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		<summary type="html">&lt;p&gt;Improving page with detailed specifications, history, features, and references&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Device Infobox&lt;br /&gt;
|name = HaptX Gloves G1&lt;br /&gt;
|image =&lt;br /&gt;
|VR/AR = [[Virtual Reality]]&lt;br /&gt;
|Type = [[Haptic Gloves]]&lt;br /&gt;
|Subtype = [[Force Feedback Gloves]], [[Enterprise VR]]&lt;br /&gt;
|Platform = Windows, SteamVR, Unity, Unreal Engine&lt;br /&gt;
|Creator = [[HaptX]]&lt;br /&gt;
|Developer = [[HaptX]]&lt;br /&gt;
|Manufacturer = [[HaptX]]&lt;br /&gt;
|Announcement Date = October 2022&lt;br /&gt;
|Release Date = 2024 (North America shipping)&lt;br /&gt;
|Price = $5,495 per pair ($4,500/pair in 4-size bundle) + ~$500/month subscription&lt;br /&gt;
|Website = https://haptx.com/&lt;br /&gt;
|Versions = HaptX Gloves G1 (Small, Medium, Large, Extra Large)&lt;br /&gt;
|Requires = Compatible VR headset, Airpack pneumatic unit, Windows PC&lt;br /&gt;
|Predecessor = [[HaptX Gloves DK2]]&lt;br /&gt;
|Successor = None announced&lt;br /&gt;
|Operating System = Windows 10/11&lt;br /&gt;
|Chipset = N/A (external processing)&lt;br /&gt;
|CPU = N/A&lt;br /&gt;
|GPU = N/A&lt;br /&gt;
|HPU =&lt;br /&gt;
|Storage = N/A&lt;br /&gt;
|Memory = N/A&lt;br /&gt;
|SD Card Slot = No&lt;br /&gt;
|Display = N/A (input device)&lt;br /&gt;
|Subpixel Layout = N/A&lt;br /&gt;
|Peak Brightness = N/A&lt;br /&gt;
|Resolution = N/A&lt;br /&gt;
|Pixel Density = N/A&lt;br /&gt;
|Refresh Rate = N/A&lt;br /&gt;
|Persistence = N/A&lt;br /&gt;
|Field of View = N/A&lt;br /&gt;
|Horizontal FoV = N/A&lt;br /&gt;
|Vertical FoV = N/A&lt;br /&gt;
|Average Pixel Density = N/A&lt;br /&gt;
|Peak Pixel Density = N/A&lt;br /&gt;
|Foveated Rendering = N/A&lt;br /&gt;
|Optics = N/A&lt;br /&gt;
|Ocularity = N/A&lt;br /&gt;
|IPD Range = N/A&lt;br /&gt;
|Adjustable Diopter = N/A&lt;br /&gt;
|Passthrough = N/A&lt;br /&gt;
|Tracking = Submillimeter motion tracking&lt;br /&gt;
|Tracking Frequency = High-speed&lt;br /&gt;
|Base Stations = VR headset-dependent&lt;br /&gt;
|Eye Tracking = N/A&lt;br /&gt;
|Face Tracking = N/A&lt;br /&gt;
|Hand Tracking = Yes (primary function)&lt;br /&gt;
|Body Tracking = No&lt;br /&gt;
|Rotational Tracking = Finger/hand orientation&lt;br /&gt;
|Positional Tracking = Finger/hand position&lt;br /&gt;
|Update Rate = High-frequency&lt;br /&gt;
|Tracking Volume = VR play space&lt;br /&gt;
|Play Space = Room-scale or seated&lt;br /&gt;
|Latency = Low latency haptics&lt;br /&gt;
|Audio = N/A&lt;br /&gt;
|Microphone = N/A&lt;br /&gt;
|3.5mm Audio Jack = N/A&lt;br /&gt;
|Camera = N/A&lt;br /&gt;
|Connectivity = Tethered to Airpack&lt;br /&gt;
|Ports = Pneumatic connection, data cable&lt;br /&gt;
|Wired Video = N/A&lt;br /&gt;
|Wireless Video = N/A&lt;br /&gt;
|WiFi = No (Airpack-tethered)&lt;br /&gt;
|Bluetooth = No&lt;br /&gt;
|Power = Airpack battery (up to 3 hours)&lt;br /&gt;
|Battery Capacity = Airpack battery&lt;br /&gt;
|Battery Life = Up to 3 hours&lt;br /&gt;
|Charge Time = N/A&lt;br /&gt;
|Dimensions = Glove form factor (4 sizes)&lt;br /&gt;
|Weight = Gloves light, Airpack ~17 lbs&lt;br /&gt;
|Material = Textile glove with embedded actuators&lt;br /&gt;
|Headstrap = N/A&lt;br /&gt;
|Haptics = Yes (microfluidic tactile + force feedback)&lt;br /&gt;
|Color = Black/Grey&lt;br /&gt;
|Sensors = Finger tracking sensors&lt;br /&gt;
|Input = Hand/finger position, force feedback, tactile feedback&lt;br /&gt;
|Compliance = Enterprise certified&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;HaptX Gloves G1&amp;#039;&amp;#039;&amp;#039; are professional-grade haptic [[virtual reality]] gloves developed by [[HaptX]], announced in October 2022 and shipping to North American customers in 2024. Representing the most advanced commercially available haptic gloves, the G1 features 135 microfluidic tactile actuators per glove that physically displace the user&amp;#039;s skin to create realistic touch sensations, combined with force feedback exoskeletons that apply up to 40 pounds of resistive force per hand—enabling users to feel the size, shape, weight, and texture of virtual objects. The gloves deliver submillimeter precision motion tracking and work with the included Airpack portable pneumatic system, a ~17-pound backpack or tabletop unit that powers the microfluidic actuators for up to 3 hours on a single charge without external air or power connections. Available in four sizes (Small, Medium, Large, Extra Large), the G1 gloves are priced at $5,495 per pair with an additional ~$500/month subscription for service and maintenance, or $4,500 per pair when purchasing the complete 4-size bundle. The HaptX SDK provides integration with Unity, Unreal Engine, and a C++ API, with additional ROS support for telerobotics applications. Designed for enterprise training simulations, design validation, telerobotics, and industrial applications, the HaptX Gloves G1 target manufacturing, government, defense, and automotive industries requiring high-fidelity virtual touch feedback.&lt;br /&gt;
&lt;br /&gt;
== History and Development ==&lt;br /&gt;
&lt;br /&gt;
=== HaptX Origins ===&lt;br /&gt;
Company background:&lt;br /&gt;
* Founded 2012 as AxonVR&lt;br /&gt;
* Renamed to HaptX 2017&lt;br /&gt;
* Haptic technology pioneer&lt;br /&gt;
* Enterprise VR focus&lt;br /&gt;
&lt;br /&gt;
=== Development Kit Generations ===&lt;br /&gt;
Product evolution:&lt;br /&gt;
* HaptX Gloves DK1 (2018)&lt;br /&gt;
* HaptX Gloves DK2 (2019)&lt;br /&gt;
* Enterprise pilot programs&lt;br /&gt;
* Technology refinement&lt;br /&gt;
&lt;br /&gt;
=== October 2022 Announcement ===&lt;br /&gt;
G1 introduction:&lt;br /&gt;
* Commercial product reveal&lt;br /&gt;
* Production-ready design&lt;br /&gt;
* Enterprise pricing&lt;br /&gt;
* Pre-order opening&lt;br /&gt;
&lt;br /&gt;
=== 2024 Shipping ===&lt;br /&gt;
Commercial availability:&lt;br /&gt;
* North American shipments begin&lt;br /&gt;
* Enterprise deployment&lt;br /&gt;
* Customer installations&lt;br /&gt;
* Full production&lt;br /&gt;
&lt;br /&gt;
== Design Philosophy ==&lt;br /&gt;
&lt;br /&gt;
=== True Touch Sensation ===&lt;br /&gt;
Haptic priority:&lt;br /&gt;
* Skin displacement technology&lt;br /&gt;
* Real tactile feeling&lt;br /&gt;
* Beyond vibration haptics&lt;br /&gt;
* Physical touch simulation&lt;br /&gt;
&lt;br /&gt;
=== Force Feedback ===&lt;br /&gt;
Resistance simulation:&lt;br /&gt;
* Object solidity sensation&lt;br /&gt;
* Weight perception&lt;br /&gt;
* Size/shape feeling&lt;br /&gt;
* Physical boundaries&lt;br /&gt;
&lt;br /&gt;
=== Enterprise Focus ===&lt;br /&gt;
Target market:&lt;br /&gt;
* Professional training&lt;br /&gt;
* Design validation&lt;br /&gt;
* Industrial simulation&lt;br /&gt;
* Government/defense&lt;br /&gt;
&lt;br /&gt;
=== Scalable Deployment ===&lt;br /&gt;
Business model:&lt;br /&gt;
* Production-ready design&lt;br /&gt;
* Multiple size availability&lt;br /&gt;
* Service subscription&lt;br /&gt;
* Enterprise support&lt;br /&gt;
&lt;br /&gt;
== Haptic Technology ==&lt;br /&gt;
&lt;br /&gt;
=== Microfluidic Tactile Feedback ===&lt;br /&gt;
Touch sensation system:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Actuators&amp;#039;&amp;#039;&amp;#039;: 135 per glove&lt;br /&gt;
* Pneumatic microfluidic&lt;br /&gt;
* Skin displacement&lt;br /&gt;
* Individual finger coverage&lt;br /&gt;
&lt;br /&gt;
=== How It Works ===&lt;br /&gt;
Tactile mechanism:&lt;br /&gt;
* Air-powered actuators&lt;br /&gt;
* Small bladders inflate&lt;br /&gt;
* Push against fingertips/palm&lt;br /&gt;
* Creates touch sensation&lt;br /&gt;
&lt;br /&gt;
=== Texture Simulation ===&lt;br /&gt;
Surface feeling:&lt;br /&gt;
* Vibrotactile feedback&lt;br /&gt;
* Microscale texture&lt;br /&gt;
* Surface roughness&lt;br /&gt;
* Material properties&lt;br /&gt;
&lt;br /&gt;
=== Touch Precision ===&lt;br /&gt;
Sensation quality:&lt;br /&gt;
* Individual actuator control&lt;br /&gt;
* Spatial resolution&lt;br /&gt;
* Pressure variation&lt;br /&gt;
* Realistic sensation&lt;br /&gt;
&lt;br /&gt;
== Force Feedback ==&lt;br /&gt;
&lt;br /&gt;
=== Exoskeleton Design ===&lt;br /&gt;
Resistance system:&lt;br /&gt;
* Integrated exoskeleton&lt;br /&gt;
* Finger resistance mechanism&lt;br /&gt;
* Natural stopping&lt;br /&gt;
* Boundary simulation&lt;br /&gt;
&lt;br /&gt;
=== Force Specifications ===&lt;br /&gt;
Resistance capability:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Maximum force&amp;#039;&amp;#039;&amp;#039;: 40 lbs per hand&lt;br /&gt;
* Physical stopping&lt;br /&gt;
* Object boundary&lt;br /&gt;
* Weight simulation&lt;br /&gt;
&lt;br /&gt;
=== How It Works ===&lt;br /&gt;
Force mechanism:&lt;br /&gt;
* Finger movement restriction&lt;br /&gt;
* Virtual object boundary&lt;br /&gt;
* Grasp resistance&lt;br /&gt;
* Solid object feeling&lt;br /&gt;
&lt;br /&gt;
== Motion Tracking ==&lt;br /&gt;
&lt;br /&gt;
=== Submillimeter Precision ===&lt;br /&gt;
Tracking accuracy:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Precision&amp;#039;&amp;#039;&amp;#039;: Submillimeter&lt;br /&gt;
* Fine finger tracking&lt;br /&gt;
* Subtle gesture capture&lt;br /&gt;
* Precise positioning&lt;br /&gt;
&lt;br /&gt;
=== Per-Finger Tracking ===&lt;br /&gt;
Hand model:&lt;br /&gt;
* Individual finger tracking&lt;br /&gt;
* Full hand articulation&lt;br /&gt;
* Natural movement capture&lt;br /&gt;
* Real-time update&lt;br /&gt;
&lt;br /&gt;
== Airpack System ==&lt;br /&gt;
&lt;br /&gt;
=== Portable Pneumatic Unit ===&lt;br /&gt;
Power system:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Weight&amp;#039;&amp;#039;&amp;#039;: ~17 lbs (7.7 kg)&lt;br /&gt;
* Air compressor integrated&lt;br /&gt;
* Battery powered&lt;br /&gt;
* Self-contained&lt;br /&gt;
&lt;br /&gt;
=== Operating Modes ===&lt;br /&gt;
Usage configurations:&lt;br /&gt;
* Backpack mode (room-scale)&lt;br /&gt;
* Tabletop mode (seated/standing)&lt;br /&gt;
* No external air needed&lt;br /&gt;
* No external power needed&lt;br /&gt;
&lt;br /&gt;
=== Battery Life ===&lt;br /&gt;
Power duration:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Runtime&amp;#039;&amp;#039;&amp;#039;: Up to 3 hours&lt;br /&gt;
* Single charge operation&lt;br /&gt;
* Continuous use&lt;br /&gt;
* Enterprise shift compatible&lt;br /&gt;
&lt;br /&gt;
== Sizing ==&lt;br /&gt;
&lt;br /&gt;
=== Four Sizes ===&lt;br /&gt;
Fit options:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Small&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Medium&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Large&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extra Large&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Adult hand coverage&lt;br /&gt;
&lt;br /&gt;
=== Bundle Option ===&lt;br /&gt;
Multiple sizes:&lt;br /&gt;
* 4-size bundle available&lt;br /&gt;
* Multi-user sharing&lt;br /&gt;
* Training center use&lt;br /&gt;
* Cost efficiency&lt;br /&gt;
&lt;br /&gt;
== Software Platform ==&lt;br /&gt;
&lt;br /&gt;
=== HaptX SDK ===&lt;br /&gt;
Development kit:&lt;br /&gt;
* Free for customers&lt;br /&gt;
* No licensing fees&lt;br /&gt;
* Integration tools&lt;br /&gt;
* Documentation&lt;br /&gt;
&lt;br /&gt;
=== Engine Support ===&lt;br /&gt;
Development platforms:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Unity&amp;#039;&amp;#039;&amp;#039;: Plugin available&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Unreal Engine&amp;#039;&amp;#039;&amp;#039;: Plugin available&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;C++ API&amp;#039;&amp;#039;&amp;#039;: Direct access&lt;br /&gt;
* Cross-engine support&lt;br /&gt;
&lt;br /&gt;
=== ROS Integration ===&lt;br /&gt;
Telerobotics:&lt;br /&gt;
* ROS node available&lt;br /&gt;
* Robot control&lt;br /&gt;
* Remote operation&lt;br /&gt;
* Haptic feedback loop&lt;br /&gt;
&lt;br /&gt;
=== Vibrotactile Features ===&lt;br /&gt;
Advanced feedback:&lt;br /&gt;
* Microscale texture simulation&lt;br /&gt;
* Surface properties&lt;br /&gt;
* Material feeling&lt;br /&gt;
* Enhanced realism&lt;br /&gt;
&lt;br /&gt;
== Platform Compatibility ==&lt;br /&gt;
&lt;br /&gt;
=== Operating Systems ===&lt;br /&gt;
Supported platforms:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Windows&amp;#039;&amp;#039;&amp;#039;: 10, 11&lt;br /&gt;
* Desktop-based&lt;br /&gt;
* Enterprise IT compatible&lt;br /&gt;
* Workstation use&lt;br /&gt;
&lt;br /&gt;
=== VR Headsets ===&lt;br /&gt;
Compatible systems:&lt;br /&gt;
* SteamVR headsets&lt;br /&gt;
* Enterprise VR systems&lt;br /&gt;
* Multiple headset support&lt;br /&gt;
* Flexible integration&lt;br /&gt;
&lt;br /&gt;
== Enterprise Applications ==&lt;br /&gt;
&lt;br /&gt;
=== Training Simulations ===&lt;br /&gt;
Skill development:&lt;br /&gt;
* Hands-on virtual training&lt;br /&gt;
* Procedure practice&lt;br /&gt;
* Risk-free learning&lt;br /&gt;
* Realistic interaction&lt;br /&gt;
&lt;br /&gt;
=== Design Validation ===&lt;br /&gt;
Product development:&lt;br /&gt;
* Virtual prototyping&lt;br /&gt;
* Ergonomic evaluation&lt;br /&gt;
* Design review&lt;br /&gt;
* Tactile assessment&lt;br /&gt;
&lt;br /&gt;
=== Manufacturing ===&lt;br /&gt;
Industrial use:&lt;br /&gt;
* Assembly training&lt;br /&gt;
* Process simulation&lt;br /&gt;
* Worker preparation&lt;br /&gt;
* Error reduction&lt;br /&gt;
&lt;br /&gt;
=== Government/Defense ===&lt;br /&gt;
Military applications:&lt;br /&gt;
* Vehicle operation training&lt;br /&gt;
* Equipment familiarization&lt;br /&gt;
* Scenario simulation&lt;br /&gt;
* Skill transfer&lt;br /&gt;
&lt;br /&gt;
=== Telerobotics ===&lt;br /&gt;
Remote operation:&lt;br /&gt;
* Robot control&lt;br /&gt;
* Haptic feedback&lt;br /&gt;
* Remote manipulation&lt;br /&gt;
* Dangerous environment work&lt;br /&gt;
&lt;br /&gt;
== Pricing ==&lt;br /&gt;
&lt;br /&gt;
=== Individual Pair ===&lt;br /&gt;
Single purchase:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Price&amp;#039;&amp;#039;&amp;#039;: $5,495 per pair&lt;br /&gt;
* Single size&lt;br /&gt;
* Enterprise customer&lt;br /&gt;
* Professional use&lt;br /&gt;
&lt;br /&gt;
=== 4-Size Bundle ===&lt;br /&gt;
Multi-size option:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Price&amp;#039;&amp;#039;&amp;#039;: $4,500 per pair&lt;br /&gt;
* All 4 sizes included&lt;br /&gt;
* Multi-user deployment&lt;br /&gt;
* Training center ideal&lt;br /&gt;
&lt;br /&gt;
=== Subscription ===&lt;br /&gt;
Ongoing service:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Cost&amp;#039;&amp;#039;&amp;#039;: ~$500/month&lt;br /&gt;
* Service and maintenance&lt;br /&gt;
* Software updates&lt;br /&gt;
* Technical support&lt;br /&gt;
&lt;br /&gt;
== Comparison with Haptic Gloves ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Feature !! HaptX G1 !! Manus Prime 3 Haptic !! SenseGlove DK1 !! Teslasuit Glove&lt;br /&gt;
|-&lt;br /&gt;
| Type || Microfluidic + Force FB || Vibrotactile || Force FB exoskeleton || Electrotactile + Force FB&lt;br /&gt;
|-&lt;br /&gt;
| Actuators || 135/glove || Per-finger vibration || 5 force FB || Electrotactile array&lt;br /&gt;
|-&lt;br /&gt;
| Force Feedback || 40 lbs/hand || No || Yes || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Power System || Airpack (17 lbs) || Battery || Tethered || Battery&lt;br /&gt;
|-&lt;br /&gt;
| Tracking || Submillimeter || 25 DOF || Finger tracking || Finger tracking&lt;br /&gt;
|-&lt;br /&gt;
| Battery Life || 3 hours || 12 hours || N/A || 6 hours&lt;br /&gt;
|-&lt;br /&gt;
| Price || $5,495 + sub || ~$5,000 || ~$5,000 || ~$5,000&lt;br /&gt;
|-&lt;br /&gt;
| Target || Enterprise training || Mocap + VR || Enterprise || Training + research&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Strengths and Limitations ==&lt;br /&gt;
&lt;br /&gt;
=== Strengths ===&lt;br /&gt;
* 135 microfluidic tactile actuators per glove&lt;br /&gt;
* 40 lbs force feedback per hand&lt;br /&gt;
* Submillimeter motion tracking precision&lt;br /&gt;
* True skin displacement touch sensation&lt;br /&gt;
* Portable Airpack (no external air/power)&lt;br /&gt;
* 3-hour battery life&lt;br /&gt;
* 4 size options for diverse users&lt;br /&gt;
* Unity/Unreal/C++ SDK (free)&lt;br /&gt;
* ROS telerobotics support&lt;br /&gt;
* Vibrotactile texture simulation&lt;br /&gt;
&lt;br /&gt;
=== Limitations ===&lt;br /&gt;
* $5,495 per pair + ~$500/month subscription&lt;br /&gt;
* ~17 lb Airpack weight (backpack/tabletop)&lt;br /&gt;
* Tethered operation (gloves to Airpack)&lt;br /&gt;
* Enterprise-only pricing&lt;br /&gt;
* Complex setup vs controllers&lt;br /&gt;
* Learning curve for users&lt;br /&gt;
* Requires compatible VR system&lt;br /&gt;
* Not consumer-accessible price&lt;br /&gt;
* Maintenance subscription required&lt;br /&gt;
&lt;br /&gt;
== Technical Specifications Summary ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Specification !! Details&lt;br /&gt;
|-&lt;br /&gt;
| Type || Microfluidic haptic + force feedback gloves&lt;br /&gt;
|-&lt;br /&gt;
| Tactile Actuators || 135 per glove&lt;br /&gt;
|-&lt;br /&gt;
| Force Feedback || Up to 40 lbs per hand&lt;br /&gt;
|-&lt;br /&gt;
| Motion Tracking || Submillimeter precision&lt;br /&gt;
|-&lt;br /&gt;
| Power System || Airpack pneumatic unit&lt;br /&gt;
|-&lt;br /&gt;
| Airpack Weight || ~17 lbs (7.7 kg)&lt;br /&gt;
|-&lt;br /&gt;
| Battery Life || Up to 3 hours&lt;br /&gt;
|-&lt;br /&gt;
| Sizes || Small, Medium, Large, Extra Large&lt;br /&gt;
|-&lt;br /&gt;
| SDK || Unity, Unreal, C++, ROS&lt;br /&gt;
|-&lt;br /&gt;
| Price || $5,495/pair + ~$500/month&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[HaptX]]&lt;br /&gt;
* [[Haptic Gloves]]&lt;br /&gt;
* [[Force Feedback]]&lt;br /&gt;
* [[Enterprise VR]]&lt;br /&gt;
* [[Telerobotics]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Devices]]&lt;br /&gt;
[[Category:Haptic Devices]]&lt;br /&gt;
[[Category:VR Accessories]]&lt;br /&gt;
[[Category:Enterprise VR]]&lt;br /&gt;
[[Category:HaptX]]&lt;br /&gt;
[[Category:Force Feedback]]&lt;br /&gt;
[[Category:2020s VR]]&lt;/div&gt;</summary>
		<author><name>Betabot</name></author>
	</entry>
</feed>