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  • ...ore curates and distributes apps created for the device. It has not only [[VR]] apps but also other apps built for Leap Motion devices. ...[[Education]], [[Experimental]], [[Games]], [[Music and Entertainment]], [[Productivity and Utility]], [[Science]] and [[Virtual Reality]]. ...
    742 bytes (94 words) - 23:41, 7 May 2015
  • .... [[Mike Alger]] has a great write up about [http://aperturesciencellc.com/vr/VisualDesignMethodsforVR_MikeAlger.pdf Visual Design Methods for Virtual Re VR Interface Design Manifesto by Mike Alger ...
    724 bytes (107 words) - 08:47, 22 May 2017
  • |VR/AR=[[VR]] |Developer=[[productivity-boost.com]] ...
    2 KB (271 words) - 10:00, 14 April 2025
  • |Accessible=[[Mobile VR]], [[PC VR]], [[Standalone VR]] [[Viveport]] is the [[App Stores|VR game and app store]] for [[HTC]].<ref name="ceta">https://www.htc.com/us/su ...
    2 KB (241 words) - 20:21, 2 September 2021
  • |VR/AR = [[Virtual Reality]], [[Mixed Reality]] |Subtype = [[PC VR]], [[Productivity VR]] ...
    11 KB (1,217 words) - 03:08, 8 January 2026
  • |VR/AR = [[Augmented Reality]] ...se smart glasses available, offering both a PC Edition for virtual monitor productivity and an Industrial Edition for field work applications. The glasses support ...
    5 KB (523 words) - 22:15, 7 January 2026
  • |Platforms= [[Quest]], [[Rift]], [[Go]], [[Gear VR]] ...ift S]], [[Oculus Quest]], [[Meta Quest 2]], [[Oculus Go]], [[Samsung Gear VR]] ...
    2 KB (268 words) - 22:56, 6 June 2023
  • |VR/AR = [[Augmented Reality]], Display Glasses === Productivity === ...
    5 KB (626 words) - 22:15, 7 January 2026
  • |VR/AR = [[Augmented Reality]] ...line workers—the ThinkReality A3 targets use cases including multi-monitor productivity, 3D visualization, remote expert assistance, and guided workflows. At 130 g ...
    9 KB (1,051 words) - 08:49, 8 January 2026
  • |VR/AR = [[Augmented Reality]] ...ered by Qualcomm Snapdragon 6 Gen 1 (4nm). Multi-app windowed mode enables productivity use cases previously limited to more expensive headsets.<ref name="rokid">{ ...
    4 KB (486 words) - 18:18, 7 January 2026
  • |VR/AR=[[VR]] ...ducation]], [[Utilities]], [[Early Access]],[[Design and Illustration]], [[VR]] ...
    2 KB (306 words) - 00:15, 14 April 2025
  • |VR/AR = [[Augmented Reality]] ...targets consumers seeking portable private displays for entertainment and productivity.<ref name="tcl">{{cite web |url=https://tcl-eu.com/mwc2023/products_ecosyst ...
    4 KB (555 words) - 17:24, 7 January 2026
  • |VR/AR = [[Augmented Reality]] ...the pinnacle of consumer AR display glasses for gaming, entertainment, and productivity. ...
    9 KB (1,081 words) - 03:13, 8 January 2026
  • |VR/AR = [[Augmented Reality]] ...130-inch screen, 500-nit brightness, and three dimming modes (Transparent, Productivity, Immersive) for indoor/outdoor versatility. At just 75g, the Air 2 Pro conn ...
    5 KB (590 words) - 16:47, 7 January 2026
  • |VR/AR = [[Augmented Reality]] ...ce for streaming, gaming, and productivity without the bulk of traditional VR headsets. ...
    10 KB (1,130 words) - 03:10, 8 January 2026
  • |VR/AR = [[Augmented Reality]] ...ofessionals, such as doctors, technicians, and engineers, to enhance their productivity with rich information and distraction free communication. ...
    6 KB (743 words) - 20:02, 5 May 2025
  • ...g|thumb|Figure 1. Possible association between smartphone/online usage and productivity. (Image: Montag & Walla, 2016)]] ...f. Retrieved from http://www.abc.net.au/news/2017-02-10/addiction-risks-as-vr-gets-set-to-take-the-market-by-storm/8252614</ref> <ref name=”2”>Griffiths, ...
    11 KB (1,646 words) - 07:58, 29 April 2025
  • |VR/AR = [[Virtual Reality]] |Subtype = [[Compact VR]] ...
    11 KB (1,282 words) - 08:49, 8 January 2026
  • |VR/AR = [[Augmented Reality]] * Portable productivity ...
    9 KB (1,155 words) - 03:12, 8 January 2026
  • |VR/AR = [[Augmented Reality]] ...on box. Key use cases include personal mobile cinema, portable gaming, and productivity applications. ...
    9 KB (1,065 words) - 03:10, 8 January 2026
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