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	<title>HTC Vive Focus Plus - Revision history</title>
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	<entry>
		<id>https://vrarwiki.com/index.php?title=HTC_Vive_Focus_Plus&amp;diff=37511&amp;oldid=prev</id>
		<title>Betabot: Improving page with detailed specifications, history, features, and references</title>
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		<updated>2026-01-08T08:49:12Z</updated>

		<summary type="html">&lt;p&gt;Improving page with detailed specifications, history, features, and references&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Device Infobox&lt;br /&gt;
|name = HTC Vive Focus Plus&lt;br /&gt;
|image =&lt;br /&gt;
|VR/AR = [[Virtual Reality]]&lt;br /&gt;
|Type = [[Head-mounted display]]&lt;br /&gt;
|Subtype = [[Standalone VR]]&lt;br /&gt;
|Platform = [[Viveport]], [[VIVE Wave]]&lt;br /&gt;
|Creator = [[HTC]]&lt;br /&gt;
|Developer = [[HTC]]&lt;br /&gt;
|Manufacturer = [[HTC]]&lt;br /&gt;
|Announcement Date = February 21, 2019 (MWC Barcelona)&lt;br /&gt;
|Release Date = April 15, 2019&lt;br /&gt;
|Price = $799&lt;br /&gt;
|Website = https://www.vive.com/ (legacy)&lt;br /&gt;
|Versions = HTC Vive Focus Plus&lt;br /&gt;
|Requires = VIVE Enterprise account&lt;br /&gt;
|Predecessor = [[HTC Vive Focus]]&lt;br /&gt;
|Successor = [[HTC Vive Focus 3]]&lt;br /&gt;
|Operating System = [[VIVE Wave]] (Android-based)&lt;br /&gt;
|Chipset = [[Qualcomm Snapdragon 835]]&lt;br /&gt;
|CPU = Octa-core Kryo 280 (4× 2.45 GHz + 4× 1.9 GHz)&lt;br /&gt;
|GPU = Adreno 540&lt;br /&gt;
|HPU =&lt;br /&gt;
|Storage = 32GB&lt;br /&gt;
|Memory = 4GB LPDDR4X&lt;br /&gt;
|SD Card Slot = Yes (microSD up to 2TB)&lt;br /&gt;
|Display = Dual AMOLED&lt;br /&gt;
|Subpixel Layout = PenTile Diamond&lt;br /&gt;
|Peak Brightness = Not specified&lt;br /&gt;
|Resolution = 1440 × 1600 per eye (2880 × 1600 combined)&lt;br /&gt;
|Pixel Density = 615 PPI&lt;br /&gt;
|Refresh Rate = 75Hz&lt;br /&gt;
|Persistence = Low persistence&lt;br /&gt;
|Field of View = 110°&lt;br /&gt;
|Horizontal FoV = ~110°&lt;br /&gt;
|Vertical FoV = ~110°&lt;br /&gt;
|Average Pixel Density = ~13 PPD&lt;br /&gt;
|Peak Pixel Density = ~13 PPD&lt;br /&gt;
|Foveated Rendering = Fixed foveated rendering&lt;br /&gt;
|Optics = Fresnel lenses&lt;br /&gt;
|Ocularity = Binocular&lt;br /&gt;
|IPD Range = 57-72mm (continuous adjustment)&lt;br /&gt;
|Adjustable Diopter = No (glasses compatible)&lt;br /&gt;
|Passthrough = Yes (limited)&lt;br /&gt;
|Tracking = 6DoF inside-out (2 cameras)&lt;br /&gt;
|Tracking Frequency = N/A&lt;br /&gt;
|Base Stations = None required&lt;br /&gt;
|Eye Tracking = No&lt;br /&gt;
|Face Tracking = No&lt;br /&gt;
|Hand Tracking = No&lt;br /&gt;
|Body Tracking = No&lt;br /&gt;
|Rotational Tracking = Yes&lt;br /&gt;
|Positional Tracking = Yes&lt;br /&gt;
|Update Rate = 75Hz&lt;br /&gt;
|Tracking Volume = Room-scale&lt;br /&gt;
|Play Space = Roomscale&lt;br /&gt;
|Latency = &amp;lt;20ms motion-to-photon&lt;br /&gt;
|Audio = Dual stereo speakers&lt;br /&gt;
|Microphone = Yes (dual)&lt;br /&gt;
|3.5mm Audio Jack = Yes&lt;br /&gt;
|Camera = 2× inside-out tracking cameras&lt;br /&gt;
|Connectivity = Wi-Fi 5, Bluetooth 4.2&lt;br /&gt;
|Ports = USB-C, 3.5mm audio, microSD&lt;br /&gt;
|Wired Video = Yes (USB-C to PC)&lt;br /&gt;
|Wireless Video = No&lt;br /&gt;
|WiFi = Wi-Fi 5 (802.11ac)&lt;br /&gt;
|Bluetooth = Bluetooth 4.2&lt;br /&gt;
|Power = Internal battery&lt;br /&gt;
|Battery Capacity = ~5300mAh&lt;br /&gt;
|Battery Life = ~3 hours (active use)&lt;br /&gt;
|Charge Time = ~2 hours (QC 3.0)&lt;br /&gt;
|Dimensions = ~267mm × 130mm × 242mm&lt;br /&gt;
|Weight = 695g&lt;br /&gt;
|Material = Plastic&lt;br /&gt;
|Headstrap = Adjustable head strap&lt;br /&gt;
|Haptics = Controller haptics&lt;br /&gt;
|Color = Blue&lt;br /&gt;
|Sensors = 2× tracking cameras, accelerometer, gyroscope, proximity sensor&lt;br /&gt;
|Input = 6DoF ultrasonic controllers (pair)&lt;br /&gt;
|Compliance = FCC, CE&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;HTC Vive Focus Plus&amp;#039;&amp;#039;&amp;#039; is an enterprise-focused standalone [[virtual reality]] [[head-mounted display]] developed by [[HTC]], announced at Mobile World Congress Barcelona on February 21, 2019, and released on April 15, 2019 at a price of $799. Building upon the original Vive Focus (which was primarily available in China), the Focus Plus introduced 6DoF tracked controllers using ultrasonic + IMU fusion tracking—a significant upgrade from the 3DoF controller of its predecessor. Featuring the Qualcomm Snapdragon 835 processor, dual AMOLED displays at 1440 × 1600 per eye, 110° field of view, and enterprise-focused features like Kiosk Mode and device management, the Focus Plus targeted professional VR applications in training, collaboration, and simulation. It represented HTC&amp;#039;s commitment to enterprise standalone VR before the Focus 3 dramatically upgraded specifications.&lt;br /&gt;
&lt;br /&gt;
== History and Development ==&lt;br /&gt;
&lt;br /&gt;
=== Original Vive Focus ===&lt;br /&gt;
Predecessor context:&lt;br /&gt;
* 2017/2018 release (China primarily)&lt;br /&gt;
* Standalone VR concept&lt;br /&gt;
* 3DoF controller only&lt;br /&gt;
* Limited global availability&lt;br /&gt;
&lt;br /&gt;
=== Enterprise VR Demand ===&lt;br /&gt;
Market opportunity:&lt;br /&gt;
* Training applications growing&lt;br /&gt;
* Portable VR needed&lt;br /&gt;
* No PC requirement valuable&lt;br /&gt;
* Management tools required&lt;br /&gt;
&lt;br /&gt;
=== MWC 2019 Announcement ===&lt;br /&gt;
Barcelona reveal:&lt;br /&gt;
* 6DoF controllers added&lt;br /&gt;
* Enhanced visuals&lt;br /&gt;
* Enterprise positioning&lt;br /&gt;
* Global availability&lt;br /&gt;
&lt;br /&gt;
=== April 2019 Launch ===&lt;br /&gt;
Commercial release:&lt;br /&gt;
* $799 price point&lt;br /&gt;
* 25 markets worldwide&lt;br /&gt;
* 19 languages supported&lt;br /&gt;
* Enterprise license included&lt;br /&gt;
&lt;br /&gt;
== Design Philosophy ==&lt;br /&gt;
&lt;br /&gt;
=== Enterprise-First ===&lt;br /&gt;
Professional targeting:&lt;br /&gt;
* Device management tools&lt;br /&gt;
* Kiosk Mode&lt;br /&gt;
* Deployment features&lt;br /&gt;
* Business support&lt;br /&gt;
&lt;br /&gt;
=== 6DoF Throughout ===&lt;br /&gt;
Full tracking:&lt;br /&gt;
* 6DoF headset tracking&lt;br /&gt;
* 6DoF controller tracking&lt;br /&gt;
* Room-scale capability&lt;br /&gt;
* Professional experiences&lt;br /&gt;
&lt;br /&gt;
=== Portable VR ===&lt;br /&gt;
Mobility focus:&lt;br /&gt;
* No PC required&lt;br /&gt;
* Easy transport&lt;br /&gt;
* Quick deployment&lt;br /&gt;
* Multiple location use&lt;br /&gt;
&lt;br /&gt;
== Display Technology ==&lt;br /&gt;
&lt;br /&gt;
=== Dual AMOLED Panels ===&lt;br /&gt;
Premium displays:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Resolution&amp;#039;&amp;#039;&amp;#039;: 1440 × 1600 per eye&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Total&amp;#039;&amp;#039;&amp;#039;: 2880 × 1600&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Type&amp;#039;&amp;#039;&amp;#039;: AMOLED&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Density&amp;#039;&amp;#039;&amp;#039;: 615 PPI&lt;br /&gt;
&lt;br /&gt;
=== AMOLED Benefits ===&lt;br /&gt;
Display quality:&lt;br /&gt;
* True black levels&lt;br /&gt;
* High contrast&lt;br /&gt;
* Vivid colors&lt;br /&gt;
* Good for VR&lt;br /&gt;
&lt;br /&gt;
=== Refresh Rate ===&lt;br /&gt;
Standard timing:&lt;br /&gt;
* 75Hz fixed&lt;br /&gt;
* Low persistence&lt;br /&gt;
* Adequate for experiences&lt;br /&gt;
* Mobile optimization&lt;br /&gt;
&lt;br /&gt;
=== Field of View ===&lt;br /&gt;
Wide viewing area:&lt;br /&gt;
* 110° field of view&lt;br /&gt;
* Good immersion&lt;br /&gt;
* Competitive specification&lt;br /&gt;
* Fresnel lens optics&lt;br /&gt;
&lt;br /&gt;
== Processing Power ==&lt;br /&gt;
&lt;br /&gt;
=== Snapdragon 835 ===&lt;br /&gt;
Mobile VR processor:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;CPU&amp;#039;&amp;#039;&amp;#039;: Octa-core Kryo 280&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;GPU&amp;#039;&amp;#039;&amp;#039;: Adreno 540&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Process&amp;#039;&amp;#039;&amp;#039;: 10nm&lt;br /&gt;
* 2017 flagship chip&lt;br /&gt;
&lt;br /&gt;
=== Performance ===&lt;br /&gt;
Capable for enterprise:&lt;br /&gt;
* Good game performance&lt;br /&gt;
* Smooth video playback&lt;br /&gt;
* Training applications&lt;br /&gt;
* Adequate for target use&lt;br /&gt;
&lt;br /&gt;
=== Memory ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;RAM&amp;#039;&amp;#039;&amp;#039;: 4GB LPDDR4X&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Storage&amp;#039;&amp;#039;&amp;#039;: 32GB internal&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Expandable&amp;#039;&amp;#039;&amp;#039;: microSD up to 2TB&lt;br /&gt;
&lt;br /&gt;
== Tracking System ==&lt;br /&gt;
&lt;br /&gt;
=== Inside-Out Tracking ===&lt;br /&gt;
Two-camera system:&lt;br /&gt;
* 6DoF head tracking&lt;br /&gt;
* No external sensors&lt;br /&gt;
* Room-scale capable&lt;br /&gt;
* Self-contained&lt;br /&gt;
&lt;br /&gt;
=== Controller Tracking ===&lt;br /&gt;
Ultrasonic + IMU fusion:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Technology&amp;#039;&amp;#039;&amp;#039;: Chirp 6DoF ultrasonic&lt;br /&gt;
* IMU sensor fusion&lt;br /&gt;
* Positional tracking&lt;br /&gt;
* Better than original Focus&lt;br /&gt;
&lt;br /&gt;
=== Tracking Quality ===&lt;br /&gt;
Enterprise adequate:&lt;br /&gt;
* Reliable positioning&lt;br /&gt;
* Good for target applications&lt;br /&gt;
* Some limitations at extremes&lt;br /&gt;
* Improved over 3DoF&lt;br /&gt;
&lt;br /&gt;
== 6DoF Controllers ==&lt;br /&gt;
&lt;br /&gt;
=== Dual Controllers ===&lt;br /&gt;
Included pair:&lt;br /&gt;
* 6DoF tracking each&lt;br /&gt;
* Trackpad input&lt;br /&gt;
* Trigger and grip buttons&lt;br /&gt;
* Menu buttons&lt;br /&gt;
&lt;br /&gt;
=== Controller Features ===&lt;br /&gt;
Input options:&lt;br /&gt;
* Trackpad (clickable)&lt;br /&gt;
* Pressure-sensitive trigger&lt;br /&gt;
* Grip button&lt;br /&gt;
* VIVE and menu buttons&lt;br /&gt;
&lt;br /&gt;
=== Controller Battery ===&lt;br /&gt;
Power system:&lt;br /&gt;
* 2× AAA batteries per controller&lt;br /&gt;
* ~4 hours active use&lt;br /&gt;
* Easy replacement&lt;br /&gt;
* Standard batteries&lt;br /&gt;
&lt;br /&gt;
=== Ultrasonic Tracking ===&lt;br /&gt;
Novel approach:&lt;br /&gt;
* Ultrasonic emitters in controllers&lt;br /&gt;
* Microphones in headset&lt;br /&gt;
* Position triangulation&lt;br /&gt;
* IMU fusion enhancement&lt;br /&gt;
&lt;br /&gt;
== Audio System ==&lt;br /&gt;
&lt;br /&gt;
=== Dual Speakers ===&lt;br /&gt;
Built-in audio:&lt;br /&gt;
* Stereo speakers&lt;br /&gt;
* Positioned near ears&lt;br /&gt;
* Adequate quality&lt;br /&gt;
* Convenient&lt;br /&gt;
&lt;br /&gt;
=== 3.5mm Jack ===&lt;br /&gt;
Headphone option:&lt;br /&gt;
* Private listening&lt;br /&gt;
* Higher quality&lt;br /&gt;
* Professional use&lt;br /&gt;
&lt;br /&gt;
=== Dual Microphones ===&lt;br /&gt;
Voice capture:&lt;br /&gt;
* Communication capable&lt;br /&gt;
* Voice commands&lt;br /&gt;
* Training applications&lt;br /&gt;
&lt;br /&gt;
== Battery ==&lt;br /&gt;
&lt;br /&gt;
=== Internal Battery ===&lt;br /&gt;
All-day challenge:&lt;br /&gt;
* ~5300mAh capacity&lt;br /&gt;
* ~3 hours active use&lt;br /&gt;
* Quick Charge 3.0 support&lt;br /&gt;
* ~2 hours full charge&lt;br /&gt;
&lt;br /&gt;
== Physical Design ==&lt;br /&gt;
&lt;br /&gt;
=== Form Factor ===&lt;br /&gt;
Standalone headset:&lt;br /&gt;
* 695g total&lt;br /&gt;
* Substantial but balanced&lt;br /&gt;
* Premium feel&lt;br /&gt;
* Blue color scheme&lt;br /&gt;
&lt;br /&gt;
=== Head Strap ===&lt;br /&gt;
Comfort system:&lt;br /&gt;
* Adjustable straps&lt;br /&gt;
* Rear dial tightening&lt;br /&gt;
* Forehead padding&lt;br /&gt;
* Extended wear capable&lt;br /&gt;
&lt;br /&gt;
=== IPD Adjustment ===&lt;br /&gt;
Mechanical adjustment:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Range&amp;#039;&amp;#039;&amp;#039;: 57-72mm&lt;br /&gt;
* Continuous dial&lt;br /&gt;
* Wide accommodation&lt;br /&gt;
* Physical lens movement&lt;br /&gt;
&lt;br /&gt;
== Enterprise Features ==&lt;br /&gt;
&lt;br /&gt;
=== Kiosk Mode ===&lt;br /&gt;
Controlled deployment:&lt;br /&gt;
* Single-app mode&lt;br /&gt;
* User restrictions&lt;br /&gt;
* Content control&lt;br /&gt;
* Public deployment&lt;br /&gt;
&lt;br /&gt;
=== Device Management ===&lt;br /&gt;
Enterprise administration:&lt;br /&gt;
* Remote configuration&lt;br /&gt;
* Fleet management&lt;br /&gt;
* Content deployment&lt;br /&gt;
* Usage monitoring&lt;br /&gt;
&lt;br /&gt;
=== Enterprise License ===&lt;br /&gt;
Included support:&lt;br /&gt;
* No additional cost&lt;br /&gt;
* Enterprise features enabled&lt;br /&gt;
* Professional support&lt;br /&gt;
* Business deployment&lt;br /&gt;
&lt;br /&gt;
=== MDM Support ===&lt;br /&gt;
Mobile Device Management:&lt;br /&gt;
* Policy control&lt;br /&gt;
* Security features&lt;br /&gt;
* Remote management&lt;br /&gt;
* Compliance&lt;br /&gt;
&lt;br /&gt;
== Software Platform ==&lt;br /&gt;
&lt;br /&gt;
=== VIVE Wave ===&lt;br /&gt;
Operating system:&lt;br /&gt;
* Android-based&lt;br /&gt;
* VR optimized&lt;br /&gt;
* App support&lt;br /&gt;
* Regular updates&lt;br /&gt;
&lt;br /&gt;
=== Viveport ===&lt;br /&gt;
Content platform:&lt;br /&gt;
* Enterprise applications&lt;br /&gt;
* Training content&lt;br /&gt;
* Viveport Infinity&lt;br /&gt;
* Content library&lt;br /&gt;
&lt;br /&gt;
=== PC Connectivity ===&lt;br /&gt;
Tethered option:&lt;br /&gt;
* USB-C to PC&lt;br /&gt;
* SteamVR access&lt;br /&gt;
* PC VR content&lt;br /&gt;
* Hybrid use&lt;br /&gt;
&lt;br /&gt;
== Use Cases ==&lt;br /&gt;
&lt;br /&gt;
=== Training ===&lt;br /&gt;
Primary application:&lt;br /&gt;
* Safety training&lt;br /&gt;
* Procedure learning&lt;br /&gt;
* Skill development&lt;br /&gt;
* Assessment&lt;br /&gt;
&lt;br /&gt;
=== Collaboration ===&lt;br /&gt;
Remote work:&lt;br /&gt;
* Virtual meetings&lt;br /&gt;
* Design review&lt;br /&gt;
* Team collaboration&lt;br /&gt;
* Remote presence&lt;br /&gt;
&lt;br /&gt;
=== Simulation ===&lt;br /&gt;
Professional simulation:&lt;br /&gt;
* Healthcare training&lt;br /&gt;
* Industrial processes&lt;br /&gt;
* Soft skills&lt;br /&gt;
* Scenario practice&lt;br /&gt;
&lt;br /&gt;
=== Education ===&lt;br /&gt;
Learning environments:&lt;br /&gt;
* Virtual classrooms&lt;br /&gt;
* Lab simulations&lt;br /&gt;
* Distance learning&lt;br /&gt;
* Interactive education&lt;br /&gt;
&lt;br /&gt;
== Comparison with Quest ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Feature !! Vive Focus Plus !! Oculus Quest&lt;br /&gt;
|-&lt;br /&gt;
| Price || $799 || $399&lt;br /&gt;
|-&lt;br /&gt;
| Target || Enterprise || Consumer&lt;br /&gt;
|-&lt;br /&gt;
| Release || April 2019 || May 2019&lt;br /&gt;
|-&lt;br /&gt;
| Resolution/eye || 1440×1600 || 1440×1600&lt;br /&gt;
|-&lt;br /&gt;
| Controllers || 6DoF ultrasonic || 6DoF optical&lt;br /&gt;
|-&lt;br /&gt;
| Storage || 32GB + microSD || 64GB/128GB&lt;br /&gt;
|-&lt;br /&gt;
| FOV || 110° || 93°&lt;br /&gt;
|-&lt;br /&gt;
| Weight || 695g || 571g&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Legacy ==&lt;br /&gt;
&lt;br /&gt;
=== Enterprise VR Foundation ===&lt;br /&gt;
Platform building:&lt;br /&gt;
* Enterprise features established&lt;br /&gt;
* Deployment model refined&lt;br /&gt;
* Customer relationships built&lt;br /&gt;
* Focus 3 foundation&lt;br /&gt;
&lt;br /&gt;
=== Focus 3 Successor ===&lt;br /&gt;
Evolutionary step:&lt;br /&gt;
* Snapdragon XR2 upgrade&lt;br /&gt;
* Better displays&lt;br /&gt;
* Improved tracking&lt;br /&gt;
* Continued enterprise focus&lt;br /&gt;
&lt;br /&gt;
== Technical Specifications Summary ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Specification !! Details&lt;br /&gt;
|-&lt;br /&gt;
| Display || Dual AMOLED, 1440 × 1600 per eye&lt;br /&gt;
|-&lt;br /&gt;
| Total Resolution || 2880 × 1600&lt;br /&gt;
|-&lt;br /&gt;
| Refresh Rate || 75Hz&lt;br /&gt;
|-&lt;br /&gt;
| FOV || 110°&lt;br /&gt;
|-&lt;br /&gt;
| Processor || Snapdragon 835&lt;br /&gt;
|-&lt;br /&gt;
| Memory || 4GB RAM, 32GB storage&lt;br /&gt;
|-&lt;br /&gt;
| Expandable || microSD up to 2TB&lt;br /&gt;
|-&lt;br /&gt;
| Tracking || 6DoF inside-out (2 cameras)&lt;br /&gt;
|-&lt;br /&gt;
| Controllers || 6DoF ultrasonic (included)&lt;br /&gt;
|-&lt;br /&gt;
| Battery || ~3 hours&lt;br /&gt;
|-&lt;br /&gt;
| Weight || 695g&lt;br /&gt;
|-&lt;br /&gt;
| Price || $799&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[HTC]]&lt;br /&gt;
* [[HTC Vive Focus]]&lt;br /&gt;
* [[HTC Vive Focus 3]]&lt;br /&gt;
* [[Enterprise VR]]&lt;br /&gt;
* [[Standalone VR]]&lt;br /&gt;
* [[Qualcomm Snapdragon 835]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Devices]]&lt;br /&gt;
[[Category:VR Headsets]]&lt;br /&gt;
[[Category:Head-mounted displays]]&lt;br /&gt;
[[Category:Standalone VR]]&lt;br /&gt;
[[Category:HTC]]&lt;br /&gt;
[[Category:Enterprise VR]]&lt;br /&gt;
[[Category:2010s VR]]&lt;/div&gt;</summary>
		<author><name>Betabot</name></author>
	</entry>
</feed>