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- |VR/AR = [[Virtual Reality]], [[Mixed Reality]], [[Augmented Reality]] |Developer = [[Lynx Mixed Reality]] ...6 KB (761 words) - 15:23, 7 January 2026
- |name = Lynx R-1 |VR/AR = [[Mixed Reality]] ...11 KB (1,269 words) - 03:09, 8 January 2026
- |image = [[File:Lynx r11.jpg|350px]] |VR/AR = [[Virtual Reality]], [[Mixed Reality]] ...23 KB (3,065 words) - 18:11, 7 January 2026
- |Industry=[[Virtual Reality]], [[Augmented Reality]], [[Optical Technology]] ...ized in developing advanced optics for [[virtual reality]] and [[augmented reality]] devices. The company was known for its innovative [[ThinEyes™]] technolog ...12 KB (1,590 words) - 08:15, 6 May 2025
- |VR/AR = [[Virtual Reality]], [[Augmented Reality]], [[Mixed Reality]] The '''Snapdragon XR2 HMD Reference Design''' is an extended reality (XR) reference platform developed by [[Qualcomm]]. Unveiled in February 202 ...5 KB (645 words) - 22:15, 7 January 2026
- ...passthrough''', is a feature found in [[Virtual Reality]] (VR) and [[Mixed Reality]] (MR) [[head-mounted display|headsets]] that utilizes external [[camera|ca ...including Video See-Through.</ref> Passthrough is a key enabler of [[mixed reality]] and [[spatial computing]] experiences on modern headsets. ...34 KB (4,373 words) - 10:12, 3 May 2025
- ...tems for [[Virtual Reality]] (VR), [[Augmented Reality]] (AR), and [[Mixed Reality]] (MR) experiences, particularly when supporting a seamless blend of physic ...rovide [[video passthrough]] capabilities, enabling a form of AR or "Mixed Reality" where the real world is viewed digitally on the opaque screens with virtua ...48 KB (6,436 words) - 03:39, 11 July 2025
- ...r new developers to find resources needed for learning to create [[virtual reality]] experiences in 2024-2025. ...market share with 20+ million Quest 2 users), and the emergence of [[mixed reality]] features blurring the lines between VR and AR. Whether you're building ga ...75 KB (10,080 words) - 00:37, 28 October 2025