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- {{see also|Companies}} ...Jonathan D. Waldern in 1987, Virtuality became one of the most influential companies in the first wave of virtual reality technology, creating immersive gaming ...34 KB (4,331 words) - 21:26, 7 May 2025
- {{see also|Companies}} <!-- Added from Art 4 --> '''WaveOptics Limited''' is a British [[AR]] [[technology]] [[company]] specializing in the design and developmen ...23 KB (2,891 words) - 21:30, 7 May 2025
- {{see also|Companies}} ...d Retinal Displays after the collapse of the first wave of virtual reality companies, often referred to as "VR 1.0," which occurred around 1997 when many major ...16 KB (2,127 words) - 16:37, 7 May 2025
- ...of-mimesis-23de3ac05f47</ref> In 1993, the novel was nominated for a BSFA (British Science Fiction Association Award) and a Prometheus award. In 1994, it rece ...pt of the Metaverse. Due to the increasing focus on the “immersive web” by companies like [[Google]], Oculus, Samsung, and Microsoft, WebVR has had a surge of s ...15 KB (2,278 words) - 04:26, 26 June 2025