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	<entry>
		<id>https://vrarwiki.com/index.php?title=Samsung_Odyssey&amp;diff=24805</id>
		<title>Samsung Odyssey</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Samsung_Odyssey&amp;diff=24805"/>
		<updated>2017-11-23T12:54:38Z</updated>

		<summary type="html">&lt;p&gt;KennyLee82: Created page with &amp;quot; {{Device Infobox |image=350px |VR/AR= Virtual Reality |Type= Head-mounted display |Subtype= Discrete HMD |Platform=Microsoft Windows...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Device Infobox&lt;br /&gt;
|image=[[File:Samsungodyssey.jpg|350px]]&lt;br /&gt;
|VR/AR= [[Virtual Reality]]&lt;br /&gt;
|Type= [[Head-mounted display]]&lt;br /&gt;
|Subtype= [[Discrete HMD]]&lt;br /&gt;
|Platform=[[Microsoft Windows Mixed Reality (Platform)]]&lt;br /&gt;
|Developer= [[Samsung]]&lt;br /&gt;
|Operating System= [[Windows 10]]&lt;br /&gt;
|Requires= [[PC]]&lt;br /&gt;
|Display=  Dual LCD display &lt;br /&gt;
|Resolution= 1,440 x 1,600 per eye)&lt;br /&gt;
Refresh Rate= 60-90Hz&lt;br /&gt;
|Field of View= 110 Degree&lt;br /&gt;
|Optics= [[Fresnel lenses]]&lt;br /&gt;
|Tracking= 6DOF&lt;br /&gt;
|Rotational Tracking= [[Gyrometer]], [[Accelerometer]], [[Compass]], [[Proximity Sensor]], [[IPD Sensor]]&lt;br /&gt;
|Positional Tracking= Inside-out tracking&lt;br /&gt;
|Latency= Low&lt;br /&gt;
|Input=  [[Samsung Odyssey Motion Controller]]&lt;br /&gt;
|Connectivity= HDMI, USB&lt;br /&gt;
|Weight= Under 645g&lt;br /&gt;
|Cable Length= 4 m &lt;br /&gt;
|Website= https://www.samsung.com/us/computing/hmd/windows-mixed-reality/xe800zaa-hc1us-xe800zaa-hc1us/&lt;br /&gt;
}}&lt;br /&gt;
== Intro ==&lt;br /&gt;
Samsung Odyssey is the latest to join the fray of Windows Mixed Reality headsets. Yet, it is by far the most impressive in terms of features and performance amongst its peers. Priced at $499, it was released on Nov 6th, 2017 and has since been getting favorable reviews amongst VR enthusiasts.&lt;br /&gt;
&lt;br /&gt;
== The Samsung Odyssey Headset ==&lt;br /&gt;
As a leader in display technology, Samsung definitely did not disappoint by featuring a 1,440 x 1,600 OLED display on its Odyssey headset. It has a larger resolution compared to other Mixed Reality headset and has a refresh rate of up to 90Hz. &lt;br /&gt;
&lt;br /&gt;
The Samsung Odyssey uses Fresnel lenses to provide 110-degree FOV that enables immersive virtual experience. As with other Windows Mixed Reality headset, it is installed with 2 front facing camera that enables 6DoF inside out tracking. This eliminates the need for external tracking beacons. &lt;br /&gt;
&lt;br /&gt;
Samsung opted for a matte black design for its headset. Despite being without a flip-up visor, users claimed that the headset felt comfortable on their head. There’s also a knob where users can adjust the distance between the pupils. &lt;br /&gt;
&lt;br /&gt;
Determined to position themselves as the premium offering within the Windows Mixed Reality headsets, Samsung Odyssey came with a built-in headphone that justifies the high price it has on the headset. The spatial audio allows the user to dive into the 3D experience without fitting in an external headphone.&lt;br /&gt;
&lt;br /&gt;
== The Samsung Odyssey Controller ==&lt;br /&gt;
Based on Windows Mixed Reality reference design, the Samsung Odyssey controller looks does spot a resemblance to other similar controllers albeit with slight ergonomic handle shape. It allows users to comfortably place their thumbs compared to others.&lt;br /&gt;
&lt;br /&gt;
The motion controllers came with the trigger, touchpad, thumbstick, grab, menu and a Windows button arranged strategically for intuitive VR experience. &lt;br /&gt;
&lt;br /&gt;
== Samsung Odyssey Performance ==&lt;br /&gt;
Samsung’s superior display technology definitely sets the Samsung Odyssey apart from its peers. In VR, every single pixel matter in delivering a better virtual experience to the users. Its AMOLED technology provides smooth graphics and vivid colors that immerse users in the virtual world. &lt;br /&gt;
&lt;br /&gt;
== Apps And Games For Samsung Odyssey ==&lt;br /&gt;
With the Windows Mixed Reality platform gaining momentum, it is important for it to be sustained with quality VR contents. Not only can users download contents from Microsoft Store but they can also anticipate titles from SteamVR as well. &lt;br /&gt;
&lt;br /&gt;
Here are some popular games and apps for Samsung Odyssey&lt;br /&gt;
* Arizona Sunshine&lt;br /&gt;
* Fantastic Contraption&lt;br /&gt;
* Dreadhalls&lt;br /&gt;
* Tea Time Golf&lt;br /&gt;
* Space Pirate Trainer&lt;br /&gt;
* Skyworld&lt;br /&gt;
&lt;br /&gt;
== Technical Specifications ==&lt;br /&gt;
&lt;br /&gt;
=== Samsung HMD Odyssey (Headset) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Platform|| Windows Mixed Reality&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Display|| Dual 3.5” AMOLED&lt;br /&gt;
1,440 x 1,600 @90/60Hz&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Interface|| HDMI2.0 + USB 3.0 Interface Bound Cable (4m Length)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Lens|| Single Fresnel&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Field of View	|| Φ 66, FOV 110º, 6.7X&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| IPD	|| 60-72mm Range&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Camera|| 6 DOF Camera x 2&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Sensor|| Accelerometer(6 Axis)| Gyrometer(6 Axis )|&lt;br /&gt;
Compass(3 Axis)|Proximity Sensor| IPD Sensor&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Acoustics|| 2 MIC Support| Cortana|Built-in AKG Headphone&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Control &amp;amp; Function	|| Volume|IPD Adjustment&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Dimension|| 202mm(W) x 131.5mm(D) x 111mm(H)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Weight|| 645g&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Samsung HMD Odyssey (Controller) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Control &amp;amp; Function	|| Touchpad (Clickable), Menu button&lt;br /&gt;
Windows/Controller power button, Trigger, Thumbstick, Indicator light&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Sensor|| Accelerometer(6 Axis)| Gyrometer(6 Axis )|&lt;br /&gt;
Compass(3 Axis)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Battery|| AA Battery x 2ea&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Dimension|| 154.2 x 119.1 x 119.1mm&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Weight|| 160g&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Developer ==&lt;br /&gt;
Apps and games developer who’s keen to build onto the Windows Mixed Reality platform can head to the Microsoft Development Center for more resources.&lt;br /&gt;
&lt;br /&gt;
https://developer.microsoft.com/en-us/windows/mixed-reality&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* October 3 , 2017 - Samsung Odyssey Announced&lt;br /&gt;
* November 6, 2017 - Samsung Odyssey Launched&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* https://www.samsung.com/us/computing/hmd/windows-mixed-reality/xe800zaa-hc1us-xe800zaa-hc1us/&lt;br /&gt;
* http://www.techradar.com/reviews/samsung-hmd-odyssey&lt;br /&gt;
* https://www.digitaltrends.com/vr-headset-reviews/samsung-odyssey-review/&lt;br /&gt;
* https://www.roadtovr.com/samsung-odyssey-vr-headset-mixed-reality-now-available-everything-you-need-to-know/&lt;br /&gt;
* https://www.engadget.com/2017/10/03/samsung-hmd-odyssey-hands-on/&lt;br /&gt;
* http://www.trustedreviews.com/news/samsung-odyssey-looks-like-best-windows-mixed-reality-headset-yet-3300600&lt;br /&gt;
* https://techcrunch.com/2017/10/03/hands-on-with-samsungs-odyssey-vr-headset-for-windows-10/&lt;br /&gt;
* https://www.theverge.com/2017/10/3/16413968/samsung-microsoft-windows-mixed-reality-headset-oculus-rift-comparison-hands-on&lt;br /&gt;
* https://www.wareable.com/samsung/samsung-hmd-odyssey-review&lt;br /&gt;
* https://www.roadtovr.com/samsung-odyssey-windows-vr-mixed-reality-headset-hands-on-preview/&lt;br /&gt;
* https://news.samsung.com/us/samsung-hmd-odyssey-ultimate-windows-mixed-reality-experience/&lt;/div&gt;</summary>
		<author><name>KennyLee82</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=File:Samsungodyssey.jpg&amp;diff=24804</id>
		<title>File:Samsungodyssey.jpg</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=File:Samsungodyssey.jpg&amp;diff=24804"/>
		<updated>2017-11-23T12:50:16Z</updated>

		<summary type="html">&lt;p&gt;KennyLee82: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Samsung Odyssey&lt;/div&gt;</summary>
		<author><name>KennyLee82</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Eye-Sync&amp;diff=24782</id>
		<title>Eye-Sync</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Eye-Sync&amp;diff=24782"/>
		<updated>2017-11-13T14:44:04Z</updated>

		<summary type="html">&lt;p&gt;KennyLee82: Created page with &amp;quot;Eye-Sync (syncthink.com) == Intro == Cutting-edge technologies that enable VR gaming made its way into diagnosing concussion through Eye-Sync, an ey...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:EyeSync.png|thumb|Eye-Sync (syncthink.com)]]&lt;br /&gt;
== Intro ==&lt;br /&gt;
Cutting-edge technologies that enable VR gaming made its way into diagnosing concussion through Eye-Sync, an eye tracking goggles that has gained the FDA approval. The latest revision of Eye-Sync made use of the Samsung Gear VR. Developed by SyncThink, it’s cost is reportedly varies according to the number of users, ranging from hundreds to a few thousand dollars a month.&lt;br /&gt;
&lt;br /&gt;
== Unique Features Of The Eye-Sync ==&lt;br /&gt;
Typical diagnostics equipment may have a problem picking up signs of concussion reliably. In sports, it’s important to quickly determine if an athlete is safe to continue to play after an injury. The Eye-Sync is designed to address this challenge and is capable of performing assessment, recovery and performance monitoring with its eye-tracking technology.&lt;br /&gt;
&lt;br /&gt;
It is the first eye-tracking analytic device that gains the approval of FDA, an important recognition that sees its usage in sports and concussion clinics. Backed by 15 years of research, the Eye-Sync is able to provide results in less than 60 seconds, which is vital in helping clinicians to make the best decision immediately especially with the help of intuitive visual display.&lt;br /&gt;
&lt;br /&gt;
Besides being used for preliminary diagnosis, the Eye-Sync is also the perfect tool to monitor patients during the recovery phase. Its vast set of monitoring tools allows clinicians to monitor every aspect comprehensively on a recovering patient. These are the available tools&lt;br /&gt;
&lt;br /&gt;
* Eye-Sync Eye Tracking&lt;br /&gt;
* Eye-Sync Vestibular&lt;br /&gt;
* Eye-Sync SCAT5&lt;br /&gt;
* Clinical Assessment Of Cervical Spine&lt;br /&gt;
* Migraine Symptom Assessment&lt;br /&gt;
&lt;br /&gt;
In sports, professional athletes are expected to be at the top of their game. The Eye-Sync can also serve as a performance monitoring tool that helps monitor an athlete’s focus and subsequent improvement. It can also use to detect fatigue or sleep disorder and helps to adjust the training program accordingly.&lt;br /&gt;
&lt;br /&gt;
== How The Eye-Sync Works ==&lt;br /&gt;
The technology behind Eye-Sync is based on the behavior of our eye and brain, where we continuously anticipate the future based on the current visual. The Eye-Sync captures the eye movement of the user following a moving target in circular motion. It is to determine how well the eye response in terms of radial variability and tangential variability. &lt;br /&gt;
&lt;br /&gt;
Upon completion of the test, the clinician shall receive reports on the synchronization metrics and the error mean position of the eye relative to the target. Abnormal eye movement can be detected accurately. This may suggest concussion or sleep deprivation in the patient. The Eye-Sync does not stop with just assessment. Adapted from Stanford Sports Medicine’s concussion protocol, the Eye Sync screening algorithm provides clear guidance in the case of a suspected head injury.&lt;br /&gt;
&lt;br /&gt;
== Eye-Sync Package Specification ==&lt;br /&gt;
* 01.Comprehensive brain health solution, including EYE-SYNC eye tracking, vestibular screening (investigational use only), and SCAT5&lt;br /&gt;
* 02.FDA-cleared for detecting eye tracking impairment&lt;br /&gt;
* 03.Fast, reliable, objective metrics within a minute&lt;br /&gt;
* 04.Cloud connected with export PDF functionality&lt;br /&gt;
* 05.HIPAA compliant data security and storage&lt;br /&gt;
* 06.Wireless, bluetooth-enabled virtual reality goggles, smartphone, and tablet with protective briefcase&lt;br /&gt;
* 07.Charts for head health assessment and recovery monitoring&lt;br /&gt;
* 08.Risk mitigation&lt;br /&gt;
* 09.Brain health management protocol development support&lt;br /&gt;
* 10.Comprehensive in person and online training, and ongoing technology education and support&lt;br /&gt;
* 11.No cost replacement for normal wear and tear&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
SyncThink was founded by Dr. Jam Ghajar in 2009,  to develop mobile eye tracking technology and analytics in support of Brain Trauma Foundation (BTF) research with Department of Defense. It was based on a new theory published by Dr. Ghajar and Dr. Richard Ivry in 2008 about Predictive Brain State where a mechanism for attention is affected by concussion.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* 2009 - SyncThink Founded. &lt;br /&gt;
* 2010 - 1st  Prototype Developed&lt;br /&gt;
* 2014 - Eye Sync Released.&lt;br /&gt;
* 2016 - Eye-Sync Version 2 Released&lt;br /&gt;
* 2017- Eye-Sync Version 2.0 Hardware Upgraded To Gear VR&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* https://syncthink.com/eye-sync/&lt;br /&gt;
* http://www.marketwired.com/press-release/eye-sync-device-that-assesses-abnormal-eye-movement-common-deficit-after-concussion-2108107.htm&lt;br /&gt;
* https://www.stanforddaily.com/2017/07/12/syncthink-unveils-latest-version-of-eye-sync/&lt;br /&gt;
* http://sports.cbslocal.com/2017/06/27/syncthink-introduces-new-upgraded-version-of-eye-sync-technology/&lt;br /&gt;
* https://www.forbes.com/sites/eilenezimmerman/2016/04/15/using-virtual-reality-to-diagnose-concussions-before-sending-players-back-into-the-game/#7775ff3d5dee&lt;br /&gt;
* https://newatlas.com/eye-sync-concussion-test/42434/&lt;/div&gt;</summary>
		<author><name>KennyLee82</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=File:EyeSync.png&amp;diff=24781</id>
		<title>File:EyeSync.png</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=File:EyeSync.png&amp;diff=24781"/>
		<updated>2017-11-13T14:37:58Z</updated>

		<summary type="html">&lt;p&gt;KennyLee82: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Eye-Sync&lt;/div&gt;</summary>
		<author><name>KennyLee82</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Bridge&amp;diff=23742</id>
		<title>Bridge</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Bridge&amp;diff=23742"/>
		<updated>2017-11-01T13:42:46Z</updated>

		<summary type="html">&lt;p&gt;KennyLee82: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Device Infobox&lt;br /&gt;
|image=[[File:Occipitalbridge.png|350px]]&lt;br /&gt;
|VR/AR= [[Mixed Reality]]&lt;br /&gt;
|Type= [[Head-mounted display]]&lt;br /&gt;
|Subtype= [[Untethered HMD]]&lt;br /&gt;
|Platform=[[Bridge Engine]]&lt;br /&gt;
|Developer= [[Occipital]]&lt;br /&gt;
|Operating System= [[iOS 9+]]&lt;br /&gt;
|Requires= [[iPhone 6/6S]],[[iPhone 7]],[[iPhone 8]]&lt;br /&gt;
|Display=  iPhone Display &lt;br /&gt;
|Resolution= 326 PPI&lt;br /&gt;
|Refresh Rate= 60fps&lt;br /&gt;
|Optics= [[PMMA Optical-Grade Acrylic]]&lt;br /&gt;
|Tracking= 6DOF&lt;br /&gt;
|Positional Tracking= Inside-out tracking&lt;br /&gt;
|Latency= Low&lt;br /&gt;
|Input= [[Bridge Controller]]&lt;br /&gt;
|Sensors= Structure Sensor&lt;br /&gt;
|Release Date= March 2017&lt;br /&gt;
|Price= $399 with Structure Sensor And Bridge Controller&lt;br /&gt;
|Website= https://bridge.occipital.com/&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Intro ==&lt;br /&gt;
Fancy keeping a pet dragon in your living room? Occipital open up that possibility with the introduction of Bridge, a mobile VR headset that integrates with its proven Structure Sensor to blend VR into the physical world seamlessly, creating the world of Mixed Reality for iPhone users. &lt;br /&gt;
&lt;br /&gt;
Touted as the first-ever mobile VR headset with wireless self-contained positional tracking, a standard version of Bridge is priced at $399 and scheduled to ship in March 2017, 4 months after limited Explorer Edition of Bridge meant for developers was released at $499.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
&lt;br /&gt;
The success of Occipital’s Bridge Mixed Reality headset greatly relies on the Structure Sensor, a fascinating technology made of cameras and sensors that are meant to capture the depth maps of an object within a 10ft x 10ft area.&lt;br /&gt;
&lt;br /&gt;
 The Structure Sensor that made inside-out positional tracking possible, is a technology developed by Occipital in 2013, originally as an augmented reality 3D scanner for iPad. Users who tried Bridge claimed high accuracy in the positional tracking technology it offers.&lt;br /&gt;
&lt;br /&gt;
== Hardware ==&lt;br /&gt;
With a headset that allows the user to strap on their iPhone and the Structure Sensors sitting on top of it, one would have expected a bulky hardware. But reviewers who have got their hand on the units claimed that it is, in fact, a comfortable experience.&lt;br /&gt;
&lt;br /&gt;
The front cover is secured with a strong magnet that assures your iPhone stays firmly in place. An adjustable plastic side-head strap and a textile one that goes over the head allows the user to fit the headset comfortably. &lt;br /&gt;
&lt;br /&gt;
With three to four hours of rechargeable battery for the Structure Sensors, your iPhone battery would last longer while you’re immersed in Mixed Reality.&lt;br /&gt;
&lt;br /&gt;
== Technical Specifications ==&lt;br /&gt;
* Device : iPhone 6/6s, iPhone 7&lt;br /&gt;
* OS : iOS9+&lt;br /&gt;
* Resolution : 326ppi&lt;br /&gt;
* Refresh Rate : 60fps&lt;br /&gt;
* Camera Input To Fully Tracked Pose : 10ms&lt;br /&gt;
* Lens : 38mm PMMA Optical-Grade Acrylic&lt;br /&gt;
&lt;br /&gt;
== Software ==&lt;br /&gt;
Developers would need Bridge Engine SDK to create and deploy mixed reality apps for the Bridge Headset.&lt;br /&gt;
&lt;br /&gt;
== Apps ==&lt;br /&gt;
[https://itunes.apple.com/us/app/bridget-a-mixed-reality-robot/id1188127032?mt=8 Bridget] - A virtual robot in the real world developed specifically for the Bridge Mixed Reality headset.&lt;br /&gt;
[https://itunes.apple.com/us/app/structure-sensor-calibrator/id914275485?mt=8 Calibrator]&lt;br /&gt;
&lt;br /&gt;
== Developer ==&lt;br /&gt;
Developers tool such as the Bridge Engine Framework, Unity Plugin, Bridget Sample and Mixed Reality Sample are made available through a sign-up link via email sent to Bridge Explorer Edition customers. &lt;br /&gt;
&lt;br /&gt;
https://bridge.occipital.com/software/&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Occipital was founded and backed by TechStart in 2008 as a mobile computer vision application development startup. Prior to launching Bridge, Occipital released Structure Sensor, a pioneer in a 3D sensor for the mobile device. In 2016, Occipital revealed Bridge, wiping off the boundary of fantasy and reality with leveraging the proven technology of Structure Sensor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
December 2016 - Bridge Explorer Edition Released&lt;br /&gt;
March 2017 - Bridge Released&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* https://bridge.occipital.com&lt;br /&gt;
* http://www.theverge.com/2016/12/9/13892166/occipital-bridge-mobile-vr-ar-headset-impressions-test-price&lt;br /&gt;
* https://www.vr-iphone.com/2017/01/occipital-bridge-vr-iphone-review/&lt;br /&gt;
* https://www.wired.com/2016/12/bridge-headset-brings-positional-tracking-vr-iphone/&lt;br /&gt;
* https://www.cnet.com/news/occipital-bridge-turns-an-iphone-into-a-mixed-reality-headset-for-399/&lt;br /&gt;
* https://www.engadget.com/2016/12/09/occipital-bridge-iphone-mixed-reality-headset/&lt;br /&gt;
* http://www.tomshardware.com/news/occipital-bridge-mixed-reality-headset,33167.html&lt;/div&gt;</summary>
		<author><name>KennyLee82</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=File:Occipitalbridge.png&amp;diff=23741</id>
		<title>File:Occipitalbridge.png</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=File:Occipitalbridge.png&amp;diff=23741"/>
		<updated>2017-11-01T13:32:48Z</updated>

		<summary type="html">&lt;p&gt;KennyLee82: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Occipital bridge&lt;/div&gt;</summary>
		<author><name>KennyLee82</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Epson_Moverio&amp;diff=23740</id>
		<title>Epson Moverio</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Epson_Moverio&amp;diff=23740"/>
		<updated>2017-11-01T13:03:14Z</updated>

		<summary type="html">&lt;p&gt;KennyLee82: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Device Infobox&lt;br /&gt;
|image=[[File:Epsonmoverio.jpg|350px]]&lt;br /&gt;
|VR/AR= [[Augmented Reality]]&lt;br /&gt;
|Type= [[See Through Over The Glass (OTG)]]&lt;br /&gt;
|Platform=[[Android 5.1]]&lt;br /&gt;
|Developer= [[Epson]]&lt;br /&gt;
|Operating System= [[Android 5.1]]&lt;br /&gt;
|Requires= [[ Moverio Android controller ]]&lt;br /&gt;
|Predecessor= BT-200&lt;br /&gt;
|CPU= Intel® Atom™ x5, 1.44GHz Quad Core&lt;br /&gt;
|Memory=  2 GB&lt;br /&gt;
|Storage=  16 GB (Internal), Micro SD (max.2GB), MicroSDHC (max. 32GB)&lt;br /&gt;
|Display=  Si-OLED &lt;br /&gt;
|Resolution=  ( 1,280x 720) x RGB&lt;br /&gt;
|Refresh Rate= 90Hz&lt;br /&gt;
|Field of View= Approx. 23 °&lt;br /&gt;
|Camera=  5 million pixels&lt;br /&gt;
|Sensors= GPS, Compass, Gyroscope, Accelerometer, Ambient Light Sensor, Microphone&lt;br /&gt;
|Connectivity= Wireless LAN, Bluetooth, microUSB&lt;br /&gt;
|Weight= 69g &lt;br /&gt;
|Size= Width :  191 mm x 178 mm x 25 mm (D x W x H)&lt;br /&gt;
&lt;br /&gt;
|Release Date= Jan, 2017&lt;br /&gt;
|Price= $699 (FPV/Drone Edition)&lt;br /&gt;
|Website= https://epson.com/For-Home/Wearables/Smart-Glasses/Moverio-BT-300FPV-Smart-Glasses-%28FPV-Drone-Edition%29/p/V11H756020F&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Intro ==&lt;br /&gt;
Tech giant Epson unveils what the future of augmented reality looks like with the release of Moverio BT-300  Smart Glasses late 2016. Priced at $779, the developer edition of Moverio BT-300 is bound to impress AR fans with a sleeker design and upgraded technology compared to its predecessor BT-200. &lt;br /&gt;
&lt;br /&gt;
The Moverio BT-300 FPV Drone Edition for pilots of  DJI™ drone, priced at $799 was released in January 2017.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
What sets Moverio BT-300 apart is the Si-OLED technology that it used for the display. With a resolution of 1280 x 720, the Si-OLED display provides sharp, bright and vibrant images.&lt;br /&gt;
The display, when turned off, are totally invisible as it merges seamlessly to the glasses.&lt;br /&gt;
 &lt;br /&gt;
The Moverio BT-300 smart glasses is powered by Intel Axom 5 processor and runs on Android 5.1 making it easier for developers to work on AR apps. The Moverio BT-300 also weigh 20% lighter compared to its predecessor, making it the lightest AR headset in the world.&lt;br /&gt;
&lt;br /&gt;
== Hardware ==&lt;br /&gt;
The Moverio BT-300 spots a transparent display that projects images on an 80 inches floating screen 5 meters in front of your eyes. There is also a 5 Megapixel camera located at the front of the glasses along with the motion and ambient light sensors.&lt;br /&gt;
&lt;br /&gt;
While not the most stylish glasses that you would wear around, it is definitely a much improvement from its predecessor with an almost “Google”-like design.&lt;br /&gt;
&lt;br /&gt;
The Moverio BT-300 is connected to an Android controller that has a trackpad and basic Android buttons through a wire. This provides a familiar interface to existing Android user although an improvement would be welcome in the form of wireless or swipe/gesture control.&lt;br /&gt;
&lt;br /&gt;
== Technical Specifications ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Model Number|| BT-300&lt;br /&gt;
|-&lt;br /&gt;
| Material|| Si-OLED&lt;br /&gt;
|-&lt;br /&gt;
| Panel size|| 0.43&amp;quot; wide panel (16:9)&lt;br /&gt;
|-&lt;br /&gt;
| Pixel count|| Horizontal 1280 × vertical 720 × RGB&lt;br /&gt;
|-&lt;br /&gt;
| Angle of view|| Approximately 23 degrees (diagonally)&lt;br /&gt;
|-&lt;br /&gt;
| Virtual screen size|| 80&amp;quot; support (virtual viewing distance 5m)&lt;br /&gt;
|-&lt;br /&gt;
| Color reproduction|| 24 bit color (approximately 16,770,000 colors)&lt;br /&gt;
|-&lt;br /&gt;
| Platform|| Android ™ 5.1&lt;br /&gt;
|-&lt;br /&gt;
| Supported movie formats|| MP4(MPEG4/H.264+AAC), MPEG2(H.264+AAC), VP8&lt;br /&gt;
|-&lt;br /&gt;
| Supported still image formats|| JPEG, PNG, BMP, GIF&lt;br /&gt;
|-&lt;br /&gt;
| Supported audio formats|| WAV, MP3, AAC&lt;br /&gt;
|-&lt;br /&gt;
| Supported 3D|| Side-by-side format&lt;br /&gt;
|-&lt;br /&gt;
| Internal memory-Main memory || 2GB&lt;br /&gt;
|-&lt;br /&gt;
| Internal memory- User memory|| 16GB&lt;br /&gt;
|-&lt;br /&gt;
| External memory|| microSD (2 GB maximum),microSDHC (32 GB maximum)&lt;br /&gt;
|-&lt;br /&gt;
| Connector ports|| micro-USB, controller, 4 pin mini jack (earphones with microphone complying with the CTIA standard)*1,microSD card slot&lt;br /&gt;
|-&lt;br /&gt;
| Operating temperature|| 5 to 35℃, humidity 20 to 80% (no condensation)&lt;br /&gt;
|-&lt;br /&gt;
| Power voltage - Controller|| 5VDC (when USB connected)&lt;br /&gt;
|-&lt;br /&gt;
| Battery || Lithium polymer battery 2950 mAh&lt;br /&gt;
|-&lt;br /&gt;
| Frequency band|| IEEE802.11a/b/g/n/ac、Miracast® (Source/Sink)&lt;br /&gt;
Bluetooth® Ver.4.1 (Bluetooth® Smart Ready)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Frequency range|| 2.4 GHz band 1 to 13 ch, 5 GHz band 36 to 144 ch&lt;br /&gt;
|-&lt;br /&gt;
| Modulation|| OFDM,DS-SS&lt;br /&gt;
|-&lt;br /&gt;
| Battery life|| Approx. 6 hours (When playing movies)&lt;br /&gt;
|-&lt;br /&gt;
| Exterior dimensions&lt;br /&gt;
(W × D × H)- Headset &lt;br /&gt;
|| 191mm × 178mm × 25mm (without the shade)&lt;br /&gt;
|-&lt;br /&gt;
| Exterior dimensions&lt;br /&gt;
(W × D × H) - Controller &lt;br /&gt;
|| 56mm × 116mm × 23mm (without protruding section)&lt;br /&gt;
|-&lt;br /&gt;
| Mass - Headset|| 69g (without cables)&lt;br /&gt;
|-&lt;br /&gt;
| Mass - Controller|| 129g (without batteries, 1 battery is approx. 50g)&lt;br /&gt;
|-&lt;br /&gt;
| Camera|| 5 million pixels&lt;br /&gt;
|-&lt;br /&gt;
| Earphones with mic- Reception|| 100dB/mW&lt;br /&gt;
|-&lt;br /&gt;
| Earphones with mic -Playback Frequency Band|| 20 to 20kHz&lt;br /&gt;
|-&lt;br /&gt;
| Impedance|| 32ohm&lt;br /&gt;
|-&lt;br /&gt;
| Sensors|| GPS/geomagnetic sensor/accelerometer/gyroscopic sensor/illumination sensor&lt;br /&gt;
|}&lt;br /&gt;
1 : Restrictions in operation may occur when using an adapter plug.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Software ==&lt;br /&gt;
The Moverio BT-300 itself runs on Android 5.1 Lollipop, thus providing a popular platform for games and apps to be developed. &lt;br /&gt;
&lt;br /&gt;
Developers, however, would need to download an SDK from the products developer page through this link.&lt;br /&gt;
&lt;br /&gt;
https://tech.moverio.epson.com/en/bt-300/sdk_download.html&lt;br /&gt;
&lt;br /&gt;
== Apps ==&lt;br /&gt;
Owner of Moverio BT-300 can visit Moverio Apps Market here&lt;br /&gt;
&lt;br /&gt;
https://moverio.epson.com/jsp/pc/pc_application_list.jsp&lt;br /&gt;
&lt;br /&gt;
There are more than 50 apps listed for BT-300 and some of the Editor’s choice  are&lt;br /&gt;
1.	DJIGO - For Drones Since P4&lt;br /&gt;
2.	360 Viewer For Moverio&lt;br /&gt;
3.	Augmenta Gesture Demo&lt;br /&gt;
4.	KozzMozz&lt;br /&gt;
5.	TVSuite For Moverio&lt;br /&gt;
&lt;br /&gt;
== Developer ==&lt;br /&gt;
Developers looking for more information and support to build the next generation AR apps leveraging the technology that Moverio BT-300 provides can visit the developer page here.&lt;br /&gt;
&lt;br /&gt;
https://tech.moverio.epson.com/en/bt-300/&lt;br /&gt;
&lt;br /&gt;
History&lt;br /&gt;
* Feb, 2016 - Moverio BT-300 Announced At Mobile World Congress 2016&lt;br /&gt;
* December, 2016 - Moverio BT-300 developer edition, released and shipped.&lt;br /&gt;
* January, 2017 - Moverio BT-300 FPV Drone edition, released and shipped.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* https://epson.com/moverio-augmented-reality&lt;br /&gt;
* https://www.cnet.com/products/epson-moverio-bt-300/preview/&lt;br /&gt;
* http://www.techradar.com/reviews/wearables/epson-moverio-bt-300-1315609/review&lt;br /&gt;
* http://www.pcadvisor.co.uk/review/wearable-tech/epson-moverio-bt-300-ar-glasses-hands-on-review-mwc-2016-3635662/&lt;br /&gt;
* http://www.pcmag.com/news/350807/epson-moverio-smart-glasses-are-built-for-drone-flying&lt;br /&gt;
* http://www.theinquirer.net/inquirer/review/2448214/mwc-2016-epson-moverio-bt-300-eyes-on-review&lt;br /&gt;
* http://www.digitaltrends.com/virtual-reality/epson-bt-300-hands-on/&lt;/div&gt;</summary>
		<author><name>KennyLee82</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=File:Epsonmoverio.jpg&amp;diff=23739</id>
		<title>File:Epsonmoverio.jpg</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=File:Epsonmoverio.jpg&amp;diff=23739"/>
		<updated>2017-11-01T12:42:49Z</updated>

		<summary type="html">&lt;p&gt;KennyLee82: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Epson Moverio BT300&lt;/div&gt;</summary>
		<author><name>KennyLee82</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=LG_VR_Headset&amp;diff=23738</id>
		<title>LG VR Headset</title>
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		<updated>2017-11-01T12:40:36Z</updated>

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&lt;div&gt;{{Device Infobox&lt;br /&gt;
|VR/AR= [[Virtual Reality]]&lt;br /&gt;
|Type= [[Head-mounted display]]&lt;br /&gt;
|Subtype= [[Discrete HMD]]&lt;br /&gt;
|Platform=[[SteamVR]]&lt;br /&gt;
|Developer= [[LG]]&lt;br /&gt;
|Requires= [[PC]]&lt;br /&gt;
|Display=  OLED, single panel&lt;br /&gt;
|Resolution= 1440×1280 per eye&lt;br /&gt;
|Refresh Rate= 90Hz&lt;br /&gt;
|Field of View= 110 Degree&lt;br /&gt;
|Optics= [[Convex, non-Fresnel]]&lt;br /&gt;
|Positional Tracking= [[Lighthouse]] tracking&lt;br /&gt;
|Latency= Low&lt;br /&gt;
|Input= [[Vive Controller]][[LG Controller]]&lt;br /&gt;
|Connectivity= [[DisplayPort]], USB&lt;br /&gt;
}}&lt;br /&gt;
== Intro ==&lt;br /&gt;
It is the known fact that [[Oculus Rift]] and [[HTC Vive]] are the two leading players when it comes to high-end VR headsets that guarantee an immersive experience. A new contender from LG is expected to make its entrance soon to challenge the status quo of the competitive VR industry. The HTC VR Headset is built to the specifications of Valve, who owns [[SteamVR]], a popular VR gaming platform. While there are no immediate details on its price and productivity, LG unveiled its prototype at GDC 2017 and received encouraging response from critics. &lt;br /&gt;
&lt;br /&gt;
== Key Features Of The LG Headset ==&lt;br /&gt;
The LG VR headset is the second gaming headset built in compliance with the Valve specification behind competitor HTC Vive. As such, the LG VR headset uses a similar positional tracking technology as Vive’s Lighthouse tracker. This means users can expect to experience accurate and smooth positional tracking in their gameplay.&lt;br /&gt;
&lt;br /&gt;
Similar to HTC Vive, the LG VR headset features two controllers but with better grip as it is designed based on Valve’s’ Viper concept that incorporates textured grip. LG also claimed that its controller has a slight edge over its competitor in terms of positional tracking.&lt;br /&gt;
&lt;br /&gt;
A truly unique feature that would be welcomed by gamers is the adjustable visor. Instead of totally removing the headset, users can flip up the visor to allow them to switch from VR to the real world. The visor can also be slide forward to accommodate gamers who are wearing glasses.&lt;br /&gt;
&lt;br /&gt;
== Visual Performance Of The LG VR Headset ==&lt;br /&gt;
Although only at a prototype stage, LG’s VR headset is functional when revealed at GDC 2017. It has received encouraging reviews with expectations of improvements for the final version. The LG VR Headset can deliver a wide field-of-view (FOV) when the lenses are brought closest to the eye. There is also no sign of light leak that can remind gamers of the real world they are in.&lt;br /&gt;
&lt;br /&gt;
Instead of using Fresnel lenses like its competitors Oculus Rift and HTC Vive, the LG VR Headset uses refractive lenses. This eliminates any light-ray artifact, that can be distractive at high-contrast visuals. As a display manufacturer itself, LG uses an improvised version of smartphone display for its VR headset.&lt;br /&gt;
&lt;br /&gt;
== Inside LG VR Headset==&lt;br /&gt;
A poorly design headset can results in uncomfortable experience when you’re immersed in the VR world for hours. Fortunately, LG got the design of its VR headset right from the start. It features a ratcheting headband that secures the headset around the back of your head. It gives a well-balanced and comfortable feel when you’re wearing it for a long period.&lt;br /&gt;
&lt;br /&gt;
The headset came with a single LG’s own AMOLED display of 1440 x 1280 resolution per eye, and offer 90Hz refresh rate and 110 FOV. There is also a camera lens built in the front for a pass-through view. The prototype came without built-in headphones but has a 3.5mm audio jack to plug your own in. It connects to the PC via a USB Type C connector. You would have expected to see sensors littered over a high-end VR headset, but LG did a good job by placing the sensors underneath a smooth surface. &lt;br /&gt;
&lt;br /&gt;
== Impressive LG VR Controller ==&lt;br /&gt;
The controllers that came with the LG VR headset spot a slight resemblance to the HTC Vive. This is not entirely surprising as both are built with the Valve’s specification in mind. However, LG introduced a few enhancement that gave it a slight advantage to its competitor. Its textured grip design means that the controllers are easier to hold especially when you’re in a heated gaming situation.&lt;br /&gt;
&lt;br /&gt;
The LG’s controller looks more compact to Vive and has a slightly edgier edge for its tracking ring. It also sports a better placement for the grip buttons, where they can be easily activated by the squeeze of the palms. It has two apps button and a system button on above the trackpads, a position that prevents the buttons from interfering gameplay. Early testing of the controllers shows impressive tracking performance with no visible jitters.  &lt;br /&gt;
&lt;br /&gt;
== Technical Specifications ==&lt;br /&gt;
* Resolution: 1440×1280 per eye&lt;br /&gt;
* Display Type: OLED, single panel&lt;br /&gt;
* PPI: 540&lt;br /&gt;
* Field of View: 110 degrees&lt;br /&gt;
* Refresh Rate: 90Hz&lt;br /&gt;
* Lens Type: Convex, non-Fresnel&lt;br /&gt;
&lt;br /&gt;
== Developer ==&lt;br /&gt;
The LG VR Headset is developed in compliance with specifications by Valve and leverage on the contents available on SteamVR. Developers who are looking forward to bringing more content to the platform can find helpful resources in the Valve Developer Community.&lt;br /&gt;
&lt;br /&gt;
https://developer.valvesoftware.com/wiki/SteamVR&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* Feb 2017, - LG VR Headset Revealed at GDC 2017&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* https://www.cnet.com/au/products/lg-vr/preview/&lt;br /&gt;
* https://www.roadtovr.com/lg-ez-vr-headset-steamvr-hands-on-gdc-2017/&lt;br /&gt;
* http://www.techradar.com/reviews/lg-steamvr-headset&lt;br /&gt;
* https://www.polygon.com/2017/2/27/14752768/lg-virtual-reality-headset&lt;br /&gt;
* http://www.pcgamer.com/lgs-vr-headset-might-be-our-new-favorite/&lt;br /&gt;
* https://www.engadget.com/2017/03/02/lg-steamvr-headset/&lt;/div&gt;</summary>
		<author><name>KennyLee82</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Asus_HC102&amp;diff=23737</id>
		<title>Asus HC102</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Asus_HC102&amp;diff=23737"/>
		<updated>2017-11-01T12:23:32Z</updated>

		<summary type="html">&lt;p&gt;KennyLee82: &lt;/p&gt;
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&lt;div&gt;&lt;br /&gt;
{{Device Infobox&lt;br /&gt;
|image=[[File:AsusHC102.png|350px]]&lt;br /&gt;
|VR/AR= [[Virtual Reality]]&lt;br /&gt;
|Type= [[Head-mounted display]]&lt;br /&gt;
|Subtype= [[Discrete HMD]]&lt;br /&gt;
|Platform=[[Microsoft Windows Mixed Reality (Platform)]]&lt;br /&gt;
|Developer= [[Asus]]&lt;br /&gt;
|Operating System= [[Windows 10]]&lt;br /&gt;
|Requires= [[PC]]&lt;br /&gt;
|Display=  Dual LCD display &lt;br /&gt;
|Resolution= 2880 x 1440 (1440 x 1440 per eye)&lt;br /&gt;
|Refresh Rate= 90Hz&lt;br /&gt;
|Field of View= 95 Degree&lt;br /&gt;
|Optics= [[Fresnel lenses]]&lt;br /&gt;
|Tracking= 6DOF&lt;br /&gt;
|Rotational Tracking= [[Gyroscope]], [[Accelerometer]], [[Magnetometer]]&lt;br /&gt;
|Positional Tracking= Inside-out tracking&lt;br /&gt;
|Latency= Low&lt;br /&gt;
|Input=  [[Asus HC102 Motion Controller]]&lt;br /&gt;
|Connectivity= HDMI, USB&lt;br /&gt;
|Weight= Under 400g &lt;br /&gt;
|Cable Length= 4 m &lt;br /&gt;
|Website= https://www.asus.com/Headset/ASUS-Windows-Mixed-Reality-Headset-HC102/&lt;br /&gt;
}}&lt;br /&gt;
== Intro ==&lt;br /&gt;
Asus is set to claim its fair share of the VR gaming industry with the HC102 Windows Mixed Reality Headset. The headset, developed in compliance with [[Windows Mixed Reality]] specification is scheduled to make its mark on the market at €449. While no official release date has been confirmed, the product’s page hinted that it may be made available in October 2017, the same month when competitor [[Dell Visor]] is expected to launch.&lt;br /&gt;
&lt;br /&gt;
== Asus HC 102 Key Features ==&lt;br /&gt;
The Asus HC 102 is expected to ship with a pair of motion controllers. On par with competitors, the Asus HC102 came with a full 3K resolution with 1440 x1440 per eye and a frame rate of 90Hz. It offers 6 DoF tracking, not through conventional external sensors, but a couple of inside-out tracking cameras and 32 LED lights on each controller. &lt;br /&gt;
&lt;br /&gt;
Together with its array of sensors like the gyroscope, accelerometer, and magnetometer, the headset offers a reliable orientation and perfectly synchronized the real world with the virtual world without latency. The headset also features a unique addition of proximity sensor, that was not included in its competitors’ headset. It also has a 3.5mm audio jack to plug in your best headphones.  &lt;br /&gt;
&lt;br /&gt;
== Asus HC102 Ergonomic Design ==&lt;br /&gt;
Asus produces a thoughtful ergonomic design with a headset made of premium soft cool-touch fabrics. The design also highlights Asus’s emphasize of hygiene as headsets are often shared between players. It features a special anti-bacterial coating to keep hygiene a priority. The HC102 headset has a visor that can be easily flipped up, to allow the user switch easily between the real and digital world. An ergonomic design that distributes its weight of 400g around the head made it comfortable even for long hours.&lt;br /&gt;
&lt;br /&gt;
== Technical Specifications ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Display|| &lt;br /&gt;
2x LCD&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Resolution|| &lt;br /&gt;
2880x1200 (combined)&lt;br /&gt;
1440x1440 (per eye)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
Refresh Rate&lt;br /&gt;
|| &lt;br /&gt;
90 Hz&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
FOV&lt;br /&gt;
|| &lt;br /&gt;
95°&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Sensors|| &lt;br /&gt;
Gyroscope&lt;br /&gt;
Accelerometer&lt;br /&gt;
Magnetometer&lt;br /&gt;
Proximity&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
Position Tracking&lt;br /&gt;
 || &lt;br /&gt;
Inside-Out Camera (x2)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Audio|| &lt;br /&gt;
3.5mm Audio Jack&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Controls|| &lt;br /&gt;
Microsoft Motion Controllers&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Weight|| &lt;br /&gt;
Under 400g&lt;br /&gt;
|-&lt;br /&gt;
| Accessories&lt;br /&gt;
|| &lt;br /&gt;
6DoF controller x2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Software ==&lt;br /&gt;
The Asus HC102 requires a Windows 10 PC with a Windows 10 Fall Creators upgrade. It is a major update for Windows 10 featuring various huge improvements. The update is scheduled to be available for download on October 17, 2017.&lt;br /&gt;
&lt;br /&gt;
== Apps ==&lt;br /&gt;
Designed in compliance with Windows Mixed Reality specifications, the Asus HC102 will have access to over 20,000 apps and games that will be available in Microsoft Store on October 17. Some of the popular VR titles include:&lt;br /&gt;
# Dreams of Dali&lt;br /&gt;
# Super Hot&lt;br /&gt;
# Luna&lt;br /&gt;
# Move&lt;br /&gt;
# Free The Night&lt;br /&gt;
# Minecraft&lt;br /&gt;
# Obduction&lt;br /&gt;
# Space Pirate Trainer&lt;br /&gt;
# Arizona Sunshine&lt;br /&gt;
# Move&lt;br /&gt;
# Fantastic Contraption&lt;br /&gt;
&lt;br /&gt;
== Developer ==&lt;br /&gt;
Windows Mixed Reality is an innovation from Microsoft that blends the virtual and real world on a single screen. Design guides and supports can be accessed through Windows Dev Center&lt;br /&gt;
&lt;br /&gt;
https://developer.microsoft.com/en-us/windows/mixed-reality&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Sept, 2017 - Revealed at IFA 2017&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* https://www.eteknix.com/asus-details-hc102-mixed-reality-headset/&lt;br /&gt;
* https://www.techpowerup.com/236684/asus-reveals-hc102-windows-mixed-reality-headset&lt;br /&gt;
* http://www.techradar.com/news/asus-mixed-reality-headset-is-the-best-looking-vr-setup-yet&lt;br /&gt;
* https://www.anandtech.com/show/11795/asus-reveals-mixed-reality-headset-for-windows&lt;br /&gt;
* https://www.engadget.com/2017/08/30/asus-windows-mixed-reality-headset-details/&lt;br /&gt;
* https://www.asus.com/Headset/ASUS-Windows-Mixed-Reality-Headset-HC102/&lt;br /&gt;
* https://www.digitaltrends.com/computing/windows-mixed-reality-news/&lt;/div&gt;</summary>
		<author><name>KennyLee82</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Acer_Windows_Mixed_Reality_Headset&amp;diff=23736</id>
		<title>Acer Windows Mixed Reality Headset</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Acer_Windows_Mixed_Reality_Headset&amp;diff=23736"/>
		<updated>2017-11-01T10:05:19Z</updated>

		<summary type="html">&lt;p&gt;KennyLee82: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Device Infobox&lt;br /&gt;
|image=[[File:Acervrheadset.png|350px]]&lt;br /&gt;
|VR/AR= [[Virtual Reality]]&lt;br /&gt;
|Type= [[Head-mounted display]]&lt;br /&gt;
|Subtype= [[Discrete HMD]]&lt;br /&gt;
|Platform=[[Microsoft Windows Mixed Reality (Platform)]]&lt;br /&gt;
|Developer= [[Acer]]&lt;br /&gt;
|Operating System= [[Windows 10]]&lt;br /&gt;
|Requires= [[PC]]&lt;br /&gt;
|Display=  Dual LCD display &lt;br /&gt;
|Resolution= 2880 x 1440 (1440 x 1440 per eye)&lt;br /&gt;
|Pixel Density= 706 ppi&lt;br /&gt;
|Refresh Rate= 90Hz&lt;br /&gt;
|Field of View= 95 Degree Horizontal&lt;br /&gt;
|Optics= [[Fresnel lenses]]&lt;br /&gt;
|Tracking= 6DOF&lt;br /&gt;
|Rotational Tracking= [[Gyroscope]], [[Accelerometer]], [[Magnetometer]]&lt;br /&gt;
|Positional Tracking= Inside-out tracking&lt;br /&gt;
|Latency= Low&lt;br /&gt;
|Input= [[Keyboard/Mouse]],[[Xbox One GamePad]], [[Motion Controllers]]&lt;br /&gt;
|Connectivity= HDMI, USB&lt;br /&gt;
|Weight= 1.87 lb &lt;br /&gt;
|Size= Width : &lt;br /&gt;
7.7&amp;quot;x 94.3&amp;quot; x 2.9&amp;quot; &lt;br /&gt;
|Cable Length= 4 m &lt;br /&gt;
|Release Date= August 2017&lt;br /&gt;
|Price= $399 with Motion Controller&lt;br /&gt;
|Website= https://www.acer.com/ac/en/US/content/series/wmr&lt;br /&gt;
}}&lt;br /&gt;
== Introduction ==&lt;br /&gt;
The [[Acer Windows Mixed Reality Headset]] is one of the first [[head-mounted display|head-mounted displays]] (HMDs) developed in partnership with [[Microsoft]] for this company’s flagship operating system (OS). It is part of a new line of [[virtual reality]] (VR) headsets for the [[Windows 10 VR]], and one of the first to have a prototype ready for testing. The [[VR Headsets|VR headset]] takes advantage of the [[VR]] and [[augmented reality]] (AR) capabilities provided by the [[Windows 10 Creators Update]].&lt;br /&gt;
&lt;br /&gt;
Microsoft refers to this new range of headsets as [[mixed reality]] (MR), blurring the boundary between AR and VR. The mixed reality headset targets developers and VR/AR enthusiasts. It creates a virtual space where the user can interact with the OS by, for example, projecting Windows apps on the wall or in the middle of thin air.&lt;br /&gt;
&lt;br /&gt;
Acer’s VR headset uses positioning technology from the [[HoloLens]] project, avoiding the necessity of external infrared illuminators. Indeed, one of the core reasons for Microsoft to introduce its mixed reality headsets is the complexity of setting up virtual reality hardware, which could deter its adoption for some users. Microsoft aims to simplify the setup process - Acer’s headset is designed to be simply plug-and-play - and deliver virtual experiences to users in an affordable manner.&lt;br /&gt;
&lt;br /&gt;
There have been some issues with the early development kit; there were reports of ambient light affecting how the headset tracking works and causing the screen to black out. However, it is expected that these problems will be solved before its release to the general public.&lt;br /&gt;
&lt;br /&gt;
The first batch of the headset is scheduled to release in August 2017, at $300, and targets developers. The commercial version is expected to be available at the end of the year. &lt;br /&gt;
  &lt;br /&gt;
== Features ==&lt;br /&gt;
Moving away from [[infrared tracking]] [[positional tracking]] technology that involves wall hacking or placing trackers on a crowded desk, The Acer Mixed Reality headset is built upon the evolution of Hololens [[inside-out tracking]] technology. &lt;br /&gt;
 &lt;br /&gt;
With two front facing cameras that track head position and environment, the headset is able to achieve 6[[DoF]] positional tracking without any external trackers. This easy setup made the headset attractive to VR users who find it a burden setting up trackers.&lt;br /&gt;
  &lt;br /&gt;
== Hardware ==&lt;br /&gt;
 &lt;br /&gt;
The Acer Mixed Reality Headset is considerably lighter than [[Rift]] and [[Vive]] and spots a simple sharp colored design. Unlike most headset with clear lens, the headset comes with an opaque lens where you can flip the visor up a clear view of your physical environment. &lt;br /&gt;
 &lt;br /&gt;
The headset also boasts two 2.89” HD LCD displays with 1440 x 1440 resolution per eye at 90Hz refresh rate and 95 degrees [[FOV]]. A single cable with HDMI 2.0 and USB3.0 connectors is all it takes to connect the headset to a high-performance PC. Rather than wand type controllers as in higher-end competitors, the mixed reality headset works with Xbox one controller. &lt;br /&gt;
 &lt;br /&gt;
== Technical Specifications ==&lt;br /&gt;
&lt;br /&gt;
=== Specifications ===&lt;br /&gt;
* Two high-resolution liquid crystal displays at 1440 x 1440 &lt;br /&gt;
* 2.89” diagonal display size (x2) &lt;br /&gt;
* Front hinged display &lt;br /&gt;
* 95 degrees horizontal field of view &lt;br /&gt;
* Display refresh rate up to 90 Hz (native) &lt;br /&gt;
* Built-in audio out and microphone support through 3.5mm jack &lt;br /&gt;
* Single cable with HDMI 2.0 (display) and USB 3.0 (data) for connectivity &lt;br /&gt;
* [[Inside-out tracking]]&lt;br /&gt;
* 4.00m cable &lt;br /&gt;
  &lt;br /&gt;
=== System recommendations for app developers ===&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Operating systems||  Windows 10 – Creators Update (Developer Mode enabled)&lt;br /&gt;
|-&lt;br /&gt;
| Processor|| Desktop: Intel Desktop i7 (6+ Core) OR AMD Ryzen 7 1700 (8-Core, 16 threads)&lt;br /&gt;
|-&lt;br /&gt;
| Graphics GPU|| Desktop: NVIDIA GTX 980/1060 | AMD Radeon RX 480 (8GB) equivalent or greater | DX12 and WDDM 2.2 capable GPU&lt;br /&gt;
|-&lt;br /&gt;
| Graphics drivers|| Windows Display Driver Model (WDDM) 2.2&lt;br /&gt;
|-&lt;br /&gt;
| Thermal design power|| 15W or greater&lt;br /&gt;
|-&lt;br /&gt;
| HMD connectors|| HDMI 1.4 or Display Port 1.2 for 60 Hz HMDs&lt;br /&gt;
HDMI 2.0 or Display Port 1.2 for 90 Hz HMDs&lt;br /&gt;
1x available graphics display port for HMD&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
| Resolution|| SVGA (800x600)&lt;br /&gt;
|-&lt;br /&gt;
| Bit depth || 32 bits of color per pixel&lt;br /&gt;
|-&lt;br /&gt;
| RAM|| 16GB or greater&lt;br /&gt;
|-&lt;br /&gt;
| Storage|| &amp;gt;10GB additional free space&lt;br /&gt;
|-&lt;br /&gt;
| USB|| 1x available USB port for HMD&lt;br /&gt;
USB 3.0 Type-A&lt;br /&gt;
Note: USB must supply a minimum of 900mA&lt;br /&gt;
|-&lt;br /&gt;
| Bluetooth|| &amp;gt;Bluetooth 4.0 (for accessory connectivity)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Software ==&lt;br /&gt;
The Acer Windows 10 Mixed Reality Headset requires the Windows 10 Creator Update to function.&lt;br /&gt;
 &lt;br /&gt;
== Apps ==&lt;br /&gt;
The Acer Windows 10 Mixed Reality Headset allows basically any apps on Windows 10 Creator Update to run. &lt;br /&gt;
&lt;br /&gt;
== Developer ==&lt;br /&gt;
Developers who are looking to work on the Acer Windows 10 Mixed Reality Headset could check out more resources at &lt;br /&gt;
&lt;br /&gt;
https://developer.microsoft.com/en-us/windows/projects/campaigns/windows-mixed-reality&lt;br /&gt;
  &lt;br /&gt;
== History ==&lt;br /&gt;
* October 2016: Microsoft announced a partnership with Acer for the development of a mixed reality headset.&lt;br /&gt;
* January 2017: Acer Mixed Reality Headset revealed to attendees at CES 2017.&lt;br /&gt;
* August 2017: Developer Version release date.&lt;br /&gt;
 &lt;br /&gt;
== References ==&lt;br /&gt;
* http://sea.pcmag.com/consumer-electronics-reviews-ratings-comparisons/15364/news/hands-on-acers-windows-10-mixed-reality-headset&lt;br /&gt;
* https://www.vrfocus.com/2017/04/acer-reveal-upcoming-windows-10-vr-headset/&lt;br /&gt;
* https://www.engadget.com/2017/04/12/acer-microsoft-vr-mixed-reality/&lt;br /&gt;
* https://www.cnet.com/au/products/acer-windows-mixed-reality-headset/preview/&lt;br /&gt;
* https://www.theverge.com/2017/3/1/14779706/microsoft-acer-windows-holographic-mixed-reality-headset&lt;br /&gt;
* http://www.pcworld.com/article/3194877/virtual-reality/pc-makers-will-ship-windows-10-mixed-reality-headsets-in-q4.html&lt;br /&gt;
* https://uploadvr.com/full-specs-revealed-hp-acer-windows-10-headsets-releasing-august/&lt;br /&gt;
* https://www.microsoft.com/en-us/store/d/acer-windows-mixed-reality-headset-developer-edition/8pb4twx13m2n&lt;br /&gt;
* https://www.vrheads.com/windows-mixed-reality&lt;br /&gt;
* http://www.pcmag.com/news/353384/hands-on-acers-windows-10-mixed-reality-headset&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Devices]] [[Category:Virtual Reality Devices]]&lt;/div&gt;</summary>
		<author><name>KennyLee82</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=File:Acervrheadset.png&amp;diff=23735</id>
		<title>File:Acervrheadset.png</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=File:Acervrheadset.png&amp;diff=23735"/>
		<updated>2017-11-01T10:03:25Z</updated>

		<summary type="html">&lt;p&gt;KennyLee82: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Acer VR Headset&lt;/div&gt;</summary>
		<author><name>KennyLee82</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Acer_Windows_Mixed_Reality_Headset&amp;diff=23734</id>
		<title>Acer Windows Mixed Reality Headset</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Acer_Windows_Mixed_Reality_Headset&amp;diff=23734"/>
		<updated>2017-11-01T10:00:57Z</updated>

		<summary type="html">&lt;p&gt;KennyLee82: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Device Infobox&lt;br /&gt;
|image=[[File:Acer VR Headset.jpg|350px]]&lt;br /&gt;
|VR/AR= [[Virtual Reality]]&lt;br /&gt;
|Type= [[Head-mounted display]]&lt;br /&gt;
|Subtype= [[Discrete HMD]]&lt;br /&gt;
|Platform=[[Microsoft Windows Mixed Reality (Platform)]]&lt;br /&gt;
|Developer= [[Acer]]&lt;br /&gt;
|Operating System= [[Windows 10]]&lt;br /&gt;
|Requires= [[PC]]&lt;br /&gt;
|Display=  Dual LCD display &lt;br /&gt;
|Resolution= 2880 x 1440 (1440 x 1440 per eye)&lt;br /&gt;
|Pixel Density= 706 ppi&lt;br /&gt;
|Refresh Rate= 90Hz&lt;br /&gt;
|Field of View= 95 Degree Horizontal&lt;br /&gt;
|Optics= [[Fresnel lenses]]&lt;br /&gt;
|Tracking= 6DOF&lt;br /&gt;
|Rotational Tracking= [[Gyroscope]], [[Accelerometer]], [[Magnetometer]]&lt;br /&gt;
|Positional Tracking= Inside-out tracking&lt;br /&gt;
|Latency= Low&lt;br /&gt;
|Input= [[Keyboard/Mouse]],[[Xbox One GamePad]], [[Motion Controllers]&lt;br /&gt;
|Connectivity= HDMI, USB&lt;br /&gt;
|Weight= 1.87 lb &lt;br /&gt;
|Size= Width : &lt;br /&gt;
7.7&amp;quot;x 94.3&amp;quot; x 2.9&amp;quot; &lt;br /&gt;
|Cable Length= 4 m &lt;br /&gt;
|Release Date= August 2017&lt;br /&gt;
|Price= $399 with Motion Controller&lt;br /&gt;
|Website= https://www.acer.com/ac/en/US/content/series/wmr&lt;br /&gt;
}}&lt;br /&gt;
== Introduction ==&lt;br /&gt;
The [[Acer Windows Mixed Reality Headset]] is one of the first [[head-mounted display|head-mounted displays]] (HMDs) developed in partnership with [[Microsoft]] for this company’s flagship operating system (OS). It is part of a new line of [[virtual reality]] (VR) headsets for the [[Windows 10 VR]], and one of the first to have a prototype ready for testing. The [[VR Headsets|VR headset]] takes advantage of the [[VR]] and [[augmented reality]] (AR) capabilities provided by the [[Windows 10 Creators Update]].&lt;br /&gt;
&lt;br /&gt;
Microsoft refers to this new range of headsets as [[mixed reality]] (MR), blurring the boundary between AR and VR. The mixed reality headset targets developers and VR/AR enthusiasts. It creates a virtual space where the user can interact with the OS by, for example, projecting Windows apps on the wall or in the middle of thin air.&lt;br /&gt;
&lt;br /&gt;
Acer’s VR headset uses positioning technology from the [[HoloLens]] project, avoiding the necessity of external infrared illuminators. Indeed, one of the core reasons for Microsoft to introduce its mixed reality headsets is the complexity of setting up virtual reality hardware, which could deter its adoption for some users. Microsoft aims to simplify the setup process - Acer’s headset is designed to be simply plug-and-play - and deliver virtual experiences to users in an affordable manner.&lt;br /&gt;
&lt;br /&gt;
There have been some issues with the early development kit; there were reports of ambient light affecting how the headset tracking works and causing the screen to black out. However, it is expected that these problems will be solved before its release to the general public.&lt;br /&gt;
&lt;br /&gt;
The first batch of the headset is scheduled to release in August 2017, at $300, and targets developers. The commercial version is expected to be available at the end of the year. &lt;br /&gt;
  &lt;br /&gt;
== Features ==&lt;br /&gt;
Moving away from [[infrared tracking]] [[positional tracking]] technology that involves wall hacking or placing trackers on a crowded desk, The Acer Mixed Reality headset is built upon the evolution of Hololens [[inside-out tracking]] technology. &lt;br /&gt;
 &lt;br /&gt;
With two front facing cameras that track head position and environment, the headset is able to achieve 6[[DoF]] positional tracking without any external trackers. This easy setup made the headset attractive to VR users who find it a burden setting up trackers.&lt;br /&gt;
  &lt;br /&gt;
== Hardware ==&lt;br /&gt;
 &lt;br /&gt;
The Acer Mixed Reality Headset is considerably lighter than [[Rift]] and [[Vive]] and spots a simple sharp colored design. Unlike most headset with clear lens, the headset comes with an opaque lens where you can flip the visor up a clear view of your physical environment. &lt;br /&gt;
 &lt;br /&gt;
The headset also boasts two 2.89” HD LCD displays with 1440 x 1440 resolution per eye at 90Hz refresh rate and 95 degrees [[FOV]]. A single cable with HDMI 2.0 and USB3.0 connectors is all it takes to connect the headset to a high-performance PC. Rather than wand type controllers as in higher-end competitors, the mixed reality headset works with Xbox one controller. &lt;br /&gt;
 &lt;br /&gt;
== Technical Specifications ==&lt;br /&gt;
&lt;br /&gt;
=== Specifications ===&lt;br /&gt;
* Two high-resolution liquid crystal displays at 1440 x 1440 &lt;br /&gt;
* 2.89” diagonal display size (x2) &lt;br /&gt;
* Front hinged display &lt;br /&gt;
* 95 degrees horizontal field of view &lt;br /&gt;
* Display refresh rate up to 90 Hz (native) &lt;br /&gt;
* Built-in audio out and microphone support through 3.5mm jack &lt;br /&gt;
* Single cable with HDMI 2.0 (display) and USB 3.0 (data) for connectivity &lt;br /&gt;
* [[Inside-out tracking]]&lt;br /&gt;
* 4.00m cable &lt;br /&gt;
  &lt;br /&gt;
=== System recommendations for app developers ===&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Operating systems||  Windows 10 – Creators Update (Developer Mode enabled)&lt;br /&gt;
|-&lt;br /&gt;
| Processor|| Desktop: Intel Desktop i7 (6+ Core) OR AMD Ryzen 7 1700 (8-Core, 16 threads)&lt;br /&gt;
|-&lt;br /&gt;
| Graphics GPU|| Desktop: NVIDIA GTX 980/1060 | AMD Radeon RX 480 (8GB) equivalent or greater | DX12 and WDDM 2.2 capable GPU&lt;br /&gt;
|-&lt;br /&gt;
| Graphics drivers|| Windows Display Driver Model (WDDM) 2.2&lt;br /&gt;
|-&lt;br /&gt;
| Thermal design power|| 15W or greater&lt;br /&gt;
|-&lt;br /&gt;
| HMD connectors|| HDMI 1.4 or Display Port 1.2 for 60 Hz HMDs&lt;br /&gt;
HDMI 2.0 or Display Port 1.2 for 90 Hz HMDs&lt;br /&gt;
1x available graphics display port for HMD&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
| Resolution|| SVGA (800x600)&lt;br /&gt;
|-&lt;br /&gt;
| Bit depth || 32 bits of color per pixel&lt;br /&gt;
|-&lt;br /&gt;
| RAM|| 16GB or greater&lt;br /&gt;
|-&lt;br /&gt;
| Storage|| &amp;gt;10GB additional free space&lt;br /&gt;
|-&lt;br /&gt;
| USB|| 1x available USB port for HMD&lt;br /&gt;
USB 3.0 Type-A&lt;br /&gt;
Note: USB must supply a minimum of 900mA&lt;br /&gt;
|-&lt;br /&gt;
| Bluetooth|| &amp;gt;Bluetooth 4.0 (for accessory connectivity)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Software ==&lt;br /&gt;
The Acer Windows 10 Mixed Reality Headset requires the Windows 10 Creator Update to function.&lt;br /&gt;
 &lt;br /&gt;
== Apps ==&lt;br /&gt;
The Acer Windows 10 Mixed Reality Headset allows basically any apps on Windows 10 Creator Update to run. &lt;br /&gt;
&lt;br /&gt;
== Developer ==&lt;br /&gt;
Developers who are looking to work on the Acer Windows 10 Mixed Reality Headset could check out more resources at &lt;br /&gt;
&lt;br /&gt;
https://developer.microsoft.com/en-us/windows/projects/campaigns/windows-mixed-reality&lt;br /&gt;
  &lt;br /&gt;
== History ==&lt;br /&gt;
* October 2016: Microsoft announced a partnership with Acer for the development of a mixed reality headset.&lt;br /&gt;
* January 2017: Acer Mixed Reality Headset revealed to attendees at CES 2017.&lt;br /&gt;
* August 2017: Developer Version release date.&lt;br /&gt;
 &lt;br /&gt;
== References ==&lt;br /&gt;
* http://sea.pcmag.com/consumer-electronics-reviews-ratings-comparisons/15364/news/hands-on-acers-windows-10-mixed-reality-headset&lt;br /&gt;
* https://www.vrfocus.com/2017/04/acer-reveal-upcoming-windows-10-vr-headset/&lt;br /&gt;
* https://www.engadget.com/2017/04/12/acer-microsoft-vr-mixed-reality/&lt;br /&gt;
* https://www.cnet.com/au/products/acer-windows-mixed-reality-headset/preview/&lt;br /&gt;
* https://www.theverge.com/2017/3/1/14779706/microsoft-acer-windows-holographic-mixed-reality-headset&lt;br /&gt;
* http://www.pcworld.com/article/3194877/virtual-reality/pc-makers-will-ship-windows-10-mixed-reality-headsets-in-q4.html&lt;br /&gt;
* https://uploadvr.com/full-specs-revealed-hp-acer-windows-10-headsets-releasing-august/&lt;br /&gt;
* https://www.microsoft.com/en-us/store/d/acer-windows-mixed-reality-headset-developer-edition/8pb4twx13m2n&lt;br /&gt;
* https://www.vrheads.com/windows-mixed-reality&lt;br /&gt;
* http://www.pcmag.com/news/353384/hands-on-acers-windows-10-mixed-reality-headset&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Devices]] [[Category:Virtual Reality Devices]]&lt;/div&gt;</summary>
		<author><name>KennyLee82</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Dell_Visor&amp;diff=23733</id>
		<title>Dell Visor</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Dell_Visor&amp;diff=23733"/>
		<updated>2017-11-01T09:02:56Z</updated>

		<summary type="html">&lt;p&gt;KennyLee82: Created page with &amp;quot; {{Device Infobox |image=thumb |VR/AR= Virtual Reality |Type= Head-mounted display |Subtype= Discrete HMD |Platform=Microsoft Windows Mixe...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Device Infobox&lt;br /&gt;
|image=[[File:Dellvisor.png|thumb]]&lt;br /&gt;
|VR/AR= [[Virtual Reality]]&lt;br /&gt;
|Type= [[Head-mounted display]]&lt;br /&gt;
|Subtype= [[Discrete HMD]]&lt;br /&gt;
|Platform=[[Microsoft Windows Mixed Reality (Platform)]]&lt;br /&gt;
|Developer= [[Dell]]&lt;br /&gt;
|Operating System= [[Windows 10]]&lt;br /&gt;
|Requires= [[PC]]&lt;br /&gt;
|Display=  Dual LCD display &lt;br /&gt;
|Resolution= 2880 x 1440 (1440 x 1440 per eye)&lt;br /&gt;
|Refresh Rate= 90Hz&lt;br /&gt;
|Field of View= 110 Degree&lt;br /&gt;
|Optics= [[Fresnel lenses]]&lt;br /&gt;
|Tracking= 6DOF&lt;br /&gt;
|Rotational Tracking= [[Gyroscope]], [[Accelerometer]], [[Magnetometer]]&lt;br /&gt;
|Positional Tracking= Inside-out tracking&lt;br /&gt;
|Latency= Low&lt;br /&gt;
|Input=  [[Keyboard/Mouse]],[[Xbox One GamePad]], [[Dell Visor Motion Controller]]&lt;br /&gt;
|Connectivity= HDMI, USB&lt;br /&gt;
|Release Date= October 2017&lt;br /&gt;
|Price= $350 (HeadSet Only), $450 (Headset W Controllers)&lt;br /&gt;
|Website= http://www.dell.com/en-us/shop/the-dell-visor/apd/536-bbbr/gaming&lt;br /&gt;
}}&lt;br /&gt;
== Intro ==&lt;br /&gt;
The landscape of virtual reality that has long been dominated by Oculus Rift and HTC Vive may just about to change. On Oct 17, 2017, the Dell Visor, a Microsoft Windows Mixed Reality headset was released in a further attempt to wrest control away from the top competitors. The Dell Visor is priced at $350 for the headset alone and keen VR users will need to fork out another $100 for a pair of motion controllers.&lt;br /&gt;
&lt;br /&gt;
== Dell Visor Headset ==&lt;br /&gt;
Dell has placed great effort on the ergonomics aspect of the headset with the Dell Visor spotting an elegant white and features the best ideas from Playstation VR. That includes the front of the visor that can be flipped up, allowing the user convenience in switching between digital and the real world. The design is made so that the Dell Visor can be worn comfortably over your glasses.&lt;br /&gt;
&lt;br /&gt;
A dual 1440 x 1440 resolution 2.89” LCD Display provides a clear and pleasing virtual reality environment for the user. A 90 Hz refresh rate and 110 degree field of view puts it on par with competing VR headsets. Clear and sharp visuals are reported from users who have tried out the Dell Visor. As with any Microsoft Windows Mixed Reality headset, it features a dual camera that is used for positional tracking. Without the complication of having an external tracker, the Dell Visor only requires a USB and HDMI connection to the PC to be functional. &lt;br /&gt;
&lt;br /&gt;
== Dell Visor Motion Controller ==&lt;br /&gt;
To get the best of Windows Mixed Reality experience, users would have to get the Dell Visor Motion Controllers. Spotting a slight similarity to the Oculus Touch, the motion controllers is packed with an array of tracking sensors that include gyroscope, accelerometer, magnetometer. Gamers can expect the usual triggers, grip buttons and analog sticks on the motion controller. Gaming experience is also emphasized by the haptic feedback the pair of motion controller provides. It also sports an array of LED marker for tracking purposes.&lt;br /&gt;
&lt;br /&gt;
== Dell Visor Experience ==&lt;br /&gt;
The Dell Visor does not require any specific software to operate but does require a Windows 10 Creator Fall update on a PC with decent gaming requirement. Placing on the Dell Visor allows access to Microsoft Virtual Hub where users could launch games or pin apps to the virtual wall. With the first batch of apps and games hitting Microsoft Store, users could start their Windows Mixed Reality experience with titles like Arizona Sunshine, Halo Recruit, and Superhot VR.&lt;br /&gt;
&lt;br /&gt;
== Technical Specifications ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Panel|| 2.89 Inches LCD (RGB subpixel)&lt;br /&gt;
|-&lt;br /&gt;
| Resolution|| 1440 x 1440 per eye, 706ppi&lt;br /&gt;
|-&lt;br /&gt;
| Refresh Rate|| 90Hz&lt;br /&gt;
|-&lt;br /&gt;
| Lens Type&lt;br /&gt;
|| Fresnel&lt;br /&gt;
|-&lt;br /&gt;
| Field of view&lt;br /&gt;
|| 110 degrees&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Lens Adjustment&lt;br /&gt;
|| Software IPD&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Tracking Architecture&lt;br /&gt;
|| 6DoF, &amp;quot;Inside-out&amp;quot; tracking&lt;br /&gt;
|-&lt;br /&gt;
| Tracking Sensors&lt;br /&gt;
|| Gyroscope, Accelerometer, Magnetomer&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Headset Tracking Hardware&lt;br /&gt;
|| Dual B+W VGA Camera for mapping&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Compatible with&lt;br /&gt;
|| Inspiron 5000 15/17&lt;br /&gt;
Inspiron 15&lt;br /&gt;
&lt;br /&gt;
Inspiron 27 All-in-one&lt;br /&gt;
&lt;br /&gt;
Inspiron 24 All-in-one&lt;br /&gt;
&lt;br /&gt;
Inspiron Gaming Tower&lt;br /&gt;
&lt;br /&gt;
Inspiron Tower&lt;br /&gt;
&lt;br /&gt;
XPS Tower VMAX&lt;br /&gt;
&lt;br /&gt;
XPS 27&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Developer ==&lt;br /&gt;
As Windows Mixed Reality is a platform established by Microsoft, developers could find useful resources and guide at the Windows Dev Center.&lt;br /&gt;
&lt;br /&gt;
https://developer.microsoft.com/en-us/windows/mixed-reality&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* Sept 17 -Dell Visor Revealed at IFA 2017&lt;br /&gt;
* Oct 17 - Dell Visor Released&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* https://www.engadget.com/2017/09/14/dell-windows-mixed-reality-visor-pre-order/&lt;br /&gt;
* https://www.pcworld.com/article/3222871/virtual-reality/dells-visor-is-a-gorgeous-vr-headset-but-windows-mixed-reality-still-needs-polish.html&lt;br /&gt;
* https://www.stuff.tv/dell/visor/review&lt;br /&gt;
* https://www.theverge.com/2017/8/28/16202464/dell-visor-windows-mixed-reality-headset-pricing-release-announced&lt;br /&gt;
* http://www.trustedreviews.com/reviews/dell-visor&lt;br /&gt;
* http://www.dell.com/en-us/shop/the-dell-visor/apd/536-bbbr/gaming&lt;br /&gt;
* https://www.windowscentral.com/first-batch-windows-mixed-reality-apps-and-games-hits-store&lt;/div&gt;</summary>
		<author><name>KennyLee82</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Lenovo_Explorer&amp;diff=23732</id>
		<title>Lenovo Explorer</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Lenovo_Explorer&amp;diff=23732"/>
		<updated>2017-11-01T09:01:12Z</updated>

		<summary type="html">&lt;p&gt;KennyLee82: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Device Infobox&lt;br /&gt;
|image=[[File:Lenovoexplorer.jpg|350px]]&lt;br /&gt;
|VR/AR= [[Virtual Reality]]&lt;br /&gt;
|Type= [[Head-mounted display]]&lt;br /&gt;
|Subtype= [[Discrete HMD]]&lt;br /&gt;
|Platform=[[Microsoft Windows Mixed Reality (Platform)]]&lt;br /&gt;
|Developer= [[Lenovo]]&lt;br /&gt;
|Operating System= [[Windows 10]]&lt;br /&gt;
|Requires= [[PC]]&lt;br /&gt;
|Display=  Dual LCD display &lt;br /&gt;
|Resolution= 2880 x 1440 (1440 x 1440 per eye)&lt;br /&gt;
|Refresh Rate= 90Hz&lt;br /&gt;
|Field of View= 110 Degree&lt;br /&gt;
|Optics= [[Fresnel lenses]]&lt;br /&gt;
|Tracking= 6DOF&lt;br /&gt;
|Rotational Tracking= [[Gyroscope]], [[Accelerometer]], [[Magnetometer]]&lt;br /&gt;
|Positional Tracking= Inside-out tracking&lt;br /&gt;
|Tracking Volume= 3.5m x 3.5m&lt;br /&gt;
|Latency= Low&lt;br /&gt;
|Input= [[Keyboard/Mouse]],[[Xbox One GamePad]], [[Lenovo Explorer Motion Controller]]&lt;br /&gt;
|Connectivity= HDMI, USB&lt;br /&gt;
|Weight= 380 g &lt;br /&gt;
|Size= Width : &lt;br /&gt;
185.1 mm x 94.8 mm x 102.1 mm&lt;br /&gt;
|Cable Length= 4 m &lt;br /&gt;
|Release Date= October 2017&lt;br /&gt;
|Price= $399 with Motion Controller&lt;br /&gt;
|Website= https://www3.lenovo.com/gb/en/smart-devices/virtual-reality/lenovo-explorer/Lenovo-Explorer/p/G10NREAG0A2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
In a bid to deliver immersive virtual reality experience without complicated setup, various vendors have been developing [[Windows Mixed Reality]] compliant headsets. Lenovo Explorer is one of the latest devices to join the fray after being revealed at IFA 2017. Developed by computing giant Lenovo, this virtual reality headset is released for purchase in October 2017 and is priced at $399 for a set of Lenovo explorer headset and a couple of motion controllers.&lt;br /&gt;
&lt;br /&gt;
== The Lenovo Explorer Headset ==&lt;br /&gt;
&lt;br /&gt;
Built with plastic material and spotting dark grey on black, the Lenovo Explorer only weight 380g making it comfortably light. The headset is worn against the forehead where a strap is fastened just above the top of the neck. At a glance, it bears similarity to [[Oculus Rift]] and [[HTC Vive]]. But what differentiates the Lenovo Explorer headset from its competitor is the ability to flip the visor up, giving the user instant access to the physical world. The headset requires only a USB3.0 and HDMI connection to the PC to function.&lt;br /&gt;
&lt;br /&gt;
The uniqueness of the Lenovo Explorer is the two front-facing camera built into the headset. This is vital in scanning and relaying the wearer’s location for Microsoft’s beaconless tracking technology similar to those used for [[Hololens]]. The headset’s visual came from a couple of 2.9 Inches display with a resolution of 1440 x1440. With a native refresh rate of 90Hz, the headset provides the user with a smooth immersive visual experience. The headset allows user 110 fields of view and is packed with various sensors. &lt;br /&gt;
&lt;br /&gt;
== The Lenovo Explorer Motion Controller ==&lt;br /&gt;
&lt;br /&gt;
There are various choices of navigation that works with the Lenovo Explorer. Users can use keyboard and mouse or an [[XBox gamepad]]. But for a total virtual reality experience, the Lenovo Explorer came with its own 6 DoF motion controller. Built with Microsoft’s Mixed Reality guideline, the motion controller features a direction pad, analog stick, Windows key, menu button, rear trigger and a bumper style button on the inside of each. The motion controller is powered by non-rechargeable AA batteries and connects to the PC via Bluetooth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Apps For The Lenovo Explorer ==&lt;br /&gt;
&lt;br /&gt;
While the Lenovo Explorer doesn’t require any special software to work, it does require the Windows 10 Fall Creators Update. WIth the Explorer headset, you’ll be able to access the Windows Mixed Reality home. This is where users get access to system information and launch apps, except it’s in a virtual environment.&lt;br /&gt;
&lt;br /&gt;
Besides applications like Words and Skype for Windows Mixed Reality, the first batch of games built for the platform has hit the Store. Titles like Arizona Sunshine, Halo Recruit, and Superhot VR are some of the top VR games made available for the platform.  There are also free apps like Littlstar and Silver.TV available for download.&lt;br /&gt;
&lt;br /&gt;
== Technical Specifications ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Display|| &lt;br /&gt;
1440 x 1440 per eye LCD&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Refresh rate	|| 90Hz&lt;br /&gt;
|-&lt;br /&gt;
| Field of view	|| 110 degrees&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Optics|| Fresnel lens&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Sensor|| 6DoF motion tracking&lt;br /&gt;
Accelerometer, gyroscope, magnetometer, and proximity sensor.&lt;br /&gt;
&lt;br /&gt;
Inside-out sensor (B+W VGA x2)&lt;br /&gt;
|-&lt;br /&gt;
| Connectivity|| USB 3.0, HDMI&lt;br /&gt;
|-&lt;br /&gt;
| Audio|| 3.5mm headset jack&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Cable length	|| 4m&lt;br /&gt;
|-&lt;br /&gt;
| Weight|| 380g&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Developer ==&lt;br /&gt;
Game and app developers who are keen on leveraging Microsoft Mixed Reality platform can find more resources at Windows Dev Center&lt;br /&gt;
&lt;br /&gt;
https://developer.microsoft.com/en-us/windows/mixed-reality&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* Sept, 2017 - Revealed IFA 2017&lt;br /&gt;
* Oct,2017 - Lenovo Explorer Released &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* http://www.trustedreviews.com/reviews/lenovo-explorer&lt;br /&gt;
* https://www.theverge.com/2017/8/31/16219544/lenovo-explorer-windows-mixed-reality-vr-headset&lt;br /&gt;
* http://www.techradar.com/reviews/lenovo-explorer&lt;br /&gt;
* https://www.engadget.com/2017/08/31/lenovo-explorer-windows-mixed-reality-headset/&lt;br /&gt;
* https://www.slashgear.com/lenovo-explorer-windows-mixed-reality-headset-hands-on-31497061/&lt;br /&gt;
* https://www3.lenovo.com/us/en/lenovo-explorer/&lt;br /&gt;
* https://www.windowscentral.com/lenovo-explorer-review&lt;br /&gt;
* https://www.windowscentral.com/first-batch-windows-mixed-reality-apps-and-games-hits-store&lt;/div&gt;</summary>
		<author><name>KennyLee82</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=File:Dellvisor.png&amp;diff=23731</id>
		<title>File:Dellvisor.png</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=File:Dellvisor.png&amp;diff=23731"/>
		<updated>2017-11-01T08:57:04Z</updated>

		<summary type="html">&lt;p&gt;KennyLee82: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dell Visor&lt;/div&gt;</summary>
		<author><name>KennyLee82</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Lenovo_Explorer&amp;diff=23721</id>
		<title>Lenovo Explorer</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Lenovo_Explorer&amp;diff=23721"/>
		<updated>2017-10-31T13:17:34Z</updated>

		<summary type="html">&lt;p&gt;KennyLee82: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Device Infobox&lt;br /&gt;
|image=[[File:Lenovoexplorer.jpg|350px]]&lt;br /&gt;
|VR/AR= [[Virtual Reality]]&lt;br /&gt;
|Type= [[Head-mounted display]]&lt;br /&gt;
|Subtype= [[Discrete HMD]]&lt;br /&gt;
|Platform=[[Microsoft Windows Mixed Reality (Platform)]]&lt;br /&gt;
|Developer= [[Lenovo]]&lt;br /&gt;
|Operating System= [[Windows 10]]&lt;br /&gt;
|Requires= [[PC]]&lt;br /&gt;
|Display=  Dual LCD display &lt;br /&gt;
|Resolution= 2880 x 1440 (1440 x 1440 per eye)&lt;br /&gt;
|Refresh Rate= 90Hz&lt;br /&gt;
|Field of View= 110 Degree&lt;br /&gt;
|Optics= [[Fresnel lenses]]&lt;br /&gt;
|Tracking= 6DOF&lt;br /&gt;
|Rotational Tracking= [[Gyroscope]], [[Accelerometer]], [[Magnetometer]]&lt;br /&gt;
|Positional Tracking= Inside-out tracking&lt;br /&gt;
|Tracking Volume= 3.5m x 3.5m&lt;br /&gt;
|Latency= Low&lt;br /&gt;
|Input= [[Xbox One controller]], [[Oculus Touch]], [[Oculus Remote]]&lt;br /&gt;
|Connectivity= HDMI, USB&lt;br /&gt;
|Weight= 380 g &lt;br /&gt;
|Size= Width : &lt;br /&gt;
185.1 mm x 94.8 mm x 102.1 mm&lt;br /&gt;
|Cable Length= 4 m &lt;br /&gt;
|Release Date= October 2017&lt;br /&gt;
|Price= $399 with Motion Controller&lt;br /&gt;
|Website= https://www3.lenovo.com/gb/en/smart-devices/virtual-reality/lenovo-explorer/Lenovo-Explorer/p/G10NREAG0A2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
In a bid to deliver immersive virtual reality experience without complicated setup, various vendors have been developing [[Windows Mixed Reality]] compliant headsets. Lenovo Explorer is one of the latest devices to join the fray after being revealed at IFA 2017. Developed by computing giant Lenovo, this virtual reality headset is released for purchase in October 2017 and is priced at $399 for a set of Lenovo explorer headset and a couple of motion controllers.&lt;br /&gt;
&lt;br /&gt;
== The Lenovo Explorer Headset ==&lt;br /&gt;
&lt;br /&gt;
Built with plastic material and spotting dark grey on black, the Lenovo Explorer only weight 380g making it comfortably light. The headset is worn against the forehead where a strap is fastened just above the top of the neck. At a glance, it bears similarity to [[Oculus Rift]] and [[HTC Vive]]. But what differentiates the Lenovo Explorer headset from its competitor is the ability to flip the visor up, giving the user instant access to the physical world. The headset requires only a USB3.0 and HDMI connection to the PC to function.&lt;br /&gt;
&lt;br /&gt;
The uniqueness of the Lenovo Explorer is the two front-facing camera built into the headset. This is vital in scanning and relaying the wearer’s location for Microsoft’s beaconless tracking technology similar to those used for [[Hololens]]. The headset’s visual came from a couple of 2.9 Inches display with a resolution of 1440 x1440. With a native refresh rate of 90Hz, the headset provides the user with a smooth immersive visual experience. The headset allows user 110 fields of view and is packed with various sensors. &lt;br /&gt;
&lt;br /&gt;
== The Lenovo Explorer Motion Controller ==&lt;br /&gt;
&lt;br /&gt;
There are various choices of navigation that works with the Lenovo Explorer. Users can use keyboard and mouse or an [[XBox gamepad]]. But for a total virtual reality experience, the Lenovo Explorer came with its own 6 DoF motion controller. Built with Microsoft’s Mixed Reality guideline, the motion controller features a direction pad, analog stick, Windows key, menu button, rear trigger and a bumper style button on the inside of each. The motion controller is powered by non-rechargeable AA batteries and connects to the PC via Bluetooth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Apps For The Lenovo Explorer ==&lt;br /&gt;
&lt;br /&gt;
While the Lenovo Explorer doesn’t require any special software to work, it does require the Windows 10 Fall Creators Update. WIth the Explorer headset, you’ll be able to access the Windows Mixed Reality home. This is where users get access to system information and launch apps, except it’s in a virtual environment.&lt;br /&gt;
&lt;br /&gt;
Besides applications like Words and Skype for Windows Mixed Reality, the first batch of games built for the platform has hit the Store. Titles like Arizona Sunshine, Halo Recruit, and Superhot VR are some of the top VR games made available for the platform.  There are also free apps like Littlstar and Silver.TV available for download.&lt;br /&gt;
&lt;br /&gt;
== Technical Specifications ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Display|| &lt;br /&gt;
1440 x 1440 per eye LCD&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Refresh rate	|| 90Hz&lt;br /&gt;
|-&lt;br /&gt;
| Field of view	|| 110 degrees&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Optics|| Fresnel lens&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Sensor|| 6DoF motion tracking&lt;br /&gt;
Accelerometer, gyroscope, magnetometer, and proximity sensor.&lt;br /&gt;
&lt;br /&gt;
Inside-out sensor (B+W VGA x2)&lt;br /&gt;
|-&lt;br /&gt;
| Connectivity|| USB 3.0, HDMI&lt;br /&gt;
|-&lt;br /&gt;
| Audio|| 3.5mm headset jack&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Cable length	|| 4m&lt;br /&gt;
|-&lt;br /&gt;
| Weight|| 380g&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Developer ==&lt;br /&gt;
Game and app developers who are keen on leveraging Microsoft Mixed Reality platform can find more resources at Windows Dev Center&lt;br /&gt;
&lt;br /&gt;
https://developer.microsoft.com/en-us/windows/mixed-reality&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* Sept, 2017 - Revealed IFA 2017&lt;br /&gt;
* Oct,2017 - Lenovo Explorer Released &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* http://www.trustedreviews.com/reviews/lenovo-explorer&lt;br /&gt;
* https://www.theverge.com/2017/8/31/16219544/lenovo-explorer-windows-mixed-reality-vr-headset&lt;br /&gt;
* http://www.techradar.com/reviews/lenovo-explorer&lt;br /&gt;
* https://www.engadget.com/2017/08/31/lenovo-explorer-windows-mixed-reality-headset/&lt;br /&gt;
* https://www.slashgear.com/lenovo-explorer-windows-mixed-reality-headset-hands-on-31497061/&lt;br /&gt;
* https://www3.lenovo.com/us/en/lenovo-explorer/&lt;br /&gt;
* https://www.windowscentral.com/lenovo-explorer-review&lt;br /&gt;
* https://www.windowscentral.com/first-batch-windows-mixed-reality-apps-and-games-hits-store&lt;/div&gt;</summary>
		<author><name>KennyLee82</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Lenovo_Explorer&amp;diff=23720</id>
		<title>Lenovo Explorer</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Lenovo_Explorer&amp;diff=23720"/>
		<updated>2017-10-31T13:16:26Z</updated>

		<summary type="html">&lt;p&gt;KennyLee82: Created page with &amp;quot;{{Device Infobox |image=350px |VR/AR= Virtual Reality |Type= Head-mounted display |Subtype= Discrete HMD |Platform=Microsoft Windows...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Device Infobox&lt;br /&gt;
|image=[[File:Lenovoexplorer.jpg|350px]]&lt;br /&gt;
|VR/AR= [[Virtual Reality]]&lt;br /&gt;
|Type= [[Head-mounted display]]&lt;br /&gt;
|Subtype= [[Discrete HMD]]&lt;br /&gt;
|Platform=[[Microsoft Windows Mixed Reality (Platform)]]&lt;br /&gt;
|Developer= [[Lenovo]]&lt;br /&gt;
|Operating System= [[Windows 10]]&lt;br /&gt;
|Requires= [[PC]]&lt;br /&gt;
|Display=  Dual LCD display &lt;br /&gt;
|Resolution= 2880 x 1440 (1440 x 1440 per eye)&lt;br /&gt;
|Refresh Rate= 90Hz&lt;br /&gt;
|Field of View= 110 Degree&lt;br /&gt;
|Optics= [[Fresnel lenses]]&lt;br /&gt;
|Tracking= 6DOF&lt;br /&gt;
|Rotational Tracking= [[Gyroscope]], [[Accelerometer]], [[Magnetometer]]&lt;br /&gt;
|Positional Tracking= Inside-out tracking&lt;br /&gt;
|Tracking Volume= 3.5m x 3.5m&lt;br /&gt;
|Latency= Low&lt;br /&gt;
|Input= [[Xbox One controller]], [[Oculus Touch]], [[Oculus Remote]]&lt;br /&gt;
|Connectivity= HDMI, USB&lt;br /&gt;
|Weight= 380 g &lt;br /&gt;
|Size= Width : &lt;br /&gt;
185.1 mm x  94.8 mm  x  102.1 mm&lt;br /&gt;
|Cable Length= 4 m &lt;br /&gt;
|Release Date= October 2017&lt;br /&gt;
|Price= $399 with Motion Controller&lt;br /&gt;
|Website= https://www3.lenovo.com/gb/en/smart-devices/virtual-reality/lenovo-explorer/Lenovo-Explorer/p/G10NREAG0A2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
In a bid to deliver immersive virtual reality experience without complicated setup, various vendors have been developing [[Windows Mixed Reality]] compliant headsets. Lenovo Explorer is one of the latest devices to join the fray after being revealed at IFA 2017. Developed by computing giant Lenovo, this virtual reality headset is released for purchase in October 2017 and is priced at $399 for a set of Lenovo explorer headset and a couple of motion controllers.&lt;br /&gt;
&lt;br /&gt;
== The Lenovo Explorer Headset ==&lt;br /&gt;
&lt;br /&gt;
Built with plastic material and spotting dark grey on black, the Lenovo Explorer only weight 380g making it comfortably light. The headset is worn against the forehead where a strap is fastened just above the top of the neck. At a glance, it bears similarity to [[Oculus Rift]] and [[HTC Vive]]. But what differentiates the Lenovo Explorer headset from its competitor is the ability to flip the visor up, giving the user instant access to the physical world. The headset requires only a USB3.0 and HDMI connection to the PC to function.&lt;br /&gt;
&lt;br /&gt;
The uniqueness of the Lenovo Explorer is the two front-facing camera built into the headset. This is vital in scanning and relaying the wearer’s location for Microsoft’s beaconless tracking technology similar to those used for [[Hololens]]. The headset’s visual came from a couple of 2.9 Inches display with a resolution of 1440 x1440. With a native refresh rate of 90Hz, the headset provides the user with a smooth immersive visual experience. The headset allows user 110 fields of view and is packed with various sensors. &lt;br /&gt;
&lt;br /&gt;
== The Lenovo Explorer Motion Controller ==&lt;br /&gt;
&lt;br /&gt;
There are various choices of navigation that works with the Lenovo Explorer. Users can use keyboard and mouse or an [[XBox gamepad]]. But for a total virtual reality experience, the Lenovo Explorer came with its own 6 DoF motion controller. Built with Microsoft’s Mixed Reality guideline, the motion controller features a direction pad, analog stick, Windows key, menu button, rear trigger and a bumper style button on the inside of each. The motion controller is powered by non-rechargeable AA batteries and connects to the PC via Bluetooth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Apps For The Lenovo Explorer ==&lt;br /&gt;
&lt;br /&gt;
While the Lenovo Explorer doesn’t require any special software to work, it does require the Windows 10 Fall Creators Update. WIth the Explorer headset, you’ll be able to access the Windows Mixed Reality home. This is where users get access to system information and launch apps, except it’s in a virtual environment.&lt;br /&gt;
&lt;br /&gt;
Besides applications like Words and Skype for Windows Mixed Reality, the first batch of games built for the platform has hit the Store. Titles like Arizona Sunshine, Halo Recruit, and Superhot VR are some of the top VR games made available for the platform.  There are also free apps like Littlstar and Silver.TV available for download.&lt;br /&gt;
&lt;br /&gt;
== Technical Specifications ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Display|| &lt;br /&gt;
1440 x 1440 per eye LCD&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Refresh rate	|| 90Hz&lt;br /&gt;
|-&lt;br /&gt;
| Field of view	|| 110 degrees&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Optics|| Fresnel lens&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Sensor|| 6DoF motion tracking&lt;br /&gt;
Accelerometer, gyroscope, magnetometer, and proximity sensor.&lt;br /&gt;
&lt;br /&gt;
Inside-out sensor (B+W VGA x2)&lt;br /&gt;
|-&lt;br /&gt;
| Connectivity|| USB 3.0, HDMI&lt;br /&gt;
|-&lt;br /&gt;
| Audio|| 3.5mm headset jack&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Cable length	|| 4m&lt;br /&gt;
|-&lt;br /&gt;
| Weight|| 380g&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Developer ==&lt;br /&gt;
Game and app developers who are keen on leveraging Microsoft Mixed Reality platform can find more resources at Windows Dev Center&lt;br /&gt;
&lt;br /&gt;
https://developer.microsoft.com/en-us/windows/mixed-reality&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* Sept, 2017 - Revealed IFA 2017&lt;br /&gt;
* Oct,2017 - Lenovo Explorer Released &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* http://www.trustedreviews.com/reviews/lenovo-explorer&lt;br /&gt;
* https://www.theverge.com/2017/8/31/16219544/lenovo-explorer-windows-mixed-reality-vr-headset&lt;br /&gt;
* http://www.techradar.com/reviews/lenovo-explorer&lt;br /&gt;
* https://www.engadget.com/2017/08/31/lenovo-explorer-windows-mixed-reality-headset/&lt;br /&gt;
* https://www.slashgear.com/lenovo-explorer-windows-mixed-reality-headset-hands-on-31497061/&lt;br /&gt;
* https://www3.lenovo.com/us/en/lenovo-explorer/&lt;br /&gt;
* https://www.windowscentral.com/lenovo-explorer-review&lt;br /&gt;
* https://www.windowscentral.com/first-batch-windows-mixed-reality-apps-and-games-hits-store&lt;/div&gt;</summary>
		<author><name>KennyLee82</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=File:Lenovoexplorer.jpg&amp;diff=23719</id>
		<title>File:Lenovoexplorer.jpg</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=File:Lenovoexplorer.jpg&amp;diff=23719"/>
		<updated>2017-10-31T12:51:28Z</updated>

		<summary type="html">&lt;p&gt;KennyLee82: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lenovo Explorer&lt;/div&gt;</summary>
		<author><name>KennyLee82</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=LG_VR_Headset&amp;diff=23569</id>
		<title>LG VR Headset</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=LG_VR_Headset&amp;diff=23569"/>
		<updated>2017-10-08T06:25:44Z</updated>

		<summary type="html">&lt;p&gt;KennyLee82: Created page with &amp;quot;== Intro == It is the known fact that Oculus Rift and HTC Vive are the two leading players when it comes to high-end VR headsets that guarantee an immersive experience...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Intro ==&lt;br /&gt;
It is the known fact that [[Oculus Rift]] and [[HTC Vive]] are the two leading players when it comes to high-end VR headsets that guarantee an immersive experience. A new contender from LG is expected to make its entrance soon to challenge the status quo of the competitive VR industry. The HTC VR Headset is built to the specifications of Valve, who owns [[SteamVR]], a popular VR gaming platform. While there are no immediate details on its price and productivity, LG unveiled its prototype at GDC 2017 and received encouraging response from critics. &lt;br /&gt;
&lt;br /&gt;
== Key Features Of The LG Headset ==&lt;br /&gt;
The LG VR headset is the second gaming headset built in compliance with the Valve specification behind competitor HTC Vive. As such, the LG VR headset uses a similar positional tracking technology as Vive’s Lighthouse tracker. This means users can expect to experience accurate and smooth positional tracking in their gameplay.&lt;br /&gt;
&lt;br /&gt;
Similar to HTC Vive, the LG VR headset features two controllers but with better grip as it is designed based on Valve’s’ Viper concept that incorporates textured grip. LG also claimed that its controller has a slight edge over its competitor in terms of positional tracking.&lt;br /&gt;
&lt;br /&gt;
A truly unique feature that would be welcomed by gamers is the adjustable visor. Instead of totally removing the headset, users can flip up the visor to allow them to switch from VR to the real world. The visor can also be slide forward to accommodate gamers who are wearing glasses.&lt;br /&gt;
&lt;br /&gt;
== Visual Performance Of The LG VR Headset ==&lt;br /&gt;
Although only at a prototype stage, LG’s VR headset is functional when revealed at GDC 2017. It has received encouraging reviews with expectations of improvements for the final version. The LG VR Headset can deliver a wide field-of-view (FOV) when the lenses are brought closest to the eye. There is also no sign of light leak that can remind gamers of the real world they are in.&lt;br /&gt;
&lt;br /&gt;
Instead of using Fresnel lenses like its competitors Oculus Rift and HTC Vive, the LG VR Headset uses refractive lenses. This eliminates any light-ray artifact, that can be distractive at high-contrast visuals. As a display manufacturer itself, LG uses an improvised version of smartphone display for its VR headset.&lt;br /&gt;
&lt;br /&gt;
== Inside LG VR Headset==&lt;br /&gt;
A poorly design headset can results in uncomfortable experience when you’re immersed in the VR world for hours. Fortunately, LG got the design of its VR headset right from the start. It features a ratcheting headband that secures the headset around the back of your head. It gives a well-balanced and comfortable feel when you’re wearing it for a long period.&lt;br /&gt;
&lt;br /&gt;
The headset came with a single LG’s own AMOLED display of 1440 x 1280 resolution per eye, and offer 90Hz refresh rate and 110 FOV. There is also a camera lens built in the front for a pass-through view. The prototype came without built-in headphones but has a 3.5mm audio jack to plug your own in. It connects to the PC via a USB Type C connector. You would have expected to see sensors littered over a high-end VR headset, but LG did a good job by placing the sensors underneath a smooth surface. &lt;br /&gt;
&lt;br /&gt;
== Impressive LG VR Controller ==&lt;br /&gt;
The controllers that came with the LG VR headset spot a slight resemblance to the HTC Vive. This is not entirely surprising as both are built with the Valve’s specification in mind. However, LG introduced a few enhancement that gave it a slight advantage to its competitor. Its textured grip design means that the controllers are easier to hold especially when you’re in a heated gaming situation.&lt;br /&gt;
&lt;br /&gt;
The LG’s controller looks more compact to Vive and has a slightly edgier edge for its tracking ring. It also sports a better placement for the grip buttons, where they can be easily activated by the squeeze of the palms. It has two apps button and a system button on above the trackpads, a position that prevents the buttons from interfering gameplay. Early testing of the controllers shows impressive tracking performance with no visible jitters.  &lt;br /&gt;
&lt;br /&gt;
== Technical Specifications ==&lt;br /&gt;
* Resolution: 1440×1280 per eye&lt;br /&gt;
* Display Type: OLED, single panel&lt;br /&gt;
* PPI: 540&lt;br /&gt;
* Field of View: 110 degrees&lt;br /&gt;
* Refresh Rate: 90Hz&lt;br /&gt;
* Lens Type: Convex, non-Fresnel&lt;br /&gt;
&lt;br /&gt;
== Developer ==&lt;br /&gt;
The LG VR Headset is developed in compliance with specifications by Valve and leverage on the contents available on SteamVR. Developers who are looking forward to bringing more content to the platform can find helpful resources in the Valve Developer Community.&lt;br /&gt;
&lt;br /&gt;
https://developer.valvesoftware.com/wiki/SteamVR&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* Feb 2017, - LG VR Headset Revealed at GDC 2017&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* https://www.cnet.com/au/products/lg-vr/preview/&lt;br /&gt;
* https://www.roadtovr.com/lg-ez-vr-headset-steamvr-hands-on-gdc-2017/&lt;br /&gt;
* http://www.techradar.com/reviews/lg-steamvr-headset&lt;br /&gt;
* https://www.polygon.com/2017/2/27/14752768/lg-virtual-reality-headset&lt;br /&gt;
* http://www.pcgamer.com/lgs-vr-headset-might-be-our-new-favorite/&lt;br /&gt;
* https://www.engadget.com/2017/03/02/lg-steamvr-headset/&lt;/div&gt;</summary>
		<author><name>KennyLee82</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Asus_HC102&amp;diff=23565</id>
		<title>Asus HC102</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Asus_HC102&amp;diff=23565"/>
		<updated>2017-10-06T07:55:49Z</updated>

		<summary type="html">&lt;p&gt;KennyLee82: Created page with &amp;quot;Asus HC102 Windows Mixed Reality Headset (https://www.asus.com) == Intro == Asus is set to claim its fair share of the VR gaming industry with the...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:AsusHC102.png|thumb|Asus HC102 Windows Mixed Reality Headset (https://www.asus.com)]]&lt;br /&gt;
== Intro ==&lt;br /&gt;
Asus is set to claim its fair share of the VR gaming industry with the HC102 Windows Mixed Reality Headset. The headset, developed in compliance with [[Windows Mixed Reality]] specification is scheduled to make its mark on the market at €449. While no official release date has been confirmed, the product’s page hinted that it may be made available in October 2017, the same month when competitor [[Dell Visor]] is expected to launch.&lt;br /&gt;
&lt;br /&gt;
== Asus HC 102 Key Features ==&lt;br /&gt;
The Asus HC 102 is expected to ship with a pair of motion controllers. On par with competitors, the Asus HC102 came with a full 3K resolution with 1440 x1440 per eye and a frame rate of 90Hz. It offers 6 DoF tracking, not through conventional external sensors, but a couple of inside-out tracking cameras and 32 LED lights on each controller. &lt;br /&gt;
&lt;br /&gt;
Together with its array of sensors like the gyroscope, accelerometer, and magnetometer, the headset offers a reliable orientation and perfectly synchronized the real world with the virtual world without latency. The headset also features a unique addition of proximity sensor, that was not included in its competitors’ headset. It also has a 3.5mm audio jack to plug in your best headphones.  &lt;br /&gt;
&lt;br /&gt;
== Asus HC102 Ergonomic Design ==&lt;br /&gt;
Asus produces a thoughtful ergonomic design with a headset made of premium soft cool-touch fabrics. The design also highlights Asus’s emphasize of hygiene as headsets are often shared between players. It features a special anti-bacterial coating to keep hygiene a priority. The HC102 headset has a visor that can be easily flipped up, to allow the user switch easily between the real and digital world. An ergonomic design that distributes its weight of 400g around the head made it comfortable even for long hours.&lt;br /&gt;
&lt;br /&gt;
== Technical Specifications ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Display|| &lt;br /&gt;
2x LCD&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Resolution|| &lt;br /&gt;
2880x1200 (combined)&lt;br /&gt;
1440x1440 (per eye)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
Refresh Rate&lt;br /&gt;
|| &lt;br /&gt;
90 Hz&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
FOV&lt;br /&gt;
|| &lt;br /&gt;
95°&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Sensors|| &lt;br /&gt;
Gyroscope&lt;br /&gt;
Accelerometer&lt;br /&gt;
Magnetometer&lt;br /&gt;
Proximity&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
Position Tracking&lt;br /&gt;
 || &lt;br /&gt;
Inside-Out Camera (x2)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Audio|| &lt;br /&gt;
3.5mm Audio Jack&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Controls|| &lt;br /&gt;
Microsoft Motion Controllers&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Weight|| &lt;br /&gt;
Under 400g&lt;br /&gt;
|-&lt;br /&gt;
| Accessories&lt;br /&gt;
|| &lt;br /&gt;
6DoF controller x2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Software ==&lt;br /&gt;
The Asus HC102 requires a Windows 10 PC with a Windows 10 Fall Creators upgrade. It is a major update for Windows 10 featuring various huge improvements. The update is scheduled to be available for download on October 17, 2017.&lt;br /&gt;
&lt;br /&gt;
== Apps ==&lt;br /&gt;
Designed in compliance with Windows Mixed Reality specifications, the Asus HC102 will have access to over 20,000 apps and games that will be available in Microsoft Store on October 17. Some of the popular VR titles include:&lt;br /&gt;
# Dreams of Dali&lt;br /&gt;
# Super Hot&lt;br /&gt;
# Luna&lt;br /&gt;
# Move&lt;br /&gt;
# Free The Night&lt;br /&gt;
# Minecraft&lt;br /&gt;
# Obduction&lt;br /&gt;
# Space Pirate Trainer&lt;br /&gt;
# Arizona Sunshine&lt;br /&gt;
# Move&lt;br /&gt;
# Fantastic Contraption&lt;br /&gt;
&lt;br /&gt;
== Developer ==&lt;br /&gt;
Windows Mixed Reality is an innovation from Microsoft that blends the virtual and real world on a single screen. Design guides and supports can be accessed through Windows Dev Center&lt;br /&gt;
&lt;br /&gt;
https://developer.microsoft.com/en-us/windows/mixed-reality&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Sept, 2017 - Revealed at IFA 2017&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* https://www.eteknix.com/asus-details-hc102-mixed-reality-headset/&lt;br /&gt;
* https://www.techpowerup.com/236684/asus-reveals-hc102-windows-mixed-reality-headset&lt;br /&gt;
* http://www.techradar.com/news/asus-mixed-reality-headset-is-the-best-looking-vr-setup-yet&lt;br /&gt;
* https://www.anandtech.com/show/11795/asus-reveals-mixed-reality-headset-for-windows&lt;br /&gt;
* https://www.engadget.com/2017/08/30/asus-windows-mixed-reality-headset-details/&lt;br /&gt;
* https://www.asus.com/Headset/ASUS-Windows-Mixed-Reality-Headset-HC102/&lt;br /&gt;
* https://www.digitaltrends.com/computing/windows-mixed-reality-news/&lt;/div&gt;</summary>
		<author><name>KennyLee82</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=File:AsusHC102.png&amp;diff=23564</id>
		<title>File:AsusHC102.png</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=File:AsusHC102.png&amp;diff=23564"/>
		<updated>2017-10-06T07:54:21Z</updated>

		<summary type="html">&lt;p&gt;KennyLee82: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Asus HC102 (https://www.asus.com)&lt;/div&gt;</summary>
		<author><name>KennyLee82</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=HP_Z_VR_Backpack_PC&amp;diff=23542</id>
		<title>HP Z VR Backpack PC</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=HP_Z_VR_Backpack_PC&amp;diff=23542"/>
		<updated>2017-09-24T16:34:04Z</updated>

		<summary type="html">&lt;p&gt;KennyLee82: Created page with &amp;quot;HP Z VR Backpack PC (www8.hp.com) The VR industry has seen massive innovations in trying to make VR experience a truly cord-free affair. HTC...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:HPZVRBackpack.jpg|thumb|HP Z VR Backpack PC (www8.hp.com)]]&lt;br /&gt;
The VR industry has seen massive innovations in trying to make VR experience a truly cord-free affair. [[HTC Vive]] has its [[TPCAST]] transmitter and [[Oculus]] is planning a wireless headset in 2018. Taking a totally different approach is computing giant HP, with its introduction of HP Z VR Backpack PC. This high-end VR computing hardware literally powers your VR world from a backpack. &lt;br /&gt;
&lt;br /&gt;
Instead of focusing primarily on the gaming industry, the HP Z VR Backpack PC has its eye on commercial applications. HP’s marketing strategy is to turn this workstation into a VR training gear, particularly for the military and medicine sector. Or turning a showroom into an untethered virtual experience. The HP Z VR Backpack PC Is expected to hit the market by the end of Sept 2017, at a price of $3299. &lt;br /&gt;
&lt;br /&gt;
== Key Features Of HP Z VR Backpack PC ==&lt;br /&gt;
The HP Z VR Backpack is not the first backpack PC released by HP. Prior to this, HP released the [[Omen X Compact Desktop]] that targets VR gamers. However, the HP Z VR Backpack PC took the performance to a whole new height. Here are some key features behind this powerful VR workstation. &lt;br /&gt;
&lt;br /&gt;
=== 1. Processors, Memory And Storage ===&lt;br /&gt;
The HP Z Backpack PC is powered by Intel® Core™ i7 vPro™ processor and Nvidia Quadro P5200 GPU with 16GB VRAM that allows it to deliver top-notch VR experience. The workstation can support up to 32GB RAM and a 1TB M.2 SSD.&lt;br /&gt;
&lt;br /&gt;
=== 2. VR Headset Compatibility ===&lt;br /&gt;
HP’s powerful backpack workstation works well with various popular VR headset in the market. A choice of Oculus Rift, HTC Vive or HP’s own Mixed Reality Windows Headset would turn it into a mobile VR workstation. &lt;br /&gt;
&lt;br /&gt;
=== 3. Docking Capability ===&lt;br /&gt;
The HP Z VR Backpack PC came with a docking station, that allows it easily turn into a VR desktop. The docking station also features additional support for display outputs and various range of connectivities. &lt;br /&gt;
&lt;br /&gt;
=== 4. Displays and Audio ===&lt;br /&gt;
Together with the docking station, the HP Z VR Backpack PC can support up to four displays. It also features DTS Headphone X and DTS Studio Sound audio that offers distortion-free immersive surround sound. &lt;br /&gt;
&lt;br /&gt;
=== 5. Wireless Connectivity ===&lt;br /&gt;
It supports Intel® Dual Band Wireless-M.2/PCIe AC 8265 802.11 AC/a/b/g/n (2x2) WiFi and Bluetooth® 4.2 combo adaptor (vPro) &lt;br /&gt;
&lt;br /&gt;
=== 6. Designed For Military ===&lt;br /&gt;
The HP Z VR Backpack PC boasts a sturdy industrial design with extreme durability. It is designed to pass military standard Mil-Std-810G and reportedly has undergone 120,000 of HP Testing. Despite that, it is considerably lightweight at only 10lbs.&lt;br /&gt;
&lt;br /&gt;
=== 7. Battery === &lt;br /&gt;
To deliver uninterrupted VR experience, the HP Z VR Backpack came with two hot-swap external batteries (55WHr) that complement its internal battery.&lt;br /&gt;
&lt;br /&gt;
=== 8. Software ===&lt;br /&gt;
The HP Z VR Backpack PC runs on Windows 10 Pro 64. It also comes with its own bundle of software that includes &lt;br /&gt;
HP Performance Advisor&lt;br /&gt;
HP Remote Graphics Software 7.1 &lt;br /&gt;
HP Client Security Software&lt;br /&gt;
HP Velocity&lt;br /&gt;
HP Client Management Software Suite&lt;br /&gt;
&lt;br /&gt;
== Technical Specifications ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
Form Factor&lt;br /&gt;
|| Backpack when worn&lt;br /&gt;
Compact PC when docked&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| OS || &lt;br /&gt;
Windows 10 Pro 64&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| CPU|| Intel Core i7-7820HQ: 4C/8T, 2.9GHz, vPro&lt;br /&gt;
&lt;br /&gt;
Intel HD Graphics 630&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Chipset|| &lt;br /&gt;
Intel QM175&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| DRAM|| 2 SODIMM / up to 32 GB DDR4-2400 non-ECC&lt;br /&gt;
|-&lt;br /&gt;
| Storage|| 256 GB up to 1 TB&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
Discrete GPU&lt;br /&gt;
|| &lt;br /&gt;
NVIDIA Quadro P5200 16 GB&lt;br /&gt;
&lt;br /&gt;
Miracast for wireless external displays&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Audio|| &lt;br /&gt;
RealTek ALC3866-CG&lt;br /&gt;
&lt;br /&gt;
Integrated DTS Headphone:X&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Networking|| &lt;br /&gt;
Realtek RTL8153B Gigabit Port&lt;br /&gt;
&lt;br /&gt;
Intel AC 8265 802.11a/b/g/n/ac (2x2)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
Expansion slots&lt;br /&gt;
|| &lt;br /&gt;
1 M.2 PCIe 3.0 x1 (for WLAN/BT only)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
Ports and Conectors&lt;br /&gt;
|| &lt;br /&gt;
1 x VR Power Port&lt;br /&gt;
&lt;br /&gt;
2 x USB 3.0 (5 Gbps)&lt;br /&gt;
&lt;br /&gt;
1 x HDMI 2.0&lt;br /&gt;
&lt;br /&gt;
1 x mDP 1.3&lt;br /&gt;
&lt;br /&gt;
1 x TB3 Type-C&lt;br /&gt;
&lt;br /&gt;
1 x audio jack&lt;br /&gt;
&lt;br /&gt;
External Battery Port&lt;br /&gt;
&lt;br /&gt;
Dock Connector&lt;br /&gt;
&lt;br /&gt;
2 x USB 3.0 (5 Gbps)&lt;br /&gt;
&lt;br /&gt;
DC-In&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Software|| &lt;br /&gt;
HP Performance Advisor&lt;br /&gt;
&lt;br /&gt;
HP Remote Graphics Software 7.1,&lt;br /&gt;
&lt;br /&gt;
HP Client Security Software&lt;br /&gt;
&lt;br /&gt;
HP Velocity&lt;br /&gt;
&lt;br /&gt;
HP Client Management Software Suite&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Power|| 330W&lt;br /&gt;
|-&lt;br /&gt;
| Dimensions|| 13.11 x 9.29 x 2.39 in, 10.25 lbs&lt;br /&gt;
33.3 x 23.6 x 6.09 cm, 4.65 kg&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Warranty|| 1-year (1-1-1) limited warranty&lt;br /&gt;
1 year of parts, labor and on-site repair&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
An order of HP Z VR Backpack PC will Include :&lt;br /&gt;
# HP Z VR Compact Workstation&lt;br /&gt;
# HP Z VR Backpack Dock&lt;br /&gt;
# HP 330W Smart AC Adapter&lt;br /&gt;
# HP Z VR Backpack Harness&lt;br /&gt;
# 2x HP Z VR Backpack External Battery&lt;br /&gt;
# HP Z VR Backpack External Battery Charger&lt;br /&gt;
# HP 180W Smart AC Adapter&lt;br /&gt;
# HTC Vive Combo Cable&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* July 2017 -  HP Z VR Backpack PC announced at SIGGRAPH 2017&lt;br /&gt;
* Sept 2017 - HP Z VR Backpack PC scheduled release.&lt;br /&gt;
* &lt;br /&gt;
== References ==&lt;br /&gt;
* https://www.anandtech.com/show/11679/hp-expands-commercial-vr-strategy-z-vr-backpack-and-immersion-centers&lt;br /&gt;
* https://techcrunch.com/2017/08/02/hps-new-nvidia-powered-backpack-vr-pc-is-designed-for-work-not-play/&lt;br /&gt;
* https://uploadvr.com/hp-reveals-high-end-z-vr-backpack/&lt;br /&gt;
* https://www.roadtovr.com/hp-z-vr-backpack-g1-workstation-docking/&lt;br /&gt;
* https://www.engadget.com/2017/08/01/hp-vr-backpack-for-pros/&lt;br /&gt;
* http://www8.hp.com/us/en/campaigns/vrbackpack/overview.html&lt;br /&gt;
* https://www.theverge.com/circuitbreaker/2017/8/1/16070084/hp-z-vr-backpack-pc-announced&lt;/div&gt;</summary>
		<author><name>KennyLee82</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=File:HPZVRBackpack.jpg&amp;diff=23541</id>
		<title>File:HPZVRBackpack.jpg</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=File:HPZVRBackpack.jpg&amp;diff=23541"/>
		<updated>2017-09-24T16:29:34Z</updated>

		<summary type="html">&lt;p&gt;KennyLee82: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>KennyLee82</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=ASUS_ZenFone_AR&amp;diff=23522</id>
		<title>ASUS ZenFone AR</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=ASUS_ZenFone_AR&amp;diff=23522"/>
		<updated>2017-09-13T08:40:57Z</updated>

		<summary type="html">&lt;p&gt;KennyLee82: Created page with &amp;quot;Asus ZenFone AR (www.asus.com) Developed by Asus, the ZenFone AR is one of the first phones in the world to boast compliance with Google’s...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:AsusZenFoneAR 1.jpg|thumb|Asus ZenFone AR (www.asus.com)]]&lt;br /&gt;
Developed by Asus, the ZenFone AR is one of the first phones in the world to boast compliance with Google’s Tango and Daydream standard, making it an attractive gadget for both AR and VR enthusiast. WIth an innovative tri-cam technology that provides great AR/VR immersive experience, Asus ZenFone AR was released in August 2017 in the United States, with a price of $599. &lt;br /&gt;
&lt;br /&gt;
== ZenFone AR Display ==&lt;br /&gt;
The ZenFone AR boasts a 5.7 inch, 2560 x 1440 OLED display with great performance and pixel density that rivals Samsung’s smartphones. By default, the display was configured to Super Color mode, that made the color appear more intense than what you perceive in the real world. Users can switch the display to the Standard Color mode for a more realistic appearance of the visuals.  &lt;br /&gt;
&lt;br /&gt;
== ZenFone AR Software ==&lt;br /&gt;
Powered by Android 7.0 and Asus’ own proprietary Asus ZenUI software, the ZenFone AR lacked the simplicity that Android devices are known.  Instead, the phone is preloaded with utilities and apps from ASUS like themes and icon pack. Users can easily remove these additional apps if they find that they are excessive to their requirement. &lt;br /&gt;
&lt;br /&gt;
== Zenfone AR Performance ==&lt;br /&gt;
At the heart of Zenfone AR is the [[Qualcomm Snapdragon 821]] processor. While it is a high-end processor, it is still slightly inferior compared to the [[Snapdragon 835]] processor used in many of its peers like [[Samsung Galaxy S8]] and [[HTC U11]]. When pushed to the limit in AR/VR application the ZenFone does show some slight glitch in the frame rate. This may be linked to the Adreno 530 that it is using which is 25% less powerful than the Adreno 540 of its competitors. &lt;br /&gt;
	&lt;br /&gt;
== ZenFone AR Camera ==&lt;br /&gt;
What truly made ZenFone AR unique is the innovative tri-cam camera that enables the phone to provide accurate tracking for immersive AR experience. The 3 camera system consists of a motion sensing, depth tracking and a 23 MegaPixels main camera. The Main camera features optical image stabilization and phase detection autofocus. &lt;br /&gt;
&lt;br /&gt;
Besides usage in AR application, the back camera has a decent speed of focusing and shooting. It maintains a reasonably well performance in a night shot. The ZenFone AR also has an 8 MegaPixel camera that performs adequately well in taking selfies, even in a dimly lighted environment.&lt;br /&gt;
 &lt;br /&gt;
== ZenFone Design And Hardware ==&lt;br /&gt;
Unlike its high-end competitors, the physical design of the ZenFone AR is nothing to shout about. It has a plain and conventional design, missing curved glasses commonly spotted in luxurious high-end smartphones. Aesthetic value aside, the phone is not water resistant and a raised home button that also functions as a fingerprint scanner. &lt;br /&gt;
&lt;br /&gt;
The ZenFone AR has a decent capacity of storage, with 64MB built in memory and a MicroSD slot. Its battery is rated at 3300 mAH, and lasted about 4 hours in 3D gaming, much quicker than its peers.&lt;br /&gt;
&lt;br /&gt;
ZenFone AR’s single speaker audio system is remarkably good, producing substantial sound with minimal distortion. It also features a standard headphone jack that is not commonly seen in today’s high-end smartphones.&lt;br /&gt;
&lt;br /&gt;
== Technical Specifications ==&lt;br /&gt;
=== Finish/Color ===&lt;br /&gt;
Black&lt;br /&gt;
&lt;br /&gt;
=== TriCam™ System ===  &lt;br /&gt;
* Motion tracking camera lets ZenFone AR track its location as it moves through space&lt;br /&gt;
* Depth sensing camera with an infrared (IR) projector lets ZenFone AR measure its distance from real-world objects&lt;br /&gt;
* High-resolution 23MP camera lets you view virtual objects in your actual environment in stunning detail&lt;br /&gt;
&lt;br /&gt;
=== Capacity ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Internal storage&lt;br /&gt;
&lt;br /&gt;
|| UFS 2.0 64GB / 128GB&lt;br /&gt;
|-&lt;br /&gt;
| MicroSD card|| Supports up to 2TB&lt;br /&gt;
|-&lt;br /&gt;
| Google Drive&lt;br /&gt;
&lt;br /&gt;
|| 100GB free space (2 years)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:AsusZenFoneAR Dim.jpg|thumb|AsusZenFoneAR Dimension]]&lt;br /&gt;
=== Weight and Dimensions ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Dimensions|| 158.7 x 77.7 x 9 mm (6.25 x 3.06 x 0.35 in)&lt;br /&gt;
|-&lt;br /&gt;
| Weight|| 170 grams (5.99 ounces)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Display ===&lt;br /&gt;
* WQHD (2560 by 1440) Super AMOLED display&lt;br /&gt;
* 79% screen-to-body ratio&lt;br /&gt;
* Tru2life technology for high contrast and outdoor readability&lt;br /&gt;
* Slim bezel (1.73mm)&lt;br /&gt;
* Over 100% NTSC high color gamut display&lt;br /&gt;
* Corning® Gorilla® Glass 4&lt;br /&gt;
* Bluelight filter for eye care&lt;br /&gt;
* 10-finger capacitive touch&lt;br /&gt;
* Fingerprint and smudge-resistant oleophobic coating&lt;br /&gt;
&lt;br /&gt;
=== Processor ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| CPU|| 64-bit Qualcomm® Quad-Core Processor Snapdragon™ 821 @2.35GHz, optimized for Tango&lt;br /&gt;
|-&lt;br /&gt;
| GPU|| Adreno™ 530&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Memory ===&lt;br /&gt;
Up to 8GB LPDDR4 RAM / Up to 128GB ROM&lt;br /&gt;
&lt;br /&gt;
=== Main Camera ===&lt;br /&gt;
* 23 megapixels PixelMaster 3.0 camera&lt;br /&gt;
* f/2.0 aperture&lt;br /&gt;
* SONY IMX 318 sensor (1/2.6&amp;quot; large sensor size, 1.0 µm pixel size)&lt;br /&gt;
* Focal Length 27mm&lt;br /&gt;
* 6p lens&lt;br /&gt;
* 4-axis, 4 stops Optical Image Stabilization for steady photos&lt;br /&gt;
* 3-axis Electronic Image Stabilization for shake-free videos&lt;br /&gt;
* Ultra-fast 0.03s instant focus and subject tracking TriTech AF system (2nd-gen laser auto-focus, phase detection auto-focus and continuous auto-focus)&lt;br /&gt;
* 4K UHD (3840 by 2160) 30 frame per second video recording&lt;br /&gt;
* Color correction (RGB) sensor for the best white balance and natural-looking colors&lt;br /&gt;
* Dual-LED real tone flash&lt;br /&gt;
* Raw file support&lt;br /&gt;
* Blue Glass IR Filter&lt;br /&gt;
* Zero Shutter Lag&lt;br /&gt;
&lt;br /&gt;
==== PixelMaster 3.0 camera modes: ====&lt;br /&gt;
* Back Light (HDR)&lt;br /&gt;
* Low Light&lt;br /&gt;
* Manual (for DSLR-like camera detail settings)&lt;br /&gt;
* Real Time Beautification&lt;br /&gt;
* Super Resolution (for up to 4 times resolution photos)&lt;br /&gt;
* Night&lt;br /&gt;
* Depth of Field&lt;br /&gt;
* Photo Effect&lt;br /&gt;
* Selfie Panorama&lt;br /&gt;
* Selfie&lt;br /&gt;
* GIF Animation&lt;br /&gt;
* Panorama Selfie&lt;br /&gt;
* Miniature&lt;br /&gt;
* Time Rewind&lt;br /&gt;
* Smart Remove&lt;br /&gt;
* All Smiles&lt;br /&gt;
* Slow Motion&lt;br /&gt;
* Time Lapse&lt;br /&gt;
* Panorama&lt;br /&gt;
&lt;br /&gt;
=== Video Recording ===&lt;br /&gt;
* 4K video recording (3840 by 2160) at 30 fps&lt;br /&gt;
* 1080p HD video recording at 30 fps&lt;br /&gt;
* 720p HD video recording at 30 fps&lt;br /&gt;
* 3-axis electronic image stabilization&lt;br /&gt;
* Take still photo while recording video&lt;br /&gt;
&lt;br /&gt;
=== Front Camera ===&lt;br /&gt;
* 8 megapixels photos&lt;br /&gt;
* OV 8856 sensor (1/4&amp;quot;, 1.12um)&lt;br /&gt;
* f/2.0 aperture&lt;br /&gt;
* Screen Flash&lt;br /&gt;
&lt;br /&gt;
==== PixelMaster 3.0 camera modes ====&lt;br /&gt;
* Back Light (HDR)&lt;br /&gt;
* Low Light&lt;br /&gt;
* Manual (for DSLR-like camera detail settings)&lt;br /&gt;
* Real Time Beautification&lt;br /&gt;
* Super Resolution (for up to 4X resolution photos)&lt;br /&gt;
* Night&lt;br /&gt;
* Depth of Field&lt;br /&gt;
* Photo Effect&lt;br /&gt;
* Selfie Panorama&lt;br /&gt;
* Selfie&lt;br /&gt;
* GIF Animation&lt;br /&gt;
* Panorama Selfie&lt;br /&gt;
* Miniature&lt;br /&gt;
* Time Rewind&lt;br /&gt;
* Smart Remove&lt;br /&gt;
* All Smiles&lt;br /&gt;
* Slow Motion&lt;br /&gt;
* Time Lapse&lt;br /&gt;
* Panorama&lt;br /&gt;
&lt;br /&gt;
=== Audio ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Speaker|| 5-magnet speaker with NXP Smart Amp for up to 4 times better performance&lt;br /&gt;
|-&lt;br /&gt;
| Audio Output&lt;br /&gt;
&lt;br /&gt;
||  &lt;br /&gt;
Hi-Res audio 384kHz&lt;br /&gt;
&lt;br /&gt;
DTS Headphone:X ™ virtual 7.1 surround sound&lt;br /&gt;
|-&lt;br /&gt;
| Mic|| Dual internal mic with ASUS Noise Reduction Technology&lt;br /&gt;
&lt;br /&gt;
VoLTE supported&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wireless Technology ===&lt;br /&gt;
* 802.11a/b/g/n/ac&lt;br /&gt;
* Bluetooth 4.2&lt;br /&gt;
* Wi-Fi direct&lt;br /&gt;
&lt;br /&gt;
=== Navigation ===&lt;br /&gt;
GPS, A-GPS, GLONASS, BDSS&lt;br /&gt;
&lt;br /&gt;
=== SIM Cards ===&lt;br /&gt;
* SIM 1: 2G/3G/4G Nano SIM Card&lt;br /&gt;
* SIM 2: 2G/3G/4G Nano SIM Card&lt;br /&gt;
* Dual SIM dual standby&lt;br /&gt;
* SIM 2: Only use the Nano SIM card or the MicroSD card at a time&lt;br /&gt;
* Both SIM card slots support 3G WCDMA / 4G LTE network band. But only one SIM card can connect to 3G WCDMA / 4G LTE service at a time.&lt;br /&gt;
&lt;br /&gt;
=== Network Standard ===&lt;br /&gt;
FDD-LTE, TD-LTE, WCDMA, UMTS&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Data rate&lt;br /&gt;
&lt;br /&gt;
||  &lt;br /&gt;
LTE Cat11: DL 600 Mbps, 3CA&lt;br /&gt;
&lt;br /&gt;
LTE: UL 75 Mbps&lt;br /&gt;
&lt;br /&gt;
HSPA+: UL 5.76 / DL 42.2 Mbps&lt;br /&gt;
|-&lt;br /&gt;
| WW version&lt;br /&gt;
&lt;br /&gt;
|| FDD-LTE (Bands 1, 2, 3, 5, 7, 8, 18, 19, 20, 26, 28)&lt;br /&gt;
&lt;br /&gt;
TD-LTE (Bands 38, 40, 41)&lt;br /&gt;
&lt;br /&gt;
WCDMA (Bands 1, 2, 5, 6, 8)&lt;br /&gt;
&lt;br /&gt;
GSM (850, 900, 1800, 1900 MHz)&lt;br /&gt;
|-&lt;br /&gt;
| NA version|| FDD-LTE (Bands 1, 2, 3, 4, 5, 7, 12, 13, 20, 29)&lt;br /&gt;
&lt;br /&gt;
WCDMA (Bands 1, 2, 4, 5, 8)&lt;br /&gt;
&lt;br /&gt;
GSM (850, 900, 1800, 1900 MHz)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
ASUS phone 4G/LTE band compatibility varies by region, please check compatibility with local carriers.&lt;br /&gt;
&lt;br /&gt;
=== Sensor ===&lt;br /&gt;
Accelerator, E-Compass, Gyroscope, Proximity sensor, Hall sensor, Ambient light sensor, RGB sensor, IR sensor (Laser Focus), Fingerprint, Barometer&lt;br /&gt;
&lt;br /&gt;
=== External Buttons and Connectors ===&lt;br /&gt;
* Fingerprint sensor&lt;br /&gt;
* On/Off (Sleep/Wake)&lt;br /&gt;
* Volume up/down&lt;br /&gt;
* Fingerprint sensorOn/Off &lt;br /&gt;
* Sleep/WakeVolume up/down3.5mm audio jack (1 Headphone / Mic-in)&lt;br /&gt;
* Built-in speaker&lt;br /&gt;
* USB-C connector (DisplayPort supported)&lt;br /&gt;
&lt;br /&gt;
=== Battery ===&lt;br /&gt;
* 3300mAh (non-removable)&lt;br /&gt;
* BoostMaster Fast Charging: 60% battery capacity in 39 minutes (18W)&lt;br /&gt;
* PowerDelivery 2.0&lt;br /&gt;
* Quick Charge 3.0&lt;br /&gt;
&lt;br /&gt;
=== Power Adapter ===&lt;br /&gt;
Output: 9V 2A 18W&lt;br /&gt;
&lt;br /&gt;
=== Operating System === &lt;br /&gt;
Android™ 7.0 with ASUS ZenUI 3.0&lt;br /&gt;
&lt;br /&gt;
=== In the Box ===&lt;br /&gt;
* ZenFone AR with Android™ 7.0 and ASUS ZenUI 3.0&lt;br /&gt;
* ASUS ZenEar S with Mic, Hi-res supported&lt;br /&gt;
* USB-C Cable&lt;br /&gt;
* Ejector Pin&lt;br /&gt;
* USB Power Adapter&lt;br /&gt;
* Documentation (User Guide, Warranty Card)&lt;br /&gt;
&lt;br /&gt;
=== Note ===&lt;br /&gt;
* Specifications and configurations vary by region &lt;br /&gt;
* Check carrier compatibility here: https://www.asus.com/us/site/zenfone-compatibility/ASUS_ZenFone_Network_Compatibility.pdf&lt;br /&gt;
&lt;br /&gt;
Apps For ASUS ZenFone AR&lt;br /&gt;
A list of apps and games that leverage on the AR/VR capability of Asus ZenFone AR&lt;br /&gt;
* Phantogeist&lt;br /&gt;
* Hot Wheels Track Builder&lt;br /&gt;
* Fantastic Beasts &lt;br /&gt;
* Wall Street Journal’s AR stock checker&lt;br /&gt;
* Wayfair AR App, BMW Visualizer&lt;br /&gt;
&lt;br /&gt;
== Using Google Daydream With Asus ZenFone AR ==&lt;br /&gt;
To enjoy the best AR/VR experience with the ZenFone AR, a set of [[Google Daydream]] is needed. The Google Daydream is a headset where the ZenFone is mounted on. Users are able to experience seated virtual experience with the Google Daydream. The Google Daydream is not included in the ZenFone AR package and needs to be purchased separately.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* Jan 2017 - Asus ZenFone AR revealed in CES 2017&lt;br /&gt;
* August 2017 - Asus ZenFone AR Released in US. &lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* http://www.firstpost.com/tech/reviews/asus-zenfone-ar-review-a-one-of-a-kind-smartphone-that-will-blow-your-mind-3910589.html&lt;br /&gt;
* http://www.techradar.com/reviews/asus-zenfone-ar-review&lt;br /&gt;
* https://www.engadget.com/2017/08/19/asus-zenfone-ar-review/&lt;br /&gt;
* https://www.asus.com/us/Phone/ZenFone-AR-ZS571KL/&lt;br /&gt;
* http://www.gsmarena.com/asus_zenfone_ar_zs571kl-8502.php&lt;br /&gt;
* http://www.trustedreviews.com/reviews/asus-zenfone-ar&lt;/div&gt;</summary>
		<author><name>KennyLee82</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=File:AsusZenFoneAR_Dim.jpg&amp;diff=23521</id>
		<title>File:AsusZenFoneAR Dim.jpg</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=File:AsusZenFoneAR_Dim.jpg&amp;diff=23521"/>
		<updated>2017-09-13T08:38:14Z</updated>

		<summary type="html">&lt;p&gt;KennyLee82: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>KennyLee82</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=File:AsusZenFoneAR_1.jpg&amp;diff=23520</id>
		<title>File:AsusZenFoneAR 1.jpg</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=File:AsusZenFoneAR_1.jpg&amp;diff=23520"/>
		<updated>2017-09-13T08:33:04Z</updated>

		<summary type="html">&lt;p&gt;KennyLee82: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
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	<entry>
		<id>https://vrarwiki.com/index.php?title=AxonSuit&amp;diff=23412</id>
		<title>AxonSuit</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=AxonSuit&amp;diff=23412"/>
		<updated>2017-08-25T09:30:31Z</updated>

		<summary type="html">&lt;p&gt;KennyLee82: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While VR giants scrambled to produce the best VR visual experience, AxonVR is determined to deliver the magical digital touch experience in the VR world. However, instead of targeting VR gamers, the AxonVR haptic suit is expected to be developed into applications for design and manufacturing or as training simulators. &lt;br /&gt;
[[File:AxonVR-Platform.jpg|thumb| AxonVR Suit (Source : https://axonvr.com/)]]&lt;br /&gt;
== The Haptx Technology ==&lt;br /&gt;
The driving technology behind this piece of futuristic VR marvel is the HaptX technology. It basically comprises of a haptic suit that allows a user to experience various sensation and temperature. Along with this suit, AxonVR also introduces an exoskeleton that delivers force-feedback experiences to the user. &lt;br /&gt;
&lt;br /&gt;
=== The Haptx Skin === &lt;br /&gt;
The core of the technology is the Haptx Skin, a suit made of microfluidic actuators that can vary the pressure and temperature you feel on your body. With HaptX skin, the wearer could experience the slightest of sensation like the brush of a feather to a punch to a kick landed by an opponent. The wearer could also actually experience the warmth of summer or the chill of winter as depicted in the VR world. &lt;br /&gt;
&lt;br /&gt;
=== The Haptx Skeleton ===&lt;br /&gt;
Bringing physical sensation to the next level is the Haptx Skeleton. It’s an exoskeleton capable of delivering force feedback by sensing the movement of the wearer. The Haptx Skeleton is programmable to either assist or resist the motion of the wearer. This means a user could experience a more realistic experience battling strong winds in the VR world. Or users could learn to perfect their golf swing with the aid of the force-feedback technology.&lt;br /&gt;
&lt;br /&gt;
=== The Haptx SDK ===&lt;br /&gt;
AxonVR intends to make development easier for VR developers with the HaptX SDK. It’s a software toolkit that enables developers to incorporate touch experience through a platform geared for physically simulating haptics interaction. The SDK is developed in a way that it works with leading game platforms. &lt;br /&gt;
&lt;br /&gt;
== Prototype Test Experience ==&lt;br /&gt;
While the Haptx skin and skeleton is yet to be finished products, visitors at recent Game Developers Conference got an expectation of what it will be through a palm fitting prototype that demonstrates the haptic suits and force-feedback exoskeleton. The array resolution on the palm sized prototype is relatively low, with only 200 actuators that sometimes provide an inaccurate representation of sensation. For example, a tiny spider crawling on your hand could feel like gigantic tarantula instead. On the other hand, the temperature system is reported to be accurate, as user realistically feel the changes of temperature as to what they experience in the virtual world. &lt;br /&gt;
&lt;br /&gt;
== Background Of AxonVR  ==&lt;br /&gt;
AxonVR was founded in 2012  by Jake Rubin, an innovative software architect with a deep passion for virtual reality and Dr. Robert Crockett, who boasts 20 years of systems engineering and development experience. With a team of highly experienced engineers and designers, AxonVR aims to bring lifelike touch to digital experience with advanced haptics technology.&lt;br /&gt;
&lt;br /&gt;
== Release Date And Cost ==&lt;br /&gt;
At the point of writing, no exact pricing and cost has been revealed by the company. Judging from the jestful remarks by its digital marketing manager, the full HaptX skinand skeleton are going to be anything buy cheap.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* https://blog.visualpathy.com/axonvr-suit-haptx-technology/&lt;br /&gt;
* https://www.vrfitnessinsider.com/stumbling-axonvr-haptic/&lt;br /&gt;
* http://newatlas.com/axonvr-virtual-reality-suit/43179/&lt;br /&gt;
* https://www.roadtovr.com/axonvr-making-haptic-exoskeleton-suit-bring-body-mind-vr/&lt;br /&gt;
* https://axonvr.com/#haptics-enterprise&lt;br /&gt;
* https://www.theverge.com/2017/3/2/14773870/axonvr-haptx-vr-haptic-box-pressure-temperature-gdc-2017&lt;/div&gt;</summary>
		<author><name>KennyLee82</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Taclim&amp;diff=23411</id>
		<title>Taclim</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Taclim&amp;diff=23411"/>
		<updated>2017-08-25T09:15:09Z</updated>

		<summary type="html">&lt;p&gt;KennyLee82: Created page with &amp;quot; Taclim Haptic Devices (Source : taclim.cerevo.com/en/) Fancy of taking a stroll in the woods and feel the crunch of dry leaves on the ground? Or kic...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Taclim.jpg|thumb| Taclim Haptic Devices (Source : taclim.cerevo.com/en/)]]&lt;br /&gt;
Fancy of taking a stroll in the woods and feel the crunch of dry leaves on the ground? Or kicking an enemy in the stomach and feel the blow on your feet? Japanese gadget maker Cerevo took a step into the future with the introduction of Taclim, the world’s first ever VR glove and shoe with haptic feedback at the CES 2017. &lt;br /&gt;
&lt;br /&gt;
== Taclim Features and Technology ==&lt;br /&gt;
Taclim works by allowing users to slip on a pair of gloves and boots that are packed with various sensors that relay the users’ movement to the VR console and tactile devices that provide haptic experience based on the digital environment that they are in. &lt;br /&gt;
&lt;br /&gt;
=== The Taclim Glove ===&lt;br /&gt;
The Taclim glove is perhaps more accurately described as a motion controller, as it allows the user to grab on a handheld post, clicking a trigger with the index finger and controlling a joystick with the thumb. It boasts a 9 axis sensor and a single tactile motor for haptics feedback.&lt;br /&gt;
&lt;br /&gt;
=== The Taclim Boots ===&lt;br /&gt;
[[File:Taclim04.jpg|thumb|Taclim Boots (source : taclim.cerevo.com/en/)]]&lt;br /&gt;
With dual strap and a roller skate-like design, the Taclim boots feature 3 tactile devices on each boot alongside acceleration, gyroscope and geomagnetism sensors to provide users with immersive haptic experience when foot movement is concerned. The Taclim boots are the hallmark of this cutting edge invention. The sensors and tactile devices work hand in hand to deliver immersive virtual experience by developing realistic haptics feedback when a users is in stepping through various surfaces, such as grass, snow or water in the digital world.&lt;br /&gt;
&lt;br /&gt;
=== Taclim Tactile Devices &amp;amp; Connectivities ===&lt;br /&gt;
The core of Taclim’s VR technology lies in its tactile devices and its connectivity. Tactlim’s tactile devices that deliver a range of haptics vibration is built in collaboration with Nidec Seimitsu Corporation, a Japanese leading company in haptics component.&lt;br /&gt;
&lt;br /&gt;
Cerevo is developing two version of Taclim, one that works on sub-GHz wireless connection and another using BLE technology. While BLE is targeted for personal usage, the sub-GHz connection is meant for applications in a crowded wireless traffic environment.   &lt;br /&gt;
&lt;br /&gt;
== Taclim Experience At CES 2017 ==&lt;br /&gt;
In CES 2017, visitors have the opportunity to experience first hand Taclim, albeit still in the prototype stage. Users reportedly have mixed experience with the tactile feedback on the Taclim boots. In a demo where the user walks over various surfaces like metal, wood, and snow, some of the surfaces are hard to differentiate on the Taclim prototype, while some provide a clear distinctive feature in the force feedback, such as the powder crunch on a wooden surface.&lt;br /&gt;
&lt;br /&gt;
== Taclim SDK for Developers ==&lt;br /&gt;
Developers keen to work on Taclim can expect a Unity plugin SDK from the company. Sample data of basic vibration patterns will be made available to developers. &lt;br /&gt;
&lt;br /&gt;
== Technical Specifications ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gloves Size|| W50 x H147 x D50mm&lt;br /&gt;
|-&lt;br /&gt;
| Shoes Size|| W290 x H140 x D100mm&lt;br /&gt;
|-&lt;br /&gt;
| Sensors|| 9-axis sensor (acceleration, gyroscope, geomagnetism) / Tactile motor&lt;br /&gt;
|-&lt;br /&gt;
| Wireless Connectivity|| Bluetooth 4.1 Low Energy, Sub-GHz&lt;br /&gt;
|-&lt;br /&gt;
| Charging time || 3 hours&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== About Cerevo ==&lt;br /&gt;
Cerevo, founded in 2008 in Japan, is a company with the vision to expand and innovate the IoT industry by developing IoT devices that adhere to its Global Niche concept.&lt;br /&gt;
&lt;br /&gt;
== Cost and Availability ==&lt;br /&gt;
While there are no official pricing and date of Taclim provided by Cerevo, it is expected to be released somewhere in the second half of 2017 and is believed to cost around $1000. Taclim is expected to target businesses rather than gamers at its launch as a means to showcase their products, according to Cerevo CEO Takuma Iwasa.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Jan, 2017 - Prototype of Taclim revealed at CES2017.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* https://taclim.cerevo.com/en/&lt;br /&gt;
* https://www.engadget.com/2017/01/03/vr-boots-cerevo-taclim-ces-2017/&lt;br /&gt;
* http://newatlas.com/cerevo-taclim-boots-vr-walking/47254/&lt;br /&gt;
* https://www.theverge.com/ces/2017/1/3/14162032/taclim-vr-shoes-hands-on-ces-2017&lt;br /&gt;
* https://www.androidheadlines.com/2017/01/cerevo-taclim-brings-tactile-feedback-vr.html&lt;/div&gt;</summary>
		<author><name>KennyLee82</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=File:Taclim04.jpg&amp;diff=23410</id>
		<title>File:Taclim04.jpg</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=File:Taclim04.jpg&amp;diff=23410"/>
		<updated>2017-08-25T09:12:55Z</updated>

		<summary type="html">&lt;p&gt;KennyLee82: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;source : https://taclim.cerevo.com/en/&lt;/div&gt;</summary>
		<author><name>KennyLee82</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=File:Taclim.jpg&amp;diff=23409</id>
		<title>File:Taclim.jpg</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=File:Taclim.jpg&amp;diff=23409"/>
		<updated>2017-08-25T09:11:22Z</updated>

		<summary type="html">&lt;p&gt;KennyLee82: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Source : taclim.cerevo.com/en/&lt;/div&gt;</summary>
		<author><name>KennyLee82</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=AxonSuit&amp;diff=23408</id>
		<title>AxonSuit</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=AxonSuit&amp;diff=23408"/>
		<updated>2017-08-24T09:09:42Z</updated>

		<summary type="html">&lt;p&gt;KennyLee82: /* References */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While VR giants scrambled to produce the best VR visual experience, AxonVR is determined to deliver the magical digital touch experience in the VR world. However, instead of targeting VR gamers, the AxonVR haptic suit is expected to be developed into applications for design and manufacturing or as training simulators. &lt;br /&gt;
[[File:AxonVR-Platform.jpg|thumb| Source : https://axonvr.com/]]&lt;br /&gt;
== The Haptx Technology ==&lt;br /&gt;
The driving technology behind this piece of futuristic VR marvel is the HaptX technology. It basically comprises of a haptic suit that allows a user to experience various sensation and temperature. Along with this suit, AxonVR also introduces an exoskeleton that delivers force-feedback experiences to the user. &lt;br /&gt;
&lt;br /&gt;
=== The Haptx Skin === &lt;br /&gt;
The core of the technology is the Haptx Skin, a suit made of microfluidic actuators that can vary the pressure and temperature you feel on your body. With HaptX skin, the wearer could experience the slightest of sensation like the brush of a feather to a punch to a kick landed by an opponent. The wearer could also actually experience the warmth of summer or the chill of winter as depicted in the VR world. &lt;br /&gt;
&lt;br /&gt;
=== The Haptx Skeleton ===&lt;br /&gt;
Bringing physical sensation to the next level is the Haptx Skeleton. It’s an exoskeleton capable of delivering force feedback by sensing the movement of the wearer. The Haptx Skeleton is programmable to either assist or resist the motion of the wearer. This means a user could experience a more realistic experience battling strong winds in the VR world. Or users could learn to perfect their golf swing with the aid of the force-feedback technology.&lt;br /&gt;
&lt;br /&gt;
=== The Haptx SDK ===&lt;br /&gt;
AxonVR intends to make development easier for VR developers with the HaptX SDK. It’s a software toolkit that enables developers to incorporate touch experience through a platform geared for physically simulating haptics interaction. The SDK is developed in a way that it works with leading game platforms. &lt;br /&gt;
&lt;br /&gt;
== Prototype Test Experience ==&lt;br /&gt;
While the Haptx skin and skeleton is yet to be finished products, visitors at recent Game Developers Conference got an expectation of what it will be through a palm fitting prototype that demonstrates the haptic suits and force-feedback exoskeleton. The array resolution on the palm sized prototype is relatively low, with only 200 actuators that sometimes provide an inaccurate representation of sensation. For example, a tiny spider crawling on your hand could feel like gigantic tarantula instead. On the other hand, the temperature system is reported to be accurate, as user realistically feel the changes of temperature as to what they experience in the virtual world. &lt;br /&gt;
&lt;br /&gt;
== Background Of AxonVR  ==&lt;br /&gt;
AxonVR was founded in 2012  by Jake Rubin, an innovative software architect with a deep passion for virtual reality and Dr. Robert Crockett, who boasts 20 years of systems engineering and development experience. With a team of highly experienced engineers and designers, AxonVR aims to bring lifelike touch to digital experience with advanced haptics technology.&lt;br /&gt;
&lt;br /&gt;
== Release Date And Cost ==&lt;br /&gt;
At the point of writing, no exact pricing and cost has been revealed by the company. Judging from the jestful remarks by its digital marketing manager, the full HaptX skinand skeleton are going to be anything buy cheap.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* https://blog.visualpathy.com/axonvr-suit-haptx-technology/&lt;br /&gt;
* https://www.vrfitnessinsider.com/stumbling-axonvr-haptic/&lt;br /&gt;
* http://newatlas.com/axonvr-virtual-reality-suit/43179/&lt;br /&gt;
* https://www.roadtovr.com/axonvr-making-haptic-exoskeleton-suit-bring-body-mind-vr/&lt;br /&gt;
* https://axonvr.com/#haptics-enterprise&lt;br /&gt;
* https://www.theverge.com/2017/3/2/14773870/axonvr-haptx-vr-haptic-box-pressure-temperature-gdc-2017&lt;/div&gt;</summary>
		<author><name>KennyLee82</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=AxonSuit&amp;diff=23407</id>
		<title>AxonSuit</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=AxonSuit&amp;diff=23407"/>
		<updated>2017-08-24T09:09:01Z</updated>

		<summary type="html">&lt;p&gt;KennyLee82: Created page with &amp;quot;While VR giants scrambled to produce the best VR visual experience, AxonVR is determined to deliver the magical digital touch experience in the VR world. However, instead of t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While VR giants scrambled to produce the best VR visual experience, AxonVR is determined to deliver the magical digital touch experience in the VR world. However, instead of targeting VR gamers, the AxonVR haptic suit is expected to be developed into applications for design and manufacturing or as training simulators. &lt;br /&gt;
[[File:AxonVR-Platform.jpg|thumb| Source : https://axonvr.com/]]&lt;br /&gt;
== The Haptx Technology ==&lt;br /&gt;
The driving technology behind this piece of futuristic VR marvel is the HaptX technology. It basically comprises of a haptic suit that allows a user to experience various sensation and temperature. Along with this suit, AxonVR also introduces an exoskeleton that delivers force-feedback experiences to the user. &lt;br /&gt;
&lt;br /&gt;
=== The Haptx Skin === &lt;br /&gt;
The core of the technology is the Haptx Skin, a suit made of microfluidic actuators that can vary the pressure and temperature you feel on your body. With HaptX skin, the wearer could experience the slightest of sensation like the brush of a feather to a punch to a kick landed by an opponent. The wearer could also actually experience the warmth of summer or the chill of winter as depicted in the VR world. &lt;br /&gt;
&lt;br /&gt;
=== The Haptx Skeleton ===&lt;br /&gt;
Bringing physical sensation to the next level is the Haptx Skeleton. It’s an exoskeleton capable of delivering force feedback by sensing the movement of the wearer. The Haptx Skeleton is programmable to either assist or resist the motion of the wearer. This means a user could experience a more realistic experience battling strong winds in the VR world. Or users could learn to perfect their golf swing with the aid of the force-feedback technology.&lt;br /&gt;
&lt;br /&gt;
=== The Haptx SDK ===&lt;br /&gt;
AxonVR intends to make development easier for VR developers with the HaptX SDK. It’s a software toolkit that enables developers to incorporate touch experience through a platform geared for physically simulating haptics interaction. The SDK is developed in a way that it works with leading game platforms. &lt;br /&gt;
&lt;br /&gt;
== Prototype Test Experience ==&lt;br /&gt;
While the Haptx skin and skeleton is yet to be finished products, visitors at recent Game Developers Conference got an expectation of what it will be through a palm fitting prototype that demonstrates the haptic suits and force-feedback exoskeleton. The array resolution on the palm sized prototype is relatively low, with only 200 actuators that sometimes provide an inaccurate representation of sensation. For example, a tiny spider crawling on your hand could feel like gigantic tarantula instead. On the other hand, the temperature system is reported to be accurate, as user realistically feel the changes of temperature as to what they experience in the virtual world. &lt;br /&gt;
&lt;br /&gt;
== Background Of AxonVR  ==&lt;br /&gt;
AxonVR was founded in 2012  by Jake Rubin, an innovative software architect with a deep passion for virtual reality and Dr. Robert Crockett, who boasts 20 years of systems engineering and development experience. With a team of highly experienced engineers and designers, AxonVR aims to bring lifelike touch to digital experience with advanced haptics technology.&lt;br /&gt;
&lt;br /&gt;
== Release Date And Cost ==&lt;br /&gt;
At the point of writing, no exact pricing and cost has been revealed by the company. Judging from the jestful remarks by its digital marketing manager, the full HaptX skinand skeleton are going to be anything buy cheap.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* https://blog.visualpathy.com/axonvr-suit-haptx-technology/&lt;br /&gt;
* https://www.vrfitnessinsider.com/stumbling-axonvr-haptic/&lt;br /&gt;
* http://newatlas.com/axonvr-virtual-reality-suit/43179/&lt;br /&gt;
* https://www.roadtovr.com/axonvr-making-haptic-exoskeleton-suit-bring-body-mind-vr/&lt;br /&gt;
* https://axonvr.com/#haptics-enterprise&lt;br /&gt;
* https://www.theverge.com/2017/3/2/14773870/axonvr-haptx-vr-haptic-box-pressure-temperature-gdc-2&lt;br /&gt;
017&lt;/div&gt;</summary>
		<author><name>KennyLee82</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=File:AxonVR-Platform.jpg&amp;diff=23406</id>
		<title>File:AxonVR-Platform.jpg</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=File:AxonVR-Platform.jpg&amp;diff=23406"/>
		<updated>2017-08-24T09:05:49Z</updated>

		<summary type="html">&lt;p&gt;KennyLee82: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;AxonVR HaptX Skin and Skeleton&lt;/div&gt;</summary>
		<author><name>KennyLee82</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Movidius_Myriad_2&amp;diff=22391</id>
		<title>Movidius Myriad 2</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Movidius_Myriad_2&amp;diff=22391"/>
		<updated>2017-08-01T13:18:05Z</updated>

		<summary type="html">&lt;p&gt;KennyLee82: Created page with &amp;quot;== Intro == Machine vision industry leader, Movidius, puts low power and high performance together in its latest vision processing unit named Myriad 2. It is aimed at providin...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Intro ==&lt;br /&gt;
Machine vision industry leader, Movidius, puts low power and high performance together in its latest vision processing unit named Myriad 2. It is aimed at providing intelligence to vision processing on a dedicated SoC, and deliver an extra edge in performance to existing CPU and GPU used in VR hardware. &lt;br /&gt;
&lt;br /&gt;
Priced at $10 per unit, and targeting OEM VR hardware manufacturers, it will deliver features that have never been seen before in devices like smart glasses and Virtual HMD. Motorola has recently announced their selection of Movidius Myriad 2 to power their latest Motor Mod: 360° Camera.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
The Movidius Myriad 2 is able to perform a staggering 2 trillion of 16-bit operations per second, while only consuming 500 mW. That, and its ability to process visual data more intelligently is attributed to its brilliant SoC architecture design. &lt;br /&gt;
&lt;br /&gt;
Key in reducing its power consumption is the hardware accelerators called SIPP filters, which also plays an important part in to run pre-configured vision processing tasks such as fusing data from different cameras. &lt;br /&gt;
&lt;br /&gt;
The SoC hosts an array of 12 SHAVE Vector processors, the heart of the unparalleled vision processing power of Myriad 2. Each of the processors runs at 600Mhz and handles code branches efficiently.&lt;br /&gt;
&lt;br /&gt;
The Myriad 2 also features two RISC processor, with one responsible for scheduling within the SoC and another runs the user codes within the Real Time Operating System(RTOS). &lt;br /&gt;
&lt;br /&gt;
== Hardware ==&lt;br /&gt;
The Movidius Myriad 2 is offered in two different packages, 225 Ball BGA and 270 Ball BGA with the latter supporting up to 4Gb of DDR 3 RAM. It is built with 2Mb On-Chip memory and 256 KB of L2 cache.&lt;br /&gt;
&lt;br /&gt;
The Myriad 2 SoC supports a rich set of interfaces, that includes I2C, SPI, I2S, USB 3.0, GPIO,1 Gbit Ethernet and a debug interface.&lt;br /&gt;
&lt;br /&gt;
== Technical Specifications ==&lt;br /&gt;
* Heterogeneous, high throughput, multi-core architecture based on  &lt;br /&gt;
# 12 VLIW 128-bit vector SHAVE Processors optimized for machine vision&lt;br /&gt;
# Configurable hardware accelerators for image and vision processing, with line-buffers enabling zero local memory access ISP mode&lt;br /&gt;
# 2 x 32-bit RISC processors &lt;br /&gt;
# Supports data and task parallelism &lt;br /&gt;
# Programmable Interconnect&lt;br /&gt;
&lt;br /&gt;
* Support for 16/32-bit floating point and 8/16/32-bit integer operations&lt;br /&gt;
* Homogeneous, centralized memory architecture; 2MB of on-chip memory &lt;br /&gt;
* 400 GB/sec of sustained internal memory bandwidth&lt;br /&gt;
* 256 KB of L2 Cache &lt;br /&gt;
* Power management: 20 power islands; low power states &lt;br /&gt;
* Nominal 600 MHz operation at 0.9 V&lt;br /&gt;
* Rich set of interfaces: &lt;br /&gt;
# 12 Lanes MIPI, 1.5 Gbps per lane configurable as CSI-2 or DSI &lt;br /&gt;
# I2C, SPI for control and configuration&lt;br /&gt;
# I2S for audio input &lt;br /&gt;
# Banks of configurable GPIO, PWM&lt;br /&gt;
# USB3 with integrated PHY &lt;br /&gt;
# 2-Slot SDIO &lt;br /&gt;
# Debug interface &lt;br /&gt;
# 1 Gbit Ethernet&lt;br /&gt;
* Available package configurations &lt;br /&gt;
# MA2150/MA2155: 6.5mm x 6.5mm, 0.4mm pitch, 225 Ball BGA, 1Gb LPDDR II&lt;br /&gt;
# MA2450/MA2455: 8mm x 9.5mm ,0.5mm pitch, 270 Ball BGA, 4Gb LPDDR III &lt;br /&gt;
* Advanced low-power 28nm HPC process node&lt;br /&gt;
&lt;br /&gt;
== Developer ==&lt;br /&gt;
Extensive supports and resources such as the SDK, libraries, framework and camera API are provided to developers. &lt;br /&gt;
&lt;br /&gt;
https://www.movidius.com/solutions/software-development-kit&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Founded by Sean Mitchell and Dr. David Moloney in 2005, Movidius held to the belief that hat machine vision applications can only be effective at the network edge, running right beside the sensors providing the input. The Myriad 2, a low power high-performance vision processing unit was born from the lack of a suitable single chip solution that satisfies the vision of Movidius.&lt;br /&gt;
&lt;br /&gt;
References&lt;br /&gt;
* https://www.movidius.com/solutions/vision-processing-unit&lt;br /&gt;
* http://www.tomshardware.com/news/movidiud-myriad2-vpu-vision-processing-vr,30850.html&lt;br /&gt;
* https://www.slashgear.com/meet-the-chip-that-wants-to-make-your-smartphone-an-slr-30339175/&lt;br /&gt;
* http://www.androidauthority.com/myriad-2-vision-processor-announced-680399/&lt;br /&gt;
* https://www.bdti.com/InsideDSP/2014/08/26/Movidius&lt;br /&gt;
* https://www.engadget.com/2014/07/30/movidius-myriad-2-processor/&lt;br /&gt;
* https://www.extremetech.com/extreme/187232-movidius-the-chip-maker-behind-googles-tango-wants-to-be-the-king-of-computational-photography&lt;/div&gt;</summary>
		<author><name>KennyLee82</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Epson_Moverio&amp;diff=22385</id>
		<title>Epson Moverio</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Epson_Moverio&amp;diff=22385"/>
		<updated>2017-07-31T06:32:28Z</updated>

		<summary type="html">&lt;p&gt;KennyLee82: Created page with &amp;quot;== Intro == Tech giant Epson unveils what the future of augmented reality looks like with the release of Moverio BT-300  Smart Glasses late 2016. Priced at $779, the developer...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Intro ==&lt;br /&gt;
Tech giant Epson unveils what the future of augmented reality looks like with the release of Moverio BT-300  Smart Glasses late 2016. Priced at $779, the developer edition of Moverio BT-300 is bound to impress AR fans with a sleeker design and upgraded technology compared to its predecessor BT-200. &lt;br /&gt;
&lt;br /&gt;
The Moverio BT-300 FPV Drone Edition for pilots of  DJI™ drone, priced at $799 was released in January 2017.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
What sets Moverio BT-300 apart is the Si-OLED technology that it used for the display. With a resolution of 1280 x 720, the Si-OLED display provides sharp, bright and vibrant images.&lt;br /&gt;
The display, when turned off, are totally invisible as it merges seamlessly to the glasses.&lt;br /&gt;
 &lt;br /&gt;
The Moverio BT-300 smart glasses is powered by Intel Axom 5 processor and runs on Android 5.1 making it easier for developers to work on AR apps. The Moverio BT-300 also weigh 20% lighter compared to its predecessor, making it the lightest AR headset in the world.&lt;br /&gt;
&lt;br /&gt;
== Hardware ==&lt;br /&gt;
The Moverio BT-300 spots a transparent display that projects images on an 80 inches floating screen 5 meters in front of your eyes. There is also a 5 Megapixel camera located at the front of the glasses along with the motion and ambient light sensors.&lt;br /&gt;
&lt;br /&gt;
While not the most stylish glasses that you would wear around, it is definitely a much improvement from its predecessor with an almost “Google”-like design.&lt;br /&gt;
&lt;br /&gt;
The Moverio BT-300 is connected to an Android controller that has a trackpad and basic Android buttons through a wire. This provides a familiar interface to existing Android user although an improvement would be welcome in the form of wireless or swipe/gesture control.&lt;br /&gt;
&lt;br /&gt;
== Technical Specifications ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Model Number|| BT-300&lt;br /&gt;
|-&lt;br /&gt;
| Material|| Si-OLED&lt;br /&gt;
|-&lt;br /&gt;
| Panel size|| 0.43&amp;quot; wide panel (16:9)&lt;br /&gt;
|-&lt;br /&gt;
| Pixel count|| Horizontal 1280 × vertical 720 × RGB&lt;br /&gt;
|-&lt;br /&gt;
| Angle of view|| Approximately 23 degrees (diagonally)&lt;br /&gt;
|-&lt;br /&gt;
| Virtual screen size|| 80&amp;quot; support (virtual viewing distance 5m)&lt;br /&gt;
|-&lt;br /&gt;
| Color reproduction|| 24 bit color (approximately 16,770,000 colors)&lt;br /&gt;
|-&lt;br /&gt;
| Platform|| Android ™ 5.1&lt;br /&gt;
|-&lt;br /&gt;
| Supported movie formats|| MP4(MPEG4/H.264+AAC), MPEG2(H.264+AAC), VP8&lt;br /&gt;
|-&lt;br /&gt;
| Supported still image formats|| JPEG, PNG, BMP, GIF&lt;br /&gt;
|-&lt;br /&gt;
| Supported audio formats|| WAV, MP3, AAC&lt;br /&gt;
|-&lt;br /&gt;
| Supported 3D|| Side-by-side format&lt;br /&gt;
|-&lt;br /&gt;
| Internal memory-Main memory || 2GB&lt;br /&gt;
|-&lt;br /&gt;
| Internal memory- User memory|| 16GB&lt;br /&gt;
|-&lt;br /&gt;
| External memory|| microSD (2 GB maximum),microSDHC (32 GB maximum)&lt;br /&gt;
|-&lt;br /&gt;
| Connector ports|| micro-USB, controller, 4 pin mini jack (earphones with microphone complying with the CTIA standard)*1,microSD card slot&lt;br /&gt;
|-&lt;br /&gt;
| Operating temperature|| 5 to 35℃, humidity 20 to 80% (no condensation)&lt;br /&gt;
|-&lt;br /&gt;
| Power voltage - Controller|| 5VDC (when USB connected)&lt;br /&gt;
|-&lt;br /&gt;
| Battery || Lithium polymer battery 2950 mAh&lt;br /&gt;
|-&lt;br /&gt;
| Frequency band|| IEEE802.11a/b/g/n/ac、Miracast® (Source/Sink)&lt;br /&gt;
Bluetooth® Ver.4.1 (Bluetooth® Smart Ready)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Frequency range|| 2.4 GHz band 1 to 13 ch, 5 GHz band 36 to 144 ch&lt;br /&gt;
|-&lt;br /&gt;
| Modulation|| OFDM,DS-SS&lt;br /&gt;
|-&lt;br /&gt;
| Battery life|| Approx. 6 hours (When playing movies)&lt;br /&gt;
|-&lt;br /&gt;
| Exterior dimensions&lt;br /&gt;
(W × D × H)- Headset &lt;br /&gt;
|| 191mm × 178mm × 25mm (without the shade)&lt;br /&gt;
|-&lt;br /&gt;
| Exterior dimensions&lt;br /&gt;
(W × D × H) - Controller &lt;br /&gt;
|| 56mm × 116mm × 23mm (without protruding section)&lt;br /&gt;
|-&lt;br /&gt;
| Mass - Headset|| 69g (without cables)&lt;br /&gt;
|-&lt;br /&gt;
| Mass - Controller|| 129g (without batteries, 1 battery is approx. 50g)&lt;br /&gt;
|-&lt;br /&gt;
| Camera|| 5 million pixels&lt;br /&gt;
|-&lt;br /&gt;
| Earphones with mic- Reception|| 100dB/mW&lt;br /&gt;
|-&lt;br /&gt;
| Earphones with mic -Playback Frequency Band|| 20 to 20kHz&lt;br /&gt;
|-&lt;br /&gt;
| Impedance|| 32ohm&lt;br /&gt;
|-&lt;br /&gt;
| Sensors|| GPS/geomagnetic sensor/accelerometer/gyroscopic sensor/illumination sensor&lt;br /&gt;
|}&lt;br /&gt;
1 : Restrictions in operation may occur when using an adapter plug.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Software ==&lt;br /&gt;
The Moverio BT-300 itself runs on Android 5.1 Lollipop, thus providing a popular platform for games and apps to be developed. &lt;br /&gt;
&lt;br /&gt;
Developers, however, would need to download an SDK from the products developer page through this link.&lt;br /&gt;
&lt;br /&gt;
https://tech.moverio.epson.com/en/bt-300/sdk_download.html&lt;br /&gt;
&lt;br /&gt;
== Apps ==&lt;br /&gt;
Owner of Moverio BT-300 can visit Moverio Apps Market here&lt;br /&gt;
&lt;br /&gt;
https://moverio.epson.com/jsp/pc/pc_application_list.jsp&lt;br /&gt;
&lt;br /&gt;
There are more than 50 apps listed for BT-300 and some of the Editor’s choice  are&lt;br /&gt;
1.	DJIGO - For Drones Since P4&lt;br /&gt;
2.	360 Viewer For Moverio&lt;br /&gt;
3.	Augmenta Gesture Demo&lt;br /&gt;
4.	KozzMozz&lt;br /&gt;
5.	TVSuite For Moverio&lt;br /&gt;
&lt;br /&gt;
== Developer ==&lt;br /&gt;
Developers looking for more information and support to build the next generation AR apps leveraging the technology that Moverio BT-300 provides can visit the developer page here.&lt;br /&gt;
&lt;br /&gt;
https://tech.moverio.epson.com/en/bt-300/&lt;br /&gt;
&lt;br /&gt;
History&lt;br /&gt;
* Feb, 2016 - Moverio BT-300 Announced At Mobile World Congress 2016&lt;br /&gt;
* December, 2016 - Moverio BT-300 developer edition, released and shipped.&lt;br /&gt;
* January, 2017 - Moverio BT-300 FPV Drone edition, released and shipped.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* https://epson.com/moverio-augmented-reality&lt;br /&gt;
* https://www.cnet.com/products/epson-moverio-bt-300/preview/&lt;br /&gt;
* http://www.techradar.com/reviews/wearables/epson-moverio-bt-300-1315609/review&lt;br /&gt;
* http://www.pcadvisor.co.uk/review/wearable-tech/epson-moverio-bt-300-ar-glasses-hands-on-review-mwc-2016-3635662/&lt;br /&gt;
* http://www.pcmag.com/news/350807/epson-moverio-smart-glasses-are-built-for-drone-flying&lt;br /&gt;
* http://www.theinquirer.net/inquirer/review/2448214/mwc-2016-epson-moverio-bt-300-eyes-on-review&lt;br /&gt;
* http://www.digitaltrends.com/virtual-reality/epson-bt-300-hands-on/&lt;/div&gt;</summary>
		<author><name>KennyLee82</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=PlayStation_Camera&amp;diff=22384</id>
		<title>PlayStation Camera</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=PlayStation_Camera&amp;diff=22384"/>
		<updated>2017-07-31T06:20:25Z</updated>

		<summary type="html">&lt;p&gt;KennyLee82: Created page with &amp;quot;== Intro ==  Back in 2014, gaming console giant Sony introduced the PlayStation®Camera, that captures live stream and tracks movements of the PS4 controllers. While its use m...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Intro ==&lt;br /&gt;
&lt;br /&gt;
Back in 2014, gaming console giant Sony introduced the PlayStation®Camera, that captures live stream and tracks movements of the PS4 controllers. While its use may be limited back then, the recent growth in the VR industry puts the PlayStation®Camera an important component in the company’s venture into VR gaming.&lt;br /&gt;
&lt;br /&gt;
In September 2016, Sony released an upgraded model that features the same specification, but spot a modern cylindrical outlook as compared to its predecessor’s rectangular design. It is sold separately at $59 per unit, but also available in the PS VR bundle.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
The PlayStation®Camera tracks human movement, together with the DUALSHOCK™4 and PlayStation®Move using a 3D depth sensing technology to provide the much needed intuitive immersive experience once lacking for the console. &lt;br /&gt;
&lt;br /&gt;
It also boasts a facial recognition login system, for better users security using its F2.0 fixed focus dual lens camera. With 4-channel array-type microphones, the PlayStation®Camera enables voice command as a navigational method, delivering new convenience to users.&lt;br /&gt;
&lt;br /&gt;
The PlayStation®Camera also brings the possibility of live-streaming game plays with a picture in picture video. With its built in microphones, it became easy in creating and narrating game walkthrough.&lt;br /&gt;
&lt;br /&gt;
== Hardware ==&lt;br /&gt;
The PlayStation®Camera has gone through an evolution from a rectangular design to a cylindrical unit in its 2016 revision. It comes with a stand for angle adjustment. &lt;br /&gt;
&lt;br /&gt;
It features two F2.0 fixed focus camera together with a 4 channel array type microphones. It came with a 2 meters cable that connect the console.&lt;br /&gt;
&lt;br /&gt;
== Technical Specifications ==&lt;br /&gt;
* Video frame rate 1280x800 pixels when 60fps&lt;br /&gt;
* 640x400 pixels at the time 120fps&lt;br /&gt;
* 320x192 pixels at the time 240fps&lt;br /&gt;
* Video format RAW, YUV (uncompressed)&lt;br /&gt;
* Lens Dual lens, F value /F2.0 fixed focus&lt;br /&gt;
* Shooting distance 30cm&lt;br /&gt;
* Shooting range 85 °&lt;br /&gt;
* Microphone 4-channel array-type microphone&lt;br /&gt;
* Connecting terminal PS4 dedicated terminal (AUX terminal)&lt;br /&gt;
* Cable length About 2m&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Apps ==&lt;br /&gt;
Some of the common games played with the PlayStation®Camera&lt;br /&gt;
* The Playroom&lt;br /&gt;
* Alien: Isolation&lt;br /&gt;
* Just Dance&lt;br /&gt;
* LittleBigPlanet 3&lt;br /&gt;
* Surgeon Simulator&lt;br /&gt;
* Tearaway Unfolded&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* https://www.psu.com/news/31081/New-PS4-camera-vs-old-PS4-camera-comparison---whats-the-difference&lt;br /&gt;
* http://www.makeuseof.com/tag/worth-buying-playstation-camera-ps4/&lt;br /&gt;
* https://www.playstation.com/en-us/explore/accessories/playstation-camera-ps4/&lt;br /&gt;
* https://www.gottabemobile.com/should-you-buy-a-playstation-camera/&lt;/div&gt;</summary>
		<author><name>KennyLee82</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=MSI_Backpack_PC&amp;diff=22378</id>
		<title>MSI Backpack PC</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=MSI_Backpack_PC&amp;diff=22378"/>
		<updated>2017-07-27T12:00:12Z</updated>

		<summary type="html">&lt;p&gt;KennyLee82: Created page with &amp;quot;== Intro == PC computing giant MSI released a backpack VR computer in an attempt to eradicate the problem of gamers tripping over cables connecting VR headsets to conventional...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Intro ==&lt;br /&gt;
PC computing giant MSI released a backpack VR computer in an attempt to eradicate the problem of gamers tripping over cables connecting VR headsets to conventional computers. Powered by Intel iCore 7 Processor and running on NVIDIA GTX 1070/GTX 1060, MSI VR One was released at the end of 2016, with a starting price of $2,000. &lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
The VR One is claimed to be the lightest and thinnest VR PC in the world, weighing only 3.6kg. It came with a couple of hot swappable battery packs with each capable of powering the system for 1.5 hours. You’ll be able to replace the batteries without shutting off the system.&lt;br /&gt;
&lt;br /&gt;
This mobile VR computer by MSI featured all the necessary ports such as 4 x USB, 1 x USB 3.0 and an HDMI output. Unlike normal computer where you plugged in your keyboard and mouse, an HTC Vive headset is connected to the VR One computer, instantly turning it into a mobile VR gaming station. &lt;br /&gt;
&lt;br /&gt;
== Hardware ==&lt;br /&gt;
The VR one is designed with a stylish superhero look. It’s made of matte black plastic with red mesh cutouts designed for air intake. Slipping on the VR one could somehow give you the impression of a Ghostbuster. &lt;br /&gt;
&lt;br /&gt;
With such high processing power, the VR One is surprisingly cool and quiet. MSI’s own proprietary cooling system, that features two 9cm fans and nine heat pipes did a good job in keeping the temperatures down while you’re in the heat of gaming. It also includes a Shift application that boosts the computer and cooling performance with just a few clicks.&lt;br /&gt;
&lt;br /&gt;
== Technical Specifications ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! VR One 6RD&lt;br /&gt;
|-&lt;br /&gt;
| CPU || &lt;br /&gt;
Intel Core i7-6820HK&lt;br /&gt;
&lt;br /&gt;
4 cores/8 threads&lt;br /&gt;
&lt;br /&gt;
2.7 GHz/3.6 GHz&lt;br /&gt;
&lt;br /&gt;
8 MB LLC&lt;br /&gt;
&lt;br /&gt;
45 W&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| PCH || Intel HM170&lt;br /&gt;
|-&lt;br /&gt;
| Graphics || &lt;br /&gt;
NVIDIA GeForce GTX 1060&lt;br /&gt;
&lt;br /&gt;
1280 stream processors&lt;br /&gt;
&lt;br /&gt;
80 texture units&lt;br /&gt;
&lt;br /&gt;
48 ROPs&lt;br /&gt;
&lt;br /&gt;
192-bit memory interface&lt;br /&gt;
&lt;br /&gt;
6 GB of GDDR5 8 GT/s memory&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Memory || &lt;br /&gt;
Two SO-DIMM slots&lt;br /&gt;
&lt;br /&gt;
16 GB DDR4-2133 installed&lt;br /&gt;
compatible with up to 32 GB of DDR4-2133&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Storage || &lt;br /&gt;
256 GB M.2/PCIe SSD&lt;br /&gt;
&lt;br /&gt;
(up to 2.2 GB/s)&lt;br /&gt;
&lt;br /&gt;
+ one extra M.2/SATA slot&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Wi-Fi || Rivet Networks Killer 1535 802.11ac + BT 4.1&lt;br /&gt;
|-&lt;br /&gt;
| Ethernet || None&lt;br /&gt;
|-&lt;br /&gt;
| Display Outputs ||&lt;br /&gt;
1 × HDMI 2.0&lt;br /&gt;
&lt;br /&gt;
1 × mDP 1.2&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Audio || 3.5 mm audio in and 3.5 mm audio out&lt;br /&gt;
|-&lt;br /&gt;
| USB ||&lt;br /&gt;
4 × USB 3.0 Type-A (5 Gbps)&lt;br /&gt;
&lt;br /&gt;
1 × Thunderbolt 3 (40 Gbps)/USB 3.1 Type-C (10 Gbps)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Other I/O || DC12V-out for HTC Vive&lt;br /&gt;
|-&lt;br /&gt;
| Dimensions || &lt;br /&gt;
409 mm × 292 mm × 54 mm&lt;br /&gt;
&lt;br /&gt;
16.1 × 11.49 × 2.12 inches&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Weight || 3.6 kg&lt;br /&gt;
|-&lt;br /&gt;
| PSU || External&lt;br /&gt;
|-&lt;br /&gt;
| Batteries || 91 Wh&lt;br /&gt;
|-&lt;br /&gt;
| OS || Windows 10 Pro&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! VR One 6RE&lt;br /&gt;
|-&lt;br /&gt;
| CPU || &lt;br /&gt;
Intel Core i7-6820HK&lt;br /&gt;
&lt;br /&gt;
4 cores/8 threads&lt;br /&gt;
&lt;br /&gt;
2.7 GHz/3.6 GHz&lt;br /&gt;
&lt;br /&gt;
8 MB LLC&lt;br /&gt;
&lt;br /&gt;
45 W&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| PCH || Intel HM170&lt;br /&gt;
|-&lt;br /&gt;
| Graphics || &lt;br /&gt;
NVIDIA GeForce GTX 1070&lt;br /&gt;
&lt;br /&gt;
2048 stream processors&lt;br /&gt;
&lt;br /&gt;
128 texture units&lt;br /&gt;
&lt;br /&gt;
64 ROPs&lt;br /&gt;
&lt;br /&gt;
256-bit memory interface&lt;br /&gt;
&lt;br /&gt;
8 GB of GDDR5 8 GT/s memory&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Memory || &lt;br /&gt;
Two SO-DIMM slots&lt;br /&gt;
&lt;br /&gt;
16 GB DDR4-2133 installed&lt;br /&gt;
compatible with up to 32 GB of DDR4-2133&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Storage || &lt;br /&gt;
512 GB M.2/PCIe SSD&lt;br /&gt;
&lt;br /&gt;
(up to 2.2 GB/s)&lt;br /&gt;
&lt;br /&gt;
+one extra M.2/SATA slot&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Wi-Fi || Rivet Networks Killer 1535 802.11ac + BT 4.1&lt;br /&gt;
|-&lt;br /&gt;
| Ethernet || None&lt;br /&gt;
|-&lt;br /&gt;
| Display Outputs ||&lt;br /&gt;
1 × HDMI 2.0&lt;br /&gt;
&lt;br /&gt;
1 × mDP 1.2&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Audio || 3.5 mm audio in and 3.5 mm audio out&lt;br /&gt;
|-&lt;br /&gt;
| USB ||&lt;br /&gt;
4 × USB 3.0 Type-A (5 Gbps)&lt;br /&gt;
&lt;br /&gt;
1 × Thunderbolt 3 (40 Gbps)/USB 3.1 Type-C (10 Gbps)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Other I/O || DC12V-out for HTC Vive&lt;br /&gt;
|-&lt;br /&gt;
| Dimensions || &lt;br /&gt;
409 mm × 292 mm × 54 mm&lt;br /&gt;
&lt;br /&gt;
16.1 × 11.49 × 2.12 inches&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Weight || 3.6 kg&lt;br /&gt;
|-&lt;br /&gt;
| PSU || External&lt;br /&gt;
|-&lt;br /&gt;
| Batteries || 91 Wh&lt;br /&gt;
|-&lt;br /&gt;
| OS || Windows 10 Pro&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Software ==&lt;br /&gt;
The MSI VR One runs on Windows 10 Pro. &lt;br /&gt;
&lt;br /&gt;
== Apps ==&lt;br /&gt;
Various games such as the Fruit Ninja VR, Rise Of Tomb Raider and Hitman has been tested on the VR one. MSI also develops its own VR content and you can find it through this link. &lt;br /&gt;
&lt;br /&gt;
http://vr.msi.com/lab/download&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
September ,2016 - VR One Revealed, at Tokyo Game Show&lt;br /&gt;
November, 2016 - VR One Released&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* http://vr.msi.com/Backpacks/vrone&lt;br /&gt;
* https://www.cnet.com/products/msi-vr-one-backpack-pc/review/&lt;br /&gt;
* http://www.anandtech.com/show/10848/msi-releases-vr-one-backpack-pc-1999-usd&lt;br /&gt;
* https://www.tomsguide.com/us/msi-vr-one,review-4102.html&lt;br /&gt;
* https://www.engadget.com/2016/06/03/msi-backpack-pc-hands-on/&lt;br /&gt;
* http://www.pcgamer.com/msi-vr-one-backpack-now-available-to-pre-order-starting-at-2000/&lt;/div&gt;</summary>
		<author><name>KennyLee82</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=AGlass&amp;diff=22366</id>
		<title>AGlass</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=AGlass&amp;diff=22366"/>
		<updated>2017-07-26T07:29:10Z</updated>

		<summary type="html">&lt;p&gt;KennyLee82: Created page with &amp;quot;== Intro == 7invensun, a Beijing based company that was accepted under HTC Vive X accelerator program, has further pushed the boundary of virtual reality by introducing an eye...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Intro ==&lt;br /&gt;
7invensun, a Beijing based company that was accepted under HTC Vive X accelerator program, has further pushed the boundary of virtual reality by introducing an eye tracking accessories for the HTC Vive.&lt;br /&gt;
&lt;br /&gt;
Known as aGlass, this eyepiece allows eye tracking in real time and brings with it exciting possibilities to users of HTC Vive. The aGlass development kit is now available for purchase in China at around  $220 a unit, with the commercial versions to be released somewhere later in 2017. &lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
The aGlass’s world class eye tracking of less than 0.5° allows foveated rendering in virtual reality applications. Foveated rendering works by reducing resolutions around a user’s peripheral vision. Users will get detailed graphics where they focused on, just as the eye does in real life.&lt;br /&gt;
&lt;br /&gt;
Besides reducing hardware processing power with foveated rendering, the aGlass enables realistic animation of they eyes of VR character to correspond to the user’s eye movement. This provides an extra depth of experience to the users by adding a touch of emotion into the VR character. &lt;br /&gt;
&lt;br /&gt;
== Hardware ==&lt;br /&gt;
The aGlass is a set of the eyepiece that is fitted to the HTC Vive facemask headset. A ring of infrared LED illuminates the user&#039;s eye while a small camera record and tracks the movement of the eyes and eyelids. It is powered with an extra USB port under the cable retainer at the top of the Vive headset.&lt;br /&gt;
&lt;br /&gt;
The design also takes people with myopic issues into consideration. Along with the eyepiece, three sets of myopic lenses of 200-, 400-, and 600- degree are provided. These myopic lenses can be slot into the eyepiece easily. The company also mentioned that customized myopic lense based on the needs of users will also be supported. &lt;br /&gt;
&lt;br /&gt;
== Technical Specifications ==&lt;br /&gt;
* FOV : 110°&lt;br /&gt;
* Tracking Precision : Less than 0.5°&lt;br /&gt;
* Tracking Speed : 120-380Hz&lt;br /&gt;
* Tracking Latency : less than 0.5ms&lt;br /&gt;
&lt;br /&gt;
== Developer ==&lt;br /&gt;
Developers who are interested to in working on applications that leverage on the feature of aGlass can download the SDK and relevant documentation from this link upon registration&lt;br /&gt;
&lt;br /&gt;
http://www.aglass.com/development&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
With its tagline “Connect the world with your Eye”, 7Invensun was founded in 2009 at Beijing. The company focuses on the R&amp;amp;D and innovation of eye-tracking, eye-motion control, head-tracking, gaze point tracking, and facial identification solutions in the field of machine vision&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* https://venturebeat.com/2017/04/30/htc-vive-will-get-a-220-plug-and-play-eye-tracking-aglass-device-in-may/&lt;br /&gt;
* https://www.theverge.com/2017/5/1/15503932/htc-vive-x-7invensun-aglass-eye-tracking-upgrade&lt;br /&gt;
* http://www.aglass.com/&lt;br /&gt;
* http://newatlas.com/htc-vive-eye-tracking-aglass-accessory/49299/&lt;br /&gt;
* https://www.engadget.com/2017/04/27/next-gen-vr-enhancements/&lt;br /&gt;
* https://www.wareable.com/vr/htc-vive-7invensun-aglass-eye-tracking-accessory-9281&lt;br /&gt;
* https://www.roadtovr.com/vive-get-eye-tracking-add-optional-corrective-lenses/&lt;/div&gt;</summary>
		<author><name>KennyLee82</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Insta360&amp;diff=22228</id>
		<title>Insta360</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Insta360&amp;diff=22228"/>
		<updated>2017-06-26T11:24:30Z</updated>

		<summary type="html">&lt;p&gt;KennyLee82: Created page with &amp;quot;== Intro == Professional high end 360 video cameras often came with a hefty price tag in the tens of thousands dollar. Insta360 Pro, a 360 video camera capable of up to 8K res...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Intro ==&lt;br /&gt;
Professional high end 360 video cameras often came with a hefty price tag in the tens of thousands dollar. Insta360 Pro, a 360 video camera capable of up to 8K resolution, was released by Insta360 at a price of $3500 per unit. Its ability to capture, stitch and broadcast live 360 videos made it the least expensive option for professionals and serious hobbyists alike. &lt;br /&gt;
 &lt;br /&gt;
== Features ==&lt;br /&gt;
The Insta360 Pro is the first ever slow motion 360 video camera, made possible by its ability to produce 4K video at 100fps. It supports an impressively high resolution of 8K for 360 images, 4K for 360 videos stitched on the device and up to 6K 360 videos stitched by its editing software. &lt;br /&gt;
 &lt;br /&gt;
Its built-in stabilization feature provides incredibly smooth 360 videos even in a shaky and vibrating environment. The live stitching and broadcasting ability mean the video camera could stream live 360 videos to popular platforms like Facebook and Youtube on the go.&lt;br /&gt;
 &lt;br /&gt;
Insta360 Pro also offers the convenience of live previewing of a shot before they are being captured or broadcasted, a feature that is missing on some competing devices. Configurations can be done easily with the official apps by capturing the QR code generated on the Insta360 Pro with the press of a button.&lt;br /&gt;
 &lt;br /&gt;
== Hardware ==&lt;br /&gt;
The Insta360 Pro is built with aluminum alloy with a spherical structure, giving it a basketball shape with silver and black finishing. It has six F2.4 lenses around its circumference and mounted on a tripod. It comes with a removable 5000mAH battery, capable of up to 75 minutes of continuous recording and can be charged while it&#039;s being in use. &lt;br /&gt;
 &lt;br /&gt;
Reliable internet connectivity is integral in producing high quality live 360 video broadcasting. The Insta360 Pro provides option of WIFI, 4G, and Ethernet to ensure the best option of connectivity is available  &lt;br /&gt;
&lt;br /&gt;
== Technical Specifications ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 360 photos|| Maximum at 7680x3840 (8K) (real-time stitching OR post-processing stitching)&lt;br /&gt;
|-&lt;br /&gt;
| 360 videos|| Maximum at 3840x1920@30fps (4K) (real-time stitching/live-streaming&lt;br /&gt;
Maximum at 7680x3840@30fps (8K) (post-processing stitching)&lt;br /&gt;
|-&lt;br /&gt;
| 360 3D photos|| Maximum at 7680x7680 (8K) (real-time stitching OR post-processing stitching)&lt;br /&gt;
|-&lt;br /&gt;
| 360 3D videos|| Maximum at 3840x3840@24fps (4K) (real-time stitching/live-streaming)&lt;br /&gt;
Maximum at 6400x6400@30fps (6K) (post-processing stitching)&lt;br /&gt;
|-&lt;br /&gt;
| Lenses|| 6 x F2.4 fisheye lenses&lt;br /&gt;
|-&lt;br /&gt;
| File|| MP4, JPG, RAW&lt;br /&gt;
|-&lt;br /&gt;
| Material|| Aluminum alloy, polycarbonate&lt;br /&gt;
|-&lt;br /&gt;
| Sound|| Built-in mic x 4&lt;br /&gt;
AUX&lt;br /&gt;
|-&lt;br /&gt;
| Dimensions|| φ143mm&lt;br /&gt;
|-&lt;br /&gt;
| Weight|| 1228g&lt;br /&gt;
|-&lt;br /&gt;
| Storage|| SD card&lt;br /&gt;
USB3.0 High-Speed driver&lt;br /&gt;
|-&lt;br /&gt;
| Interface|| HDMI 2.0 Type-D (for the monitoring and output of footage)&lt;br /&gt;
RJ45 Ethernet interface (for stable cable communication)&lt;br /&gt;
USB Type-C (for high speed file transfer)&lt;br /&gt;
WiFi (for AP hotspot connection)&lt;br /&gt;
|-&lt;br /&gt;
| Battery|| 5000mAh removable battery (with 75 min of endurance)&lt;br /&gt;
12V 5A DC adapter&lt;br /&gt;
|-&lt;br /&gt;
| Live-streaming|| Up to 3840x3840 (4K) at 24fps H264 video coding and 3840x1920 (4K) at 30fps&lt;br /&gt;
H265/H264 video coding&lt;br /&gt;
On any 360-supporting platform, including Facebook, YouTube and Insta360 server via sharing link&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Software ==&lt;br /&gt;
Firmware update for the camera can be downloaded from &lt;br /&gt;
* https://www.insta360.com/download/insta360-pro?inspm=77c1c2.9d4a68.0.0&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
== Apps ==&lt;br /&gt;
Camera control, stitching software and video player softwares can be downloaded from this link.&lt;br /&gt;
* https://www.insta360.com/download/insta360-pro?inspm=77c1c2.9d4a68.0.0&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
== Background ==&lt;br /&gt;
Insta360, the company that creates the Insta360 pro, was founded in 2014 in Shenzhen on a mission to empower people to share full immersive experience irrespective of time and place. &lt;br /&gt;
 &lt;br /&gt;
== History ==&lt;br /&gt;
* January,2017 - Insta360 Pro revealed &lt;br /&gt;
* April, 2017 - Insta360 Pro pre-order launched.&lt;br /&gt;
* May, 2017 - Insta360 Pro released&lt;br /&gt;
 &lt;br /&gt;
== References ==&lt;br /&gt;
* https://www.cinema5d.com/insta360-pro-vr-camera-8k-up-to-100fps-4k-hdr-and-raw/&lt;br /&gt;
* https://www.insta360.com/product/insta360-pro/?inspm=77c1c2.6666cd.0.0&lt;br /&gt;
* https://www.wareable.com/vr/insta360-pro-camera-review&lt;br /&gt;
* http://www.threesixtycameras.com/insta360-pro-8k-360-first-impressions-specs/&lt;br /&gt;
* https://virtualrealityreporter.com/insta360-pro-8k-360-camera-review/&lt;br /&gt;
* http://sea.pcmag.com/consumer-electronics-reviews-ratings-comparisons/15224/preview/insta360-pro&lt;br /&gt;
* https://www.digitaltrends.com/photography/insta360-pro-ces-2017/&lt;/div&gt;</summary>
		<author><name>KennyLee82</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=VRgluv&amp;diff=22224</id>
		<title>VRgluv</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=VRgluv&amp;diff=22224"/>
		<updated>2017-06-23T09:46:38Z</updated>

		<summary type="html">&lt;p&gt;KennyLee82: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Intro ==&lt;br /&gt;
With major VR giants establishing themselves with some of the best VR headsets and tracking technologies, a startup launches its quest to produce one of the most advanced haptic gloves in for serious VR gamers. &lt;br /&gt;
 &lt;br /&gt;
Having raised over $150,000 in a Kickstarter campaign, this haptic gloves that provide force feedback on each individual fingers is set to be released in December 2017 and is now available at $349 a unit for backers at Kickstarter. &lt;br /&gt;
 &lt;br /&gt;
== Features ==&lt;br /&gt;
The VrGluv easily set itself apart from existing competitors with its realistic haptic effect powered by its patent pending technology. Users are able to not only move virtual objects by their hand but also feel the texture and applied hand pressure accordingly to the nature of the object. This is made possible by the advanced full force feedback and force sensitivity of the glove. &lt;br /&gt;
 &lt;br /&gt;
The VrGluv hand tracking capability works hand in hand with the tracking system of popular VR systems such as the Oculus Touch, Vive Tracker, and Vive Controller. It also goes beyond hand positioning by accurately tracking the movement of each individual fingers using the built-in sensors of the glove.&lt;br /&gt;
 &lt;br /&gt;
== Hardware ==&lt;br /&gt;
The company has taken great care in the ergonomic of VrGluv design. It noted that wires reduces the VR experience and got it right from the start for VrGluv. Not only it is wireless, but it also does not need any arm braces or gauntlets that may get in the way. It also takes into consideration of the various sizes of hands and fingers and made the glove adjustable for each individual fingers on top of a wrist strap. &lt;br /&gt;
 &lt;br /&gt;
The VrGluv features as many as 5 sensors per figure, to offer a realistic experience where users could not only feel that they are holding an object but also the texture and shape of the virtual object. The glove provides force feedback through a motorized system. Swapping to different tracking controllers is as easy as replacing the respective adapters.&lt;br /&gt;
 &lt;br /&gt;
== Developer ==&lt;br /&gt;
Access to SDK for both Unreal and Unity engine are given to every backer who ordered a pair of VrGluv. &lt;br /&gt;
 &lt;br /&gt;
== Background ==&lt;br /&gt;
VrGluv was founded by Chris Taylor and Addison Shelton, both with a background in mechanical engineering and VR enthusiasts. They see the lack of high-end comprehensive touch interface devices in a VR market dominated by VR headsets. With the belief that they can offer the complete glove to the VR industry, VrGluv was born.&lt;br /&gt;
 &lt;br /&gt;
== History ==&lt;br /&gt;
* April, 2017 - Kickstarter campaign started&lt;br /&gt;
* December, 2017 - VrGluv release for Kickstarter backers.&lt;br /&gt;
 &lt;br /&gt;
== References ==&lt;br /&gt;
* https://www.kickstarter.com/projects/vrgluv/vrgluv-touch-hold-and-interact-in-the-virtual-worl&lt;br /&gt;
* http://www.roadtovr.com/vrgluv-force-feedback-glove-blasts-past-50-kickstarter-goal-first-24-hours/&lt;br /&gt;
* http://www.pcgamer.com/vrgluv-is-working-on-a-force-feedback-haptic-glove-for-vr/&lt;br /&gt;
* https://www.vrandfun.com/vrgluv-brings-1st-force-feedback-haptic-glove-to-vr/&lt;br /&gt;
* http://www.tomshardware.com/news/vrgluv-haptic-feedback-vr-gloves,34070.html&lt;br /&gt;
* https://www.wareable.com/crowdfund/vrgluv-hand-finger-tracking-vr-glove-2828&lt;br /&gt;
* https://www.vrgluv.com/&lt;/div&gt;</summary>
		<author><name>KennyLee82</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=VRgluv&amp;diff=22223</id>
		<title>VRgluv</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=VRgluv&amp;diff=22223"/>
		<updated>2017-06-23T09:44:32Z</updated>

		<summary type="html">&lt;p&gt;KennyLee82: Created page with &amp;quot;== Intro == With major VR giants establishing themselves with some of the best VR headsets and tracking technologies, a startup launches its quest to produce one of the most a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Intro ==&lt;br /&gt;
With major VR giants establishing themselves with some of the best VR headsets and tracking technologies, a startup launches its quest to produce one of the most advanced haptic gloves in for serious VR gamers. &lt;br /&gt;
 &lt;br /&gt;
Having raised over $150,000 in a Kickstarter campaign, this haptic gloves that provide force feedback on each individual fingers is set to be released in December 2017 and is now available at $349 a unit for backers at Kickstarter. &lt;br /&gt;
 &lt;br /&gt;
== Features ==&lt;br /&gt;
The VrGluv easily set itself apart from existing competitors with its realistic haptic effect powered by its patent pending technology. Users are able to not only move virtual objects by their hand but also feel the texture and applied hand pressure accordingly to the nature of the object. This is made possible by the advanced full force feedback and force sensitivity of the glove. &lt;br /&gt;
 &lt;br /&gt;
The VrGluv hand tracking capability works hand in hand with the tracking system of popular VR systems such as the Oculus Touch, Vive Tracker, and Vive Controller. It also goes beyond hand positioning by accurately tracking the movement of each individual fingers using the built-in sensors of the glove.&lt;br /&gt;
 &lt;br /&gt;
== Hardware ==&lt;br /&gt;
The company has taken great care in the ergonomic of VrGluv design. It noted that wires reduces the VR experience and got it right from the start for VrGluv. Not only it is wireless, but it also does not need any arm braces or gauntlets that may get in the way. It also takes into consideration of the various sizes of hands and fingers and made the glove adjustable for each individual fingers on top of a wrist strap. &lt;br /&gt;
 &lt;br /&gt;
The VrGluv features as many as 5 sensors per figure, to offer a realistic experience where users could not only feel that they are holding an object but also the texture and shape of the virtual object. The glove provides force feedback through a motorized system. Swapping to different tracking controllers is as easy as replacing the respective adapters.&lt;br /&gt;
 &lt;br /&gt;
== Developer ==&lt;br /&gt;
Access to SDK for both Unreal and Unity engine are given to every backer who ordered a pair of VrGluv. &lt;br /&gt;
 &lt;br /&gt;
== Background ==&lt;br /&gt;
VrGluv was founded by Chris Taylor and Addison Shelton, both with a background in mechanical engineering and VR enthusiasts. They see the lack of high-end comprehensive touch interface devices in a VR market dominated by VR headsets. With the belief that they can offer the complete glove to the VR industry, VrGluv was born.&lt;br /&gt;
 &lt;br /&gt;
== History ==&lt;br /&gt;
April, 2017 - Kickstarter campaign started&lt;br /&gt;
December, 2017 - VrGluv release for Kickstarter backers.&lt;br /&gt;
 &lt;br /&gt;
== References ==&lt;br /&gt;
* https://www.kickstarter.com/projects/vrgluv/vrgluv-touch-hold-and-interact-in-the-virtual-worl&lt;br /&gt;
* http://www.roadtovr.com/vrgluv-force-feedback-glove-blasts-past-50-kickstarter-goal-first-24-hours/&lt;br /&gt;
* http://www.pcgamer.com/vrgluv-is-working-on-a-force-feedback-haptic-glove-for-vr/&lt;br /&gt;
* https://www.vrandfun.com/vrgluv-brings-1st-force-feedback-haptic-glove-to-vr/&lt;br /&gt;
* http://www.tomshardware.com/news/vrgluv-haptic-feedback-vr-gloves,34070.html&lt;br /&gt;
* https://www.wareable.com/crowdfund/vrgluv-hand-finger-tracking-vr-glove-2828&lt;br /&gt;
* https://www.vrgluv.com/&lt;/div&gt;</summary>
		<author><name>KennyLee82</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Acer_Windows_Mixed_Reality_Headset&amp;diff=22070</id>
		<title>Acer Windows Mixed Reality Headset</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Acer_Windows_Mixed_Reality_Headset&amp;diff=22070"/>
		<updated>2017-05-26T09:00:17Z</updated>

		<summary type="html">&lt;p&gt;KennyLee82: Created page with &amp;quot;== Intro == Microsoft partners with Acer to further blur the boundary of AR and VR in the soon to be released Acer Windows 10 Mixed Reality Headset. The first batch of the hea...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Intro ==&lt;br /&gt;
Microsoft partners with Acer to further blur the boundary of AR and VR in the soon to be released Acer Windows 10 Mixed Reality Headset. The first batch of the headset is scheduled to release in August 2017, at $300 and targets developers with commercial versions believed to be available at the end of the year. &lt;br /&gt;
 &lt;br /&gt;
The mixed reality headset targets developers and VR/AR enthusiasts with the Windows 10 Creator Update. It literally projects your Windows apps on your wall or in the middle of thin air as you slipped on the mixed reality headset. &lt;br /&gt;
  &lt;br /&gt;
== Features ==&lt;br /&gt;
Moving away from infrared tracking positional tracking technology that involves wall hacking or placing trackers on a crowded desk, The Acer Mixed Reality headset is built upon the evolution of Hololens inside out tracking technology. &lt;br /&gt;
 &lt;br /&gt;
With two front facing cameras that track head position and environment, the headset is able to achieve 6DoF positional tracking without any external trackers. This easy setup made the headset attractive to VR users who find it a burden setting up trackers.&lt;br /&gt;
  &lt;br /&gt;
== Hardware ==&lt;br /&gt;
 &lt;br /&gt;
The Acer Mixed Reality Headset is considerably lighter than Rift and Vive and spots a simple sharp colored design. Unlike most headset with clear lens, the headset comes with an opaque lens where you can flip the visor up a clear view of your physical environment. &lt;br /&gt;
 &lt;br /&gt;
The headset also boasts two 2.89” HD LCD displays with 1440 x 1440 resolution per eye at 90Hz refresh rate and 95 degrees FOV. A single cable with HDMI 2.0 and USB3.0 connectors is all it takes to connect the headset to a high-performance PC. Rather than wand type controllers as in higher-end competitors, the mixed reality headset works with Xbox one controller. &lt;br /&gt;
 &lt;br /&gt;
== Technical Specifications ==&lt;br /&gt;
&lt;br /&gt;
=== Specifications ===&lt;br /&gt;
* Two high-resolution liquid crystal displays at 1440 x 1440 &lt;br /&gt;
* 2.89” diagonal display size (x2) &lt;br /&gt;
* Front hinged display &lt;br /&gt;
* 95 degrees horizontal field of view &lt;br /&gt;
* Display refresh rate up to 90 Hz (native) &lt;br /&gt;
* Built-in audio out and microphone support through 3.5mm jack &lt;br /&gt;
* Single cable with HDMI 2.0 (display) and USB 3.0 (data) for connectivity &lt;br /&gt;
* Inside-out tracking &lt;br /&gt;
* 4.00m cable &lt;br /&gt;
  &lt;br /&gt;
=== System recommendations for app developers ===&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Operating systems||  Windows 10 – Creators Update (Developer Mode enabled)&lt;br /&gt;
|-&lt;br /&gt;
| Processor|| Desktop: Intel Desktop i7 (6+ Core) OR AMD Ryzen 7 1700 (8-Core, 16 threads)&lt;br /&gt;
|-&lt;br /&gt;
| Graphics GPU|| Desktop: NVIDIA GTX 980/1060 | AMD Radeon RX 480 (8GB) equivalent or greater | DX12 and WDDM 2.2 capable GPU&lt;br /&gt;
|-&lt;br /&gt;
| Graphics drivers|| Windows Display Driver Model (WDDM) 2.2&lt;br /&gt;
|-&lt;br /&gt;
| Thermal design power|| 15W or greater&lt;br /&gt;
|-&lt;br /&gt;
| HMD connectors|| HDMI 1.4 or Display Port 1.2 for 60 Hz HMDs&lt;br /&gt;
HDMI 2.0 or Display Port 1.2 for 90 Hz HMDs&lt;br /&gt;
1x available graphics display port for HMD&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
| Resolution|| SVGA (800x600)&lt;br /&gt;
|-&lt;br /&gt;
| Bit depth || 32 bits of color per pixel&lt;br /&gt;
|-&lt;br /&gt;
| RAM|| 16GB or greater&lt;br /&gt;
|-&lt;br /&gt;
| Storage|| &amp;gt;10GB additional free space&lt;br /&gt;
|-&lt;br /&gt;
| USB|| 1x available USB port for HMD&lt;br /&gt;
USB 3.0 Type-A&lt;br /&gt;
Note: USB must supply a minimum of 900mA&lt;br /&gt;
|-&lt;br /&gt;
| Bluetooth|| &amp;gt;Bluetooth 4.0 (for accessory connectivity)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Software ==&lt;br /&gt;
The Acer Windows 10 Mixed Reality Headset requires the Windows 10 Creator Update to function.&lt;br /&gt;
 &lt;br /&gt;
== Apps ==&lt;br /&gt;
The Acer Windows 10 Mixed Reality Headset allows basically any apps on Windows 10 Creator Update to run. &lt;br /&gt;
&lt;br /&gt;
== Developer ==&lt;br /&gt;
Developers who are looking to work on the Acer Windows 10 Mixed Reality Headset could check out more resources at &lt;br /&gt;
&lt;br /&gt;
https://developer.microsoft.com/en-us/windows/projects/campaigns/windows-mixed-reality&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
One of the core reasons for Microsoft to introduce the mixed reality platform is the complexity of setting up virtual reality hardware that deters the adoption for some users. Microsoft aims to simplify the process of bringing the experience of the virtual world to users in an affordable manner.&lt;br /&gt;
  &lt;br /&gt;
== History ==&lt;br /&gt;
* October, 2016 - Microsoft announced partnership with Acer for mixed reality headset&lt;br /&gt;
* January, 2017, Acer Mixed Reality Headset, revealed to attendees at CES 2017 &lt;br /&gt;
* August, 2017 :Developer Version Release Date : August 2017&lt;br /&gt;
 &lt;br /&gt;
== References ==&lt;br /&gt;
* http://sea.pcmag.com/consumer-electronics-reviews-ratings-comparisons/15364/news/hands-on-acers-windows-10-mixed-reality-headset&lt;br /&gt;
* https://www.vrfocus.com/2017/04/acer-reveal-upcoming-windows-10-vr-headset/&lt;br /&gt;
* https://www.engadget.com/2017/04/12/acer-microsoft-vr-mixed-reality/&lt;br /&gt;
* https://www.cnet.com/au/products/acer-windows-mixed-reality-headset/preview/&lt;br /&gt;
* https://www.theverge.com/2017/3/1/14779706/microsoft-acer-windows-holographic-mixed-reality-headset&lt;br /&gt;
* http://www.pcworld.com/article/3194877/virtual-reality/pc-makers-will-ship-windows-10-mixed-reality-headsets-in-q4.html&lt;br /&gt;
* https://uploadvr.com/full-specs-revealed-hp-acer-windows-10-headsets-releasing-august/&lt;br /&gt;
* https://www.microsoft.com/en-us/store/d/acer-windows-mixed-reality-headset-developer-edition/8pb4twx13m2n&lt;br /&gt;
* https://www.vrheads.com/windows-mixed-reality&lt;/div&gt;</summary>
		<author><name>KennyLee82</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=KwikVR&amp;diff=21953</id>
		<title>KwikVR</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=KwikVR&amp;diff=21953"/>
		<updated>2017-05-17T08:30:11Z</updated>

		<summary type="html">&lt;p&gt;KennyLee82: Created page with &amp;quot;== Intro == VR technology has evolved drastically over the past couple of years, only to have users tugged back to the real world literally. Cords connecting VR headsets to PC...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Intro ==&lt;br /&gt;
VR technology has evolved drastically over the past couple of years, only to have users tugged back to the real world literally. Cords connecting VR headsets to PC has always been an inconvenience for VR users, and KwikVR may just be the right solution for that. &lt;br /&gt;
&lt;br /&gt;
Developed by cloud computing solutions company, Scalable Graphics, KwikVR is set to launch in March 2017 for $300, offering wireless VR solution to gamers of HTC Vive and Oculus Rift. It replaces the lengthy wire connecting the VR headset to PC with a sleek wireless device strapped on your waist.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
With a guaranteed latency of not more than 12ms, KwikVR stream graphics from the PC to the VR headset via a 5GHz WiFi connection. &lt;br /&gt;
&lt;br /&gt;
KwikVR delivers full performance of VR experience with a native resolution and frequency of HTC Vive and Oculus Rift respectively. &lt;br /&gt;
&lt;br /&gt;
== Hardware ==&lt;br /&gt;
The KwikVR weigh at approximately 1 pound, and the company recommends it to be strapped to your waist to dismiss any issues of harmful radiowaves. &lt;br /&gt;
&lt;br /&gt;
It is loaded with a 16100 mAH battery that supports up to 4 hours of continuous gaming. KwikVR features an HDMI port, two USB ports, and an On/Off power button. &lt;br /&gt;
&lt;br /&gt;
The installation of KwikVR involves connecting a dongle to the PC, powering up a WiFi router and running a software installer that is provided&lt;br /&gt;
&lt;br /&gt;
Technical Specifications&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Size and weight|| Around 1 pound, completely inperceptible when you play.&lt;br /&gt;
|-&lt;br /&gt;
| Fixing system|| Attached at the belt, to neither disturb your movements nor to burden your headset.&lt;br /&gt;
|-&lt;br /&gt;
| Power and battery|| 16100 mAh battery, up to 4 gaming hours without reloading.&lt;br /&gt;
|-&lt;br /&gt;
| Performance|| Works at the native resolution and frequency of the VR headsets &lt;br /&gt;
(i.e. 2160×1200 at 90 Hz for HTC Vive).&lt;br /&gt;
|-&lt;br /&gt;
| Wireless|| 5 GHz Wi-Fi, same technology as in your Internet box, without any danger for your health, positionned at the belt, and not on the top of your head, to minimize the effects of waves.&lt;br /&gt;
|-&lt;br /&gt;
| Connectivity|| KwikVR provides an HDMI port and two USB ports, in addition to its On/Off power button.&lt;br /&gt;
|-&lt;br /&gt;
| Easy setup|| KwikVR is provided with a software installer, an HDMI dongle and a Wi-Fi router for a simple installation.&lt;br /&gt;
|-&lt;br /&gt;
| 100% compatible|| Connects without any hardware modification to your VR headset. Absolutely risk free for your manufacturer warranty.&lt;br /&gt;
|-&lt;br /&gt;
| Certified overhead || The latency overhead introduced by KwikVR has been measured with our patent pending technology under 12 ms, guaranteed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Software&lt;br /&gt;
The KwikVR requires its own proprietary software installer to run.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Background&lt;br /&gt;
KwikVR is developed by Scalable Graphics, a 3D cloud visualization solutions company that have been operating since 2007.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
References&lt;br /&gt;
* http://kwikvr.com/&lt;br /&gt;
* https://uploadvr.com/wireless-rift-vive-kwikvr-releasing-march-300/&lt;br /&gt;
* http://newatlas.com/kwikvr-wireless-oculus-rift-htc-vive-adapter/47283/&lt;br /&gt;
* http://www.roadtovr.com/kwikvr-will-debut-oculus-vive-compatible-wireless-vr-solution-ces-2017-scalable-graphics/&lt;br /&gt;
* https://www.vrcircle.com/ces-2017-we-try-kwikvr-wireless-hdmi-from-scalable-graphics/&lt;br /&gt;
* http://vrsource.com/kwikvr-wireless-htc-vive-oculus-rift-8024/&lt;/div&gt;</summary>
		<author><name>KennyLee82</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Yi_Halo&amp;diff=21936</id>
		<title>Yi Halo</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Yi_Halo&amp;diff=21936"/>
		<updated>2017-05-17T02:34:48Z</updated>

		<summary type="html">&lt;p&gt;KennyLee82: Created page with &amp;quot;== Intro ==  Built by Yi Technology in a close collaboration with Google, Yi Halo is a full consumer 360 VR camera based on the Google Jump 3D video production cloud technolog...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Intro ==&lt;br /&gt;
&lt;br /&gt;
Built by Yi Technology in a close collaboration with Google, Yi Halo is a full consumer 360 VR camera based on the Google Jump 3D video production cloud technology. Priced at $17,000, the Vi Halo is scheduled to be available for sales in summer 2017, targeting serious professional VR developers. &lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
The Yi Halo features a total of 17 4K resolution action camera, with 16 configured horizontally and 1 facing top to provide 360-degree video with depth and realism. This is an improvement from rival GoPro Odyssey’s 16 horizontal cameras that failed to capture realistic top view images.&lt;br /&gt;
&lt;br /&gt;
Working with Google Jump 3D video stitching cloud solution, Yi Halo is the first Jump VR camera to be produced commercially, unlike its rival GoPro Odyssey which is more of a prototype version. Its mechanical body has been built to ensure robustness in the harsh shooting environment. &lt;br /&gt;
&lt;br /&gt;
Its capability of producing realistic 3D video in 8K (30fps) and 5.8K (60fps) is an impressive feat in the industry. &lt;br /&gt;
&lt;br /&gt;
== Hardware ==&lt;br /&gt;
As stated by the company, the Yi Halo is not a proof of concept, but a full-blown commercial product. The development team has put great effort into making the heat dissipation minimal, enabling the Yi Halo to be used in the desert.&lt;br /&gt;
&lt;br /&gt;
The frame holding up the 17 cameras are made of rigid ABS material in black.A thoughtful design resulted in an impressive consumption of just 50 Watts of power, making the provided battery to last up to 100 minutes in a continuous shoot. &lt;br /&gt;
&lt;br /&gt;
With a built-in 5GHz WiFi, the Yi Halo allows the user to shoot remotely with an Android app. The native support for Jump assembler takes the burden of 3D video stitching out of the user’s hand. &lt;br /&gt;
&lt;br /&gt;
== Technical Specifications ==&lt;br /&gt;
=== General ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Size:|| 28.7cm X 28.7cm X19.2cm&lt;br /&gt;
|-&lt;br /&gt;
| Weight|| 7.7lb with battery&lt;br /&gt;
|-&lt;br /&gt;
| Horizontal view unit camera|| 16&lt;br /&gt;
|-&lt;br /&gt;
| Up view unit camera|| 1&lt;br /&gt;
|-&lt;br /&gt;
| LCD control panel|| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Level|| 2 bubble levels placed orthogonally&lt;br /&gt;
|-&lt;br /&gt;
| Tripod mount || 1 x 3/8”-20 and 2 x 1/4”-16 aluminum mounting points&lt;br /&gt;
|-&lt;br /&gt;
| Handle|| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Construction|| PC/ABS&lt;br /&gt;
|-&lt;br /&gt;
| Color|| Night Black&lt;br /&gt;
|-&lt;br /&gt;
| Protection Case|| Pelican 1610&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hardware === &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Header text !! Header text&lt;br /&gt;
|-&lt;br /&gt;
| Main processor|| 18 Ambarella A9SE75 chipset&lt;br /&gt;
|-&lt;br /&gt;
| Image sensor|| 17 SONY IMX377, 1/2.3&amp;quot;, 12 megapixels CMOS image sensor with Exmor R ability.&lt;br /&gt;
|-&lt;br /&gt;
| Lens|| Lens F2.8 aperture / 155° wide-angle lens, 7G, f=2.66±5%mm&lt;br /&gt;
|-&lt;br /&gt;
| Audio|| Omni-directional microphone&lt;br /&gt;
|-&lt;br /&gt;
| Wi-Fi|| Broadcom BCM43340&lt;br /&gt;
|-&lt;br /&gt;
| LCD Screen|| 2.2&amp;quot;, 640*360 resolution touch screen, 330PPI, 250cd/m2 brightness, 30FPS, 160° FOV, 16:9&lt;br /&gt;
|-&lt;br /&gt;
| Clock synchronization|| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Battery|| ATL 93Wh high density lithium polymer battery, battery life 100 minutes in video recording&lt;br /&gt;
|-&lt;br /&gt;
| Power consumption|| 24V DC, 50W in video recording&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Capture Mode ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Camera mode !! Camera output resolution !! Jump stitch output resolution&lt;br /&gt;
|-&lt;br /&gt;
| Video 2.5K 29.97fps|| 17 2560x1920x29.97fps|| 8192x8192x29.97fps&lt;br /&gt;
|-&lt;br /&gt;
| Video 2.5K 25fps|| 17 2560x1920x25fps|| 8192x8192x25fps&lt;br /&gt;
|-&lt;br /&gt;
| Video 1440p 59.94fps|| 17 1920x1440x59.94fps|| 5760x5760x59.94fps&lt;br /&gt;
|-&lt;br /&gt;
| Video 1440p 50fps|| 17 1920x1440x50fps|| 5760x5760x50fps&lt;br /&gt;
|-&lt;br /&gt;
| Time lapse video 2.5K 29.97fps|| 17 2560x1920x29.97fps|| 8192x8192x29.97fps&lt;br /&gt;
|-&lt;br /&gt;
| Time lapse video 2.5K 25fps|| 17 2560x1920x25fps|| 8192x8192x25fps&lt;br /&gt;
|-&lt;br /&gt;
| Time lapse video 1440p 59.94fps|| 17 1920x1440x59.94fps|| 5760x5760x59.94fps&lt;br /&gt;
|-&lt;br /&gt;
| Time lapse video 1440p 50fps|| 17 1920x1440x50fps|| 5760x5760x50fps&lt;br /&gt;
|-&lt;br /&gt;
| Photo 12MP|| 17 4000x3000|| 8192x8192&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
=== Video Format ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Video format|| H.264 codec, .mp4 format&lt;br /&gt;
|-&lt;br /&gt;
| MP4 metadata|| Jump compatible&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Image Quality Settings ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| White balance|| Auto, Native, Tungsten, Daylight, Cloudy&lt;br /&gt;
|-&lt;br /&gt;
| Video ISO|| Auto, 400, 800, 1600, 3200, 6400&lt;br /&gt;
|-&lt;br /&gt;
| Photo ISO || Auto, 100, 200, 400, 800&lt;br /&gt;
|-&lt;br /&gt;
| EV|| -2.0, -1.5, -1.0, -0.5, 0, 0.5, 1.0, 1.5, 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Photo shutter|| Auto, 2s, 5s, 10s, 20s, 30s&lt;br /&gt;
|-&lt;br /&gt;
| Color|| YI Color, Flat Color&lt;br /&gt;
|-&lt;br /&gt;
| Metering|| Center&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Storage ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Video Storage|| H.264 codec, .mp4 format&lt;br /&gt;
|-&lt;br /&gt;
| Supported micro SD cards|| Lexar 1000x U3 32G/64G &lt;br /&gt;
SanDisk Extreme Pro U3 32G/64G&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Thermal Performance ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Cooling system|| Passive and fanless&lt;br /&gt;
|-&lt;br /&gt;
| Operating Temperature|| 32°F-95°F&lt;br /&gt;
|-&lt;br /&gt;
| Storage Temperature|| -4°F-140°F&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Others ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Waterproof|| No, please do not use YI HALO in wet environment&lt;br /&gt;
|-&lt;br /&gt;
| Dustproof|| No, please do not use YI HALO in dusty environment&lt;br /&gt;
|-&lt;br /&gt;
| Warranty|| 12 Momths&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== YI HALO App===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Supported Android versions|| Android 5.0 and above&lt;br /&gt;
|-&lt;br /&gt;
| Recommended smart phones|| Google Pixel and Google Pixel XL&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Software ==&lt;br /&gt;
The Yi Halo operates on its own custom SDK, and can be updated via a few clicks on its control panel.&lt;br /&gt;
&lt;br /&gt;
== Apps ==&lt;br /&gt;
Yi Halo Android app, is used as a remote control and also for live preview of the camera.&lt;br /&gt;
&lt;br /&gt;
== Accessories ==&lt;br /&gt;
* Included in the package are&lt;br /&gt;
* Backup camera x 2&lt;br /&gt;
* Battery x 1&lt;br /&gt;
* Bluetooth remote x 1&lt;br /&gt;
* Charger and power cable x 1&lt;br /&gt;
* Screwdriver x 2&lt;br /&gt;
* Backup cable pack x 1&lt;br /&gt;
* Power cable x 1&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* April 24, 2017 : Yi Halo revealed.&lt;br /&gt;
* June 2017 : Yi Halo scheduled for release&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* https://www.yitechnology.com/yi-halo-vr-camera&lt;br /&gt;
* http://variety.com/2017/digital/news/google-yi-technology-halo-vr-camera-1202393420/&lt;br /&gt;
* https://www.theverge.com/circuitbreaker/2017/4/24/15405540/yi-technology-halo-360-vr-google-jump-start-camera&lt;br /&gt;
* https://blog.google/products/google-vr/introducing-next-generation-jump/&lt;br /&gt;
* http://tech.firstpost.com/news-analysis/google-introduces-the-yi-halo-vr-camera-that-can-capture-8k-3d-360-degree-videos-at-30-fps-373223.html&lt;br /&gt;
* http://bgr.com/2017/04/24/google-vr-camera-yi-halo/&lt;/div&gt;</summary>
		<author><name>KennyLee82</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=TPCAST&amp;diff=21835</id>
		<title>TPCAST</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=TPCAST&amp;diff=21835"/>
		<updated>2017-05-09T08:35:52Z</updated>

		<summary type="html">&lt;p&gt;KennyLee82: Created page with &amp;quot;== Intro == HTC Vive’s VR experience has been second to none in its industry, except for the bulging cable connecting the gears to PC that keeps tugging you back from the VR...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Intro ==&lt;br /&gt;
HTC Vive’s VR experience has been second to none in its industry, except for the bulging cable connecting the gears to PC that keeps tugging you back from the VR world. TPCast, a startup formed under HTC ViveX incubation program, offered just the right solution with a 60GHz Wireless HD upgrade that replaces the bulky cable. &lt;br /&gt;
&lt;br /&gt;
The pre-order version of TPCast was announced on China’s Vive website. And expected to shipped at the end of April 2017. At the moment of writing, the sales page of TPCast has been shifted back to TPCast website, and orders for the final version of products have yet to be announced. &lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
The TPCast provided a wireless solution to HTC Vives VR gear with a 60GHz Wireless transmitter and receiver claimed to operate with less than 2 milliseconds latency.&lt;br /&gt;
&lt;br /&gt;
== Hardware ==&lt;br /&gt;
The TPCast wireless upgrade consists of a wireless transmitter, a receiver that sits on top of the VR headset and two version of battery packs of 2 hours and 5 hours capacity respectively. &lt;br /&gt;
&lt;br /&gt;
While TPCast promised smooth wireless gaming experience, it is not entirely wireless by itself. A 6,000 mAH battery pack is required to power up the TPCash and the VR Headset through a cable that runs from the headset. The battery pack is rated to run up to 120 minutes of usage, and is designed to be attached somewhere on your body. &lt;br /&gt;
&lt;br /&gt;
== Technical Specifications ==&lt;br /&gt;
* Video Resolution : 2K&lt;br /&gt;
* Framte Rate : 90 Hz &lt;br /&gt;
* Latency : &amp;lt;2ms&lt;br /&gt;
&lt;br /&gt;
== Software ==&lt;br /&gt;
To complete the TPCast setup, you’ll need to download and install a wireless connection software from this page. &lt;br /&gt;
&lt;br /&gt;
https://www.tpcast.cn/h_en/download.html?p1=4&amp;amp;p2=1&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Beijing TPCast Technologies Limited Company is a startup founded under ViveX incubation program that provides wireless solutions to Vive’s existing VR devices.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* https://www.digitaltrends.com/gaming/tpcast-wireless-adapter-htc-vive-headset-shipping-end-of-april/&lt;br /&gt;
* http://www.roadtovr.com/tpcast-wireless-vr-htc-vive-relased-date-price-solution-available-worldwide-q2-2017-249/&lt;br /&gt;
* https://www.theverge.com/ces/2017/1/4/14172296/htc-vive-wireless-adapter-tpcast-ces-2017&lt;br /&gt;
* https://www.vrheads.com/tpcast-wireless-kit-htc-vive-worth-it&lt;br /&gt;
* https://uploadvr.com/tpcasts-wireless-vive-adapter-ships-china-month/&lt;br /&gt;
* https://www.vive.com/cn/accessory/tpcast/&lt;br /&gt;
* https://www.tpcast.cn/h_en/htcvive.html?p1=1&amp;amp;p2=1&lt;/div&gt;</summary>
		<author><name>KennyLee82</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=R-9_Smartglasses&amp;diff=21790</id>
		<title>R-9 Smartglasses</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=R-9_Smartglasses&amp;diff=21790"/>
		<updated>2017-04-25T08:23:52Z</updated>

		<summary type="html">&lt;p&gt;KennyLee82: Created page with &amp;quot;== Intro == Industry leader, Osterhout Design Group(ODG)  may not be a familiar name in the consumer VR scene, but this company has been in the wearable smart glasses industry...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Intro ==&lt;br /&gt;
Industry leader, Osterhout Design Group(ODG)  may not be a familiar name in the consumer VR scene, but this company has been in the wearable smart glasses industry since 2008 and has recently announced the ODG R9 smart glasses as they strengthen their presence in the enterprise and consumer AR/VR industry. The R9, scheduled to be released in Q2 of 2017, at a price of $1800, also serves as a development platform for sophisticated AR/VR applications. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
The ODG R9 smart glasses runs on Qualcomm&#039;s’ latest mobile VR chipset, the SnapDragon 835. It is expected to showcase superior positional tracking thanks to the SnapDragons VR SDK. It features a pair of 1080p transparent OLED displays based on the “folded optic approach”.&lt;br /&gt;
&lt;br /&gt;
 It runs on ODG Reticle OS on top of Android 7.0, thus allowing the R8 to run Android apps on legacy mode.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hardware ==&lt;br /&gt;
The ODG R9, comes in a sleek and light design, with comfort being one of its distinguished features. At 6.5oz, it’s only slightly heavier than its lower spec counterpart, the R8. &lt;br /&gt;
&lt;br /&gt;
A notable difference from R8, that justified the higher price tag, is the wider field of view (50˚), a 13MP front-facing camera and it supports module expansion for extended sensors or cameras to provide flexibility in development. &lt;br /&gt;
&lt;br /&gt;
The battery lifetime is claimed to be similar to those on smartphones, with casual usage lasting up to 4 hours continuously. &lt;br /&gt;
&lt;br /&gt;
== Technical Specifications ==&lt;br /&gt;
* Qualcomm Snapdragon 835&lt;br /&gt;
* Bluetooth 5.0&lt;br /&gt;
* WIFI – 802.11ac&lt;br /&gt;
* GPS – GNSS with iZAT&lt;br /&gt;
* Embedded 6 DoF tracking&lt;br /&gt;
* High speed IMU&lt;br /&gt;
* Dual microphones&lt;br /&gt;
* Integrated directional speakers&lt;br /&gt;
* Recticle OS on Android 7.0 (Nougat)&lt;br /&gt;
* USB-C&lt;br /&gt;
* Over 50˚ field of view&lt;br /&gt;
* Cinema wide (22:9) or 16:9 aspect ratios&lt;br /&gt;
* 1080p resolution&lt;br /&gt;
* 13MP front facing camera – 4K at 60 fps to 1080p at 120 fps&lt;br /&gt;
* Module Expansion (mipi, USB) for extended sensors and/or cameras&lt;br /&gt;
* 128 GB storage&lt;br /&gt;
* &amp;lt;6.5 oz.&lt;br /&gt;
&lt;br /&gt;
== Software ==&lt;br /&gt;
The ODG R9 runs on the Reticle OS on top of Android. &lt;br /&gt;
It also supports 3rd party SDK as follow:&lt;br /&gt;
Augumenta&lt;br /&gt;
EON Reality&lt;br /&gt;
Vuforia&lt;br /&gt;
Wikitude&lt;br /&gt;
&lt;br /&gt;
http://www.osterhoutgroup.com/sdks&lt;br /&gt;
&lt;br /&gt;
== Developer ==&lt;br /&gt;
There are extensive resources, SDKs, and examples that are available on the developers’ page on ODG’s website. &lt;br /&gt;
&lt;br /&gt;
https://developer.osterhoutgroup.com/hc/en-us&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Osterhout Design Group started their first venture in the high tech toys industry in 1999, as a technology incubator. It then went on to made its mark in handheld biometric computers, highly portable servers, miniature UAVs before finally stepping in the wearable smart glasses industry in 2008. The development of R9 marks the company’s mission of delivering pioneer smart glasses technology that promises immersive 3D experience. &lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* http://www.osterhoutgroup.com/&lt;br /&gt;
* http://www.roadtovr.com/odg-announces-smart-glasses-r8-r9-ar-qualcomm-snapdragon-835/&lt;br /&gt;
* http://mashable.com/2017/01/03/qualcomm-r8-r9-mixed-reality-glasses/#Mmw9p2.3Vaqt&lt;br /&gt;
* https://www.engadget.com/2017/01/03/odg-r-8-r9-mixed-reality-smartglasses-snapdragon-835/&lt;br /&gt;
* https://techcrunch.com/2017/01/03/odg-unveils-its-first-consumer-ar-glasses-built-on-qualcomms-snapdragon-835-chip/&lt;br /&gt;
* https://uploadvr.com/ces-2017-odg-r9-r8/&lt;/div&gt;</summary>
		<author><name>KennyLee82</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=R-8_Smartglasses&amp;diff=21788</id>
		<title>R-8 Smartglasses</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=R-8_Smartglasses&amp;diff=21788"/>
		<updated>2017-04-25T05:14:35Z</updated>

		<summary type="html">&lt;p&gt;KennyLee82: Created page with &amp;quot;== Intro == The R8 from Osterhout Design Group (ODG), marks the company’s intention to bring AR/VR smart glasses to the consumer segment bringing the possibility of watching...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Intro ==&lt;br /&gt;
The R8 from Osterhout Design Group (ODG), marks the company’s intention to bring AR/VR smart glasses to the consumer segment bringing the possibility of watching movies, gaming, sports and reading books through the smart glasses. The R8 AR/VR smart glass will be available for order in late 2017 for under $1,000, less than half the price if its predecessor R7. &lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
The R8 AR/VR smart glasses runs on Qualcomm’s powerful SnapDragon 835 mobile processor and is expected to harness the power of the chip’s positional tracking capability. The R8 featured a 1080p OLED display that uses “folded optics approach” to make the display transparent. The smart glasses runs on ODG’s Reticle based OS on top of Android, thus making it possible to run Android apps in legacy mode.&lt;br /&gt;
&lt;br /&gt;
== Hardware ==&lt;br /&gt;
Despite being packed with advanced electronics and sensors, the R8 smart glasses is surprisingly light and comfort for wear. &lt;br /&gt;
&lt;br /&gt;
The R8 featured dual 1080p stereo cameras in between the display and featuring 6 DoF positional tracking capability. Its 40˚ field of view is slightly smaller than its developer version counterpart R9. &lt;br /&gt;
&lt;br /&gt;
You can expect around 4 hours of battery lifetime if you’re using the R8 for non-power consuming applications like watching movies or casual applications.&lt;br /&gt;
&lt;br /&gt;
== Technical Specifications ==&lt;br /&gt;
* Qualcomm Snapdragon 835&lt;br /&gt;
* Bluetooth 5.0&lt;br /&gt;
* WIFI – 802.11ac&lt;br /&gt;
* GPS – GNSS with iZAT&lt;br /&gt;
* Embedded 6 DoF tracking&lt;br /&gt;
* High speed IMU&lt;br /&gt;
* Dual microphones&lt;br /&gt;
* Integrated directional speakers&lt;br /&gt;
* Recticle OS on Android 7.0 (Nougat)&lt;br /&gt;
* USB-C&lt;br /&gt;
* Over 40˚ field of view&lt;br /&gt;
* 16:9 aspect ratio&lt;br /&gt;
* 720p resolution&lt;br /&gt;
* Dual 1080p stereo cameras&lt;br /&gt;
* 64GB storage&lt;br /&gt;
* &amp;lt;4.5oz&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Software ==&lt;br /&gt;
The ODG R8 runs on Android-based ReticleOS that sits on top of Android 7.0. &lt;br /&gt;
It also supports the following 3rd Party SDK:&lt;br /&gt;
* Augmenta&lt;br /&gt;
* EON Reality&lt;br /&gt;
* Vuforia&lt;br /&gt;
* Wikitude&lt;br /&gt;
&lt;br /&gt;
http://www.osterhoutgroup.com/sdks&lt;br /&gt;
&lt;br /&gt;
== Developer ==&lt;br /&gt;
Developers who are interested in developing apps for the R8, could access vast resources, samples and SDK at ODG’s developer center here&lt;br /&gt;
&lt;br /&gt;
https://developer.osterhoutgroup.com/hc/en-us&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Osterhout Design Group (ODG), started as a technology incubator in 1999 and has thus built its portfolio in handheld biometric computers, miniature UAV, and highly portable server before turning to rugged smart glasses in 2008. The introduction of R8 is inline with the company’s mission of pioneering glasses for the masses that promises immersive 3D experience.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* http://www.osterhoutgroup.com/home&lt;br /&gt;
* http://www.roadtovr.com/odg-announces-smart-glasses-r8-r9-ar-qualcomm-snapdragon-835/&lt;br /&gt;
* http://mashable.com/2017/01/03/qualcomm-r8-r9-mixed-reality-glasses/#Mmw9p2.3Vaqt&lt;br /&gt;
* https://www.engadget.com/2017/01/03/odg-r-8-r9-mixed-reality-smartglasses-snapdragon-835/&lt;br /&gt;
* https://techcrunch.com/2017/01/03/odg-unveils-its-first-consumer-ar-glasses-built-on-qualcomms-snapdragon-835-chip/&lt;br /&gt;
* https://uploadvr.com/ces-2017-odg-r9-r8/&lt;br /&gt;
* https://www.slashgear.com/odg-ar-smart-glasses-hands-on-snapdragon-835-gets-real-04470339/&lt;/div&gt;</summary>
		<author><name>KennyLee82</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=OpenBCI&amp;diff=20532</id>
		<title>OpenBCI</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=OpenBCI&amp;diff=20532"/>
		<updated>2017-04-14T12:00:58Z</updated>

		<summary type="html">&lt;p&gt;KennyLee82: Created page with &amp;quot;== Intro == The VR industry is brimmed with futuristic headsets, haptic sensors, and motion tracking controllers. What it sorely needs right now is the capability to channel h...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Intro ==&lt;br /&gt;
The VR industry is brimmed with futuristic headsets, haptic sensors, and motion tracking controllers. What it sorely needs right now is the capability to channel human thoughts into the virtual world itself. Open BCI, while not directly involved in the VR industry, may provide just the system to do so. &lt;br /&gt;
&lt;br /&gt;
Securing over $168,000 in a Kickstarter campaign, OpenBCI created a low-cost EEG sensing board that captures brain signal into digital data. It targets researchers, makers, and hobbyist all over the world. &lt;br /&gt;
&lt;br /&gt;
The OpenBCI Cyton has undergone a few revision and retailed at $399 per unit. Along the line, OpenBCI also launched two major products, namely UltraCortex Mark IV ($349.99), an EEG headset and OpenBCI Ganglion, an affordable 4 channel sensing board at $99 per unit. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
Open BCI stands out with its ability to provide biosensing monitoring with low cost, high quality biosensing hardware. Powered by industrial microcontroller PIC32 and also Arduino compatible, the Cyton biosensing board allows real-time acquisition of brain, heart and muscle readings from electrodes input with the option to store it on a local storage or transferring to software.&lt;br /&gt;
&lt;br /&gt;
The UltraCortex “Mark IV” is a revolutionary EEG headset that eliminates the use of conventional electrodes and conductive paste. The dry sensor technology allows the user to easily put on and transmit data with Bluetooth BLE technology. It is claimed that the UltraCortex headset produced research grade EEG reading.&lt;br /&gt;
&lt;br /&gt;
== Hardware ==&lt;br /&gt;
&lt;br /&gt;
The Cyton biosensing board is the primary data acquisition board for the OpenBCI platform. It’s powered by the PIC32 microcontroller and featured 8 channels of biodata input. Open BCI Cyton has a 24-bit resolution ADC chip with a 16kHz sample rate. It also supports wireless communication for data transfer. It can be connected to PC through a USB to serial FTDI chip. &lt;br /&gt;
&lt;br /&gt;
Open BCI has also released the Ganglion board, a scaled down cheaper version with 4 biosensing channel. It uses Simplebee as both the microcontroller and wireless module. The Simplebee an advanced RF module and is comparably cheaper than the RFDuino in the Cyton board. It also enables over-the-air programming.&lt;br /&gt;
&lt;br /&gt;
The UltraCortex “Mark IV” is a 3D printable headset that comes in 3 sizes (42-50cm, 42-58cm, 58-65 cm) according to the head circumference. It is able to support up to 35 electrode location and is built for comfort. As it is produced from a 3D printer, you can also have the option to print it out and assemble for a cheaper cost.&lt;br /&gt;
&lt;br /&gt;
== Technical Specifications ==&lt;br /&gt;
=== Cyton Board Specs: ===&lt;br /&gt;
&lt;br /&gt;
* Power with 3-6V DC Battery ONLY&lt;br /&gt;
* PIC32MX250F128B Micrcontroller with chipKIT UDB32-MX2-DIP bootloader&lt;br /&gt;
* ADS1299 Analog Front End&lt;br /&gt;
* LIS3DH 3 axis Accelerometer&lt;br /&gt;
* RFduino BLE radio&lt;br /&gt;
* Micro SD card slot&lt;br /&gt;
* Voltage Regulation (3V3, +2.5V, -2.5V)&lt;br /&gt;
* Board Dimensions 2.41” x 2.41” (octogon has 1” edges)&lt;br /&gt;
* Mount holes are 1/16” ID, 0.8” x 2.166” on center&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Ganglion Board Specs ===&lt;br /&gt;
Power with 3.3V to 12V DC battery ONLY&lt;br /&gt;
* Current Draw: 14mA when idle, 15mA connected and streaming data&lt;br /&gt;
* Simblee BLE Radio module (Arduino Compatible)&lt;br /&gt;
* MCP3912 Analog Front End&lt;br /&gt;
* LIS2DH 3 axis Axellerometer&lt;br /&gt;
* MicroSD Card Slot&lt;br /&gt;
* Board Dimensions 2.41” x 2.41” (octogon has 1” edges)&lt;br /&gt;
* Mount holes are 1/16” ID, 0.8” x 2.166” on center&lt;br /&gt;
&lt;br /&gt;
== Software ==&lt;br /&gt;
The following third party software could be used for research and data analysis of the readings gathered from OpenBCI system.&lt;br /&gt;
* Matlab&lt;br /&gt;
* MNE-Python&lt;br /&gt;
* Neuromore&lt;br /&gt;
* Open Vibe&lt;br /&gt;
&lt;br /&gt;
Developers who wished to build upon the open platform of OpenBCI can do so with the following SDK&lt;br /&gt;
* Processing (Java)&lt;br /&gt;
* Javascript(Node.js)&lt;br /&gt;
* Arduino&lt;br /&gt;
* Python&lt;br /&gt;
&lt;br /&gt;
The company also provides the OpenBCI GUI software meant for data processing, graphs, and visualization. The software is available for FREE for Windows, Linux, and Mac although users are encouraged to pledge a donation. &lt;br /&gt;
&lt;br /&gt;
The firmware for the Cyton and Ganglion board are also available for download if you wished to modify the original code.&lt;br /&gt;
&lt;br /&gt;
== Apps ==&lt;br /&gt;
AlphaWave is a mobile app developed by the company to demonstrate the basic capability of the OpenBCI system. It is available for Android and iOS user. &lt;br /&gt;
&lt;br /&gt;
== Developer ==&lt;br /&gt;
OpenBCI provides an active platforms for developers, &lt;br /&gt;
http://openbci.com/index.php/forum/&lt;br /&gt;
&lt;br /&gt;
It’s community page features up to date posts, members and has a special start-a-challenge section.&lt;br /&gt;
http://openbci.com/community/&lt;br /&gt;
&lt;br /&gt;
== Accessories ==&lt;br /&gt;
Variety of accessories could be purchased from the company’s online store.&lt;br /&gt;
* Gold Cup Electrodes&lt;br /&gt;
* Conductive Paste&lt;br /&gt;
* Header Pin to Touch Proof Electrode Adapter&lt;br /&gt;
* EMG/ECG Snap Electrode Cables&lt;br /&gt;
* EMG/ECG Foam Solid Gel Electrodes &lt;br /&gt;
* MyoWare Muscle Sensor&lt;br /&gt;
* Pulse Sensor (Heart-Rate Monitor)&lt;br /&gt;
* CSR 4.0 Bluetooth Dongle&lt;br /&gt;
* &lt;br /&gt;
== Background ==&lt;br /&gt;
OpenBCI was founded by Joel Murphy and Connor Russomano after a successful Kickstarter campaign in 2014. The objective was to create affordable, high-quality EEG biosensing hardware for people of all background.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
2014 - OpenBCI founded, OpenBCI 32 Bit Board was launched.&lt;br /&gt;
2016 - Ganglion and UltraCortex Mark IV shipped.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* http://openbci.com/&lt;br /&gt;
* http://eeghacker.blogspot.my/2014/08/first-data-with-openbci-v3.html&lt;br /&gt;
* http://makezine.com/2015/11/03/openbci-launches-new-hackable-brain-computer-interface/&lt;br /&gt;
* http://voicesofvr.com/365-democratizing-neuroscience-with-openbci-adapting-vr-content-with-biofeedback/&lt;br /&gt;
* http://gadgets.ndtv.com/wearables/opinion/vr-and-ar-need-brain-computer-interfaces-to-achieve-their-full-potential-692413&lt;br /&gt;
* https://www.kickstarter.com/projects/openbci/openbci-biosensing-for-everybody&lt;/div&gt;</summary>
		<author><name>KennyLee82</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Orah_4i&amp;diff=20519</id>
		<title>Orah 4i</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Orah_4i&amp;diff=20519"/>
		<updated>2017-04-12T09:46:28Z</updated>

		<summary type="html">&lt;p&gt;KennyLee82: Created page with &amp;quot;== Intro == The Orah 4i Live Spherical Camera turns 360 video streaming into a simple process of just pushing a simple button. The strength of the product lies in the auto-sti...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Intro ==&lt;br /&gt;
The Orah 4i Live Spherical Camera turns 360 video streaming into a simple process of just pushing a simple button. The strength of the product lies in the auto-stitching live streaming capability. Orah 4i is the brainchild of Orah, formerly VideoStitch, a leading VR solution provider. It was launched in 2016 and now available to professional photographers at $3595 per unit. &lt;br /&gt;
&lt;br /&gt;
The Orah 4i has been used 360° live broadcast of high-profile event such as “The Art Of More”, Google I/O conference and the French Open.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
The Orah 4i’s main selling feature is the capability to live stream 360° video through the internet. This is accomplished by the camera unit integrated with four Sony EXMOR™ image sensors and multicoated F2.0 fisheye glasses. &lt;br /&gt;
&lt;br /&gt;
The camera is connected to the stitching box, powered by Intel CPU and NVIDIA GeForce GPU to run the company’s VahanaVR software to seamlessly generate the 360° video which can be streamed live over the internet or stored to a built-in 120GB SSD card. &lt;br /&gt;
&lt;br /&gt;
The videos could be published live on popular video platforms like Facebook, Youtube, and other supported channels.&lt;br /&gt;
&lt;br /&gt;
Efficient thermal pad dissipation also allows the unit to operate for more than 48 hours continuously.&lt;br /&gt;
&lt;br /&gt;
== Hardware ==&lt;br /&gt;
&lt;br /&gt;
The camera itself is sleek weighing on 480g and made out of sturdy Anodized precipitation-hardened aluminum. It derives the power from the stitching box via PoE. The camera is able to stream 4K resolution 360° video at 30 fps. &lt;br /&gt;
&lt;br /&gt;
The stitchbox, where the images are processed and turned into 360° videos run on Video Stitch own proprietary VahanaVR software. The stitchbox is powered by AC supply and supports audio input via 3.5mm jack or USB capture. It also features an RJ45 Ethernet port, HDMI 2.0 and a WIFI support.&lt;br /&gt;
&lt;br /&gt;
== &lt;br /&gt;
Technical Specifications ==&lt;br /&gt;
=== General ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Area Coverage || Full-spherical, 360*180 degrees&lt;br /&gt;
|-&lt;br /&gt;
| Maximum Resolution || 4096*2048 px (4K) @30fps Real Time Stitching&lt;br /&gt;
4800*2400px @30 fps Post-Processing Stitching&lt;br /&gt;
|-&lt;br /&gt;
| Lenses || 4 Fisheye 8-Layer MC Glass&lt;br /&gt;
Aperture f/2.0&lt;br /&gt;
170° FOV&lt;br /&gt;
|-&lt;br /&gt;
| Image Sensor || 4 Sony EXMOR™&lt;br /&gt;
1920*1440px resolution&lt;br /&gt;
|-&lt;br /&gt;
| Sensors Synchronization || Hardware synchronization&lt;br /&gt;
|-&lt;br /&gt;
| Body Material || Aluminium (Anodized Precipitation-Hardened)&lt;br /&gt;
|-&lt;br /&gt;
| Heat Dissipation || Thermal pad allows high heat dissipation for long video streaming sessions (48+ hours)&lt;br /&gt;
|-&lt;br /&gt;
| Power || Camera: 48V over PoE&lt;br /&gt;
Processing unit: 110V / 220V connected on a power outlet&lt;br /&gt;
|-&lt;br /&gt;
| Dimension and Weight || Camera:&lt;br /&gt;
8 x 7 x 6.5 cm / 3.1 x 2.7 x 2.5 inches&lt;br /&gt;
0.5 kg / 1.1 lb / 17 oz&lt;br /&gt;
Processing unit:&lt;br /&gt;
27.4 x 13 x 26.4 cm / 10.8 x 5.1 x 10.4 inches&lt;br /&gt;
2.7 kg / 6 lb / 96 oz&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Audio ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Camera Audio Channel Inputs || Built-in 4 high dynamic range microphones&lt;br /&gt;
65dB SNR, 122dB max SPL&lt;br /&gt;
|-&lt;br /&gt;
| External Audio Channel Inputs || 3.5mm jack line-in&lt;br /&gt;
Support USB capture&lt;br /&gt;
Built-in delay adjustments&lt;br /&gt;
Ambisonic audio line-in (coming soon)&lt;br /&gt;
|-&lt;br /&gt;
| Audio Format Output || 4 channel ambisonic @ B format (AmbiX)&lt;br /&gt;
Stereo&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Output Projection || Equirectangular&lt;br /&gt;
Cubical (coming soon)&lt;br /&gt;
|-&lt;br /&gt;
| Camera Exposure || Automatic exposure&lt;br /&gt;
|-&lt;br /&gt;
| White Balance || Automatic white balance&lt;br /&gt;
|-&lt;br /&gt;
| Video Encoding || H264 High, Main or Baseline profile&lt;br /&gt;
|-&lt;br /&gt;
| Video Bitrate || From 5 to 50 Mbps&lt;br /&gt;
|-&lt;br /&gt;
| Live Streaming Protocol || RTMP to broadcast to server&lt;br /&gt;
HLS for smartphone, cardboard or GearVR preview&lt;br /&gt;
|-&lt;br /&gt;
| Record Format (Stitched Output) || MP4 format (with spatial meta-data) save to SD/SDHC/SDXC UHS-II&lt;br /&gt;
|-&lt;br /&gt;
| Video Publishing Platform || Any platform that supports VR video, whether it is broadcasting live or recording videos for future playback&lt;br /&gt;
Youtube, Wowza, Akamai, Bitmovin, Ustream, Livestream, and others using RTMP protocol broadcast.&lt;br /&gt;
Facebook, Youtube, Vrideo, Littlstar, Bitmovin, and others using equirectangular video output.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Interface ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Camera Control || Web interface with live preview&lt;br /&gt;
API (coming soon)&lt;br /&gt;
|-&lt;br /&gt;
| Interface || HDMI 2.0 port (up to 4096×2160@30fps)&lt;br /&gt;
RJ45 Ethernet port&lt;br /&gt;
SD/SDHC/SDXC UHS-II slot&lt;br /&gt;
Wifi (web app interface with live preview)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Software ==&lt;br /&gt;
Users who just purchased a new set of Orah 4i may need to update the firmware for the stitching unit and the camera. The stitch box must be connected to the internet for to enable the firmware update process. An extensive guide for the update process could be downloaded in Orah’s support section.&lt;br /&gt;
&lt;br /&gt;
http://support.orah.co/hc/en-us/articles/206494264-Orah-4i-User-Guide&lt;br /&gt;
&lt;br /&gt;
== Apps ==&lt;br /&gt;
Built within the stitchbox is a web application where you can launch with your browser by keying in a specific IP Address. It’s where you have a live preview of the video and perform basic settings on video, audio and other basic functionalities. Extensive instructions to operate the web app is available in the user guide as well.&lt;br /&gt;
 &lt;br /&gt;
== Developer ==&lt;br /&gt;
Programmers interested in developing apps that leverage the power of Orah 4i unit can make an application for access to the API modules from the website.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Orah started out in 2012 as VideoStitch and quickly established themselves as a major leader in live and post-production software for 360° Videos. The Orah 4i was developed with the intention to capture, auto-stitch and stream 360° videos live with the ease of pushing a single button.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* https://www.orah.co/camera/&lt;br /&gt;
* https://www.bhphotovideo.com/c/product/1244320-REG/orah_4i_live_vr_camera.html&lt;br /&gt;
* https://www.bhphotovideo.com/explora/mobile/news/orah-4i-live-spherical-vr-camera-now-available-special-pre-order-pricing&lt;br /&gt;
* https://virtualrealityreporter.com/orah-4i-360-video-camera-review/&lt;br /&gt;
* https://www.cnet.com/videos/orah-4i-camera-live-streams-vr-to-youtube/&lt;/div&gt;</summary>
		<author><name>KennyLee82</name></author>
	</entry>
</feed>