<?xml version="1.0"?>
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	<id>https://vrarwiki.com/index.php?action=history&amp;feed=atom&amp;title=XLR</id>
	<title>XLR - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://vrarwiki.com/index.php?action=history&amp;feed=atom&amp;title=XLR"/>
	<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=XLR&amp;action=history"/>
	<updated>2026-04-22T03:16:38Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://vrarwiki.com/index.php?title=XLR&amp;diff=34227&amp;oldid=prev</id>
		<title>Xinreality: Text replacement - &quot;{{stub}}↵{{App Infobox&quot; to &quot;{{App Infobox&quot;</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=XLR&amp;diff=34227&amp;oldid=prev"/>
		<updated>2025-04-14T11:13:08Z</updated>

		<summary type="html">&lt;p&gt;Text replacement - &amp;quot;{{stub}}↵{{App Infobox&amp;quot; to &amp;quot;{{App Infobox&amp;quot;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:13, 14 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{stub}}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{App Infobox&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{App Infobox&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|image=[[file:xlr1.jpg|350px]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|image=[[file:xlr1.jpg|350px]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Xinreality</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=XLR&amp;diff=17715&amp;oldid=prev</id>
		<title>Neo222: Text replacement - &quot;&lt;/li&gt;&quot; to &quot;&quot;</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=XLR&amp;diff=17715&amp;oldid=prev"/>
		<updated>2016-09-23T11:06:17Z</updated>

		<summary type="html">&lt;p&gt;Text replacement - &amp;quot;&amp;lt;/li&amp;gt;&amp;quot; to &amp;quot;&amp;quot;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:06, 23 September 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l43&quot;&gt;Line 43:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 43:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   *&amp;lt;strong&amp;gt;Hawk&amp;lt;/strong&amp;gt;: Like to plan and strike from afar?  Then this is the metaframe for you.  Keep tabs on the enemy by tagging them with your &amp;lt;strong&amp;gt;binoculars&amp;lt;/strong&amp;gt;, then take them out from a distance with your &amp;lt;strong&amp;gt;sniper rifle&amp;lt;/strong&amp;gt;.  Or deploy your &amp;lt;strong&amp;gt;holodouble&amp;lt;/strong&amp;gt; to mislead the enemy, then silently strike from behind with your &amp;lt;strong&amp;gt;knife&amp;lt;/strong&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   *&amp;lt;strong&amp;gt;Hawk&amp;lt;/strong&amp;gt;: Like to plan and strike from afar?  Then this is the metaframe for you.  Keep tabs on the enemy by tagging them with your &amp;lt;strong&amp;gt;binoculars&amp;lt;/strong&amp;gt;, then take them out from a distance with your &amp;lt;strong&amp;gt;sniper rifle&amp;lt;/strong&amp;gt;.  Or deploy your &amp;lt;strong&amp;gt;holodouble&amp;lt;/strong&amp;gt; to mislead the enemy, then silently strike from behind with your &amp;lt;strong&amp;gt;knife&amp;lt;/strong&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Locomotion: slide&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Locomotion: slide&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;  &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/li&amp;gt;&lt;/del&gt;*&amp;lt;strong&amp;gt;Slayer&amp;lt;/strong&amp;gt;: Are you a tried and true Soldier at heart? If so, get down to brass tacks with your &amp;lt;strong&amp;gt;laser rifle&amp;lt;/strong&amp;gt; and &amp;lt;strong&amp;gt;laser pistol&amp;lt;/strong&amp;gt;.  Engage in close quarters combat with your &amp;lt;strong&amp;gt;machete&amp;lt;/strong&amp;gt;, or toss out a &amp;lt;strong&amp;gt;timed grenade&amp;lt;/strong&amp;gt; to break up a fight.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;  *&amp;lt;strong&amp;gt;Slayer&amp;lt;/strong&amp;gt;: Are you a tried and true Soldier at heart? If so, get down to brass tacks with your &amp;lt;strong&amp;gt;laser rifle&amp;lt;/strong&amp;gt; and &amp;lt;strong&amp;gt;laser pistol&amp;lt;/strong&amp;gt;.  Engage in close quarters combat with your &amp;lt;strong&amp;gt;machete&amp;lt;/strong&amp;gt;, or toss out a &amp;lt;strong&amp;gt;timed grenade&amp;lt;/strong&amp;gt; to break up a fight.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Locomotion: slide&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Locomotion: slide&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;  &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/li&amp;gt;&lt;/del&gt;*&amp;lt;strong&amp;gt;Bliss&amp;lt;/strong&amp;gt;: A monk that seeks the answer to one question: “Why are you hurting yourself?” (coming soon)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;  *&amp;lt;strong&amp;gt;Bliss&amp;lt;/strong&amp;gt;: A monk that seeks the answer to one question: “Why are you hurting yourself?” (coming soon)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;  &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/li&amp;gt;&lt;/del&gt;*&amp;lt;strong&amp;gt;Shadow&amp;lt;/strong&amp;gt;: Are you like ninja? Move about with stealth, using your &amp;lt;strong&amp;gt;zipline baton&amp;lt;/strong&amp;gt;.  Then Cut down your enemies with your &amp;lt;strong&amp;gt;katana&amp;lt;/strong&amp;gt;. If need be, slow them down at range with your &amp;lt;strong&amp;gt;throwing knives (coming soon)&amp;lt;/strong&amp;gt;, or vanish in a puff of smoke with one of your &amp;lt;strong&amp;gt;smoke bombs (coming soon)&amp;lt;/strong&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;  *&amp;lt;strong&amp;gt;Shadow&amp;lt;/strong&amp;gt;: Are you like ninja? Move about with stealth, using your &amp;lt;strong&amp;gt;zipline baton&amp;lt;/strong&amp;gt;.  Then Cut down your enemies with your &amp;lt;strong&amp;gt;katana&amp;lt;/strong&amp;gt;. If need be, slow them down at range with your &amp;lt;strong&amp;gt;throwing knives (coming soon)&amp;lt;/strong&amp;gt;, or vanish in a puff of smoke with one of your &amp;lt;strong&amp;gt;smoke bombs (coming soon)&amp;lt;/strong&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Locomotion: slide or zipline&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Locomotion: slide or zipline&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;  &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/li&amp;gt;&lt;/del&gt;*&amp;lt;strong&amp;gt;Logi&amp;lt;/strong&amp;gt;: A futurist who is going to be a LOT of fun. (coming soon)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;  *&amp;lt;strong&amp;gt;Logi&amp;lt;/strong&amp;gt;: A futurist who is going to be a LOT of fun. (coming soon)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;  &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/li&amp;gt;&lt;/del&gt;*&amp;lt;strong&amp;gt;Tang&amp;lt;/strong&amp;gt;: Take an aggressive stance with your &amp;lt;strong&amp;gt;minigun&amp;lt;/strong&amp;gt; and &amp;lt;strong&amp;gt;shotgun&amp;lt;/strong&amp;gt;.  Then incite a little mayhem and confusion with your &amp;lt;strong&amp;gt;gravity knuckles (coming soon)&amp;lt;/strong&amp;gt; and &amp;lt;strong&amp;gt;gravitronic grenade (coming soon)&amp;lt;/strong&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;  *&amp;lt;strong&amp;gt;Tang&amp;lt;/strong&amp;gt;: Take an aggressive stance with your &amp;lt;strong&amp;gt;minigun&amp;lt;/strong&amp;gt; and &amp;lt;strong&amp;gt;shotgun&amp;lt;/strong&amp;gt;.  Then incite a little mayhem and confusion with your &amp;lt;strong&amp;gt;gravity knuckles (coming soon)&amp;lt;/strong&amp;gt; and &amp;lt;strong&amp;gt;gravitronic grenade (coming soon)&amp;lt;/strong&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Locomotion: slide&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Locomotion: slide&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;  &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/li&amp;gt;&lt;/del&gt;*&amp;lt;strong&amp;gt;Thermo&amp;lt;/strong&amp;gt;: Feeling a little moody? Burninate everything in sight with your &amp;lt;strong&amp;gt;flamethrower&amp;lt;/strong&amp;gt;.  When things get too hot, flip the barrel around to activate your &amp;lt;strong&amp;gt;freeze pistol (coming soon)&amp;lt;/strong&amp;gt;.  Throw in an &amp;lt;strong&amp;gt;incendiary grenade&amp;lt;/strong&amp;gt; for good measure, and finish up with a dash of &amp;lt;strong&amp;gt;thermo mace (coming soon)&amp;lt;/strong&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;  *&amp;lt;strong&amp;gt;Thermo&amp;lt;/strong&amp;gt;: Feeling a little moody? Burninate everything in sight with your &amp;lt;strong&amp;gt;flamethrower&amp;lt;/strong&amp;gt;.  When things get too hot, flip the barrel around to activate your &amp;lt;strong&amp;gt;freeze pistol (coming soon)&amp;lt;/strong&amp;gt;.  Throw in an &amp;lt;strong&amp;gt;incendiary grenade&amp;lt;/strong&amp;gt; for good measure, and finish up with a dash of &amp;lt;strong&amp;gt;thermo mace (coming soon)&amp;lt;/strong&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Locomotion: slide&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Locomotion: slide&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;  &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/li&amp;gt;&lt;/del&gt;*&amp;lt;strong&amp;gt;Ballisto&amp;lt;/strong&amp;gt;: If you love calculating angles and bounce shots then this is the metaframe for you.  Wreak havoc with your &amp;lt;strong&amp;gt;grenade launcher&amp;lt;/strong&amp;gt;, then charge in with your &amp;lt;strong&amp;gt;plasma pistol (coming soon)&amp;lt;/strong&amp;gt;.  Don’t forget to maximize damage with your &amp;lt;strong&amp;gt;warhammer (coming soon)&amp;lt;/strong&amp;gt; and &amp;lt;strong&amp;gt;proximity mine (coming soon)&amp;lt;/strong&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;  *&amp;lt;strong&amp;gt;Ballisto&amp;lt;/strong&amp;gt;: If you love calculating angles and bounce shots then this is the metaframe for you.  Wreak havoc with your &amp;lt;strong&amp;gt;grenade launcher&amp;lt;/strong&amp;gt;, then charge in with your &amp;lt;strong&amp;gt;plasma pistol (coming soon)&amp;lt;/strong&amp;gt;.  Don’t forget to maximize damage with your &amp;lt;strong&amp;gt;warhammer (coming soon)&amp;lt;/strong&amp;gt; and &amp;lt;strong&amp;gt;proximity mine (coming soon)&amp;lt;/strong&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Locomotion: slide&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Locomotion: slide&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;  &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/li&amp;gt;&lt;/del&gt;*&amp;lt;strong&amp;gt;Zoner&amp;lt;/strong&amp;gt;: When you&#039;re in the mood for some good old fashioned flow state, just pull out this metaframe’s &amp;lt;strong&amp;gt;dual pistols&amp;lt;/strong&amp;gt;.  All the while confounding the enemy by rapidly using short range teleportation to jump to new vantage points.  Defend or attack with your &amp;lt;strong&amp;gt;energy shield (coming soon)&amp;lt;/strong&amp;gt;, and turn the tables on the enemy’s plans with a &amp;lt;strong&amp;gt;swap grenade (coming soon)&amp;lt;/strong&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;  *&amp;lt;strong&amp;gt;Zoner&amp;lt;/strong&amp;gt;: When you&#039;re in the mood for some good old fashioned flow state, just pull out this metaframe’s &amp;lt;strong&amp;gt;dual pistols&amp;lt;/strong&amp;gt;.  All the while confounding the enemy by rapidly using short range teleportation to jump to new vantage points.  Defend or attack with your &amp;lt;strong&amp;gt;energy shield (coming soon)&amp;lt;/strong&amp;gt;, and turn the tables on the enemy’s plans with a &amp;lt;strong&amp;gt;swap grenade (coming soon)&amp;lt;/strong&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Locomotion: teleport&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Locomotion: teleport&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/li&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Many of XLR’s player classes use a slide mechanic for locomotion.  We’ve done a lot of experimentation and testing, and we believe we have found a reasonable solution for reducing motion sickness (or even eliminating it completely for many players).  Please let us know in the forums what your experience with it is.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Many of XLR’s player classes use a slide mechanic for locomotion.  We’ve done a lot of experimentation and testing, and we believe we have found a reasonable solution for reducing motion sickness (or even eliminating it completely for many players).  Please let us know in the forums what your experience with it is.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Neo222</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=XLR&amp;diff=17544&amp;oldid=prev</id>
		<title>Neo222: Text replacement - &quot;&lt;li&gt;&quot; to &quot;*&quot;</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=XLR&amp;diff=17544&amp;oldid=prev"/>
		<updated>2016-09-23T11:02:02Z</updated>

		<summary type="html">&lt;p&gt;Text replacement - &amp;quot;&amp;lt;li&amp;gt;&amp;quot; to &amp;quot;*&amp;quot;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:02, 23 September 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l41&quot;&gt;Line 41:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 41:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Choose to play as any of 9 player classes:===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Choose to play as any of 9 player classes:===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;li&amp;gt;&lt;/del&gt;&amp;lt;strong&amp;gt;Hawk&amp;lt;/strong&amp;gt;: Like to plan and strike from afar?  Then this is the metaframe for you.  Keep tabs on the enemy by tagging them with your &amp;lt;strong&amp;gt;binoculars&amp;lt;/strong&amp;gt;, then take them out from a distance with your &amp;lt;strong&amp;gt;sniper rifle&amp;lt;/strong&amp;gt;.  Or deploy your &amp;lt;strong&amp;gt;holodouble&amp;lt;/strong&amp;gt; to mislead the enemy, then silently strike from behind with your &amp;lt;strong&amp;gt;knife&amp;lt;/strong&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&lt;/ins&gt;&amp;lt;strong&amp;gt;Hawk&amp;lt;/strong&amp;gt;: Like to plan and strike from afar?  Then this is the metaframe for you.  Keep tabs on the enemy by tagging them with your &amp;lt;strong&amp;gt;binoculars&amp;lt;/strong&amp;gt;, then take them out from a distance with your &amp;lt;strong&amp;gt;sniper rifle&amp;lt;/strong&amp;gt;.  Or deploy your &amp;lt;strong&amp;gt;holodouble&amp;lt;/strong&amp;gt; to mislead the enemy, then silently strike from behind with your &amp;lt;strong&amp;gt;knife&amp;lt;/strong&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Locomotion: slide&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Locomotion: slide&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;  &amp;lt;/li&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;li&amp;gt;&lt;/del&gt;&amp;lt;strong&amp;gt;Slayer&amp;lt;/strong&amp;gt;: Are you a tried and true Soldier at heart? If so, get down to brass tacks with your &amp;lt;strong&amp;gt;laser rifle&amp;lt;/strong&amp;gt; and &amp;lt;strong&amp;gt;laser pistol&amp;lt;/strong&amp;gt;.  Engage in close quarters combat with your &amp;lt;strong&amp;gt;machete&amp;lt;/strong&amp;gt;, or toss out a &amp;lt;strong&amp;gt;timed grenade&amp;lt;/strong&amp;gt; to break up a fight.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;  &amp;lt;/li&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&lt;/ins&gt;&amp;lt;strong&amp;gt;Slayer&amp;lt;/strong&amp;gt;: Are you a tried and true Soldier at heart? If so, get down to brass tacks with your &amp;lt;strong&amp;gt;laser rifle&amp;lt;/strong&amp;gt; and &amp;lt;strong&amp;gt;laser pistol&amp;lt;/strong&amp;gt;.  Engage in close quarters combat with your &amp;lt;strong&amp;gt;machete&amp;lt;/strong&amp;gt;, or toss out a &amp;lt;strong&amp;gt;timed grenade&amp;lt;/strong&amp;gt; to break up a fight.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Locomotion: slide&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Locomotion: slide&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;  &amp;lt;/li&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;li&amp;gt;&lt;/del&gt;&amp;lt;strong&amp;gt;Bliss&amp;lt;/strong&amp;gt;: A monk that seeks the answer to one question: “Why are you hurting yourself?” (coming soon)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;  &amp;lt;/li&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&lt;/ins&gt;&amp;lt;strong&amp;gt;Bliss&amp;lt;/strong&amp;gt;: A monk that seeks the answer to one question: “Why are you hurting yourself?” (coming soon)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;  &amp;lt;/li&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;li&amp;gt;&lt;/del&gt;&amp;lt;strong&amp;gt;Shadow&amp;lt;/strong&amp;gt;: Are you like ninja? Move about with stealth, using your &amp;lt;strong&amp;gt;zipline baton&amp;lt;/strong&amp;gt;.  Then Cut down your enemies with your &amp;lt;strong&amp;gt;katana&amp;lt;/strong&amp;gt;. If need be, slow them down at range with your &amp;lt;strong&amp;gt;throwing knives (coming soon)&amp;lt;/strong&amp;gt;, or vanish in a puff of smoke with one of your &amp;lt;strong&amp;gt;smoke bombs (coming soon)&amp;lt;/strong&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;  &amp;lt;/li&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&lt;/ins&gt;&amp;lt;strong&amp;gt;Shadow&amp;lt;/strong&amp;gt;: Are you like ninja? Move about with stealth, using your &amp;lt;strong&amp;gt;zipline baton&amp;lt;/strong&amp;gt;.  Then Cut down your enemies with your &amp;lt;strong&amp;gt;katana&amp;lt;/strong&amp;gt;. If need be, slow them down at range with your &amp;lt;strong&amp;gt;throwing knives (coming soon)&amp;lt;/strong&amp;gt;, or vanish in a puff of smoke with one of your &amp;lt;strong&amp;gt;smoke bombs (coming soon)&amp;lt;/strong&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Locomotion: slide or zipline&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Locomotion: slide or zipline&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;  &amp;lt;/li&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;li&amp;gt;&lt;/del&gt;&amp;lt;strong&amp;gt;Logi&amp;lt;/strong&amp;gt;: A futurist who is going to be a LOT of fun. (coming soon)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;  &amp;lt;/li&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&lt;/ins&gt;&amp;lt;strong&amp;gt;Logi&amp;lt;/strong&amp;gt;: A futurist who is going to be a LOT of fun. (coming soon)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;  &amp;lt;/li&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;li&amp;gt;&lt;/del&gt;&amp;lt;strong&amp;gt;Tang&amp;lt;/strong&amp;gt;: Take an aggressive stance with your &amp;lt;strong&amp;gt;minigun&amp;lt;/strong&amp;gt; and &amp;lt;strong&amp;gt;shotgun&amp;lt;/strong&amp;gt;.  Then incite a little mayhem and confusion with your &amp;lt;strong&amp;gt;gravity knuckles (coming soon)&amp;lt;/strong&amp;gt; and &amp;lt;strong&amp;gt;gravitronic grenade (coming soon)&amp;lt;/strong&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;  &amp;lt;/li&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&lt;/ins&gt;&amp;lt;strong&amp;gt;Tang&amp;lt;/strong&amp;gt;: Take an aggressive stance with your &amp;lt;strong&amp;gt;minigun&amp;lt;/strong&amp;gt; and &amp;lt;strong&amp;gt;shotgun&amp;lt;/strong&amp;gt;.  Then incite a little mayhem and confusion with your &amp;lt;strong&amp;gt;gravity knuckles (coming soon)&amp;lt;/strong&amp;gt; and &amp;lt;strong&amp;gt;gravitronic grenade (coming soon)&amp;lt;/strong&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Locomotion: slide&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Locomotion: slide&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;  &amp;lt;/li&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;li&amp;gt;&lt;/del&gt;&amp;lt;strong&amp;gt;Thermo&amp;lt;/strong&amp;gt;: Feeling a little moody? Burninate everything in sight with your &amp;lt;strong&amp;gt;flamethrower&amp;lt;/strong&amp;gt;.  When things get too hot, flip the barrel around to activate your &amp;lt;strong&amp;gt;freeze pistol (coming soon)&amp;lt;/strong&amp;gt;.  Throw in an &amp;lt;strong&amp;gt;incendiary grenade&amp;lt;/strong&amp;gt; for good measure, and finish up with a dash of &amp;lt;strong&amp;gt;thermo mace (coming soon)&amp;lt;/strong&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;  &amp;lt;/li&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&lt;/ins&gt;&amp;lt;strong&amp;gt;Thermo&amp;lt;/strong&amp;gt;: Feeling a little moody? Burninate everything in sight with your &amp;lt;strong&amp;gt;flamethrower&amp;lt;/strong&amp;gt;.  When things get too hot, flip the barrel around to activate your &amp;lt;strong&amp;gt;freeze pistol (coming soon)&amp;lt;/strong&amp;gt;.  Throw in an &amp;lt;strong&amp;gt;incendiary grenade&amp;lt;/strong&amp;gt; for good measure, and finish up with a dash of &amp;lt;strong&amp;gt;thermo mace (coming soon)&amp;lt;/strong&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Locomotion: slide&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Locomotion: slide&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;  &amp;lt;/li&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;li&amp;gt;&lt;/del&gt;&amp;lt;strong&amp;gt;Ballisto&amp;lt;/strong&amp;gt;: If you love calculating angles and bounce shots then this is the metaframe for you.  Wreak havoc with your &amp;lt;strong&amp;gt;grenade launcher&amp;lt;/strong&amp;gt;, then charge in with your &amp;lt;strong&amp;gt;plasma pistol (coming soon)&amp;lt;/strong&amp;gt;.  Don’t forget to maximize damage with your &amp;lt;strong&amp;gt;warhammer (coming soon)&amp;lt;/strong&amp;gt; and &amp;lt;strong&amp;gt;proximity mine (coming soon)&amp;lt;/strong&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;  &amp;lt;/li&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&lt;/ins&gt;&amp;lt;strong&amp;gt;Ballisto&amp;lt;/strong&amp;gt;: If you love calculating angles and bounce shots then this is the metaframe for you.  Wreak havoc with your &amp;lt;strong&amp;gt;grenade launcher&amp;lt;/strong&amp;gt;, then charge in with your &amp;lt;strong&amp;gt;plasma pistol (coming soon)&amp;lt;/strong&amp;gt;.  Don’t forget to maximize damage with your &amp;lt;strong&amp;gt;warhammer (coming soon)&amp;lt;/strong&amp;gt; and &amp;lt;strong&amp;gt;proximity mine (coming soon)&amp;lt;/strong&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Locomotion: slide&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Locomotion: slide&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;  &amp;lt;/li&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;li&amp;gt;&lt;/del&gt;&amp;lt;strong&amp;gt;Zoner&amp;lt;/strong&amp;gt;: When you&#039;re in the mood for some good old fashioned flow state, just pull out this metaframe’s &amp;lt;strong&amp;gt;dual pistols&amp;lt;/strong&amp;gt;.  All the while confounding the enemy by rapidly using short range teleportation to jump to new vantage points.  Defend or attack with your &amp;lt;strong&amp;gt;energy shield (coming soon)&amp;lt;/strong&amp;gt;, and turn the tables on the enemy’s plans with a &amp;lt;strong&amp;gt;swap grenade (coming soon)&amp;lt;/strong&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;  &amp;lt;/li&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&lt;/ins&gt;&amp;lt;strong&amp;gt;Zoner&amp;lt;/strong&amp;gt;: When you&#039;re in the mood for some good old fashioned flow state, just pull out this metaframe’s &amp;lt;strong&amp;gt;dual pistols&amp;lt;/strong&amp;gt;.  All the while confounding the enemy by rapidly using short range teleportation to jump to new vantage points.  Defend or attack with your &amp;lt;strong&amp;gt;energy shield (coming soon)&amp;lt;/strong&amp;gt;, and turn the tables on the enemy’s plans with a &amp;lt;strong&amp;gt;swap grenade (coming soon)&amp;lt;/strong&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Locomotion: teleport&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Locomotion: teleport&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/li&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/li&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Neo222</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=XLR&amp;diff=17322&amp;oldid=prev</id>
		<title>Neo222: Text replacement - &quot;&lt;/ul&gt;&quot; to &quot;&quot;</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=XLR&amp;diff=17322&amp;oldid=prev"/>
		<updated>2016-09-23T11:00:35Z</updated>

		<summary type="html">&lt;p&gt;Text replacement - &amp;quot;&amp;lt;/ul&amp;gt;&amp;quot; to &amp;quot;&amp;quot;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:00, 23 September 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l57&quot;&gt;Line 57:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 57:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;  &amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Zoner&amp;lt;/strong&amp;gt;: When you&amp;#039;re in the mood for some good old fashioned flow state, just pull out this metaframe’s &amp;lt;strong&amp;gt;dual pistols&amp;lt;/strong&amp;gt;.  All the while confounding the enemy by rapidly using short range teleportation to jump to new vantage points.  Defend or attack with your &amp;lt;strong&amp;gt;energy shield (coming soon)&amp;lt;/strong&amp;gt;, and turn the tables on the enemy’s plans with a &amp;lt;strong&amp;gt;swap grenade (coming soon)&amp;lt;/strong&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;  &amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Zoner&amp;lt;/strong&amp;gt;: When you&amp;#039;re in the mood for some good old fashioned flow state, just pull out this metaframe’s &amp;lt;strong&amp;gt;dual pistols&amp;lt;/strong&amp;gt;.  All the while confounding the enemy by rapidly using short range teleportation to jump to new vantage points.  Defend or attack with your &amp;lt;strong&amp;gt;energy shield (coming soon)&amp;lt;/strong&amp;gt;, and turn the tables on the enemy’s plans with a &amp;lt;strong&amp;gt;swap grenade (coming soon)&amp;lt;/strong&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Locomotion: teleport&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Locomotion: teleport&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/li&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;gt;&amp;lt;/ul&lt;/del&gt;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/li&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Many of XLR’s player classes use a slide mechanic for locomotion.  We’ve done a lot of experimentation and testing, and we believe we have found a reasonable solution for reducing motion sickness (or even eliminating it completely for many players).  Please let us know in the forums what your experience with it is.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Many of XLR’s player classes use a slide mechanic for locomotion.  We’ve done a lot of experimentation and testing, and we believe we have found a reasonable solution for reducing motion sickness (or even eliminating it completely for many players).  Please let us know in the forums what your experience with it is.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Neo222</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=XLR&amp;diff=16930&amp;oldid=prev</id>
		<title>Neo222: Text replacement - &quot;&lt;ul class=&quot;bb_ul&quot;&gt;&quot; to &quot;&quot;</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=XLR&amp;diff=16930&amp;oldid=prev"/>
		<updated>2016-09-23T10:57:20Z</updated>

		<summary type="html">&lt;p&gt;Text replacement - &amp;quot;&amp;lt;ul class=&amp;quot;bb_ul&amp;quot;&amp;gt;&amp;quot; to &amp;quot;&amp;quot;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:57, 23 September 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l40&quot;&gt;Line 40:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 40:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Don’t worry, If you need some training, you can always go up against some simulated enemy combatants in singleplayer training mode.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Don’t worry, If you need some training, you can always go up against some simulated enemy combatants in singleplayer training mode.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Choose to play as any of 9 player classes:===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Choose to play as any of 9 player classes:===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;ul class=&quot;bb_ul&quot;&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Hawk&amp;lt;/strong&amp;gt;: Like to plan and strike from afar?  Then this is the metaframe for you.  Keep tabs on the enemy by tagging them with your &amp;lt;strong&amp;gt;binoculars&amp;lt;/strong&amp;gt;, then take them out from a distance with your &amp;lt;strong&amp;gt;sniper rifle&amp;lt;/strong&amp;gt;.  Or deploy your &amp;lt;strong&amp;gt;holodouble&amp;lt;/strong&amp;gt; to mislead the enemy, then silently strike from behind with your &amp;lt;strong&amp;gt;knife&amp;lt;/strong&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Hawk&amp;lt;/strong&amp;gt;: Like to plan and strike from afar?  Then this is the metaframe for you.  Keep tabs on the enemy by tagging them with your &amp;lt;strong&amp;gt;binoculars&amp;lt;/strong&amp;gt;, then take them out from a distance with your &amp;lt;strong&amp;gt;sniper rifle&amp;lt;/strong&amp;gt;.  Or deploy your &amp;lt;strong&amp;gt;holodouble&amp;lt;/strong&amp;gt; to mislead the enemy, then silently strike from behind with your &amp;lt;strong&amp;gt;knife&amp;lt;/strong&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Locomotion: slide&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Locomotion: slide&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key mediawiki:diff:1.41:old-14809:rev-16930:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Neo222</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=XLR&amp;diff=14809&amp;oldid=prev</id>
		<title>Neo222: Created page with &quot;{{stub}} {{App Infobox |image=350px |VR/AR=VR |Developer=Metaware Limited, LLC |Publisher=Metaware Limited, LLC |Director= |Producer= |Platform=[...&quot;</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=XLR&amp;diff=14809&amp;oldid=prev"/>
		<updated>2016-09-15T14:57:45Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{stub}} {{App Infobox |image=&lt;a href=&quot;/wiki/File:Xlr1.jpg&quot; title=&quot;File:Xlr1.jpg&quot;&gt;350px&lt;/a&gt; |VR/AR=&lt;a href=&quot;/wiki/VR&quot; class=&quot;mw-redirect&quot; title=&quot;VR&quot;&gt;VR&lt;/a&gt; |Developer=&lt;a href=&quot;/index.php?title=Metaware_Limited,_LLC&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Metaware Limited, LLC (page does not exist)&quot;&gt;Metaware Limited, LLC&lt;/a&gt; |Publisher=&lt;a href=&quot;/index.php?title=Metaware_Limited,_LLC&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Metaware Limited, LLC (page does not exist)&quot;&gt;Metaware Limited, LLC&lt;/a&gt; |Director= |Producer= |Platform=[...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{stub}}&lt;br /&gt;
{{App Infobox&lt;br /&gt;
|image=[[file:xlr1.jpg|350px]]&lt;br /&gt;
|VR/AR=[[VR]]&lt;br /&gt;
|Developer=[[Metaware Limited, LLC]]&lt;br /&gt;
|Publisher=[[Metaware Limited, LLC]]&lt;br /&gt;
|Director=&lt;br /&gt;
|Producer=&lt;br /&gt;
|Platform=[[SteamVR]]&lt;br /&gt;
|Device=[[HTC Vive]]&lt;br /&gt;
|Operating System=[[Windows]]&lt;br /&gt;
|Type=[[Full Game]]&lt;br /&gt;
|Genre=[[Action]], [[Indie]], [[Simulation]], [[Strategy]], [[Early Access]], [[Early Access]], [[VR]]&lt;br /&gt;
|Input Device=[[Tracked motion controllers]]&lt;br /&gt;
|Play Area=[[Standing]], [[Room-Scale]]&lt;br /&gt;
|Game Mode=[[Single Player]], [[Multiplayer]]&lt;br /&gt;
|Comfort Level=&lt;br /&gt;
|Language=[[English]]&lt;br /&gt;
|Version=&lt;br /&gt;
|Rating=&lt;br /&gt;
|Review=Mixed&lt;br /&gt;
|Downloads=&lt;br /&gt;
|Release Date=Apr 5, 2016&lt;br /&gt;
|Price=$4.99&lt;br /&gt;
|App Store=[[Steam]]&lt;br /&gt;
|Website=http://xlrvr.com/&lt;br /&gt;
|Infobox Updated=09/15/2016&lt;br /&gt;
}}&lt;br /&gt;
[[XLR]] is a [[VR App]].&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
IMPORTANT: XLR is an Early Access game that is still under active development.  That means many aspects of it are still rough around the edges, or are just plain missing.  We rely on the community model of testing and iterating with our customers, so if you’re looking for a finished product, you should wait for our full release later this year. Seriously, this is a WORK IN PROGRESS.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Most simply put, XLR is a multiplayer team based arena shooter. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;In the world of XLR, a future humanity is fighting for its survival as companion AI has become the dominant life form. Some AI have deemed humanity a scourge worth wiping out, while other AI have deemed humanity an endangered species worth preserving and honoring as the AI progenitors. Most remaining human factions have banded together under a new super banner called the Earth Recovery Consortium (ERC) to pool resources and form strike teams for continued survival.  Their most frequently pressing objectives are to raid hostile AI-controlled facilities for energy, technology, and supplies. While most of humanity agrees that ERC goals must always be met for continued survival (ERC goals coming soon to matches), invariably every sub-faction has its own side agendas for each mission, in hopes of one day wresting control from the other side of the AIER war.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;You’ll party up into factions (with friends, or just join a random match), then land in a drop ship with your strike team at an enemy facility.  After selecting a metaframe for your consciencess to intertwine with symbiotically, your team will deploy to various battlegrounds.  &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Don’t worry, If you need some training, you can always go up against some simulated enemy combatants in singleplayer training mode.&lt;br /&gt;
===Choose to play as any of 9 player classes:===&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bb_ul&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Hawk&amp;lt;/strong&amp;gt;: Like to plan and strike from afar?  Then this is the metaframe for you.  Keep tabs on the enemy by tagging them with your &amp;lt;strong&amp;gt;binoculars&amp;lt;/strong&amp;gt;, then take them out from a distance with your &amp;lt;strong&amp;gt;sniper rifle&amp;lt;/strong&amp;gt;.  Or deploy your &amp;lt;strong&amp;gt;holodouble&amp;lt;/strong&amp;gt; to mislead the enemy, then silently strike from behind with your &amp;lt;strong&amp;gt;knife&amp;lt;/strong&amp;gt;.&lt;br /&gt;
&amp;lt;br&amp;gt;Locomotion: slide&lt;br /&gt;
&amp;lt;br&amp;gt;  &amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Slayer&amp;lt;/strong&amp;gt;: Are you a tried and true Soldier at heart? If so, get down to brass tacks with your &amp;lt;strong&amp;gt;laser rifle&amp;lt;/strong&amp;gt; and &amp;lt;strong&amp;gt;laser pistol&amp;lt;/strong&amp;gt;.  Engage in close quarters combat with your &amp;lt;strong&amp;gt;machete&amp;lt;/strong&amp;gt;, or toss out a &amp;lt;strong&amp;gt;timed grenade&amp;lt;/strong&amp;gt; to break up a fight.&lt;br /&gt;
&amp;lt;br&amp;gt;Locomotion: slide&lt;br /&gt;
&amp;lt;br&amp;gt;  &amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Bliss&amp;lt;/strong&amp;gt;: A monk that seeks the answer to one question: “Why are you hurting yourself?” (coming soon)&lt;br /&gt;
&amp;lt;br&amp;gt;  &amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Shadow&amp;lt;/strong&amp;gt;: Are you like ninja? Move about with stealth, using your &amp;lt;strong&amp;gt;zipline baton&amp;lt;/strong&amp;gt;.  Then Cut down your enemies with your &amp;lt;strong&amp;gt;katana&amp;lt;/strong&amp;gt;. If need be, slow them down at range with your &amp;lt;strong&amp;gt;throwing knives (coming soon)&amp;lt;/strong&amp;gt;, or vanish in a puff of smoke with one of your &amp;lt;strong&amp;gt;smoke bombs (coming soon)&amp;lt;/strong&amp;gt;.&lt;br /&gt;
&amp;lt;br&amp;gt;Locomotion: slide or zipline&lt;br /&gt;
&amp;lt;br&amp;gt;  &amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Logi&amp;lt;/strong&amp;gt;: A futurist who is going to be a LOT of fun. (coming soon)&lt;br /&gt;
&amp;lt;br&amp;gt;  &amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Tang&amp;lt;/strong&amp;gt;: Take an aggressive stance with your &amp;lt;strong&amp;gt;minigun&amp;lt;/strong&amp;gt; and &amp;lt;strong&amp;gt;shotgun&amp;lt;/strong&amp;gt;.  Then incite a little mayhem and confusion with your &amp;lt;strong&amp;gt;gravity knuckles (coming soon)&amp;lt;/strong&amp;gt; and &amp;lt;strong&amp;gt;gravitronic grenade (coming soon)&amp;lt;/strong&amp;gt;.&lt;br /&gt;
&amp;lt;br&amp;gt;Locomotion: slide&lt;br /&gt;
&amp;lt;br&amp;gt;  &amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Thermo&amp;lt;/strong&amp;gt;: Feeling a little moody? Burninate everything in sight with your &amp;lt;strong&amp;gt;flamethrower&amp;lt;/strong&amp;gt;.  When things get too hot, flip the barrel around to activate your &amp;lt;strong&amp;gt;freeze pistol (coming soon)&amp;lt;/strong&amp;gt;.  Throw in an &amp;lt;strong&amp;gt;incendiary grenade&amp;lt;/strong&amp;gt; for good measure, and finish up with a dash of &amp;lt;strong&amp;gt;thermo mace (coming soon)&amp;lt;/strong&amp;gt;.&lt;br /&gt;
&amp;lt;br&amp;gt;Locomotion: slide&lt;br /&gt;
&amp;lt;br&amp;gt;  &amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Ballisto&amp;lt;/strong&amp;gt;: If you love calculating angles and bounce shots then this is the metaframe for you.  Wreak havoc with your &amp;lt;strong&amp;gt;grenade launcher&amp;lt;/strong&amp;gt;, then charge in with your &amp;lt;strong&amp;gt;plasma pistol (coming soon)&amp;lt;/strong&amp;gt;.  Don’t forget to maximize damage with your &amp;lt;strong&amp;gt;warhammer (coming soon)&amp;lt;/strong&amp;gt; and &amp;lt;strong&amp;gt;proximity mine (coming soon)&amp;lt;/strong&amp;gt;.&lt;br /&gt;
&amp;lt;br&amp;gt;Locomotion: slide&lt;br /&gt;
&amp;lt;br&amp;gt;  &amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Zoner&amp;lt;/strong&amp;gt;: When you&amp;#039;re in the mood for some good old fashioned flow state, just pull out this metaframe’s &amp;lt;strong&amp;gt;dual pistols&amp;lt;/strong&amp;gt;.  All the while confounding the enemy by rapidly using short range teleportation to jump to new vantage points.  Defend or attack with your &amp;lt;strong&amp;gt;energy shield (coming soon)&amp;lt;/strong&amp;gt;, and turn the tables on the enemy’s plans with a &amp;lt;strong&amp;gt;swap grenade (coming soon)&amp;lt;/strong&amp;gt;.&lt;br /&gt;
&amp;lt;br&amp;gt;Locomotion: teleport&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Many of XLR’s player classes use a slide mechanic for locomotion.  We’ve done a lot of experimentation and testing, and we believe we have found a reasonable solution for reducing motion sickness (or even eliminating it completely for many players).  Please let us know in the forums what your experience with it is.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;We recognize that some players are more prone to motion sickness than others, so we’ve taken steps to ensure that you never have to use the slide locomotion mechanic if you don’t want to. All interactive elements before you enter the combat arena are positioned to fit inside your play area.  And during combat, choosing the Zoner class will result in only using teleportation.&lt;br /&gt;
==Features==&lt;br /&gt;
*[[Single-player]]&lt;br /&gt;
*[[Multi-player]]&lt;br /&gt;
&lt;br /&gt;
==System Requirements==&lt;br /&gt;
===Windows===&lt;br /&gt;
====Minimum====&lt;br /&gt;
*OS: Windows 7, Windows 8, Windows 10&lt;br /&gt;
*Processor: Intel Core 2 Duo, AMD Athlon X2, or equal at 2.0 GHz&lt;br /&gt;
*Memory: 2 GB RAM&lt;br /&gt;
*Graphics: GTX 970 or better&lt;br /&gt;
*Storage: 1 GB available space&lt;br /&gt;
====Recommended====&lt;br /&gt;
*OS: Windows 8, Windows 10&lt;br /&gt;
*Processor: QuadCore 2.0 GHz +&lt;br /&gt;
*Memory: 4 GB RAM&lt;br /&gt;
*Graphics: GTX 980 or better&lt;br /&gt;
*Storage: 1 GB available space&lt;br /&gt;
==Setup Instructions==&lt;br /&gt;
==Images and Videos==&lt;br /&gt;
&lt;br /&gt;
[[Category:Apps]] [[Category:VR Apps]] [[Category:Steam]][[Category:HTC Vive Apps]] [[Category:Action]] [[Category:Indie]] [[Category:Simulation]] [[Category:Strategy]] [[Category:Early Access]] [[Category:Early Access]] [[Category:VR]] [[Category:Windows]]&lt;/div&gt;</summary>
		<author><name>Neo222</name></author>
	</entry>
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