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	<id>https://vrarwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Pero</id>
	<title>VR &amp; AR Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://vrarwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Pero"/>
	<link rel="alternate" type="text/html" href="https://vrarwiki.com/wiki/Special:Contributions/Pero"/>
	<updated>2026-04-18T15:17:49Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Omnideck&amp;diff=23760</id>
		<title>Omnideck</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Omnideck&amp;diff=23760"/>
		<updated>2017-11-03T16:13:37Z</updated>

		<summary type="html">&lt;p&gt;Pero: Minor changes to clarify where it was shown first.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Device Infobox&lt;br /&gt;
|image={{#ev:youtube|nQR49JGySTM|350}}&lt;br /&gt;
|VR/AR=&lt;br /&gt;
|Type=[[Input Device]]&lt;br /&gt;
|Subtype=[[Locomotion]]&lt;br /&gt;
|Platform=&lt;br /&gt;
|Creator=[[Omnifinity]]&lt;br /&gt;
|Developer=[[Omnifinity]]&lt;br /&gt;
|Manufacturer=[[Omnifinity]]&lt;br /&gt;
|Operating System=&lt;br /&gt;
|Versions=&lt;br /&gt;
|Requires=&lt;br /&gt;
|Predecessor=&lt;br /&gt;
|Successor=&lt;br /&gt;
|CPU=&lt;br /&gt;
|GPU=&lt;br /&gt;
|HPU=&lt;br /&gt;
|Memory=&lt;br /&gt;
|Storage=&lt;br /&gt;
|Display=&lt;br /&gt;
|Resolution=&lt;br /&gt;
|Pixel Density=&lt;br /&gt;
|Refresh Rate=&lt;br /&gt;
|Persistence=&lt;br /&gt;
|Precision=&lt;br /&gt;
|Field of View=&lt;br /&gt;
|Optics=&lt;br /&gt;
|Tracking=&lt;br /&gt;
|Rotational Tracking=&lt;br /&gt;
|Positional Tracking=&lt;br /&gt;
|Update Rate=&lt;br /&gt;
|Tracking Volume=&lt;br /&gt;
|Latency=&lt;br /&gt;
|Audio=&lt;br /&gt;
|Camera=&lt;br /&gt;
|Sensors=&lt;br /&gt;
|Input=&lt;br /&gt;
|Connectivity=&lt;br /&gt;
|Power=&lt;br /&gt;
|Weight=&lt;br /&gt;
|Size=&lt;br /&gt;
|Cable Length=&lt;br /&gt;
|Release Date=2011&lt;br /&gt;
|Price=&lt;br /&gt;
|Website=http://www.omnifinity.se/&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Omnideck is an [[omnidirectional treadmill]] [[Input Device]] developed by MSE Omnifinity in Sweden. It allows unrestrained and unrestricted motion inside virtual reality environments.&lt;br /&gt;
&lt;br /&gt;
First shown to the public in 2011, it was featured as the &amp;quot;Ultimate Battlefield 3 simulator&amp;quot; in the UK show called Gadgetshow, where the user was surrounded by a 360 degree projection screen while playing Battlefield 3. &lt;br /&gt;
&lt;br /&gt;
In 2014 it was demonstrated at I/ITSEC in Florida, US where it was equipped with a [[Oculus Rift]] DK2 HMD that was tracked using the [[Optitrack]] motion capture system. &lt;br /&gt;
{{#ev:youtube|wPffziOrE6Y|350}}&lt;br /&gt;
&lt;br /&gt;
Now it uses the [[HTC Vive]] as its primary VR System.&lt;/div&gt;</summary>
		<author><name>Pero</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Omnideck&amp;diff=23759</id>
		<title>Omnideck</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Omnideck&amp;diff=23759"/>
		<updated>2017-11-03T16:09:25Z</updated>

		<summary type="html">&lt;p&gt;Pero: Fixed meta data link to oculus rift page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Device Infobox&lt;br /&gt;
|image={{#ev:youtube|nQR49JGySTM|350}}&lt;br /&gt;
|VR/AR=&lt;br /&gt;
|Type=[[Input Device]]&lt;br /&gt;
|Subtype=[[Feet Tracking]], [[Locomotion]]&lt;br /&gt;
|Platform=&lt;br /&gt;
|Creator=&lt;br /&gt;
|Developer=[[Omnifinity]]&lt;br /&gt;
|Manufacturer=[[Omnifinity]]&lt;br /&gt;
|Operating System=&lt;br /&gt;
|Versions=&lt;br /&gt;
|Requires=&lt;br /&gt;
|Predecessor=&lt;br /&gt;
|Successor=&lt;br /&gt;
|CPU=&lt;br /&gt;
|GPU=&lt;br /&gt;
|HPU=&lt;br /&gt;
|Memory=&lt;br /&gt;
|Storage=&lt;br /&gt;
|Display=&lt;br /&gt;
|Resolution=&lt;br /&gt;
|Pixel Density=&lt;br /&gt;
|Refresh Rate=&lt;br /&gt;
|Persistence=&lt;br /&gt;
|Precision=&lt;br /&gt;
|Field of View=&lt;br /&gt;
|Optics=&lt;br /&gt;
|Tracking=&lt;br /&gt;
|Rotational Tracking=&lt;br /&gt;
|Positional Tracking=&lt;br /&gt;
|Update Rate=&lt;br /&gt;
|Tracking Volume=&lt;br /&gt;
|Latency=&lt;br /&gt;
|Audio=&lt;br /&gt;
|Camera=&lt;br /&gt;
|Sensors=&lt;br /&gt;
|Input=&lt;br /&gt;
|Connectivity=&lt;br /&gt;
|Power=&lt;br /&gt;
|Weight=&lt;br /&gt;
|Size=&lt;br /&gt;
|Cable Length=&lt;br /&gt;
|Release Date=2011&lt;br /&gt;
|Price=&lt;br /&gt;
|Website=http://www.omnifinity.se/&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Omnideck is an [[omnidirectional treadmill]] [[Input Device]] developed by MSE Omnifinity in Sweden. It allows unrestrained and unrestricted motion inside virtual reality environments.&lt;br /&gt;
&lt;br /&gt;
First shown to the public in 2011 it was featured as the Ultimate Battlefield 3 simulator where it was surrounded by a 360 degree projection screen. &lt;br /&gt;
&lt;br /&gt;
In 2014 it was demonstrated at I/ITSEC in Florida, US where it was equipped with a [[Oculus Rift]] DK2 HMD that was tracked using the [[Optitrack]] motion capture system. &lt;br /&gt;
{{#ev:youtube|wPffziOrE6Y|350}}&lt;br /&gt;
&lt;br /&gt;
Now it uses the [[HTC Vive]] as its primary VR System.&lt;/div&gt;</summary>
		<author><name>Pero</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Omnideck&amp;diff=23758</id>
		<title>Omnideck</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Omnideck&amp;diff=23758"/>
		<updated>2017-11-03T16:08:14Z</updated>

		<summary type="html">&lt;p&gt;Pero: Added some links and metadata in the infobox.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Device Infobox&lt;br /&gt;
|image={{#ev:youtube|nQR49JGySTM|350}}&lt;br /&gt;
|VR/AR=&lt;br /&gt;
|Type=[[Input Device]]&lt;br /&gt;
|Subtype=[[Feet Tracking]], [[Locomotion]]&lt;br /&gt;
|Platform=&lt;br /&gt;
|Creator=&lt;br /&gt;
|Developer=[[Omnifinity]]&lt;br /&gt;
|Manufacturer=[[Omnifinity]]&lt;br /&gt;
|Operating System=&lt;br /&gt;
|Versions=&lt;br /&gt;
|Requires=&lt;br /&gt;
|Predecessor=&lt;br /&gt;
|Successor=&lt;br /&gt;
|CPU=&lt;br /&gt;
|GPU=&lt;br /&gt;
|HPU=&lt;br /&gt;
|Memory=&lt;br /&gt;
|Storage=&lt;br /&gt;
|Display=&lt;br /&gt;
|Resolution=&lt;br /&gt;
|Pixel Density=&lt;br /&gt;
|Refresh Rate=&lt;br /&gt;
|Persistence=&lt;br /&gt;
|Precision=&lt;br /&gt;
|Field of View=&lt;br /&gt;
|Optics=&lt;br /&gt;
|Tracking=&lt;br /&gt;
|Rotational Tracking=&lt;br /&gt;
|Positional Tracking=&lt;br /&gt;
|Update Rate=&lt;br /&gt;
|Tracking Volume=&lt;br /&gt;
|Latency=&lt;br /&gt;
|Audio=&lt;br /&gt;
|Camera=&lt;br /&gt;
|Sensors=&lt;br /&gt;
|Input=&lt;br /&gt;
|Connectivity=&lt;br /&gt;
|Power=&lt;br /&gt;
|Weight=&lt;br /&gt;
|Size=&lt;br /&gt;
|Cable Length=&lt;br /&gt;
|Release Date=2011&lt;br /&gt;
|Price=&lt;br /&gt;
|Website=http://www.omnifinity.se/&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Omnideck is an [[omnidirectional treadmill]] [[Input Device]] developed by MSE Omnifinity in Sweden. It allows unrestrained and unrestricted motion inside virtual reality environments.&lt;br /&gt;
&lt;br /&gt;
First shown to the public in 2011 it was featured as the Ultimate Battlefield 3 simulator where it was surrounded by a 360 degree projection screen. &lt;br /&gt;
&lt;br /&gt;
In 2014 it was demonstrated at I/ITSEC in Florida, US where it was equipped with a [Oculus Rift] DK2 HMD that was tracked using the [[Optitrack]] motion capture system. &lt;br /&gt;
{{#ev:youtube|wPffziOrE6Y|350}}&lt;br /&gt;
&lt;br /&gt;
Now it uses the [[HTC Vive]] as its primary VR System.&lt;/div&gt;</summary>
		<author><name>Pero</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Omnideck&amp;diff=23757</id>
		<title>Omnideck</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Omnideck&amp;diff=23757"/>
		<updated>2017-11-03T15:49:07Z</updated>

		<summary type="html">&lt;p&gt;Pero: Created page with &amp;quot;The Omnideck is an omnidirectional treadmill Input Device developed by MSE Omnifinity in Sweden.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Omnideck is an omnidirectional treadmill Input Device developed by MSE Omnifinity in Sweden.&lt;/div&gt;</summary>
		<author><name>Pero</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Input_Devices&amp;diff=23756</id>
		<title>Input Devices</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Input_Devices&amp;diff=23756"/>
		<updated>2017-11-03T15:47:08Z</updated>

		<summary type="html">&lt;p&gt;Pero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;[[3DRudder]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Control VR]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Cyberith Virtualizer]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Daydream Controller]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Finexus]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[HoloLens Clicker]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Intel RealSense]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[KAT WALK]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Kinect]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[KOR-FX Gaming Vest]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Leap Motion VR]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Manus VR]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Myo]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Nimble Sense]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Nod]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Oculus Touch]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Oculus Remote]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Omni]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Omnideck]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[OpenBCI]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Perception Neuron]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Finch VR]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[PlayStation Move]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[PlayStation VR Aim]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[PrimeSense]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[PrioVR]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Project Solis]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Project Tango]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Razer Hydra]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Reactive Grip]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Rink]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Samsung Gear VR Controller]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Sixense STEM]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[SteamVR Controllers]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[VirZoom]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[VRgluv]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Windows Mixed Reality Motion Controllers]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Ximmerse]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Pero</name></author>
	</entry>
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