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	<title>LEEP Systems - Revision history</title>
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	<updated>2026-04-16T06:56:24Z</updated>
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		<title>Xinreality at 21:27, 7 May 2025</title>
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		<updated>2025-05-07T21:27:27Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:27, 7 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l22&quot;&gt;Line 22:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The LEEP optical system was a breakthrough in wide-angle stereoscopic optics that created a convincing sense of depth and immersion through an extremely wide field of view. The original LEEP system was redesigned for NASA&amp;#039;s Ames Research Center in 1985 for their first virtual reality installation, the VIEW (Virtual Interactive Environment Workstation) by Scott Fisher.&amp;lt;ref name=&amp;quot;nasa&amp;quot;&amp;gt;National Aeronautics and Space Administration. &amp;quot;Virtual Interface Environment Workstations (VIEW).&amp;quot; NASA Technical Reports Server. Retrieved May 7, 2025.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The LEEP optical system was a breakthrough in wide-angle stereoscopic optics that created a convincing sense of depth and immersion through an extremely wide field of view. The original LEEP system was redesigned for NASA&amp;#039;s Ames Research Center in 1985 for their first virtual reality installation, the VIEW (Virtual Interactive Environment Workstation) by Scott Fisher.&amp;lt;ref name=&amp;quot;nasa&amp;quot;&amp;gt;National Aeronautics and Space Administration. &amp;quot;Virtual Interface Environment Workstations (VIEW).&amp;quot; NASA Technical Reports Server. Retrieved May 7, 2025.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After seeing the potential of his optical system in virtual reality applications, Howlett formally established LEEP Systems, Inc. in 1991 to market wide angle telepresence and virtual reality systems for research and for medical and military purposes.&amp;lt;ref name=&quot;sbir&quot;&amp;gt;Small Business Innovation Research. &quot;Leep Systems, Inc. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;— &lt;/del&gt;Company profile.&quot; U.S. SBIR Program. Retrieved May 7, 2025.&amp;lt;/ref&amp;gt; The company built upon the technology that had already been used by NASA and other organizations throughout the 1980s.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After seeing the potential of his optical system in virtual reality applications, Howlett formally established LEEP Systems, Inc. in 1991 to market wide angle telepresence and virtual reality systems for research and for medical and military purposes.&amp;lt;ref name=&quot;sbir&quot;&amp;gt;Small Business Innovation Research. &quot;Leep Systems, Inc. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;- &lt;/ins&gt;Company profile.&quot; U.S. SBIR Program. Retrieved May 7, 2025.&amp;lt;/ref&amp;gt; The company built upon the technology that had already been used by NASA and other organizations throughout the 1980s.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Timeline of Key Events ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Timeline of Key Events ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l62&quot;&gt;Line 62:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 62:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Early Products and Development ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Early Products and Development ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Before LEEP Systems was formally incorporated, Howlett had already begun developing VR hardware through his POP-OPTIX LABS business. In March 1989, with the release of the original LEEP Cyberface, Eric Howlett became the first to offer a commercial head-mounted display.&amp;lt;ref name=&quot;leepvr&quot;&amp;gt;LeepVR website. &quot;Eric Howlett created the LEEP Panoramic Stereo Photography system. He pursued careers in engineering, as a marketing executive and as an entrepreneur, founding several companies &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;— &lt;/del&gt;all in the Boston technology milieu.&quot; About page. Retrieved May 7, 2025.&amp;lt;/ref&amp;gt; The original Cyberface technology was similar to that used in NASA&#039;s &quot;VIEWS&quot; (Virtual Interface Environment Work Station).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Before LEEP Systems was formally incorporated, Howlett had already begun developing VR hardware through his POP-OPTIX LABS business. In March 1989, with the release of the original LEEP Cyberface, Eric Howlett became the first to offer a commercial head-mounted display.&amp;lt;ref name=&quot;leepvr&quot;&amp;gt;LeepVR website. &quot;Eric Howlett created the LEEP Panoramic Stereo Photography system. He pursued careers in engineering, as a marketing executive and as an entrepreneur, founding several companies &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;- &lt;/ins&gt;all in the Boston technology milieu.&quot; About page. Retrieved May 7, 2025.&amp;lt;/ref&amp;gt; The original Cyberface technology was similar to that used in NASA&#039;s &quot;VIEWS&quot; (Virtual Interface Environment Work Station).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The company&amp;#039;s innovation was grounded in Howlett&amp;#039;s earlier work developing a wide-angle stereoscopic photography system. In 1978, he invented a system that corrected as much as possible the perspective distortions that may arise when expanding the field of view, allowing static images to be converted to 3D effects.&amp;lt;ref name=&amp;quot;VR_History&amp;quot;&amp;gt;Virtual Reality Society (April 1, 2020). &amp;quot;During the 70s and the 80s Howlett started working with optical technology, which included inventing a super wide angle stereoscopic lens system One that compensated for viewer aberration brought on by having such a wide field of view. This was called LEEP.&amp;quot; People of VR - Eric Howlett Spotlight. Retrieved May 7, 2025.&amp;lt;/ref&amp;gt; This invention received a patent in 1983 and became the foundation for LEEP&amp;#039;s later virtual reality products.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The company&amp;#039;s innovation was grounded in Howlett&amp;#039;s earlier work developing a wide-angle stereoscopic photography system. In 1978, he invented a system that corrected as much as possible the perspective distortions that may arise when expanding the field of view, allowing static images to be converted to 3D effects.&amp;lt;ref name=&amp;quot;VR_History&amp;quot;&amp;gt;Virtual Reality Society (April 1, 2020). &amp;quot;During the 70s and the 80s Howlett started working with optical technology, which included inventing a super wide angle stereoscopic lens system One that compensated for viewer aberration brought on by having such a wide field of view. This was called LEEP.&amp;quot; People of VR - Eric Howlett Spotlight. Retrieved May 7, 2025.&amp;lt;/ref&amp;gt; This invention received a patent in 1983 and became the foundation for LEEP&amp;#039;s later virtual reality products.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l70&quot;&gt;Line 70:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 70:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Since 1985, NASA and VPL had been using the wide-angle LEEP viewing lenses in various head-mounted display projects.&amp;lt;ref name=&amp;quot;nasa&amp;quot; /&amp;gt; In 1988, NASA and a sensory research group at MIT tasked Pop-Optix Labs with designing very wide-angle LEEP format lenses for video cameras, which made wide-angle telepresence possible.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Since 1985, NASA and VPL had been using the wide-angle LEEP viewing lenses in various head-mounted display projects.&amp;lt;ref name=&amp;quot;nasa&amp;quot; /&amp;gt; In 1988, NASA and a sensory research group at MIT tasked Pop-Optix Labs with designing very wide-angle LEEP format lenses for video cameras, which made wide-angle telepresence possible.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The LEEP optical system became highly influential in the early VR industry, with numerous organizations adopting the technology. The LEEP viewing optics were used in theme park attractions and in almost all of the VR headsets sold in the 1980s.&amp;lt;ref name=&quot;Howlett3&quot;&amp;gt;Wikipedia. &quot;1980 to 1990 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;— &lt;/del&gt;Operated a proprietorship, POP-OPTIX LABS with revenue from consulting and manufacture of custom optical and electronic devices. The LEEP viewing optics were used in theme park attractions and almost all of the Virtual Reality Headsets (Head-Mounted Displays, or HMDs) sold in the 1980s.&quot; Eric Howlett article. Retrieved May 7, 2025.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The LEEP optical system became highly influential in the early VR industry, with numerous organizations adopting the technology. The LEEP viewing optics were used in theme park attractions and in almost all of the VR headsets sold in the 1980s.&amp;lt;ref name=&quot;Howlett3&quot;&amp;gt;Wikipedia. &quot;1980 to 1990 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;- &lt;/ins&gt;Operated a proprietorship, POP-OPTIX LABS with revenue from consulting and manufacture of custom optical and electronic devices. The LEEP viewing optics were used in theme park attractions and almost all of the Virtual Reality Headsets (Head-Mounted Displays, or HMDs) sold in the 1980s.&quot; Eric Howlett article. Retrieved May 7, 2025.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Collaborations and Recognition ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Collaborations and Recognition ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l210&quot;&gt;Line 210:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 210:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ref name=&amp;quot;Howlett1&amp;quot;&amp;gt;Carlson, Wayne (2005). &amp;quot;The Large Expanse, Extra Perspective (LEEP) optical system was designed by Eric Howlett in 1979 and provides the basis for most of the current virtual reality helmets available today.&amp;quot; Ohio State University.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ref name=&amp;quot;Howlett1&amp;quot;&amp;gt;Carlson, Wayne (2005). &amp;quot;The Large Expanse, Extra Perspective (LEEP) optical system was designed by Eric Howlett in 1979 and provides the basis for most of the current virtual reality helmets available today.&amp;quot; Ohio State University.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ref name=&amp;quot;Howlett2&amp;quot;&amp;gt;Wikipedia. &amp;quot;Eric Mayorga Howlett (December 27, 1926 – December 11, 2011) was the inventor of the LEEP (Large Expanse Extra Perspective), extreme wide-angle stereoscopic optics used in photographic and virtual reality systems.&amp;quot; Eric Howlett biography article. Retrieved May 7, 2025.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ref name=&amp;quot;Howlett2&amp;quot;&amp;gt;Wikipedia. &amp;quot;Eric Mayorga Howlett (December 27, 1926 – December 11, 2011) was the inventor of the LEEP (Large Expanse Extra Perspective), extreme wide-angle stereoscopic optics used in photographic and virtual reality systems.&amp;quot; Eric Howlett biography article. Retrieved May 7, 2025.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ref name=&quot;Howlett3&quot;&amp;gt;Wikipedia. &quot;1980 to 1990 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;— &lt;/del&gt;Operated a proprietorship, POP-OPTIX LABS with revenue from consulting and manufacture of custom optical and electronic devices. The LEEP viewing optics were used in theme park attractions and almost all of the Virtual Reality Headsets (Head-Mounted Displays, or HMDs) sold in the 1980s.&quot; Eric Howlett article. Retrieved May 7, 2025.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ref name=&quot;Howlett3&quot;&amp;gt;Wikipedia. &quot;1980 to 1990 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;- &lt;/ins&gt;Operated a proprietorship, POP-OPTIX LABS with revenue from consulting and manufacture of custom optical and electronic devices. The LEEP viewing optics were used in theme park attractions and almost all of the Virtual Reality Headsets (Head-Mounted Displays, or HMDs) sold in the 1980s.&quot; Eric Howlett article. Retrieved May 7, 2025.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ref name=&amp;quot;Howlett4&amp;quot;&amp;gt;High Tech History (January 28, 2012). &amp;quot;With his passing, his son Alex (likewise a talented electronics engineer) is trying to now market LEEP to the gaming community – fertile ground for such advanced, realistic technology.&amp;quot; Eric M. Howlett, pioneer of &amp;quot;Virtual Reality&amp;quot; article. Retrieved May 7, 2025.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ref name=&amp;quot;Howlett4&amp;quot;&amp;gt;High Tech History (January 28, 2012). &amp;quot;With his passing, his son Alex (likewise a talented electronics engineer) is trying to now market LEEP to the gaming community – fertile ground for such advanced, realistic technology.&amp;quot; Eric M. Howlett, pioneer of &amp;quot;Virtual Reality&amp;quot; article. Retrieved May 7, 2025.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ref name=&amp;quot;Cyberface&amp;quot;&amp;gt;Virtual Reality Shop (January 20, 2022). &amp;quot;The Cyberface2 was a general-purpose head-mounted display system that used two 4-inch diagonal high-resolution colour LCD video panels for extremely wide-angle stereoscopic Virtual Reality.&amp;quot; LEEP Systems Inc - Cyberface 2 article. Retrieved May 7, 2025.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ref name=&amp;quot;Cyberface&amp;quot;&amp;gt;Virtual Reality Shop (January 20, 2022). &amp;quot;The Cyberface2 was a general-purpose head-mounted display system that used two 4-inch diagonal high-resolution colour LCD video panels for extremely wide-angle stereoscopic Virtual Reality.&amp;quot; LEEP Systems Inc - Cyberface 2 article. Retrieved May 7, 2025.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ref name=&quot;leepvr&quot;&amp;gt;LeepVR website. &quot;Eric Howlett created the LEEP Panoramic Stereo Photography system. He pursued careers in engineering, as a marketing executive and as an entrepreneur, founding several companies &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;— &lt;/del&gt;all in the Boston technology milieu.&quot; About page. Retrieved May 7, 2025.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ref name=&quot;leepvr&quot;&amp;gt;LeepVR website. &quot;Eric Howlett created the LEEP Panoramic Stereo Photography system. He pursued careers in engineering, as a marketing executive and as an entrepreneur, founding several companies &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;- &lt;/ins&gt;all in the Boston technology milieu.&quot; About page. Retrieved May 7, 2025.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ref name=&amp;quot;VR_History&amp;quot;&amp;gt;Virtual Reality Society (April 1, 2020). &amp;quot;During the 70s and the 80s Howlett started working with optical technology, which included inventing a super wide angle stereoscopic lens system One that compensated for viewer aberration brought on by having such a wide field of view. This was called LEEP.&amp;quot; People of VR - Eric Howlett Spotlight. Retrieved May 7, 2025.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ref name=&amp;quot;VR_History&amp;quot;&amp;gt;Virtual Reality Society (April 1, 2020). &amp;quot;During the 70s and the 80s Howlett started working with optical technology, which included inventing a super wide angle stereoscopic lens system One that compensated for viewer aberration brought on by having such a wide field of view. This was called LEEP.&amp;quot; People of VR - Eric Howlett Spotlight. Retrieved May 7, 2025.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ref name=&amp;quot;nasa&amp;quot;&amp;gt;National Aeronautics and Space Administration. &amp;quot;Virtual Interface Environment Workstations (VIEW).&amp;quot; NASA Technical Reports Server. Retrieved May 7, 2025.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ref name=&amp;quot;nasa&amp;quot;&amp;gt;National Aeronautics and Space Administration. &amp;quot;Virtual Interface Environment Workstations (VIEW).&amp;quot; NASA Technical Reports Server. Retrieved May 7, 2025.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ref name=&amp;quot;OSUPress&amp;quot;&amp;gt;Ohio State University Pressbooks. &amp;quot;17.5 Virtual Spaces – Computer Graphics and Computer Animation: A Retrospective Overview.&amp;quot; Retrieved May 7, 2025.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ref name=&amp;quot;OSUPress&amp;quot;&amp;gt;Ohio State University Pressbooks. &amp;quot;17.5 Virtual Spaces – Computer Graphics and Computer Animation: A Retrospective Overview.&amp;quot; Retrieved May 7, 2025.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ref name=&quot;sbir&quot;&amp;gt;Small Business Innovation Research. &quot;Leep Systems, Inc. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;— &lt;/del&gt;Company profile.&quot; U.S. SBIR Program. Retrieved May 7, 2025.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ref name=&quot;sbir&quot;&amp;gt;Small Business Innovation Research. &quot;Leep Systems, Inc. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;- &lt;/ins&gt;Company profile.&quot; U.S. SBIR Program. Retrieved May 7, 2025.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ref name=&amp;quot;sbiraward&amp;quot;&amp;gt;Small Business Innovation Research. &amp;quot;A Head‑Coupled Visual and Aural Sensor System for Tele‑operated Rotorcraft.&amp;quot; U.S. SBIR Program, Award #66836. Retrieved May 7, 2025.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ref name=&amp;quot;sbiraward&amp;quot;&amp;gt;Small Business Innovation Research. &amp;quot;A Head‑Coupled Visual and Aural Sensor System for Tele‑operated Rotorcraft.&amp;quot; U.S. SBIR Program, Award #66836. Retrieved May 7, 2025.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ref name=&amp;quot;wired&amp;quot;&amp;gt;Garfinkel, Simson L. &amp;quot;Look Ma! No Gloves!&amp;quot; Wired, March 1, 1994.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ref name=&amp;quot;wired&amp;quot;&amp;gt;Garfinkel, Simson L. &amp;quot;Look Ma! No Gloves!&amp;quot; Wired, March 1, 1994.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Xinreality</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=LEEP_Systems&amp;diff=35371&amp;oldid=prev</id>
		<title>Xinreality at 11:11, 7 May 2025</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=LEEP_Systems&amp;diff=35371&amp;oldid=prev"/>
		<updated>2025-05-07T11:11:01Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:11, 7 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Type=Private&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Type=Private&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Industry=[[Virtual Reality]], [[Head-mounted display]], [[Optics]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Industry=[[Virtual Reality]], [[Head-mounted display]], [[Optics]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Xinreality</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=LEEP_Systems&amp;diff=35369&amp;oldid=prev</id>
		<title>Xinreality at 11:02, 7 May 2025</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=LEEP_Systems&amp;diff=35369&amp;oldid=prev"/>
		<updated>2025-05-07T11:02:44Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:02, 7 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l220&quot;&gt;Line 220:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 220:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ref name=&amp;quot;sbiraward&amp;quot;&amp;gt;Small Business Innovation Research. &amp;quot;A Head‑Coupled Visual and Aural Sensor System for Tele‑operated Rotorcraft.&amp;quot; U.S. SBIR Program, Award #66836. Retrieved May 7, 2025.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ref name=&amp;quot;sbiraward&amp;quot;&amp;gt;Small Business Innovation Research. &amp;quot;A Head‑Coupled Visual and Aural Sensor System for Tele‑operated Rotorcraft.&amp;quot; U.S. SBIR Program, Award #66836. Retrieved May 7, 2025.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ref name=&amp;quot;wired&amp;quot;&amp;gt;Garfinkel, Simson L. &amp;quot;Look Ma! No Gloves!&amp;quot; Wired, March 1, 1994.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ref name=&amp;quot;wired&amp;quot;&amp;gt;Garfinkel, Simson L. &amp;quot;Look Ma! No Gloves!&amp;quot; Wired, March 1, 1994.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;ref name=&quot;patent&quot;&amp;gt;U.S. Patent Office. &quot;Wide‑angle color photography method and system.&quot; Patent #US4406532A. September 27, 1983.&amp;lt;/ref&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ref name=&amp;quot;sid92&amp;quot;&amp;gt;SID Conference. &amp;quot;A Wide Field of View High Resolution Compact Virtual Reality Display.&amp;quot; SID 1992 Conference Proceedings. Retrieved May 7, 2025.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ref name=&amp;quot;sid92&amp;quot;&amp;gt;SID Conference. &amp;quot;A Wide Field of View High Resolution Compact Virtual Reality Display.&amp;quot; SID 1992 Conference Proceedings. Retrieved May 7, 2025.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ref name=&amp;quot;spiE92&amp;quot;&amp;gt;Howlett, E.M. &amp;quot;High‑resolution inserts in wide‑angle head‑mounted stereoscopic displays.&amp;quot; Proceedings of SPIE 1669, 1992.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ref name=&amp;quot;spiE92&amp;quot;&amp;gt;Howlett, E.M. &amp;quot;High‑resolution inserts in wide‑angle head‑mounted stereoscopic displays.&amp;quot; Proceedings of SPIE 1669, 1992.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Xinreality</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=LEEP_Systems&amp;diff=35368&amp;oldid=prev</id>
		<title>Xinreality at 10:56, 7 May 2025</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=LEEP_Systems&amp;diff=35368&amp;oldid=prev"/>
		<updated>2025-05-07T10:56:43Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:56, 7 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l11&quot;&gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Website=leepvr.com&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Website=leepvr.com&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{see also|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Comapnies&lt;/del&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{see also|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Companies&lt;/ins&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;LEEP Systems, Inc.&amp;#039;&amp;#039;&amp;#039; was an American [[technology]] [[company]] founded in 1991 by inventor [[Eric Howlett]] that specialized in the development and manufacture of [[virtual reality]] and [[telepresence]] systems. The company was primarily known for its LEEP (Large Expanse, Extra Perspective) optical system and the Cyberface line of [[head-mounted displays]] (HMDs), which were among the first commercially available virtual reality headsets and featured some of the widest fields of view in the industry at the time.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;LEEP Systems, Inc.&amp;#039;&amp;#039;&amp;#039; was an American [[technology]] [[company]] founded in 1991 by inventor [[Eric Howlett]] that specialized in the development and manufacture of [[virtual reality]] and [[telepresence]] systems. The company was primarily known for its LEEP (Large Expanse, Extra Perspective) optical system and the Cyberface line of [[head-mounted displays]] (HMDs), which were among the first commercially available virtual reality headsets and featured some of the widest fields of view in the industry at the time.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Xinreality</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=LEEP_Systems&amp;diff=35367&amp;oldid=prev</id>
		<title>Xinreality at 10:56, 7 May 2025</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=LEEP_Systems&amp;diff=35367&amp;oldid=prev"/>
		<updated>2025-05-07T10:56:33Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:56, 7 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l11&quot;&gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Website=leepvr.com&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Website=leepvr.com&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{see also|Comapnies}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;LEEP Systems, Inc.&#039;&#039;&#039; was an American [[technology]] company founded in 1991 by inventor [[Eric Howlett]] that specialized in the development and manufacture of [[virtual reality]] and [[telepresence]] systems. The company was primarily known for its LEEP (Large Expanse, Extra Perspective) optical system and the Cyberface line of [[head-mounted displays]] (HMDs), which were among the first commercially available virtual reality headsets and featured some of the widest fields of view in the industry at the time.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;LEEP Systems, Inc.&#039;&#039;&#039; was an American [[technology]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;company&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;founded in 1991 by inventor [[Eric Howlett]] that specialized in the development and manufacture of [[virtual reality]] and [[telepresence]] systems. The company was primarily known for its LEEP (Large Expanse, Extra Perspective) optical system and the Cyberface line of [[head-mounted displays]] (HMDs), which were among the first commercially available virtual reality headsets and featured some of the widest fields of view in the industry at the time.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== History ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== History ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l231&quot;&gt;Line 231:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 231:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/references&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/references&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Virtual reality companies&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Companies&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Head-mounted displays&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Virtual Reality Companies&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Defunct technology companies of the United States]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Defunct technology companies of the United States]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Technology companies established in 1991]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Technology companies established in 1991]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Virtual reality]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Virtual reality]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Optical technology]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Optical technology]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Xinreality</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=LEEP_Systems&amp;diff=35366&amp;oldid=prev</id>
		<title>Xinreality at 10:51, 7 May 2025</title>
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		<updated>2025-05-07T10:51:17Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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		<author><name>Xinreality</name></author>
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		<title>Xinreality: Created page with &quot;{{Company Infobox |image= |Type=Private |Industry=Virtual Reality, Head-mounted display |Founded=1991, Boston, Massachusetts, United States |Founder=Eric Howlett |Headquarters=Boston area, Massachusetts, United States |Notable Personnel=Eric Mayorga Howlett (Founder, Inventor)&lt;br&gt;Alex Howlett (Son, Engineer) |Products=LEEP Optical System&lt;br&gt;Cyberface&lt;br&gt;Cyberface2&lt;br&gt;Cyberface3&lt;br&gt;Cyberface4&lt;br&gt;Virtual Orbiter |Parent= |Website=lee...&quot;</title>
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		<updated>2025-05-07T10:48:08Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Company Infobox |image= |Type=Private |Industry=&lt;a href=&quot;/wiki/Virtual_Reality&quot; title=&quot;Virtual Reality&quot;&gt;Virtual Reality&lt;/a&gt;, &lt;a href=&quot;/wiki/Head-mounted_display&quot; title=&quot;Head-mounted display&quot;&gt;Head-mounted display&lt;/a&gt; |Founded=1991, &lt;a href=&quot;/index.php?title=Boston&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Boston (page does not exist)&quot;&gt;Boston&lt;/a&gt;, Massachusetts, United States |Founder=&lt;a href=&quot;/index.php?title=Eric_Howlett&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Eric Howlett (page does not exist)&quot;&gt;Eric Howlett&lt;/a&gt; |Headquarters=Boston area, Massachusetts, United States |Notable Personnel=Eric Mayorga Howlett (Founder, Inventor)&amp;lt;br&amp;gt;Alex Howlett (Son, Engineer) |Products=&lt;a href=&quot;/index.php?title=LEEP_Optical_System&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;LEEP Optical System (page does not exist)&quot;&gt;LEEP Optical System&lt;/a&gt;&amp;lt;br&amp;gt;&lt;a href=&quot;/index.php?title=Cyberface&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Cyberface (page does not exist)&quot;&gt;Cyberface&lt;/a&gt;&amp;lt;br&amp;gt;&lt;a href=&quot;/index.php?title=Cyberface2&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Cyberface2 (page does not exist)&quot;&gt;Cyberface2&lt;/a&gt;&amp;lt;br&amp;gt;&lt;a href=&quot;/index.php?title=Cyberface3&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Cyberface3 (page does not exist)&quot;&gt;Cyberface3&lt;/a&gt;&amp;lt;br&amp;gt;&lt;a href=&quot;/index.php?title=Cyberface4&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Cyberface4 (page does not exist)&quot;&gt;Cyberface4&lt;/a&gt;&amp;lt;br&amp;gt;&lt;a href=&quot;/index.php?title=Virtual_Orbiter&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Virtual Orbiter (page does not exist)&quot;&gt;Virtual Orbiter&lt;/a&gt; |Parent= |Website=lee...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Company Infobox&lt;br /&gt;
|image=&lt;br /&gt;
|Type=Private&lt;br /&gt;
|Industry=[[Virtual Reality]], [[Head-mounted display]]&lt;br /&gt;
|Founded=1991, [[Boston]], Massachusetts, United States&lt;br /&gt;
|Founder=[[Eric Howlett]]&lt;br /&gt;
|Headquarters=Boston area, Massachusetts, United States&lt;br /&gt;
|Notable Personnel=Eric Mayorga Howlett (Founder, Inventor)&amp;lt;br&amp;gt;Alex Howlett (Son, Engineer)&lt;br /&gt;
|Products=[[LEEP Optical System]]&amp;lt;br&amp;gt;[[Cyberface]]&amp;lt;br&amp;gt;[[Cyberface2]]&amp;lt;br&amp;gt;[[Cyberface3]]&amp;lt;br&amp;gt;[[Cyberface4]]&amp;lt;br&amp;gt;[[Virtual Orbiter]]&lt;br /&gt;
|Parent=&lt;br /&gt;
|Website=leepvr.com&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;LEEP Systems, Inc.&amp;#039;&amp;#039;&amp;#039; was an American [[technology]] company founded in 1991 by inventor [[Eric Howlett]] that specialized in the development and manufacture of [[virtual reality]] and [[telepresence]] systems. The company was primarily known for its LEEP optical system and the Cyberface line of [[head-mounted displays]] (HMDs), which were among the first commercially available virtual reality headsets and featured some of the widest fields of view in the industry at the time.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Origins and Founding ===&lt;br /&gt;
&lt;br /&gt;
LEEP Systems had its origins in the earlier work of Eric Mayorga Howlett, who invented the Large Expanse, Extra Perspective (LEEP) optical system in 1979. &amp;lt;ref name=&amp;quot;Howlett1&amp;quot;&amp;gt;Carlson, Wayne (2005). &amp;quot;Description of LEEP optical system and its significance to VR&amp;quot;. Ohio State University.&amp;lt;/ref&amp;gt; Prior to founding LEEP Systems, Howlett operated a proprietorship called POP-OPTIX LABS from 1980 to 1990, which provided consulting services and manufactured custom optical and electronic devices.&amp;lt;ref name=&amp;quot;Howlett2&amp;quot;&amp;gt;Wikipedia. &amp;quot;Eric Howlett biography and career timeline&amp;quot;.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The LEEP optical system was a breakthrough in wide-angle stereoscopic optics that created a convincing sense of depth and immersion through an extremely wide field of view. The original LEEP system was redesigned for NASA&amp;#039;s Ames Research Center in 1985 for their first virtual reality installation, the VIEW (Virtual Interactive Environment Workstation) by Scott Fisher. :antCitation[]{citations=&amp;quot;814ea80e-8541-4089-ac89-b3bc32eca910&amp;quot;}&lt;br /&gt;
&lt;br /&gt;
After seeing the potential of his optical system in virtual reality applications, Howlett formally established LEEP Systems, Inc. in 1991 to market wide angle telepresence and virtual reality systems for research and for medical and military purposes. :antCitation[]{citations=&amp;quot;d42dff49-3edf-4269-886a-451430ab34ff&amp;quot;} The company built upon the technology that had already been used by NASA and other organizations throughout the 1980s.&lt;br /&gt;
&lt;br /&gt;
=== Early Products and Development ===&lt;br /&gt;
&lt;br /&gt;
Before LEEP Systems was formally incorporated, Howlett had already begun developing VR hardware through his POP-OPTIX LABS business. In March 1989, with the release of the original LEEP Cyberface, Eric Howlett became the first to offer a commercial head-mounted display. :antCitation[]{citations=&amp;quot;0ed97f37-183c-42e4-9f87-3398b4d39f84&amp;quot;} The original Cyberface technology was similar to that used in NASA&amp;#039;s &amp;quot;VIEWS&amp;quot; (Virtual Interface Environment Work Station).&lt;br /&gt;
&lt;br /&gt;
The company&amp;#039;s innovation was grounded in Howlett&amp;#039;s earlier work developing a wide-angle stereoscopic photography system. In 1978, he invented a system that corrected as much as possible the perspective distortions that may arise when expanding the field of view, allowing static images to be converted to 3D effects. :antCitation[]{citations=&amp;quot;13cc0a10-956d-4df0-a59c-c794cb955087&amp;quot;} This invention received a patent in 1983 and became the foundation for LEEP&amp;#039;s later virtual reality products.&lt;br /&gt;
&lt;br /&gt;
=== NASA and Early Adoption ===&lt;br /&gt;
&lt;br /&gt;
Since 1985, NASA and VPL had been using the wide-angle LEEP viewing lenses in various head-mounted display projects. :antCitation[]{citations=&amp;quot;0e600f34-6ef3-4675-bc6a-39992b1b1bbc&amp;quot;} In 1988, NASA and a sensory research group at MIT tasked Pop-Optix Labs with designing very wide-angle LEEP format lenses for video cameras, which made wide-angle telepresence possible.&lt;br /&gt;
&lt;br /&gt;
The LEEP optical system became highly influential in the early VR industry, with numerous organizations adopting the technology. The LEEP viewing optics were used in theme park attractions and in almost all of the VR headsets sold in the 1980s.&amp;lt;ref name=&amp;quot;Howlett3&amp;quot;&amp;gt;Wikipedia. &amp;quot;Eric Howlett&amp;#039;s LEEP technology adoption in the 1980s&amp;quot;.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Products ==&lt;br /&gt;
&lt;br /&gt;
=== LEEP Optical System ===&lt;br /&gt;
&lt;br /&gt;
The LEEP (Large Expanse, Extra Perspective) optical system was the company&amp;#039;s fundamental technology. It provided an extremely wide field of view stereoscopic image that created a convincing sense of depth and immersion. The system was particularly notable for its ability to correct distortions that typically occurred in wide-angle viewing systems.&lt;br /&gt;
&lt;br /&gt;
This optical system became the basis for most modern virtual reality headsets. By the late 1980s, the LEEP system provided the basis for most of the modern virtual reality headsets. :antCitation[]{citations=&amp;quot;0a8fc790-289b-4293-bdf9-ad35daea56be&amp;quot;}&lt;br /&gt;
&lt;br /&gt;
=== Cyberface Series ===&lt;br /&gt;
&lt;br /&gt;
The Cyberface line represented LEEP Systems&amp;#039; primary commercial products:&lt;br /&gt;
&lt;br /&gt;
==== Original Cyberface ====&lt;br /&gt;
&lt;br /&gt;
Released in March 1989, the original Cyberface was the first commercial head-mounted display from LEEP Systems. It utilized the LEEP optical system to provide a wide field of view and convincing sense of immersion.&lt;br /&gt;
&lt;br /&gt;
==== Cyberface2 ====&lt;br /&gt;
&lt;br /&gt;
Released in February 1991, the Cyberface2 was a significant advancement over the original model. The Cyberface2 was a general-purpose head-mounted display system that used two 4-inch diagonal high-resolution colour LCD video panels for extremely wide-angle stereoscopic Virtual Reality. :antCitation[]{citations=&amp;quot;ee375528-6276-42b4-9eea-ce31c9ac7ef6&amp;quot;} &lt;br /&gt;
&lt;br /&gt;
The Cyberface2 had the following specifications:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Specification !! Details&lt;br /&gt;
|-&lt;br /&gt;
| Display || Two 4-inch diagonal color LCD panels&lt;br /&gt;
|-&lt;br /&gt;
| Resolution || 479 × 234 elements (per eye)&lt;br /&gt;
|-&lt;br /&gt;
| Field of view || 140° horizontal with LEEP optics&lt;br /&gt;
|-&lt;br /&gt;
| Weight || 1927 g (67.97 oz)&lt;br /&gt;
|-&lt;br /&gt;
| Video input || NTSC, PAL, or RGB&lt;br /&gt;
|-&lt;br /&gt;
| Cost at launch || $8,100 (August 1992)&lt;br /&gt;
|-&lt;br /&gt;
| Notable features || Included a counterbalance worn on the front of the body&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Cyberface2 was LEEP Systems&amp;#039; first complete colour system and the first LCD-based system to offer true RGB colour for enhanced colour crispness. :antCitation[]{citations=&amp;quot;465edd80-22c9-4981-ac2e-10b8127505e6&amp;quot;} It offered an immersive experience that was unmatched by competitors at the time.&lt;br /&gt;
&lt;br /&gt;
==== Cyberface3 ====&lt;br /&gt;
&lt;br /&gt;
The Cyberface3 continued the evolution of LEEP&amp;#039;s head-mounted display technology, with improvements to the resolution, picture quality, and overall usability of the system. It maintained the extremely wide field of view that was characteristic of LEEP products.&lt;br /&gt;
&lt;br /&gt;
==== Cyberface4 and Virtual Orbiter ====&lt;br /&gt;
&lt;br /&gt;
Created in 1996, the fourth incarnation of the Cyberface system, the Virtual Orbiter, convincingly delivered the effect of floating through space as an untethered spacewalker. :antCitation[]{citations=&amp;quot;334bb44d-2cb9-4554-9956-cd8316285f41&amp;quot;} The Cyberface4 formed the nucleus of this device, offering higher resolution than its predecessor, the Cyberface3.&lt;br /&gt;
&lt;br /&gt;
== Technology ==&lt;br /&gt;
&lt;br /&gt;
=== LEEP Optics ===&lt;br /&gt;
&lt;br /&gt;
The LEEP optical system was revolutionary in its approach to wide-angle viewing. The combined system gave a very wide field of view stereoscopic image. The users of the system have been impressed by the sensation of depth in the scene and the corresponding realism. :antCitation[]{citations=&amp;quot;8e1af561-ec66-449a-9614-03bf1483b8dd&amp;quot;}&lt;br /&gt;
&lt;br /&gt;
The key innovation in the LEEP system was its approach to handling distortion. Rather than trying to eliminate distortion entirely (which would be optically impossible at such wide angles), Howlett&amp;#039;s system introduced deliberate aberrations in the camera lenses that would counteract the aberrations required in the viewer to achieve an extremely wide field. This approach allowed for a much more natural and immersive viewing experience.&lt;br /&gt;
&lt;br /&gt;
=== Head-Mounted Display Design ===&lt;br /&gt;
&lt;br /&gt;
LEEP Systems&amp;#039; head-mounted displays featured several innovative design elements:&lt;br /&gt;
&lt;br /&gt;
* Wide field of view (up to 140° horizontal) that was unmatched by competitors&lt;br /&gt;
* RGB color in later models for enhanced visual quality&lt;br /&gt;
* Stereoscopic 3D viewing for depth perception&lt;br /&gt;
* Head tracking in some models&lt;br /&gt;
* Counterbalance systems to make the heavy headsets more comfortable to wear&lt;br /&gt;
&lt;br /&gt;
== Legacy and Influence ==&lt;br /&gt;
&lt;br /&gt;
LEEP Systems played a crucial role in the early development of virtual reality technology. The LEEP optical system became the basis for most modern VR headsets, and the company&amp;#039;s commercial products helped demonstrate the potential of virtual reality beyond research laboratories.&lt;br /&gt;
&lt;br /&gt;
The wide field of view achieved by LEEP optics remained influential for decades. Palmer Luckey&amp;#039;s first Oculus prototype in 2011 adopted the LEEP lens design. :antCitation[]{citations=&amp;quot;50aaeda8-217d-4199-b4cb-095d74060a51&amp;quot;} This connection shows the direct lineage from LEEP&amp;#039;s early work to modern VR systems like the Oculus Rift.&lt;br /&gt;
&lt;br /&gt;
After Eric Howlett&amp;#039;s passing in December 2011, his son Alex Howlett continued working with LEEP technology, attempting to market it to the gaming community.&amp;lt;ref name=&amp;quot;Howlett4&amp;quot;&amp;gt;High Tech History. &amp;quot;Continuation of LEEP technology after Eric Howlett&amp;#039;s passing&amp;quot;.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Virtual reality]]&lt;br /&gt;
* [[Head-mounted display]]&lt;br /&gt;
* [[Eric Howlett]]&lt;br /&gt;
* [[History of virtual reality]]&lt;br /&gt;
* [[NASA VIEW]]&lt;br /&gt;
* [[VPL Research]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;Howlett1&amp;quot;&amp;gt;Carlson, Wayne (2005). &amp;quot;The Large Expanse, Extra Perspective (LEEP) optical system was designed by Eric Howlett in 1979 and provides the basis for most of the current virtual reality helmets available today.&amp;quot; Ohio State University.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;Howlett2&amp;quot;&amp;gt;Wikipedia. &amp;quot;Eric Mayorga Howlett (December 27, 1926 – December 11, 2011) was the inventor of the LEEP (Large Expanse Extra Perspective), extreme wide-angle stereoscopic optics used in photographic and virtual reality systems.&amp;quot; Eric Howlett biography article. Retrieved May 7, 2025.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;Howlett3&amp;quot;&amp;gt;Wikipedia. &amp;quot;1980 to 1990 — Operated a proprietorship, POP-OPTIX LABS with revenue from consulting and manufacture of custom optical and electronic devices. The LEEP viewing optics were used in theme park attractions and almost all of the Virtual Reality Headsets (Head-Mounted Displays, or HMDs) sold in the 1980s.&amp;quot; Eric Howlett article. Retrieved May 7, 2025.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;Howlett4&amp;quot;&amp;gt;High Tech History (January 28, 2012). &amp;quot;With his passing, his son Alex (likewise a talented electronics engineer) is trying to now market LEEP to the gaming community – fertile ground for such advanced, realistic technology.&amp;quot; Eric M. Howlett, pioneer of &amp;quot;Virtual Reality&amp;quot; article. Retrieved May 7, 2025.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;Cyberface&amp;quot;&amp;gt;Virtual Reality Shop (January 20, 2022). &amp;quot;The Cyberface2 was a general-purpose head-mounted display system that used two 4-inch diagonal high-resolution colour LCD video panels for extremely wide-angle stereoscopic Virtual Reality.&amp;quot; LEEP Systems Inc - Cyberface 2 article. Retrieved May 7, 2025.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;LeepVR&amp;quot;&amp;gt;LeepVR website. &amp;quot;Eric Howlett created the LEEP Panoramic Stereo Photography system. He pursued careers in engineering, as a marketing executive and as an entrepreneur, founding several companies — all in the Boston technology milieu.&amp;quot; About page. Retrieved May 7, 2025.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;VR_History&amp;quot;&amp;gt;Virtual Reality Society (April 1, 2020). &amp;quot;During the 70s and the 80s Howlett started working with optical technology, which included inventing a super wide angle stereoscopic lens system One that compensated for viewer aberration brought on by having such a wide field of view. This was called LEEP.&amp;quot; People of VR - Eric Howlett Spotlight. Retrieved May 7, 2025.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Virtual reality companies]]&lt;br /&gt;
[[Category:Head-mounted displays]]&lt;br /&gt;
[[Category:Defunct technology companies of the United States]]&lt;br /&gt;
[[Category:Technology companies established in 1991]]&lt;br /&gt;
[[Category:Virtual reality]]&lt;/div&gt;</summary>
		<author><name>Xinreality</name></author>
	</entry>
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