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  • |Industry=[[Augmented Reality]], [[Virtual Reality]], Technology ...and expo in the world. AWE's mission is not only to promote AR and related technology but also to make the world more interactive. ...
    734 bytes (97 words) - 01:06, 14 May 2015
  • |Microphone = Whisper technology (noise cancellation) ...-to-pilot-the-unique-smart-glass-platform/|title=Kopin's Golden-i Infinity Wearable Gains Momentum|publisher=Kopin Corporation}}</ref> ...
    5 KB (599 words) - 22:12, 7 January 2026
  • ...r near-eye displays. It is in the field of [[computer-generated hologram]] technology. A demo of VividQ's technology was shown using a TI [[DLP]] evaluation unit, with a maximum field of view ...
    2 KB (253 words) - 20:16, 2 July 2025
  • ...ality|virtual reality]], [[Augmented Reality|augmented reality]], wearable technology and internet of things [[events|expo and conference]] presented by [[Augmen The event features over 200 companies in the [[VR]], [[AR]], wearable tech and [[IOT]] industries along with more than 200 speakers, 200 interact ...
    2 KB (215 words) - 13:24, 12 April 2025
  • ...a familiar name in the consumer VR scene, but this company has been in the wearable smart glasses industry since 2008 and has recently announced the ODG R9 sma ...ment of R9 marks the company’s mission of delivering pioneer smart glasses technology that promises immersive 3D experience. ...
    4 KB (553 words) - 23:05, 8 May 2017
  • 3. '''Best App''' - Mobile and wearable apps that interact with the physical world 7. '''Best Game or Toy''' - Mobile and wearable apps or toys that enable digital interaction with the physical world ...
    3 KB (439 words) - 13:51, 14 January 2016
  • |Subtype = [[Audio Glasses]], [[Wearable Audio]] ...unced at CES 2019 and released in January 2019 at $199.95. As Bose's first wearable product combining premium audio with eyewear, the Frames pioneered the "aud ...
    10 KB (1,158 words) - 03:06, 8 January 2026
  • ...that appears on the VR headset. Interestingly, this revolutionary piece of technology is currently priced at only $12. ...he received funding from the National Science Foundation to come up with a technology that would allow virtual robots to analyze the surrounding environment and ...
    8 KB (1,206 words) - 07:44, 25 February 2017
  • |VR/AR = [[Wearable AI]] |Type = [[AI Wearable]] ...
    13 KB (1,437 words) - 03:08, 8 January 2026
  • ...rendered imageries. Similar to [[HoloLens]], Magic Leap intends to use its technology to blend the real world with that of the artificial. The [[optical head-mounted display]] is a glasses-like wearable connected to a small box (possibly?). It will be a small, self-contained co ...
    4 KB (653 words) - 08:00, 17 April 2024
  • ...9-$299 (Gen 3) and represent Amazon's vision for ambient computing through wearable Alexa access. * Wearable computing ...
    10 KB (1,209 words) - 03:06, 8 January 2026
  • |Subtype = [[Enterprise AR]], [[Wearable Computer]] |Requires = None (standalone wearable computer) ...
    12 KB (1,248 words) - 03:08, 8 January 2026
  • * Technology showcase * All-day wearable ...
    10 KB (1,180 words) - 03:09, 8 January 2026
  • ...le smartphones, tablets, laptops, and two-in-one devices, functioning as a wearable display rather than a full AR platform. Weighing 100 grams and featuring a * Display technology expertise ...
    8 KB (948 words) - 03:12, 8 January 2026
  • ...nics Show (CES) in 1994, generating significant interest in the gaming and technology communities. ...a successor. IIS eventually became [[Vuzix]], continuing to operate in the wearable display market as of 2023. ...
    7 KB (910 words) - 22:10, 7 January 2026
  • The '''TCL NXTWEAR G''' is a pair of wearable display [[smart glasses]] developed by [[TCL]]. Released in 2021, the NXTWE TCL, known primarily for televisions and mobile devices, entered the wearable display market with the NXTWEAR series, applying their display expertise to ...
    5 KB (626 words) - 22:15, 7 January 2026
  • ...haracteristic of AR is that it merges the real and the virtual worlds. The technology aims to enhance our perception of reality through the incorporation of comp ...real-time. Furthermore, it is not restricted to a specific type of display technology, like an HMD, and can potentially be applied to other senses beside sight < ...
    12 KB (1,822 words) - 10:53, 16 November 2025
  • ...I voice activation (triggered by pressing the temple), reverse sound field technology for enhanced privacy, and touch controls for music playback and information * Technology showcase ...
    10 KB (1,137 words) - 03:10, 8 January 2026
  • |Industry=[[Virtual Reality]], [[Wearable technology|Wearable Displays]], [[Consumer Electronics]] ...lifornia]]. The company specialized in developing [[head-mounted display]] technology using a novel three-element molded aspheric optical lens system for cost-ef ...
    16 KB (2,127 words) - 16:37, 7 May 2025
  • * Waveguide technology development Wearable design goal: ...
    10 KB (1,154 words) - 03:13, 8 January 2026
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