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- '''Dispelix''' is a company that markets waveguide combiners. [[Category:Companies]] ...567 bytes (60 words) - 20:09, 2 July 2025
- ...| date=2019-03-20 | url=https://www.insightmedia.info/a-tour-of-the-vuzix-waveguide-factory/ | access-date=2025-02-09}}</ref> [[Category:Waveguide companies]] ...1 KB (170 words) - 19:25, 2 July 2025
- ...ork that sells [[waveguide]]-based head-mounted displays. It has developed waveguide-based optical see through glasses touted as having [[augmented reality]] ca ...| date=2019-03-20 | url=https://www.insightmedia.info/a-tour-of-the-vuzix-waveguide-factory/ | access-date=2025-02-09}}</ref> ...4 KB (524 words) - 06:28, 4 August 2025
- '''Lumus''' is a company that makes optical engines and [[waveguide]]s for [[near-eye display]]s. Its focus has been on AR glasses and headsets Lumus markets "[[reflective waveguide]]s".<ref name="g656">{{cite web | title=Lumus Manufacturing Partnerships | ...7 KB (887 words) - 20:06, 2 July 2025
- A number of companies have marketed [[waveguide]]s for OST-HMDs, including [[Dispelix]], [[Digilens]], and [[Lumus]]. ...1 KB (153 words) - 06:28, 4 August 2025
- {{see also|Companies}} ...AndFiles2018"/><ref name="Tracxn2025">{{cite web |url=https://tracxn.com/d/companies/akonia-holographics/__Lz36qI50qTf7QyHw-o2-244q9sL7qQ3-0Q4D6oO9-8Q4Y6l |titl ...20 KB (2,529 words) - 16:47, 3 May 2025
- |Industry= [[Augmented Reality]], [[Optics]], [[Waveguide (optics)|Waveguides]], [[Display technology]] <ref name="industry1"/><ref n |Products= [[Diffraction grating|Diffractive]] [[Waveguide (optics)|waveguides]] (Katana, Vulcan, Odin), [[Optical engine]]s (Merlin, ...23 KB (2,891 words) - 21:30, 7 May 2025
- |Display = Dual rectangular waveguide |Optics = Rectangular waveguide (binocular) ...11 KB (1,216 words) - 03:07, 8 January 2026
- ...e outside vision, AR glasses use transparent or semi-transparent optics ([[waveguide]]s, [[prism]]s or [[optical combiner|combiners]]) so the wearer simultaneou ...lay|micro-displays]] (often [[OLED]], [[LCD]], or [[LCoS]]), transparent [[waveguide]] optics, and an array of [[sensor]]s: [[RGB camera|RGB]]/[[depth camera|de ...22 KB (2,736 words) - 05:09, 12 July 2025
- {{see also|Companies}} ...d Retinal Displays after the collapse of the first wave of virtual reality companies, often referred to as "VR 1.0," which occurred around 1997 when many major ...16 KB (2,127 words) - 16:37, 7 May 2025
- | name = Waveguide Display ...sary for immersive experiences.<ref name="nature2024">Xiong, J., Wu, S.T. "Waveguide-based augmented reality displays: a highlight." Light Sci Appl 13, 51 (2024 ...23 KB (2,765 words) - 00:34, 28 October 2025
- {{see also|Companies}} ...Jonathan D. Waldern in 1987, Virtuality became one of the most influential companies in the first wave of virtual reality technology, creating immersive gaming ...34 KB (4,331 words) - 21:26, 7 May 2025
- * '''[[Waveguide]] Optics:''' Light is injected into thin optical waveguides (similar to tho ...cine and Art*, 4 (1): 29, 2021, doi:10.1186/s42492-021-00096-8.</ref> Some companies use "holographic" terminology for their high-density LFDs.<ref name="Forbes ...27 KB (3,391 words) - 06:01, 4 August 2025
- Throughout the 2010s and early 2020s, numerous companies including [[Microsoft]], [[Epson]], [[Vuzix]], [[North]] (acquired by [[Goo * '''[[Waveguide displays]]''' - Use optical waveguides to direct light from a projector to ...29 KB (3,852 words) - 14:28, 7 June 2025
- ...lis & George Lawton (Feb 2024). "What is spatial computing?" TechTarget. ("Companies including Apple, Google, Magic Leap, Meta and Microsoft offer spatial compu ...entureBeatJacobson">Dean Takahashi (June 2023). "With Vision Pro launched, companies must talk about XR, nausea and gender." VentureBeat. (“…‘spatial computing’ ...30 KB (3,842 words) - 14:28, 7 June 2025
- ...that can reach high brightness levels at the expense of bulk compared to [[waveguide]] optics.<ref name="viture_official"/><ref name="uploadvr">UploadVR (David ...ptical design typically results in increased bulk and weight compared to [[waveguide]] optics used in some competing AR glasses, it enables higher brightness le ...33 KB (4,278 words) - 10:55, 16 November 2025
- Several companies are developing light field or related display technologies: ...real content.<ref name="Art1Kress">Kress, B. C., & Chatterjee, I. (2020). "Waveguide combiners for mixed reality headsets: a nanophotonics design perspective." ...29 KB (3,871 words) - 19:12, 2 July 2025
- ...d [[Optical head-mounted display]]s (OHMDs), utilizing technologies like [[Waveguide (optics)|waveguides]] or [[beam splitter]]s.<ref name="AROpticsReview">Kres ...e 1980s and early 1990s saw a "first wave" of commercial VR interest, with companies like VPL Research, founded by [[Jaron Lanier]], popularizing the term "Virt ...48 KB (6,436 words) - 03:39, 11 July 2025
- ...facturing market projects $40-50 billion by 2025, with 75% of implementing companies reporting 10% operational efficiency improvements. ...martglasses like the [[Microsoft HoloLens]] and [[Magic Leap 2]] have dual waveguide displays that project virtual images with slight differences to each eye, e ...36 KB (4,429 words) - 00:19, 28 October 2025