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- |Passthrough = Passthrough via tracking cameras |Tracking = 6 DoF Inside-out via 4 integrated cameras ...2 KB (206 words) - 20:03, 5 May 2025
- |Tracking = Inside-out 6DoF (4 cameras) |Eye Tracking = Yes ...6 KB (720 words) - 14:50, 7 January 2026
- |Eye Tracking = Tobii (with pupillometry) |Hand Tracking = ...4 KB (500 words) - 22:11, 7 January 2026
- [[File:Face detection.png|thumb|Figure 1. Face detection. (Image: Mathworks.com)]] ...ment apps. Retrieved from https://ulsee.com/en/blog/9-news/75-what-is-face-tracking-and-how-it-boosts-entertainment-apps</ref> <ref name=”2”> Angela, H. (2016) ...10 KB (1,541 words) - 10:29, 1 August 2017
- |Eye Tracking = |Hand Tracking = ...5 KB (562 words) - 22:10, 7 January 2026
- |Eye Tracking = |Hand Tracking = ...4 KB (541 words) - 22:10, 7 January 2026
- |Eye Tracking = Optional (Pro Eye variant) |Hand Tracking = ...5 KB (561 words) - 22:13, 7 January 2026
- |Subtype = [[Enterprise VR]], [[Eye Tracking VR]] |Foveated Rendering = Yes (with eye tracking) ...11 KB (1,194 words) - 03:10, 8 January 2026
- |Foveated Rendering = No (planned eye tracking option) |Tracking = 6DoF (inside-out, 4 cameras) ...11 KB (1,199 words) - 03:07, 8 January 2026
- |Tracking = Inside-out 6DoF (4 cameras) |Eye Tracking = No ...6 KB (736 words) - 14:48, 7 January 2026
- |Tracking = 6DoF (inside-out, 6 cameras) ...kle-style controllers, the Cosmos represented HTC's move toward inside-out tracking while maintaining backwards compatibility with SteamVR base stations via th ...5 KB (604 words) - 17:07, 7 January 2026
- |Tracking = 6DoF (inside-out + ultrasonic controllers) ...p SonicTrack ultrasonic technology, hand tracking support, and world-scale tracking without external sensors or PC. Targeting business customers, the Focus Plu ...5 KB (581 words) - 17:12, 7 January 2026
- |Foveated Rendering = Yes (Tobii eye tracking) |Tracking = 6DoF inside-out + SteamVR optional ...9 KB (1,056 words) - 03:11, 8 January 2026
- ...Rogue-Like designed exclusively for VR. Pick up your weapon and prepare to face mummies, scarabs, and other creatures once thought to be myth. Explore pro * Survive enemies of all shapes and sizes, come face to face with mythical creatures in hand to hand combat. Holding the weapons in your ...3 KB (369 words) - 10:25, 14 April 2025
- |Tracking=Motion Tracking (Individual Finger Tracking) |Rotational Tracking= ...6 KB (983 words) - 21:05, 23 November 2017
- |Tracking=Orientation tracking IMU |Rotational Tracking= ...5 KB (747 words) - 22:23, 7 January 2026
- |Tracking=6DOF, Inside-out |Sensors=32 optical tracking sensors ...4 KB (580 words) - 15:46, 4 May 2025
- Players will face a series of challenging levels, each filled with unique pathways and a vari ...designed for VR, Hoop Route takes full advantage of 360 degree room scale tracking with motion controllers. ...2 KB (297 words) - 09:45, 14 April 2025
- |Tracking= |Rotational Tracking= ...4 KB (612 words) - 11:56, 20 May 2017
- |Subtype=[[Hands/Fingers Tracking]] |Tracking=6DOF ...6 KB (877 words) - 09:02, 17 April 2024