URXR One
| URXR One | |
|---|---|
| Basic Info | |
| VR/AR | Augmented reality |
| Type | AR Glasses |
| Subtype | Phone-Powered AR |
| Developer | Unseen Reality |
| Manufacturer | Unseen Reality |
| Release Date | Fall 2026 (expected; United States and Canada) |
| Price | US$899 (US$799 Kickstarter) |
| Website | https://www.unseen-reality.com |
| Requires | Host device with USB-C DisplayPort Alt Mode (laptop, Mac, phone, or handheld); URXR Connect app for Companion mode; Power Bank accessory for phone use |
| System | |
| Operating System | Proprietary on-device firmware; relies on host OS (Windows, macOS; iOS and Android from November 2026) |
| Chipset | On-device spatial processor |
| Storage | |
| SD Card Slot | No |
| Display | |
| Display | 1.03-inch dual Micro-OLED (per eye) |
| Resolution | 2,448 × 2,064 px per eye |
| Refresh Rate | 90 Hz |
| Image | |
| Field of View | 90° |
| Visible FoV | 90° |
| Average Pixel Density | ~36 PPD (estimated; no official figure published) |
| Optics | |
| Optics | Pancake |
| Ocularity | Binocular |
| Passthrough | Yes (Video see-through, under 10 ms end-to-end latency, 2,328 × 1,728 per eye at 90 fps) |
| Tracking | |
| Tracking | 3DoF and 6DoF; 6DoF activated via the URXR Connect app, tracking computed on-device. No extra hardware required |
| Tracking Frequency | 1,000 Hz IMU |
| Base Stations | None (inside-out) |
| Eye Tracking | No |
| Face Tracking | No |
| Hand Tracking | Yes (on-device hand-gesture control) |
| Body Tracking | No |
| Rotational Tracking | Yes (IMU, 3DoF) |
| Positional Tracking | Yes (dual-eye SLAM computed on-device; drift under 1 cm; activated via the URXR Connect app) |
| Latency | Under 10 ms video see-through (end-to-end) |
| Audio | |
| Audio | None built in (audio via Bluetooth headphones) |
| 3.5mm Audio Jack | No |
| Camera | Dual world-facing cameras (video see-through and SLAM) |
| Connectivity | |
| Connectivity | USB-C (DisplayPort Alt Mode, power) |
| Ports | 1 × USB-C |
| Wired Video | Yes (USB-C DisplayPort Alt Mode) |
| Wireless Video | No |
| WiFi | No |
| Bluetooth | No |
| Power | USB-C bus-powered; no internal battery (powered via connected device) |
| Battery Capacity | N/A |
| Battery Life | N/A |
| Charge Time | N/A |
| Device | |
| Weight | 93 g |
| Headstrap | Integrated temples (glasses form factor) |
| Haptics | No |
| Sensors | IMU (1,000 Hz), dual world-facing cameras |
| Input | Hand gestures, physical buttons |
URXR One is a pair of lightweight spatial display AR Glasses developed by Unseen Reality. It connects to a host device over USB-C DisplayPort Alt Mode (laptop, Mac, phone, or handheld) and provides 6DoF tracking, hand-gesture control, and video see-through passthrough in a 93-gram frame.[1] Unlike most display glasses in its class, which are limited to 3DoF rotational tracking or reach 6DoF only through a paid hardware accessory, the URXR One includes 6DoF with no extra hardware: no external compute puck, no base stations, and no add-on accessory. It is activated through the free URXR Connect companion app, with the tracking itself computed on the glasses' own chip.[1] It is priced at US$899 (US$799 through its Kickstarter campaign) and is expected to ship in Fall 2026.[1]
Design and Hardware
Optics and Display
The URXR One uses dual 1.03-inch Micro-OLED panels with pancake optics, providing a native resolution of 2,448 × 2,064 pixels per eye across a 90° field of view at a 90 Hz refresh rate.[1] The manufacturer does not publish an official pixels-per-degree (PPD) figure; derived from resolution and field of view, the figure is approximately 36 PPD.[1]
| Feature | Specification |
|---|---|
| Display Type | 1.03-inch dual Micro-OLED[1] |
| Resolution | 2,448 × 2,064 per eye[1] |
| Field of View | 90°[1] |
| Refresh Rate | 90 Hz[1] |
| Pixel Density | ~36 PPD (estimated; no official figure)[1] |
| Optics | Pancake[1] |
Passthrough
The URXR One uses video see-through (VST) rather than the optical see-through or electrochromic dimming used by most display glasses in its class. Outward-facing cameras feed a live view of the surroundings into the displays at 2,328 × 1,728 per eye at 90 fps, with end-to-end latency under 10 ms. The processing runs on the glasses' own chip.[1] The displays can also be turned off entirely for a clear view through the lenses.[1]
Tracking
3DoF works in Direct mode with no software at all. 6DoF is activated through the URXR Connect companion app, while the tracking itself is computed on the glasses' own chip, which keeps latency very low. No external puck, base stations, or paid hardware add-on is required.[1] 3DoF tracks head rotation from the IMU, while 6DoF adds positional tracking via dual-eye SLAM combined with a 1,000 Hz IMU, with reported drift under 1 cm.[1] Hand-gesture control is supported as a standard input method.[1]
Ergonomics and Build
The URXR One weighs 93 grams. It has no internal battery and no built-in speakers, drawing power from the connected host device and relying on Bluetooth headphones for audio.[1]
Software and Compatibility
The URXR One operates in two modes.[1] Direct mode is plug-and-play and mirrors a single large screen from any device with a USB-C DisplayPort Alt Mode video output. Companion mode adds multiple anchored virtual monitors, 6DoF, hand tracking and other spatial features, and requires the URXR Connect application, available for Windows and macOS first, with iOS and Android support following in November 2026. Companion mode does not support handhelds such as the Steam Deck or ROG Ally, which are limited to Direct mode. Driving the glasses from a phone requires the Power Bank accessory (US$69).[1]
Availability and Pricing
The URXR One is priced at US$899 at retail, with a US$799 tier through its Kickstarter campaign. Shipping is expected in Fall 2026.[1]