Jump to content

Search results

Results 1 – 21 of 58
Advanced search

Search in namespaces:

View (previous 20 | ) (20 | 50 | 100 | 250 | 500)
  • [[HTC]] is a consumer electronics company that developed the [[HTC Vive]] and the devices that followed. They ...
    196 bytes (31 words) - 20:14, 13 April 2025
  • ...the strength and direction of a magnetic field. Magnetometers in consumer electronics such as smartphones and tablets are used for compass apps by measuring Eart ...
    506 bytes (74 words) - 12:55, 3 July 2015
  • ...alSense cameras, sensors, and battery. The full specification of the final consumer headset was not revealed by Intel. ==Consumer Electronics Show (CES) 2017== ...
    5 KB (852 words) - 06:15, 12 July 2025
  • ==Tactai Touch Creates a Buzz at the Consumer Electronics Show (CES) 2017== January 2017 - Tactai Touch showcased at the Consumer Electronics Show 2017. ...
    8 KB (1,206 words) - 07:44, 25 February 2017
  • |Subtype = [[Consumer AR]] ...in 2021 at a price of approximately $399. As TCL's entry into the emerging consumer AR glasses market, the Nxtwear G features dual Sony 1080p micro-OLED displa ...
    8 KB (948 words) - 03:12, 8 January 2026
  • ...Z800 3DVisor began shipping in Q2 2005, entering the market at a time when consumer interest in VR had largely waned following the failures of the 1990s VR wav ...dustry Training, Simulation and Education Conference) and won the Consumer Electronics Association's Best of Innovations award in the digital display category. ...
    6 KB (817 words) - 22:10, 7 January 2026
  • |Subtype = Consumer VR The '''VictorMaxx CyberMaxx''' was a consumer [[virtual reality]] [[head-mounted display]] manufactured by VictorMaxx Tec ...
    7 KB (941 words) - 22:16, 7 January 2026
  • ...on September 24, 2015 and released on November 20, 2015 at $99. The first consumer-focused VR system resulting from a two-year Samsung-Oculus partnership, the ...url=https://news.samsung.com/global/samsung-and-oculus-introduce-the-first-consumer-version-of-gear-vr |title=Samsung and Oculus Introduce Gear VR |publisher=S ...
    5 KB (611 words) - 16:56, 7 January 2026
  • ..., the VFX1 was widely considered the most advanced, complex, and expensive consumer VR system available during the VR craze of the mid-1990s. The system compri ...rk, with the goal of bringing immersive virtual reality experiences to the consumer market. ...
    7 KB (910 words) - 22:10, 7 January 2026
  • ...amera was first exhibited by Nikon at the Nikon booth at the 2016 Consumer Electronics Show (CES) 2016 in Las Vegas, Nevada. According to Nikon, it’s the first me ...
    3 KB (509 words) - 11:55, 7 February 2016
  • ...ch as the [[Gear VR]]. Rink was revealed to the public during the Consumer Electronics Show (CES) 2016. ...
    4 KB (614 words) - 20:47, 21 January 2016
  • |Subtype = Consumer smart glasses (lifestyle) * No visible electronics on front ...
    5 KB (619 words) - 22:12, 7 January 2026
  • |Developer = [[Philips]], Philips Consumer Electronics |Manufacturer = [[Koninklijke Philips N.V.]], Philips Consumer Electronics ...
    12 KB (1,649 words) - 09:39, 26 June 2025
  • '''Note: Avegant pivoted away from consumer headsets to focus on light field display technology for AR/automotive appli * Consumer electronics venture ...
    10 KB (1,182 words) - 03:06, 8 January 2026
  • ...p (ODG), marks the company’s intention to bring AR/VR smart glasses to the consumer segment bringing the possibility of watching movies, gaming, sports and rea Despite being packed with advanced electronics and sensors, the R8 smart glasses is surprisingly light and comfort for wea ...
    4 KB (516 words) - 18:07, 10 May 2017
  • ...[[Virtual Reality]], [[Wearable technology|Wearable Displays]], [[Consumer Electronics]] ...only a few years (1997-2000), the company made a significant impact in the consumer VR market during a period when virtual reality was struggling to find comme ...
    16 KB (2,127 words) - 16:37, 7 May 2025
  • |Compliance = Consumer electronics ...20 and shipping from December 2020 at $399. Representing a breakthrough in consumer-accessible neural interface technology, the NextMind sensor used eight dry ...
    10 KB (1,167 words) - 03:09, 8 January 2026
  • Several companies manufacture IMUs used in consumer electronics, including VR/AR devices: ...e Website]. Accessed October 26, 2023.</ref> - Major provider for consumer electronics. ...
    11 KB (1,444 words) - 11:33, 22 July 2025
  • |Compliance = Consumer electronics * Consumer 3D display focus ...
    10 KB (1,177 words) - 03:09, 8 January 2026
  • |Release Date = November 27, 2015 (consumer version) |Price = $99 (consumer), $129 (2017 with controller) ...
    12 KB (1,409 words) - 03:12, 8 January 2026
View (previous 20 | ) (20 | 50 | 100 | 250 | 500)