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- |Website=Defunct {{see also|Companies}} ...20 KB (2,785 words) - 09:38, 26 June 2025
- {{see also|Companies}} ...AndFiles2018"/><ref name="Tracxn2025">{{cite web |url=https://tracxn.com/d/companies/akonia-holographics/__Lz36qI50qTf7QyHw-o2-244q9sL7qQ3-0Q4D6oO9-8Q4Y6l |titl ...20 KB (2,529 words) - 16:47, 3 May 2025
- |Website= (Defunct) {{see also|Companies}} ...20 KB (2,639 words) - 21:27, 7 May 2025
- |VR/AR = [[Virtual Reality]] |Subtype = Professional VR ...6 KB (761 words) - 22:15, 7 January 2026
- |VR/AR = [[Virtual Reality]] |Subtype = [[Phone-Powered VR]] ...15 KB (1,900 words) - 19:51, 2 July 2025
- ..., Space Glove, Visette, Mega Visor Display, VR-1 (with Sega), Atari Jaguar VR prototype {{see also|Companies}} ...34 KB (4,331 words) - 21:26, 7 May 2025
- |Website=[http://www.retinaldisplays.com retinaldisplays.com] (defunct) {{see also|Companies}} ...16 KB (2,127 words) - 16:37, 7 May 2025
- {{see also|Companies}} ...neering, as a marketing executive and as an entrepreneur, founding several companies - all in the Boston technology milieu." About page. Retrieved May 7, 2025.< ...22 KB (3,069 words) - 21:27, 7 May 2025
- |VR/AR = [[Augmented Reality]] |Successor = None (company defunct) ...9 KB (993 words) - 03:06, 8 January 2026
- ...o achieve mainstream distribution, offering an affordable entry point into VR and [[augmented reality]] experiences during the mid-1990s.<ref name="vrtif ...227 grams (8 ounces), making it significantly lighter than many competing VR systems of the era.<ref name="google-arts">Google Arts & Culture. Virtual i ...15 KB (1,966 words) - 05:13, 12 July 2025
- ...g and utilizing light fields is crucial for advancing [[virtual reality]] (VR) and [[augmented reality]] (AR) technologies, as it allows for the capture ...name="WikiLFCam"/> Consumer examples included cameras from [[Lytro]] (now defunct) and Raytrix.<ref name="Ng2005"/> ...29 KB (3,871 words) - 19:12, 2 July 2025