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		<summary type="html">&lt;p&gt;Improving page with detailed specifications, history, features, and references&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Device Infobox&lt;br /&gt;
|name = HTC Vive Flow&lt;br /&gt;
|image =&lt;br /&gt;
|VR/AR = [[Virtual Reality]]&lt;br /&gt;
|Type = [[Head-mounted display]]&lt;br /&gt;
|Subtype = [[Compact VR]]&lt;br /&gt;
|Platform = [[Viveport]], [[VIVE Business Platform]]&lt;br /&gt;
|Creator = [[HTC]]&lt;br /&gt;
|Developer = [[HTC]]&lt;br /&gt;
|Manufacturer = [[HTC]]&lt;br /&gt;
|Announcement Date = October 14, 2021&lt;br /&gt;
|Release Date = November 2, 2021&lt;br /&gt;
|Price = $499&lt;br /&gt;
|Website = https://www.vive.com/us/product/vive-flow/&lt;br /&gt;
|Versions = HTC Vive Flow&lt;br /&gt;
|Requires = External power source, compatible smartphone (controller)&lt;br /&gt;
|Predecessor = [[HTC Vive Focus]]&lt;br /&gt;
|Successor = [[HTC Vive XR Elite]]&lt;br /&gt;
|Operating System = [[VIVE Wave]] (Android-based)&lt;br /&gt;
|Chipset = [[Qualcomm Snapdragon XR1]]&lt;br /&gt;
|CPU = Qualcomm Snapdragon XR1&lt;br /&gt;
|GPU = Adreno 615&lt;br /&gt;
|HPU =&lt;br /&gt;
|Storage = 64GB&lt;br /&gt;
|Memory = 4GB&lt;br /&gt;
|SD Card Slot = No&lt;br /&gt;
|Display = Dual 2.1&amp;quot; LCD&lt;br /&gt;
|Subpixel Layout = RGB stripe&lt;br /&gt;
|Peak Brightness = Not specified&lt;br /&gt;
|Resolution = 1600 × 1600 per eye (3.2K total)&lt;br /&gt;
|Pixel Density = ~20 PPD&lt;br /&gt;
|Refresh Rate = 75Hz&lt;br /&gt;
|Persistence = Low persistence&lt;br /&gt;
|Field of View = 100°&lt;br /&gt;
|Horizontal FoV = ~100°&lt;br /&gt;
|Vertical FoV = ~100°&lt;br /&gt;
|Average Pixel Density = ~20 PPD&lt;br /&gt;
|Peak Pixel Density = ~20 PPD&lt;br /&gt;
|Foveated Rendering = Fixed foveated rendering&lt;br /&gt;
|Optics = Pancake lenses&lt;br /&gt;
|Ocularity = Binocular&lt;br /&gt;
|IPD Range = N/A (diopter adjustment instead)&lt;br /&gt;
|Adjustable Diopter = Yes (+2 to -6 diopters per eye)&lt;br /&gt;
|Passthrough = Yes (limited)&lt;br /&gt;
|Tracking = 6DoF inside-out (2 cameras)&lt;br /&gt;
|Tracking Frequency = N/A&lt;br /&gt;
|Base Stations = None required&lt;br /&gt;
|Eye Tracking = No&lt;br /&gt;
|Face Tracking = No&lt;br /&gt;
|Hand Tracking = No&lt;br /&gt;
|Body Tracking = No&lt;br /&gt;
|Rotational Tracking = Yes&lt;br /&gt;
|Positional Tracking = Yes&lt;br /&gt;
|Update Rate = 75Hz&lt;br /&gt;
|Tracking Volume = Room-scale (limited)&lt;br /&gt;
|Play Space = Seated/standing&lt;br /&gt;
|Latency = &amp;lt;20ms motion-to-photon&lt;br /&gt;
|Audio = Dual stereo speakers&lt;br /&gt;
|Microphone = Yes (dual)&lt;br /&gt;
|3.5mm Audio Jack = No&lt;br /&gt;
|Camera = 2× tracking cameras&lt;br /&gt;
|Connectivity = Wi-Fi 6, Bluetooth 5.0&lt;br /&gt;
|Ports = USB-C (power)&lt;br /&gt;
|Wired Video = No&lt;br /&gt;
|Wireless Video = Via phone mirroring&lt;br /&gt;
|WiFi = Wi-Fi 6 (802.11ax)&lt;br /&gt;
|Bluetooth = Bluetooth 5.0&lt;br /&gt;
|Power = External power required + small internal battery&lt;br /&gt;
|Battery Capacity = Small internal (hot-swap only)&lt;br /&gt;
|Battery Life = Requires constant external power&lt;br /&gt;
|Charge Time = N/A&lt;br /&gt;
|Dimensions = ~189mm × 165mm × 44mm&lt;br /&gt;
|Weight = 189g&lt;br /&gt;
|Material = Plastic, fabric&lt;br /&gt;
|Headstrap = Glasses-style temples + elastic band&lt;br /&gt;
|Haptics = No&lt;br /&gt;
|Color = Black/Gray&lt;br /&gt;
|Sensors = 2× tracking cameras, IMU, proximity sensor&lt;br /&gt;
|Input = Smartphone as controller&lt;br /&gt;
|Compliance = FCC, CE&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;HTC Vive Flow&amp;#039;&amp;#039;&amp;#039; is a compact, lightweight [[virtual reality]] [[head-mounted display]] developed by [[HTC]], announced on October 14, 2021, and released on November 2, 2021 at a price of $499. Designed as a wellness and entertainment-focused VR device rather than a gaming headset, the Vive Flow introduced a radically different form factor for VR—weighing just 189 grams (several times lighter than traditional VR headsets) with pancake optics enabling a visor-like glasses design. Rather than bundled controllers, the Flow uses a paired smartphone as its primary input device. Powered by the Qualcomm Snapdragon XR1 processor with 3.2K resolution displays, adjustable diopters (eliminating the need for glasses), and active cooling, the Vive Flow targeted meditation, casual entertainment, and media consumption rather than gaming, representing HTC&amp;#039;s exploration of VR as a lifestyle device.&lt;br /&gt;
&lt;br /&gt;
== History and Development ==&lt;br /&gt;
&lt;br /&gt;
=== HTC&amp;#039;s Consumer VR Evolution ===&lt;br /&gt;
Product line expansion:&lt;br /&gt;
* Enterprise focus with Focus series&lt;br /&gt;
* Consumer market opportunities&lt;br /&gt;
* Wellness/lifestyle VR trend&lt;br /&gt;
* Compact form factor experimentation&lt;br /&gt;
&lt;br /&gt;
=== Wellness VR Market ===&lt;br /&gt;
Growing segment:&lt;br /&gt;
* Meditation apps popularity&lt;br /&gt;
* Stress relief applications&lt;br /&gt;
* Entertainment beyond gaming&lt;br /&gt;
* Casual user targeting&lt;br /&gt;
&lt;br /&gt;
=== October 2021 Announcement ===&lt;br /&gt;
Surprise reveal:&lt;br /&gt;
* Unique form factor shown&lt;br /&gt;
* Wellness focus emphasized&lt;br /&gt;
* $499 price announced&lt;br /&gt;
* November availability&lt;br /&gt;
&lt;br /&gt;
=== Market Positioning ===&lt;br /&gt;
Distinct from gaming VR:&lt;br /&gt;
* Not competing with Quest&lt;br /&gt;
* Lifestyle accessory concept&lt;br /&gt;
* Meditation and relaxation&lt;br /&gt;
* Media consumption&lt;br /&gt;
&lt;br /&gt;
== Design Philosophy ==&lt;br /&gt;
&lt;br /&gt;
=== Compact Form Factor ===&lt;br /&gt;
Glasses-like design:&lt;br /&gt;
* 189 grams total weight&lt;br /&gt;
* Visor-style wear&lt;br /&gt;
* Pancake optics enable&lt;br /&gt;
* Portable and lightweight&lt;br /&gt;
&lt;br /&gt;
=== Wellness Focus ===&lt;br /&gt;
Target use cases:&lt;br /&gt;
* Meditation applications&lt;br /&gt;
* Brain training&lt;br /&gt;
* Casual entertainment&lt;br /&gt;
* Light productivity&lt;br /&gt;
* Not gaming-focused&lt;br /&gt;
&lt;br /&gt;
=== Phone as Controller ===&lt;br /&gt;
No bundled controller:&lt;br /&gt;
* Smartphone required&lt;br /&gt;
* Bluetooth connection&lt;br /&gt;
* Phone app interface&lt;br /&gt;
* Cost reduction&lt;br /&gt;
&lt;br /&gt;
=== Diopter Adjustment ===&lt;br /&gt;
Vision correction built-in:&lt;br /&gt;
* +2 to -6 diopters per eye&lt;br /&gt;
* Independent adjustment&lt;br /&gt;
* No glasses needed&lt;br /&gt;
* Convenience feature&lt;br /&gt;
&lt;br /&gt;
== Display Technology ==&lt;br /&gt;
&lt;br /&gt;
=== Dual LCD Panels ===&lt;br /&gt;
Compact displays:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Size&amp;#039;&amp;#039;&amp;#039;: 2.1 inches per eye&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Resolution&amp;#039;&amp;#039;&amp;#039;: 1600 × 1600 per eye&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Total&amp;#039;&amp;#039;&amp;#039;: 3.2K combined&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Refresh Rate&amp;#039;&amp;#039;&amp;#039;: 75Hz&lt;br /&gt;
&lt;br /&gt;
=== Visual Quality ===&lt;br /&gt;
Adequate for use case:&lt;br /&gt;
* Good for media viewing&lt;br /&gt;
* Text readable&lt;br /&gt;
* Not gaming-optimized&lt;br /&gt;
* 100° field of view&lt;br /&gt;
&lt;br /&gt;
=== 75Hz Refresh Rate ===&lt;br /&gt;
Lower than gaming VR:&lt;br /&gt;
* Adequate for passive content&lt;br /&gt;
* Lower processing demands&lt;br /&gt;
* Reduced heat generation&lt;br /&gt;
* Battery/power efficiency&lt;br /&gt;
&lt;br /&gt;
== Pancake Lens Optics ==&lt;br /&gt;
&lt;br /&gt;
=== Revolutionary Form Factor ===&lt;br /&gt;
Key enabler:&lt;br /&gt;
* Folded optical path&lt;br /&gt;
* Dramatically reduced depth&lt;br /&gt;
* 44mm optical profile&lt;br /&gt;
* Glasses-like depth&lt;br /&gt;
&lt;br /&gt;
=== Optical Quality ===&lt;br /&gt;
Good for size:&lt;br /&gt;
* 100° field of view&lt;br /&gt;
* Adequate clarity&lt;br /&gt;
* Some edge softness&lt;br /&gt;
* Trade-off for size&lt;br /&gt;
&lt;br /&gt;
=== Diopter Adjustment ===&lt;br /&gt;
Built-in vision correction:&lt;br /&gt;
* Dial adjustment per eye&lt;br /&gt;
* +2 to -6 diopters range&lt;br /&gt;
* Eliminates glasses need&lt;br /&gt;
* Personal calibration&lt;br /&gt;
&lt;br /&gt;
== Processing Power ==&lt;br /&gt;
&lt;br /&gt;
=== Snapdragon XR1 ===&lt;br /&gt;
Entry-level XR processor:&lt;br /&gt;
* Previous generation chip&lt;br /&gt;
* Adequate for target use&lt;br /&gt;
* Power efficient&lt;br /&gt;
* Cost effective&lt;br /&gt;
&lt;br /&gt;
=== Performance ===&lt;br /&gt;
Targeted capability:&lt;br /&gt;
* Media playback smooth&lt;br /&gt;
* Casual apps work well&lt;br /&gt;
* Not for demanding games&lt;br /&gt;
* Appropriate for use case&lt;br /&gt;
&lt;br /&gt;
=== Memory ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;RAM&amp;#039;&amp;#039;&amp;#039;: 4GB&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Storage&amp;#039;&amp;#039;&amp;#039;: 64GB&lt;br /&gt;
&lt;br /&gt;
== Tracking System ==&lt;br /&gt;
&lt;br /&gt;
=== Inside-Out Tracking ===&lt;br /&gt;
Two-camera system:&lt;br /&gt;
* 6DoF head tracking&lt;br /&gt;
* Basic positional tracking&lt;br /&gt;
* Seated/standing focus&lt;br /&gt;
* Limited room-scale&lt;br /&gt;
&lt;br /&gt;
=== Tracking Quality ===&lt;br /&gt;
Adequate for applications:&lt;br /&gt;
* Good for passive content&lt;br /&gt;
* Meditation apps work well&lt;br /&gt;
* Not gaming-grade&lt;br /&gt;
* Sufficient for target use&lt;br /&gt;
&lt;br /&gt;
== Input Method ==&lt;br /&gt;
&lt;br /&gt;
=== Smartphone Controller ===&lt;br /&gt;
No dedicated controller:&lt;br /&gt;
* Phone required for input&lt;br /&gt;
* VIVE Flow app&lt;br /&gt;
* Bluetooth connection&lt;br /&gt;
* Touch and motion&lt;br /&gt;
&lt;br /&gt;
=== Phone App Interface ===&lt;br /&gt;
Control options:&lt;br /&gt;
* Virtual trackpad&lt;br /&gt;
* Motion sensing&lt;br /&gt;
* App navigation&lt;br /&gt;
* Voice commands&lt;br /&gt;
&lt;br /&gt;
=== Limitations ===&lt;br /&gt;
Input constraints:&lt;br /&gt;
* No hand controllers&lt;br /&gt;
* Gaming limited&lt;br /&gt;
* Requires phone nearby&lt;br /&gt;
* Charging phone while using&lt;br /&gt;
&lt;br /&gt;
== Power System ==&lt;br /&gt;
&lt;br /&gt;
=== External Power Required ===&lt;br /&gt;
Continuous power needed:&lt;br /&gt;
* No standalone battery life&lt;br /&gt;
* USB-C power input&lt;br /&gt;
* Power bank required&lt;br /&gt;
* Always tethered to power&lt;br /&gt;
&lt;br /&gt;
=== Hot-Swap Battery ===&lt;br /&gt;
Small internal battery:&lt;br /&gt;
* Brief disconnection allowed&lt;br /&gt;
* Swap power sources&lt;br /&gt;
* Not for standalone use&lt;br /&gt;
* Convenience feature only&lt;br /&gt;
&lt;br /&gt;
=== Power Options ===&lt;br /&gt;
Flexible sources:&lt;br /&gt;
* USB-C power bank&lt;br /&gt;
* Wall adapter&lt;br /&gt;
* Phone charger&lt;br /&gt;
* Portable power&lt;br /&gt;
&lt;br /&gt;
== Active Cooling ==&lt;br /&gt;
&lt;br /&gt;
=== Built-in Fan ===&lt;br /&gt;
Thermal management:&lt;br /&gt;
* Active cooling system&lt;br /&gt;
* Pulls hot air away&lt;br /&gt;
* Comfortable temperature&lt;br /&gt;
* Extended use enabled&lt;br /&gt;
&lt;br /&gt;
=== Comfort Benefit ===&lt;br /&gt;
Cool wearing experience:&lt;br /&gt;
* No lens fogging&lt;br /&gt;
* Face stays cool&lt;br /&gt;
* Fan noise present&lt;br /&gt;
* Worth trade-off&lt;br /&gt;
&lt;br /&gt;
== Audio System ==&lt;br /&gt;
&lt;br /&gt;
=== Dual Speakers ===&lt;br /&gt;
Built-in audio:&lt;br /&gt;
* Directional speakers&lt;br /&gt;
* Spatial audio support&lt;br /&gt;
* Adequate quality&lt;br /&gt;
* Open-ear design&lt;br /&gt;
&lt;br /&gt;
=== No Audio Jack ===&lt;br /&gt;
No headphone option:&lt;br /&gt;
* Speakers only&lt;br /&gt;
* Bluetooth audio possible&lt;br /&gt;
* Private listening limited&lt;br /&gt;
* Design trade-off&lt;br /&gt;
&lt;br /&gt;
== Physical Design ==&lt;br /&gt;
&lt;br /&gt;
=== Weight ===&lt;br /&gt;
Ultra-lightweight:&lt;br /&gt;
* 189 grams&lt;br /&gt;
* Lightest VR headset at launch&lt;br /&gt;
* Glasses-like weight&lt;br /&gt;
* Long-term comfort&lt;br /&gt;
&lt;br /&gt;
=== Form Factor ===&lt;br /&gt;
Unique appearance:&lt;br /&gt;
* Oversized glasses style&lt;br /&gt;
* Flip-down temples&lt;br /&gt;
* Compact storage&lt;br /&gt;
* Portable design&lt;br /&gt;
&lt;br /&gt;
=== Comfort ===&lt;br /&gt;
Extended wear design:&lt;br /&gt;
* No face pressure&lt;br /&gt;
* Glasses-style support&lt;br /&gt;
* Active cooling&lt;br /&gt;
* Light weight&lt;br /&gt;
&lt;br /&gt;
=== Materials ===&lt;br /&gt;
Quality construction:&lt;br /&gt;
* Fabric accents&lt;br /&gt;
* Quality plastics&lt;br /&gt;
* Premium feel&lt;br /&gt;
* Portable-friendly&lt;br /&gt;
&lt;br /&gt;
== Software Platform ==&lt;br /&gt;
&lt;br /&gt;
=== VIVE Wave OS ===&lt;br /&gt;
Android-based:&lt;br /&gt;
* VIVE system software&lt;br /&gt;
* App support&lt;br /&gt;
* Regular updates&lt;br /&gt;
* Viveport access&lt;br /&gt;
&lt;br /&gt;
=== Viveport Content ===&lt;br /&gt;
Application library:&lt;br /&gt;
* Meditation apps&lt;br /&gt;
* Entertainment&lt;br /&gt;
* Productivity tools&lt;br /&gt;
* Casual experiences&lt;br /&gt;
&lt;br /&gt;
=== Featured Apps ===&lt;br /&gt;
Target experiences:&lt;br /&gt;
* Tripp (meditation)&lt;br /&gt;
* Maloka (wellness)&lt;br /&gt;
* Calm (relaxation)&lt;br /&gt;
* Video streaming apps&lt;br /&gt;
&lt;br /&gt;
=== Phone Mirroring ===&lt;br /&gt;
Display functionality:&lt;br /&gt;
* Mirror phone content&lt;br /&gt;
* Large virtual screen&lt;br /&gt;
* Video watching&lt;br /&gt;
* Extended phone display&lt;br /&gt;
&lt;br /&gt;
== Use Cases ==&lt;br /&gt;
&lt;br /&gt;
=== Meditation and Wellness ===&lt;br /&gt;
Primary focus:&lt;br /&gt;
* Guided meditation&lt;br /&gt;
* Breathing exercises&lt;br /&gt;
* Stress relief&lt;br /&gt;
* Mindfulness&lt;br /&gt;
&lt;br /&gt;
=== Media Consumption ===&lt;br /&gt;
Entertainment:&lt;br /&gt;
* Video watching&lt;br /&gt;
* Virtual cinema&lt;br /&gt;
* Streaming services&lt;br /&gt;
* Personal viewing&lt;br /&gt;
&lt;br /&gt;
=== Brain Training ===&lt;br /&gt;
Cognitive apps:&lt;br /&gt;
* Focus exercises&lt;br /&gt;
* Memory training&lt;br /&gt;
* Puzzle games&lt;br /&gt;
* Mental wellness&lt;br /&gt;
&lt;br /&gt;
=== Productivity ===&lt;br /&gt;
Work applications:&lt;br /&gt;
* Virtual screens&lt;br /&gt;
* Document viewing&lt;br /&gt;
* Video calls (limited)&lt;br /&gt;
* Portable office&lt;br /&gt;
&lt;br /&gt;
== Limitations ==&lt;br /&gt;
&lt;br /&gt;
=== Not For Gaming ===&lt;br /&gt;
Design constraints:&lt;br /&gt;
* No controllers&lt;br /&gt;
* Lower refresh rate&lt;br /&gt;
* Less powerful processor&lt;br /&gt;
* Not gaming-focused&lt;br /&gt;
&lt;br /&gt;
=== External Power ===&lt;br /&gt;
Tethering required:&lt;br /&gt;
* Always needs power&lt;br /&gt;
* Power bank needed&lt;br /&gt;
* Limited mobility&lt;br /&gt;
* Setup complexity&lt;br /&gt;
&lt;br /&gt;
=== Phone Dependency ===&lt;br /&gt;
Input requirement:&lt;br /&gt;
* Phone as controller&lt;br /&gt;
* App dependency&lt;br /&gt;
* Bluetooth connection&lt;br /&gt;
* Limited without phone&lt;br /&gt;
&lt;br /&gt;
== Comparison with Quest 2 ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Feature !! Vive Flow !! Meta Quest 2&lt;br /&gt;
|-&lt;br /&gt;
| Price || $499 || $299&lt;br /&gt;
|-&lt;br /&gt;
| Weight || 189g || 503g&lt;br /&gt;
|-&lt;br /&gt;
| Focus || Wellness/media || Gaming&lt;br /&gt;
|-&lt;br /&gt;
| Controller || Phone (no controllers) || Touch controllers&lt;br /&gt;
|-&lt;br /&gt;
| Processor || XR1 || XR2&lt;br /&gt;
|-&lt;br /&gt;
| Resolution/eye || 1600×1600 || 1832×1920&lt;br /&gt;
|-&lt;br /&gt;
| Refresh Rate || 75Hz || 90/120Hz&lt;br /&gt;
|-&lt;br /&gt;
| Battery || External required || Internal (2+ hours)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Legacy ==&lt;br /&gt;
&lt;br /&gt;
=== Form Factor Exploration ===&lt;br /&gt;
Industry influence:&lt;br /&gt;
* Proved compact VR possible&lt;br /&gt;
* Pancake optics validation&lt;br /&gt;
* Lifestyle VR concept&lt;br /&gt;
* Influenced XR Elite&lt;br /&gt;
&lt;br /&gt;
=== Successor Development ===&lt;br /&gt;
Led to improvements:&lt;br /&gt;
* XR Elite incorporated lessons&lt;br /&gt;
* Better gaming capability&lt;br /&gt;
* Standalone battery&lt;br /&gt;
* Evolved product&lt;br /&gt;
&lt;br /&gt;
== Technical Specifications Summary ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Specification !! Details&lt;br /&gt;
|-&lt;br /&gt;
| Display || Dual 2.1&amp;quot; LCD, 1600 × 1600 per eye&lt;br /&gt;
|-&lt;br /&gt;
| Total Resolution || 3.2K&lt;br /&gt;
|-&lt;br /&gt;
| Refresh Rate || 75Hz&lt;br /&gt;
|-&lt;br /&gt;
| FOV || 100°&lt;br /&gt;
|-&lt;br /&gt;
| Processor || Snapdragon XR1&lt;br /&gt;
|-&lt;br /&gt;
| Memory || 4GB RAM, 64GB storage&lt;br /&gt;
|-&lt;br /&gt;
| Tracking || 6DoF (2 cameras)&lt;br /&gt;
|-&lt;br /&gt;
| Diopter || +2 to -6 adjustable&lt;br /&gt;
|-&lt;br /&gt;
| Weight || 189g&lt;br /&gt;
|-&lt;br /&gt;
| Power || External required&lt;br /&gt;
|-&lt;br /&gt;
| Input || Smartphone as controller&lt;br /&gt;
|-&lt;br /&gt;
| Price || $499&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[HTC]]&lt;br /&gt;
* [[HTC Vive XR Elite]]&lt;br /&gt;
* [[Pancake Lenses]]&lt;br /&gt;
* [[Wellness VR]]&lt;br /&gt;
* [[Compact VR]]&lt;br /&gt;
* [[Qualcomm Snapdragon XR1]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Devices]]&lt;br /&gt;
[[Category:VR Headsets]]&lt;br /&gt;
[[Category:Head-mounted displays]]&lt;br /&gt;
[[Category:Standalone VR]]&lt;br /&gt;
[[Category:HTC]]&lt;br /&gt;
[[Category:Compact VR]]&lt;br /&gt;
[[Category:Wellness VR]]&lt;br /&gt;
[[Category:2020s VR]]&lt;/div&gt;</summary>
		<author><name>Betabot</name></author>
	</entry>
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