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- |Genre=[[Casual]], [[Simulation]], [[Psychological Horror]], [[VR]] <br>Virtual reality exposure therapy is a psychological approach to learn dealing with irrational fears of a specific object (phobi ...3 KB (424 words) - 23:37, 13 April 2025
- ..., many people worry that it would desensitize users to violence beyond the effects of TV, movies and video games. VR could cause certain users to become more ;[[Psychological trauma]] ...813 bytes (118 words) - 19:32, 14 August 2015
- You wake up dazed and confused, probably from the effects of cryosleep. ...inside a spaceship. There are countless horrors inside, both physical and psychological. ...3 KB (443 words) - 10:24, 14 April 2025
- ;Psychological ...RCTs and surveys confirm that '''VR can acutely elevate DR scores''', yet effects typically resolve within minutes to hours and rarely persist.<ref>Braun, N. ...9 KB (1,064 words) - 06:46, 29 April 2025
- ...er. We recommend that you consult your doctor to protect yourself from any psychological risk before entering Far Beyond: A space odyssey. <br><br><strong> ...gree to be alone facing death. Naturally we clear ourselves of any adverse effects that the experience of a slow and repeated death can have on your nervous s ...7 KB (1,070 words) - 00:04, 14 April 2025
- ...expectation of reward. Once the neurotransmitter becomes associated with a psychological reward loop, the desire to get more of that reward becomes the brain’s main ...n is still necessary, but several researchers are starting to see the side-effects of digital media use, such as depression, anxiety, ADHD, and autism spectru ...11 KB (1,646 words) - 07:58, 29 April 2025
- ...ency not only breaks this illusion but can also cause severe physiological effects including [[simulator sickness]] (also known as [[cybersickness]]), charact == Human Perception and Physiological Effects == ...24 KB (3,033 words) - 09:49, 14 November 2025
- * '''Presence and embodiment''': Understanding psychological factors * '''Long-term health effects''': Extended usage studies<ref>{{cite conference|title=VR Research Frontier ...11 KB (1,271 words) - 20:27, 30 August 2025
- ...critical factor affecting user comfort and the sense of [[presence]]: the psychological feeling of "being there" in the virtual environment. A higher refresh rate ...solution textures, simpler 3D models, and less complex lighting and shadow effects.<ref name="uploadvrrates" /> The requirement to render each frame in just a ...56 KB (7,983 words) - 00:44, 28 October 2025
- ...rces/laser-safety-standards/ansi-z1361-safe-use-lasers</ref> Psychological effects regarding immersion, dissociation, or addiction potential warrant considera ...48 KB (6,436 words) - 03:39, 11 July 2025
- ...lly complex experiences with higher-resolution textures, advanced lighting effects, and stable frame rates even in demanding applications. | [[Stranger Things VR]] || Tender Claws || Netflix/Tender Claws || Psychological Horror || Based on TV series ...46 KB (5,654 words) - 09:58, 8 January 2026