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- ...nt. As [[WebVR]] and browsing the web through [[Virtual Reality#Devices|VR devices]] become more popular, there has to be methods to prevent users from unwill ==Research== ...783 bytes (103 words) - 08:24, 7 November 2016
- |Devices=All ...pment studio, and [[KZero]], a gaming consultancy focused on [[VR]] market research. As of January 19, 2015, the store has over 150,000 downloads. ...704 bytes (89 words) - 23:40, 7 May 2015
- |Creator = [[Virtual Research]] ...te web|url=https://vr-compare.com/headset/virtualresearchvr4|title=Virtual Research VR4: Full Specification|publisher=VRcompare}}</ref> ...3 KB (443 words) - 22:16, 7 January 2026
- |Website=http://www.keyuc.com/research/Finexus/ The [[VR]] input devices present in the market cannot be classified as ideal, since they require [[l ...3 KB (492 words) - 22:50, 27 April 2016
- ...oller tracking system, targeting enterprise applications such as training, research, and simulation.<ref name="tomshardware">{{cite web|url=https://www.tomshar ...ided by Tobii, the Swedish company known for integrating eye tracking into devices like the HTC Vive Pro Eye.<ref name="tobii">{{cite web|url=https://vr.tobii ...5 KB (601 words) - 22:13, 7 January 2026
- ...e customers requiring gaze analytics, foveated rendering optimization, and research applications. The Office edition was also released for business environment * Research-grade accuracy ...5 KB (600 words) - 17:15, 7 January 2026
- |VR/AR = [[Augmented Reality]] / [[Research Device]] |Type = [[Research Glasses]] ...11 KB (1,339 words) - 03:09, 8 January 2026
- ...Bluetooth 4.0 connection is used to wirelessly transfers data to listening devices, such as an iPhone or iPod. ...app for Mac or the [http://dysonics.com/rondoplayer/ RondoPlayer] for iOS devices. ...3 KB (454 words) - 18:18, 8 February 2016
- ...y discovery at SIGGRAPH. Retrieved from https://www.oculus.com/blog/oculus-research-to-present-focal-surface-display-discovery-at-siggraph/</ref> ...ved from https://www.theverge.com/circuitbreaker/2017/5/19/15667172/oculus-research-focal-surface-display-vr-comfort-eye-tracking</ref> <ref name=”4”>Coppock, ...11 KB (1,560 words) - 20:13, 2 July 2025
- |Developer = [[VPL Research]] |Manufacturer = [[VPL Research]] ...18 KB (2,250 words) - 19:22, 2 July 2025
- ...veloping advanced optics for [[virtual reality]] and [[augmented reality]] devices. The company was known for its innovative [[ThinEyes™]] technology, which s == Research and Development == ...12 KB (1,590 words) - 08:15, 6 May 2025
- ...has applications in indie video game development, film making, animation, research, education and more. [[Category:Input Devices]] ...2 KB (355 words) - 20:33, 27 April 2016
- ...demanding industrial applications in engineering, design, simulation, and research.<ref name="varjo">{{cite web|url=https://varjo.com/press-release/varjos-xr- * '''Applications:''' Foveated rendering, gaze analysis, research ...6 KB (703 words) - 22:16, 7 January 2026
- ...analysis, and foveated rendering, making it ideal for training assessment, research, and enterprise VR applications.<ref name="hp">{{cite web|url=https://www.h * User research ...4 KB (500 words) - 22:11, 7 January 2026
- A Phase II SBIR (Small Business Innovation Research) project culminated with Sensics delivering a piSight HMD to NASA's Johnson ...rational, the technologies pioneered in the piSight contributed to ongoing research in panoramic and high-resolution virtual reality displays. ...6 KB (761 words) - 22:15, 7 January 2026
- Compatible devices: === Research === ...10 KB (1,167 words) - 03:09, 8 January 2026
- ...motors that buzz when the virtual tip contacts a surface. Advanced desktop devices such as the 3D Systems '''Touch''' add 3DOF force feedback via motors in a ==Notable devices and manufacturers== ...9 KB (1,143 words) - 18:05, 7 May 2025
- ...acking 2.0 system. Targeting enterprise customers in training, simulation, research, and design review, the Vive Pro Eye represented HTC's push into profession * Research applications ...11 KB (1,233 words) - 08:49, 8 January 2026
- ...at launch, the device was designed for high-end military, industrial, and research applications, representing state-of-the-art technology for its time<ref nam ...applications<ref name="eurographics">Conradi, J. & Alexander, T. "Display Devices for Virtual Environments." Eurographics EGVE 2008. pp. 103-106.</ref>. ...13 KB (1,593 words) - 19:51, 2 July 2025
- The company has dedicated itself to the research and development of virtual reality hardware, software, and applications. Pi ...wide range of fields including business development, software development, research and development, and product design. ...7 KB (1,083 words) - 20:54, 15 June 2021