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	<id>https://vrarwiki.com/index.php?action=history&amp;feed=atom&amp;title=Neuromancer</id>
	<title>Neuromancer - Revision history</title>
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	<updated>2026-04-19T01:13:39Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://vrarwiki.com/index.php?title=Neuromancer&amp;diff=35923&amp;oldid=prev</id>
		<title>Xinreality: Text replacement - &quot;Artificial Intelligence&quot; to &quot;Artificial Intelligence&quot;</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Neuromancer&amp;diff=35923&amp;oldid=prev"/>
		<updated>2025-06-07T14:20:13Z</updated>

		<summary type="html">&lt;p&gt;Text replacement - &amp;quot;&lt;a href=&quot;/index.php?title=Artificial_Intelligence&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Artificial Intelligence (page does not exist)&quot;&gt;Artificial Intelligence&lt;/a&gt;&amp;quot; to &amp;quot;&lt;a href=&quot;https://aiwiki.ai/wiki/Artificial_Intelligence&quot; class=&quot;extiw&quot; title=&quot;aiwiki:Artificial Intelligence&quot;&gt;Artificial Intelligence&lt;/a&gt;&amp;quot;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:20, 7 June 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l12&quot;&gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Summary of the Story of Neuromancer==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Summary of the Story of Neuromancer==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The setting of the story is in a “post-apocalyptic, not-too-distant future in which ‘human’ has transformed into ‘post-human’ and ecological systems have been supplanted by technological constructs” &amp;lt;ref&amp;gt; Leaver, Tama (1997). Post-Humanism and Ecocide in William Gibson’s Neuromancer and Ridley Scott’s Blade Runner. Retrieved from cyberpunk.asia/cp_project.php?txt=180&amp;amp;lng=fr&amp;lt;/ref&amp;gt;. It is a future where media, technology, pop culture and market imperatives have spun out of control &amp;lt;ref&amp;gt; Walker, Douglas (1989). Douglas Walker Interviews Science Fiction Author William Gibson. Retrieved from www.douglaswalker.ca/press/gibson.pdf&amp;lt;/ref&amp;gt;. It follows the story of a character called Case, a once “cyberspace cowboy” who could hack into corporate databases. Due to a job gone wrong, Case is left crippled and unable to access cyberspace. He is then recruited by an underworld group of people. They promise to heal Case’s nervous system if he helps them to infiltrate an AI ([[Artificial Intelligence]]) called Wintermute &amp;lt;ref name=”1”&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;ref name=”4”&amp;gt;&amp;lt;/ref&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The setting of the story is in a “post-apocalyptic, not-too-distant future in which ‘human’ has transformed into ‘post-human’ and ecological systems have been supplanted by technological constructs” &amp;lt;ref&amp;gt; Leaver, Tama (1997). Post-Humanism and Ecocide in William Gibson’s Neuromancer and Ridley Scott’s Blade Runner. Retrieved from cyberpunk.asia/cp_project.php?txt=180&amp;amp;lng=fr&amp;lt;/ref&amp;gt;. It is a future where media, technology, pop culture and market imperatives have spun out of control &amp;lt;ref&amp;gt; Walker, Douglas (1989). Douglas Walker Interviews Science Fiction Author William Gibson. Retrieved from www.douglaswalker.ca/press/gibson.pdf&amp;lt;/ref&amp;gt;. It follows the story of a character called Case, a once “cyberspace cowboy” who could hack into corporate databases. Due to a job gone wrong, Case is left crippled and unable to access cyberspace. He is then recruited by an underworld group of people. They promise to heal Case’s nervous system if he helps them to infiltrate an AI ([[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;aiwiki:Artificial Intelligence|&lt;/ins&gt;Artificial Intelligence]]) called Wintermute &amp;lt;ref name=”1”&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;ref name=”4”&amp;gt;&amp;lt;/ref&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Cyberspace, Virtual Realities and the Fusion of Technology with Wetware==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Cyberspace, Virtual Realities and the Fusion of Technology with Wetware==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Xinreality</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Neuromancer&amp;diff=25550&amp;oldid=prev</id>
		<title>Xinreality: Text replacement - &quot;Artificial Intelligence&quot; to &quot;Artificial Intelligence&quot;</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Neuromancer&amp;diff=25550&amp;oldid=prev"/>
		<updated>2022-09-28T23:19:20Z</updated>

		<summary type="html">&lt;p&gt;Text replacement - &amp;quot;Artificial Intelligence&amp;quot; to &amp;quot;&lt;a href=&quot;/index.php?title=Artificial_Intelligence&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Artificial Intelligence (page does not exist)&quot;&gt;Artificial Intelligence&lt;/a&gt;&amp;quot;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:19, 28 September 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l12&quot;&gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Summary of the Story of Neuromancer==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Summary of the Story of Neuromancer==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The setting of the story is in a “post-apocalyptic, not-too-distant future in which ‘human’ has transformed into ‘post-human’ and ecological systems have been supplanted by technological constructs” &amp;lt;ref&amp;gt; Leaver, Tama (1997). Post-Humanism and Ecocide in William Gibson’s Neuromancer and Ridley Scott’s Blade Runner. Retrieved from cyberpunk.asia/cp_project.php?txt=180&amp;amp;lng=fr&amp;lt;/ref&amp;gt;. It is a future where media, technology, pop culture and market imperatives have spun out of control &amp;lt;ref&amp;gt; Walker, Douglas (1989). Douglas Walker Interviews Science Fiction Author William Gibson. Retrieved from www.douglaswalker.ca/press/gibson.pdf&amp;lt;/ref&amp;gt;. It follows the story of a character called Case, a once “cyberspace cowboy” who could hack into corporate databases. Due to a job gone wrong, Case is left crippled and unable to access cyberspace. He is then recruited by an underworld group of people. They promise to heal Case’s nervous system if he helps them to infiltrate an AI (Artificial Intelligence) called Wintermute &amp;lt;ref name=”1”&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;ref name=”4”&amp;gt;&amp;lt;/ref&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The setting of the story is in a “post-apocalyptic, not-too-distant future in which ‘human’ has transformed into ‘post-human’ and ecological systems have been supplanted by technological constructs” &amp;lt;ref&amp;gt; Leaver, Tama (1997). Post-Humanism and Ecocide in William Gibson’s Neuromancer and Ridley Scott’s Blade Runner. Retrieved from cyberpunk.asia/cp_project.php?txt=180&amp;amp;lng=fr&amp;lt;/ref&amp;gt;. It is a future where media, technology, pop culture and market imperatives have spun out of control &amp;lt;ref&amp;gt; Walker, Douglas (1989). Douglas Walker Interviews Science Fiction Author William Gibson. Retrieved from www.douglaswalker.ca/press/gibson.pdf&amp;lt;/ref&amp;gt;. It follows the story of a character called Case, a once “cyberspace cowboy” who could hack into corporate databases. Due to a job gone wrong, Case is left crippled and unable to access cyberspace. He is then recruited by an underworld group of people. They promise to heal Case’s nervous system if he helps them to infiltrate an AI (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Artificial Intelligence&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;) called Wintermute &amp;lt;ref name=”1”&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;ref name=”4”&amp;gt;&amp;lt;/ref&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Cyberspace, Virtual Realities and the Fusion of Technology with Wetware==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Cyberspace, Virtual Realities and the Fusion of Technology with Wetware==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Xinreality</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Neuromancer&amp;diff=24908&amp;oldid=prev</id>
		<title>Paulo Pacheco at 17:24, 13 December 2017</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Neuromancer&amp;diff=24908&amp;oldid=prev"/>
		<updated>2017-12-13T17:24:08Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:24, 13 December 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot;&gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Introduction==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Introduction==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Neuromancer is the first novel of the writer William Gibson, and it was published on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/del&gt;July 1, 1984 &amp;lt;ref name=”1”&amp;gt; Sullivan, Mark (2009). Neuromancer Turns 25: What it Got Right, What it got Wrong. Retrieved from www.macworld.com/article/1141500/neuromancer_25.html&amp;lt;/ref&amp;gt;. It has sold more than 6 million copies, and in the year after its launch received the three biggest awards in Science Fiction writing: the Nebula, Philip K Dick and Hugo awards &amp;lt;ref name=”2”&amp;gt; Cumming, Ed (2014). William Gibson: the man who saw tomorrow. Retrieved from www.theguardian.com/books/2014/jul/28/william-gibson-neuromancer-cyberpunk-books&amp;lt;/ref&amp;gt;. It defined an aesthetic – Cyberpunk – and left a mark in the tech and digital culture by envisioning the concept of cyberspace and virtual reality, both integrated and being extensions of the physical world &amp;lt;ref name=”3”&amp;gt; DSMLF (2015). Neuromancer: William Gibson’s Virtual Reality Masterpiece. Retrieved from dsmlf.info/neuromancer-william-gibsons-virtual-reality-masterpiece&amp;lt;/ref&amp;gt;. Today, we have the World Wide Web, and the explosion of [[Virtual Reality]] is finally around the corner (even if it still hasn’t reached the same level has explored in the novel) has reminders of some aspects of the world created by Gibson that crept in into our reality.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Neuromancer is the first novel of the writer William Gibson, and it was published on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/ins&gt;July 1, 1984 &amp;lt;ref name=”1”&amp;gt; Sullivan, Mark (2009). Neuromancer Turns 25: What it Got Right, What it got Wrong. Retrieved from www.macworld.com/article/1141500/neuromancer_25.html&amp;lt;/ref&amp;gt;. It has sold more than 6 million copies, and in the year after its launch received the three biggest awards in Science Fiction writing: the Nebula, Philip K Dick and Hugo awards &amp;lt;ref name=”2”&amp;gt; Cumming, Ed (2014). William Gibson: the man who saw tomorrow. Retrieved from www.theguardian.com/books/2014/jul/28/william-gibson-neuromancer-cyberpunk-books&amp;lt;/ref&amp;gt;. It defined an aesthetic – Cyberpunk – and left a mark in the tech and digital culture by envisioning the concept of cyberspace and virtual reality, both integrated and being extensions of the physical world &amp;lt;ref name=”3”&amp;gt; DSMLF (2015). Neuromancer: William Gibson’s Virtual Reality Masterpiece. Retrieved from dsmlf.info/neuromancer-william-gibsons-virtual-reality-masterpiece&amp;lt;/ref&amp;gt;. Today, we have the World Wide Web, and the explosion of [[Virtual Reality]] is finally around the corner (even if it still hasn’t reached the same level has explored in the novel) has reminders of some aspects of the world created by Gibson that crept in into our reality.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Influences for the Story==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Influences for the Story==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;William Gibson was not a “techie” by nature. He was aware of the new technologies around him, but according to Gareth Damien Martin, “he never had even touched a PC when he wrote Neuromancer.” His exposure to computers came as he met and conversed with science fiction writers and people who were experiencing that novel technology. He focused on observing their behaviors, addictions, obsessions and how they would interface with technology.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;William Gibson was not a “techie” by nature. He was aware of the new technologies around him, but according to Gareth Damien Martin, “he never had even touched a PC when he wrote Neuromancer.” His exposure to computers came as he met and conversed with science fiction writers and people who were experiencing that novel technology. He focused on observing their behaviors, addictions, obsessions and how they would interface with technology.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Another influence for the novel came from the counter-culture of the 1960’s. The author was embedded in its excesses, in the drug&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-&lt;/del&gt;culture and the exploration of altered states of consciousness. This influence can easily be seen in the main character and in the criminal underworld described in the story. In both of these cases – in the tech and counter-culture world - his value was mainly has an observer &amp;lt;ref name=”4”&amp;gt; Marting, Gareth Damian. Re-reading William Gibson at the Advent of Virtual Reality. Retrieved from versions.killscreen.com/re-reading-william-gibson-at-the-advent-of-virtual-reality&amp;lt;/ref&amp;gt;. Other influences for the work of William Gibson came from movies (e.g. Escape From New York and 1940’s film-noir), music and pop culture elements &amp;lt;ref&amp;gt; McCaffery, Larry (1991). An Interview With William Gibson. Retrieved from project.cyberpunk.ru/idb/gibson_interview.html&amp;lt;/ref&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Another influence for the novel came from the counter-culture of the 1960’s. The author was embedded in its excesses, in the drug culture and the exploration of altered states of consciousness. This influence can easily be seen in the main character and in the criminal underworld described in the story. In both of these cases – in the tech and counter-culture world - his value was mainly has an observer &amp;lt;ref name=”4”&amp;gt; Marting, Gareth Damian. Re-reading William Gibson at the Advent of Virtual Reality. Retrieved from versions.killscreen.com/re-reading-william-gibson-at-the-advent-of-virtual-reality&amp;lt;/ref&amp;gt;. Other influences for the work of William Gibson came from movies (e.g. Escape From New York and 1940’s film-noir), music and pop culture elements &amp;lt;ref&amp;gt; McCaffery, Larry (1991). An Interview With William Gibson. Retrieved from project.cyberpunk.ru/idb/gibson_interview.html&amp;lt;/ref&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Summary of the Story of Neuromancer==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Summary of the Story of Neuromancer==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot;&gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Cyberspace, Virtual Realities and the Fusion of Technology with Wetware==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Cyberspace, Virtual Realities and the Fusion of Technology with Wetware==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There is no doubt that Neuromancer had a great impact in foreseeing the technologies that would follow its publication, and its level of prescience is still praised; the author’s being named &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has &lt;/del&gt;a prophet of the digital age. Even though there are some technologies that the book foreshadowed, others are still a bit far off &amp;lt;ref name=”1”&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;ref name=”2”&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;ref name=”3”&amp;gt;&amp;lt;/ref&amp;gt;. We may not have reached - in the real-world - the bleak aesthetics of the novel, but there still are intersecting paths between fiction and reality that are eerily similar.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There is no doubt that Neuromancer had a great impact in foreseeing the technologies that would follow its publication, and its level of prescience is still praised; the author’s being named &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as &lt;/ins&gt;a prophet of the digital age. Even though there are some technologies that the book foreshadowed, others are still a bit far off &amp;lt;ref name=”1”&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;ref name=”2”&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;ref name=”3”&amp;gt;&amp;lt;/ref&amp;gt;. We may not have reached - in the real-world - the bleak aesthetics of the novel, but there still are intersecting paths between fiction and reality that are eerily similar.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One of those&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;is the idea of a World Wide Web: a global network of millions of computers. The concept of linking computers to each other already existed when the book launched – universities had already connected various systems of servers through a telecom link – but not on the global scale that the novel described. The concept of the internet as we know it today was still a decade away, and it may just have been a wild speculation at the time. Jack Womack has suggested, in the afterword of the 2000 re-release of the book, that it could have even influenced the way the Web developed by providing a sort of blueprint, a guide, to the developers who read and grew up with the novel &amp;lt;ref name=”1”&amp;gt;&amp;lt;/ref&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One of those is the idea of a World Wide Web: a global network of millions of computers. The concept of linking computers to each other already existed when the book launched – universities had already connected various systems of servers through a telecom link – but not on the global scale that the novel described. The concept of the internet as we know it today was still a decade away, and it may just have been a wild speculation at the time. Jack Womack has suggested, in the afterword of the 2000 re-release of the book, that it could have even influenced the way the Web developed by providing a sort of blueprint, a guide, to the developers who read and grew up with the novel &amp;lt;ref name=”1”&amp;gt;&amp;lt;/ref&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It also defined cyberspace (or the matrix as it is also called) has “a consensual hallucination experienced daily by billions of legitimate operators, in every nation, by children being taught mathematical concepts… A graphic representation of data abstracted from the banks of every computer in the human system. Unthinkable complexity. Lines of light ranged in the nonspace of the mind, clusters and constellations of data. Like city lights receding…&quot; &amp;lt;ref&amp;gt; Myers, Tony (2001). The Postmodern Imaginary in William Gibson’s Neuromancer. MFS Modern Fiction Studies, 47(4)&amp;lt;/ref&amp;gt;. The current Virtual Reality technology of our world may not be as advanced as that in the book, where people interact with the network directly through their nervous systems with full sensory stimulation, but that may be just a matter of time &amp;lt;ref name=”4”&amp;gt;&amp;lt;/ref&amp;gt;. Virtual Reality seems to be finally &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;at &lt;/del&gt;the cusp of penetrating our world and becoming &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;common &lt;/del&gt;norm with the [[Oculus Rift]] and other types of [[headsets]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It also defined cyberspace (or the matrix as it is also called) has “a consensual hallucination experienced daily by billions of legitimate operators, in every nation, by children being taught mathematical concepts… A graphic representation of data abstracted from the banks of every computer in the human system. Unthinkable complexity. Lines of light ranged in the nonspace of the mind, clusters and constellations of data. Like city lights receding…&quot; &amp;lt;ref&amp;gt; Myers, Tony (2001). The Postmodern Imaginary in William Gibson’s Neuromancer. MFS Modern Fiction Studies, 47(4)&amp;lt;/ref&amp;gt;. The current Virtual Reality technology of our world may not be as advanced as that in the book, where people interact with the network directly through their nervous systems with full sensory stimulation, but that may be just a matter of time &amp;lt;ref name=”4”&amp;gt;&amp;lt;/ref&amp;gt;. Virtual Reality seems to be finally &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on &lt;/ins&gt;the cusp of penetrating our world and becoming &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/ins&gt;norm with the [[Oculus Rift]] and other types of [[headsets]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The book reflects, ultimately, the increasing presence of technology in our lives, having in its core the direct integration of man and computer. Indeed, development in this direction has already started &amp;lt;ref name=”1”&amp;gt;&amp;lt;/ref&amp;gt; &amp;lt;ref name=”2”&amp;gt;&amp;lt;/ref&amp;gt; &amp;lt;ref name=”3”&amp;gt;&amp;lt;/ref&amp;gt; &amp;lt;ref name=”4”&amp;gt;&amp;lt;/ref&amp;gt;. The [[VR HMDs|VR headsets]] are getting better and providing a greater immersion into their virtual realms. Direct brain-to-brain communication between human subjects has been achieved - a sort of technological telepathy – with the aid of electrodes attached to a person’s scalp and the use of the internet to transmit the information &amp;lt;ref&amp;gt; ScienceDaily (2014). Direct Brain-to-Brain Communication Demonstrated in Human Subjects. Retrieved from www.sciencedaily.com/releases/2014/09/140903105646.htm&amp;lt;/ref&amp;gt;. Real-time brain control of a computer cursor was already done back in 2002 &amp;lt;ref&amp;gt; ScienceDaily (2002). Researchers Demonstrate Direct, Real-Time Brain Control of Computer Cursor. Retrieved from www.sciencedaily.com/releases/2002/03/020314080832.htm&amp;lt;/ref&amp;gt;. There’s a real tendency to merge computers, the Internet and our own wetware &amp;lt;ref&amp;gt; Wikipedia. Wetware (brain). Retrieved from en.wikipedia.org/wiki/Wetware_(brain)&amp;lt;/ref&amp;gt; that is evocative of the world William Gibson created.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The book reflects, ultimately, the increasing presence of technology in our lives, having in its core the direct integration of man and computer. Indeed, development in this direction has already started &amp;lt;ref name=”1”&amp;gt;&amp;lt;/ref&amp;gt; &amp;lt;ref name=”2”&amp;gt;&amp;lt;/ref&amp;gt; &amp;lt;ref name=”3”&amp;gt;&amp;lt;/ref&amp;gt; &amp;lt;ref name=”4”&amp;gt;&amp;lt;/ref&amp;gt;. The [[VR HMDs|VR headsets]] are getting better and providing a greater immersion into their virtual realms. Direct brain-to-brain communication between human subjects has been achieved - a sort of technological telepathy – with the aid of electrodes attached to a person’s scalp and the use of the internet to transmit the information &amp;lt;ref&amp;gt; ScienceDaily (2014). Direct Brain-to-Brain Communication Demonstrated in Human Subjects. Retrieved from www.sciencedaily.com/releases/2014/09/140903105646.htm&amp;lt;/ref&amp;gt;. Real-time brain control of a computer cursor was already done back in 2002 &amp;lt;ref&amp;gt; ScienceDaily (2002). Researchers Demonstrate Direct, Real-Time Brain Control of Computer Cursor. Retrieved from www.sciencedaily.com/releases/2002/03/020314080832.htm&amp;lt;/ref&amp;gt;. There’s a real tendency to merge computers, the Internet and our own wetware &amp;lt;ref&amp;gt; Wikipedia. Wetware (brain). Retrieved from en.wikipedia.org/wiki/Wetware_(brain)&amp;lt;/ref&amp;gt; that is evocative of the world William Gibson created.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;With all these developments there is always the risk of abuse, addiction, as escapism – a subject also dealt with in the book. Either way, our connection with the technology we use is already affecting us &amp;lt;ref&amp;gt; ScienceDaily (2009). Is Technology Producing a Decline in Critical Thinking? Retrieved from www.sciencedaily.com/releases/2009/01/090128092341.htm&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt; ScienceDaily (2016). Kids Who Text and Watch TV Simultaneously Likely to Underperform at School. Retrieved from www.sciencedaily.com/releases/2016/05/160518102746.htm&amp;lt;/ref&amp;gt; and only time will tell if we will &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;achieved &lt;/del&gt;that full integration with the machines that was envisioned in Neuromancer.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;With all these developments there is always the risk of abuse, addiction, as escapism – a subject also dealt with in the book. Either way, our connection with the technology we use is already affecting us &amp;lt;ref&amp;gt; ScienceDaily (2009). Is Technology Producing a Decline in Critical Thinking? Retrieved from www.sciencedaily.com/releases/2009/01/090128092341.htm&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt; ScienceDaily (2016). Kids Who Text and Watch TV Simultaneously Likely to Underperform at School. Retrieved from www.sciencedaily.com/releases/2016/05/160518102746.htm&amp;lt;/ref&amp;gt; and only time will tell if we will &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;achieve &lt;/ins&gt;that full integration with the machines that was envisioned in Neuromancer.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==References==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==References==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Paulo Pacheco</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Neuromancer&amp;diff=10550&amp;oldid=prev</id>
		<title>Shadowdawn at 23:26, 20 July 2016</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Neuromancer&amp;diff=10550&amp;oldid=prev"/>
		<updated>2016-07-20T23:26:38Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:26, 20 July 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l19&quot;&gt;Line 19:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 19:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One of those, is the idea of a World Wide Web: a global network of millions of computers. The concept of linking computers to each other already existed when the book launched – universities had already connected various systems of servers through a telecom link – but not on the global scale that the novel described. The concept of the internet as we know it today was still a decade away, and it may just have been a wild speculation at the time. Jack Womack has suggested, in the afterword of the 2000 re-release of the book, that it could have even influenced the way the Web developed by providing a sort of blueprint, a guide, to the developers who read and grew up with the novel &amp;lt;ref name=”1”&amp;gt;&amp;lt;/ref&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One of those, is the idea of a World Wide Web: a global network of millions of computers. The concept of linking computers to each other already existed when the book launched – universities had already connected various systems of servers through a telecom link – but not on the global scale that the novel described. The concept of the internet as we know it today was still a decade away, and it may just have been a wild speculation at the time. Jack Womack has suggested, in the afterword of the 2000 re-release of the book, that it could have even influenced the way the Web developed by providing a sort of blueprint, a guide, to the developers who read and grew up with the novel &amp;lt;ref name=”1”&amp;gt;&amp;lt;/ref&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It also defined cyberspace (or the matrix as it is also called) has “a consensual hallucination experienced daily by billions of legitimate operators, in every nation, by children being taught mathematical concepts… A graphic representation of data abstracted from the banks of every computer in the human system. Unthinkable complexity. Lines of light ranged in the nonspace of the mind, clusters and constellations of data. Like city lights receding…&quot; &amp;lt;ref&amp;gt; Myers, Tony (2001). The Postmodern Imaginary in William Gibson’s Neuromancer. MFS Modern Fiction Studies, 47(4)&amp;lt;/ref&amp;gt;. The current Virtual Reality technology of our world may not be as advanced as that in the book, where people interact with the network directly through their nervous systems with full sensory stimulation, but that may be just a matter of time &amp;lt;ref name=”4”&amp;gt;&amp;lt;/ref&amp;gt;. Virtual Reality seems to be finally at the cusp of penetrating our world and becoming common norm with the Oculus Rift and other types of headsets.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It also defined cyberspace (or the matrix as it is also called) has “a consensual hallucination experienced daily by billions of legitimate operators, in every nation, by children being taught mathematical concepts… A graphic representation of data abstracted from the banks of every computer in the human system. Unthinkable complexity. Lines of light ranged in the nonspace of the mind, clusters and constellations of data. Like city lights receding…&quot; &amp;lt;ref&amp;gt; Myers, Tony (2001). The Postmodern Imaginary in William Gibson’s Neuromancer. MFS Modern Fiction Studies, 47(4)&amp;lt;/ref&amp;gt;. The current Virtual Reality technology of our world may not be as advanced as that in the book, where people interact with the network directly through their nervous systems with full sensory stimulation, but that may be just a matter of time &amp;lt;ref name=”4”&amp;gt;&amp;lt;/ref&amp;gt;. Virtual Reality seems to be finally at the cusp of penetrating our world and becoming common norm with the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Oculus Rift&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;and other types of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;headsets&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The book reflects, ultimately, the increasing presence of technology in our lives, having in its core the direct integration of man and computer. Indeed, development in this direction has already started &amp;lt;ref name=”1”&amp;gt;&amp;lt;/ref&amp;gt; &amp;lt;ref name=”2”&amp;gt;&amp;lt;/ref&amp;gt; &amp;lt;ref name=”3”&amp;gt;&amp;lt;/ref&amp;gt; &amp;lt;ref name=”4”&amp;gt;&amp;lt;/ref&amp;gt;. The VR headsets are getting better and providing a greater immersion into their virtual realms. Direct brain-to-brain communication between human subjects has been achieved - a sort of technological telepathy – with the aid of electrodes attached to a person’s scalp and the use of the internet to transmit the information &amp;lt;ref&amp;gt; ScienceDaily (2014). Direct Brain-to-Brain Communication Demonstrated in Human Subjects. Retrieved from www.sciencedaily.com/releases/2014/09/140903105646.htm&amp;lt;/ref&amp;gt;. Real-time brain control of a computer cursor was already done back in 2002 &amp;lt;ref&amp;gt; ScienceDaily (2002). Researchers Demonstrate Direct, Real-Time Brain Control of Computer Cursor. Retrieved from www.sciencedaily.com/releases/2002/03/020314080832.htm&amp;lt;/ref&amp;gt;. There’s a real tendency to merge computers, the Internet and our own wetware &amp;lt;ref&amp;gt; Wikipedia. Wetware (brain). Retrieved from en.wikipedia.org/wiki/Wetware_(brain)&amp;lt;/ref&amp;gt; that is evocative of the world William Gibson created.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The book reflects, ultimately, the increasing presence of technology in our lives, having in its core the direct integration of man and computer. Indeed, development in this direction has already started &amp;lt;ref name=”1”&amp;gt;&amp;lt;/ref&amp;gt; &amp;lt;ref name=”2”&amp;gt;&amp;lt;/ref&amp;gt; &amp;lt;ref name=”3”&amp;gt;&amp;lt;/ref&amp;gt; &amp;lt;ref name=”4”&amp;gt;&amp;lt;/ref&amp;gt;. The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[VR HMDs|&lt;/ins&gt;VR headsets&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;are getting better and providing a greater immersion into their virtual realms. Direct brain-to-brain communication between human subjects has been achieved - a sort of technological telepathy – with the aid of electrodes attached to a person’s scalp and the use of the internet to transmit the information &amp;lt;ref&amp;gt; ScienceDaily (2014). Direct Brain-to-Brain Communication Demonstrated in Human Subjects. Retrieved from www.sciencedaily.com/releases/2014/09/140903105646.htm&amp;lt;/ref&amp;gt;. Real-time brain control of a computer cursor was already done back in 2002 &amp;lt;ref&amp;gt; ScienceDaily (2002). Researchers Demonstrate Direct, Real-Time Brain Control of Computer Cursor. Retrieved from www.sciencedaily.com/releases/2002/03/020314080832.htm&amp;lt;/ref&amp;gt;. There’s a real tendency to merge computers, the Internet and our own wetware &amp;lt;ref&amp;gt; Wikipedia. Wetware (brain). Retrieved from en.wikipedia.org/wiki/Wetware_(brain)&amp;lt;/ref&amp;gt; that is evocative of the world William Gibson created.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;With all these developments there is always the risk of abuse, addiction, as escapism – a subject also dealt with in the book. Either way, our connection with the technology we use is already affecting us &amp;lt;ref&amp;gt; ScienceDaily (2009). Is Technology Producing a Decline in Critical Thinking? Retrieved from www.sciencedaily.com/releases/2009/01/090128092341.htm&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt; ScienceDaily (2016). Kids Who Text and Watch TV Simultaneously Likely to Underperform at School. Retrieved from www.sciencedaily.com/releases/2016/05/160518102746.htm&amp;lt;/ref&amp;gt; and only time will tell if we will achieved that full integration with the machines that was envisioned in Neuromancer.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;With all these developments there is always the risk of abuse, addiction, as escapism – a subject also dealt with in the book. Either way, our connection with the technology we use is already affecting us &amp;lt;ref&amp;gt; ScienceDaily (2009). Is Technology Producing a Decline in Critical Thinking? Retrieved from www.sciencedaily.com/releases/2009/01/090128092341.htm&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt; ScienceDaily (2016). Kids Who Text and Watch TV Simultaneously Likely to Underperform at School. Retrieved from www.sciencedaily.com/releases/2016/05/160518102746.htm&amp;lt;/ref&amp;gt; and only time will tell if we will achieved that full integration with the machines that was envisioned in Neuromancer.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Shadowdawn</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Neuromancer&amp;diff=10549&amp;oldid=prev</id>
		<title>Shadowdawn at 23:25, 20 July 2016</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Neuromancer&amp;diff=10549&amp;oldid=prev"/>
		<updated>2016-07-20T23:25:34Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:25, 20 July 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot;&gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Introduction==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Introduction==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Neuromancer is the first novel of the writer William Gibson, and it was published on the July 1, 1984 &amp;lt;ref name=”1”&amp;gt; Sullivan, Mark (2009). Neuromancer Turns 25: What it Got Right, What it got Wrong. Retrieved from www.macworld.com/article/1141500/neuromancer_25.html&amp;lt;/ref&amp;gt;. It has sold more than 6 million copies, and in the year after its launch received the three biggest awards in Science Fiction writing: the Nebula, Philip K Dick and Hugo awards &amp;lt;ref name=”2”&amp;gt; Cumming, Ed (2014). William Gibson: the man who saw tomorrow. Retrieved from www.theguardian.com/books/2014/jul/28/william-gibson-neuromancer-cyberpunk-books&amp;lt;/ref&amp;gt;. It defined an aesthetic – Cyberpunk – and left a mark in the tech and digital culture by envisioning the concept of cyberspace and virtual reality, both integrated and being extensions of the physical world &amp;lt;ref name=”3”&amp;gt; DSMLF (2015). Neuromancer: William Gibson’s Virtual Reality Masterpiece. Retrieved from dsmlf.info/neuromancer-william-gibsons-virtual-reality-masterpiece&amp;lt;/ref&amp;gt;. Today, we have the World Wide Web, and the explosion of Virtual Reality is finally around the corner (even if it still hasn’t reached the same level has explored in the novel) has reminders of some aspects of the world created by Gibson that crept in into our reality.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Neuromancer is the first novel of the writer William Gibson, and it was published on the July 1, 1984 &amp;lt;ref name=”1”&amp;gt; Sullivan, Mark (2009). Neuromancer Turns 25: What it Got Right, What it got Wrong. Retrieved from www.macworld.com/article/1141500/neuromancer_25.html&amp;lt;/ref&amp;gt;. It has sold more than 6 million copies, and in the year after its launch received the three biggest awards in Science Fiction writing: the Nebula, Philip K Dick and Hugo awards &amp;lt;ref name=”2”&amp;gt; Cumming, Ed (2014). William Gibson: the man who saw tomorrow. Retrieved from www.theguardian.com/books/2014/jul/28/william-gibson-neuromancer-cyberpunk-books&amp;lt;/ref&amp;gt;. It defined an aesthetic – Cyberpunk – and left a mark in the tech and digital culture by envisioning the concept of cyberspace and virtual reality, both integrated and being extensions of the physical world &amp;lt;ref name=”3”&amp;gt; DSMLF (2015). Neuromancer: William Gibson’s Virtual Reality Masterpiece. Retrieved from dsmlf.info/neuromancer-william-gibsons-virtual-reality-masterpiece&amp;lt;/ref&amp;gt;. Today, we have the World Wide Web, and the explosion of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Virtual Reality&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;is finally around the corner (even if it still hasn’t reached the same level has explored in the novel) has reminders of some aspects of the world created by Gibson that crept in into our reality.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Influences for the Story==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Influences for the Story==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l16&quot;&gt;Line 16:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Cyberspace, Virtual Realities and the Fusion of Technology with Wetware==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Cyberspace, Virtual Realities and the Fusion of Technology with Wetware==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There is no doubt that Neuromancer had a great impact in foreseeing the technologies that would follow its publication, and its level of prescience is still praised; the author’s being named has a prophet of the digital age. Even though there are some technologies that the book foreshadowed, others are still a bit far off &amp;lt;ref name=”1”&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;ref name=”2”&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;ref name=”3”&amp;gt;&amp;lt;/ref&amp;gt;. We may not have reached - in the real-world - the bleak aesthetics of the novel, but there still are intersecting paths between fiction and reality that are eerily similar.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There is no doubt that Neuromancer had a great impact in foreseeing the technologies that would follow its publication, and its level of prescience is still praised; the author’s being named has a prophet of the digital age. Even though there are some technologies that the book foreshadowed, others are still a bit far off &amp;lt;ref name=”1”&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;ref name=”2”&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;ref name=”3”&amp;gt;&amp;lt;/ref&amp;gt;. We may not have reached - in the real-world - the bleak aesthetics of the novel, but there still are intersecting paths between fiction and reality that are eerily similar.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One of those, is the idea of a World Wide Web: a global network of millions of computers. The concept of linking computers to each other already existed when the book launched – universities had already connected various systems of servers through a telecom link – but not on the global scale that the novel described. The concept of the internet as we know it today was still a decade away, and it may just have been a wild speculation at the time. Jack Womack has suggested, in the afterword of the 2000 re-release of the book, that it could have even influenced the way the Web developed by providing a sort of blueprint, a guide, to the developers who read and grew up with the novel &amp;lt;ref name=”1”&amp;gt;&amp;lt;/ref&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One of those, is the idea of a World Wide Web: a global network of millions of computers. The concept of linking computers to each other already existed when the book launched – universities had already connected various systems of servers through a telecom link – but not on the global scale that the novel described. The concept of the internet as we know it today was still a decade away, and it may just have been a wild speculation at the time. Jack Womack has suggested, in the afterword of the 2000 re-release of the book, that it could have even influenced the way the Web developed by providing a sort of blueprint, a guide, to the developers who read and grew up with the novel &amp;lt;ref name=”1”&amp;gt;&amp;lt;/ref&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Shadowdawn</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Neuromancer&amp;diff=10548&amp;oldid=prev</id>
		<title>Shadowdawn at 23:24, 20 July 2016</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Neuromancer&amp;diff=10548&amp;oldid=prev"/>
		<updated>2016-07-20T23:24:31Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:24, 20 July 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot;&gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Influences for the Story==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Influences for the Story==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;William Gibson was not a “techie” by nature. He was aware of the new technologies around him, but according to Gareth Damien Martin, “he never had even touched a PC when he wrote Neuromancer.” His exposure to computers came as he met and conversed with science fiction writers and people who were experiencing that novel technology. He focused on observing their behaviors, addictions, obsessions and how they would interface with technology.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;William Gibson was not a “techie” by nature. He was aware of the new technologies around him, but according to Gareth Damien Martin, “he never had even touched a PC when he wrote Neuromancer.” His exposure to computers came as he met and conversed with science fiction writers and people who were experiencing that novel technology. He focused on observing their behaviors, addictions, obsessions and how they would interface with technology.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Another influence for the novel came from the counter-culture of the 1960’s. The author was embedded in its excesses, in the drug-culture and the exploration of altered states of consciousness. This influence can easily be seen in the main character and in the criminal underworld described in the story. In both of these cases – in the tech and counter-culture world - his value was mainly has an observer &amp;lt;ref name=”4”&amp;gt; Marting, Gareth Damian. Re-reading William Gibson at the Advent of Virtual Reality. Retrieved from versions.killscreen.com/re-reading-william-gibson-at-the-advent-of-virtual-reality&amp;lt;/ref&amp;gt;. Other influences for the work of William Gibson came from movies (e.g. Escape From New York and 1940’s film-noir), music and pop culture elements &amp;lt;ref&amp;gt; McCaffery, Larry (1991). An Interview With William Gibson. Retrieved from project.cyberpunk.ru/idb/gibson_interview.html&amp;lt;/ref&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Another influence for the novel came from the counter-culture of the 1960’s. The author was embedded in its excesses, in the drug-culture and the exploration of altered states of consciousness. This influence can easily be seen in the main character and in the criminal underworld described in the story. In both of these cases – in the tech and counter-culture world - his value was mainly has an observer &amp;lt;ref name=”4”&amp;gt; Marting, Gareth Damian. Re-reading William Gibson at the Advent of Virtual Reality. Retrieved from versions.killscreen.com/re-reading-william-gibson-at-the-advent-of-virtual-reality&amp;lt;/ref&amp;gt;. Other influences for the work of William Gibson came from movies (e.g. Escape From New York and 1940’s film-noir), music and pop culture elements &amp;lt;ref&amp;gt; McCaffery, Larry (1991). An Interview With William Gibson. Retrieved from project.cyberpunk.ru/idb/gibson_interview.html&amp;lt;/ref&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Shadowdawn</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Neuromancer&amp;diff=10547&amp;oldid=prev</id>
		<title>Shadowdawn at 23:24, 20 July 2016</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Neuromancer&amp;diff=10547&amp;oldid=prev"/>
		<updated>2016-07-20T23:24:07Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:24, 20 July 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;[[Neuromancer]]: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a foreshadow &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;things still &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;come&lt;/del&gt;&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;[[Neuromancer]]: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A Foreshadow &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Things Still &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Come&lt;/ins&gt;&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;By Paulo Pacheco on July 20, 2016&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;By Paulo Pacheco on July 20, 2016&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Shadowdawn</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Neuromancer&amp;diff=10546&amp;oldid=prev</id>
		<title>Shadowdawn at 23:23, 20 July 2016</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Neuromancer&amp;diff=10546&amp;oldid=prev"/>
		<updated>2016-07-20T23:23:51Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:23, 20 July 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Neuromancer: a foreshadow of things still to come&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;[[&lt;/ins&gt;Neuromancer&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;: a foreshadow of things still to come&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;By Paulo Pacheco on July 20, 2016&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;By Paulo Pacheco on July 20, 2016&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Shadowdawn</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Neuromancer&amp;diff=10545&amp;oldid=prev</id>
		<title>Shadowdawn at 23:22, 20 July 2016</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Neuromancer&amp;diff=10545&amp;oldid=prev"/>
		<updated>2016-07-20T23:22:56Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:22, 20 July 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l10&quot;&gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Summary of the Story of Neuromancer==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Summary of the Story of Neuromancer==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The setting of the story is in a “post-apocalyptic, not-too-distant future in which ‘human’ has transformed into ‘post-human’ and ecological systems have been supplanted by technological constructs” &amp;lt;ref&amp;gt; Leaver, Tama (1997). Post-Humanism and Ecocide in William Gibson’s Neuromancer and Ridley Scott’s Blade Runner. Retrieved from cyberpunk.asia/cp_project.php?txt=180&amp;amp;lng=fr&amp;lt;/ref&amp;gt;. It is a future where media, technology, pop culture and market imperatives have spun out of control &amp;lt;ref&amp;gt; Walker, Douglas (1989). Douglas Walker Interviews Science Fiction Author William Gibson. Retrieved from www.douglaswalker.ca/press/gibson.pdf&amp;lt;/ref&amp;gt;. It follows the story of a character called Case, a once “cyberspace cowboy” who could hack into corporate databases. Due to a job gone wrong, Case is left crippled and unable to access cyberspace. He is then recruited by an underworld group of people. They promise to heal Case’s nervous system if he helps them to infiltrate an AI (Artificial Intelligence) called Wintermute &amp;lt;ref name=”1”&amp;gt; &amp;lt;ref name=”4”&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The setting of the story is in a “post-apocalyptic, not-too-distant future in which ‘human’ has transformed into ‘post-human’ and ecological systems have been supplanted by technological constructs” &amp;lt;ref&amp;gt; Leaver, Tama (1997). Post-Humanism and Ecocide in William Gibson’s Neuromancer and Ridley Scott’s Blade Runner. Retrieved from cyberpunk.asia/cp_project.php?txt=180&amp;amp;lng=fr&amp;lt;/ref&amp;gt;. It is a future where media, technology, pop culture and market imperatives have spun out of control &amp;lt;ref&amp;gt; Walker, Douglas (1989). Douglas Walker Interviews Science Fiction Author William Gibson. Retrieved from www.douglaswalker.ca/press/gibson.pdf&amp;lt;/ref&amp;gt;. It follows the story of a character called Case, a once “cyberspace cowboy” who could hack into corporate databases. Due to a job gone wrong, Case is left crippled and unable to access cyberspace. He is then recruited by an underworld group of people. They promise to heal Case’s nervous system if he helps them to infiltrate an AI (Artificial Intelligence) called Wintermute &amp;lt;ref name=”1”&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;gt;&amp;lt;/ref&lt;/ins&gt;&amp;gt;&amp;lt;ref name=”4”&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;gt;&amp;lt;/ref&lt;/ins&gt;&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Cyberspace, Virtual Realities and the Fusion of Technology with Wetware==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Cyberspace, Virtual Realities and the Fusion of Technology with Wetware==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There is no doubt that Neuromancer had a great impact in foreseeing the technologies that would follow its publication, and its level of prescience is still praised; the author’s being named has a prophet of the digital age. Even though there are some technologies that the book foreshadowed, others are still a bit far off &amp;lt;ref name=”1”&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;ref name=”2”&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;ref name=”3”&amp;gt;&amp;lt;/ref&amp;gt;. We may not have reached - in the real-world - the bleak aesthetics of the novel, but there still are intersecting paths between fiction and reality that are eerily similar.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There is no doubt that Neuromancer had a great impact in foreseeing the technologies that would follow its publication, and its level of prescience is still praised; the author’s being named has a prophet of the digital age. Even though there are some technologies that the book foreshadowed, others are still a bit far off &amp;lt;ref name=”1”&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;ref name=”2”&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;ref name=”3”&amp;gt;&amp;lt;/ref&amp;gt;. We may not have reached - in the real-world - the bleak aesthetics of the novel, but there still are intersecting paths between fiction and reality that are eerily similar.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One of those, is the idea of a World Wide Web: a global network of millions of computers. The concept of linking computers to each other already existed when the book launched – universities had already connected various systems of servers through a telecom link – but not on the global scale that the novel described. The concept of the internet as we know it today was still a decade away, and it may just have been a wild speculation at the time. Jack Womack has suggested, in the afterword of the 2000 re-release of the book, that it could have even influenced the way the Web developed by providing a sort of blueprint, a guide, to the developers who read and grew up with the novel &amp;lt;ref name=”1”&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One of those, is the idea of a World Wide Web: a global network of millions of computers. The concept of linking computers to each other already existed when the book launched – universities had already connected various systems of servers through a telecom link – but not on the global scale that the novel described. The concept of the internet as we know it today was still a decade away, and it may just have been a wild speculation at the time. Jack Womack has suggested, in the afterword of the 2000 re-release of the book, that it could have even influenced the way the Web developed by providing a sort of blueprint, a guide, to the developers who read and grew up with the novel &amp;lt;ref name=”1”&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;gt;&amp;lt;/ref&lt;/ins&gt;&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It also defined cyberspace (or the matrix as it is also called) has “a consensual hallucination experienced daily by billions of legitimate operators, in every nation, by children being taught mathematical concepts… A graphic representation of data abstracted from the banks of every computer in the human system. Unthinkable complexity. Lines of light ranged in the nonspace of the mind, clusters and constellations of data. Like city lights receding…&quot; &amp;lt;ref&amp;gt; Myers, Tony (2001). The Postmodern Imaginary in William Gibson’s Neuromancer. MFS Modern Fiction Studies, 47(4)&amp;lt;/ref&amp;gt;. The current Virtual Reality technology of our world may not be as advanced as that in the book, where people interact with the network directly through their nervous systems with full sensory stimulation, but that may be just a matter of time &amp;lt;ref name=”4”&amp;gt;. Virtual Reality seems to be finally at the cusp of penetrating our world and becoming common norm with the Oculus Rift and other types of headsets.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It also defined cyberspace (or the matrix as it is also called) has “a consensual hallucination experienced daily by billions of legitimate operators, in every nation, by children being taught mathematical concepts… A graphic representation of data abstracted from the banks of every computer in the human system. Unthinkable complexity. Lines of light ranged in the nonspace of the mind, clusters and constellations of data. Like city lights receding…&quot; &amp;lt;ref&amp;gt; Myers, Tony (2001). The Postmodern Imaginary in William Gibson’s Neuromancer. MFS Modern Fiction Studies, 47(4)&amp;lt;/ref&amp;gt;. The current Virtual Reality technology of our world may not be as advanced as that in the book, where people interact with the network directly through their nervous systems with full sensory stimulation, but that may be just a matter of time &amp;lt;ref name=”4”&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;gt;&amp;lt;/ref&lt;/ins&gt;&amp;gt;. Virtual Reality seems to be finally at the cusp of penetrating our world and becoming common norm with the Oculus Rift and other types of headsets.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The book reflects, ultimately, the increasing presence of technology in our lives, having in its core the direct integration of man and computer. Indeed, development in this direction has already started &amp;lt;ref name=”1”&amp;gt;&amp;lt;/ref&amp;gt; &amp;lt;ref name=”2”&amp;gt;&amp;lt;/ref&amp;gt; &amp;lt;ref name=”3”&amp;gt;&amp;lt;/ref&amp;gt; &amp;lt;ref name=”4”&amp;gt;&amp;lt;/ref&amp;gt;. The VR headsets are getting better and providing a greater immersion into their virtual realms. Direct brain-to-brain communication between human subjects has been achieved - a sort of technological telepathy – with the aid of electrodes attached to a person’s scalp and the use of the internet to transmit the information &amp;lt;ref&amp;gt; ScienceDaily (2014). Direct Brain-to-Brain Communication Demonstrated in Human Subjects. Retrieved from www.sciencedaily.com/releases/2014/09/140903105646.htm&amp;lt;/ref&amp;gt;. Real-time brain control of a computer cursor was already done back in 2002 &amp;lt;ref&amp;gt; ScienceDaily (2002). Researchers Demonstrate Direct, Real-Time Brain Control of Computer Cursor. Retrieved from www.sciencedaily.com/releases/2002/03/020314080832.htm&amp;lt;/ref&amp;gt;. There’s a real tendency to merge computers, the Internet and our own wetware &amp;lt;ref&amp;gt; Wikipedia. Wetware (brain). Retrieved from en.wikipedia.org/wiki/Wetware_(brain)&amp;lt;/ref&amp;gt; that is evocative of the world William Gibson created.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The book reflects, ultimately, the increasing presence of technology in our lives, having in its core the direct integration of man and computer. Indeed, development in this direction has already started &amp;lt;ref name=”1”&amp;gt;&amp;lt;/ref&amp;gt; &amp;lt;ref name=”2”&amp;gt;&amp;lt;/ref&amp;gt; &amp;lt;ref name=”3”&amp;gt;&amp;lt;/ref&amp;gt; &amp;lt;ref name=”4”&amp;gt;&amp;lt;/ref&amp;gt;. The VR headsets are getting better and providing a greater immersion into their virtual realms. Direct brain-to-brain communication between human subjects has been achieved - a sort of technological telepathy – with the aid of electrodes attached to a person’s scalp and the use of the internet to transmit the information &amp;lt;ref&amp;gt; ScienceDaily (2014). Direct Brain-to-Brain Communication Demonstrated in Human Subjects. Retrieved from www.sciencedaily.com/releases/2014/09/140903105646.htm&amp;lt;/ref&amp;gt;. Real-time brain control of a computer cursor was already done back in 2002 &amp;lt;ref&amp;gt; ScienceDaily (2002). Researchers Demonstrate Direct, Real-Time Brain Control of Computer Cursor. Retrieved from www.sciencedaily.com/releases/2002/03/020314080832.htm&amp;lt;/ref&amp;gt;. There’s a real tendency to merge computers, the Internet and our own wetware &amp;lt;ref&amp;gt; Wikipedia. Wetware (brain). Retrieved from en.wikipedia.org/wiki/Wetware_(brain)&amp;lt;/ref&amp;gt; that is evocative of the world William Gibson created.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;With all these developments there is always the risk of abuse, addiction, as escapism – a subject also dealt with in the book. Either way, our connection with the technology we use is already affecting us &amp;lt;ref&amp;gt; ScienceDaily (2009). Is Technology Producing a Decline in Critical Thinking? Retrieved from www.sciencedaily.com/releases/2009/01/090128092341.htm&amp;lt;/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ref&amp;gt; &amp;lt;&lt;/del&gt;ref&amp;gt; &amp;lt;ref&amp;gt; ScienceDaily (2016). Kids Who Text and Watch TV Simultaneously Likely to Underperform at School. Retrieved from www.sciencedaily.com/releases/2016/05/160518102746.htm&amp;lt;/ref&amp;gt; and only time will tell if we will achieved that full integration with the machines that was envisioned in Neuromancer.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;With all these developments there is always the risk of abuse, addiction, as escapism – a subject also dealt with in the book. Either way, our connection with the technology we use is already affecting us &amp;lt;ref&amp;gt; ScienceDaily (2009). Is Technology Producing a Decline in Critical Thinking? Retrieved from www.sciencedaily.com/releases/2009/01/090128092341.htm&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt; ScienceDaily (2016). Kids Who Text and Watch TV Simultaneously Likely to Underperform at School. Retrieved from www.sciencedaily.com/releases/2016/05/160518102746.htm&amp;lt;/ref&amp;gt; and only time will tell if we will achieved that full integration with the machines that was envisioned in Neuromancer.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==References==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==References==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Shadowdawn</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Neuromancer&amp;diff=10544&amp;oldid=prev</id>
		<title>Shadowdawn at 23:19, 20 July 2016</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Neuromancer&amp;diff=10544&amp;oldid=prev"/>
		<updated>2016-07-20T23:19:48Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:19, 20 July 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot;&gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Cyberspace, Virtual Realities and the Fusion of Technology with Wetware==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Cyberspace, Virtual Realities and the Fusion of Technology with Wetware==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There is no doubt that Neuromancer had a great impact in foreseeing the technologies that would follow its publication, and its level of prescience is still praised; the author’s being named has a prophet of the digital age. Even though there are some technologies that the book foreshadowed, others are still a bit far off &amp;lt;ref name=”1”&amp;gt; &amp;lt;ref name=”2”&amp;gt; &amp;lt;ref name=”3”&amp;gt;. We may not have reached - in the real-world - the bleak aesthetics of the novel, but there still are intersecting paths between fiction and reality that are eerily similar.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There is no doubt that Neuromancer had a great impact in foreseeing the technologies that would follow its publication, and its level of prescience is still praised; the author’s being named has a prophet of the digital age. Even though there are some technologies that the book foreshadowed, others are still a bit far off &amp;lt;ref name=”1”&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;gt;&amp;lt;/ref&lt;/ins&gt;&amp;gt;&amp;lt;ref name=”2”&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;gt;&amp;lt;/ref&lt;/ins&gt;&amp;gt;&amp;lt;ref name=”3”&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;gt;&amp;lt;/ref&lt;/ins&gt;&amp;gt;. We may not have reached - in the real-world - the bleak aesthetics of the novel, but there still are intersecting paths between fiction and reality that are eerily similar.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One of those, is the idea of a World Wide Web: a global network of millions of computers. The concept of linking computers to each other already existed when the book launched – universities had already connected various systems of servers through a telecom link – but not on the global scale that the novel described. The concept of the internet as we know it today was still a decade away, and it may just have been a wild speculation at the time. Jack Womack has suggested, in the afterword of the 2000 re-release of the book, that it could have even influenced the way the Web developed by providing a sort of blueprint, a guide, to the developers who read and grew up with the novel &amp;lt;ref name=”1”&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One of those, is the idea of a World Wide Web: a global network of millions of computers. The concept of linking computers to each other already existed when the book launched – universities had already connected various systems of servers through a telecom link – but not on the global scale that the novel described. The concept of the internet as we know it today was still a decade away, and it may just have been a wild speculation at the time. Jack Womack has suggested, in the afterword of the 2000 re-release of the book, that it could have even influenced the way the Web developed by providing a sort of blueprint, a guide, to the developers who read and grew up with the novel &amp;lt;ref name=”1”&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Shadowdawn</name></author>
	</entry>
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