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- |image=[[File:Pix4D logo.png|thumb]] ...and develops a suite of software products that use [[photogrammetry]] and computer vision algorithms to transform DSLR, fisheye, RGB, thermal and multispectra ...2 KB (318 words) - 09:04, 13 November 2019
- |image=[[file:movingpictures vr video and image viewer1.jpg|350px]] ...t. Using one or both controllers, you can load videos and images from your computer, then freely move them around and resize them in the VR space in front of y ...2 KB (332 words) - 09:56, 14 April 2025
- |image=[[file:cad xr1.jpg|350px]] CAD XR is a visualization tool that allows users to view their CAD (computer-aided design) models in virtual or augmented reality. Our user interface is ...3 KB (449 words) - 23:42, 13 April 2025
- |image=[[file:starplayervr1.jpg|350px]] ...tracks. (of course, you can still choose any other subtitle files on your computer) ...3 KB (442 words) - 10:21, 14 April 2025
- |image=[[File:usdz1.png|300px]] |Type=[[3D file format]] ...22 KB (2,856 words) - 18:51, 2 July 2025
- [[File:Dolby High Dynamic Range Comparison.png|thumb|Comparison between HDR and SD ...dynamic range rendering pipeline for interactive applications. The Visual Computer, 26: 533-542</ref> ...8 KB (1,203 words) - 14:20, 29 April 2025
- ...ality viewer. The approximately $38,500 price includes the unit, software, computer, and hardware/software maintenance—significantly lower than Canon's 2013 MR * Computer ...10 KB (1,138 words) - 08:48, 8 January 2026
- |image=[[File:RealityKit1.jpg|300px]] ===File Formats=== ...34 KB (4,187 words) - 03:34, 11 July 2025
- |image=[[File:apple vision pro1.jpg|350px]] ...ilability following in July 2024. Apple markets the device as a "[[spatial computer]]" rather than a traditional [[VR headset]], emphasizing its ability to ble ...19 KB (2,682 words) - 09:54, 8 January 2026
- ...(FPS)''' is a software-level metric that describes how many new frames the computer's [[Graphics processing unit|GPU]] is actually rendering and sending to the A landmark 2023 study published in ''IEEE Transactions on Visualization and Computer Graphics'' found that "120fps is an important threshold for VR. After 120fp ...56 KB (7,983 words) - 00:44, 28 October 2025
- |image = [[File:Viture Luma Ultra1.png|350px]] ...video playback supporting 360°, 180°, and [[stereoscopy|side-by-side 3D]] formats ...33 KB (4,278 words) - 10:55, 16 November 2025
- [[File:spatial mapping1.jpg|300px|right]] [[File:spatial mapping2.jpg|300px|right]] ...95 KB (12,869 words) - 00:46, 28 October 2025