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	<id>https://vrarwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Helloo22222222</id>
	<title>VR &amp; AR Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://vrarwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Helloo22222222"/>
	<link rel="alternate" type="text/html" href="https://vrarwiki.com/wiki/Special:Contributions/Helloo22222222"/>
	<updated>2026-04-19T18:11:05Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://vrarwiki.com/index.php?title=WebVR&amp;diff=19255</id>
		<title>WebVR</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=WebVR&amp;diff=19255"/>
		<updated>2017-02-03T02:12:58Z</updated>

		<summary type="html">&lt;p&gt;Helloo22222222: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Platform Infobox&lt;br /&gt;
|image={{#ev:youtube|ZOaOYTOpwyM|350}}&lt;br /&gt;
|Type=[[Virtual Reality]]&lt;br /&gt;
|Subtype=&lt;br /&gt;
|Creator=&lt;br /&gt;
|Developer=[[Mozilla]], [[Google]]&lt;br /&gt;
|Manufacturer=&lt;br /&gt;
|Operating System=[[Windows]], [[Mac]], [[Android]]&lt;br /&gt;
|Browser=[[Firefox]], [[Chrome]]&lt;br /&gt;
|Devices=&lt;br /&gt;
|Accessories=&lt;br /&gt;
|Release Date=&lt;br /&gt;
|Price=&lt;br /&gt;
|Website=http://mozvr.com/&lt;br /&gt;
http://vr.chromeexperiments.com/&lt;br /&gt;
}}&lt;br /&gt;
WebVR is a [[Virtual Reality#Platforms|Virtual Reality Platform]] that allows the users to experience [[VR]] in their web browsers. WebVR allows the users to access their browsers through their [[Virtual Reality#Devices|VR Devices]]. VR content can be created with [[WebGL]], a Javascript API for rendering 3D graphics. Currently WebVR is available for [[#Mozilla Firefox|Mozilla Firefox]] and [[#Google Chrome|Google Chrome]].&lt;br /&gt;
&lt;br /&gt;
==Browsers==&lt;br /&gt;
===Mozilla Firefox===&lt;br /&gt;
{{Main|MozVR}}&lt;br /&gt;
To view WebVR content, user needs to download Firefox Nightly with VR and WebVR Oculus Rift Enabler add-on and use an [[Oculus Rift (Platform)|Oculus Rift]].&lt;br /&gt;
&lt;br /&gt;
===Google Chrome===&lt;br /&gt;
To view WebVR content, users needs to download [https://drive.google.com/folderview?id=0BzudLt22BqGRbW9WTHMtOWMzNjQ&amp;amp;usp=sharing#list Chromium with WebVR] by [[Brandon Jones]], a Chrome WebGL/WebVR developer at Google.&lt;br /&gt;
&lt;br /&gt;
A different project, [http://vr.chromeexperiments.com/ Chrome Experiments], works with [[Google Cardboard]] only.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
[[Metaverse]]&lt;br /&gt;
&lt;br /&gt;
==Developer Resources==&lt;br /&gt;
===A-Frame===&lt;br /&gt;
[[A-Frame]]&amp;lt;ref&amp;gt;https://aframe.io&amp;lt;/ref&amp;gt; is MozVR&#039;s open source framework for creating WebVR worlds with markup.&lt;br /&gt;
&lt;br /&gt;
===WebVR Boilerplate===&lt;br /&gt;
[[WebVR Boilerplate]]&amp;lt;ref&amp;gt;https://github.com/borismus/webvr-boilerplate&amp;lt;/ref&amp;gt; is the starting point for web-based VR experiences that work in both [[Google Cardboard]] and [[Oculus Rift (Platform)]].&lt;br /&gt;
&lt;br /&gt;
===Vizor===&lt;br /&gt;
[[Vizor]]&amp;lt;ref&amp;gt;http://vizor.io/&amp;lt;/ref&amp;gt; is a collaborative, user-friendly visual editor that lets anyone create and share their own VR experiences in a web browser.&lt;br /&gt;
&lt;br /&gt;
===GLAM===&lt;br /&gt;
[[GLAM]]&amp;lt;ref&amp;gt;http://tparisi.github.io/glam/&amp;lt;/ref&amp;gt; is a declarative language for 3D web content that combines the power of WebGL with a set of easy-to-use markup tags and style properties.&lt;br /&gt;
&lt;br /&gt;
===SceneVR===&lt;br /&gt;
[[SceneVR]]&amp;lt;ref&amp;gt;http://www.scenevr.com/&amp;lt;/ref&amp;gt; is a platform for creating virtual reality scenes using tools web developers are experienced with.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Virtual Reality Platforms]]&lt;/div&gt;</summary>
		<author><name>Helloo22222222</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=WebVR&amp;diff=19254</id>
		<title>WebVR</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=WebVR&amp;diff=19254"/>
		<updated>2017-02-03T02:12:42Z</updated>

		<summary type="html">&lt;p&gt;Helloo22222222: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Platform Infobox&lt;br /&gt;
|image={{#ev:youtube|ZOaOYTOpwyM|350}}&lt;br /&gt;
|Type=[[Virtual Reality]]&lt;br /&gt;
|Subtype=&lt;br /&gt;
|Creator=&lt;br /&gt;
|Developer=[[Mozilla]], [[Google]]&lt;br /&gt;
|Manufacturer=&lt;br /&gt;
|Operating System=[[Windows]], [[Mac]], [[Android]]&lt;br /&gt;
|Browser=[[Firefox]], [[Chrome]]&lt;br /&gt;
|Devices=&lt;br /&gt;
|Accessories=&lt;br /&gt;
|Release Date=&lt;br /&gt;
|Price=&lt;br /&gt;
|Website=http://mozvr.com/&lt;br /&gt;
http://vr.chromeexperiments.com/&lt;br /&gt;
}}&lt;br /&gt;
WebVR is a [[Virtual Reality#Platforms|Virtual Reality Platform]] that allows the users to experience [[VR]] in their web browsers. WebVR allows the users to access their browsers through their [[Virtual Reality#Devices|VR Devices]]. VR content can be created with [[WebGL]], a Javascript API for rendering 3D graphics. Currently WebVR is available for [[#Mozilla Firefox|Mozilla Firefox]] and [[#Google Chrome|Google Chrome]]..&lt;br /&gt;
&lt;br /&gt;
==Browsers==&lt;br /&gt;
===Mozilla Firefox===&lt;br /&gt;
{{Main|MozVR}}&lt;br /&gt;
To view WebVR content, user needs to download Firefox Nightly with VR and WebVR Oculus Rift Enabler add-on and use an [[Oculus Rift (Platform)|Oculus Rift]].&lt;br /&gt;
&lt;br /&gt;
===Google Chrome===&lt;br /&gt;
To view WebVR content, users needs to download [https://drive.google.com/folderview?id=0BzudLt22BqGRbW9WTHMtOWMzNjQ&amp;amp;usp=sharing#list Chromium with WebVR] by [[Brandon Jones]], a Chrome WebGL/WebVR developer at Google.&lt;br /&gt;
&lt;br /&gt;
A different project, [http://vr.chromeexperiments.com/ Chrome Experiments], works with [[Google Cardboard]] only.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
[[Metaverse]]&lt;br /&gt;
&lt;br /&gt;
==Developer Resources==&lt;br /&gt;
===A-Frame===&lt;br /&gt;
[[A-Frame]]&amp;lt;ref&amp;gt;https://aframe.io&amp;lt;/ref&amp;gt; is MozVR&#039;s open source framework for creating WebVR worlds with markup.&lt;br /&gt;
&lt;br /&gt;
===WebVR Boilerplate===&lt;br /&gt;
[[WebVR Boilerplate]]&amp;lt;ref&amp;gt;https://github.com/borismus/webvr-boilerplate&amp;lt;/ref&amp;gt; is the starting point for web-based VR experiences that work in both [[Google Cardboard]] and [[Oculus Rift (Platform)]].&lt;br /&gt;
&lt;br /&gt;
===Vizor===&lt;br /&gt;
[[Vizor]]&amp;lt;ref&amp;gt;http://vizor.io/&amp;lt;/ref&amp;gt; is a collaborative, user-friendly visual editor that lets anyone create and share their own VR experiences in a web browser.&lt;br /&gt;
&lt;br /&gt;
===GLAM===&lt;br /&gt;
[[GLAM]]&amp;lt;ref&amp;gt;http://tparisi.github.io/glam/&amp;lt;/ref&amp;gt; is a declarative language for 3D web content that combines the power of WebGL with a set of easy-to-use markup tags and style properties.&lt;br /&gt;
&lt;br /&gt;
===SceneVR===&lt;br /&gt;
[[SceneVR]]&amp;lt;ref&amp;gt;http://www.scenevr.com/&amp;lt;/ref&amp;gt; is a platform for creating virtual reality scenes using tools web developers are experienced with.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Virtual Reality Platforms]]&lt;/div&gt;</summary>
		<author><name>Helloo22222222</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Oculus_Rift_(Platform)&amp;diff=19253</id>
		<title>Oculus Rift (Platform)</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Oculus_Rift_(Platform)&amp;diff=19253"/>
		<updated>2017-02-03T02:10:22Z</updated>

		<summary type="html">&lt;p&gt;Helloo22222222: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Platform Infobox&lt;br /&gt;
|image=[[File:oculus rift1.jpg|350px]]&lt;br /&gt;
|Type=[[Virtual Reality]]&lt;br /&gt;
|Subtype=[[Head-mounted Display]]&lt;br /&gt;
|Creator=[[Palmer Luckey]]&lt;br /&gt;
|Developer=[[Oculus VR]]&lt;br /&gt;
|Devices=[[Development Kit 1]]&amp;lt;br&amp;gt;[[Development Kit 2]]&amp;lt;br&amp;gt;[[Samsung Gear VR Innovator Edition]]&amp;lt;br&amp;gt;[[Samsung Gear VR]]&amp;lt;br&amp;gt;[[Consumer Version 1]]&lt;br /&gt;
|Accessories=[[Oculus Touch]]&lt;br /&gt;
|Website=[https://www.oculus.com/ Oculus.com]&lt;br /&gt;
}}&lt;br /&gt;
[[Oculus Rift]] is a series of [[Virtual Reality]] [[head-mounted display]]s developed by [[Oculus VR]]. As a [[Virtual Reality#Platforms|Virtual Reality platform]], Oculus produces not only hardware but also an [[#Oculus SDK|SDK]], [[Oculus Share|App Store]], [[Oculus Home|Portal]], software, [[#Accessories|accessories]] and most importantly a passionate community of developers and enthusiasts. Oculus Rift has released 2 development kits, [[DK1]] in March 29, 2013 and [[DK2]] in July, 2014. The first 2 versions, called Development Kits, are intended for creators and hardcore enthusiasts of [[VR]] content. The third version of Oculus Rift will be a [[Oculus Rift CV1|consumer version]] scheduled for Q1 2016 release...&lt;br /&gt;
&lt;br /&gt;
==Devices==&lt;br /&gt;
===PC Series===&lt;br /&gt;
&#039;&#039;&#039;Consumer Version 1&#039;&#039;&#039;:&lt;br /&gt;
[[Rift]] or [[Consumer Version 1]]  ([[CV1]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Development Kit 2&#039;&#039;&#039;:&lt;br /&gt;
[[Development Kit 2]] ([[DK2]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Development Kit 1&#039;&#039;&#039;:&lt;br /&gt;
[[Development Kit 1]] ([[DK1]])&lt;br /&gt;
&lt;br /&gt;
===Mobile Series===&lt;br /&gt;
&#039;&#039;&#039;Samsung Gear VR&#039;&#039;&#039;:&lt;br /&gt;
[[Samsung Gear VR]] - First consumer version&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Samsung Gear VR Innovator Edition&#039;&#039;&#039;:&lt;br /&gt;
[[Samsung Gear VR Innovator Edition]]&lt;br /&gt;
&lt;br /&gt;
==Accessories==&lt;br /&gt;
===Input Devices===&lt;br /&gt;
[[Oculus Touch]]&lt;br /&gt;
&lt;br /&gt;
===Sensors===&lt;br /&gt;
[[Oculus Sensor]]&lt;br /&gt;
&lt;br /&gt;
==Platform==&lt;br /&gt;
[[Oculus Home]] - Official [[portal]] and community page.&lt;br /&gt;
&lt;br /&gt;
[[Oculus Social]] - multiplayer VR experiences.&lt;br /&gt;
&lt;br /&gt;
[[Oculus Store]] - Official curated [[App Store]] of Oculus Rift&lt;br /&gt;
&lt;br /&gt;
[[Oculus Share]] - Official [[App Store|app distribution platform]] and database for Oculus Rift.&lt;br /&gt;
&lt;br /&gt;
[[Oculus Concepts]] - allows developers to distribute content that is in the early stages of development.&lt;br /&gt;
&lt;br /&gt;
[[App Stores|Other app stores]] - Oculus Rift is an open platform that allows apps to be distributed on other locations outside of official ones.&amp;lt;ref&amp;gt;http://techcrunch.com/2015/06/12/oculus-app-store/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Apps==&lt;br /&gt;
&#039;&#039;&#039;[[Oculus Rift Apps]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Oculus Medium]] - VR sculpting tool used with [[Oculus Touch]].&lt;br /&gt;
&lt;br /&gt;
==Developer==&lt;br /&gt;
===Oculus SDK===&lt;br /&gt;
[[Oculus SDK]]&lt;br /&gt;
&lt;br /&gt;
[[Oculus Mobile SDK]]&lt;br /&gt;
&lt;br /&gt;
[[Oculus Audio SDK]]&lt;br /&gt;
&lt;br /&gt;
[[Touch SDK]]&lt;br /&gt;
&lt;br /&gt;
==Technology==&lt;br /&gt;
===Positional Tracking===&lt;br /&gt;
&#039;&#039;&#039;[[Constellation]]&#039;&#039;&#039; is a [[positional tracking]] system developed by [[Oculus VR]] for [[Oculus Rift CV1]] and [[Oculus Touch]]. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Platforms]] [[Category:Virtual Reality Platforms]]&lt;/div&gt;</summary>
		<author><name>Helloo22222222</name></author>
	</entry>
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