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- |VR/AR=[[VR]] [[Let's Bowl VR]] is a [[VR App]]. ...4 KB (601 words) - 09:31, 14 April 2025
- |VR/AR = [[Virtual Reality]], [[Haptics]] |Type = [[VR Controller]] ...11 KB (1,238 words) - 03:12, 8 January 2026
- |VR/AR = [[Virtual Reality]], [[Mixed Reality]] |Subtype = [[PC VR]], [[Enterprise VR]] ...10 KB (1,134 words) - 03:13, 8 January 2026
- |image=[[file:bartender vr simulator1.jpg|350px]] |VR/AR=[[VR]] ...3 KB (379 words) - 23:52, 13 April 2025
- |image=[[file:head it! vr soccer heading game1.jpg|350px]] |VR/AR=[[VR]] ...3 KB (379 words) - 09:02, 14 April 2025
- |VR/AR=[[VR]] |Genre=[[Indie]], [[VR]], [[Music]] ...6 KB (1,060 words) - 10:11, 14 April 2025
- |VR/AR = [[Virtual Reality]] |Type = [[VR Tracker]] ...10 KB (1,200 words) - 08:49, 8 January 2026
- |VR/AR = [[Mixed Reality]] |Material = Professional-grade ...10 KB (1,138 words) - 08:48, 8 January 2026
- ...FDA approval. The latest revision of Eye-Sync made use of the Samsung Gear VR. Developed by SyncThink, it’s cost is reportedly varies according to the nu Typical diagnostics equipment may have a problem picking up signs of concussion reliably. In sports, it’s ...5 KB (644 words) - 14:44, 13 November 2017
- |VR/AR = [[Virtual Reality]] |Subtype = [[Force Feedback Gloves]], [[Enterprise VR]] ...11 KB (1,313 words) - 03:12, 8 January 2026
- |VR/AR = [[Virtual Reality]] |Subtype = [[PC-Powered VR]], [[Vintage VR]] ...13 KB (1,593 words) - 19:51, 2 July 2025
- |VR/AR = [[Augmented Reality]] ...nts a significant advancement in [[AR]] technology, designed primarily for professional and industrial applications rather than consumer use. The device focuses on ...29 KB (3,754 words) - 09:54, 8 January 2026
- |VR/AR = [[Virtual Reality]] |Subtype = [[Force Feedback Gloves]], [[Enterprise VR]] ...11 KB (1,314 words) - 03:08, 8 January 2026
- |VR/AR = [[Virtual Reality]] |Subtype = PC VR ...7 KB (910 words) - 22:10, 7 January 2026
- ...o achieve mainstream distribution, offering an affordable entry point into VR and [[augmented reality]] experiences during the mid-1990s.<ref name="vrtif ...er demonstrating an early prototype using 900 pounds of computer and video equipment in his garage in [[Boothbay Harbor]], Maine.<ref name="fortune">Fortune Mag ...15 KB (1,966 words) - 05:13, 12 July 2025
- |VR/AR = [[Virtual Reality]] |Subtype = [[PC VR]] ...9 KB (1,101 words) - 03:08, 8 January 2026
- |VR/AR = [[Augmented Reality]] * Professional grade ...12 KB (1,248 words) - 03:08, 8 January 2026
- |Products=[[Varjo XR-4 Series]], [[Varjo Aero]], [[Varjo XR-3]], [[Varjo VR-3]], [[Varjo Base]], [[Varjo Reality Cloud]], [[Teleport by Varjo]] ...], [[Microsoft]], and [[NVIDIA]], Varjo specializes in delivering advanced VR/XR technology to demanding industries such as aerospace, defense, maritime, ...25 KB (3,127 words) - 19:04, 3 June 2025
- |VR/AR = [[Virtual Reality]] |Type = [[VR Tracker]] ...9 KB (1,097 words) - 03:13, 8 January 2026
- ...are and software solutions that power immersive experiences across gaming, professional visualization, and enterprise applications. <ref name="wiki"/> <ref name="b ...tory"/> Initially focused on developing graphics processors for gaming and professional markets, the company faced early challenges, including a critical moment in ...37 KB (5,009 words) - 19:27, 2 July 2025