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- * [[Industrial wearables]] [[Category:Industrial wearables]] ...5 KB (599 words) - 22:12, 7 January 2026
- * Industrial wearables focus * [[Industrial Wearables]] ...10 KB (1,119 words) - 03:11, 8 January 2026
- * Optimized for wearables [[Category:2010s AR]] ...5 KB (619 words) - 22:12, 7 January 2026
- [[Category:2010s Wearables]] [[Category:2020s Wearables]] ...10 KB (1,209 words) - 03:06, 8 January 2026
- [[Category:2010s Wearables]] ...10 KB (1,158 words) - 03:06, 8 January 2026
- * No wearables required [[Category:2010s Technology]] ...10 KB (1,160 words) - 03:08, 8 January 2026
- [[Category:2010s Wearables]] ...11 KB (1,219 words) - 03:07, 8 January 2026
- ...personality in individual awareness and intended adoption of Google Glass wearables. Computers in Human Behavior, 49, 635-647.</ref> ...controlled smart sunglasses change tint on demand|url=https://newatlas.com/wearables/dusk-tint-smart-sunglasses-app-controlled/|publisher=New Atlas|date=January ...29 KB (3,852 words) - 14:28, 7 June 2025
- === 2010s: Optical Tracking and Controller-Free Era === By the late 2010s, [[inside-out tracking]] cameras became standard in new VR and AR hardware, ...45 KB (6,142 words) - 00:29, 28 October 2025
- The evolution of haptics in VR/AR contexts accelerated in the 2010s with the resurgence of consumer virtual reality technology. [[Oculus]] (lat ...ps://www.technologyreview.com/2014/07/21/171986/could-force-illusions-help-wearables-catch-on//</ref> ...28 KB (3,676 words) - 21:30, 7 May 2025