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  • {{see also|Positional tracking}} ...]), hands and other body parts ([[Input Device]]s) are looking and moving. Tracking is important to accurately render the virtual world to match your physical ...
    2 KB (226 words) - 21:52, 12 August 2024
  • '''Ultra wide band''' (UWB) is radio technology that can be used for [[3D tracking]]. [[Qorvo]] is a company that has made UWB tracking components. ...
    811 bytes (118 words) - 20:58, 2 July 2025
  • ...hich was a 3D motion tracked controller system that used [[electromagnetic tracking]]. ...
    297 bytes (43 words) - 21:51, 17 April 2025
  • ...R]]. Developed by [[Valve]], the small rectangular boxes are placed in the tracking area and serve as reference points for any [[HMD]]s and [[SteamVR Controlle ...l Base Stations can be placed in the tracking area to further increase the tracking volume and reduce occlusion. ...
    2 KB (281 words) - 15:34, 17 December 2016
  • {{see also|Tracking|Positional Tracking}} [[Rotational tracking]] is a [[terms|term]] used to describe how a piece of hardware determines h ...
    1 KB (168 words) - 14:15, 29 April 2025
  • |Subtype=[[Hands/Fingers Tracking]], [[Body Tracking]] |Tracking=6DOF ...
    3 KB (459 words) - 11:25, 25 July 2025
  • {{see also|Positional tracking}} ...ng camera is still able to capture user’s physical movements. Usually, the tracking volume is determined by camera’s horizontal and vertical [[field of view]]. ...
    3 KB (476 words) - 20:29, 2 July 2025
  • {{see also|Markerless outside-in tracking|Positional tracking}} [[File:Outside in tracking.png|thumb|Figure 1. Outside-in tracking (Image: www.wareable.com)]] ...
    4 KB (609 words) - 03:55, 20 March 2018
  • ...ine the translation of a moving point. It was one of the first types of 3D tracking used for a head-mounted display, and was used in [[Ivan Sutherland's 3D dis ...st=Tomasz | last2=Gervautz | first2=Michael | title=History, Applications, Technology and Future | website=ResearchGate | date=1999-12-30 | url=https://www.resea ...
    2 KB (230 words) - 20:28, 2 July 2025
  • ...using an [[ultrasonic positioning system]]. It is done using an [[acoustic tracking system]]. It can be used to either track the [[position]] of an object, or ...e of the sound.<ref name="d339"/> It is called [[phase coherent ultrasonic tracking]]. ...
    3 KB (479 words) - 20:30, 2 July 2025
  • |Industry=3D Graphics, Cloud Technology ...Alissa Grainger]] (President) and [[Malcolm Taylor]] (CTO) in 2008. OTOY's technology has moved high-end graphical processing to the cloud. Utilizing clusters of ...
    2 KB (232 words) - 08:32, 29 July 2015
  • ...found in the palm-sized base station. This technology allows high accuracy tracking of less than 2mm by fusing optic, acoustic and radio signals. ...tures a calibration sensor and a tracking sensor that delivers 6DoF motion tracking with less than 20ms latency. ...
    4 KB (527 words) - 07:40, 25 February 2017
  • {{see also|tracking systems}} ...e:Worldsense positional tracking.png|thumb|Figure 1. WorldSense positional tracking. (Image: UploadVR)]] ...
    5 KB (691 words) - 00:34, 28 October 2025
  • |Eye Tracking = Yes (Tobii, 90 Hz) |Hand Tracking = ...
    5 KB (601 words) - 22:13, 7 January 2026
  • |Subtype=[[Hands/Fingers Tracking]] |Tracking= ...
    2 KB (252 words) - 06:55, 14 July 2015
  • |Eye Tracking = Tobii |Hand Tracking = Yes ...
    4 KB (543 words) - 22:15, 7 January 2026
  • |Tracking= |Rotational Tracking=Motion tracker ...
    4 KB (489 words) - 01:34, 5 June 2017
  • |Subtype=[[Hands/Fingers Tracking]] |Tracking=Electromagnetic ...
    3 KB (492 words) - 22:50, 27 April 2016
  • |Positional Tracking=Inside-out ...eality]] [[prototype]] [[HMD|headset]] developed by the [[Facebook]]-owned technology company [[Oculus VR]]. ...
    6 KB (894 words) - 20:51, 2 July 2025
  • |Tracking= 6DOF |Positional Tracking= Inside-out tracking ...
    4 KB (571 words) - 13:42, 1 November 2017
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