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- |Devices=Android devices ...1,023 bytes (143 words) - 14:26, 20 June 2016
- |Devices=All WEARVR is an [[App Store]] for all [[Virtual Reality#Devices|Virtual Reality devices]] and [[Virtual Reality#Platforms|platforms]]. It was created by [[Dubit]], ...704 bytes (89 words) - 23:40, 7 May 2015
- [[Category:Devices]] [[Category:Input Devices]] ...2 KB (307 words) - 08:42, 10 March 2017
- ...s. Daydream Home will become accessible on all [[Daydream#Devices|Daydream Devices]]. It features a head-tracked and ergonomic interface that is ideal for wea ...874 bytes (129 words) - 13:18, 11 November 2016
- |Devices=[[Daydream View]] ...as [[Daydream View#Daydream Ready Phones|Daydream-ready smartphones]], [[#Devices|HMDs]], and [[#Accessories|controllers]]. Daydream was [[Google VR]]'s high ...4 KB (548 words) - 04:52, 17 April 2024
- * '''Platform:''' Android-based [[Category:Devices]] ...4 KB (436 words) - 22:15, 7 January 2026
- |Devices=[[Oculus Quest]], [[Meta Quest 2]], [[Oculus Go]] ...ll as utilize [[App Lab]] to play games from SideQuest through your Oculus devices.<ref name="side">https://uploadvr.com/sideloading-quest-how-to/</ref> ...2 KB (248 words) - 22:56, 6 June 2023
- |Devices=[[Oculus Rift]], [[Oculus Rift S]], [[Oculus Quest]], [[Meta Quest 2]], [[O ...]. The app store is accessible within VR as well as in 2D on PC and mobile devices. You can purchase popular titles like [[Beat Saber]], [[Rec Room]], [[Job S ...2 KB (268 words) - 22:56, 6 June 2023
- VR Swing Table Tennis is exploring it’s potential turning smart phone devices into an input device for VR games. We will continue to develop more excitin ...3 KB (422 words) - 11:10, 14 April 2025
- |Supported Devices=Devices running Android Nougat and higher ...ts predecessor [[Tango]], ARCore does not require any specialized hardware devices with [[sensors]] for creating augmented reality experiences. ...6 KB (990 words) - 08:33, 27 November 2017
- |Devices=[[HTC Vive]], [[Oculus Rift (Platform)]] ...ible on [[VR Devices]] such as [[HTC Vive]] and [[Oculus Rift]] and non-VR devices such as PC and Mobile. ...2 KB (284 words) - 07:03, 2 November 2016
- [[Category:Devices]] [[Category:Input Devices]] ...4 KB (498 words) - 18:47, 24 April 2016
- |Devices=[[OSVR Hacker Dev Kit]] ...d optimize [[VR Applications|VR applications]] for individual [[VR Devices|devices]]. ...3 KB (426 words) - 20:19, 13 June 2016
- ...am platforms, including [[PC]], [[Xbox]], [[PlayStation]], and [[Android]] devices. ...ggest advantages of this headset is its compatibility with a wide range of devices. These include gaming consoles, but also Android smartphones and tablets, w ...4 KB (560 words) - 16:09, 4 May 2025
- [[Category:Devices]] [[Category:5G devices]] ...5 KB (645 words) - 22:15, 7 January 2026
- [[Category:Augmented Reality Devices]] [[Category:Smart Glasses]] ...6 KB (743 words) - 20:02, 5 May 2025
- === Recommended Devices === [[Category:Devices]] ...5 KB (587 words) - 22:12, 7 January 2026
- |Supported Devices= VR headsets, Mobiles, and PCs ...such as [[WebVR]] and [[WebGL]]. Developers can access the virtual reality devices that are on the web using the WebVR API. Without using any plug-ins, develo ...5 KB (833 words) - 21:08, 23 October 2017
- ...]] that allows people to collaborate in a shared, holographic space across devices. You can collaborate in the form of an avatar for now, but long term, Micro ...]] and [[HP Reverb G2]] and experience the shared space in 2D across other devices like PC, Mac, tablet, and iOS or Android phones. <ref name="apple">https:// ...3 KB (363 words) - 22:56, 6 June 2023
- [[Category:Devices]] ...6 KB (711 words) - 22:12, 7 January 2026