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- |Type=[[Virtual Reality]] |Subtype=[[Head-mounted display]], [[SDK]] ...2 KB (269 words) - 15:16, 15 June 2015
- [[LiquidVR]] is a [[Virtual Reality]] [[SDK]] developed by [[AMD]]. It was announced on March 3, 2015 during the Game D [[Category:Virtual Reality SDK]] ...826 bytes (114 words) - 18:37, 7 September 2015
- |Type=[[Virtual Reality]] ...ty platform]], Oculus produces not only hardware but also an [[#Oculus SDK|SDK]], [[Oculus Share|App Store]], [[Oculus Home|Portal]], software, [[#Accesso ...3 KB (423 words) - 22:56, 6 June 2023
- |Type=Software Development Kit (SDK) |Industry=Virtual Reality and Augmented Reality ...6 KB (879 words) - 21:44, 11 December 2017
- ...the key problem of how to implement [[locomotion|movement]] inside virtual reality environments. This award-winning locomotion device allows users to move fre ...h as the [[Oculus Rift]], are able to provide the visual aspect of virtual reality, we still largely rely on outdated [[Input Devices|input devices]] that wer ...3 KB (478 words) - 22:55, 27 April 2016
- |Type=[[Augmented Reality]] |Devices=[[Microsoft HoloLens]], [[Windows Mixed Reality Headsets]] ...3 KB (339 words) - 06:25, 4 August 2025
- |VR/AR=[[Virtual Reality]], [[Augmented Reality]] The developers will be able to utilize DK1 with free SDK to create community content. ...2 KB (307 words) - 08:42, 10 March 2017
- |Type=Software Development Kit (SDK) |Industry=Virtual Reality, Augmented Reality, and Mixed Reality ...6 KB (953 words) - 12:23, 27 November 2017
- *'''[[AR]]''' = [[augmented reality]] *'''[[CAVE]]''' = [[cave automatic virtual environment]] ...4 KB (510 words) - 14:20, 7 June 2025
- ...sumers. The team behind it wants to bridge our physical world with virtual reality, and allow users to experience a never before seen [[immersion]]. The first ...and use the captured data to faithfully reproduced the movement in virtual reality. ...4 KB (498 words) - 18:47, 24 April 2016
- === The Haptx SDK === ...rough a platform geared for physically simulating haptics interaction. The SDK is developed in a way that it works with leading game platforms. ...4 KB (552 words) - 09:30, 25 August 2017
- |VR/AR = [[Virtual Reality]] ...opment-kit-300412283.html|title=Qualcomm Introduces Snapdragon 835 Virtual Reality Development Kit|publisher=PR Newswire}}</ref> ...5 KB (626 words) - 22:15, 7 January 2026
- ...ion]], is an important feature in both [[Augmented reality]] and [[virtual reality]]. [[AR]] uses object recognition to deliver contextually aware information ==Augmented Reality== ...4 KB (601 words) - 09:39, 22 October 2015
- |VR/AR=[[Virtual Reality]] |Requires=VRTrek Sensor Device, SDK ...7 KB (1,016 words) - 22:01, 23 November 2017
- |Type=[[Augmented Reality]] ...Developing in stealth mode since 2011, Magic Leap's goal was to create a [[virtual retinal display]] system using [[light fields]]. The company has raised ove ...4 KB (653 words) - 08:00, 17 April 2024
- |VR/AR = [[Virtual Reality]] ...y]] developed by [[PICO]] (a [[ByteDance]] subsidiary), announced at Laval Virtual in April 2023. It is the first 3DoF VR headset to feature the [[Qualcomm Sn ...6 KB (741 words) - 14:53, 7 January 2026
- |VR/AR = [[Augmented Reality]], [[Mixed Reality]] ...gn-and-new-xr-applications/|title=Rokid unveils its 'Rokid Vision 2' Mixed Reality glasses with new a hardware design and new XR applications|publisher=Augani ...6 KB (805 words) - 22:14, 7 January 2026
- |VR/AR=[[Virtual Reality]] ...At the CES 2017 event, Pico Technology displayed a whole gamut of virtual reality products including [[Pico Neo DK]], [[Pico Tracking Kit]], and the Pico Neo ...7 KB (1,083 words) - 20:54, 15 June 2021
- |VR/AR = [[Virtual Reality]] |Platform = [[Windows Mixed Reality]], [[SteamVR]] ...4 KB (500 words) - 22:11, 7 January 2026
- |VR/AR=[[Virtual Reality]] The LG 360 VR are new [[virtual reality]] [[HMD]] designed to connect with smartphones via the included USB-C jack, ...4 KB (531 words) - 16:09, 4 May 2025