<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://vrarwiki.com/index.php?action=history&amp;feed=atom&amp;title=HTC_Vive_Cosmos</id>
	<title>HTC Vive Cosmos - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://vrarwiki.com/index.php?action=history&amp;feed=atom&amp;title=HTC_Vive_Cosmos"/>
	<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=HTC_Vive_Cosmos&amp;action=history"/>
	<updated>2026-04-14T12:38:12Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://vrarwiki.com/index.php?title=HTC_Vive_Cosmos&amp;diff=37506&amp;oldid=prev</id>
		<title>Betabot: Improving page with detailed specifications, history, features, and references</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=HTC_Vive_Cosmos&amp;diff=37506&amp;oldid=prev"/>
		<updated>2026-01-08T08:48:56Z</updated>

		<summary type="html">&lt;p&gt;Improving page with detailed specifications, history, features, and references&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Device Infobox&lt;br /&gt;
|name = HTC Vive Cosmos&lt;br /&gt;
|image =&lt;br /&gt;
|VR/AR = [[Virtual Reality]]&lt;br /&gt;
|Type = [[Head-mounted display]]&lt;br /&gt;
|Subtype = [[PC VR]]&lt;br /&gt;
|Platform = [[SteamVR]], [[Viveport]]&lt;br /&gt;
|Creator = [[HTC]]&lt;br /&gt;
|Developer = [[HTC]]&lt;br /&gt;
|Manufacturer = [[HTC]]&lt;br /&gt;
|Announcement Date = January 7, 2019 (CES)&lt;br /&gt;
|Release Date = October 3, 2019&lt;br /&gt;
|Price = $699/£699&lt;br /&gt;
|Website = https://www.vive.com/&lt;br /&gt;
|Versions = Vive Cosmos, Vive Cosmos Elite, Vive Cosmos Play, Vive Cosmos XR&lt;br /&gt;
|Requires = Gaming PC with DisplayPort, USB&lt;br /&gt;
|Predecessor = [[HTC Vive Pro]]&lt;br /&gt;
|Successor = [[HTC Vive Cosmos Elite]]&lt;br /&gt;
|Operating System = [[Windows]]&lt;br /&gt;
|Chipset = N/A (tethered PCVR)&lt;br /&gt;
|CPU = N/A (PC-powered)&lt;br /&gt;
|GPU = N/A (PC-powered)&lt;br /&gt;
|HPU =&lt;br /&gt;
|Storage = N/A&lt;br /&gt;
|Memory = N/A&lt;br /&gt;
|SD Card Slot = No&lt;br /&gt;
|Display = Dual LCD (RGB stripe)&lt;br /&gt;
|Subpixel Layout = RGB stripe&lt;br /&gt;
|Peak Brightness = ~100 nits&lt;br /&gt;
|Resolution = 1440 × 1700 per eye (2880 × 1700 combined)&lt;br /&gt;
|Pixel Density = ~13 PPD&lt;br /&gt;
|Refresh Rate = 90Hz&lt;br /&gt;
|Persistence = Low persistence&lt;br /&gt;
|Field of View = 110°&lt;br /&gt;
|Horizontal FoV = ~110°&lt;br /&gt;
|Vertical FoV = ~110°&lt;br /&gt;
|Average Pixel Density = ~13 PPD&lt;br /&gt;
|Peak Pixel Density = ~13 PPD&lt;br /&gt;
|Foveated Rendering = No&lt;br /&gt;
|Optics = Fresnel lenses&lt;br /&gt;
|Ocularity = Binocular&lt;br /&gt;
|IPD Range = 61-72mm (mechanical adjustment)&lt;br /&gt;
|Adjustable Diopter = No (glasses compatible)&lt;br /&gt;
|Passthrough = Yes (via tracking cameras, limited)&lt;br /&gt;
|Tracking = 6DoF inside-out (6 cameras)&lt;br /&gt;
|Tracking Frequency = N/A&lt;br /&gt;
|Base Stations = None required (optional with External Tracking Mod)&lt;br /&gt;
|Eye Tracking = No&lt;br /&gt;
|Face Tracking = No&lt;br /&gt;
|Hand Tracking = No&lt;br /&gt;
|Body Tracking = Via VIVE Trackers (with External Tracking Mod)&lt;br /&gt;
|Rotational Tracking = Yes&lt;br /&gt;
|Positional Tracking = Yes&lt;br /&gt;
|Update Rate = 90Hz&lt;br /&gt;
|Tracking Volume = Room-scale&lt;br /&gt;
|Play Space = Roomscale&lt;br /&gt;
|Latency = &amp;lt;20ms motion-to-photon&lt;br /&gt;
|Audio = Integrated stereo headphones&lt;br /&gt;
|Microphone = Yes (integrated)&lt;br /&gt;
|3.5mm Audio Jack = Yes&lt;br /&gt;
|Camera = 6× inside-out tracking cameras&lt;br /&gt;
|Connectivity = USB 3.0, DisplayPort 1.2&lt;br /&gt;
|Ports = USB 3.0, DisplayPort 1.2, 3.5mm audio&lt;br /&gt;
|Wired Video = Yes (DisplayPort)&lt;br /&gt;
|Wireless Video = Yes (VIVE Wireless Adapter compatible)&lt;br /&gt;
|WiFi = No&lt;br /&gt;
|Bluetooth = Yes&lt;br /&gt;
|Power = Link Box powered&lt;br /&gt;
|Battery Capacity = N/A&lt;br /&gt;
|Battery Life = N/A (tethered)&lt;br /&gt;
|Charge Time = N/A&lt;br /&gt;
|Dimensions = ~200mm × 130mm × 110mm&lt;br /&gt;
|Weight = 665g&lt;br /&gt;
|Material = Plastic&lt;br /&gt;
|Headstrap = Integrated flip-up design with halo&lt;br /&gt;
|Haptics = Controller haptics&lt;br /&gt;
|Color = Blue/Black&lt;br /&gt;
|Sensors = 6× tracking cameras, IMU, gyroscope, G-sensor, proximity sensor&lt;br /&gt;
|Input = Vive Cosmos Controllers&lt;br /&gt;
|Compliance = FCC, CE&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;HTC Vive Cosmos&amp;#039;&amp;#039;&amp;#039; is a [[PC VR]] [[head-mounted display]] developed by [[HTC]], announced at CES on January 7, 2019, and released on October 3, 2019 at a price of $699. The Cosmos represented HTC&amp;#039;s first major departure from external base station tracking, introducing a six-camera inside-out tracking system that eliminated the need for Lighthouse base stations. Featuring dual LCD displays with 1440 × 1700 resolution per eye (2880 × 1700 combined, an 88% increase over the original Vive), integrated stereo headphones, and a unique flip-up visor design, the Cosmos aimed to provide easier setup while maintaining high-quality VR. The headset also introduced a modular faceplate system allowing users to swap tracking methods, including an optional External Tracking Mod for SteamVR Lighthouse compatibility.&lt;br /&gt;
&lt;br /&gt;
== History and Development ==&lt;br /&gt;
&lt;br /&gt;
=== VR Market Evolution ===&lt;br /&gt;
By 2019, the VR landscape had changed:&lt;br /&gt;
* Inside-out tracking gaining popularity&lt;br /&gt;
* Oculus Rift S launched with inside-out tracking&lt;br /&gt;
* Windows Mixed Reality headsets established&lt;br /&gt;
* Consumers wanted simpler setup&lt;br /&gt;
&lt;br /&gt;
=== HTC&amp;#039;s Strategic Shift ===&lt;br /&gt;
HTC recognized changing market:&lt;br /&gt;
* Base stations added complexity&lt;br /&gt;
* Consumer market demanded convenience&lt;br /&gt;
* Enterprise could still use Lighthouse&lt;br /&gt;
* Modular approach proposed&lt;br /&gt;
&lt;br /&gt;
=== CES 2019 Reveal ===&lt;br /&gt;
Cosmos teased at CES:&lt;br /&gt;
* Inside-out tracking announced&lt;br /&gt;
* Higher resolution promised&lt;br /&gt;
* Flip-up design shown&lt;br /&gt;
* 2019 release confirmed&lt;br /&gt;
&lt;br /&gt;
=== Development Challenges ===&lt;br /&gt;
Inside-out tracking proved difficult:&lt;br /&gt;
* Six cameras needed for coverage&lt;br /&gt;
* Controller tracking less reliable than Lighthouse&lt;br /&gt;
* Software updates promised improvements&lt;br /&gt;
* Launch reviews noted tracking issues&lt;br /&gt;
&lt;br /&gt;
=== October 2019 Launch ===&lt;br /&gt;
Released alongside Oculus Quest/Rift S competition:&lt;br /&gt;
* $699 price point&lt;br /&gt;
* Mixed reception due to tracking&lt;br /&gt;
* Hardware praised, software criticized&lt;br /&gt;
* Modular accessories announced&lt;br /&gt;
&lt;br /&gt;
== Design Philosophy ==&lt;br /&gt;
&lt;br /&gt;
=== Ease of Use ===&lt;br /&gt;
Designed for convenience:&lt;br /&gt;
* No external sensors required&lt;br /&gt;
* Quick setup process&lt;br /&gt;
* Portable between locations&lt;br /&gt;
* Consumer-friendly approach&lt;br /&gt;
&lt;br /&gt;
=== Modular Faceplate System ===&lt;br /&gt;
Unique design feature:&lt;br /&gt;
* Interchangeable faceplates&lt;br /&gt;
* Different tracking options&lt;br /&gt;
* Future upgrade path&lt;br /&gt;
* Flexibility for different users&lt;br /&gt;
&lt;br /&gt;
=== Flip-Up Visor ===&lt;br /&gt;
Practical design innovation:&lt;br /&gt;
* Lift visor without removing headset&lt;br /&gt;
* Quick transition to real world&lt;br /&gt;
* Convenient for mixed use&lt;br /&gt;
* Reduces wear on hair&lt;br /&gt;
&lt;br /&gt;
== Display Technology ==&lt;br /&gt;
&lt;br /&gt;
=== Dual LCD Panels ===&lt;br /&gt;
RGB stripe LCD displays:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Resolution&amp;#039;&amp;#039;&amp;#039;: 1440 × 1700 per eye&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Total&amp;#039;&amp;#039;&amp;#039;: 2880 × 1700&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Improvement&amp;#039;&amp;#039;&amp;#039;: 88% more pixels than original Vive&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Panel Type&amp;#039;&amp;#039;&amp;#039;: 3.4-inch LCD RGB&lt;br /&gt;
&lt;br /&gt;
=== LCD vs OLED ===&lt;br /&gt;
Trade-offs with LCD:&lt;br /&gt;
* Better subpixel arrangement&lt;br /&gt;
* Reduced screen door effect&lt;br /&gt;
* Higher brightness possible&lt;br /&gt;
* Black levels not as deep as OLED&lt;br /&gt;
&lt;br /&gt;
=== Visual Quality ===&lt;br /&gt;
Good overall image:&lt;br /&gt;
* Sharp text readability&lt;br /&gt;
* Crystal-clear graphics&lt;br /&gt;
* Full RGB subpixels&lt;br /&gt;
* 110° field of view maintained&lt;br /&gt;
&lt;br /&gt;
=== Refresh Rate ===&lt;br /&gt;
Standard VR timing:&lt;br /&gt;
* 90Hz refresh rate&lt;br /&gt;
* Low persistence&lt;br /&gt;
* Smooth visuals&lt;br /&gt;
* No 120Hz option&lt;br /&gt;
&lt;br /&gt;
== Optical System ==&lt;br /&gt;
&lt;br /&gt;
=== Fresnel Lenses ===&lt;br /&gt;
Traditional VR optics:&lt;br /&gt;
* Wide field of view&lt;br /&gt;
* Some god rays visible&lt;br /&gt;
* Good sweet spot&lt;br /&gt;
* Standard design&lt;br /&gt;
&lt;br /&gt;
=== Field of View ===&lt;br /&gt;
Maintained wide FOV:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Total&amp;#039;&amp;#039;&amp;#039;: ~110°&lt;br /&gt;
* Excellent peripheral view&lt;br /&gt;
* Immersive experience&lt;br /&gt;
* Matched competition&lt;br /&gt;
&lt;br /&gt;
=== IPD Adjustment ===&lt;br /&gt;
Mechanical lens movement:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Range&amp;#039;&amp;#039;&amp;#039;: 61-72mm&lt;br /&gt;
* Dial adjustment&lt;br /&gt;
* Physical lens separation&lt;br /&gt;
* Wide accommodation&lt;br /&gt;
&lt;br /&gt;
== Inside-Out Tracking ==&lt;br /&gt;
&lt;br /&gt;
=== Six-Camera System ===&lt;br /&gt;
Comprehensive camera coverage:&lt;br /&gt;
* Six cameras on faceplate&lt;br /&gt;
* Wide tracking volume&lt;br /&gt;
* No external sensors needed&lt;br /&gt;
* 6DoF tracking&lt;br /&gt;
&lt;br /&gt;
=== Camera Placement ===&lt;br /&gt;
Strategic positioning:&lt;br /&gt;
* Front-facing cameras&lt;br /&gt;
* Side cameras for peripheral&lt;br /&gt;
* Upward-angled coverage&lt;br /&gt;
* Good controller visibility&lt;br /&gt;
&lt;br /&gt;
=== Tracking Performance ===&lt;br /&gt;
Initial challenges:&lt;br /&gt;
* Controller tracking less precise than Lighthouse&lt;br /&gt;
* Occlusion issues near body&lt;br /&gt;
* Software updates improved performance&lt;br /&gt;
* Lighting sensitivity&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
Tracking needs:&lt;br /&gt;
* Well-lit environment&lt;br /&gt;
* Distinct room features&lt;br /&gt;
* Software updates recommended&lt;br /&gt;
* Best in optimal conditions&lt;br /&gt;
&lt;br /&gt;
== Cosmos Controllers ==&lt;br /&gt;
&lt;br /&gt;
=== New Controller Design ===&lt;br /&gt;
Redesigned for inside-out tracking:&lt;br /&gt;
* Tracking ring on top&lt;br /&gt;
* IR LEDs for camera tracking&lt;br /&gt;
* Two application buttons&lt;br /&gt;
* Trigger and grip buttons&lt;br /&gt;
&lt;br /&gt;
=== Controller Features ===&lt;br /&gt;
Input options:&lt;br /&gt;
* Thumbstick (not trackpad)&lt;br /&gt;
* Bumper buttons&lt;br /&gt;
* Touch-sensitive surfaces&lt;br /&gt;
* Haptic feedback&lt;br /&gt;
&lt;br /&gt;
=== Battery ===&lt;br /&gt;
Controller power:&lt;br /&gt;
* 2× AA batteries per controller&lt;br /&gt;
* Good battery life&lt;br /&gt;
* Easy replacement&lt;br /&gt;
* No built-in rechargeable&lt;br /&gt;
&lt;br /&gt;
== Modular Faceplate System ==&lt;br /&gt;
&lt;br /&gt;
=== External Tracking Mod ===&lt;br /&gt;
Lighthouse compatibility faceplate:&lt;br /&gt;
* Replaces inside-out faceplate&lt;br /&gt;
* SteamVR 1.0/2.0 compatible&lt;br /&gt;
* Uses standard Lighthouse base stations&lt;br /&gt;
* Under $200 price&lt;br /&gt;
&lt;br /&gt;
=== Cosmos Elite ===&lt;br /&gt;
Pre-configured external tracking:&lt;br /&gt;
* External Tracking Mod pre-installed&lt;br /&gt;
* Comes with base stations&lt;br /&gt;
* Better tracking reliability&lt;br /&gt;
* Higher price point&lt;br /&gt;
&lt;br /&gt;
=== Cosmos Play ===&lt;br /&gt;
Budget option:&lt;br /&gt;
* Four cameras instead of six&lt;br /&gt;
* Lower price&lt;br /&gt;
* Basic tracking&lt;br /&gt;
* Entry-level option&lt;br /&gt;
&lt;br /&gt;
=== Cosmos XR ===&lt;br /&gt;
Mixed reality faceplate:&lt;br /&gt;
* Pass-through cameras&lt;br /&gt;
* AR capability&lt;br /&gt;
* Developer-focused&lt;br /&gt;
* Limited release&lt;br /&gt;
&lt;br /&gt;
== Integrated Audio ==&lt;br /&gt;
&lt;br /&gt;
=== Stereo Headphones ===&lt;br /&gt;
Built-in audio solution:&lt;br /&gt;
* Over-ear headphones&lt;br /&gt;
* Good sound quality&lt;br /&gt;
* Adjustable position&lt;br /&gt;
* Removable option&lt;br /&gt;
&lt;br /&gt;
=== Microphone ===&lt;br /&gt;
Voice capture:&lt;br /&gt;
* Integrated microphone&lt;br /&gt;
* Decent quality&lt;br /&gt;
* VR chat compatible&lt;br /&gt;
* Basic noise handling&lt;br /&gt;
&lt;br /&gt;
=== 3.5mm Jack ===&lt;br /&gt;
Alternative audio:&lt;br /&gt;
* Headphone jack available&lt;br /&gt;
* Use own headphones&lt;br /&gt;
* Better audio option&lt;br /&gt;
* Flexibility&lt;br /&gt;
&lt;br /&gt;
== Physical Design ==&lt;br /&gt;
&lt;br /&gt;
=== Flip-Up Visor ===&lt;br /&gt;
Unique mechanism:&lt;br /&gt;
* Pivot up to see real world&lt;br /&gt;
* Stay in VR position&lt;br /&gt;
* Convenient transitions&lt;br /&gt;
* Practical innovation&lt;br /&gt;
&lt;br /&gt;
=== Halo Strap ===&lt;br /&gt;
Comfort design:&lt;br /&gt;
* Halo-style band&lt;br /&gt;
* Adjustment dial&lt;br /&gt;
* Weight distribution&lt;br /&gt;
* Padded contact points&lt;br /&gt;
&lt;br /&gt;
=== Weight ===&lt;br /&gt;
* 665g total&lt;br /&gt;
* Front-heavy design&lt;br /&gt;
* Heavier than some competitors&lt;br /&gt;
* Adequate comfort&lt;br /&gt;
&lt;br /&gt;
=== Build Quality ===&lt;br /&gt;
Solid construction:&lt;br /&gt;
* Quality plastics&lt;br /&gt;
* Good durability&lt;br /&gt;
* Blue accent colors&lt;br /&gt;
* Premium feel&lt;br /&gt;
&lt;br /&gt;
== Connectivity ==&lt;br /&gt;
&lt;br /&gt;
=== Cable System ===&lt;br /&gt;
Single connection approach:&lt;br /&gt;
* USB 3.0&lt;br /&gt;
* DisplayPort 1.2&lt;br /&gt;
* Through link box&lt;br /&gt;
* Longer cable option available&lt;br /&gt;
&lt;br /&gt;
=== PC Requirements ===&lt;br /&gt;
System specifications:&lt;br /&gt;
* NVIDIA GTX 970 / AMD Radeon RX 480 minimum&lt;br /&gt;
* Intel Core i5-4590 / AMD FX 8350 minimum&lt;br /&gt;
* 8GB RAM recommended&lt;br /&gt;
* DisplayPort 1.2&lt;br /&gt;
&lt;br /&gt;
=== Wireless Adapter ===&lt;br /&gt;
Optional wireless:&lt;br /&gt;
* VIVE Wireless Adapter compatible&lt;br /&gt;
* Intel WiGig technology&lt;br /&gt;
* Freedom of movement&lt;br /&gt;
* Additional cost&lt;br /&gt;
&lt;br /&gt;
== Software Platform ==&lt;br /&gt;
&lt;br /&gt;
=== SteamVR ===&lt;br /&gt;
Primary platform:&lt;br /&gt;
* Full Steam library access&lt;br /&gt;
* SteamVR Home&lt;br /&gt;
* OpenVR support&lt;br /&gt;
* Standard compatibility&lt;br /&gt;
&lt;br /&gt;
=== Viveport ===&lt;br /&gt;
HTC&amp;#039;s platform:&lt;br /&gt;
* Viveport Infinity subscription&lt;br /&gt;
* Additional content&lt;br /&gt;
* Enterprise apps&lt;br /&gt;
* Alternative store&lt;br /&gt;
&lt;br /&gt;
=== Cosmos Software ===&lt;br /&gt;
Dedicated features:&lt;br /&gt;
* Cosmos-specific setup&lt;br /&gt;
* Tracking calibration&lt;br /&gt;
* Performance optimization&lt;br /&gt;
* Regular updates&lt;br /&gt;
&lt;br /&gt;
== Cosmos Family Variants ==&lt;br /&gt;
&lt;br /&gt;
=== Vive Cosmos Elite ===&lt;br /&gt;
Premium configuration:&lt;br /&gt;
* External tracking pre-installed&lt;br /&gt;
* Two base stations included&lt;br /&gt;
* Two Vive controllers&lt;br /&gt;
* $899 price point&lt;br /&gt;
&lt;br /&gt;
=== Vive Cosmos Play ===&lt;br /&gt;
Budget entry:&lt;br /&gt;
* Four cameras&lt;br /&gt;
* Basic tracking&lt;br /&gt;
* Lower price&lt;br /&gt;
* Discontinued quickly&lt;br /&gt;
&lt;br /&gt;
=== Vive Cosmos XR ===&lt;br /&gt;
Developer AR kit:&lt;br /&gt;
* Passthrough cameras&lt;br /&gt;
* Mixed reality capable&lt;br /&gt;
* SDK access&lt;br /&gt;
* Limited availability&lt;br /&gt;
&lt;br /&gt;
== Reception and Challenges ==&lt;br /&gt;
&lt;br /&gt;
=== Launch Reception ===&lt;br /&gt;
Mixed reviews:&lt;br /&gt;
* Hardware quality praised&lt;br /&gt;
* Tracking criticized&lt;br /&gt;
* Value questioned at $699&lt;br /&gt;
* Competition from Quest/Rift S&lt;br /&gt;
&lt;br /&gt;
=== Tracking Issues ===&lt;br /&gt;
Primary criticism:&lt;br /&gt;
* Controller tracking less reliable&lt;br /&gt;
* Environment-dependent&lt;br /&gt;
* Software updates helped&lt;br /&gt;
* Not matching Lighthouse quality&lt;br /&gt;
&lt;br /&gt;
=== Market Position ===&lt;br /&gt;
Difficult competition:&lt;br /&gt;
* Quest offered standalone freedom&lt;br /&gt;
* Rift S similar inside-out at $399&lt;br /&gt;
* Index superior for enthusiasts&lt;br /&gt;
* Cosmos struggled to find audience&lt;br /&gt;
&lt;br /&gt;
== Comparison with Competitors ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Feature !! Vive Cosmos !! Oculus Rift S !! Valve Index&lt;br /&gt;
|-&lt;br /&gt;
| Price || $699 || $399 || $999&lt;br /&gt;
|-&lt;br /&gt;
| Resolution/eye || 1440×1700 || 1280×1440 || 1440×1600&lt;br /&gt;
|-&lt;br /&gt;
| Tracking || 6 cameras || 5 cameras || Lighthouse 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Refresh Rate || 90Hz || 80Hz || Up to 144Hz&lt;br /&gt;
|-&lt;br /&gt;
| Modular || Yes || No || No&lt;br /&gt;
|-&lt;br /&gt;
| Flip-up || Yes || No || No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Legacy ==&lt;br /&gt;
&lt;br /&gt;
=== Modular Concept ===&lt;br /&gt;
Introduced flexibility:&lt;br /&gt;
* Faceplate swapping innovative&lt;br /&gt;
* Multiple configurations possible&lt;br /&gt;
* Upgrade path provided&lt;br /&gt;
* Concept ahead of its time&lt;br /&gt;
&lt;br /&gt;
=== Lessons Learned ===&lt;br /&gt;
Influenced HTC strategy:&lt;br /&gt;
* Inside-out tracking needs refinement&lt;br /&gt;
* Enterprise focus strengthened&lt;br /&gt;
* Consumer market challenging&lt;br /&gt;
* Quality over convenience&lt;br /&gt;
&lt;br /&gt;
== Technical Specifications Summary ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Specification !! Details&lt;br /&gt;
|-&lt;br /&gt;
| Display || Dual LCD, 1440 × 1700 per eye&lt;br /&gt;
|-&lt;br /&gt;
| Total Resolution || 2880 × 1700&lt;br /&gt;
|-&lt;br /&gt;
| Refresh Rate || 90Hz&lt;br /&gt;
|-&lt;br /&gt;
| FOV || ~110°&lt;br /&gt;
|-&lt;br /&gt;
| Tracking || 6 cameras (inside-out)&lt;br /&gt;
|-&lt;br /&gt;
| Modular || Interchangeable faceplates&lt;br /&gt;
|-&lt;br /&gt;
| Audio || Integrated stereo headphones&lt;br /&gt;
|-&lt;br /&gt;
| Flip-Up || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Weight || 665g&lt;br /&gt;
|-&lt;br /&gt;
| Connection || DisplayPort 1.2, USB 3.0&lt;br /&gt;
|-&lt;br /&gt;
| Price || $699&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[HTC]]&lt;br /&gt;
* [[HTC Vive]]&lt;br /&gt;
* [[HTC Vive Pro]]&lt;br /&gt;
* [[HTC Vive Cosmos Elite]]&lt;br /&gt;
* [[Inside-Out Tracking]]&lt;br /&gt;
* [[SteamVR]]&lt;br /&gt;
* [[PC VR]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Devices]]&lt;br /&gt;
[[Category:VR Headsets]]&lt;br /&gt;
[[Category:Head-mounted displays]]&lt;br /&gt;
[[Category:PC VR]]&lt;br /&gt;
[[Category:HTC]]&lt;br /&gt;
[[Category:SteamVR]]&lt;br /&gt;
[[Category:2010s VR]]&lt;br /&gt;
[[Category:Inside-Out Tracking]]&lt;/div&gt;</summary>
		<author><name>Betabot</name></author>
	</entry>
</feed>