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  • ...ustomers, the Focus Plus enables enterprise VR applications, training, and location-based experiences. ...enterprise applications including training, simulation, and location-based entertainment. The Focus Plus was succeeded by the Vive Focus 3 in 2021.<ref name="htc">{ ...
    5 KB (581 words) - 17:12, 7 January 2026
  • ...h rate, the Vive Focus targeted enterprise applications and location-based entertainment where cable-free operation was essential. Running on HTC's Vive Wave platfo * Location-based entertainment ...
    9 KB (1,043 words) - 08:49, 8 January 2026
  • ...tracking, and a 90Hz refresh rate, the StarVR One targeted location-based entertainment, professional simulation, and enterprise visualization where maximum immers * Location-based focus ...
    10 KB (1,126 words) - 03:12, 8 January 2026
  • *'''[[LBE]]''' = [[location-based entertainment]] ...
    4 KB (510 words) - 14:20, 7 June 2025
  • ...ttps://ulsee.com/en/blog/9-news/75-what-is-face-tracking-and-how-it-boosts-entertainment-apps</ref> <ref name=”2”> Angela, H. (2016). Is virtual try-on the future o ...
    10 KB (1,541 words) - 10:29, 1 August 2017
  • ...sign, manufacture and market StarVR HMD to professional and location-based entertainment market. ...
    3 KB (431 words) - 16:10, 4 May 2025
  • ...heir workflows such as "design reviews, virtual production, location-based entertainment and more." ...
    4 KB (580 words) - 15:46, 4 May 2025
  • ...'s mission was to develop and commercialize virtual reality technology for entertainment applications.<ref name="timeextension">{{cite web|url=https://www.timeexten ...Palace in London. This marked the beginning of commercial virtual reality entertainment. ...
    7 KB (871 words) - 22:16, 7 January 2026
  • ...uded drone FPV piloting (with a dedicated Drone Edition), museum exhibits, entertainment venues, and industrial information display. * Entertainment ...
    9 KB (1,038 words) - 03:07, 8 January 2026
  • ...ximately $60,000 USD), it was one of the first mass-produced, networked VR entertainment systems available to the public<ref name="vrcompare">VRcompare. "Virtuality ...BVS format<ref name="aixr">Pulkka, A. "Best XR Headsets for Location-based Entertainment – Part One: Legacy Hardware." AIXR Insights. January 6, 2022.</ref>. ...
    17 KB (2,289 words) - 09:38, 26 June 2025
  • ...s, Titan, and other Jupiter’s moons. Earth is often used as a location for entertainment events like hi-speed races, futuristic amusement parks and zoo parks, which ...
    6 KB (858 words) - 09:41, 14 April 2025
  • |Developer=[[Sixense Entertainment, Inc.]] ...
    6 KB (941 words) - 09:32, 14 April 2025
  • * Location-based entertainment ...
    6 KB (698 words) - 16:41, 7 January 2026
  • ...s, Titan, and other Jupiter’s moons. Earth is often used as a location for entertainment events like hi-speed races, futuristic amusement parks and zoo parks, which ...
    6 KB (905 words) - 10:02, 14 April 2025
  • ...hemus provided its LIBERTY tracking system to Carnegie Mellon University's Entertainment Technology Center for the "Building Virtual Worlds" course, marking a signi * '''Location-Based Entertainment''': Used in VR gaming and experience centers. ...
    21 KB (2,545 words) - 19:22, 2 July 2025
  • * Focus on entertainment and gaming * Fitness and entertainment focus ...
    10 KB (1,156 words) - 03:10, 8 January 2026
  • ...s for redirected touching such as virtual prototyping, redirected walking, entertainment, art, and training <ref name=”4”></ref>. ...
    11 KB (1,698 words) - 14:17, 29 April 2025
  • ...</ref> Unlike Tilt Brush, Quill's target audience are professionals in the entertainment industry. ...
    5 KB (791 words) - 02:38, 10 February 2017
  • ...me ray tracing (powered by GeForce RTX GPUs); virtual concerts and events; location-based VR experiences. <ref name="vrgaming"/> <ref name="eve"/> === Gaming and Entertainment === ...
    37 KB (5,009 words) - 19:27, 2 July 2025
  • ...ainment and Gaming:''' Highly immersive VR games with room-scale tracking, location-based AR games blending virtual elements with the real world, interactive spatial ...acCookMemo"/> High-end device focusing on productivity (virtual displays), entertainment (immersive video), and spatial FaceTime. ...
    30 KB (3,842 words) - 14:28, 7 June 2025
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