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- ...7-1998. Despite being marketed as a [[virtual reality]] headset during the 1990s VR craze, it was essentially a wearable television display or "video headse ...gaming peripherals ever made, representing the challenges and failures of 1990s attempts at consumer VR technology.<ref name="retrovolve"/> Today, it is va ...12 KB (1,649 words) - 09:39, 26 June 2025
- [[Category:1990s toys]] ...23 KB (3,014 words) - 09:38, 26 June 2025