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  • {{see also|Accessories|VR Accessories|Input}} A [[3D stylus]] (sometimes called a '''VR pen''' or '''spatial stylus''') is a pen-shaped [[input device]] that track ...
    9 KB (1,143 words) - 18:05, 7 May 2025
  • |VR/AR = [[Virtual Reality]] |Subtype = PC VR ...
    3 KB (443 words) - 22:16, 7 January 2026
  • |VR/AR=[[VR]] |Genre=[[Free to Play]], [[Simulation]], [[Free to Play]], [[VR]] ...
    2 KB (324 words) - 09:25, 14 April 2025
  • |VR/AR = [[Augmented Reality]], [[Mixed Reality]] ...impressive specifications, ODG ceased operations in 2019, making the R-9 a historical artifact of early consumer AR development. ...
    9 KB (1,018 words) - 03:10, 8 January 2026
  • |VR/AR = [[Augmented Reality]] ...ime, DAQRI ceased operations in September 2019, making the Smart Glasses a historical artifact of early enterprise AR development. ...
    9 KB (993 words) - 03:06, 8 January 2026
  • |VR/AR = [[Virtual Reality]] |Subtype = Arcade VR ...
    7 KB (871 words) - 22:16, 7 January 2026
  • |VR/AR = [[Virtual Reality]] |Subtype = PC VR ...
    6 KB (801 words) - 22:11, 7 January 2026
  • |VR/AR = [[Virtual Reality]] |Subtype = PC VR ...
    7 KB (910 words) - 22:10, 7 January 2026
  • ...omplex interplay of human visual perception and the restriction of display devices, which can lead to discomfort after prolonged use. The majority of the 3D d ===Historical context=== ...
    13 KB (2,095 words) - 20:58, 13 April 2025
  • |VR/AR = [[Virtual Reality]] |Subtype = Professional VR ...
    6 KB (761 words) - 22:15, 7 January 2026
  • |VR/AR = [[Virtual Reality]] |Subtype = Arcade VR ...
    6 KB (796 words) - 22:16, 7 January 2026
  • |VR/AR = [[Virtual Reality]] |Subtype = [[Console-Powered VR]], [[Vintage VR]] ...
    14 KB (1,850 words) - 09:54, 26 June 2025
  • |VR/AR = [[Virtual Reality]] |Subtype = [[PC VR]] ...
    9 KB (1,085 words) - 03:10, 8 January 2026
  • |VR/AR = [[Virtual Reality]] |Subtype = Consumer VR ...
    7 KB (941 words) - 22:16, 7 January 2026
  • ...re else, of being in another reality <ref name=”0”> Bierbaum, A.D. (2000). VR Juggler: A Virtual Platform for Virtual Reality Application Development. Ma ..." or the "last medium" because any subsequent medium can be created within VR, using only software <ref name=”0”></ref> <ref name=”6”></ref>. ...
    19 KB (2,860 words) - 02:11, 14 July 2025
  • ...w years (1997-2000), the company made a significant impact in the consumer VR market during a period when virtual reality was struggling to find commerci ...apse of the first wave of virtual reality companies, often referred to as "VR 1.0," which occurred around 1997 when many major players in the industry, i ...
    16 KB (2,127 words) - 16:37, 7 May 2025
  • ...s and information on top of physical objects and enabling the users of the devices to seamlessly interact with the digital content. Through the use of [[compu ...ion]] to identify objects and decipher the physical environment around the devices. Information and data about the surroundings can be streamed into the displ ...
    12 KB (1,822 words) - 10:53, 16 November 2025
  • |VR/AR = [[Virtual Reality]] |Subtype = [[PC VR]] ...
    10 KB (1,171 words) - 03:10, 8 January 2026
  • |VR/AR = [[Virtual Reality]] |Subtype = [[Console-Powered VR]], [[Video headset]], [[Vintage VR]] ...
    12 KB (1,649 words) - 09:39, 26 June 2025
  • |VR/AR = [[Augmented Reality]] Historical significance: ...
    12 KB (1,248 words) - 03:08, 8 January 2026
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