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	<id>https://vrarwiki.com/index.php?action=history&amp;feed=atom&amp;title=Artificial_locomotion</id>
	<title>Artificial locomotion - Revision history</title>
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	<updated>2026-04-17T03:36:31Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://vrarwiki.com/index.php?title=Artificial_locomotion&amp;diff=24883&amp;oldid=prev</id>
		<title>Xinreality at 08:14, 13 December 2017</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Artificial_locomotion&amp;diff=24883&amp;oldid=prev"/>
		<updated>2017-12-13T08:14:01Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 08:14, 13 December 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l12&quot;&gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Reference==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Reference==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;references /&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Terms]] [[Category:Technical Terms]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Xinreality</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Artificial_locomotion&amp;diff=23519&amp;oldid=prev</id>
		<title>Paulo Pacheco at 17:26, 12 September 2017</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Artificial_locomotion&amp;diff=23519&amp;oldid=prev"/>
		<updated>2017-09-12T17:26:14Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:26, 12 September 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Artificial locomotion is a virtual reality (VR) locomotion method characterized by the use of a controller or keyboard to move in a certain direction in the virtual environment. Pressing a button, moving the joystick or D-pads enables the user to navigate the avatar. Virtual reality artificial locomotion is a basic method of locomotion and not optimal for the VR experience. &amp;lt;ref name=”1”&amp;gt;Roy (2016). Locomotion or moving around in VR. Retrieved from http://ignite-vr.com/blog/2016/09/24/locomotion-in-vr/&amp;lt;/ref&amp;gt; &amp;lt;ref name=”2”&amp;gt;Bumble. Locomotion in VR: overview of different locomotion methods on HTC Vive [Video]. Retrieved from https://www.youtube.com/watch?v=p0YxzgQG2-E&amp;lt;/ref&amp;gt; &amp;lt;ref name=”3”&amp;gt;VR Glossary. Locomotion. Retrieved from http://www.vrglossary.org/glossary/locomotion/&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Artificial locomotion is a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;virtual reality&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;(VR) &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;locomotion&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;method characterized by the use of a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;controller&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;or keyboard to move in a certain direction in the virtual environment. Pressing a button, moving the joystick or D-pads enables the user to navigate the avatar. Virtual reality artificial locomotion is a basic method of locomotion and not optimal for the VR experience. &amp;lt;ref name=”1”&amp;gt;Roy (2016). Locomotion or moving around in VR. Retrieved from http://ignite-vr.com/blog/2016/09/24/locomotion-in-vr/&amp;lt;/ref&amp;gt; &amp;lt;ref name=”2”&amp;gt;Bumble. Locomotion in VR: overview of different locomotion methods on HTC Vive [Video]. Retrieved from https://www.youtube.com/watch?v=p0YxzgQG2-E&amp;lt;/ref&amp;gt; &amp;lt;ref name=”3”&amp;gt;VR Glossary. Locomotion. Retrieved from http://www.vrglossary.org/glossary/locomotion/&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Locomotion is one of the main problems to be surpassed in VR, and one that creates difficulties to developers of VR games. Traditionally, video games movement mechanics are executed using a keyboard and mouse or a gamepad. This has given developers a standard control scheme that does not vary significantly from game to game. However, moving in VR comfortably and immersively is still a hurdle. &amp;lt;ref name=”4”&amp;gt;Carbotte, K. (2016). VR locomotion is a problem that has many half-solutions. Retrieved from http://www.tomshardware.com/news/vr-locomotion-developer-solution-roundup,33108.html&amp;lt;/ref&amp;gt; &amp;lt;ref name=”5”&amp;gt;Lang, B. (2017). ‘Freedom Locomotion System’ is a comprehensive package for VR movement. Retrieved from https://www.roadtovr.com/freedom-locomotion-system-comprehensive-package-vr-movement/&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Locomotion is one of the main problems to be surpassed in VR, and one that creates difficulties to developers of VR games. Traditionally, video games movement mechanics are executed using a keyboard and mouse or a gamepad. This has given developers a standard control scheme that does not vary significantly from game to game. However, moving in VR comfortably and immersively is still a hurdle. &amp;lt;ref name=”4”&amp;gt;Carbotte, K. (2016). VR locomotion is a problem that has many half-solutions. Retrieved from http://www.tomshardware.com/news/vr-locomotion-developer-solution-roundup,33108.html&amp;lt;/ref&amp;gt; &amp;lt;ref name=”5”&amp;gt;Lang, B. (2017). ‘Freedom Locomotion System’ is a comprehensive package for VR movement. Retrieved from https://www.roadtovr.com/freedom-locomotion-system-comprehensive-package-vr-movement/&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot;&gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Due to the possibility of a vestibular mismatch in a lot of users, artificial locomotion is not considered to be the gold-standard in VR, and developers are still researching other VR locomotion methods that are more immersive. &amp;lt;ref name=”2”&amp;gt;&amp;lt;/ref&amp;gt; &amp;lt;ref name=”4”&amp;gt;&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Due to the possibility of a vestibular mismatch in a lot of users, artificial locomotion is not considered to be the gold-standard in VR, and developers are still researching other VR locomotion methods that are more immersive. &amp;lt;ref name=”2”&amp;gt;&amp;lt;/ref&amp;gt; &amp;lt;ref name=”4”&amp;gt;&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Currently, teleportation is one of the more used VR locomotion techniques, but a lot of users think that it is not the most immersive method. 1:1 movement, motion sensor movement (i.e. RIPmotion; arm swinger), and redirected walking are just some examples of locomotion methods that try to improve upon artificial locomotion. &amp;lt;ref name=”1”&amp;gt;&amp;lt;/ref&amp;gt; &amp;lt;ref name=”2”&amp;gt;&amp;lt;/ref&amp;gt; &amp;lt;ref name=”4”&amp;gt;&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Currently, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;teleportation&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;is one of the more used VR locomotion techniques, but a lot of users think that it is not the most immersive method. 1:1 movement, motion sensor movement (i.e. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;RIPmotion&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;; arm swinger), and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;redirected walking&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;are just some examples of locomotion methods that try to improve upon artificial locomotion. &amp;lt;ref name=”1”&amp;gt;&amp;lt;/ref&amp;gt; &amp;lt;ref name=”2”&amp;gt;&amp;lt;/ref&amp;gt; &amp;lt;ref name=”4”&amp;gt;&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Reference==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Reference==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Paulo Pacheco</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Artificial_locomotion&amp;diff=23518&amp;oldid=prev</id>
		<title>Paulo Pacheco: Created page with &quot;Artificial locomotion is a virtual reality (VR) locomotion method characterized by the use of a controller or keyboard to move in a certain direction in the virtual environmen...&quot;</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Artificial_locomotion&amp;diff=23518&amp;oldid=prev"/>
		<updated>2017-09-12T17:23:56Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Artificial locomotion is a virtual reality (VR) locomotion method characterized by the use of a controller or keyboard to move in a certain direction in the virtual environmen...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Artificial locomotion is a virtual reality (VR) locomotion method characterized by the use of a controller or keyboard to move in a certain direction in the virtual environment. Pressing a button, moving the joystick or D-pads enables the user to navigate the avatar. Virtual reality artificial locomotion is a basic method of locomotion and not optimal for the VR experience. &amp;lt;ref name=”1”&amp;gt;Roy (2016). Locomotion or moving around in VR. Retrieved from http://ignite-vr.com/blog/2016/09/24/locomotion-in-vr/&amp;lt;/ref&amp;gt; &amp;lt;ref name=”2”&amp;gt;Bumble. Locomotion in VR: overview of different locomotion methods on HTC Vive [Video]. Retrieved from https://www.youtube.com/watch?v=p0YxzgQG2-E&amp;lt;/ref&amp;gt; &amp;lt;ref name=”3”&amp;gt;VR Glossary. Locomotion. Retrieved from http://www.vrglossary.org/glossary/locomotion/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Locomotion is one of the main problems to be surpassed in VR, and one that creates difficulties to developers of VR games. Traditionally, video games movement mechanics are executed using a keyboard and mouse or a gamepad. This has given developers a standard control scheme that does not vary significantly from game to game. However, moving in VR comfortably and immersively is still a hurdle. &amp;lt;ref name=”4”&amp;gt;Carbotte, K. (2016). VR locomotion is a problem that has many half-solutions. Retrieved from http://www.tomshardware.com/news/vr-locomotion-developer-solution-roundup,33108.html&amp;lt;/ref&amp;gt; &amp;lt;ref name=”5”&amp;gt;Lang, B. (2017). ‘Freedom Locomotion System’ is a comprehensive package for VR movement. Retrieved from https://www.roadtovr.com/freedom-locomotion-system-comprehensive-package-vr-movement/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are not many VR games that use keyboard and mouse configurations. On the contrary, a lot of VR games use traditional gamepads; indeed, they can support the classic two-thumbstick artificial locomotion method seen in almost all first-person console games, such as in the case of the VR game Adr1ft. &amp;lt;ref name=”4”&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While artificial locomotion is easy to create, since the control scheme is common in gaming, the movement generated in VR is unnatural and creates a dissonance between what is perceived by the eyes and what the body feels. This can lead to motion sickness, and while fine-tunings to improve this VR locomotion method have happened, like in the military shooter Onward, it is far from optimal since the method is prone to generating a vestibular mismatch that can trigger nausea and vomiting. &amp;lt;ref name=”1”&amp;gt;&amp;lt;/ref&amp;gt; &amp;lt;ref name=”4”&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Due to the possibility of a vestibular mismatch in a lot of users, artificial locomotion is not considered to be the gold-standard in VR, and developers are still researching other VR locomotion methods that are more immersive. &amp;lt;ref name=”2”&amp;gt;&amp;lt;/ref&amp;gt; &amp;lt;ref name=”4”&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Currently, teleportation is one of the more used VR locomotion techniques, but a lot of users think that it is not the most immersive method. 1:1 movement, motion sensor movement (i.e. RIPmotion; arm swinger), and redirected walking are just some examples of locomotion methods that try to improve upon artificial locomotion. &amp;lt;ref name=”1”&amp;gt;&amp;lt;/ref&amp;gt; &amp;lt;ref name=”2”&amp;gt;&amp;lt;/ref&amp;gt; &amp;lt;ref name=”4”&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;/div&gt;</summary>
		<author><name>Paulo Pacheco</name></author>
	</entry>
</feed>