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	<id>https://vrarwiki.com/index.php?action=history&amp;feed=atom&amp;title=Vergence-accommodation_conflict</id>
	<title>Vergence-accommodation conflict - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://vrarwiki.com/index.php?action=history&amp;feed=atom&amp;title=Vergence-accommodation_conflict"/>
	<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Vergence-accommodation_conflict&amp;action=history"/>
	<updated>2026-04-17T18:29:38Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Vergence-accommodation_conflict&amp;diff=36204&amp;oldid=prev</id>
		<title>RealEditor at 20:17, 2 July 2025</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Vergence-accommodation_conflict&amp;diff=36204&amp;oldid=prev"/>
		<updated>2025-07-02T20:17:43Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:17, 2 July 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l58&quot;&gt;Line 58:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 58:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! [[Light field display|Light Field]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! [[Light field display|Light Field]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Attempts to reconstruct the 4D light field of the scene (rays of light with position and direction). This allows the eye&#039;s lens to naturally focus at different depths within the reproduced volume. | Research using lenslet &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;arrays&lt;/del&gt;, parallax barriers, holographic optical elements, super-multi-view displays. | Potentially provides true continuous focus cues without eye-tracking. Challenges include extremely high resolution and bandwidth requirements, computational complexity, limited field of view, and tradeoffs between spatial and angular resolution.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Attempts to reconstruct the 4D light field of the scene (rays of light with position and direction). This allows the eye&#039;s lens to naturally focus at different depths within the reproduced volume. | Research using &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;lenslet &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;array]]s&lt;/ins&gt;, parallax barriers, holographic optical elements, super-multi-view displays. | Potentially provides true continuous focus cues without eye-tracking. Challenges include extremely high resolution and bandwidth requirements, computational complexity, limited field of view, and tradeoffs between spatial and angular resolution.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! [[Holography|Holographic Displays]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! [[Holography|Holographic Displays]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>RealEditor</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Vergence-accommodation_conflict&amp;diff=36202&amp;oldid=prev</id>
		<title>RealEditor: link VividQ</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Vergence-accommodation_conflict&amp;diff=36202&amp;oldid=prev"/>
		<updated>2025-07-02T20:16:38Z</updated>

		<summary type="html">&lt;p&gt;link VividQ&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:16, 2 July 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l61&quot;&gt;Line 61:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 61:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! [[Holography|Holographic Displays]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! [[Holography|Holographic Displays]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Aims to fully reconstruct the wavefront of light from the virtual scene using diffraction patterns generated by [[Spatial light modulator|spatial light modulators]]. | Research by Microsoft Research, VividQ, Light Field Lab. | Theoretically the ultimate solution, providing all depth cues including accommodation correctly. Challenges include high computational cost (&quot;speckle&quot; noise), limited field of view, and hardware complexity for real-time, high-quality HMDs.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Aims to fully reconstruct the wavefront of light from the virtual scene using diffraction patterns generated by [[Spatial light modulator|spatial light modulators]]. | Research by Microsoft Research, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;VividQ&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;, Light Field Lab. | Theoretically the ultimate solution, providing all depth cues including accommodation correctly. Challenges include high computational cost (&quot;speckle&quot; noise), limited field of view, and hardware complexity for real-time, high-quality HMDs.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! [[Retinal projection|Retinal Projection / Scanning]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! [[Retinal projection|Retinal Projection / Scanning]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>RealEditor</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Vergence-accommodation_conflict&amp;diff=36126&amp;oldid=prev</id>
		<title>RealEditor: remove redlinks and restore mistakenly deleted diagram</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Vergence-accommodation_conflict&amp;diff=36126&amp;oldid=prev"/>
		<updated>2025-07-02T19:00:15Z</updated>

		<summary type="html">&lt;p&gt;remove redlinks and restore mistakenly deleted diagram&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:00, 2 July 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{see also&lt;/del&gt;|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Terms&lt;/del&gt;|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Technical Terms}}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[File:Vergence accommodation conflict image.png&lt;/ins&gt;|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;thumb&lt;/ins&gt;|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;right|250px|Vergence-accommodation conflict in VR compared to real-world vision]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Vergence-accommodation conflict&amp;#039;&amp;#039;&amp;#039; (&amp;#039;&amp;#039;&amp;#039;VAC&amp;#039;&amp;#039;&amp;#039;), also known as &amp;#039;&amp;#039;&amp;#039;accommodation-vergence conflict&amp;#039;&amp;#039;&amp;#039; or sometimes &amp;#039;&amp;#039;&amp;#039;accommodation-vergence mismatch&amp;#039;&amp;#039;&amp;#039;, is a visual and perceptual phenomenon that occurs when the [[Brain|brain]] receives mismatching cues between the distance to which the eyes are pointed or converged ([[Vergence|vergence]]) and the distance at which the eyes&amp;#039; lenses are focused ([[Accommodation (eye)|accommodation]]).&amp;lt;ref name=&amp;quot;Hoffman2008&amp;quot;&amp;gt;Hoffman D M, Girshick A R, Akeley K, Banks M S. (2008). “Vergence–accommodation conflicts hinder visual performance and cause visual fatigue.” &amp;#039;&amp;#039;Journal of Vision&amp;#039;&amp;#039;, 8 (3): 33 (1‑30). doi:10.1167/8.3.33. PMID 18484839. https://pubmed.ncbi.nlm.nih.gov/18484839/&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Kreylos2014VAC&amp;quot;&amp;gt;{{cite web |last=Kreylos |first=Oliver |title=Accommodation and Vergence in Head-mounted Displays |url=http://doc-ok.org/?p=1602 |website=Doc-Ok.org |date=2014-04-13}}&amp;lt;/ref&amp;gt; Because natural viewing conditions tightly couple these two mechanisms, breaking that link is a primary cause of visual discomfort and performance issues in modern [[Virtual reality|virtual reality]] (VR), [[Augmented reality|augmented reality]] (AR), and other [[Stereoscopy|stereoscopic]] 3-D displays, including nearly all mainstream [[Head-Mounted Display|head-mounted displays]] (HMDs).&amp;lt;ref name=&amp;quot;Hoffman2008&amp;quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Vergence-accommodation conflict&amp;#039;&amp;#039;&amp;#039; (&amp;#039;&amp;#039;&amp;#039;VAC&amp;#039;&amp;#039;&amp;#039;), also known as &amp;#039;&amp;#039;&amp;#039;accommodation-vergence conflict&amp;#039;&amp;#039;&amp;#039; or sometimes &amp;#039;&amp;#039;&amp;#039;accommodation-vergence mismatch&amp;#039;&amp;#039;&amp;#039;, is a visual and perceptual phenomenon that occurs when the [[Brain|brain]] receives mismatching cues between the distance to which the eyes are pointed or converged ([[Vergence|vergence]]) and the distance at which the eyes&amp;#039; lenses are focused ([[Accommodation (eye)|accommodation]]).&amp;lt;ref name=&amp;quot;Hoffman2008&amp;quot;&amp;gt;Hoffman D M, Girshick A R, Akeley K, Banks M S. (2008). “Vergence–accommodation conflicts hinder visual performance and cause visual fatigue.” &amp;#039;&amp;#039;Journal of Vision&amp;#039;&amp;#039;, 8 (3): 33 (1‑30). doi:10.1167/8.3.33. PMID 18484839. https://pubmed.ncbi.nlm.nih.gov/18484839/&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Kreylos2014VAC&amp;quot;&amp;gt;{{cite web |last=Kreylos |first=Oliver |title=Accommodation and Vergence in Head-mounted Displays |url=http://doc-ok.org/?p=1602 |website=Doc-Ok.org |date=2014-04-13}}&amp;lt;/ref&amp;gt; Because natural viewing conditions tightly couple these two mechanisms, breaking that link is a primary cause of visual discomfort and performance issues in modern [[Virtual reality|virtual reality]] (VR), [[Augmented reality|augmented reality]] (AR), and other [[Stereoscopy|stereoscopic]] 3-D displays, including nearly all mainstream [[Head-Mounted Display|head-mounted displays]] (HMDs).&amp;lt;ref name=&amp;quot;Hoffman2008&amp;quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>RealEditor</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Vergence-accommodation_conflict&amp;diff=36124&amp;oldid=prev</id>
		<title>RealEditor: /* See Also */ formatting and remove redundant links</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Vergence-accommodation_conflict&amp;diff=36124&amp;oldid=prev"/>
		<updated>2025-07-02T18:58:30Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;See Also: &lt;/span&gt; formatting and remove redundant links&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:58, 2 July 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l81&quot;&gt;Line 81:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 81:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*   &amp;#039;&amp;#039;&amp;#039;Perceptual Modeling&amp;#039;&amp;#039;&amp;#039;: Research using large-sample studies to better understand individual variability in the accommodation-vergence relationship, potentially enabling personalized comfort settings or adaptive display parameters.&amp;lt;ref name=&amp;quot;Lin2022&amp;quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*   &amp;#039;&amp;#039;&amp;#039;Perceptual Modeling&amp;#039;&amp;#039;&amp;#039;: Research using large-sample studies to better understand individual variability in the accommodation-vergence relationship, potentially enabling personalized comfort settings or adaptive display parameters.&amp;lt;ref name=&amp;quot;Lin2022&amp;quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==See &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Also&lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==See &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also&lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*   [[Accommodation (eye)|Accommodation]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*   [[Depth perception]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*   [[Depth perception]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*   [[Eye tracking]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*   [[Eye tracking]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*   [[Head-Mounted Display]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*   [[Light field display]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*   [[Light field display]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*   [[Stereoscopy]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*   [[Stereoscopy]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>RealEditor</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Vergence-accommodation_conflict&amp;diff=36123&amp;oldid=prev</id>
		<title>RealEditor: remove extra space</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Vergence-accommodation_conflict&amp;diff=36123&amp;oldid=prev"/>
		<updated>2025-07-02T18:57:44Z</updated>

		<summary type="html">&lt;p&gt;remove extra space&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:57, 2 July 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{see also|Terms|Technical Terms}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{see also|Terms|Technical Terms}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Vergence-accommodation conflict&#039;&#039;&#039; (&#039;&#039;&#039;VAC&#039;&#039;&#039;), also known as &#039;&#039;&#039;accommodation-vergence conflict&#039;&#039;&#039; or sometimes &#039;&#039;&#039;accommodation-vergence mismatch&#039;&#039;&#039;, is a visual and perceptual phenomenon that occurs when the [[Brain|brain]] receives mismatching cues between the distance to which the eyes are pointed or converged ([[Vergence|vergence]]) and the distance at which the eyes&#039; lenses are focused ([[Accommodation (eye)|accommodation]]).&amp;lt;ref name=&quot;Hoffman2008&quot;&amp;gt;Hoffman D M, Girshick A R, Akeley K, Banks M S. (2008). “Vergence–accommodation conflicts hinder visual performance and cause visual fatigue.” &#039;&#039;Journal of Vision&#039;&#039;, 8 (3): 33 (1‑30). doi:10.1167/8.3.33. PMID 18484839. https://pubmed.ncbi.nlm.nih.gov/18484839/&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Vergence-accommodation conflict&#039;&#039;&#039; (&#039;&#039;&#039;VAC&#039;&#039;&#039;), also known as &#039;&#039;&#039;accommodation-vergence conflict&#039;&#039;&#039; or sometimes &#039;&#039;&#039;accommodation-vergence mismatch&#039;&#039;&#039;, is a visual and perceptual phenomenon that occurs when the [[Brain|brain]] receives mismatching cues between the distance to which the eyes are pointed or converged ([[Vergence|vergence]]) and the distance at which the eyes&#039; lenses are focused ([[Accommodation (eye)|accommodation]]).&amp;lt;ref name=&quot;Hoffman2008&quot;&amp;gt;Hoffman D M, Girshick A R, Akeley K, Banks M S. (2008). “Vergence–accommodation conflicts hinder visual performance and cause visual fatigue.” &#039;&#039;Journal of Vision&#039;&#039;, 8 (3): 33 (1‑30). doi:10.1167/8.3.33. PMID 18484839. https://pubmed.ncbi.nlm.nih.gov/18484839/&amp;lt;/ref&amp;gt;&amp;lt;ref name=&quot;Kreylos2014VAC&quot;&amp;gt;{{cite web |last=Kreylos |first=Oliver |title=Accommodation and Vergence in Head-mounted Displays |url=http://doc-ok.org/?p=1602 |website=Doc-Ok.org |date=2014-04-13}}&amp;lt;/ref&amp;gt; Because natural viewing conditions tightly couple these two mechanisms, breaking that link is a primary cause of visual discomfort and performance issues in modern [[Virtual reality|virtual reality]] (VR), [[Augmented reality|augmented reality]] (AR), and other [[Stereoscopy|stereoscopic]] 3-D displays, including nearly all mainstream [[Head-Mounted Display|head-mounted displays]] (HMDs).&amp;lt;ref name=&quot;Hoffman2008&quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ref name=&quot;Kreylos2014VAC&quot;&amp;gt;{{cite web |last=Kreylos |first=Oliver |title=Accommodation and Vergence in Head-mounted Displays |url=http://doc-ok.org/?p=1602 |website=Doc-Ok.org |date=2014-04-13}}&amp;lt;/ref&amp;gt; Because natural viewing conditions tightly couple these two mechanisms, breaking that link is a primary cause of visual discomfort and performance issues in modern [[Virtual reality|virtual reality]] (VR), [[Augmented reality|augmented reality]] (AR), and other [[Stereoscopy|stereoscopic]] 3-D displays, including nearly all mainstream [[Head-Mounted Display|head-mounted displays]] (HMDs).&amp;lt;ref name=&quot;Hoffman2008&quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Physiological Basis==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Physiological Basis==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>RealEditor</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Vergence-accommodation_conflict&amp;diff=35438&amp;oldid=prev</id>
		<title>Xinreality at 21:25, 7 May 2025</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Vergence-accommodation_conflict&amp;diff=35438&amp;oldid=prev"/>
		<updated>2025-05-07T21:25:40Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:25, 7 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l14&quot;&gt;Line 14:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*   &amp;#039;&amp;#039;&amp;#039;Fixed-focus HMDs&amp;#039;&amp;#039;&amp;#039;: Nearly all consumer VR and many AR headsets use internal display screens (like OLED or LCD) viewed through lenses. These lenses create a [[virtual image]] of the screens, making them appear to be located at a fixed focal distance, typically between 1.3 and 2 meters (though this varies).&amp;lt;ref name=&amp;quot;Kreylos2013HMD&amp;quot;&amp;gt;{{cite web |last=Kreylos |first=Oliver |title=Head-mounted Displays and Lenses |url=http://doc-ok.org/?p=1360 |website=Doc-Ok.org |date=2013-07-24}}&amp;lt;/ref&amp;gt; Consequently, viewers must accommodate (focus their eyes) to this fixed plane to see a sharp image, regardless of the perceived depth of virtual objects. However, stereoscopic rendering creates virtual objects that appear at various depths by presenting slightly different images to each eye, requiring the viewer&amp;#039;s eyes to converge or diverge (vergence). Objects rendered virtually nearer than the fixed focal plane induce a &amp;#039;&amp;#039;positive VAC&amp;#039;&amp;#039; (eyes converge more than they accommodate), while objects rendered virtually farther induce a &amp;#039;&amp;#039;negative VAC&amp;#039;&amp;#039; (eyes converge less than they accommodate).&amp;lt;ref name=&amp;quot;Shibata2011&amp;quot;&amp;gt;Shibata T, Kim J, Hoffman D M, Banks M S. (2011). “The zone of comfort: Predicting visual discomfort with stereo displays.” &amp;#039;&amp;#039;Journal of Vision&amp;#039;&amp;#039;, 11 (8): 11. doi:10.1167/11.8.11. PMC 3369815. https://pmc.ncbi.nlm.nih.gov/articles/PMC3369815/&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*   &amp;#039;&amp;#039;&amp;#039;Fixed-focus HMDs&amp;#039;&amp;#039;&amp;#039;: Nearly all consumer VR and many AR headsets use internal display screens (like OLED or LCD) viewed through lenses. These lenses create a [[virtual image]] of the screens, making them appear to be located at a fixed focal distance, typically between 1.3 and 2 meters (though this varies).&amp;lt;ref name=&amp;quot;Kreylos2013HMD&amp;quot;&amp;gt;{{cite web |last=Kreylos |first=Oliver |title=Head-mounted Displays and Lenses |url=http://doc-ok.org/?p=1360 |website=Doc-Ok.org |date=2013-07-24}}&amp;lt;/ref&amp;gt; Consequently, viewers must accommodate (focus their eyes) to this fixed plane to see a sharp image, regardless of the perceived depth of virtual objects. However, stereoscopic rendering creates virtual objects that appear at various depths by presenting slightly different images to each eye, requiring the viewer&amp;#039;s eyes to converge or diverge (vergence). Objects rendered virtually nearer than the fixed focal plane induce a &amp;#039;&amp;#039;positive VAC&amp;#039;&amp;#039; (eyes converge more than they accommodate), while objects rendered virtually farther induce a &amp;#039;&amp;#039;negative VAC&amp;#039;&amp;#039; (eyes converge less than they accommodate).&amp;lt;ref name=&amp;quot;Shibata2011&amp;quot;&amp;gt;Shibata T, Kim J, Hoffman D M, Banks M S. (2011). “The zone of comfort: Predicting visual discomfort with stereo displays.” &amp;#039;&amp;#039;Journal of Vision&amp;#039;&amp;#039;, 11 (8): 11. doi:10.1167/11.8.11. PMC 3369815. https://pmc.ncbi.nlm.nih.gov/articles/PMC3369815/&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*   &#039;&#039;&#039;[[3D television|3D Cinema and Television]]&#039;&#039;&#039;: VAC also occurs here, but symptoms are often milder. The screen is typically farther away, the [[Field of view|field of view]] is smaller, and content creators can limit disparities to keep virtual objects within a &quot;zone of comfort&quot; relative to the screen distance.&amp;lt;ref name=&quot;ISO2015&quot;&amp;gt;International Organization for Standardization. (2015). &#039;&#039;ISO 9241‑392:&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2015 — Ergonomics &lt;/del&gt;of human‑system interaction – Part 392: Ergonomic requirements for the reduction of visual fatigue from stereoscopic images&#039;&#039;. https://www.iso.org/standard/60317.html&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*   &#039;&#039;&#039;[[3D television|3D Cinema and Television]]&#039;&#039;&#039;: VAC also occurs here, but symptoms are often milder. The screen is typically farther away, the [[Field of view|field of view]] is smaller, and content creators can limit disparities to keep virtual objects within a &quot;zone of comfort&quot; relative to the screen distance.&amp;lt;ref name=&quot;ISO2015&quot;&amp;gt;International Organization for Standardization. (2015). &#039;&#039;ISO 9241‑392:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2015 - Ergonomics &lt;/ins&gt;of human‑system interaction – Part 392: Ergonomic requirements for the reduction of visual fatigue from stereoscopic images&#039;&#039;. https://www.iso.org/standard/60317.html&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*   &amp;#039;&amp;#039;&amp;#039;[[Optical see-through display|Optical See-Through (OST) AR]]&amp;#039;&amp;#039;&amp;#039;: In OST AR glasses, virtual images (often at a fixed focus) are overlaid onto the real world. This creates a conflict not only between vergence and accommodation for virtual objects but also a potential mismatch between focusing on real-world objects at various distances and the fixed focus of the virtual overlay. This can introduce depth discontinuities, reduce the perceived registration accuracy of virtual objects, and cause discomfort.&amp;lt;ref name=&amp;quot;Zhou2021&amp;quot;&amp;gt;Zhou Y, Li X, Yuan C. (2021). “Vergence‑accommodation conflict in optical see‑through display: Review and prospect.” &amp;#039;&amp;#039;Results in Optics&amp;#039;&amp;#039;, 5: 100160. doi:10.1016/j.rio.2021.100160. https://doi.org/10.1016/j.rio.2021.100160&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*   &amp;#039;&amp;#039;&amp;#039;[[Optical see-through display|Optical See-Through (OST) AR]]&amp;#039;&amp;#039;&amp;#039;: In OST AR glasses, virtual images (often at a fixed focus) are overlaid onto the real world. This creates a conflict not only between vergence and accommodation for virtual objects but also a potential mismatch between focusing on real-world objects at various distances and the fixed focus of the virtual overlay. This can introduce depth discontinuities, reduce the perceived registration accuracy of virtual objects, and cause discomfort.&amp;lt;ref name=&amp;quot;Zhou2021&amp;quot;&amp;gt;Zhou Y, Li X, Yuan C. (2021). “Vergence‑accommodation conflict in optical see‑through display: Review and prospect.” &amp;#039;&amp;#039;Results in Optics&amp;#039;&amp;#039;, 5: 100160. doi:10.1016/j.rio.2021.100160. https://doi.org/10.1016/j.rio.2021.100160&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
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&lt;/table&gt;</summary>
		<author><name>Xinreality</name></author>
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		<title>Xinreality at 11:26, 3 May 2025</title>
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		<updated>2025-05-03T11:26:46Z</updated>

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		<title>Xinreality at 07:57, 29 April 2025</title>
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		<updated>2025-04-29T07:57:44Z</updated>

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&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:57, 29 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{see also|Terms|Technical Terms}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{see also|Terms|Technical Terms}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Vergence-accommodation conflict&#039;&#039;&#039; (&#039;&#039;&#039;VAC&#039;&#039;&#039;), also known as &#039;&#039;&#039;accommodation-vergence conflict&#039;&#039;&#039; or sometimes &#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;accommodation–vergence &lt;/del&gt;mismatch&#039;&#039;&#039;, is a visual and perceptual phenomenon that occurs when the [[Brain|brain]] receives mismatching cues between the distance to which the eyes are pointed or converged ([[Vergence|vergence]]) and the distance at which the eyes&#039; lenses are focused ([[Accommodation (eye)|accommodation]]).&amp;lt;ref name=&quot;Hoffman2008&quot;&amp;gt;{{cite web |last=Hoffman |first=D. M. |last2=Girshick |first2=A. R. |last3=Akeley |first3=K. |last4=Banks |first4=M. S. |title=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Vergence–Accommodation &lt;/del&gt;Conflicts Hinder Visual Performance and Cause Visual Fatigue |journal=Journal of Vision |volume=8 |issue=3 |pages=33 |url=https://jov.arvojournals.org/article.aspx?articleid=2192424 |year=2008}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&quot;Kreylos2014VAC&quot;&amp;gt;{{cite web |last=Kreylos |first=Oliver |title=Accommodation and Vergence in Head-mounted Displays |url=http://doc-ok.org/?p=1602 |website=Doc-Ok.org |date=2014-04-13}}&amp;lt;/ref&amp;gt; Because natural viewing conditions tightly couple these two mechanisms, breaking that link is a primary cause of visual discomfort and performance issues in modern [[Virtual reality|virtual reality]] (VR), [[Augmented reality|augmented reality]] (AR), and other [[Stereoscopy|stereoscopic]] 3-D displays, including nearly all mainstream [[Head-Mounted Display|head-mounted displays]] (HMDs).&amp;lt;ref name=&quot;Hoffman2008&quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Vergence-accommodation conflict&#039;&#039;&#039; (&#039;&#039;&#039;VAC&#039;&#039;&#039;), also known as &#039;&#039;&#039;accommodation-vergence conflict&#039;&#039;&#039; or sometimes &#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;accommodation-vergence &lt;/ins&gt;mismatch&#039;&#039;&#039;, is a visual and perceptual phenomenon that occurs when the [[Brain|brain]] receives mismatching cues between the distance to which the eyes are pointed or converged ([[Vergence|vergence]]) and the distance at which the eyes&#039; lenses are focused ([[Accommodation (eye)|accommodation]]).&amp;lt;ref name=&quot;Hoffman2008&quot;&amp;gt;{{cite web |last=Hoffman |first=D. M. |last2=Girshick |first2=A. R. |last3=Akeley |first3=K. |last4=Banks |first4=M. S. |title=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Vergence-Accommodation &lt;/ins&gt;Conflicts Hinder Visual Performance and Cause Visual Fatigue |journal=Journal of Vision |volume=8 |issue=3 |pages=33 |url=https://jov.arvojournals.org/article.aspx?articleid=2192424 |year=2008}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&quot;Kreylos2014VAC&quot;&amp;gt;{{cite web |last=Kreylos |first=Oliver |title=Accommodation and Vergence in Head-mounted Displays |url=http://doc-ok.org/?p=1602 |website=Doc-Ok.org |date=2014-04-13}}&amp;lt;/ref&amp;gt; Because natural viewing conditions tightly couple these two mechanisms, breaking that link is a primary cause of visual discomfort and performance issues in modern [[Virtual reality|virtual reality]] (VR), [[Augmented reality|augmented reality]] (AR), and other [[Stereoscopy|stereoscopic]] 3-D displays, including nearly all mainstream [[Head-Mounted Display|head-mounted displays]] (HMDs).&amp;lt;ref name=&quot;Hoffman2008&quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Physiological Basis==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Physiological Basis==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*   &amp;#039;&amp;#039;&amp;#039;[[Accommodation (eye)|Accommodation]]&amp;#039;&amp;#039;&amp;#039;: The [[Ciliary muscle|ciliary muscle]] adjusts the shape and thus the [[Optical power|optical power]] of the [[Crystalline lens|crystalline lens]] within each eye to bring the image of the target object into sharp focus on the [[Retina|retina]]. This response is primarily driven by retinal blur.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*   &amp;#039;&amp;#039;&amp;#039;[[Accommodation (eye)|Accommodation]]&amp;#039;&amp;#039;&amp;#039;: The [[Ciliary muscle|ciliary muscle]] adjusts the shape and thus the [[Optical power|optical power]] of the [[Crystalline lens|crystalline lens]] within each eye to bring the image of the target object into sharp focus on the [[Retina|retina]]. This response is primarily driven by retinal blur.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In natural vision, these two systems are tightly linked through fast, reciprocal neurological signals known as the [[Accommodation reflex|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;accommodation–vergence &lt;/del&gt;reflex]].&amp;lt;ref name=&quot;Kreylos2014VAC&quot; /&amp;gt;&amp;lt;ref name=&quot;Kramida2016&quot;&amp;gt;{{cite web |last=Kramida |first=G. |title=Resolving the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Vergence–Accommodation &lt;/del&gt;Conflict in Head-Mounted Displays |journal=IEEE Transactions on Visualization and Computer Graphics |volume=22 |issue=7 |pages=1912-1921 |url=https://ieeexplore.ieee.org/document/7296633 |year=2016}}&amp;lt;/ref&amp;gt; This coupling ensures that the eyes focus at the same distance they are pointed, allowing for clear, comfortable, and efficient vision. Stereoscopic displays disrupt this natural coupling because binocular disparity cues drive the vergence system to the &#039;&#039;simulated&#039;&#039; depth of a virtual object, while the accommodation system is driven by blur cues to focus on the &#039;&#039;physical&#039;&#039; display surface, which is typically at a fixed optical distance.&amp;lt;ref name=&quot;Kramida2016&quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In natural vision, these two systems are tightly linked through fast, reciprocal neurological signals known as the [[Accommodation reflex|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;accommodation-vergence &lt;/ins&gt;reflex]].&amp;lt;ref name=&quot;Kreylos2014VAC&quot; /&amp;gt;&amp;lt;ref name=&quot;Kramida2016&quot;&amp;gt;{{cite web |last=Kramida |first=G. |title=Resolving the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Vergence-Accommodation &lt;/ins&gt;Conflict in Head-Mounted Displays |journal=IEEE Transactions on Visualization and Computer Graphics |volume=22 |issue=7 |pages=1912-1921 |url=https://ieeexplore.ieee.org/document/7296633 |year=2016}}&amp;lt;/ref&amp;gt; This coupling ensures that the eyes focus at the same distance they are pointed, allowing for clear, comfortable, and efficient vision. Stereoscopic displays disrupt this natural coupling because binocular disparity cues drive the vergence system to the &#039;&#039;simulated&#039;&#039; depth of a virtual object, while the accommodation system is driven by blur cues to focus on the &#039;&#039;physical&#039;&#039; display surface, which is typically at a fixed optical distance.&amp;lt;ref name=&quot;Kramida2016&quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Causes / Occurrence in Display Technologies==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Causes / Occurrence in Display Technologies==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l24&quot;&gt;Line 24:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 24:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*   &amp;#039;&amp;#039;&amp;#039;Focusing Problems&amp;#039;&amp;#039;&amp;#039;: Difficulty rapidly refocusing between virtual objects at different apparent depths because the natural reflex is disrupted. Users may also experience lingering focus issues or unusual visual sensations after removing the HMD.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*   &amp;#039;&amp;#039;&amp;#039;Focusing Problems&amp;#039;&amp;#039;&amp;#039;: Difficulty rapidly refocusing between virtual objects at different apparent depths because the natural reflex is disrupted. Users may also experience lingering focus issues or unusual visual sensations after removing the HMD.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*   &amp;#039;&amp;#039;&amp;#039;[[Virtual Reality Sickness|VR Sickness]] / Discomfort&amp;#039;&amp;#039;&amp;#039;: VAC is considered a significant contributor to symptoms like nausea, dizziness, and general discomfort associated with VR/AR use.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*   &amp;#039;&amp;#039;&amp;#039;[[Virtual Reality Sickness|VR Sickness]] / Discomfort&amp;#039;&amp;#039;&amp;#039;: VAC is considered a significant contributor to symptoms like nausea, dizziness, and general discomfort associated with VR/AR use.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*   &#039;&#039;&#039;Reduced Visual Performance&#039;&#039;&#039;: Measurable degradation in tasks requiring fine depth judgments, reduced reading speed, slower visuomotor reaction times, and increased time required to fuse binocular images.&amp;lt;ref name=&quot;Hoffman2008&quot; /&amp;gt;&amp;lt;ref name=&quot;Lin2022&quot;&amp;gt;{{cite web |last=Lin |first=C-J. |last2=Chi |first2=C-F. |last3=Lin |first3=C-K. |last4=Chang |first4=E-C. |title=Effects of Virtual Target Size, Position and Parallax on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Vergence–Accommodation &lt;/del&gt;Conflict as Estimated by Actual Gaze |journal=Scientific Reports |volume=12 |pages=20100 |url=https://www.nature.com/articles/s41598-022-24450-9 |year=2022}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*   &#039;&#039;&#039;Reduced Visual Performance&#039;&#039;&#039;: Measurable degradation in tasks requiring fine depth judgments, reduced reading speed, slower visuomotor reaction times, and increased time required to fuse binocular images.&amp;lt;ref name=&quot;Hoffman2008&quot; /&amp;gt;&amp;lt;ref name=&quot;Lin2022&quot;&amp;gt;{{cite web |last=Lin |first=C-J. |last2=Chi |first2=C-F. |last3=Lin |first3=C-K. |last4=Chang |first4=E-C. |title=Effects of Virtual Target Size, Position and Parallax on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Vergence-Accommodation &lt;/ins&gt;Conflict as Estimated by Actual Gaze |journal=Scientific Reports |volume=12 |pages=20100 |url=https://www.nature.com/articles/s41598-022-24450-9 |year=2022}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*   &amp;#039;&amp;#039;&amp;#039;[[Focal Rivalry]]&amp;#039;&amp;#039;&amp;#039;: Particularly in AR, the conflict between focusing on a real-world object and a virtual object projected at a different focal distance can make it difficult or impossible to see both sharply simultaneously.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*   &amp;#039;&amp;#039;&amp;#039;[[Focal Rivalry]]&amp;#039;&amp;#039;&amp;#039;: Particularly in AR, the conflict between focusing on a real-world object and a virtual object projected at a different focal distance can make it difficult or impossible to see both sharply simultaneously.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Xinreality</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Vergence-accommodation_conflict&amp;diff=34651&amp;oldid=prev</id>
		<title>Xinreality: Text replacement - &quot;e.g.,&quot; to &quot;for example&quot;</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Vergence-accommodation_conflict&amp;diff=34651&amp;oldid=prev"/>
		<updated>2025-04-29T04:23:11Z</updated>

		<summary type="html">&lt;p&gt;Text replacement - &amp;quot;e.g.,&amp;quot; to &amp;quot;for example&amp;quot;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:23, 29 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l51&quot;&gt;Line 51:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 51:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! [[Varifocal display|Varifocal]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! [[Varifocal display|Varifocal]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[Eye tracking|Eye-tracking]] determines the user&#039;s gaze depth, and the display system adjusts a single focal plane to match that depth using [[Tunable lens|tunable lenses]] (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;e.g., &lt;/del&gt;liquid crystal, liquid lens, Alvarez) or mechanically moving components (screen or lens). | Meta Reality Labs Butterscotch Varifocal (2023);&amp;lt;ref name=&quot;DisplayDaily2023&quot;&amp;gt;{{cite web |title=Meta’s Going to SIGGRAPH 2023 and Showing Flamera and Butterscotch VR Technologies |url=https://displaydaily.com/metas-going-to-siggraph-2023-and-showing-flamera-and-butterscotch-vr-technologies/ |website=Display Daily |date=2023-08-04}}&amp;lt;/ref&amp;gt; UNC Wide-FOV deformable-mirror NED.&amp;lt;ref name=&quot;Dunn2017&quot;&amp;gt;{{cite web |last=Dunn |first=D. |last2=Tippets |first2=C. |last3=Torell |first3=K. |last4=Kellnhofer |first4=P. |last5=Akşit |first5=K. |last6=Didyk |first6=P. |last7=Myszkowski |first7=K. |last8=Luebke |first8=D. |last9=Fuchs |first9=H. |title=Wide Field-of-View Varifocal Near-Eye Display Using See-Through Deformable Membrane Mirrors |journal=IEEE Transactions on Visualization and Computer Graphics (TVCG) |volume=23 |issue=4 |pages=1411-1420 |url=https://ieeexplore.ieee.org/document/7850947 |year=2017}}&amp;lt;/ref&amp;gt; | Delivers correct focus cue at the depth of fixation. Challenges include eye-tracking latency and accuracy, depth switching speed, limited depth range, and potentially incorrect blur cues for objects not at the fixation depth.&amp;lt;ref name=&quot;UNC2019&quot;&amp;gt;{{cite web |title=Dynamic Focus Augmented Reality Display |url=https://telepresence.web.unc.edu/research/dynamic-focus-augmented-reality-display/ |website=UNC Graphics and Virtual Reality Group |year=2019}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[Eye tracking|Eye-tracking]] determines the user&#039;s gaze depth, and the display system adjusts a single focal plane to match that depth using [[Tunable lens|tunable lenses]] (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for example &lt;/ins&gt;liquid crystal, liquid lens, Alvarez) or mechanically moving components (screen or lens). | Meta Reality Labs Butterscotch Varifocal (2023);&amp;lt;ref name=&quot;DisplayDaily2023&quot;&amp;gt;{{cite web |title=Meta’s Going to SIGGRAPH 2023 and Showing Flamera and Butterscotch VR Technologies |url=https://displaydaily.com/metas-going-to-siggraph-2023-and-showing-flamera-and-butterscotch-vr-technologies/ |website=Display Daily |date=2023-08-04}}&amp;lt;/ref&amp;gt; UNC Wide-FOV deformable-mirror NED.&amp;lt;ref name=&quot;Dunn2017&quot;&amp;gt;{{cite web |last=Dunn |first=D. |last2=Tippets |first2=C. |last3=Torell |first3=K. |last4=Kellnhofer |first4=P. |last5=Akşit |first5=K. |last6=Didyk |first6=P. |last7=Myszkowski |first7=K. |last8=Luebke |first8=D. |last9=Fuchs |first9=H. |title=Wide Field-of-View Varifocal Near-Eye Display Using See-Through Deformable Membrane Mirrors |journal=IEEE Transactions on Visualization and Computer Graphics (TVCG) |volume=23 |issue=4 |pages=1411-1420 |url=https://ieeexplore.ieee.org/document/7850947 |year=2017}}&amp;lt;/ref&amp;gt; | Delivers correct focus cue at the depth of fixation. Challenges include eye-tracking latency and accuracy, depth switching speed, limited depth range, and potentially incorrect blur cues for objects not at the fixation depth.&amp;lt;ref name=&quot;UNC2019&quot;&amp;gt;{{cite web |title=Dynamic Focus Augmented Reality Display |url=https://telepresence.web.unc.edu/research/dynamic-focus-augmented-reality-display/ |website=UNC Graphics and Virtual Reality Group |year=2019}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! [[Multifocal display|Multifocal / Multiplane]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! [[Multifocal display|Multifocal / Multiplane]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Presents images on several fixed focal planes simultaneously (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;e.g., &lt;/del&gt;using stacked LCDs, beam splitters) or time-sequentially. Content is rendered on the plane closest to its virtual depth. | Stanford light-field HMD research;&amp;lt;ref name=&quot;Wired2015&quot;&amp;gt;{{cite web |last=Zhang |first=S. |title=The Obscure Neuroscience Problem That’s Plaguing VR |url=https://www.wired.com/2015/08/obscure-neuroscience-problem-thats-plaguing-vr/ |website=Wired |date=2015-08-11}}&amp;lt;/ref&amp;gt; Magic Leap 1 (2 planes). | Provides more correct focus cues across multiple depths simultaneously without necessarily requiring eye-tracking. Challenges include complexity, cost, reduced brightness/contrast, potential visible transitions between planes, and limited number of planes.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Presents images on several fixed focal planes simultaneously (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for example &lt;/ins&gt;using stacked LCDs, beam splitters) or time-sequentially. Content is rendered on the plane closest to its virtual depth. | Stanford light-field HMD research;&amp;lt;ref name=&quot;Wired2015&quot;&amp;gt;{{cite web |last=Zhang |first=S. |title=The Obscure Neuroscience Problem That’s Plaguing VR |url=https://www.wired.com/2015/08/obscure-neuroscience-problem-thats-plaguing-vr/ |website=Wired |date=2015-08-11}}&amp;lt;/ref&amp;gt; Magic Leap 1 (2 planes). | Provides more correct focus cues across multiple depths simultaneously without necessarily requiring eye-tracking. Challenges include complexity, cost, reduced brightness/contrast, potential visible transitions between planes, and limited number of planes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! [[Light field display|Light Field]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! [[Light field display|Light Field]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l63&quot;&gt;Line 63:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 63:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! [[Retinal projection|Retinal Projection / Scanning]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! [[Retinal projection|Retinal Projection / Scanning]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Scans modulated light (often laser) directly onto the retina, potentially creating an image that is always in focus regardless of the eye&#039;s accommodation state (Maxwellian view). | Research systems; formerly North Focals (acquired by Google). | Can bypass VAC by eliminating the need for accommodation. Challenges include small [[Eyebox|eyebox]], potential for visual artifacts (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;e.g., &lt;/del&gt;[[Floater|floaters]] becoming more visible), safety concerns, and achieving high resolution/FOV.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Scans modulated light (often laser) directly onto the retina, potentially creating an image that is always in focus regardless of the eye&#039;s accommodation state (Maxwellian view). | Research systems; formerly North Focals (acquired by Google). | Can bypass VAC by eliminating the need for accommodation. Challenges include small [[Eyebox|eyebox]], potential for visual artifacts (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for example &lt;/ins&gt;[[Floater|floaters]] becoming more visible), safety concerns, and achieving high resolution/FOV.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Emerging Optics&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Emerging Optics&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l75&quot;&gt;Line 75:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 75:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Current Research Frontiers==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Current Research Frontiers==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*   &#039;&#039;&#039;High-Resolution Varifocal Displays&#039;&#039;&#039;: Prototypes like Meta’s Butterscotch demonstrate progress towards retinal resolution (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;e.g., &lt;/del&gt;60 pixels per degree) combined with reasonably fast depth switching, suggesting potential commercial viability.&amp;lt;ref name=&quot;DisplayDaily2023&quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*   &#039;&#039;&#039;High-Resolution Varifocal Displays&#039;&#039;&#039;: Prototypes like Meta’s Butterscotch demonstrate progress towards retinal resolution (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for example &lt;/ins&gt;60 pixels per degree) combined with reasonably fast depth switching, suggesting potential commercial viability.&amp;lt;ref name=&quot;DisplayDaily2023&quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*   &amp;#039;&amp;#039;&amp;#039;Focus-Correct Passthrough AR&amp;#039;&amp;#039;&amp;#039;: Integrating varifocal or multifocal optics into [[Video passthrough|video-see-through]] AR systems to correctly render both real-world and virtual imagery at appropriate focal depths.&amp;lt;ref name=&amp;quot;UNC2019&amp;quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*   &amp;#039;&amp;#039;&amp;#039;Focus-Correct Passthrough AR&amp;#039;&amp;#039;&amp;#039;: Integrating varifocal or multifocal optics into [[Video passthrough|video-see-through]] AR systems to correctly render both real-world and virtual imagery at appropriate focal depths.&amp;lt;ref name=&amp;quot;UNC2019&amp;quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*   &#039;&#039;&#039;Standards and Health Implications&#039;&#039;&#039;: Ongoing work by standards bodies (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;e.g., &lt;/del&gt;ISO TC159, IEC TC100) to develop guidelines for extended VR/AR use, particularly concerning children and workplace applications.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*   &#039;&#039;&#039;Standards and Health Implications&#039;&#039;&#039;: Ongoing work by standards bodies (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for example &lt;/ins&gt;ISO TC159, IEC TC100) to develop guidelines for extended VR/AR use, particularly concerning children and workplace applications.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*   &amp;#039;&amp;#039;&amp;#039;Perceptual Modeling&amp;#039;&amp;#039;&amp;#039;: Research using large-sample studies to better understand individual variability in the accommodation-vergence relationship, potentially enabling personalized comfort settings or adaptive display parameters.&amp;lt;ref name=&amp;quot;Lin2022&amp;quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*   &amp;#039;&amp;#039;&amp;#039;Perceptual Modeling&amp;#039;&amp;#039;&amp;#039;: Research using large-sample studies to better understand individual variability in the accommodation-vergence relationship, potentially enabling personalized comfort settings or adaptive display parameters.&amp;lt;ref name=&amp;quot;Lin2022&amp;quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Xinreality</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Vergence-accommodation_conflict&amp;diff=34598&amp;oldid=prev</id>
		<title>Xinreality at 04:31, 27 April 2025</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Vergence-accommodation_conflict&amp;diff=34598&amp;oldid=prev"/>
		<updated>2025-04-27T04:31:07Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:31, 27 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l96&quot;&gt;Line 96:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 96:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Terms]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Terms]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Technical Terms]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Vision]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Vision]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Physiology]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Physiology]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Xinreality</name></author>
	</entry>
</feed>