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- |Website=Defunct {{see also|Companies}} ...20 KB (2,785 words) - 09:38, 26 June 2025
- ...[[Interactive Entertainment]], [[Arcade game|Arcade Games]], [[Video game hardware]] {{see also|Companies}} ...34 KB (4,331 words) - 21:26, 7 May 2025
- ...cations Inc.]], after demonstrating an early prototype using 900 pounds of computer and video equipment in his garage in [[Boothbay Harbor]], Maine.<ref name=" ...peared as an 80-inch screen from 5 feet away<ref name="tomshardware">Tom's Hardware. The History Of Virtual Reality: Page 2. March 24, 2016. Retrieved from htt ...15 KB (1,966 words) - 05:13, 12 July 2025
- {{see also|Companies}} ...neering, as a marketing executive and as an entrepreneur, founding several companies - all in the Boston technology milieu." About page. Retrieved May 7, 2025.< ...22 KB (3,069 words) - 21:27, 7 May 2025
- .... F. (1996). The Lumigraph. ''Proceedings of the 23rd annual conference on Computer graphics and interactive techniques - SIGGRAPH '96'', 43-54.</ref> Essentia In the context of [[computer vision]] and graphics, the concept was further developed with the introduct ...29 KB (3,871 words) - 19:12, 2 July 2025