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  • |VR/AR=[[VR]] |Genre=[[Action]], [[Casual]], [[Sports]], [[VR]] ...
    3 KB (423 words) - 09:18, 14 April 2025
  • |VR/AR=[[VR]] [[High Templar VR]] is a [[VR App]]. ...
    3 KB (392 words) - 10:09, 14 April 2025
  • |image=[[file:vr idol stars project "hop step sing!" high quality edition1.jpg|350px]] |VR/AR=[[VR]] ...
    3 KB (461 words) - 10:43, 14 April 2025

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  • ...cameras, according to [[Doug Lanman]].<ref name="o951">{{cite web | title=VR Near-Eye Light-Field Displays by Douglas Lanman (NVIDIA Research) | website ...
    1 KB (207 words) - 20:23, 2 July 2025
  • ...is a [[VR]] rendering [[technology]] part of the [[Nvidia]]'s [[GameWorks VR]]. In multi-res shading, the rendering accounts for the distortion caused b ...iewed from lenses, a flat image is greatly distorted. To counter this, the VR runtime software has to perform an extra process to "de-distort" or warp th ...
    2 KB (280 words) - 10:57, 1 July 2015
  • ...m/understanding-pixel-density-retinal-resolution-and-why-its-important-for-vr-and-ar-headsets/</ref> <ref name=”2”>Merriam-Webster. Fovea. Retrieved from ...rom https://www.roadtovr.com/startup-varjo-aims-deliver-retinal-resolution-vr-display-nearly-70x-pixel-density-todays-headsets/</ref> ...
    6 KB (879 words) - 14:03, 16 October 2017
  • |Developer=[[Jaunt VR]] ...ure stereoscopic 3D, 360 degree videos. Billed as the first professional [[VR]] camera, ONE allows filmmakers to capture fully [[immersive]], cinematic v ...
    3 KB (346 words) - 05:18, 4 February 2016
  • ...tures that enable both engine and [[HMD]] developers to create the ideal [[VR]] experiences. ===VR SLI=== ...
    3 KB (409 words) - 19:40, 16 June 2016
  • |Type=[[Talk]], [[VR Engineering]] [[New Techniques for Streaming VR Video]] is a [[VR Engineering]] [[talk]] by [[David Pio]] ([[Facebook]]) during the [[Oculus ...
    991 bytes (133 words) - 05:25, 8 September 2015
  • |VR/AR = [[Virtual Reality]] |Subtype = PC VR ...
    3 KB (443 words) - 22:16, 7 January 2026
  • |VR/AR=[[VR]] |Genre=[[Casual]], [[Simulation]], [[Sports]], [[VR]] ...
    2 KB (320 words) - 23:43, 13 April 2025
  • |VR/AR = [[Virtual Reality]] |Subtype = [[PC VR]] ...
    6 KB (782 words) - 14:33, 7 January 2026
  • [[File:FOVAS Viewport.png|thumb|Figure 1. A VR viewport. (Image: Pixvana.com)]] ...y-adaptive-360-video-streaming/</ref> <ref name=”3”>Pixvana. XR guide: why VR video can look soft and fuzzy [Video]. Retrieved from https://www.youtube.c ...
    6 KB (898 words) - 08:13, 13 December 2017
  • |VR/AR = [[Virtual Reality]] |Subtype = PC VR ...
    5 KB (594 words) - 22:14, 7 January 2026
  • ...[[ONE]]. It is world's first camera built to create professional cinematic VR experiences. On September 21, 2015, Jaunt VR announced that it has raised 65 million dollars in venture capital from the ...
    2 KB (335 words) - 08:03, 24 September 2015
  • {{see also|PC-Powered VR|Standalone AR}} ...eality]] [[OHMD]]. This independent computing device is able to deliver [[VR]] and/or [[AR]] experiences without any external hardware such as PC or sma ...
    1 KB (165 words) - 16:13, 4 May 2025
  • |VR/AR = [[Virtual Reality]] |Subtype = PC VR ...
    5 KB (616 words) - 22:14, 7 January 2026
  • |VR/AR=[[VR]] |Genre=[[Casual]], [[Indie]], [[Simulation]], [[Early Access]],[[VR]] ...
    2 KB (301 words) - 11:11, 14 April 2025
  • |VR/AR = [[Virtual Reality]] |Subtype = [[PC VR]] ...
    5 KB (565 words) - 17:18, 7 January 2026
  • |VR/AR = [[Virtual Reality]] |Subtype = PC VR ...
    4 KB (541 words) - 22:10, 7 January 2026
  • |VR/AR = [[Virtual Reality]] |Subtype = [[PC VR]] ...
    5 KB (581 words) - 17:07, 7 January 2026
  • |VR/AR = [[Virtual Reality]] |Subtype = Professional VR ...
    6 KB (761 words) - 22:15, 7 January 2026
  • |VR/AR = [[Virtual Reality]] |Subtype = [[PC VR]] ...
    6 KB (712 words) - 15:52, 7 January 2026
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