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  • '''Dispelix''' is a company that markets waveguide combiners. [[Category:Companies]] ...
    567 bytes (60 words) - 20:09, 2 July 2025
  • ...| date=2019-03-20 | url=https://www.insightmedia.info/a-tour-of-the-vuzix-waveguide-factory/ | access-date=2025-02-09}}</ref> [[Category:Waveguide companies]] ...
    1 KB (170 words) - 19:25, 2 July 2025
  • ...ork that sells [[waveguide]]-based head-mounted displays. It has developed waveguide-based optical see through glasses touted as having [[augmented reality]] ca ...| date=2019-03-20 | url=https://www.insightmedia.info/a-tour-of-the-vuzix-waveguide-factory/ | access-date=2025-02-09}}</ref> ...
    4 KB (524 words) - 06:28, 4 August 2025
  • '''Lumus''' is a company that makes optical engines and [[waveguide]]s for [[near-eye display]]s. Its focus has been on AR glasses and headsets Lumus markets "[[reflective waveguide]]s".<ref name="g656">{{cite web | title=Lumus Manufacturing Partnerships | ...
    7 KB (887 words) - 20:06, 2 July 2025
  • A number of companies have marketed [[waveguide]]s for OST-HMDs, including [[Dispelix]], [[Digilens]], and [[Lumus]]. ...
    1 KB (153 words) - 06:28, 4 August 2025
  • {{see also|Companies}} ...AndFiles2018"/><ref name="Tracxn2025">{{cite web |url=https://tracxn.com/d/companies/akonia-holographics/__Lz36qI50qTf7QyHw-o2-244q9sL7qQ3-0Q4D6oO9-8Q4Y6l |titl ...
    20 KB (2,529 words) - 16:47, 3 May 2025
  • |Industry= [[Augmented Reality]], [[Optics]], [[Waveguide (optics)|Waveguides]], [[Display technology]] <ref name="industry1"/><ref n |Products= [[Diffraction grating|Diffractive]] [[Waveguide (optics)|waveguides]] (Katana, Vulcan, Odin), [[Optical engine]]s (Merlin, ...
    23 KB (2,891 words) - 21:30, 7 May 2025
  • |Display = Dual rectangular waveguide |Optics = Rectangular waveguide (binocular) ...
    11 KB (1,216 words) - 03:07, 8 January 2026
  • ...e outside vision, AR glasses use transparent or semi-transparent optics ([[waveguide]]s, [[prism]]s or [[optical combiner|combiners]]) so the wearer simultaneou ...lay|micro-displays]] (often [[OLED]], [[LCD]], or [[LCoS]]), transparent [[waveguide]] optics, and an array of [[sensor]]s: [[RGB camera|RGB]]/[[depth camera|de ...
    22 KB (2,736 words) - 05:09, 12 July 2025
  • {{see also|Companies}} ...d Retinal Displays after the collapse of the first wave of virtual reality companies, often referred to as "VR 1.0," which occurred around 1997 when many major ...
    16 KB (2,127 words) - 16:37, 7 May 2025
  • | name = Waveguide Display ...sary for immersive experiences.<ref name="nature2024">Xiong, J., Wu, S.T. "Waveguide-based augmented reality displays: a highlight." Light Sci Appl 13, 51 (2024 ...
    23 KB (2,765 words) - 00:34, 28 October 2025
  • {{see also|Companies}} ...Jonathan D. Waldern in 1987, Virtuality became one of the most influential companies in the first wave of virtual reality technology, creating immersive gaming ...
    34 KB (4,331 words) - 21:26, 7 May 2025
  • * '''[[Waveguide]] Optics:''' Light is injected into thin optical waveguides (similar to tho ...cine and Art*, 4 (1): 29, 2021, doi:10.1186/s42492-021-00096-8.</ref> Some companies use "holographic" terminology for their high-density LFDs.<ref name="Forbes ...
    27 KB (3,391 words) - 06:01, 4 August 2025
  • Throughout the 2010s and early 2020s, numerous companies including [[Microsoft]], [[Epson]], [[Vuzix]], [[North]] (acquired by [[Goo * '''[[Waveguide displays]]''' - Use optical waveguides to direct light from a projector to ...
    29 KB (3,852 words) - 14:28, 7 June 2025
  • ...lis & George Lawton (Feb 2024). "What is spatial computing?" TechTarget. ("Companies including Apple, Google, Magic Leap, Meta and Microsoft offer spatial compu ...entureBeatJacobson">Dean Takahashi (June 2023). "With Vision Pro launched, companies must talk about XR, nausea and gender." VentureBeat. (“…‘spatial computing’ ...
    30 KB (3,842 words) - 14:28, 7 June 2025
  • ...that can reach high brightness levels at the expense of bulk compared to [[waveguide]] optics.<ref name="viture_official"/><ref name="uploadvr">UploadVR (David ...ptical design typically results in increased bulk and weight compared to [[waveguide]] optics used in some competing AR glasses, it enables higher brightness le ...
    33 KB (4,278 words) - 10:55, 16 November 2025
  • Several companies are developing light field or related display technologies: ...real content.<ref name="Art1Kress">Kress, B. C., & Chatterjee, I. (2020). "Waveguide combiners for mixed reality headsets: a nanophotonics design perspective." ...
    29 KB (3,871 words) - 19:12, 2 July 2025
  • ...d [[Optical head-mounted display]]s (OHMDs), utilizing technologies like [[Waveguide (optics)|waveguides]] or [[beam splitter]]s.<ref name="AROpticsReview">Kres ...e 1980s and early 1990s saw a "first wave" of commercial VR interest, with companies like VPL Research, founded by [[Jaron Lanier]], popularizing the term "Virt ...
    48 KB (6,436 words) - 03:39, 11 July 2025
  • ...facturing market projects $40-50 billion by 2025, with 75% of implementing companies reporting 10% operational efficiency improvements. ...martglasses like the [[Microsoft HoloLens]] and [[Magic Leap 2]] have dual waveguide displays that project virtual images with slight differences to each eye, e ...
    36 KB (4,429 words) - 00:19, 28 October 2025