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- '''Lumus''' is a company that makes optical engines and [[waveguide]]s for [[near-eye display]]s. Its focus has been on ...Trends | date=2014-03-10 | url=https://www.digitaltrends.com/mobile/lumus-optical-adds-military-spec-tech-to-consumer-smart-glasses/#/3 | access-date=2024-10 ...7 KB (887 words) - 20:06, 2 July 2025
- ...[waveguide]]-based head-mounted displays. It has developed waveguide-based optical see through glasses touted as having [[augmented reality]] capability. ==Technology== ...4 KB (524 words) - 06:28, 4 August 2025
- ...r near-eye displays. It is in the field of [[computer-generated hologram]] technology. A demo of VividQ's technology was shown using a TI [[DLP]] evaluation unit, with a maximum field of view ...2 KB (253 words) - 20:16, 2 July 2025
- |Industry=[[Virtual Reality]], [[Augmented Reality]], [[Optical Technology]] |Products=[[ThinEyes™ Optical Technology]], [[Foveated Optics]], [[Pancake Optics]] ...12 KB (1,590 words) - 08:15, 6 May 2025
- |Products=HoloMirror holographic display technology {{see also|Companies}} ...20 KB (2,529 words) - 16:47, 3 May 2025
- ...mented Reality]], [[Optics]], [[Waveguide (optics)|Waveguides]], [[Display technology]] <ref name="industry1"/><ref name="industry2"/> ...me="founders1"/><ref name="founders3"/> <br/> [[Phil Greenhalgh]] ([[Chief technology officer|CTO]]) <ref name="cto_phil"/> ...23 KB (2,891 words) - 21:30, 7 May 2025
- |Industry=[[Virtual Reality]], [[Wearable technology|Wearable Displays]], [[Consumer Electronics]] {{see also|Companies}} ...16 KB (2,127 words) - 16:37, 7 May 2025
- ...bruary 2013, the system uses a special liquid crystal on silicon (LCoS), [[optical head-mounted display]] with 640x360 pixels [[resolution]] to display inform ...cal possibilities of AR and IR to create ads, magazines, and catalogs. The technology works on all major mobile operating systems and supports the most popular p ...4 KB (601 words) - 09:39, 22 October 2015
- |Products=[[LEEP Optical System]]<br>[[Cyberface]]<br>[[Cyberface2]]<br>[[Cyberface3]]<br>[[Cyberfac {{see also|Companies}} ...22 KB (3,069 words) - 21:27, 7 May 2025
- While the HDK 1 was designed to provide essential VR technology for development, the HDK 2 was engineered to deliver high-end visual experi The HDK 2 launched with over 320 official OSVR supporters including major companies like Intel, NVIDIA, Acer, Ubisoft, and Gearbox Software. ...6 KB (762 words) - 22:14, 7 January 2026
- |Industry=[[Display technology]], [[Augmented Reality]], [[Virtual Reality]], [[Light-field Display]] |Products=Light-field micro-display technology ...18 KB (2,222 words) - 19:12, 2 July 2025
- ...ware to achieve the detection of its absolute position. It is an essential technology for [[virtual reality]] (VR), making it possible to track movement with six Positional tracking VR technology brings various benefits to the VR experience. It can change the viewpoint o ...14 KB (2,158 words) - 11:32, 22 July 2025
- ...ies with its high-precision 6 Degree-Of-Freedom (6[[DOF]]) motion tracking technology.<ref name="history">Polhemus History - Over 50 Years of Experience. Polhemu ...the foundation for the company's future innovations in motion measurement technology. ...21 KB (2,545 words) - 19:22, 2 July 2025
- {{see also|Companies}} ...play Systems, LLC''' (originally styled '''Virtual i·O''') was an American technology [[company]] that specialized in the development and manufacturing of [[head ...20 KB (2,639 words) - 21:27, 7 May 2025
- {{see also|Companies}} ...icrosoft]], and [[NVIDIA]], Varjo specializes in delivering advanced VR/XR technology to demanding industries such as aerospace, defense, maritime, engineering, ...25 KB (3,127 words) - 19:04, 3 June 2025
- ...headset is notable for its unique "four-fold catadioptric freeform prism" optical design never seen in other consumer devices, enabling both VR immersion and ...le navigating challenging market conditions, typical for small XR hardware companies competing against well-funded giants. ...11 KB (1,269 words) - 03:09, 8 January 2026
- |Passthrough = Native see-through (optical AR) * Assets acquired by various companies ...9 KB (993 words) - 03:06, 8 January 2026
- ...(S3-D). Retrieved from https://www.techopedia.com/definition/81/3d-stereo-technology-s3d</ref>. This ability is based on the characteristics of the human visual ...can lead to discomfort after prolonged use. The majority of the 3D display technology is based on displaying a stereo image on a flat screen. This has the advanta ...13 KB (2,095 words) - 20:58, 13 April 2025
- {{see also|Companies}} ...one of the most influential companies in the first wave of virtual reality technology, creating immersive gaming platforms and innovative VR hardware solutions f ...34 KB (4,331 words) - 21:26, 7 May 2025
- {{Short description|Compact polarization-based optical system for VR/AR headsets}} {{Infobox optical component ...26 KB (3,152 words) - 00:21, 28 October 2025