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  • http://vr.chromeexperiments.com/ ...Reality Platform]] that allows the users to experience [[VR]] in their web browsers. WebVR content can be created with [[WebGL]], a Javascript API for renderin ...
    3 KB (469 words) - 21:40, 5 May 2025
  • ...ographica.space/news/oculus-carmel-developer-preview-browser-appeared-gear-vr-store-6663</ref>. ...alongside their partners at [[Google]], Microsoft, and Mozilla to deliver VR browsing, a key milestone for the Web <ref name=”1”></ref>. ...
    5 KB (736 words) - 08:20, 13 December 2017
  • To get started with MozVR, users need to install a VR-enabled version of Firefox<ref>https://nightly.mozilla.org/</ref> and eithe ...hese sites can also be viewed using iOS or Android device. Simply tap the "VR" icon button, and drop your phone in a Cardboard holder. ...
    4 KB (576 words) - 22:49, 27 April 2016
  • |VR/AR=[[VR]] |Genre=[[Casual]], [[Indie]], [[Space]], [[VR]] ...
    2 KB (232 words) - 23:30, 13 April 2025
  • |Products=[[YouTube VR]] ...eos can be viewed in [[Google Cardboard]], allowing for an [[immersive]] [[VR]] experience. ...
    2 KB (303 words) - 22:14, 25 November 2016
  • |VR/AR=[[VR]] ...e=[[Design & Illustration]], [[Utilities]], [[Design and Illustration]], [[VR]], [[Hand-drawn]], [[Indie]], [[Multiplayer]] ...
    2 KB (286 words) - 10:30, 14 April 2025
  • |VR/AR=[[VR]] |Genre=[[Utilities]], [[VR]] ...
    2 KB (328 words) - 09:11, 14 April 2025
  • ...is technology can be. Viewers can choose between playing them in their web browsers and using Oculus Rift. It is possible to easily look around and see the per [[Category:VR Apps]] [[Category:Technology]] [[Category:Companies]] ...
    2 KB (376 words) - 04:47, 10 March 2017
  • |VR/AR=[[VR]] |Genre=[[Animation & Modeling]], [[Utilities]], [[Animation and Modeling]], [[VR]] ...
    3 KB (443 words) - 09:10, 14 April 2025
  • |VR/AR=[[Virtual Reality]] ...browser without the use of plug-ins, making it compatible with all modern browsers and mobile devices. The software is highly optimized for nearly instantaneo ...
    4 KB (554 words) - 18:52, 9 May 2017
  • |Devices=[[VR headsets]], [[AR headsets]], [[AR-enabled smartphones]] ...ortium]] (W3C) that provides interfaces for accessing [[virtual reality]] (VR) and [[augmented reality]] (AR) devices on the web. WebXR enables developer ...
    20 KB (2,651 words) - 21:26, 7 May 2025
  • |VR/AR=[[VR]] |Device=[[Oculus Rift DK2]], [[Gear VR]], [[Oculus Rift CV1]], [[HTC Vive]], [[Leap Motion]], [[Microsoft Kinect]] ...
    7 KB (1,038 words) - 23:36, 13 April 2025
  • ...reality]] platforms and devices.<ref name="release-0.90"/> It specifies a VR and AR runtime. It is managed by the Khronos Group. | url=http://www.tomshardware.com/news/khronos-openxr-working-group-vr,33750.html ...
    11 KB (1,474 words) - 20:02, 2 July 2025
  • |VR/AR=[[Augmented reality]] ...displays). Unlike the [[Oculus Rift]] and other [[Virtual Reality#Devices|VR Devices]], the eye-piece component of HoloLens is transparent and the heads ...
    14 KB (2,040 words) - 18:10, 7 January 2026
  • |VR/AR = [[Virtual Reality]] |Subtype = [[Standalone VR]] ...
    24 KB (3,385 words) - 09:58, 8 January 2026
  • ...to a user’s direct view of the physical world. Unlike [[virtual reality]] (VR) headsets, which occlude outside vision, AR glasses use transparent or semi ...s include [[Lenovo]]’s [[Lenovo ThinkReality A3|ThinkReality A3]], [[Pico (VR company)|Pico]]’s AR headsets, and continuing updates from enterprise vendo ...
    22 KB (2,736 words) - 05:09, 12 July 2025
  • ...[[Mobile VR]] (Google Cardboard, Gear VR) is completely dead, [[standalone VR]] headsets like Meta Quest have replaced it entirely. ...ools and platforms available today make it possible to create professional VR content as an indie developer or small studio. ...
    75 KB (10,080 words) - 00:37, 28 October 2025