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  • ...design challenges to meet Gear VR’s specific hardware needs. Hear how the collaboration and workflow among art, design, and engineering made it possible to hit 60 ...
    989 bytes (139 words) - 05:29, 8 September 2015
  • |Type = [[AR/VR Collaboration System]] |Announcement Date = May 2021 (stealth exit), May 2023 (collaboration system) ...
    11 KB (1,238 words) - 03:06, 8 January 2026
  • ...d a dedicated business app store, the Focus 3 targets enterprise training, collaboration, and industrial applications. * Professional tools ...
    6 KB (698 words) - 16:41, 7 January 2026
  • * Character animation tools * '''One File Per Actor''' - real-time collaboration between developers without stepping on each other's toes ...
    3 KB (371 words) - 04:10, 26 September 2021
  • * Enterprise tools * Remote collaboration ...
    9 KB (1,051 words) - 08:49, 8 January 2026
  • ...stration, addressing the needs of training, simulation, design review, and collaboration applications across industries. With its counterbalanced design placing the * Enterprise tools ...
    11 KB (1,170 words) - 08:49, 8 January 2026
  • * Deployment tools required * Deployment tools ...
    11 KB (1,191 words) - 03:10, 8 January 2026
  • ...agement, the Focus Plus targeted professional VR applications in training, collaboration, and simulation. It represented HTC's commitment to enterprise standalone V * Management tools required ...
    10 KB (1,109 words) - 08:49, 8 January 2026
  • ...enterprise applications including multi-user training, simulation, remote collaboration, and analytics, the Neo 3 Pro Eye represented Pico's flagship enterprise of * Remote collaboration ...
    12 KB (1,372 words) - 03:11, 8 January 2026
  • The Meta 2 development kit includes an SDK to build and share tools.<ref>https://buy.metavision.com/products/meta2</ref> Apps built on the Meta ...nity and C#. The SDK includes SLAM, hands interaction tracking, occlusion, collaboration, neurointerface design guidelines, example code, apps, documentation, and s ...
    8 KB (1,138 words) - 05:25, 17 April 2024
  • ...nd-productivity|title=New Capabilities on Magic Leap 2 Increase Enterprise Collaboration and Productivity|date=August 3, 2023}}</ref> ...nd-productivity|title=New Capabilities on Magic Leap 2 Increase Enterprise Collaboration and Productivity|date=August 3, 2023}}</ref> ...
    29 KB (3,754 words) - 09:54, 8 January 2026
  • While officially announced shortly before OC1 in collaboration with [[Samsung]] at their Unpacked event <ref name="gearvr-announce">{{cite Collaboration with Samsung: Leveraged Samsung's hardware expertise and OLED display techn ...
    13 KB (1,692 words) - 06:11, 12 July 2025
  • * Remote collaboration tools ...
    5 KB (562 words) - 22:10, 7 January 2026
  • * Professional tools * Training and collaboration ...
    11 KB (1,170 words) - 03:09, 8 January 2026
  • ...12+, [[iPadOS]], [[macOS]], [[visionOS]], Cross-platform (via third-party tools) ...s=[[iPhone]], [[iPad]], [[Mac]], [[Apple Vision Pro]], Windows, Linux (via tools) ...
    22 KB (2,856 words) - 18:51, 2 July 2025
  • ...G2''' is a [[PC VR]] [[head-mounted display]] developed by [[HP Inc.]] in collaboration with [[Valve Corporation]] and [[Microsoft]], announced on May 28, 2020, an This collaboration allowed HP to incorporate proven premium components without developing them ...
    11 KB (1,365 words) - 03:07, 8 January 2026
  • * Meeting and collaboration applications * Comprehensive assessment tools ...
    14 KB (1,618 words) - 08:49, 8 January 2026
  • Management tools: * Development tools ...
    13 KB (1,454 words) - 08:49, 8 January 2026
  • * Live collaboration First-party tools: ...
    10 KB (1,145 words) - 03:13, 8 January 2026
  • ===Development Tools=== * '''Unreal Engine Integration''': Blueprint-based XR tools ...
    13 KB (1,501 words) - 10:34, 8 January 2026
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