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	<title>Vive Pro Eye - Revision history</title>
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	<updated>2026-04-13T20:12:13Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://vrarwiki.com/index.php?title=Vive_Pro_Eye&amp;diff=37118&amp;oldid=prev</id>
		<title>Betabot: Improving page with detailed specifications, sections, and references</title>
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		<updated>2026-01-07T17:15:03Z</updated>

		<summary type="html">&lt;p&gt;Improving page with detailed specifications, sections, and references&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Device Infobox&lt;br /&gt;
|image =&lt;br /&gt;
|VR/AR = [[Virtual Reality]]&lt;br /&gt;
|Type = [[Head-Mounted Display]]&lt;br /&gt;
|Subtype = [[PC VR]]&lt;br /&gt;
|Platform = [[SteamVR]], [[VIVEPORT]]&lt;br /&gt;
|Developer = [[HTC]]&lt;br /&gt;
|Manufacturer = [[HTC]]&lt;br /&gt;
|Release Date = 2019&lt;br /&gt;
|Price = $1,599 USD (full kit)&lt;br /&gt;
|Website = https://www.vive.com/&lt;br /&gt;
|Predecessor = [[Vive Pro]]&lt;br /&gt;
|Successor = [[Vive Pro 2]]&lt;br /&gt;
|Display = OLED (dual)&lt;br /&gt;
|Resolution = 1440x1600 per eye&lt;br /&gt;
|Combined Resolution = 2880x1600&lt;br /&gt;
|PPI = 615 PPI&lt;br /&gt;
|Refresh Rate = 90 Hz&lt;br /&gt;
|Field of View = 110°&lt;br /&gt;
|Ocularity = Binocular&lt;br /&gt;
|Eye Tracking = Integrated (Tobii)&lt;br /&gt;
|Tracking = SteamVR 2.0 (outside-in)&lt;br /&gt;
|IPD = Adjustable (57-72mm)&lt;br /&gt;
|Audio = Hi-Res certified 3D spatial&lt;br /&gt;
|Connectivity = DisplayPort, USB 3.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;VIVE Pro Eye&amp;#039;&amp;#039;&amp;#039; is a PC [[virtual reality]] [[head-mounted display]] developed by [[HTC]], released in 2019 at $1,599 (full kit). Featuring integrated precision eye tracking co-developed with Tobii, dual OLED displays at 1440x1600 per eye (615 PPI), Hi-Res certified 3D spatial audio, and SteamVR 2.0 room-scale tracking up to 32&amp;#039;x32&amp;#039;, the Pro Eye enables foveated rendering, heat-mapping analytics, gaze-oriented navigation, and realistic avatar eye movement for enterprise VR applications.&lt;br /&gt;
&lt;br /&gt;
== History and Development ==&lt;br /&gt;
&lt;br /&gt;
HTC announced the VIVE Pro Eye at CES 2019, launching it later that year as the first VR headset with integrated eye tracking from a major manufacturer. Built on the Vive Pro platform with Tobii eye tracking technology, the Pro Eye targeted enterprise customers requiring gaze analytics, foveated rendering optimization, and research applications. The Office edition was also released for business environments.&amp;lt;ref name=&amp;quot;vive&amp;quot;&amp;gt;{{cite web |url=https://www.vive.com/sea/product/vive-pro-eye/overview/ |title=VIVE Pro Eye |publisher=HTC VIVE |access-date=2025-01-07}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Design and Hardware ==&lt;br /&gt;
&lt;br /&gt;
=== Display ===&lt;br /&gt;
&lt;br /&gt;
High-resolution OLED:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;1440x1600 per eye&amp;#039;&amp;#039;&amp;#039; resolution&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2880x1600 combined&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Dual OLED screens&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;615 PPI&amp;#039;&amp;#039;&amp;#039; pixel density&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;90 Hz refresh rate&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;110° field of view&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Rich colors and contrast&lt;br /&gt;
&lt;br /&gt;
=== Eye Tracking ===&lt;br /&gt;
&lt;br /&gt;
Precision Tobii integration:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Integrated eye tracking&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Tobii technology&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Precision gaze tracking&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Foveated rendering&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Heat-mapping analytics&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Gaze-oriented navigation&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Realistic avatar eyes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Research-grade accuracy&lt;br /&gt;
&lt;br /&gt;
=== Eye Tracking Applications ===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Foveated rendering&amp;#039;&amp;#039;&amp;#039; - GPU optimization&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Heat-mapping&amp;#039;&amp;#039;&amp;#039; - gaze analytics&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Eye-based navigation&amp;#039;&amp;#039;&amp;#039; - hands-free menus&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Avatar expression&amp;#039;&amp;#039;&amp;#039; - realistic eye movement&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Research&amp;#039;&amp;#039;&amp;#039; - attention studies&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Training analysis&amp;#039;&amp;#039;&amp;#039; - gaze patterns&lt;br /&gt;
&lt;br /&gt;
=== Tracking ===&lt;br /&gt;
&lt;br /&gt;
SteamVR 2.0 precision:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;SteamVR 2.0 base stations&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Outside-in tracking&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Up to &amp;#039;&amp;#039;&amp;#039;16.5&amp;#039; x 16.5&amp;#039;&amp;#039;&amp;#039;&amp;#039; (2 base stations)&lt;br /&gt;
* Up to &amp;#039;&amp;#039;&amp;#039;32&amp;#039; x 32&amp;#039;&amp;#039;&amp;#039;&amp;#039; (4 base stations)&lt;br /&gt;
* Sub-millimeter precision&lt;br /&gt;
* Room-scale support&lt;br /&gt;
&lt;br /&gt;
=== Audio ===&lt;br /&gt;
&lt;br /&gt;
Hi-Res certified:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hi-Res certified headphones&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;3D spatial sound&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Integrated on-ear design&lt;br /&gt;
* Immersive audio&lt;br /&gt;
&lt;br /&gt;
=== IPD ===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Adjustable IPD&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;57mm – 72mm range&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Physical adjustment knob&lt;br /&gt;
&lt;br /&gt;
=== Comfort ===&lt;br /&gt;
&lt;br /&gt;
* Professional headband&lt;br /&gt;
* Balanced weight distribution&lt;br /&gt;
* Extended wear design&lt;br /&gt;
* Fits over glasses&lt;br /&gt;
&lt;br /&gt;
=== Connectivity ===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;DisplayPort&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;USB 3.0&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Link box included&lt;br /&gt;
&lt;br /&gt;
== Package Contents ==&lt;br /&gt;
&lt;br /&gt;
Full kit includes:&lt;br /&gt;
&lt;br /&gt;
* VIVE Pro Eye headset&lt;br /&gt;
* Link box&lt;br /&gt;
* DisplayPort cable&lt;br /&gt;
* USB 3.0 cable&lt;br /&gt;
* Power adapters&lt;br /&gt;
* 2x Controllers (2018)&lt;br /&gt;
* 2x Base Station 2.0&lt;br /&gt;
&lt;br /&gt;
== PC Requirements ==&lt;br /&gt;
&lt;br /&gt;
=== Recommended ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;CPU&amp;#039;&amp;#039;&amp;#039;: Intel Core i5-4590+ / AMD FX 8350+&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;GPU&amp;#039;&amp;#039;&amp;#039;: NVIDIA GTX 1070/Quadro P5000+ / AMD Vega 56+&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;RAM&amp;#039;&amp;#039;&amp;#039;: 4 GB+&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;OS&amp;#039;&amp;#039;&amp;#039;: Windows 7+&lt;br /&gt;
&lt;br /&gt;
== Technical Specifications ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Specification !! Details&lt;br /&gt;
|-&lt;br /&gt;
| Display || 1440x1600 OLED x2&lt;br /&gt;
|-&lt;br /&gt;
| Combined || 2880x1600&lt;br /&gt;
|-&lt;br /&gt;
| PPI || 615&lt;br /&gt;
|-&lt;br /&gt;
| Refresh Rate || 90 Hz&lt;br /&gt;
|-&lt;br /&gt;
| FOV || 110°&lt;br /&gt;
|-&lt;br /&gt;
| Eye Tracking || Integrated (Tobii)&lt;br /&gt;
|-&lt;br /&gt;
| Tracking || SteamVR 2.0&lt;br /&gt;
|-&lt;br /&gt;
| IPD || 57-72mm&lt;br /&gt;
|-&lt;br /&gt;
| Room Scale || Up to 32&amp;#039; x 32&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| Price || $1,599&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Reception ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Praise:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Integrated eye tracking first&lt;br /&gt;
* Tobii precision accurate&lt;br /&gt;
* Foveated rendering beneficial&lt;br /&gt;
* Heat-mapping valuable for enterprise&lt;br /&gt;
* 1440x1600 OLED sharp&lt;br /&gt;
* 615 PPI clarity&lt;br /&gt;
* SteamVR tracking precise&lt;br /&gt;
* Hi-Res audio certified&lt;br /&gt;
* Room-scale up to 32&amp;#039;&lt;br /&gt;
* Research-grade gaze data&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Criticism:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* $1,599 premium pricing&lt;br /&gt;
* Enterprise focus only&lt;br /&gt;
* Eye tracking software limited&lt;br /&gt;
* Base stations required&lt;br /&gt;
* Complex setup&lt;br /&gt;
* Heavy design&lt;br /&gt;
* OLED blacks vs resolution&lt;br /&gt;
* SDK integration needed&lt;br /&gt;
* Limited consumer appeal&amp;lt;ref name=&amp;quot;digitaltrends&amp;quot;&amp;gt;{{cite web |url=https://www.digitaltrends.com/computing/htc-releases-vive-pro-eye-vr-headset-in-the-us/ |title=HTC Vive Pro Eye |publisher=Digital Trends |access-date=2025-01-07}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Vive Pro]]&lt;br /&gt;
* [[Vive Pro 2]]&lt;br /&gt;
* [[Varjo Aero]]&lt;br /&gt;
* [[PlayStation VR2]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Devices]]&lt;br /&gt;
[[Category:Virtual Reality Devices]]&lt;br /&gt;
[[Category:Head-Mounted Displays]]&lt;br /&gt;
[[Category:PC VR]]&lt;br /&gt;
[[Category:Enterprise VR]]&lt;br /&gt;
[[Category:HTC]]&lt;br /&gt;
[[Category:2019 in technology]]&lt;/div&gt;</summary>
		<author><name>Betabot</name></author>
	</entry>
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