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- |VR/AR=[[VR]] |Genre=[[Action]], [[Casual]], [[Sports]], [[VR]] ...3 KB (423 words) - 09:18, 14 April 2025
- |VR/AR=[[VR]] [[High Templar VR]] is a [[VR App]]. ...3 KB (392 words) - 10:09, 14 April 2025
- |image=[[file:vr idol stars project "hop step sing!" high quality edition1.jpg|350px]] |VR/AR=[[VR]] ...3 KB (461 words) - 10:43, 14 April 2025
Page text matches
- ...cameras, according to [[Doug Lanman]].<ref name="o951">{{cite web | title=VR Near-Eye Light-Field Displays by Douglas Lanman (NVIDIA Research) | website ...1 KB (207 words) - 20:23, 2 July 2025
- ...is a [[VR]] rendering [[technology]] part of the [[Nvidia]]'s [[GameWorks VR]]. In multi-res shading, the rendering accounts for the distortion caused b ...iewed from lenses, a flat image is greatly distorted. To counter this, the VR runtime software has to perform an extra process to "de-distort" or warp th ...2 KB (280 words) - 10:57, 1 July 2015
- ...m/understanding-pixel-density-retinal-resolution-and-why-its-important-for-vr-and-ar-headsets/</ref> <ref name=”2”>Merriam-Webster. Fovea. Retrieved from ...rom https://www.roadtovr.com/startup-varjo-aims-deliver-retinal-resolution-vr-display-nearly-70x-pixel-density-todays-headsets/</ref> ...6 KB (879 words) - 14:03, 16 October 2017
- |Developer=[[Jaunt VR]] ...ure stereoscopic 3D, 360 degree videos. Billed as the first professional [[VR]] camera, ONE allows filmmakers to capture fully [[immersive]], cinematic v ...3 KB (346 words) - 05:18, 4 February 2016
- ...tures that enable both engine and [[HMD]] developers to create the ideal [[VR]] experiences. ===VR SLI=== ...3 KB (409 words) - 19:40, 16 June 2016
- |Type=[[Talk]], [[VR Engineering]] [[New Techniques for Streaming VR Video]] is a [[VR Engineering]] [[talk]] by [[David Pio]] ([[Facebook]]) during the [[Oculus ...991 bytes (133 words) - 05:25, 8 September 2015
- |VR/AR = [[Virtual Reality]] |Subtype = PC VR ...3 KB (443 words) - 22:16, 7 January 2026
- |VR/AR=[[VR]] |Genre=[[Casual]], [[Simulation]], [[Sports]], [[VR]] ...2 KB (320 words) - 23:43, 13 April 2025
- |VR/AR = [[Virtual Reality]] |Subtype = [[PC VR]] ...6 KB (782 words) - 14:33, 7 January 2026
- [[File:FOVAS Viewport.png|thumb|Figure 1. A VR viewport. (Image: Pixvana.com)]] ...y-adaptive-360-video-streaming/</ref> <ref name=”3”>Pixvana. XR guide: why VR video can look soft and fuzzy [Video]. Retrieved from https://www.youtube.c ...6 KB (898 words) - 08:13, 13 December 2017
- |VR/AR = [[Virtual Reality]] |Subtype = PC VR ...5 KB (594 words) - 22:14, 7 January 2026
- ...[[ONE]]. It is world's first camera built to create professional cinematic VR experiences. On September 21, 2015, Jaunt VR announced that it has raised 65 million dollars in venture capital from the ...2 KB (335 words) - 08:03, 24 September 2015
- {{see also|PC-Powered VR|Standalone AR}} ...eality]] [[OHMD]]. This independent computing device is able to deliver [[VR]] and/or [[AR]] experiences without any external hardware such as PC or sma ...1 KB (165 words) - 16:13, 4 May 2025
- |VR/AR = [[Virtual Reality]] |Subtype = PC VR ...5 KB (616 words) - 22:14, 7 January 2026
- |VR/AR=[[VR]] |Genre=[[Casual]], [[Indie]], [[Simulation]], [[Early Access]],[[VR]] ...2 KB (301 words) - 11:11, 14 April 2025
- |VR/AR = [[Virtual Reality]] |Subtype = [[PC VR]] ...5 KB (565 words) - 17:18, 7 January 2026
- |VR/AR = [[Virtual Reality]] |Subtype = PC VR ...4 KB (541 words) - 22:10, 7 January 2026
- |VR/AR = [[Virtual Reality]] |Subtype = [[PC VR]] ...5 KB (581 words) - 17:07, 7 January 2026
- |VR/AR = [[Virtual Reality]] |Subtype = Professional VR ...6 KB (761 words) - 22:15, 7 January 2026
- |VR/AR = [[Virtual Reality]] |Subtype = [[PC VR]] ...6 KB (712 words) - 15:52, 7 January 2026