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	<id>https://vrarwiki.com/index.php?action=history&amp;feed=atom&amp;title=VR0GU3%E2%84%A2%3A_Unapologetic_Hardcore_VR_Edition</id>
	<title>VR0GU3™: Unapologetic Hardcore VR Edition - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://vrarwiki.com/index.php?action=history&amp;feed=atom&amp;title=VR0GU3%E2%84%A2%3A_Unapologetic_Hardcore_VR_Edition"/>
	<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=VR0GU3%E2%84%A2:_Unapologetic_Hardcore_VR_Edition&amp;action=history"/>
	<updated>2026-04-16T13:14:07Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://vrarwiki.com/index.php?title=VR0GU3%E2%84%A2:_Unapologetic_Hardcore_VR_Edition&amp;diff=36711&amp;oldid=prev</id>
		<title>Xinreality: Text replacement - &quot;—&quot; to &quot;-&quot;</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=VR0GU3%E2%84%A2:_Unapologetic_Hardcore_VR_Edition&amp;diff=36711&amp;oldid=prev"/>
		<updated>2025-10-28T00:47:24Z</updated>

		<summary type="html">&lt;p&gt;Text replacement - &amp;quot;—&amp;quot; to &amp;quot;-&amp;quot;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:47, 28 October 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l38&quot;&gt;Line 38:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 38:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Each floor of the station is random, as are the spawn locations of all enemies, which means every play-through will be different.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Each floor of the station is random, as are the spawn locations of all enemies, which means every play-through will be different.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Every kill, each intel access point and each floor you complete grants your character experience points (XP), which will enable you to level up as you progress through a game. Be aware, though, that your enemies level up with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you—as &lt;/del&gt;you amass XP for a high score, you also make the game that much more challenging for yourself.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Every kill, each intel access point and each floor you complete grants your character experience points (XP), which will enable you to level up as you progress through a game. Be aware, though, that your enemies level up with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you-as &lt;/ins&gt;you amass XP for a high score, you also make the game that much more challenging for yourself.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===CURRENT FEATURES===*15-minute VR gaming sessions &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;— &lt;/del&gt;a brief, intense VR exploration and combat experience!*Kinetic reloading mechanics &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;— &lt;/del&gt;to reload you handgun, you need to eject the spent mag/drum (press Menu on your dominant hand), grab a replacement from your ammo pouch (with your off hand), and slot it into the weapon before you can fire*Trackpad walking &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;— &lt;/del&gt;for more a immersive experience!*Keep your holosword handy...for close encounters &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;— &lt;/del&gt;Out of ammo? Carve a path through the enemy until you can find more!*RPG-lite, rogue-like character advancement (collect XP to advance your Level, which in turn increases things like your health and damage stats)*PERMADEATH! &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;— &lt;/del&gt;you have 15 minutes; no checkpoints; no saves; you die, you start over*Rogue-like &amp;amp;quot;dungeon&amp;amp;quot; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;— &lt;/del&gt;levels are selected at random from a large pool; we will be expanding the pool of levels over time too, until players should rarely ever see the same level*All enemy spawn locations are random*Enemies level with you and the game increases in difficulty as you progress deeper into the spacestation*No two plays through will be the same &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;— &lt;/del&gt;endless replayability!*Old-school difficulty &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;— &lt;/del&gt;surviving to reach the escape point should provide a profound sense of accomplishment&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===CURRENT FEATURES===*15-minute VR gaming sessions &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;- &lt;/ins&gt;a brief, intense VR exploration and combat experience!*Kinetic reloading mechanics &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;- &lt;/ins&gt;to reload you handgun, you need to eject the spent mag/drum (press Menu on your dominant hand), grab a replacement from your ammo pouch (with your off hand), and slot it into the weapon before you can fire*Trackpad walking &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;- &lt;/ins&gt;for more a immersive experience!*Keep your holosword handy...for close encounters &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;- &lt;/ins&gt;Out of ammo? Carve a path through the enemy until you can find more!*RPG-lite, rogue-like character advancement (collect XP to advance your Level, which in turn increases things like your health and damage stats)*PERMADEATH! &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;- &lt;/ins&gt;you have 15 minutes; no checkpoints; no saves; you die, you start over*Rogue-like &amp;amp;quot;dungeon&amp;amp;quot; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;- &lt;/ins&gt;levels are selected at random from a large pool; we will be expanding the pool of levels over time too, until players should rarely ever see the same level*All enemy spawn locations are random*Enemies level with you and the game increases in difficulty as you progress deeper into the spacestation*No two plays through will be the same &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;- &lt;/ins&gt;endless replayability!*Old-school difficulty &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;- &lt;/ins&gt;surviving to reach the escape point should provide a profound sense of accomplishment&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===WHAT WE&amp;#039;RE WORKING ON CURRENTLY===*We&amp;#039;re adding a new Marathon game mode that allows for saving at the start of a new Floor, but still features Permadeath (to maintain that Rogue-like feel)*We&amp;#039;re adding the next set of environment art assets (models and textures) and building a new set of levels based on these new assets.*We’re experimenting with modifying the player shooting model to allow for critical hits (e.g. on head-shots).*We’re starting to replace the placeholder audio files with Final audio assets. There are no Final audio assets in the current build, so there&amp;#039;s a lot of work to be done.*We want to add another melee-type enemy unit*We&amp;#039;re experimenting with adding VR hands and proper left- and right-handedness support&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===WHAT WE&amp;#039;RE WORKING ON CURRENTLY===*We&amp;#039;re adding a new Marathon game mode that allows for saving at the start of a new Floor, but still features Permadeath (to maintain that Rogue-like feel)*We&amp;#039;re adding the next set of environment art assets (models and textures) and building a new set of levels based on these new assets.*We’re experimenting with modifying the player shooting model to allow for critical hits (e.g. on head-shots).*We’re starting to replace the placeholder audio files with Final audio assets. There are no Final audio assets in the current build, so there&amp;#039;s a lot of work to be done.*We want to add another melee-type enemy unit*We&amp;#039;re experimenting with adding VR hands and proper left- and right-handedness support&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Early Access release of VR0GU3 is intended to help us gather community feedback on all aspects of the game. We invite our players to share their feedback in our Steam forums where all may contribute freely to the discussion. Jump in and contribute your ideas today!&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Early Access release of VR0GU3 is intended to help us gather community feedback on all aspects of the game. We invite our players to share their feedback in our Steam forums where all may contribute freely to the discussion. Jump in and contribute your ideas today!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===REGARDING SIMULATOR SICKNESS===VR0GU3 utilizes a touchpad walking-style of movement (e.g. ONWARD). This method of VR locomotion can bring on simulator sickness if you are sensitive to it. If so, the good news is that you &amp;lt;i&amp;gt;can&amp;lt;/i&amp;gt; harden yourself to simulator sickness in the same way sailors get their sea-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;legs—but &lt;/del&gt;hardening to simulator sickness can take a while and is not a particularly nice experience. For this reason, we do not recommend that players who are sensitive to simulator sickness buy our game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;— &lt;/del&gt;we don&#039;t think those players will enjoy it very much.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===REGARDING SIMULATOR SICKNESS===VR0GU3 utilizes a touchpad walking-style of movement (e.g. ONWARD). This method of VR locomotion can bring on simulator sickness if you are sensitive to it. If so, the good news is that you &amp;lt;i&amp;gt;can&amp;lt;/i&amp;gt; harden yourself to simulator sickness in the same way sailors get their sea-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;legs-but &lt;/ins&gt;hardening to simulator sickness can take a while and is not a particularly nice experience. For this reason, we do not recommend that players who are sensitive to simulator sickness buy our game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;- &lt;/ins&gt;we don&#039;t think those players will enjoy it very much.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Depending on community reaction, we &amp;lt;i&amp;gt;may&amp;lt;/i&amp;gt; introduce other locomotion systems, like teleportation, at a later date, but we have no plans to implement these at this time given the potential impact on the game&#039;s pacing and challenge &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;— &lt;/del&gt;it would be difficult if not impossible to ensure a level playing field for the Leaderboards.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Depending on community reaction, we &amp;lt;i&amp;gt;may&amp;lt;/i&amp;gt; introduce other locomotion systems, like teleportation, at a later date, but we have no plans to implement these at this time given the potential impact on the game&#039;s pacing and challenge &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;- &lt;/ins&gt;it would be difficult if not impossible to ensure a level playing field for the Leaderboards.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Having said that, we will be constantly engaging with our player community, and specifically keeping a eye on how players react to touchpad walking &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;— &lt;/del&gt;that&#039;s pretty much what Early Access is all about.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Having said that, we will be constantly engaging with our player community, and specifically keeping a eye on how players react to touchpad walking &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;- &lt;/ins&gt;that&#039;s pretty much what Early Access is all about.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Features==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Features==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Xinreality</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=VR0GU3%E2%84%A2:_Unapologetic_Hardcore_VR_Edition&amp;diff=33872&amp;oldid=prev</id>
		<title>Xinreality: Text replacement - &quot;{{stub}}↵{{App Infobox&quot; to &quot;{{App Infobox&quot;</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=VR0GU3%E2%84%A2:_Unapologetic_Hardcore_VR_Edition&amp;diff=33872&amp;oldid=prev"/>
		<updated>2025-04-14T10:43:23Z</updated>

		<summary type="html">&lt;p&gt;Text replacement - &amp;quot;{{stub}}↵{{App Infobox&amp;quot; to &amp;quot;{{App Infobox&amp;quot;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:43, 14 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{stub}}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{App Infobox&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{App Infobox&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|image=[[file:vr0gu3 unapologetic hardcore vr edition1.jpg|350px]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|image=[[file:vr0gu3 unapologetic hardcore vr edition1.jpg|350px]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Xinreality</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=VR0GU3%E2%84%A2:_Unapologetic_Hardcore_VR_Edition&amp;diff=19777&amp;oldid=prev</id>
		<title>Neo222 at 08:48, 15 February 2017</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=VR0GU3%E2%84%A2:_Unapologetic_Hardcore_VR_Edition&amp;diff=19777&amp;oldid=prev"/>
		<updated>2017-02-15T08:48:18Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 08:48, 15 February 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l25&quot;&gt;Line 25:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 25:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|App Store=[[Steam]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|App Store=[[Steam]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Website=http://www.bigdumbfungames.com/&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Website=http://www.bigdumbfungames.com/&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Infobox Updated=02/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;14&lt;/del&gt;/2017&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Infobox Updated=02/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;15&lt;/ins&gt;/2017&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[VR0GU3™: Unapologetic Hardcore VR Edition]] is a [[VR App]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[VR0GU3™: Unapologetic Hardcore VR Edition]] is a [[VR App]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l34&quot;&gt;Line 34:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 34:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;strong&amp;gt;Please note that the &amp;lt;i&amp;gt;Unapologetic Hardcore VR Edition&amp;lt;/i&amp;gt; utilizes a touchpad walking-style of movement, which will likely make you sick if you are sensitive to simulator sickness. We make no apologies for implementing touchpad walking, as our goal is to provide a &amp;amp;quot;hardcore VR&amp;amp;quot; experience, but if you do tend to suffer simulator sickness, we must recommend that you should not buy this game. See the bottom of this page for more information.&amp;lt;/strong&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;strong&amp;gt;Please note that the &amp;lt;i&amp;gt;Unapologetic Hardcore VR Edition&amp;lt;/i&amp;gt; utilizes a touchpad walking-style of movement, which will likely make you sick if you are sensitive to simulator sickness. We make no apologies for implementing touchpad walking, as our goal is to provide a &amp;amp;quot;hardcore VR&amp;amp;quot; experience, but if you do tend to suffer simulator sickness, we must recommend that you should not buy this game. See the bottom of this page for more information.&amp;lt;/strong&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===ABOUT THE GAME===You have completed your infiltration mission. You now have just 15 minutes to make your way through the corridors of the labyrinthine spacestation to the 5th Floor and steal a fighter.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===ABOUT THE GAME===You have completed your infiltration mission. You now have just 15 minutes to make your way through the corridors of the labyrinthine spacestation to the 5th Floor and steal a fighter.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Along the way, you&amp;#039;ll find ammo, medical packs, and weapon upgrade kits for enhancing your handgun, as well as information access panels from which valuable intel can be extracted using your omni-tools (Vive controllers).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Along the way, you&amp;#039;ll find ammo, medical packs, and weapon upgrade kits for enhancing your handgun, as well as information access panels from which valuable intel can be extracted using your omni-tools (Vive controllers).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l49&quot;&gt;Line 49:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 48:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Having said that, we will be constantly engaging with our player community, and specifically keeping a eye on how players react to touchpad walking — that&amp;#039;s pretty much what Early Access is all about.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Having said that, we will be constantly engaging with our player community, and specifically keeping a eye on how players react to touchpad walking — that&amp;#039;s pretty much what Early Access is all about.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Features==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Features==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Single-player]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Single-player]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Neo222</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=VR0GU3%E2%84%A2:_Unapologetic_Hardcore_VR_Edition&amp;diff=19451&amp;oldid=prev</id>
		<title>Neo222: Created page with &quot;{{stub}} {{App Infobox |image=350px |VR/AR=VR |Developer=Big Dumb Fun Games |Publisher=Big Dumb Fun Games |Di...&quot;</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=VR0GU3%E2%84%A2:_Unapologetic_Hardcore_VR_Edition&amp;diff=19451&amp;oldid=prev"/>
		<updated>2017-02-14T21:34:20Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{stub}} {{App Infobox |image=&lt;a href=&quot;/wiki/File:Vr0gu3_unapologetic_hardcore_vr_edition1.jpg&quot; title=&quot;File:Vr0gu3 unapologetic hardcore vr edition1.jpg&quot;&gt;350px&lt;/a&gt; |VR/AR=&lt;a href=&quot;/wiki/VR&quot; class=&quot;mw-redirect&quot; title=&quot;VR&quot;&gt;VR&lt;/a&gt; |Developer=&lt;a href=&quot;/index.php?title=Big_Dumb_Fun_Games&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Big Dumb Fun Games (page does not exist)&quot;&gt;Big Dumb Fun Games&lt;/a&gt; |Publisher=&lt;a href=&quot;/index.php?title=Big_Dumb_Fun_Games&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Big Dumb Fun Games (page does not exist)&quot;&gt;Big Dumb Fun Games&lt;/a&gt; |Di...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{stub}}&lt;br /&gt;
{{App Infobox&lt;br /&gt;
|image=[[file:vr0gu3 unapologetic hardcore vr edition1.jpg|350px]]&lt;br /&gt;
|VR/AR=[[VR]]&lt;br /&gt;
|Developer=[[Big Dumb Fun Games]]&lt;br /&gt;
|Publisher=[[Big Dumb Fun Games]]&lt;br /&gt;
|Director=&lt;br /&gt;
|Producer=&lt;br /&gt;
|Platform=[[SteamVR]]&lt;br /&gt;
|Device=[[HTC Vive]]&lt;br /&gt;
|Operating System=[[Windows]]&lt;br /&gt;
|Type=[[Full Game]]&lt;br /&gt;
|Genre=[[Action]], [[Indie]], [[RPG]], [[Early Access]], [[Early Access]], [[VR]]&lt;br /&gt;
|Input Device=[[Tracked Motion Controllers]]&lt;br /&gt;
|Play Area=[[Room-Scale]]&lt;br /&gt;
|Game Mode=[[Single Player]]&lt;br /&gt;
|Comfort Level=&lt;br /&gt;
|Language=[[English]]&lt;br /&gt;
|Version=&lt;br /&gt;
|Rating=&lt;br /&gt;
|Review=Mixed&lt;br /&gt;
|Downloads=&lt;br /&gt;
|Release Date=Jan 9, 2017&lt;br /&gt;
|Price=$4.99&lt;br /&gt;
|App Store=[[Steam]]&lt;br /&gt;
|Website=http://www.bigdumbfungames.com/&lt;br /&gt;
|Infobox Updated=02/14/2017&lt;br /&gt;
}}&lt;br /&gt;
[[VR0GU3™: Unapologetic Hardcore VR Edition]] is a [[VR App]].&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
&amp;lt;i&amp;gt;VR0GU3™&amp;lt;/i&amp;gt; is a virtual reality sci-fi shooter with rogue-like influences for the HTC Vive.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Please note that the &amp;lt;i&amp;gt;Unapologetic Hardcore VR Edition&amp;lt;/i&amp;gt; utilizes a touchpad walking-style of movement, which will likely make you sick if you are sensitive to simulator sickness. We make no apologies for implementing touchpad walking, as our goal is to provide a &amp;amp;quot;hardcore VR&amp;amp;quot; experience, but if you do tend to suffer simulator sickness, we must recommend that you should not buy this game. See the bottom of this page for more information.&amp;lt;/strong&amp;gt;&lt;br /&gt;
===ABOUT THE GAME===You have completed your infiltration mission. You now have just 15 minutes to make your way through the corridors of the labyrinthine spacestation to the 5th Floor and steal a fighter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Along the way, you&amp;#039;ll find ammo, medical packs, and weapon upgrade kits for enhancing your handgun, as well as information access panels from which valuable intel can be extracted using your omni-tools (Vive controllers).&lt;br /&gt;
&lt;br /&gt;
Each floor of the station is random, as are the spawn locations of all enemies, which means every play-through will be different.&lt;br /&gt;
&lt;br /&gt;
Every kill, each intel access point and each floor you complete grants your character experience points (XP), which will enable you to level up as you progress through a game. Be aware, though, that your enemies level up with you—as you amass XP for a high score, you also make the game that much more challenging for yourself.&lt;br /&gt;
===CURRENT FEATURES===*15-minute VR gaming sessions — a brief, intense VR exploration and combat experience!*Kinetic reloading mechanics — to reload you handgun, you need to eject the spent mag/drum (press Menu on your dominant hand), grab a replacement from your ammo pouch (with your off hand), and slot it into the weapon before you can fire*Trackpad walking — for more a immersive experience!*Keep your holosword handy...for close encounters — Out of ammo? Carve a path through the enemy until you can find more!*RPG-lite, rogue-like character advancement (collect XP to advance your Level, which in turn increases things like your health and damage stats)*PERMADEATH! — you have 15 minutes; no checkpoints; no saves; you die, you start over*Rogue-like &amp;amp;quot;dungeon&amp;amp;quot; — levels are selected at random from a large pool; we will be expanding the pool of levels over time too, until players should rarely ever see the same level*All enemy spawn locations are random*Enemies level with you and the game increases in difficulty as you progress deeper into the spacestation*No two plays through will be the same — endless replayability!*Old-school difficulty — surviving to reach the escape point should provide a profound sense of accomplishment&lt;br /&gt;
===WHAT WE&amp;#039;RE WORKING ON CURRENTLY===*We&amp;#039;re adding a new Marathon game mode that allows for saving at the start of a new Floor, but still features Permadeath (to maintain that Rogue-like feel)*We&amp;#039;re adding the next set of environment art assets (models and textures) and building a new set of levels based on these new assets.*We’re experimenting with modifying the player shooting model to allow for critical hits (e.g. on head-shots).*We’re starting to replace the placeholder audio files with Final audio assets. There are no Final audio assets in the current build, so there&amp;#039;s a lot of work to be done.*We want to add another melee-type enemy unit*We&amp;#039;re experimenting with adding VR hands and proper left- and right-handedness support&lt;br /&gt;
The Early Access release of VR0GU3 is intended to help us gather community feedback on all aspects of the game. We invite our players to share their feedback in our Steam forums where all may contribute freely to the discussion. Jump in and contribute your ideas today!&lt;br /&gt;
===REGARDING SIMULATOR SICKNESS===VR0GU3 utilizes a touchpad walking-style of movement (e.g. ONWARD). This method of VR locomotion can bring on simulator sickness if you are sensitive to it. If so, the good news is that you &amp;lt;i&amp;gt;can&amp;lt;/i&amp;gt; harden yourself to simulator sickness in the same way sailors get their sea-legs—but hardening to simulator sickness can take a while and is not a particularly nice experience. For this reason, we do not recommend that players who are sensitive to simulator sickness buy our game — we don&amp;#039;t think those players will enjoy it very much.&lt;br /&gt;
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Depending on community reaction, we &amp;lt;i&amp;gt;may&amp;lt;/i&amp;gt; introduce other locomotion systems, like teleportation, at a later date, but we have no plans to implement these at this time given the potential impact on the game&amp;#039;s pacing and challenge — it would be difficult if not impossible to ensure a level playing field for the Leaderboards.&lt;br /&gt;
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Having said that, we will be constantly engaging with our player community, and specifically keeping a eye on how players react to touchpad walking — that&amp;#039;s pretty much what Early Access is all about.&lt;br /&gt;
==Features==&lt;br /&gt;
*[[Single-player]]&lt;br /&gt;
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==System Requirements==&lt;br /&gt;
===Windows===&lt;br /&gt;
====Minimum====&lt;br /&gt;
*OS: Windows 7 64-bit SP1 or newer&lt;br /&gt;
*Processor: Intel i5-4590 equivalent or greater&lt;br /&gt;
*Memory: 8 GB RAM&lt;br /&gt;
*Graphics: NVIDIA GTX 970 / AMD 290 equivalent or greater&lt;br /&gt;
*Storage: 12 GB available space&lt;br /&gt;
====Recommended====&lt;br /&gt;
*OS: Windows 7 64-bit SP1 or newer&lt;br /&gt;
*Processor: Intel i5-4590 equivalent or greater&lt;br /&gt;
*Memory: 16 GB RAM&lt;br /&gt;
*Graphics: NVIDIA GTX 980 / AMD Radeon Fury X or greater&lt;br /&gt;
*Storage: 12 GB available space&lt;br /&gt;
==Setup Instructions==&lt;br /&gt;
This VR game requires a play area of at least 2m x 1.5m.&lt;br /&gt;
==Images and Videos==&lt;br /&gt;
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[[Category:Apps]] [[Category:VR Apps]] [[Category:Steam]][[Category:HTC Vive Apps]] [[Category:Action]] [[Category:Indie]] [[Category:RPG]] [[Category:Early Access]] [[Category:Early Access]] [[Category:VR]] [[Category:Windows]]&lt;/div&gt;</summary>
		<author><name>Neo222</name></author>
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