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- |Devices=Android devices |Operating Systems=[[Android]] ...1,023 bytes (143 words) - 14:26, 20 June 2016
- |Devices=All |Operating Systems=[[Windows]], [[Mac]], [[Linux]], [[iOS]], [[Android]] ...704 bytes (89 words) - 23:40, 7 May 2015
- ...s. Daydream Home will become accessible on all [[Daydream#Devices|Daydream Devices]]. It features a head-tracked and ergonomic interface that is ideal for wea [[Google Play]] - VR version of the Android app store. ...874 bytes (129 words) - 13:18, 11 November 2016
- |Devices=[[Oculus Quest]], [[Meta Quest 2]], [[Oculus Go]] |Accessible=[[Mac]], [[PC]], [[Linux]], [[Android]] ...2 KB (248 words) - 22:56, 6 June 2023
- |Devices=[[Oculus Rift]], [[Oculus Rift S]], [[Oculus Quest]], [[Meta Quest 2]], [[O |Operating Systems=[[Android]], [[Windows]] ...2 KB (268 words) - 22:56, 6 June 2023
- 2. Download the game (racket) from google play store [] to your Android smart phone 4. Launch the app on your Android device ...3 KB (422 words) - 11:10, 14 April 2025
- |Devices=[[HTC Vive]], [[Oculus Rift (Platform)]] |Operating Systems=[[Android]], [[Windows]] ...2 KB (284 words) - 07:03, 2 November 2016
- |Devices=[[OSVR Hacker Dev Kit]] ...d optimize [[VR Applications|VR applications]] for individual [[VR Devices|devices]]. ...3 KB (426 words) - 20:19, 13 June 2016
- |Devices=[[Daydream View]] ...as [[Daydream View#Daydream Ready Phones|Daydream-ready smartphones]], [[#Devices|HMDs]], and [[#Accessories|controllers]]. Daydream was [[Google VR]]'s high ...4 KB (548 words) - 04:52, 17 April 2024
- |Operating System=[[Windows]], [[Xbox]], [[PlayStation]], [[Android]] ...am platforms, including [[PC]], [[Xbox]], [[PlayStation]], and [[Android]] devices. ...4 KB (560 words) - 16:09, 4 May 2025
- |Operating System=[[Android]], [[Windows]], [[Linux]], [[iOS]], [[Mac]] ...nd C#. The the team is planning to release SDK for Unreal Engine, API Java/Android and API Object-c. ...2 KB (307 words) - 08:42, 10 March 2017
- |Operating System=Android OS |Supported Devices=Devices running Android Nougat and higher ...6 KB (990 words) - 08:33, 27 November 2017
- ...]] that allows people to collaborate in a shared, holographic space across devices. You can collaborate in the form of an avatar for now, but long term, Micro ...e shared space in 2D across other devices like PC, Mac, tablet, and iOS or Android phones. <ref name="apple">https://techcommunity.microsoft.com/t5/mixed-real ...3 KB (363 words) - 22:56, 6 June 2023
- |Operating System=[[Android]], [[Windows]], [[Linux]], [[iOS]], [[Mac]] Plugins for [[Unity]] and [[Unreal Engine]] and access to the SDK for [[Android]], [[Windows]] 7+, [[Linux]], iOS 9, Mac OSX ...4 KB (498 words) - 18:47, 24 April 2016
- |Operating System=[[iOS]], [[Android]] ...e iOS<ref>https://itunes.apple.com/us/app/entiti/id834277058?mt=8</ref> or Android<ref>https://play.google.com/store/apps/details?id=com.wakingapp.wakingapp</ ...3 KB (452 words) - 11:44, 13 September 2016
- |Required Devices=Smartphone PocketStrafe is a mobile app for IOS and Android that connects to a PC through Wi-Fi. With it, you calibrate to your specifi ...1 KB (146 words) - 19:30, 3 January 2017
- |Platform = [[Android]], [[iOS]] |OS = Android / iOS (via phone) ...5 KB (587 words) - 22:12, 7 January 2026
- |Platform = [[Android]], [[iOS]], [[PC]], [[Gaming consoles]] ...r. The Air connects via USB-C to smartphones, tablets, laptops, and gaming devices like Nintendo Switch and Steam Deck, serving as a portable personal display ...4 KB (511 words) - 22:16, 7 January 2026
- |Platform = Windows 11, Android, iOS, macOS === Devices === ...4 KB (494 words) - 18:14, 7 January 2026
- |Platform = USB-C devices ...degree at 120 Hz refresh rate, compatible with Windows, Mac, iPhone, iPad, Android, Steam Deck, PlayStation 5, Xbox, and Nintendo Switch via USB-C DisplayPort ...4 KB (498 words) - 22:16, 7 January 2026