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  • ...Reality Platform]] that allows the users to experience [[VR]] in their web browsers. WebVR content can be created with [[WebGL]], a Javascript API for renderin ==Browsers== ...
    3 KB (469 words) - 21:40, 5 May 2025
  • ...[[Category:Virtual Reality Platforms]] [[Category:Browsers]] [[Category:VR Browsers]] ...
    4 KB (576 words) - 22:49, 27 April 2016
  • ...and WebVR APIs. This brings what is possible in today’s desktop and mobile browsers to VR. Naturally, VR Web experiences will look best using a headset, but th [[Category:Software]] [[Category:Oculus Rift]] [[Category:Web Browsers]] ...
    5 KB (736 words) - 08:20, 13 December 2017
  • The experience has also integrated file browsers with video player, (also direct loading of ogg audio file from game folder) ...
    2 KB (232 words) - 23:30, 13 April 2025
  • ...in March, 2015. Users can not only browse 360 Videos from their [[Chrome]] browsers but also from the YouTube app on their [[Android]] or [[iOS]] devices. User ...
    2 KB (303 words) - 22:14, 25 November 2016
  • ...boards are exported to SVG image format for sharing. (supported by all web browsers)<br /> ...
    2 KB (286 words) - 10:30, 14 April 2025
  • ...is technology can be. Viewers can choose between playing them in their web browsers and using Oculus Rift. It is possible to easily look around and see the per ...
    2 KB (376 words) - 04:47, 10 March 2017
  • * VR Web Browser (Add interact-able browsers into your VR space, play video or view websites) ...
    2 KB (328 words) - 09:11, 14 April 2025
  • ...sktop, supporting all monitor-based desktops and additional Chromium-based browsers for increased productivity or entertainment options. Each screen has custom ...
    3 KB (443 words) - 09:10, 14 April 2025
  • ...his early version of the API was implemented in Firefox and Chromium-based browsers, providing basic virtual reality functionality to web applications. ...community"></ref> WebXR was designed to completely replace WebVR, with all browsers that initially shipped WebVR committing to adopt WebXR once the API design ...
    20 KB (2,651 words) - 21:26, 7 May 2025
  • ...browser without the use of plug-ins, making it compatible with all modern browsers and mobile devices. The software is highly optimized for nearly instantaneo ...
    4 KB (554 words) - 18:52, 9 May 2017
  • <br />* 3D web content based on three.js in volumetric web browsers ...
    7 KB (1,038 words) - 23:36, 13 April 2025
  • ...e]] [[Google Chrome|Chrome]] and [[Microsoft]] [[Microsoft Edge|Edge]] web browsers both enable [[WebXR]] support using OpenXR by default using the [[Chromium ...
    11 KB (1,474 words) - 20:02, 2 July 2025
  • HoloLens can project various Windows 10 Apps, programs, and browsers onto walls and other objects. One of the examples Microsoft used was Window ...
    14 KB (2,040 words) - 18:10, 7 January 2026
  • ...ke multi-window multitasking, allowing users to run multiple 2D apps (like browsers or media players) simultaneously in floating windows<ref name="roadtoVR" /> ...
    24 KB (3,385 words) - 09:58, 8 January 2026
  • 22 KB (2,736 words) - 05:09, 12 July 2025
  • ...input, [[Unity]] and [[Unreal Engine]] development, and [[WebXR]]-enabled browsers. The Quest 3 features a '''110° horizontal field of view''' compared to Que ...provides a unified API for VR and AR experiences that run directly in web browsers without installation, working across desktop VR, mobile VR, and AR platform ...
    75 KB (10,080 words) - 00:37, 28 October 2025