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	<title>Mira Prism - Revision history</title>
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	<updated>2026-04-15T18:50:25Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://vrarwiki.com/index.php?title=Mira_Prism&amp;diff=37422&amp;oldid=prev</id>
		<title>Betabot: Improving page with detailed specifications, history, features, and references</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Mira_Prism&amp;diff=37422&amp;oldid=prev"/>
		<updated>2026-01-08T03:09:51Z</updated>

		<summary type="html">&lt;p&gt;Improving page with detailed specifications, history, features, and references&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Device Infobox&lt;br /&gt;
|name = Mira Prism&lt;br /&gt;
|image =&lt;br /&gt;
|VR/AR = [[Augmented Reality]]&lt;br /&gt;
|Type = [[AR Headset]]&lt;br /&gt;
|Subtype = [[Consumer AR]], [[Mobile AR]]&lt;br /&gt;
|Platform = iOS (iPhone-powered)&lt;br /&gt;
|Creator = [[Mira Labs]]&lt;br /&gt;
|Developer = [[Mira Labs]]&lt;br /&gt;
|Manufacturer = [[Mira Labs]]&lt;br /&gt;
|Announcement Date = July 2017&lt;br /&gt;
|Release Date = Late 2017&lt;br /&gt;
|Price = $99 (pre-order), $150 (retail)&lt;br /&gt;
|Website = https://www.mirareality.com/ (discontinued)&lt;br /&gt;
|Versions = Mira Prism&lt;br /&gt;
|Requires = iPhone (4.7&amp;quot; to 5.8&amp;quot; screen)&lt;br /&gt;
|Predecessor = None&lt;br /&gt;
|Successor = [[Mira Prism Pro]]&lt;br /&gt;
|Operating System = iOS (app-powered)&lt;br /&gt;
|Chipset = iPhone dependent&lt;br /&gt;
|CPU = iPhone dependent&lt;br /&gt;
|GPU = iPhone dependent&lt;br /&gt;
|HPU =&lt;br /&gt;
|Storage = iPhone dependent&lt;br /&gt;
|Memory = iPhone dependent&lt;br /&gt;
|SD Card Slot = No&lt;br /&gt;
|Display = Reflected iPhone display&lt;br /&gt;
|Subpixel Layout = iPhone dependent&lt;br /&gt;
|Peak Brightness = iPhone dependent&lt;br /&gt;
|Resolution = 1334 × 750 total (half iPhone per eye)&lt;br /&gt;
|Pixel Density = N/A&lt;br /&gt;
|Refresh Rate = 60Hz (iPhone dependent)&lt;br /&gt;
|Persistence = iPhone dependent&lt;br /&gt;
|Field of View = 60°&lt;br /&gt;
|Horizontal FoV = ~60°&lt;br /&gt;
|Vertical FoV = ~35°&lt;br /&gt;
|Average Pixel Density = N/A&lt;br /&gt;
|Peak Pixel Density = N/A&lt;br /&gt;
|Foveated Rendering = No&lt;br /&gt;
|Optics = Reflective prism (magnetic detachable lenses)&lt;br /&gt;
|Ocularity = Binocular&lt;br /&gt;
|IPD Range = Fixed (lens separation)&lt;br /&gt;
|Adjustable Diopter = No (glasses compatible)&lt;br /&gt;
|Passthrough = Native see-through (optical AR)&lt;br /&gt;
|Tracking = 3DoF (IMU-based via controller)&lt;br /&gt;
|Tracking Frequency = N/A&lt;br /&gt;
|Base Stations = None&lt;br /&gt;
|Eye Tracking = No&lt;br /&gt;
|Face Tracking = No&lt;br /&gt;
|Hand Tracking = No&lt;br /&gt;
|Body Tracking = No&lt;br /&gt;
|Rotational Tracking = Yes (controller)&lt;br /&gt;
|Positional Tracking = Limited (iPhone front camera)&lt;br /&gt;
|Update Rate = 60Hz&lt;br /&gt;
|Tracking Volume = Limited&lt;br /&gt;
|Play Space = Seated/standing&lt;br /&gt;
|Latency = &amp;lt;100ms&lt;br /&gt;
|Audio = iPhone speakers or headphones&lt;br /&gt;
|Microphone = iPhone microphone&lt;br /&gt;
|3.5mm Audio Jack = Via iPhone&lt;br /&gt;
|Camera = iPhone front-facing camera (tracking)&lt;br /&gt;
|Connectivity = Bluetooth LE (controller)&lt;br /&gt;
|Ports = None (headset)&lt;br /&gt;
|Wired Video = No&lt;br /&gt;
|Wireless Video = No&lt;br /&gt;
|WiFi = Via iPhone&lt;br /&gt;
|Bluetooth = Bluetooth LE (controller)&lt;br /&gt;
|Power = Passive (no battery required)&lt;br /&gt;
|Battery Capacity = N/A (iPhone powered)&lt;br /&gt;
|Battery Life = iPhone dependent&lt;br /&gt;
|Charge Time = N/A&lt;br /&gt;
|Dimensions = Lightweight headset form&lt;br /&gt;
|Weight = &amp;lt;454g (&amp;lt;1 lb)&lt;br /&gt;
|Material = Hard and soft plastics, neoprene canopy&lt;br /&gt;
|Headstrap = Integrated strap with neoprene padding&lt;br /&gt;
|Haptics = Controller only&lt;br /&gt;
|Color = White&lt;br /&gt;
|Sensors = Via iPhone (accelerometer, gyroscope)&lt;br /&gt;
|Input = Bluetooth controller (3DoF, touchpad, trigger, buttons)&lt;br /&gt;
|Compliance = FCC&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Mira Prism&amp;#039;&amp;#039;&amp;#039; is an iPhone-powered [[augmented reality]] headset developed by [[Mira Labs]], announced in July 2017 and released later that year at a pre-order price of $99 (retail $150). Positioned as an affordable entry point to consumer AR—&amp;quot;the Google Daydream of augmented reality&amp;quot;—the Mira Prism uses a reflective prism optical system to project an iPhone&amp;#039;s display into the user&amp;#039;s field of view while maintaining see-through capability, achieving an impressive 60° field of view (compared to HoloLens at under 40° and Epson Moverio at 23°) at a fraction of competitors&amp;#039; prices. Users slide a compatible iPhone (4.7&amp;quot; to 5.8&amp;quot; screen, including iPhone 6, 6s, and 7) into the headset, with the phone&amp;#039;s front-facing camera providing limited positional tracking. The package includes a Bluetooth controller with 3DoF orientation tracking, touchpad, mechanical trigger, and programmable buttons, enabling interactive AR experiences. Designed by Astro Studios with a combination of hard and soft materials, magnetic detachable lenses, and a neoprene canopy that accommodates multiple iPhone models, the Mira Prism represented one of the first attempts to bring affordable, phone-powered AR to consumers.&lt;br /&gt;
&lt;br /&gt;
== History and Development ==&lt;br /&gt;
&lt;br /&gt;
=== Mira Labs Background ===&lt;br /&gt;
Company origins:&lt;br /&gt;
* Los Angeles-based startup&lt;br /&gt;
* Founded to democratize AR&lt;br /&gt;
* Consumer-focused mission&lt;br /&gt;
* Affordable AR goal&lt;br /&gt;
&lt;br /&gt;
=== July 2017 Announcement ===&lt;br /&gt;
Pre-order launch:&lt;br /&gt;
* $99 pre-order price&lt;br /&gt;
* Developer shipping: Fall 2017&lt;br /&gt;
* Consumer: Holiday 2017&lt;br /&gt;
* Major media coverage&lt;br /&gt;
&lt;br /&gt;
=== Design Partnership ===&lt;br /&gt;
Astro Studios collaboration:&lt;br /&gt;
* Industrial design expertise&lt;br /&gt;
* Material innovation&lt;br /&gt;
* Consumer product focus&lt;br /&gt;
* Award-winning design&lt;br /&gt;
&lt;br /&gt;
=== Market Position ===&lt;br /&gt;
Consumer AR entry:&lt;br /&gt;
* Fraction of HoloLens price&lt;br /&gt;
* iPhone ecosystem leverage&lt;br /&gt;
* Casual consumer target&lt;br /&gt;
* Gaming and entertainment&lt;br /&gt;
&lt;br /&gt;
== Design Philosophy ==&lt;br /&gt;
&lt;br /&gt;
=== Affordable AR ===&lt;br /&gt;
Consumer accessibility:&lt;br /&gt;
* $99-150 price point&lt;br /&gt;
* No expensive components&lt;br /&gt;
* Smartphone leverage&lt;br /&gt;
* Mass market potential&lt;br /&gt;
&lt;br /&gt;
=== Reflective Optics ===&lt;br /&gt;
Simple AR solution:&lt;br /&gt;
* Prism reflection system&lt;br /&gt;
* iPhone display source&lt;br /&gt;
* See-through capability&lt;br /&gt;
* Wide FOV achievement&lt;br /&gt;
&lt;br /&gt;
=== Universal Fit ===&lt;br /&gt;
Phone compatibility:&lt;br /&gt;
* 4.7&amp;quot; to 5.8&amp;quot; screens&lt;br /&gt;
* iPhone 6, 6s, 7 support&lt;br /&gt;
* Neoprene canopy&lt;br /&gt;
* No adapters needed&lt;br /&gt;
&lt;br /&gt;
=== Controller Included ===&lt;br /&gt;
Complete package:&lt;br /&gt;
* Bluetooth controller&lt;br /&gt;
* 3DoF tracking&lt;br /&gt;
* Touch and buttons&lt;br /&gt;
* Interactive capability&lt;br /&gt;
&lt;br /&gt;
== Display Technology ==&lt;br /&gt;
&lt;br /&gt;
=== Reflected iPhone Display ===&lt;br /&gt;
Visual source:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Resolution&amp;#039;&amp;#039;&amp;#039;: 1334 × 750 total&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Source&amp;#039;&amp;#039;&amp;#039;: iPhone screen&lt;br /&gt;
* Half resolution per eye&lt;br /&gt;
* Full-color AR&lt;br /&gt;
&lt;br /&gt;
=== Field of View ===&lt;br /&gt;
Impressive coverage:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;FOV&amp;#039;&amp;#039;&amp;#039;: 60°&lt;br /&gt;
* Wider than HoloLens (&amp;lt;40°)&lt;br /&gt;
* Wider than Moverio (23°)&lt;br /&gt;
* Immersive experience&lt;br /&gt;
&lt;br /&gt;
=== Magnetic Lenses ===&lt;br /&gt;
Optical design:&lt;br /&gt;
* Detachable lenses&lt;br /&gt;
* Magnetic attachment&lt;br /&gt;
* Easy portability&lt;br /&gt;
* Protective cover included&lt;br /&gt;
&lt;br /&gt;
=== See-Through Capability ===&lt;br /&gt;
Optical AR:&lt;br /&gt;
* Real-world visibility&lt;br /&gt;
* Digital overlay&lt;br /&gt;
* True AR experience&lt;br /&gt;
* Environmental awareness&lt;br /&gt;
&lt;br /&gt;
== Controller ==&lt;br /&gt;
&lt;br /&gt;
=== Bluetooth Controller ===&lt;br /&gt;
Input device specifications:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Tracking&amp;#039;&amp;#039;&amp;#039;: 3DoF IMU-based&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sensors&amp;#039;&amp;#039;&amp;#039;: Gyroscope + accelerometer&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Connection&amp;#039;&amp;#039;&amp;#039;: Bluetooth LE&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Power&amp;#039;&amp;#039;&amp;#039;: AAA batteries (included)&lt;br /&gt;
&lt;br /&gt;
=== Controller Features ===&lt;br /&gt;
Input options:&lt;br /&gt;
* Touchpad with gesture support&lt;br /&gt;
* Two programmable buttons&lt;br /&gt;
* Mechanical trigger&lt;br /&gt;
* Ergonomic design&lt;br /&gt;
&lt;br /&gt;
=== Interaction Capabilities ===&lt;br /&gt;
Control options:&lt;br /&gt;
* Orientation tracking&lt;br /&gt;
* Touch gestures&lt;br /&gt;
* Button inputs&lt;br /&gt;
* Trigger actions&lt;br /&gt;
&lt;br /&gt;
== Tracking System ==&lt;br /&gt;
&lt;br /&gt;
=== Controller Tracking ===&lt;br /&gt;
Orientation detection:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Type&amp;#039;&amp;#039;&amp;#039;: 3DoF IMU&lt;br /&gt;
* Rotation tracking&lt;br /&gt;
* Gyroscope-based&lt;br /&gt;
* Responsive input&lt;br /&gt;
&lt;br /&gt;
=== Positional Tracking ===&lt;br /&gt;
Limited capability:&lt;br /&gt;
* iPhone front camera&lt;br /&gt;
* Basic position sensing&lt;br /&gt;
* Limited range&lt;br /&gt;
* Supplementary tracking&lt;br /&gt;
&lt;br /&gt;
== Physical Design ==&lt;br /&gt;
&lt;br /&gt;
=== Lightweight Construction ===&lt;br /&gt;
Wearability:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Weight&amp;#039;&amp;#039;&amp;#039;: Less than 1 lb (454g)&lt;br /&gt;
* Comfortable wear&lt;br /&gt;
* Extended sessions&lt;br /&gt;
* Portable&lt;br /&gt;
&lt;br /&gt;
=== Material Combination ===&lt;br /&gt;
Build quality:&lt;br /&gt;
* Hard plastics (structure)&lt;br /&gt;
* Soft materials (comfort)&lt;br /&gt;
* Neoprene canopy&lt;br /&gt;
* Durable design&lt;br /&gt;
&lt;br /&gt;
=== Phone Accommodation ===&lt;br /&gt;
Universal fit:&lt;br /&gt;
* Neoprene canopy stretch&lt;br /&gt;
* Multiple models supported&lt;br /&gt;
* No adapters required&lt;br /&gt;
* Wire-free design&lt;br /&gt;
&lt;br /&gt;
=== Comfort Features ===&lt;br /&gt;
Wearability:&lt;br /&gt;
* Adjustable straps&lt;br /&gt;
* Padded contact points&lt;br /&gt;
* Balanced weight&lt;br /&gt;
* Extended use capable&lt;br /&gt;
&lt;br /&gt;
== Package Contents ==&lt;br /&gt;
&lt;br /&gt;
=== Complete Kit ===&lt;br /&gt;
Included items:&lt;br /&gt;
* Mira Prism headset&lt;br /&gt;
* Bluetooth remote controller&lt;br /&gt;
* Launchpad (platform)&lt;br /&gt;
* Carrying case&lt;br /&gt;
* Lens cover&lt;br /&gt;
* AAA batteries&lt;br /&gt;
* Premium game bundle&lt;br /&gt;
* Core apps&lt;br /&gt;
&lt;br /&gt;
== Software ==&lt;br /&gt;
&lt;br /&gt;
=== iOS Platform ===&lt;br /&gt;
iPhone dependency:&lt;br /&gt;
* iOS applications&lt;br /&gt;
* App Store distribution&lt;br /&gt;
* iPhone processing&lt;br /&gt;
* iOS features&lt;br /&gt;
&lt;br /&gt;
=== Mira Apps ===&lt;br /&gt;
Core software:&lt;br /&gt;
* Mira core applications&lt;br /&gt;
* Premium game bundle&lt;br /&gt;
* AR experiences&lt;br /&gt;
* Developer tools&lt;br /&gt;
&lt;br /&gt;
=== Content Library ===&lt;br /&gt;
Available experiences:&lt;br /&gt;
* Games&lt;br /&gt;
* Entertainment&lt;br /&gt;
* Educational&lt;br /&gt;
* Social AR&lt;br /&gt;
&lt;br /&gt;
== Use Cases ==&lt;br /&gt;
&lt;br /&gt;
=== Gaming ===&lt;br /&gt;
Entertainment primary:&lt;br /&gt;
* AR games&lt;br /&gt;
* Interactive experiences&lt;br /&gt;
* Controller-based play&lt;br /&gt;
* Casual gaming&lt;br /&gt;
&lt;br /&gt;
=== Entertainment ===&lt;br /&gt;
Media consumption:&lt;br /&gt;
* AR video&lt;br /&gt;
* Virtual displays&lt;br /&gt;
* Immersive content&lt;br /&gt;
* Social experiences&lt;br /&gt;
&lt;br /&gt;
=== Educational ===&lt;br /&gt;
Learning applications:&lt;br /&gt;
* AR visualization&lt;br /&gt;
* Interactive learning&lt;br /&gt;
* Science demonstrations&lt;br /&gt;
* Educational content&lt;br /&gt;
&lt;br /&gt;
=== Social ===&lt;br /&gt;
Shared experiences:&lt;br /&gt;
* Multiplayer AR&lt;br /&gt;
* Shared viewing&lt;br /&gt;
* Social games&lt;br /&gt;
* Collaborative play&lt;br /&gt;
&lt;br /&gt;
== Comparison with 2017 Contemporaries ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Feature !! Mira Prism !! Microsoft HoloLens !! Epson Moverio&lt;br /&gt;
|-&lt;br /&gt;
| Price || $99-150 || $3,000 || $699&lt;br /&gt;
|-&lt;br /&gt;
| FOV || 60° || &amp;lt;40° || 23°&lt;br /&gt;
|-&lt;br /&gt;
| Power Source || iPhone || Self-contained || Self-contained&lt;br /&gt;
|-&lt;br /&gt;
| Resolution || 1334×750 || 1268×720/eye || 960×540/eye&lt;br /&gt;
|-&lt;br /&gt;
| Tracking || 3DoF + camera || 6DoF || 3DoF&lt;br /&gt;
|-&lt;br /&gt;
| Weight || &amp;lt;1 lb || 1.27 lbs || 0.19 lbs (glasses)&lt;br /&gt;
|-&lt;br /&gt;
| Target || Consumer || Enterprise || Consumer/Enterprise&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Strengths and Limitations ==&lt;br /&gt;
&lt;br /&gt;
=== Strengths ===&lt;br /&gt;
* Extremely affordable ($99-150)&lt;br /&gt;
* 60° FOV (wider than HoloLens)&lt;br /&gt;
* No batteries required (iPhone powered)&lt;br /&gt;
* Included Bluetooth controller&lt;br /&gt;
* Magnetic detachable lenses&lt;br /&gt;
* Complete package with carrying case&lt;br /&gt;
* iPhone ecosystem leverage&lt;br /&gt;
&lt;br /&gt;
=== Limitations ===&lt;br /&gt;
* Requires compatible iPhone&lt;br /&gt;
* Lower resolution than dedicated devices&lt;br /&gt;
* Limited 3DoF tracking&lt;br /&gt;
* No standalone capability&lt;br /&gt;
* iPhone battery drain&lt;br /&gt;
* Basic positional tracking&lt;br /&gt;
* Company discontinued&lt;br /&gt;
&lt;br /&gt;
== Technical Specifications Summary ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Specification !! Details&lt;br /&gt;
|-&lt;br /&gt;
| Display || Reflected iPhone display&lt;br /&gt;
|-&lt;br /&gt;
| Resolution || 1334 × 750 total&lt;br /&gt;
|-&lt;br /&gt;
| FOV || 60°&lt;br /&gt;
|-&lt;br /&gt;
| Power Source || iPhone (passive headset)&lt;br /&gt;
|-&lt;br /&gt;
| Controller || Bluetooth LE, 3DoF, touchpad, trigger&lt;br /&gt;
|-&lt;br /&gt;
| Weight || &amp;lt;1 lb (&amp;lt;454g)&lt;br /&gt;
|-&lt;br /&gt;
| Phone Compatibility || iPhone 4.7&amp;quot;-5.8&amp;quot; screen&lt;br /&gt;
|-&lt;br /&gt;
| Optics || Magnetic detachable prism&lt;br /&gt;
|-&lt;br /&gt;
| Price || $99 (pre-order), $150 (retail)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Mira Labs]]&lt;br /&gt;
* [[Mobile AR]]&lt;br /&gt;
* [[Consumer AR]]&lt;br /&gt;
* [[iPhone]]&lt;br /&gt;
* [[AR Headset]]&lt;br /&gt;
* [[Merge VR]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Devices]]&lt;br /&gt;
[[Category:AR Headsets]]&lt;br /&gt;
[[Category:Consumer AR]]&lt;br /&gt;
[[Category:Mobile AR]]&lt;br /&gt;
[[Category:Mira]]&lt;br /&gt;
[[Category:iPhone Accessories]]&lt;br /&gt;
[[Category:Discontinued Devices]]&lt;br /&gt;
[[Category:2010s AR]]&lt;/div&gt;</summary>
		<author><name>Betabot</name></author>
	</entry>
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