Search results
Appearance
- {{see also|Positional tracking}} ...]), hands and other body parts ([[Input Device]]s) are looking and moving. Tracking is important to accurately render the virtual world to match your physical ...2 KB (226 words) - 21:52, 12 August 2024
- It it used in [[PnO tracking]]. It is used in [[magnetic tracking]] systems, such as systems from [[Polhemus]]. [[Category:Magnetic tracking]] ...608 bytes (88 words) - 03:44, 11 July 2025
- ...Accessed May 16, 2024</ref> It is an untethered 6DOF tracking system. The tracking works for a headset and for wireless controllers at the same time.<ref name ...e="g244"/> It uses SLAM to track the headset position, and [[constellation tracking]] to track the controller positions, meaning there is no [[map sharing]].<r ...1 KB (163 words) - 00:12, 18 April 2025
- |Eye Tracking = |Hand Tracking = Yes (gesture control) ...4 KB (436 words) - 22:15, 7 January 2026
- ...using an [[ultrasonic positioning system]]. It is done using an [[acoustic tracking system]]. It can be used to either track the [[position]] of an object, or ...e of the sound.<ref name="d339"/> It is called [[phase coherent ultrasonic tracking]]. ...3 KB (479 words) - 20:30, 2 July 2025
- |Eye Tracking = |Hand Tracking = ...4 KB (498 words) - 22:09, 7 January 2026
- |Tracking = 6DoF (inside-out + ultrasonic controllers) |Controllers = 6DoF ultrasonic controllers ...5 KB (581 words) - 17:12, 7 January 2026
- |Eye Tracking = Yes (Tobii, 90 Hz) |Hand Tracking = ...5 KB (601 words) - 22:13, 7 January 2026
- |Eye Tracking = |Hand Tracking = Yes (AIO model) ...5 KB (549 words) - 22:09, 7 January 2026
- |Eye Tracking = |Hand Tracking = ...4 KB (503 words) - 22:09, 7 January 2026
- |Tracking = 6DoF (inside-out, 2 cameras) ...play (same as Vive Pro), 110° field of view, 6DoF inside-out "world-scale" tracking via dual cameras, 75 Hz refresh rate, built-in audio, 3-hour battery life, ...4 KB (536 words) - 17:24, 7 January 2026
- |Eye Tracking = |Hand Tracking = ...3 KB (411 words) - 22:11, 7 January 2026
- |Eye Tracking = |Hand Tracking = ...4 KB (459 words) - 22:17, 7 January 2026
- |Eye Tracking = Tobii |Hand Tracking = Yes ...4 KB (543 words) - 22:15, 7 January 2026
- |Eye Tracking = Foveated rendering support |Hand Tracking = ...5 KB (626 words) - 22:15, 7 January 2026
- |Eye Tracking = |Hand Tracking = ...4 KB (541 words) - 22:10, 7 January 2026
- |Eye Tracking = |Hand Tracking = ...4 KB (493 words) - 22:09, 7 January 2026
- |Tracking = 6DoF (inside-out, 6 cameras) ...kle-style controllers, the Cosmos represented HTC's move toward inside-out tracking while maintaining backwards compatibility with SteamVR base stations via th ...5 KB (604 words) - 17:07, 7 January 2026
- |Eye Tracking = Yes (Tobii) |Hand Tracking = Yes (Ultraleap) ...5 KB (645 words) - 22:15, 7 January 2026
- {{see also|tracking systems}} ...e:Worldsense positional tracking.png|thumb|Figure 1. WorldSense positional tracking. (Image: UploadVR)]] ...5 KB (691 words) - 00:34, 28 October 2025