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- ...using an [[ultrasonic positioning system]]. It is done using an [[acoustic tracking system]]. It can be used to either track the [[position]] of an object, or ...e of the sound.<ref name="d339"/> It is called [[phase coherent ultrasonic tracking]]. ...3 KB (479 words) - 20:30, 2 July 2025
- {{see also|Positional tracking}} ...ng camera is still able to capture user’s physical movements. Usually, the tracking volume is determined by camera’s horizontal and vertical [[field of view]]. ...3 KB (476 words) - 20:29, 2 July 2025
- ...e used as a technique for [[3D tracking]] using electromagnetic signals or acoustic signals. [[Category:3D tracking]] ...780 bytes (118 words) - 20:56, 2 July 2025
- {{see also|Tracking}} ...edom (DOF). Retrieved from http://www.roadtovr.com/introduction-positional-tracking-degrees-freedom-dof/</ref> ...14 KB (2,158 words) - 11:32, 22 July 2025
- |Tracking = 3DoF ..., TÜV Rheinland certification for low blue light and flicker-free viewing, acoustic phase cancellation for audio privacy, and comfortable 89g design. Designed ...4 KB (555 words) - 17:24, 7 January 2026
- ...technology allows high accuracy tracking of less than 2mm by fusing optic, acoustic and radio signals. ...tures a calibration sensor and a tracking sensor that delivers 6DoF motion tracking with less than 20ms latency. ...4 KB (527 words) - 07:40, 25 February 2017
- |Tracking = No (tethered) |Tracking Frequency = N/A ...10 KB (1,137 words) - 03:10, 8 January 2026
- |Tracking = No |Tracking Frequency = N/A ...10 KB (1,189 words) - 03:08, 8 January 2026
- Dysonics capture acoustic properties of concert halls and various venues, using their patented 360° a ...nd chief technology officer, hinted at the possibility of using the motion-tracking capability of gaming consoles like the Nintendo Wii and Microsoft’s Kinect ...3 KB (454 words) - 18:18, 8 February 2016
- |Eye Tracking = |Hand Tracking = ...4 KB (475 words) - 22:11, 7 January 2026
- |Tracking = 3DoF (native, on-device) |Eye Tracking = No ...6 KB (771 words) - 16:12, 7 January 2026
- ...eality (VR)]] and [[augmented reality|Augmented Reality (AR)]] systems for tracking the orientation of [[Head-Mounted Display|HMDs]] and [[Input Devices]] like ...lle, S. M. (2016). Virtual Reality. Cambridge University Press. Chapter 9: Tracking. [http://lavalle.pl/vr/book.html Online Book Link]</ref> ...11 KB (1,444 words) - 11:33, 22 July 2025
- |Tracking = [[Inside-out tracking]], [[6DOF]] |Tracking Frequency = ...40 KB (4,934 words) - 09:39, 16 November 2025
- |Tracking = 3DoF (via SpaceWalker app) |Tracking Frequency = ...20 KB (2,629 words) - 10:56, 16 November 2025
- |Tracking = 3DoF (IMU), optional 6DoF with XREAL Eye accessory |Tracking Frequency = ...18 KB (2,454 words) - 22:29, 7 January 2026
- ...using a moveable CRT screen with shutter glasses and acoustic sensors for tracking head and hand movements.<ref name="wiki2">Wikipedia, "Virtuality (product)" ...000SU (Stand-Up)''': Featured a waist-high ring with a magnetic source for tracking, where the player would stand and use a free-moving "Space Joystick" contro ...34 KB (4,331 words) - 21:26, 7 May 2025
- | Focused ultrasound arrays || Acoustic radiation pressure || Mid-air buttons & sliders ...high-fidelity feedback to the hands and fingers. They often combine finger tracking with various feedback mechanisms: ...28 KB (3,676 words) - 21:30, 7 May 2025