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	<title>Lenovo Mirage Solo - Revision history</title>
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		<id>https://vrarwiki.com/index.php?title=Lenovo_Mirage_Solo&amp;diff=37518&amp;oldid=prev</id>
		<title>Betabot: Improving page with detailed specifications, history, features, and references</title>
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		<updated>2026-01-08T08:49:35Z</updated>

		<summary type="html">&lt;p&gt;Improving page with detailed specifications, history, features, and references&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Device Infobox&lt;br /&gt;
|name = Lenovo Mirage Solo&lt;br /&gt;
|image =&lt;br /&gt;
|VR/AR = [[Virtual Reality]]&lt;br /&gt;
|Type = [[Head-mounted display]]&lt;br /&gt;
|Subtype = [[Standalone VR]]&lt;br /&gt;
|Platform = [[Google Daydream]]&lt;br /&gt;
|Creator = [[Lenovo]], [[Google]]&lt;br /&gt;
|Developer = [[Lenovo]]&lt;br /&gt;
|Manufacturer = [[Lenovo]]&lt;br /&gt;
|Announcement Date = January 9, 2018 (CES)&lt;br /&gt;
|Release Date = May 11, 2018&lt;br /&gt;
|Price = $399&lt;br /&gt;
|Website = https://www.lenovo.com/ (discontinued)&lt;br /&gt;
|Versions = Lenovo Mirage Solo with Daydream&lt;br /&gt;
|Requires = Google account&lt;br /&gt;
|Predecessor = None&lt;br /&gt;
|Successor = None (Daydream discontinued)&lt;br /&gt;
|Operating System = [[Daydream OS]] (Android 8.0 Oreo)&lt;br /&gt;
|Chipset = [[Qualcomm Snapdragon 835]]&lt;br /&gt;
|CPU = Octa-core Kryo 280 (4× 2.45 GHz + 4× 1.9 GHz)&lt;br /&gt;
|GPU = Adreno 540&lt;br /&gt;
|HPU =&lt;br /&gt;
|Storage = 64GB&lt;br /&gt;
|Memory = 4GB LPDDR4X&lt;br /&gt;
|SD Card Slot = Yes (microSD up to 256GB)&lt;br /&gt;
|Display = Single 5.5&amp;quot; IPS LCD&lt;br /&gt;
|Subpixel Layout = RGB stripe&lt;br /&gt;
|Peak Brightness = Not specified&lt;br /&gt;
|Resolution = 1280 × 1440 per eye (2560 × 1440 total)&lt;br /&gt;
|Pixel Density = 534 PPI, ~12 PPD&lt;br /&gt;
|Refresh Rate = 75Hz&lt;br /&gt;
|Persistence = Low persistence&lt;br /&gt;
|Field of View = 110°&lt;br /&gt;
|Horizontal FoV = ~110°&lt;br /&gt;
|Vertical FoV = ~110°&lt;br /&gt;
|Average Pixel Density = ~12 PPD&lt;br /&gt;
|Peak Pixel Density = ~12 PPD&lt;br /&gt;
|Foveated Rendering = No&lt;br /&gt;
|Optics = Fresnel-aspheric lenses&lt;br /&gt;
|Ocularity = Binocular&lt;br /&gt;
|IPD Range = Fixed (software adjustment)&lt;br /&gt;
|Adjustable Diopter = No (glasses compatible)&lt;br /&gt;
|Passthrough = No&lt;br /&gt;
|Tracking = 6DoF inside-out (WorldSense)&lt;br /&gt;
|Tracking Frequency = N/A&lt;br /&gt;
|Base Stations = None required&lt;br /&gt;
|Eye Tracking = No&lt;br /&gt;
|Face Tracking = No&lt;br /&gt;
|Hand Tracking = No&lt;br /&gt;
|Body Tracking = No&lt;br /&gt;
|Rotational Tracking = Yes&lt;br /&gt;
|Positional Tracking = Yes&lt;br /&gt;
|Update Rate = 75Hz&lt;br /&gt;
|Tracking Volume = ~1.5m radius&lt;br /&gt;
|Play Space = Standing/limited room-scale&lt;br /&gt;
|Latency = &amp;lt;20ms motion-to-photon&lt;br /&gt;
|Audio = None (3.5mm jack)&lt;br /&gt;
|Microphone = Yes (dual)&lt;br /&gt;
|3.5mm Audio Jack = Yes&lt;br /&gt;
|Camera = WorldSense tracking cameras&lt;br /&gt;
|Connectivity = Wi-Fi 802.11ac, Bluetooth 5.0 LE&lt;br /&gt;
|Ports = USB-C, 3.5mm audio, microSD&lt;br /&gt;
|Wired Video = No&lt;br /&gt;
|Wireless Video = No&lt;br /&gt;
|WiFi = Wi-Fi 5 (802.11ac)&lt;br /&gt;
|Bluetooth = Bluetooth 5.0 LE&lt;br /&gt;
|Power = Internal battery&lt;br /&gt;
|Battery Capacity = 4000mAh&lt;br /&gt;
|Battery Life = ~7 hours (claimed)&lt;br /&gt;
|Charge Time = ~3 hours&lt;br /&gt;
|Dimensions = 204 × 270 × 180mm&lt;br /&gt;
|Weight = 645g&lt;br /&gt;
|Material = Plastic&lt;br /&gt;
|Headstrap = Adjustable head strap with dial&lt;br /&gt;
|Haptics = Controller haptics&lt;br /&gt;
|Color = Gray&lt;br /&gt;
|Sensors = WorldSense cameras, accelerometer, gyroscope, proximity sensor&lt;br /&gt;
|Input = Daydream Controller (3DoF)&lt;br /&gt;
|Compliance = FCC, CE&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Lenovo Mirage Solo&amp;#039;&amp;#039;&amp;#039; is the first standalone [[virtual reality]] [[head-mounted display]] with [[Google]]&amp;#039;s WorldSense positional tracking technology, developed by [[Lenovo]] in partnership with Google, announced at CES on January 9, 2018, and released on May 11, 2018 at a price of $399. As the first standalone Daydream headset and the first with true 6DoF (6 degrees of freedom) positional tracking without external sensors, the Mirage Solo represented a significant advancement over 3DoF mobile VR headsets like the Oculus Go and Google Daydream View. Powered by the Qualcomm Snapdragon 835 processor with a 5.5-inch QHD LCD display (2560 × 1440), the Mirage Solo offered access to the Daydream catalog of over 250 apps and could track user movement up to 1.5 meters in any direction using Google&amp;#039;s WorldSense inside-out tracking system.&lt;br /&gt;
&lt;br /&gt;
== History and Development ==&lt;br /&gt;
&lt;br /&gt;
=== Google Daydream Platform ===&lt;br /&gt;
Platform evolution:&lt;br /&gt;
* Daydream View (2016): Phone-based 3DoF&lt;br /&gt;
* WorldSense announced (2017): Inside-out 6DoF&lt;br /&gt;
* Mirage Solo (2018): First WorldSense device&lt;br /&gt;
* Standalone Daydream realized&lt;br /&gt;
&lt;br /&gt;
=== Lenovo Partnership ===&lt;br /&gt;
Hardware collaboration:&lt;br /&gt;
* Google provided WorldSense technology&lt;br /&gt;
* Lenovo manufactured hardware&lt;br /&gt;
* Daydream platform integration&lt;br /&gt;
* Enterprise and consumer target&lt;br /&gt;
&lt;br /&gt;
=== CES 2018 Announcement ===&lt;br /&gt;
Official reveal:&lt;br /&gt;
* First standalone Daydream shown&lt;br /&gt;
* WorldSense tracking demonstrated&lt;br /&gt;
* Q2 2018 availability&lt;br /&gt;
* Sub-$400 price target&lt;br /&gt;
&lt;br /&gt;
=== May 2018 Launch ===&lt;br /&gt;
Consumer release:&lt;br /&gt;
* $399 pricing&lt;br /&gt;
* Global availability&lt;br /&gt;
* Daydream ecosystem access&lt;br /&gt;
* First 6DoF standalone&lt;br /&gt;
&lt;br /&gt;
== Design Philosophy ==&lt;br /&gt;
&lt;br /&gt;
=== Standalone 6DoF ===&lt;br /&gt;
Revolutionary for 2018:&lt;br /&gt;
* No PC required&lt;br /&gt;
* No phone required&lt;br /&gt;
* Positional tracking&lt;br /&gt;
* Self-contained VR&lt;br /&gt;
&lt;br /&gt;
=== WorldSense Technology ===&lt;br /&gt;
Inside-out tracking:&lt;br /&gt;
* Camera-based positioning&lt;br /&gt;
* No external sensors&lt;br /&gt;
* 1.5m tracking radius&lt;br /&gt;
* 6 degrees of freedom&lt;br /&gt;
&lt;br /&gt;
=== Daydream Ecosystem ===&lt;br /&gt;
Platform integration:&lt;br /&gt;
* 250+ Daydream apps&lt;br /&gt;
* Google services&lt;br /&gt;
* YouTube VR&lt;br /&gt;
* Established content library&lt;br /&gt;
&lt;br /&gt;
== Display Technology ==&lt;br /&gt;
&lt;br /&gt;
=== Single LCD Panel ===&lt;br /&gt;
QHD display:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Size&amp;#039;&amp;#039;&amp;#039;: 5.5 inches&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Resolution&amp;#039;&amp;#039;&amp;#039;: 2560 × 1440 total (1280 × 1440 per eye)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Type&amp;#039;&amp;#039;&amp;#039;: IPS LCD&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Density&amp;#039;&amp;#039;&amp;#039;: 534 PPI&lt;br /&gt;
&lt;br /&gt;
=== RGB Stripe ===&lt;br /&gt;
Subpixel arrangement:&lt;br /&gt;
* Full RGB layout&lt;br /&gt;
* Reduced screen door effect&lt;br /&gt;
* Better than PenTile&lt;br /&gt;
* Clearer image&lt;br /&gt;
&lt;br /&gt;
=== Refresh Rate ===&lt;br /&gt;
Standard mobile VR:&lt;br /&gt;
* 75Hz refresh&lt;br /&gt;
* Adequate for content&lt;br /&gt;
* Low persistence&lt;br /&gt;
* Smooth enough&lt;br /&gt;
&lt;br /&gt;
=== Field of View ===&lt;br /&gt;
Wide viewing area:&lt;br /&gt;
* 110° field of view&lt;br /&gt;
* Good immersion&lt;br /&gt;
* Competitive specification&lt;br /&gt;
* Fresnel-aspheric lenses&lt;br /&gt;
&lt;br /&gt;
== WorldSense Tracking ==&lt;br /&gt;
&lt;br /&gt;
=== Google Technology ===&lt;br /&gt;
Inside-out tracking system:&lt;br /&gt;
* Derived from Project Tango&lt;br /&gt;
* Camera and sensor fusion&lt;br /&gt;
* Environmental mapping&lt;br /&gt;
* No external hardware&lt;br /&gt;
&lt;br /&gt;
=== 6DoF Capability ===&lt;br /&gt;
Full positional tracking:&lt;br /&gt;
* Forward/backward movement&lt;br /&gt;
* Left/right movement&lt;br /&gt;
* Up/down movement&lt;br /&gt;
* Head rotation (pitch, yaw, roll)&lt;br /&gt;
&lt;br /&gt;
=== Tracking Volume ===&lt;br /&gt;
Movement range:&lt;br /&gt;
* ~1.5 meters in any direction&lt;br /&gt;
* Standing experiences&lt;br /&gt;
* Limited room-scale&lt;br /&gt;
* Safety boundaries&lt;br /&gt;
&lt;br /&gt;
=== Tracking Quality ===&lt;br /&gt;
Performance:&lt;br /&gt;
* Good positional accuracy&lt;br /&gt;
* Occasional drift&lt;br /&gt;
* Works in most environments&lt;br /&gt;
* Better than 3DoF alone&lt;br /&gt;
&lt;br /&gt;
== Processing Power ==&lt;br /&gt;
&lt;br /&gt;
=== Snapdragon 835 ===&lt;br /&gt;
2017 flagship mobile chip:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;CPU&amp;#039;&amp;#039;&amp;#039;: Octa-core Kryo 280&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;GPU&amp;#039;&amp;#039;&amp;#039;: Adreno 540&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Process&amp;#039;&amp;#039;&amp;#039;: 10nm&lt;br /&gt;
* Strong for 2018 standalone&lt;br /&gt;
&lt;br /&gt;
=== Performance ===&lt;br /&gt;
Capable for content:&lt;br /&gt;
* Good game performance&lt;br /&gt;
* Smooth video playback&lt;br /&gt;
* 3D experience quality&lt;br /&gt;
* Adequate for Daydream apps&lt;br /&gt;
&lt;br /&gt;
=== Memory ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;RAM&amp;#039;&amp;#039;&amp;#039;: 4GB LPDDR4X&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Storage&amp;#039;&amp;#039;&amp;#039;: 64GB internal&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Expandable&amp;#039;&amp;#039;&amp;#039;: microSD up to 256GB&lt;br /&gt;
&lt;br /&gt;
== Controller ==&lt;br /&gt;
&lt;br /&gt;
=== Daydream Controller ===&lt;br /&gt;
3DoF handheld:&lt;br /&gt;
* Orientation tracking only&lt;br /&gt;
* No positional tracking&lt;br /&gt;
* Touchpad input&lt;br /&gt;
* Home and app buttons&lt;br /&gt;
&lt;br /&gt;
=== Controller Limitation ===&lt;br /&gt;
Mismatch with headset:&lt;br /&gt;
* Headset: 6DoF&lt;br /&gt;
* Controller: 3DoF only&lt;br /&gt;
* Limited interaction&lt;br /&gt;
* Constraint on experiences&lt;br /&gt;
&lt;br /&gt;
=== Input Model ===&lt;br /&gt;
Pointer-based interface:&lt;br /&gt;
* Laser pointer metaphor&lt;br /&gt;
* Touch to select&lt;br /&gt;
* Swipe gestures&lt;br /&gt;
* Voice available&lt;br /&gt;
&lt;br /&gt;
== Audio ==&lt;br /&gt;
&lt;br /&gt;
=== No Built-In Speakers ===&lt;br /&gt;
Headphones required:&lt;br /&gt;
* 3.5mm jack provided&lt;br /&gt;
* No integrated audio&lt;br /&gt;
* User provides headphones&lt;br /&gt;
* Cost/weight savings&lt;br /&gt;
&lt;br /&gt;
=== Dual Microphones ===&lt;br /&gt;
Voice input:&lt;br /&gt;
* Two microphones&lt;br /&gt;
* Voice commands&lt;br /&gt;
* Video recording audio&lt;br /&gt;
* Google Assistant&lt;br /&gt;
&lt;br /&gt;
== Battery ==&lt;br /&gt;
&lt;br /&gt;
=== Internal Battery ===&lt;br /&gt;
Good capacity:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Capacity&amp;#039;&amp;#039;&amp;#039;: 4000mAh&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Life&amp;#039;&amp;#039;&amp;#039;: Up to 7 hours claimed&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Real-world&amp;#039;&amp;#039;&amp;#039;: 2.5-3 hours gaming&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Charging&amp;#039;&amp;#039;&amp;#039;: USB-C, ~3 hours&lt;br /&gt;
&lt;br /&gt;
=== Battery Performance ===&lt;br /&gt;
Usage dependent:&lt;br /&gt;
* Video: 7 hours possible&lt;br /&gt;
* Gaming: 2.5-3 hours&lt;br /&gt;
* Moderate use: 4-5 hours&lt;br /&gt;
* Adequate for sessions&lt;br /&gt;
&lt;br /&gt;
== Physical Design ==&lt;br /&gt;
&lt;br /&gt;
=== Form Factor ===&lt;br /&gt;
Substantial headset:&lt;br /&gt;
* 645 grams&lt;br /&gt;
* Large front housing&lt;br /&gt;
* Balanced design&lt;br /&gt;
* Traditional VR shape&lt;br /&gt;
&lt;br /&gt;
=== Head Strap ===&lt;br /&gt;
Comfortable mounting:&lt;br /&gt;
* Adjustable straps&lt;br /&gt;
* Rear dial tightening&lt;br /&gt;
* Forehead pad&lt;br /&gt;
* Extended wear capable&lt;br /&gt;
&lt;br /&gt;
=== Ventilation ===&lt;br /&gt;
Thermal management:&lt;br /&gt;
* Passive cooling design&lt;br /&gt;
* Adequate airflow&lt;br /&gt;
* Some heat buildup&lt;br /&gt;
* Acceptable comfort&lt;br /&gt;
&lt;br /&gt;
== Software Platform ==&lt;br /&gt;
&lt;br /&gt;
=== Daydream OS ===&lt;br /&gt;
Android-based:&lt;br /&gt;
* Android 8.0 Oreo&lt;br /&gt;
* Daydream interface&lt;br /&gt;
* Google services&lt;br /&gt;
* App ecosystem&lt;br /&gt;
&lt;br /&gt;
=== Daydream Apps ===&lt;br /&gt;
Content library:&lt;br /&gt;
* 250+ apps at launch&lt;br /&gt;
* YouTube VR&lt;br /&gt;
* Google Street View&lt;br /&gt;
* Google Arts &amp;amp; Culture&lt;br /&gt;
* Games and experiences&lt;br /&gt;
&lt;br /&gt;
=== Google Integration ===&lt;br /&gt;
First-party apps:&lt;br /&gt;
* YouTube VR&lt;br /&gt;
* Google Play Movies&lt;br /&gt;
* Google Photos&lt;br /&gt;
* Google Expeditions&lt;br /&gt;
* Street View&lt;br /&gt;
&lt;br /&gt;
== Enterprise Applications ==&lt;br /&gt;
&lt;br /&gt;
=== Lenovo VR Classroom ===&lt;br /&gt;
Education deployment:&lt;br /&gt;
* Classroom management&lt;br /&gt;
* Content distribution&lt;br /&gt;
* Teacher controls&lt;br /&gt;
* Educational VR&lt;br /&gt;
&lt;br /&gt;
=== Business Use ===&lt;br /&gt;
Professional applications:&lt;br /&gt;
* Training&lt;br /&gt;
* Visualization&lt;br /&gt;
* Collaboration&lt;br /&gt;
* Enterprise pilots&lt;br /&gt;
&lt;br /&gt;
== Platform Discontinuation ==&lt;br /&gt;
&lt;br /&gt;
=== Daydream End ===&lt;br /&gt;
October 2019:&lt;br /&gt;
* Google discontinued Daydream&lt;br /&gt;
* No new certified devices&lt;br /&gt;
* Support continued limited time&lt;br /&gt;
* Platform abandoned&lt;br /&gt;
&lt;br /&gt;
=== Mirage Solo Legacy ===&lt;br /&gt;
Product status:&lt;br /&gt;
* No software updates&lt;br /&gt;
* Apps still functional (existing)&lt;br /&gt;
* Hardware orphaned&lt;br /&gt;
* WorldSense concept validated&lt;br /&gt;
&lt;br /&gt;
== Comparison with Oculus Go ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Feature !! Lenovo Mirage Solo !! Oculus Go&lt;br /&gt;
|-&lt;br /&gt;
| Price || $399 || $199&lt;br /&gt;
|-&lt;br /&gt;
| Tracking || 6DoF (WorldSense) || 3DoF only&lt;br /&gt;
|-&lt;br /&gt;
| Processor || Snapdragon 835 || Snapdragon 821&lt;br /&gt;
|-&lt;br /&gt;
| Resolution || 2560×1440 || 2560×1440&lt;br /&gt;
|-&lt;br /&gt;
| Controller || 3DoF || 3DoF&lt;br /&gt;
|-&lt;br /&gt;
| Battery || 4000mAh || 2600mAh&lt;br /&gt;
|-&lt;br /&gt;
| Platform || Daydream || Oculus&lt;br /&gt;
|-&lt;br /&gt;
| Weight || 645g || 468g&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Legacy ==&lt;br /&gt;
&lt;br /&gt;
=== First Standalone 6DoF ===&lt;br /&gt;
Industry milestone:&lt;br /&gt;
* Proved standalone 6DoF viable&lt;br /&gt;
* Before Oculus Quest&lt;br /&gt;
* WorldSense technology&lt;br /&gt;
* Inside-out tracking validation&lt;br /&gt;
&lt;br /&gt;
=== Quest Foreshadowing ===&lt;br /&gt;
Market demonstration:&lt;br /&gt;
* Standalone 6DoF demand shown&lt;br /&gt;
* Technology proven&lt;br /&gt;
* User interest validated&lt;br /&gt;
* Quest delivered on promise&lt;br /&gt;
&lt;br /&gt;
=== Platform Failure ===&lt;br /&gt;
Daydream lessons:&lt;br /&gt;
* Platform support critical&lt;br /&gt;
* Ecosystem needed&lt;br /&gt;
* Google commitment questioned&lt;br /&gt;
* Hardware orphaned&lt;br /&gt;
&lt;br /&gt;
== Technical Specifications Summary ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Specification !! Details&lt;br /&gt;
|-&lt;br /&gt;
| Display || 5.5&amp;quot; IPS LCD, 1280 × 1440 per eye&lt;br /&gt;
|-&lt;br /&gt;
| Total Resolution || 2560 × 1440 (QHD)&lt;br /&gt;
|-&lt;br /&gt;
| Refresh Rate || 75Hz&lt;br /&gt;
|-&lt;br /&gt;
| FOV || 110°&lt;br /&gt;
|-&lt;br /&gt;
| Tracking || WorldSense 6DoF (inside-out)&lt;br /&gt;
|-&lt;br /&gt;
| Processor || Snapdragon 835&lt;br /&gt;
|-&lt;br /&gt;
| Memory || 4GB RAM, 64GB storage&lt;br /&gt;
|-&lt;br /&gt;
| Battery || 4000mAh, ~7 hours&lt;br /&gt;
|-&lt;br /&gt;
| Audio || 3.5mm jack (no speakers)&lt;br /&gt;
|-&lt;br /&gt;
| Weight || 645g&lt;br /&gt;
|-&lt;br /&gt;
| Controller || Daydream Controller (3DoF)&lt;br /&gt;
|-&lt;br /&gt;
| Price || $399&lt;br /&gt;
|-&lt;br /&gt;
| Status || Discontinued (platform abandoned)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Lenovo]]&lt;br /&gt;
* [[Google Daydream]]&lt;br /&gt;
* [[WorldSense]]&lt;br /&gt;
* [[Standalone VR]]&lt;br /&gt;
* [[Inside-Out Tracking]]&lt;br /&gt;
* [[Oculus Quest]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Devices]]&lt;br /&gt;
[[Category:VR Headsets]]&lt;br /&gt;
[[Category:Head-mounted displays]]&lt;br /&gt;
[[Category:Standalone VR]]&lt;br /&gt;
[[Category:Lenovo]]&lt;br /&gt;
[[Category:Google]]&lt;br /&gt;
[[Category:Daydream]]&lt;br /&gt;
[[Category:2010s VR]]&lt;br /&gt;
[[Category:Discontinued]]&lt;/div&gt;</summary>
		<author><name>Betabot</name></author>
	</entry>
</feed>