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- |Type=[[Software]] |Genre=[[Software Training]], [[Software Training]] ...2 KB (247 words) - 10:48, 14 April 2025
- |Type=[[Software]] ...arly Access]],[[Video Production]], [[Animation and Modeling]], [[Software Training]] ...2 KB (278 words) - 10:34, 14 April 2025
- |Type=[[Software]] ...Training]], [[Utilities]], [[Early Access]], [[Early Access]], [[Software Training]] ...2 KB (313 words) - 23:45, 13 April 2025
- |Genre=[[Education]], [[Software Training]], [[Software Training]], [[VR]] ...[[Category:Education]] [[Category:Software Training]] [[Category:Software Training]] [[Category:VR]] [[Category:Windows]] ...2 KB (299 words) - 09:40, 14 April 2025
- |Type=[[Software]] ...oftware Training]], [[Utilities]], [[Design and Illustration]], [[Software Training]] ...3 KB (368 words) - 00:04, 14 April 2025
- |Type=[[Software]] |Genre=[[Software Training]], [[Utilities]], [[Software Training]], [[VR]] ...3 KB (356 words) - 10:42, 14 April 2025
- |Developer=[[Leadwerks Software]] |Publisher=[[Leadwerks Software]] ...3 KB (441 words) - 09:51, 14 April 2025
- |Type=[[Software]] |Genre=[[Software Training]], [[Early Access]],[[Software Training]], [[Relaxing]], [[Puzzle]], [[Physics]], [[VR]] ...3 KB (464 words) - 11:06, 14 April 2025
- ...eality platform, which includes enterprise XR solutions spanning hardware, software, and services. * Windows software compatibility ...5 KB (523 words) - 22:15, 7 January 2026
- ...n and Illustration]], [[Animation and Modeling]], [[Software Training]], [[Software]], [[Game Development]], [[VR]], [[GameMaker]] ...ategory:Animation and Modeling]] [[Category:Software Training]] [[Category:Software]] [[Category:Game Development]] [[Category:VR]] [[Category:GameMaker]] [[Ca ...5 KB (545 words) - 23:43, 13 April 2025
- |Type=[[Software]] ...ation and Modeling]], [[Audio Production]], [[Web Publishing]], [[Software Training]], [[Design and Illustration]] ...4 KB (523 words) - 00:02, 14 April 2025
- |image=[[file:brain-training game – cerevrum1.jpg|350px]] |Type=[[Software]] ...2 KB (279 words) - 23:40, 13 April 2025
- |Type=[[Software]] ...Training]], [[Utilities]], [[Early Access]], [[Early Access]], [[Software Training]] ...4 KB (632 words) - 23:55, 13 April 2025
- ...ogy at the Cosmonaut Training Center as part of their spacecraft simulator training program, which led to the development of consumer-oriented VR hardware.<ref == Software and Compatibility == ...6 KB (738 words) - 22:14, 7 January 2026
- |Type=[[Software]] ...ation and Modeling]], [[Audio Production]], [[Web Publishing]], [[Software Training]], [[Design and Illustration]], [[VR]] ...5 KB (596 words) - 23:50, 13 April 2025
- ...signed specifically for demanding professional applications in simulation, training, automotive design, and aerospace. The headset is notable for its patented * '''Ergonomics:''' Fine-tuned based on pilot feedback for extended training sessions ...6 KB (692 words) - 22:15, 7 January 2026
- ...scenarios involving physical components and environments, such as cockpit training and remote medical procedures. ...ompanies use Varjo headsets for applications including pilot and astronaut training, 3D visualization, and medical research.<ref name="varjo">{{cite web |url=h ...6 KB (808 words) - 14:28, 7 January 2026
- |Developer=[[2Frogs Software]] |Publisher=[[2Frogs Software]] ...3 KB (428 words) - 10:38, 14 April 2025
- ...3840 x 2160 pixels, targeting enterprise applications including education, training, and simulation. The headset is part of DPVR's E3 series designed for busin ...e VR solutions, with headsets deployed by leading brands across education, training, simulation, and business sectors worldwide. ...4 KB (541 words) - 22:10, 7 January 2026
- ...gement, and a dedicated business app store, the Focus 3 targets enterprise training, collaboration, and industrial applications. ...consumer headsets. HTC launched the VIVE Business AppStore for enterprise software discovery and the VIVE Business Device Management System for fleet manageme ...6 KB (698 words) - 16:41, 7 January 2026