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	<id>https://vrarwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=BrigOverWater2</id>
	<title>VR &amp; AR Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://vrarwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=BrigOverWater2"/>
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	<updated>2026-04-17T14:16:58Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://vrarwiki.com/index.php?title=Unreal_Engine&amp;diff=25494</id>
		<title>Unreal Engine</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Unreal_Engine&amp;diff=25494"/>
		<updated>2021-09-26T04:10:33Z</updated>

		<summary type="html">&lt;p&gt;BrigOverWater2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General==&lt;br /&gt;
&lt;br /&gt;
[[Unreal Engine]] is a real-time, 3D authoring tool used across industries, including but not limited to Gaming, Architecture, Automobile and Transportation, and Live Events.&amp;lt;ref name=&amp;quot;alpha&amp;quot;&amp;gt;https://www.unrealengine.com/en-US/&amp;lt;/ref&amp;gt; [[Unreal Engine]] 4 is their latest, production-ready release, but you can currently check out [[Unreal Engine]] 5 in Early Access for game development. It is anticipated that [[Unreal Engine 5]] will be fully released in early 2022.&amp;lt;ref name=&amp;quot;beta&amp;quot;&amp;gt;https://www.unrealengine.com/en-US/blog/unreal-engine-5-is-now-available-in-early-access&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
[[Unreal Engine]] 4 comes with the following features and more:&lt;br /&gt;
* Media production pipeline integrations&lt;br /&gt;
* Python scripting&lt;br /&gt;
* Unreal editor - content authoring and game level development&lt;br /&gt;
* Grass tool - scalable foliage&lt;br /&gt;
* Character animation tools&lt;br /&gt;
* Live Link data streaming&lt;br /&gt;
* Virtual texturing&lt;br /&gt;
* Real-time photo rasterizing and ray tracing&lt;br /&gt;
* Niagra visual effects editor&lt;br /&gt;
* Chaos physics system&lt;br /&gt;
* Gameplay and interactivity authoring&lt;br /&gt;
* Efficient, multi-display rendering&lt;br /&gt;
* Marketplace of assets&lt;br /&gt;
* Perforce integration for versioning&lt;br /&gt;
* C++ API&lt;br /&gt;
&amp;lt;ref name=&amp;quot;celery&amp;quot;&amp;gt;https://www.unrealengine.com/en-US/features&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Unreal Engine]] 5 will come with the following features:&lt;br /&gt;
* &#039;&#039;&#039;Nanite&#039;&#039;&#039; - a virtualized, micropolygon geometry system that reduces time for making geometric detail and does not impact the frame rate or fidelity &lt;br /&gt;
* &#039;&#039;&#039;Lumen&#039;&#039;&#039; - a global, dynamic lighting system that is immediately console-ready&lt;br /&gt;
* &#039;&#039;&#039;World Partition&#039;&#039;&#039; - a grid system where only the necessary cells are streamed&lt;br /&gt;
* &#039;&#039;&#039;One File Per Actor&#039;&#039;&#039; - real-time collaboration between developers without stepping on each other&#039;s toes&lt;br /&gt;
* &#039;&#039;&#039;Data Layers&#039;&#039;&#039; - make multiple versions of a scene (like daytime and nightime)&lt;br /&gt;
* &#039;&#039;&#039;Control Rig&#039;&#039;&#039; - quickly make rigs and share with multiple characters&lt;br /&gt;
* &#039;&#039;&#039;Pose Browser&#039;&#039;&#039; - save and apply poses as assets&lt;br /&gt;
* &#039;&#039;&#039;Full Body-IK&#039;&#039;&#039; - for natural movement&lt;br /&gt;
* &#039;&#039;&#039;Motion Warping&#039;&#039;&#039; - adjust a character&#039;s root motion based on targets with a single animation&lt;br /&gt;
* &#039;&#039;&#039;MetaSounds&#039;&#039;&#039; - complete control over audio DSP graph generation&lt;br /&gt;
* &#039;&#039;&#039;Enhanced editor UI and workflow&#039;&#039;&#039; - summon and stow the content browser, new Create button on the main toolbar for placing actors, and more&lt;br /&gt;
&amp;lt;ref name=&amp;quot;beta&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
==History==&lt;br /&gt;
&#039;&#039;&#039;October 6, 2016&#039;&#039;&#039; - During [[Oculus Connect 3]], [[Oculus VR]] announced that they will cover the royalty fees for any [[Unreal Engine]] app in their store, up to the first $5 million in gross revenue. Developers using Unreal Engine normally pay 5% of their gross revenue. This announcement means that they can save up to $250,000.&lt;br /&gt;
==References==&lt;/div&gt;</summary>
		<author><name>BrigOverWater2</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Microsoft_Mesh&amp;diff=25493</id>
		<title>Microsoft Mesh</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Microsoft_Mesh&amp;diff=25493"/>
		<updated>2021-09-24T21:14:55Z</updated>

		<summary type="html">&lt;p&gt;BrigOverWater2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{App Infobox&lt;br /&gt;
|image=&lt;br /&gt;
|VR/AR=[[Mixed Reality]]&lt;br /&gt;
|Developer= [[Microsoft]]&lt;br /&gt;
|Publisher=&lt;br /&gt;
|Director=&lt;br /&gt;
|Producer=&lt;br /&gt;
|Platform=[[Microsoft Azure]]&lt;br /&gt;
|Device=[[Hololens 2]], VR headsets, smartphones, tablets, PC&lt;br /&gt;
|Operating System=&lt;br /&gt;
|Type=[[Experience]]&lt;br /&gt;
|Genre=&lt;br /&gt;
|Input Device=&lt;br /&gt;
|Play Area=[[Room-Scale]]&lt;br /&gt;
|Game Mode=&lt;br /&gt;
|Comfort Level=&lt;br /&gt;
|Language=&lt;br /&gt;
|Rating= &lt;br /&gt;
|Review= &lt;br /&gt;
|Release Date=March 2, 2021&lt;br /&gt;
|Price=&lt;br /&gt;
|App Store=&lt;br /&gt;
|Website=&lt;br /&gt;
|Infobox Updated=September 24, 2021&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
[[Microsoft Mesh]] is a [[MR App]].&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
[[Microsoft Mesh]] is a mixed reality platform built on [[Microsoft Azure]] that allows people to collaborate in a shared, holographic space across devices. You can collaborate in the form of an avatar for now, but long term, Microsoft is working to enable you to &amp;quot;holoporte&amp;quot; into these spaces, using light to actually mimic your real body. &amp;lt;ref name=&amp;quot;alpha&amp;quot;&amp;gt;https://news.microsoft.com/innovation-stories/microsoft-mesh/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Users can enter [[Microsoft Mesh]] through HMDs like [[HoloLens 2]], [[Oculus Quest 2]] and [[HP Reverb G2]] and experience the shared space in 2D across other devices like PC, Mac, tablet, and iOS or Android phones. &amp;lt;ref name=&amp;quot;apple&amp;quot;&amp;gt;https://techcommunity.microsoft.com/t5/mixed-reality-blog/microsoft-mesh-a-technical-overview/ba-p/2176004&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Mesh SDK will enable developers to build apps across devices and platforms and will support [[Unity]] with native C++ and C#. Microsoft plans to support [[Unreal Engine]], [[Babylon]], and [[React Native]] in the future.&amp;lt;ref name=&amp;quot;apple&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
Current Mesh-enabled Apps:&lt;br /&gt;
* [[HoloLens]] [[Mesh App]]&lt;br /&gt;
* [[AltspaceVR]]&lt;br /&gt;
&lt;br /&gt;
Future Mesh-enabled Apps:&lt;br /&gt;
* Microsoft Teams&lt;br /&gt;
* Microsoft Dynamics 365&lt;br /&gt;
* Partner Apps&lt;br /&gt;
&amp;lt;ref name=&amp;quot;apple&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Reviews==&lt;br /&gt;
&lt;br /&gt;
[[Microsoft Mesh]] is in preview stages. You can register with Microsoft to download the [[Mesh App]] for [[HoloLens]] and import content and request access to the Mesh-enabled [[AltspaceVR]]. If you&#039;re interested in building Mesh-enabled apps, you&#039;ll need to register for the mixed reality developer program which will then inform you of tools and early access offers. As of September 2021, you cannot yet access the Mesh SDK.&amp;lt;ref name=&amp;quot;ample&amp;quot;&amp;gt;https://docs.microsoft.com/en-us/mesh/overview&amp;lt;/ref&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
==System Requirements==&lt;br /&gt;
&lt;br /&gt;
To try out the Mesh App, you must have a [[HoloLens 2]] headset. To try [[AltspaceVR]], you can use a number of devices including [[HTC Vive]], [[Oculus]] Quest and Rift products, [[Windows Mixed Reality]], and PC.&amp;lt;ref name=&amp;quot;altar&amp;quot;&amp;gt;https://docs.microsoft.com/en-us/mesh/get-started&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Images and Videos==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:MR Apps]]&lt;/div&gt;</summary>
		<author><name>BrigOverWater2</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=BHaptics&amp;diff=25492</id>
		<title>BHaptics</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=BHaptics&amp;diff=25492"/>
		<updated>2021-09-24T05:33:10Z</updated>

		<summary type="html">&lt;p&gt;BrigOverWater2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
&lt;br /&gt;
[[bHaptics]] is a Korean start-up focused on creating haptic feedback accessories for VR. The company is a part of HTC Vive&#039;s accelerator program. They sell two versions of a vest called [[TactSuit]] x40 or x16 with a number of haptics accessories for other parts of your body. The [[TactSuit]] runs wirelessly via Bluetooth and is natively compatible with over 50 games. You can wire the suit to console and PC games for audio-based haptic feedback.&amp;lt;ref name=&amp;quot;beta&amp;quot;&amp;gt;https://www.entertainmentbox.com/bhaptics-wants-to-make-you-feel-how-virtual-reality-hits-you/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Both of [[bHaptics]]&#039; vests come with audio and embedded haptics. Audio haptics translate sounds to feeling. You can customize which frequencies you feel and which areas they activate on the vest. Embedded haptics translate the world of the app you&#039;re immersed in to feeling, like if you were shot.&lt;br /&gt;
&amp;lt;ref name=&amp;quot;bub&amp;quot;&amp;gt;https://www.youtube.com/watch?v=0PBbQLPwyd4&amp;amp;t=118s&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==TactSuit==&lt;br /&gt;
&lt;br /&gt;
The TactSuit x40 has the following features:&lt;br /&gt;
* 40 vibro-tactile motors (haptic sensors)&lt;br /&gt;
* 18 hours of battery life after charging for 5 hours&lt;br /&gt;
* 3.7 lbs&lt;br /&gt;
* audio can be linked wirelessly through Bluetooth or audio jack&lt;br /&gt;
&lt;br /&gt;
The TactSuit x16 has the following features:&lt;br /&gt;
* 16 vibro-tactile motors (haptic sensors), some accuracy is lost compared to x40&lt;br /&gt;
* cheaper than the x40&lt;br /&gt;
* 22 hours of battery life after charging for 2.5 hours&lt;br /&gt;
* ergonomics very similar to x40 (same elastic straps and shoulder straps)&lt;br /&gt;
* apps compatible with x40 are compatible with x16&lt;br /&gt;
&amp;lt;ref name=&amp;quot;bub&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
As of Sept 2021, there were 75 games that natively supported the TactSuit x40 or x16 in virtual reality. These games can be downloaded from SteamVR, Oculus (Quest and Rift), and SideQuest.&amp;lt;ref name=&amp;quot;babe&amp;quot;&amp;gt;https://www.bhaptics.com/experiences/vr&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Installation==&lt;br /&gt;
Follow [https://www.bhaptics.com/support/setup instructions] on [[bHpatics]]&#039; website to set up your TactSuit with VR, PCVR, PC, Console, and Mobile platforms.&lt;br /&gt;
&lt;br /&gt;
You can use the suit&#039;s audio haptics technology to translate sounds of not just VR, but also Console games into haptic feedback. If you are using Xbox, PlayStation, or Nintendo Switch, for instance, you can plug an aux cable into your [[TactSuit]] in the back then connect a y-splitter to the other end of the cable. From there, connect one of the ends into your Console device and the other into your headphones. You will need to download the bHaptics mobile app to pair your TactSuit via Bluetooth before connecting the audio.&amp;lt;ref name=&amp;quot;bell&amp;quot;&amp;gt;https://www.youtube.com/watch?v=dUO3xxpcK_4&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;/div&gt;</summary>
		<author><name>BrigOverWater2</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=BHaptics&amp;diff=25491</id>
		<title>BHaptics</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=BHaptics&amp;diff=25491"/>
		<updated>2021-09-24T05:31:35Z</updated>

		<summary type="html">&lt;p&gt;BrigOverWater2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
&lt;br /&gt;
[[bHaptics]] is a Korean start-up focused on creating haptic feedback accessories for VR. The company is a part of HTC Vive&#039;s accelerator program. They sell two versions of a vest called [[TactSuit]] x40 or x16 with a number of haptics accessories for other parts of your body. The [[TactSuit]] runs wirelessly via Bluetooth and is natively compatible with over 50 games. You can wire the suit to console and PC games for audio-based haptic feedback.&lt;br /&gt;
&lt;br /&gt;
Both of [[bHaptics]]&#039; vests come with audio and embedded haptics. Audio haptics translate sounds to feeling. You can customize which frequencies you feel and which areas they activate on the vest. Embedded haptics translate the world of the app you&#039;re immersed in to feeling, like if you were shot.&lt;br /&gt;
&amp;lt;ref name=&amp;quot;bub&amp;quot;&amp;gt;https://www.youtube.com/watch?v=0PBbQLPwyd4&amp;amp;t=118s&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==TactSuit==&lt;br /&gt;
&lt;br /&gt;
The TactSuit x40 has the following features:&lt;br /&gt;
* 40 vibro-tactile motors (haptic sensors)&lt;br /&gt;
* 18 hours of battery life after charging for 5 hours&lt;br /&gt;
* 3.7 lbs&lt;br /&gt;
* audio can be linked wirelessly through Bluetooth or audio jack&lt;br /&gt;
&lt;br /&gt;
The TactSuit x16 has the following features:&lt;br /&gt;
* 16 vibro-tactile motors (haptic sensors), some accuracy is lost compared to x40&lt;br /&gt;
* cheaper than the x40&lt;br /&gt;
* 22 hours of battery life after charging for 2.5 hours&lt;br /&gt;
* ergonomics very similar to x40 (same elastic straps and shoulder straps)&lt;br /&gt;
* apps compatible with x40 are compatible with x16&lt;br /&gt;
&amp;lt;ref name=&amp;quot;bub&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
As of Sept 2021, there were 75 games that natively supported the TactSuit x40 or x16 in virtual reality. These games can be downloaded from SteamVR, Oculus (Quest and Rift), and SideQuest.&amp;lt;ref name=&amp;quot;babe&amp;quot;&amp;gt;https://www.bhaptics.com/experiences/vr&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Installation==&lt;br /&gt;
Follow [https://www.bhaptics.com/support/setup instructions] on [[bHpatics]]&#039; website to set up your TactSuit with VR, PCVR, PC, Console, and Mobile platforms.&lt;br /&gt;
&lt;br /&gt;
You can use the suit&#039;s audio haptics technology to translate sounds of not just VR, but also Console games into haptic feedback. If you are using Xbox, PlayStation, or Nintendo Switch, for instance, you can plug an aux cable into your [[TactSuit]] in the back then connect a y-splitter to the other end of the cable. From there, connect one of the ends into your Console device and the other into your headphones. You will need to download the bHaptics mobile app to pair your TactSuit via Bluetooth before connecting the audio.&amp;lt;ref name=&amp;quot;bell&amp;quot;&amp;gt;https://www.youtube.com/watch?v=dUO3xxpcK_4&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;/div&gt;</summary>
		<author><name>BrigOverWater2</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Microsoft_Mesh&amp;diff=25490</id>
		<title>Microsoft Mesh</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Microsoft_Mesh&amp;diff=25490"/>
		<updated>2021-09-14T22:33:12Z</updated>

		<summary type="html">&lt;p&gt;BrigOverWater2: Created blank page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>BrigOverWater2</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=BHaptics&amp;diff=25489</id>
		<title>BHaptics</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=BHaptics&amp;diff=25489"/>
		<updated>2021-09-14T22:31:49Z</updated>

		<summary type="html">&lt;p&gt;BrigOverWater2: Created blank page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>BrigOverWater2</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Unity&amp;diff=25488</id>
		<title>Unity</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Unity&amp;diff=25488"/>
		<updated>2021-09-10T20:47:48Z</updated>

		<summary type="html">&lt;p&gt;BrigOverWater2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General==&lt;br /&gt;
[[Unity]] is a game engine that enables coders and non-coders alike to prototype and fully develop games in virtual reality and augmented reality as well as 2D. Using this engine, you can create games for all major platforms including desktop, mobile, and consoles like Nintendo Switch. While it is popular for video game development, [[Unity]] is expanding into other markets including Architecture, Engineering, and Construction for immersive 3D experiences as well as Automotive, Transportation, and Manufacturing for real-time 3D rendering.&amp;lt;ref name=&amp;quot;alpha&amp;quot;&amp;gt;https://unity.com/&amp;lt;/ref&amp;gt; Depending on your status as a student or a full-blown enterprise with profits over a certain threshold, you can subscribe to Unity at different rates, including for free.&amp;lt;ref name=&amp;quot;gel&amp;quot;&amp;gt;https://store.unity.com/?_ga=2.32133694.1011472943.1631303592-197027786.1631303592#plans-individual&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In 2004, the people behind [[Unity]], founders David Helgason, Nicholas Francis, and Joachim Ante, started a game company, but in that process, they created a user-friendly software for game creation which they found to be commercially viable. Since then Unity has grown into a leading game engine. According to VentureBeat in 2020, Unity &amp;quot;has 53% of the top 1,000 mobile games on the Apple App Store and Google Play...Unity said that its platform is used in over 50% of mobile games, PC games, and console games.&amp;quot;&amp;lt;ref name=&amp;quot;beta&amp;quot;&amp;gt;https://venturebeat.com/2020/08/24/unity-files-for-ipo-reveals-163-million-loss-for-2019-and-1-5-million-monthly-users/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Virtual Reality==&lt;br /&gt;
[[Unity]] comes with several tools to assist development of VR experiences:&lt;br /&gt;
* &#039;&#039;&#039;[[High Definition Render Pipeline]] (HDRP)&#039;&#039;&#039; - enabling high fidelity VR without reducing performance&lt;br /&gt;
* &#039;&#039;&#039;[[XR Interaction Toolkit]]&#039;&#039;&#039; - add interactivity without having to code from scratch&lt;br /&gt;
* &#039;&#039;&#039;[[Particle System]]&#039;&#039;&#039; - using small objects and other modules to simulate visual effects&lt;br /&gt;
* &#039;&#039;&#039;[[Spatial Audio]]&#039;&#039;&#039; - integrated support for ambisonic audio clips, full-sphere surround sound, sound field rotation based on the listener’s position, and more&lt;br /&gt;
* &#039;&#039;&#039;[[Stereo Instancing]]&#039;&#039;&#039; - to reduce power consumption from your application&lt;br /&gt;
&amp;lt;ref name=&amp;quot;celery&amp;quot;&amp;gt;https://unity.com/unity/features/vr&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Augmented Reality==&lt;br /&gt;
&lt;br /&gt;
[[Unity]] comes with several tools to assist development of AR experiences:&lt;br /&gt;
* &#039;&#039;&#039;AR Foundation&#039;&#039;&#039; - a unified workflow for developing AR apps across platforms including ARCore, ARKit, Magic Leap, and Hololens&lt;br /&gt;
* &#039;&#039;&#039;[[Unity MARS]]&#039;&#039;&#039; - an authoring tool on top of the AR Foundation that enables your apps to intelligently interact with your surroundings using environment and sensor data&lt;br /&gt;
* &#039;&#039;&#039;Unity as a Library&#039;&#039;&#039; - embedding Unity into native mobile apps, eliminating a need to rebuild mobile apps to support AR&lt;br /&gt;
* &#039;&#039;&#039;[[XR Interaction Toolkit]]&#039;&#039;&#039; - add interactivity without having to code from scratch&lt;br /&gt;
&amp;lt;ref name=&amp;quot;date&amp;quot;&amp;gt;https://unity.com/unity/features/ar&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;/div&gt;</summary>
		<author><name>BrigOverWater2</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Unity&amp;diff=25487</id>
		<title>Unity</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Unity&amp;diff=25487"/>
		<updated>2021-09-10T05:43:59Z</updated>

		<summary type="html">&lt;p&gt;BrigOverWater2: Created blank page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>BrigOverWater2</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Valve_Index&amp;diff=25486</id>
		<title>Valve Index</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Valve_Index&amp;diff=25486"/>
		<updated>2021-09-10T05:40:44Z</updated>

		<summary type="html">&lt;p&gt;BrigOverWater2: Created page with &amp;quot;{{Device Infobox |image= |VR/AR=Virtual Reality |Type=Head-mounted display |Subtype=Discrete HMD |Platform=Steam |Developer=Valve Corporation |Operating Sy...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Device Infobox&lt;br /&gt;
|image=&lt;br /&gt;
|VR/AR=[[Virtual Reality]]&lt;br /&gt;
|Type=[[Head-mounted display]]&lt;br /&gt;
|Subtype=[[Discrete HMD]]&lt;br /&gt;
|Platform=[[Steam]]&lt;br /&gt;
|Developer=[[Valve Corporation]]&lt;br /&gt;
|Operating System=[[Windows 10]], [[SteamOS]], [[Linux]]&lt;br /&gt;
|Requires=&lt;br /&gt;
|Predecessor=&lt;br /&gt;
|Successor=&lt;br /&gt;
|CPU=Dual Core with hyperthreading, or better&lt;br /&gt;
|GPU=[[NVIDIA GeForce GTX 970]]+ or [[AMD RX480]]+ &lt;br /&gt;
|HPU=&lt;br /&gt;
|Memory=8 GB+&lt;br /&gt;
|Storage=&lt;br /&gt;
|Display=1440x1600 RGB LCDs&lt;br /&gt;
|Resolution=&lt;br /&gt;
|Pixel Density=&lt;br /&gt;
|Refresh Rate=80/90/120/144Hz&lt;br /&gt;
|Persistence=0.330ms to 0.530ms&lt;br /&gt;
|Field of View=~120-130 degrees&lt;br /&gt;
|Optics=Double element, canted lens design&lt;br /&gt;
|IPD Adjustment=58mm - 70mm range physical adjustment&lt;br /&gt;
|Tracking=&lt;br /&gt;
|Rotational Tracking=&lt;br /&gt;
|Positional Tracking=&lt;br /&gt;
|Update Rate=&lt;br /&gt;
|Tracking Volume=&lt;br /&gt;
|Play Space=up to 10m x 10m&lt;br /&gt;
|Latency=&lt;br /&gt;
|Audio=Built-in: 37.5mm off-ear Balanced Mode Radiators (BMR), Aux Headphone Out 3.5mm, Dual Microphone Array&lt;br /&gt;
|Camera=Stereo 960 x 960 pixel, global shutter, RGB (Bayer)&lt;br /&gt;
|Sensors=SteamVR 2.0, compatible with SteamVR 1.0 and 2.0 base stations&lt;br /&gt;
|Input=Valve Index Controllers&lt;br /&gt;
|Connectivity=USB 3.0, DisplayPort 1.2&lt;br /&gt;
|Power=12V&lt;br /&gt;
|Battery Life=&lt;br /&gt;
|Weight=&lt;br /&gt;
|Size=&lt;br /&gt;
|Cable Length=5m&lt;br /&gt;
|Release Date=June 28, 2019 (first shipment)&lt;br /&gt;
|Price=$999 (Headset, Controllers, Base Stations)&lt;br /&gt;
|Website=https://www.valvesoftware.com/en/index&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
==Introduction==&lt;br /&gt;
The [[Valve Index]] is the first [[HMD]] offered by [[Valve]], the company behind the popular gaming platform [[Steam]]. The full kit comes with a headset, two controllers, and 2 base stations. The headset requires a connection to a PC. The controllers were formerly known as Knuckles and enable finger tracking. The actual controllers are strapped to your hand, not needing to be held. The base stations are an enhancement to the Lighthouse tracking system offered by [[HTC Vive]].&amp;lt;ref name=&amp;quot;alpha&amp;quot;&amp;gt;https://www.theverge.com/2019/6/28/19102584/valve-index-steamvr-headset-review-shipping-today&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Release and Pricing==&lt;br /&gt;
The [[Valve Index]] started shipping at the end of June 2019. It&#039;s Field of Vision was roughly 20 degrees larger than the [[HTC Vive]]&#039;s. It&#039;s resolution was better than [[Oculus Rift]] or [[HTC Vive]]&#039;s as well.&amp;lt;ref name=&amp;quot;alpha&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt; It started shipping a little over a month after the [[Oculus Quest]] and [[Oculus Rift S]].&amp;lt;ref name=&amp;quot;beta&amp;quot;&amp;gt;https://www.theverge.com/2019/4/30/18524167/valve-index-vr-headset-price-pre-order-date&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can purchase [[Valve Index]] products through [[Steam]] and have them shipped to the United States, Canada, and countries within the European Union. &amp;lt;ref name=&amp;quot;celery&amp;quot;&amp;gt;https://help.steampowered.com/en/faqs/view/339C-BC5C-3D89-53D9&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hardware==&lt;br /&gt;
The [[Valve Index]] controllers track pressure, motion, touch, and optical data using 87 sensors. It can, for instance, understand when each of your fingers is fully extended.&amp;lt;ref name=&amp;quot;date&amp;quot;&amp;gt;https://www.theverge.com/2019/5/28/18639084/valve-index-steamvr-headset-knuckles-controllers-preview&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The [[Valve Index]] comes with two front-facing cameras so developers can experiment with computer vision and a front port for connecting to other devices.&amp;lt;ref name=&amp;quot;alpha&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==System Requirements==&lt;br /&gt;
Purchase 4 base stations to get the maximum play space of 10m x 10m. You can also use the base stations that come with the [[HTC Vive]] instead of purchasing the [[Valve Index]] base stations.&lt;br /&gt;
&lt;br /&gt;
==Setup Tutorial==&lt;br /&gt;
Unlike [[integrated HMD]]s, you will have to set up base stations to scale your surroundings with the [[Valve Index]].&lt;br /&gt;
&lt;br /&gt;
==Input Devices==&lt;br /&gt;
[[Valve Index]] Controllers are an iteration on Valve&#039;s Knuckles. It comes with a joystick and other common controller buttons as well as the ability to track your fingers&#039; movements.&lt;br /&gt;
&lt;br /&gt;
==Accessories==&lt;br /&gt;
There are a number of accessories for VR that are compatible with a number of VR systems including [[Valve Index]]. These include a headset stand, a cleaning pen, and a tool for cable management according to [https://www.pcguide.com/vr/guide/best-accessories/ PC Guide].&lt;br /&gt;
==Apps==&lt;br /&gt;
You can purchase games and apps through [[SteamVR]] or [[Viveport]].&lt;br /&gt;
&lt;br /&gt;
==Developer==&lt;br /&gt;
Visit the [https://developer.valvesoftware.com/wiki/Main_Page Valve Development Community] for more information on developing games for [[SteamVR]].&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*May 1, 2019: [[Valve Index]] unveiled.&lt;br /&gt;
*June 28, 2019: Shipping began.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Virtual Reality Devices]]&lt;/div&gt;</summary>
		<author><name>BrigOverWater2</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=SideQuest&amp;diff=25475</id>
		<title>SideQuest</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=SideQuest&amp;diff=25475"/>
		<updated>2021-08-31T22:55:16Z</updated>

		<summary type="html">&lt;p&gt;BrigOverWater2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{App Store Infobox&lt;br /&gt;
|Image=&lt;br /&gt;
|Platforms=Oculus Quest, Go, WebXR&lt;br /&gt;
|Devices=[[Oculus Quest]], [[Oculus Quest 2]], [[Oculus Go]]&lt;br /&gt;
|Operating Systems=&lt;br /&gt;
|Accessible=[[Mac]], [[PC]], [[Linux]], [[Android]]&lt;br /&gt;
|Developer=[[Shane Harris]]&lt;br /&gt;
|Notable Personnel=&lt;br /&gt;
|Apps=&lt;br /&gt;
|Downloads=&lt;br /&gt;
|Website=https://sidequestvr.com/&lt;br /&gt;
}}&lt;br /&gt;
==General==&lt;br /&gt;
[[SideQuest]] is an app store that enables you to download and experiment with apps that are not approved for the Oculus Store. Marketed for Oculus Quest devices, SideQuest also contains apps that support the Go and WebXR platforms.&amp;lt;ref name=&amp;quot;benny&amp;quot;&amp;gt;https://sidequestvr.com/&amp;lt;/ref&amp;gt; You can sideload content as well as utilize App Lab to play games from SideQuest through your Oculus devices.&amp;lt;ref name=&amp;quot;side&amp;quot;&amp;gt;https://uploadvr.com/sideloading-quest-how-to/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SideQuest launched in May 2019, shortly after the [[Oculus Quest]] was released.&amp;lt;ref name=&amp;quot;cat&amp;quot;&amp;gt;https://uploadvr.com/sidequest-500-approved-titles/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
Like other app stores, you must still [https://sidequestvr.atlassian.net/wiki/spaces/SIDEQUEST/pages/196610/How+To+Submit+an+App+to+SideQuest submit your app for approval] to the SideQuest store. However, SideQuest claims approval only takes a maximum of 2 days.&lt;br /&gt;
&lt;br /&gt;
SideQuest distributes your game once approved, enables you to hand out tokens for beta testing so that you can revoke access at your choosing, and allows you to promote your game on its website.&amp;lt;ref name=&amp;quot;parley&amp;quot;&amp;gt;https://sidequestvr.atlassian.net/wiki/spaces/SIDEQUEST/pages/83591169/SideQuest+Developer+ToolKit&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Genres==&lt;br /&gt;
* Adventure&lt;br /&gt;
* Building&lt;br /&gt;
* Climbing&lt;br /&gt;
* Combat&lt;br /&gt;
* Custom Homes&lt;br /&gt;
* Early Access&lt;br /&gt;
* Education&lt;br /&gt;
* Escape&lt;br /&gt;
* Flying&lt;br /&gt;
* Fitness&lt;br /&gt;
* FPS&lt;br /&gt;
* Game Ports&lt;br /&gt;
* Hand Tracking&lt;br /&gt;
* Horror&lt;br /&gt;
* Meditation&lt;br /&gt;
* Multiplayer&lt;br /&gt;
* Music&lt;br /&gt;
* Puzzle&lt;br /&gt;
* Racing&lt;br /&gt;
* Story&lt;br /&gt;
* Streaming&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>BrigOverWater2</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=SideQuest&amp;diff=25474</id>
		<title>SideQuest</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=SideQuest&amp;diff=25474"/>
		<updated>2021-08-31T22:43:01Z</updated>

		<summary type="html">&lt;p&gt;BrigOverWater2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{App Store Infobox&lt;br /&gt;
|Image=&lt;br /&gt;
|Platforms=Oculus Quest, Go, WebXR&lt;br /&gt;
|Devices=[[Oculus Quest]], [[Oculus Quest 2]], [[Oculus Go]]&lt;br /&gt;
|Operating Systems=&lt;br /&gt;
|Accessible=[[Mac]], [[PC]], [[Linux]], [[Android]]&lt;br /&gt;
|Developer=[[Shane Harris]]&lt;br /&gt;
|Notable Personnel=&lt;br /&gt;
|Apps=&lt;br /&gt;
|Downloads=&lt;br /&gt;
|Website=https://sidequestvr.com/&lt;br /&gt;
}}&lt;br /&gt;
==General==&lt;br /&gt;
[[SideQuest]] is an app store that enables you to download and experiment with apps that are not approved for the Oculus Store. Marketed for Oculus Quest devices, SideQuest also contains apps that support the Go and WebXR platforms.&amp;lt;ref name=&amp;quot;benny&amp;quot;&amp;gt;https://sidequestvr.com/&amp;lt;/ref&amp;gt; You can sideload content as well as utilize App Lab to play games from SideQuest through your Oculus devices.&amp;lt;ref name=&amp;quot;side&amp;quot;&amp;gt;https://uploadvr.com/sideloading-quest-how-to/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SideQuest launched in May 2019, shortly after the [[Oculus Quest]] was released.&amp;lt;ref name=&amp;quot;cat&amp;quot;&amp;gt;https://uploadvr.com/sidequest-500-approved-titles/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Genres==&lt;br /&gt;
* Adventure&lt;br /&gt;
* Building&lt;br /&gt;
* Climbing&lt;br /&gt;
* Combat&lt;br /&gt;
* Custom Homes&lt;br /&gt;
* Early Access&lt;br /&gt;
* Education&lt;br /&gt;
* Escape&lt;br /&gt;
* Flying&lt;br /&gt;
* Fitness&lt;br /&gt;
* FPS&lt;br /&gt;
* Game Ports&lt;br /&gt;
* Hand Tracking&lt;br /&gt;
* Horror&lt;br /&gt;
* Meditation&lt;br /&gt;
* Multiplayer&lt;br /&gt;
* Music&lt;br /&gt;
* Puzzle&lt;br /&gt;
* Racing&lt;br /&gt;
* Story&lt;br /&gt;
* Streaming&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>BrigOverWater2</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Oculus_Store&amp;diff=25473</id>
		<title>Oculus Store</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Oculus_Store&amp;diff=25473"/>
		<updated>2021-08-31T22:07:27Z</updated>

		<summary type="html">&lt;p&gt;BrigOverWater2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{App Store Infobox&lt;br /&gt;
|image=&lt;br /&gt;
|Platforms= Quest, Rift, Go, Gear VR&lt;br /&gt;
|Devices=[[Oculus Rift]], [[Oculus Rift S]], [[Oculus Quest]], [[Oculus Quest 2]], [[Oculus Go]], [[Samsung Gear VR]]&lt;br /&gt;
|Operating Systems=[[Android]], [[Windows]]&lt;br /&gt;
|Accessible=[[Mobile]], [[PC]], [[Standalone]]&lt;br /&gt;
|Developer=[[Oculus]], [[Facebook]]&lt;br /&gt;
|Notable Personnel=&lt;br /&gt;
|Apps=&lt;br /&gt;
|Downloads=&lt;br /&gt;
|Website=https://www.oculus.com/experiences/quest/&lt;br /&gt;
}}&lt;br /&gt;
{{see also|Oculus Share|Oculus Home}}&lt;br /&gt;
==General==&lt;br /&gt;
[[Oculus Store]] is the official [[Virtual Reality]] [[App Store]] for the Oculus HMDs owned by Facebook. The app store is accessible within VR as well as in 2D on PC and mobile devices. You can purchase popular titles like &#039;&#039;Beat Saber&#039;&#039;, &#039;&#039;Rec Room&#039;&#039;, &#039;&#039;Job Simulator&#039;&#039;, and &#039;&#039;Superhot VR&#039;&#039;.&lt;br /&gt;
==Features==&lt;br /&gt;
Apps submitted to the Oculus Store undergo a content and technical review.&amp;lt;ref name=&amp;quot;celery&amp;quot;&amp;gt;https://developer.oculus.com/resources/app-submission-success/&amp;lt;/ref&amp;gt; They are given a [[comfort rating]] to indicate if they are likely to induce [[simulator sickness]] or cause [[psychological trauma]]. They also receive an Age Rating through the International Age Rating Coalition (IARC).&amp;lt;ref name=&amp;quot;data&amp;quot;&amp;gt;https://developer.oculus.com/policy/store-policies/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Developers have the option of implementing cross-buy between devices like [[Quest 2]] and [[Rift]], but your progress could be lost when switching between Oculus devices with different operating systems.&amp;lt;ref name=&amp;quot;alpha&amp;quot;&amp;gt;https://support.oculus.com/2599860313644362&amp;lt;/ref&amp;gt; Developers are free to distribute their apps on other [[App Stores]] beyond the Oculus Store, as well.&lt;br /&gt;
&lt;br /&gt;
Developers also have the option of enabling subscription payments for apps and choice content. &amp;lt;ref name=&amp;quot;beta&amp;quot;&amp;gt;https://support.oculus.com/3942110629213627&amp;lt;/ref&amp;gt;&lt;br /&gt;
==Categories==&lt;br /&gt;
* Games&lt;br /&gt;
* Early Access&lt;br /&gt;
* Apps&lt;br /&gt;
&lt;br /&gt;
==Genres==&lt;br /&gt;
Included, but not limited to:&lt;br /&gt;
* Action&lt;br /&gt;
* Social&lt;br /&gt;
* Sports&lt;br /&gt;
* Fighting&lt;br /&gt;
* RPG&lt;br /&gt;
* Movie&lt;br /&gt;
* Utility&lt;br /&gt;
* Productivity&lt;br /&gt;
* Casual&lt;br /&gt;
* Strategy&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>BrigOverWater2</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=SideQuest&amp;diff=25472</id>
		<title>SideQuest</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=SideQuest&amp;diff=25472"/>
		<updated>2021-08-31T17:27:49Z</updated>

		<summary type="html">&lt;p&gt;BrigOverWater2: Created blank page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>BrigOverWater2</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Viveport&amp;diff=25470</id>
		<title>Viveport</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Viveport&amp;diff=25470"/>
		<updated>2021-08-31T02:54:14Z</updated>

		<summary type="html">&lt;p&gt;BrigOverWater2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{App Store Infobox&lt;br /&gt;
|Image=&lt;br /&gt;
|Platforms=&lt;br /&gt;
|Devices=[[Vive]], [[Oculus Rift]], [[Windows Mixed Reality]], [[Valve Index]], Quest + Link, [[Pico Neo]], [[Pico G2]]&lt;br /&gt;
|Operating Systems=[[Windows]]&lt;br /&gt;
|Accessible=[[Mobile VR]], [[PC VR]], [[Standalone VR]]&lt;br /&gt;
|Developer=[[HTC]]&lt;br /&gt;
|Notable Personnel=&lt;br /&gt;
|Apps=&amp;gt;2,000&lt;br /&gt;
|Downloads=&lt;br /&gt;
|Website=https://www.viveport.com/&lt;br /&gt;
}}&lt;br /&gt;
==General==&lt;br /&gt;
[[Viveport]] is the VR game and app store of HTC.&amp;lt;ref name=&amp;quot;ceta&amp;quot;&amp;gt;https://www.htc.com/us/support/viveport/category_howto/what-is-viveport-infinity.html&amp;lt;/ref&amp;gt; It operates in over 60 countries around the world.&amp;lt;ref name=&amp;quot;data&amp;quot;&amp;gt;https://developer.viveport.com/&amp;lt;/ref&amp;gt; It first launched September 30, 2016.&amp;lt;ref name=&amp;quot;elephant&amp;quot;&amp;gt;https://www.htc.com/us/newsroom/2016-09-30/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can purchase apps outright or subscribe at a monthly or annual cost. The subscription service is called Viveport Infinity and allows you to play unlimited content while subscribed.&amp;lt;ref name=&amp;quot;alpha&amp;quot;&amp;gt;https://www.roadtovr.com/viveport-earned-second-chance-thanks-infinity/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
HTC&#039;s VR app store offers popular titles such as &#039;&#039;Tilt Brush, Angry Birds VR: Isle of Pigs,&#039;&#039; and &#039;&#039;Creed: Rise to Glory&#039;&#039;. When it comes to high profile games, though, there aren&#039;t any built exclusively for Viveport.&amp;lt;ref name=&amp;quot;alpha&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Developers can follow these [https://developer.vive.com/resources/viveport/store-guide/store-submission-guide/english/ submission guidelines] to get approval and ultimately publish their app on Viveport for both Vive/OpenVR and mobile.&lt;br /&gt;
&lt;br /&gt;
==Genres==&lt;br /&gt;
* Adventure&lt;br /&gt;
* Casual&lt;br /&gt;
* Action&lt;br /&gt;
* Racing&lt;br /&gt;
* Shooter&lt;br /&gt;
* Sports&lt;br /&gt;
* Strategy&lt;br /&gt;
* RPG&lt;br /&gt;
* Video&lt;br /&gt;
* Simulation&lt;br /&gt;
* Horror&lt;br /&gt;
* Music&lt;br /&gt;
* Sci-Fi&lt;br /&gt;
* Real-estate&lt;br /&gt;
* Documentary&lt;br /&gt;
* Health &amp;amp; Fitness&lt;br /&gt;
* Narrative&lt;br /&gt;
* Travel&lt;br /&gt;
* Escape Room&lt;br /&gt;
* Business&lt;br /&gt;
* Education&lt;br /&gt;
* Productivity&lt;br /&gt;
* Social&lt;br /&gt;
* Art &amp;amp; Design&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>BrigOverWater2</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Viveport&amp;diff=25469</id>
		<title>Viveport</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Viveport&amp;diff=25469"/>
		<updated>2021-08-31T01:29:05Z</updated>

		<summary type="html">&lt;p&gt;BrigOverWater2: Created blank page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>BrigOverWater2</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Snap_Spectacles_3&amp;diff=25420</id>
		<title>Snap Spectacles 3</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Snap_Spectacles_3&amp;diff=25420"/>
		<updated>2021-07-02T05:55:52Z</updated>

		<summary type="html">&lt;p&gt;BrigOverWater2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Device Infobox&lt;br /&gt;
|image=&lt;br /&gt;
|VR/AR=[[Augmented Reality]]&lt;br /&gt;
|Type=[[Head-mounted display]]&lt;br /&gt;
|Subtype=[[Integrated HMD]]&lt;br /&gt;
|Platform=&lt;br /&gt;
|Developer=Snap&lt;br /&gt;
|Operating System=&lt;br /&gt;
|Predecessor=Spectacles 2&lt;br /&gt;
|Successor=&lt;br /&gt;
|Display=&lt;br /&gt;
|Resolution=video 1216 x 1216 px, photos 1642 x 1642&lt;br /&gt;
|Refresh Rate=&lt;br /&gt;
|Field of View=105° (2D), 86° (3D)&lt;br /&gt;
|Optics=&lt;br /&gt;
|IPD Adjustment=&lt;br /&gt;
|Tracking=&lt;br /&gt;
|Rotational Tracking=&lt;br /&gt;
|Audio=Four-microphone audio array&lt;br /&gt;
|Camera=&lt;br /&gt;
|Sensors=&lt;br /&gt;
|Input=&lt;br /&gt;
|Connectivity=Bluetooth 5.0, 802.11 ac Wi-Fi, 2.45 / 5 GHz&lt;br /&gt;
|Power=&lt;br /&gt;
|Weight=56.5 g&lt;br /&gt;
|Size= Frame: 47 — 25 — 153 mm&lt;br /&gt;
|Cable=&lt;br /&gt;
|Release Date=Nov 12, 2019&lt;br /&gt;
|Price=$380&lt;br /&gt;
|Website=https://www.spectacles.com/&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
The Snap Spectacles 3 are glasses that can capture 3D video + audio and photos of your surroundings. They in and of themselves are not an augmented reality headset, but enable customers to upload their footage to Snapchat to apply AR filters there. There are two, HD cameras that capture 3D photos and videos at 60 fps and four, built-in microphones. The footage can wirelessly sync over BlueTooth and WiFi and also be exported for use outside of Snapchat.&amp;lt;ref name=&amp;quot;alpha&amp;quot;&amp;gt;https://www.spectacles.com/shop/spectacles-3/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The glasses come in mineral or carbon colors with the option for prescription lenses.&amp;lt;ref name=&amp;quot;alpha&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Snap intended these glasses to be an iteration on their long-term goal of creating consumer-grade augmented reality headsets. They are using the Spectacles 3 to gather feedback to improve future glasses, rather than trying to market or sell these glasses as a prime example of what augmented reality can do.&amp;lt;ref name=&amp;quot;beta&amp;quot;&amp;gt;https://techcrunch.com/2019/11/12/snapchat-spectacles-3-review-pretty-pricey/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Release and Pricing==&lt;br /&gt;
&lt;br /&gt;
The Spectacles 3 were released in Nov 12, 2019 at a price of $380, almost double the price of the Spectacles 2.&lt;br /&gt;
&lt;br /&gt;
==Hardware==&lt;br /&gt;
&#039;&#039;&#039;In the Box&#039;&#039;&#039;&lt;br /&gt;
* Spectacles 3&lt;br /&gt;
* Charging Case - glasses fully recharge in around 75 minutes, built-in rechargeable lithium ion battery, stores up to 4 spectacle charges, 50% quick charge in 15 minutes&lt;br /&gt;
* Charging Cable&lt;br /&gt;
* Cleaning cloth&lt;br /&gt;
* 3D viewer&lt;br /&gt;
&amp;lt;ref name=&amp;quot;celery&amp;quot;&amp;gt;https://www.spectacles.com/shop/spectacles-3/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
* Storage: 4GB flash, up to 100 3D videos or 1,200 3D photos&lt;br /&gt;
* Sync: up to 70 videos per full charge&lt;br /&gt;
* iOS Compatibility: iPhone 7 or above, running iOS 11 or above&lt;br /&gt;
* Android Compatibility: Select Android devices running Android 6 or above&lt;br /&gt;
* Built-in GPS and GLONASS&lt;br /&gt;
* Not water resistant&lt;br /&gt;
* ANSI Z80.3 rated lenses&lt;br /&gt;
* Tinted for 100% UVA and UVB protection&lt;br /&gt;
* Lens Category 3 (high sun glare reduction)&lt;br /&gt;
&amp;lt;ref name=&amp;quot;celery&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Setup Tutorial==&lt;br /&gt;
# Download Snapchat&lt;br /&gt;
# Create account or log in&lt;br /&gt;
# Go to Settings&lt;br /&gt;
# Click Spectacles&lt;br /&gt;
# Pair your Spectacles with your iPhone or Android phone&lt;br /&gt;
# Press buttons on sides of glasses to record video&lt;br /&gt;
# View videos in Memory section of Snapchat (footage takes a moment to sync)&lt;br /&gt;
# Press and hold either button to take 3D photos&lt;br /&gt;
&amp;lt;ref name=&amp;quot;data&amp;quot;&amp;gt;https://www.youtube.com/watch?v=X9oU5hECPi4&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Input Devices==&lt;br /&gt;
&lt;br /&gt;
Use Snapchat for filters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Accessories==&lt;br /&gt;
&lt;br /&gt;
3D viewer - place your phone within the viewer (like Google cardboard) to relive your captured photos and footage.&lt;br /&gt;
&lt;br /&gt;
==Apps==&lt;br /&gt;
&lt;br /&gt;
Snapchat&lt;br /&gt;
&lt;br /&gt;
===Stores===&lt;br /&gt;
&lt;br /&gt;
You can purchase through Spectacles&#039; website and prescription lenses through [https://www.lensabl.com/spectacles/|Lensabl Lensabl].&lt;br /&gt;
&lt;br /&gt;
==Developer==&lt;br /&gt;
&lt;br /&gt;
Developers can create additional filters for Snapchat.&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Augmented Reality Devices]]&lt;/div&gt;</summary>
		<author><name>BrigOverWater2</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Microsoft_HoloLens_2&amp;diff=25419</id>
		<title>Microsoft HoloLens 2</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Microsoft_HoloLens_2&amp;diff=25419"/>
		<updated>2021-07-02T04:49:45Z</updated>

		<summary type="html">&lt;p&gt;BrigOverWater2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Device Infobox&lt;br /&gt;
|image=&lt;br /&gt;
|VR/AR=[[Augmented Reality]]&lt;br /&gt;
|Type=[[Head-mounted display]]&lt;br /&gt;
|Subtype=[[Integrated HMD]]&lt;br /&gt;
|Platform=[[Windows Mixed Reality]]&lt;br /&gt;
|Developer=Microsoft&lt;br /&gt;
|Operating System=Windows Holographic OS&lt;br /&gt;
|Predecessor=[[Microsoft HoloLens]]&lt;br /&gt;
|Successor=&lt;br /&gt;
|Display=&lt;br /&gt;
|Resolution=2k 3:2 light engines&lt;br /&gt;
|Refresh Rate=&lt;br /&gt;
|Field of View=&lt;br /&gt;
|Optics=See-through holographic lenses (waveguides)&lt;br /&gt;
|IPD Adjustment=Software adjustment&lt;br /&gt;
|Tracking=6DOF, World-scale positional tracking&lt;br /&gt;
|Rotational Tracking=Accelerometer, gyroscope, magnetometer&lt;br /&gt;
|Audio=microphone array of 5 channels, built-in spatial sound&lt;br /&gt;
|Camera=4 visible light head tracking, 2 IR eye tracking&lt;br /&gt;
|Sensors=&lt;br /&gt;
|Input=Hands, Eyes&lt;br /&gt;
|Connectivity=WiFi 5, Bluetooth 5, USB-C&lt;br /&gt;
|Power=USB-PD for fast charging&lt;br /&gt;
|Weight=566g&lt;br /&gt;
|Size=&lt;br /&gt;
|Cable=&lt;br /&gt;
|Release Date=Nov 7, 2019&lt;br /&gt;
|Price=$3,500&lt;br /&gt;
|Website=https://www.microsoft.com/en-us/hololens&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
==Introduction==&lt;br /&gt;
The Microsoft HoloLens 2 is a next-generation, augmented reality headset built for enterprise workers who use their hands and can&#039;t benefit from phones, tablets, or computers in the same way that other industries can. Microsoft is targeting corporations like auto shops or factory floors to re-imagine the work environment. &amp;lt;ref name=&amp;quot;alpha&amp;quot;&amp;gt;https://www.theverge.com/2019/2/24/18235460/microsoft-hololens-2-price-specs-mixed-reality-ar-vr-business-work-features-mwc-2019&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The HoloLens 2 has both hand and eye tracking capabilities. Hand tracking includes simplified gestures compared to the original HoloLens thanks to 25 points of articulation on each hand. Eye tracking includes the ability to pinpoint something with your eyes and verbalize commands, like closing a browser. Eye tracking is new to the HoloLens line. With a camera, the device can also scan your retina to authenticate you into the platform.&amp;lt;ref name=&amp;quot;alpha&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are other notable improvements to the HoloLens 2 compared to the HoloLens. Not only can can it map the space you are in (spatial mapping), but it can understand the objects around you, like knowing that is a couch or a desk (semantic understanding of space). One reviewer noted it was more comfortable and easier to gesture, as well. The HoloLens 2 comes with a larger field of vision, though it&#039;s still significantly limited.&amp;lt;ref name=&amp;quot;alpha&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The HoloLens 2 also offers some new technology including the Azure Kinect DK and an ARM processor, mirroring a move across the tech industry away from Intel chips.&amp;lt;ref name=&amp;quot;alpha&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Another reviewer noted the memory of the HoloLens 2 - it can save your browser exactly where and how it was if you move or leave. It can also remember where you&#039;ve placed annotation in your environment.&amp;lt;ref name=&amp;quot;beta&amp;quot;&amp;gt;https://www.cnet.com/news/hands-on-at-home-with-microsofts-hololens-2/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are several different [https://docs.microsoft.com/en-us/hololens/hololens2-options editions of the HoloLens 2]:&lt;br /&gt;
* HoloLens 2 with Remote Assist&lt;br /&gt;
* HoloLens 2 Industrial Edition&lt;br /&gt;
* HoloLens 2 Industrial Edition with Remote Assist&lt;br /&gt;
* Trimble XR10 with HoloLens 2&lt;br /&gt;
* HoloLens 2 Development Edition&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Release and Pricing==&lt;br /&gt;
&lt;br /&gt;
The HoloLens 2 started shipping on Nov 7, 2019 for $3,500. It was, and continues to be, an enterprise-only headset.&lt;br /&gt;
&lt;br /&gt;
==Hardware==&lt;br /&gt;
&#039;&#039;&#039;In the Box&#039;&#039;&#039;&lt;br /&gt;
*     HoloLens 2 device&lt;br /&gt;
*     Carrying case&lt;br /&gt;
*     Overhead strap&lt;br /&gt;
*     Microfiber cloth&lt;br /&gt;
*     Charger&lt;br /&gt;
*     USB-C cable&lt;br /&gt;
&amp;lt;ref name=&amp;quot;celery&amp;quot;&amp;gt;https://www.microsoft.com/en-us/hololens/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specs&#039;&#039;&#039;&lt;br /&gt;
* HPU: Second-generation custom-built holographic processing unit&lt;br /&gt;
* Memory: 4-GB LPDDR4x system DRAM&lt;br /&gt;
* Storage: 64-GB UFS 2.1&lt;br /&gt;
&amp;lt;ref name=&amp;quot;bread&amp;quot;&amp;gt;https://www.microsoft.com/en-us/hololens/hardware#&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Setup Tutorial==&lt;br /&gt;
&lt;br /&gt;
You must have a Microsoft account to log in.&lt;br /&gt;
&lt;br /&gt;
To fit the headset, you can dial the headset tighter or looser on the back. You can add an optional top band.&lt;br /&gt;
&lt;br /&gt;
==Input Devices==&lt;br /&gt;
&lt;br /&gt;
The HoloLens 2 tracks your hands and eyes. It does not come with a controller.&lt;br /&gt;
&lt;br /&gt;
==Accessories==&lt;br /&gt;
&lt;br /&gt;
On Microsoft&#039;s website, you can purchase a HyperX Cloud II Gaming Headset for over-ear sounds with passive noise cancellation.&amp;lt;ref name=&amp;quot;patty&amp;quot;&amp;gt;https://www.microsoft.com/en-us/d/hyperx-cloud-ii-gaming-headset-red/8pc2qjgpp29z&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Apps==&lt;br /&gt;
* &#039;&#039;&#039;Dynamic 365 Guides&#039;&#039;&#039; - includes templates to create instructions for repairing real-world things&amp;lt;ref name=&amp;quot;alpha&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Azure Remote Rendering&#039;&#039;&#039; - offloads some computing to the cloud which enables you to surpass the storage and rendering limitations of the stand-alone headset&amp;lt;ref name=&amp;quot;alpha&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Azure Spatial Anchors&#039;&#039;&#039; - lets you pin holograms to places in the real world&amp;lt;ref name=&amp;quot;alpha&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Microsoft Mesh&#039;&#039;&#039; - allows you to visualize holograms of people in the same, shared, virtual space&amp;lt;ref name=&amp;quot;beta&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stores===&lt;br /&gt;
&lt;br /&gt;
You can purchase through the Microsoft Store, Insight, or SHI.&lt;br /&gt;
&lt;br /&gt;
==Developer==&lt;br /&gt;
&lt;br /&gt;
* Azure Kinect DK and other SDKs&lt;br /&gt;
* Azure Digital Twins&lt;br /&gt;
* Unity&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* Spring 2021: HoloLens 2 Industrial Edition&lt;br /&gt;
* Nov 7 2019: HoloLens 2 Development Edition&lt;br /&gt;
* Nov 7 2019: HoloLens 2&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Augmented Reality Devices]]&lt;/div&gt;</summary>
		<author><name>BrigOverWater2</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Microsoft_HoloLens_2&amp;diff=25418</id>
		<title>Microsoft HoloLens 2</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Microsoft_HoloLens_2&amp;diff=25418"/>
		<updated>2021-07-02T04:07:19Z</updated>

		<summary type="html">&lt;p&gt;BrigOverWater2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Device Infobox&lt;br /&gt;
|image=&lt;br /&gt;
|VR/AR=[[Augmented Reality]]&lt;br /&gt;
|Type=[[Head-mounted display]]&lt;br /&gt;
|Subtype=[[Integrated HMD]]&lt;br /&gt;
|Platform=[[Windows Mixed Reality]]&lt;br /&gt;
|Developer=Microsoft&lt;br /&gt;
|Operating System=Windows Holographic OS&lt;br /&gt;
|Predecessor=[[Microsoft HoloLens]]&lt;br /&gt;
|Successor=&lt;br /&gt;
|Display=&lt;br /&gt;
|Resolution=2k 3:2 light engines&lt;br /&gt;
|Refresh Rate=&lt;br /&gt;
|Field of View=&lt;br /&gt;
|Optics=See-through holographic lenses (waveguides)&lt;br /&gt;
|IPD Adjustment=Software adjustment&lt;br /&gt;
|Tracking=6DOF, World-scale positional tracking&lt;br /&gt;
|Rotational Tracking=Accelerometer, gyroscope, magnetometer&lt;br /&gt;
|Audio=microphone array of 5 channels, built-in spatial sound&lt;br /&gt;
|Camera=4 visible light head tracking, 2 IR eye tracking&lt;br /&gt;
|Sensors=&lt;br /&gt;
|Input=Hands, Eyes&lt;br /&gt;
|Connectivity=WiFi 5, Bluetooth 5, USB-C&lt;br /&gt;
|Power=USB-PD for fast charging&lt;br /&gt;
|Weight=566g&lt;br /&gt;
|Size=&lt;br /&gt;
|Cable=&lt;br /&gt;
|Release Date=2019&lt;br /&gt;
|Price=$3,500&lt;br /&gt;
|Website=https://www.microsoft.com/en-us/hololens&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
==Introduction==&lt;br /&gt;
The Microsoft HoloLens 2 is a next-generation, augmented reality headset built for enterprise workers who use their hands and can&#039;t benefit from phones, tablets, or computers in the same way that other industries can. Microsoft is targeting corporations like auto shops or factory floors to re-imagine the work environment.&lt;br /&gt;
&lt;br /&gt;
The HoloLens 2 has both hand and eye tracking capabilities. Hand tracking includes simplified gestures compared to the original HoloLens thanks to 25 points of articulation on each hand. Eye tracking includes the ability to pinpoint something with your eyes and verablize commands for actions to take, like closing a browser. Eye tracking is new to the HoloLens line. With a camera, the device can also scan your retina to authenticate you into the platform.&lt;br /&gt;
&lt;br /&gt;
https://www.theverge.com/2019/2/24/18235460/microsoft-hololens-2-price-specs-mixed-reality-ar-vr-business-work-features-mwc-2019&lt;br /&gt;
There are other noteable improvements to the HoloLens 2 compared to the HoloLens. Not only can can it map the space you are in (spatial mapping), but it can understand the objects around you, like knowing that is a couch or a desk (semantic understanding of space). One reviewer noted it was more comfortable and easier to gesture, as well. The HoloLens 2 comes with a larger field of vision, though it&#039;s still significantly limited. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
compared to predecessor:&lt;br /&gt;
more comfortable, large field of view, easier gestures, better detection of real-life objects, more accurate hand tracking&lt;br /&gt;
new: Azure Kinect sensor, an ARM processor, eye-tracking sensors, and an entirely different display system&lt;br /&gt;
https://www.theverge.com/2019/2/24/18235460/microsoft-hololens-2-price-specs-mixed-reality-ar-vr-business-work-features-mwc-2019&lt;br /&gt;
&lt;br /&gt;
memory of device - remembers where your browsers are, saves annotations on objects in your world&lt;br /&gt;
&lt;br /&gt;
==Release and Pricing==&lt;br /&gt;
&lt;br /&gt;
Purchase from Microsoft Store, Insight, or SHI.&lt;br /&gt;
&lt;br /&gt;
==Hardware==&lt;br /&gt;
&#039;&#039;&#039;In the Box&#039;&#039;&#039;&lt;br /&gt;
*     HoloLens 2 device&lt;br /&gt;
*     Carrying case&lt;br /&gt;
*     Overhead strap&lt;br /&gt;
*     Microfiber cloth&lt;br /&gt;
*     Charger&lt;br /&gt;
*     USB-C cable&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specs&#039;&#039;&#039;&lt;br /&gt;
* HPU: Second-generation custom-built holographic processing unit&lt;br /&gt;
* Memory: 4-GB LPDDR4x system DRAM&lt;br /&gt;
* Storage: 64-GB UFS 2.1&lt;br /&gt;
https://www.microsoft.com/en-us/hololens/hardware#&lt;br /&gt;
&lt;br /&gt;
==Setup Tutorial==&lt;br /&gt;
must have microsoft account&lt;br /&gt;
dial at the back&lt;br /&gt;
optional top band&lt;br /&gt;
magnetic brow band&lt;br /&gt;
&lt;br /&gt;
==Input Devices==&lt;br /&gt;
hands&lt;br /&gt;
eyes&lt;br /&gt;
&lt;br /&gt;
==Accessories==&lt;br /&gt;
HyperX Cloud II Gaming Headset - Red https://www.microsoft.com/en-us/d/hyperx-cloud-ii-gaming-headset-red/8pc2qjgpp29z&lt;br /&gt;
&lt;br /&gt;
==Apps==&lt;br /&gt;
Dynamic 365 Guides, will be a mixed reality app with templates to create instructions for repairing real-world things&lt;br /&gt;
&lt;br /&gt;
Azure Remote Rendering that lets the HoloLens offload some compute load to the cloud. It exists because the HoloLens 2 can only store and render a limited kind of detail for something like a 3D render of an engine locally. With Remote Rendering, some of the detail can come in real time from the cloud, so it displays potentially infinite levels of detail, allowing you to model and interact with the smallest parts of a holographic machine&lt;br /&gt;
&lt;br /&gt;
Azure Spatial Anchors. It lets you pin holograms to real places in the world&lt;br /&gt;
&lt;br /&gt;
https://www.theverge.com/2019/2/24/18235460/microsoft-hololens-2-price-specs-mixed-reality-ar-vr-business-work-features-mwc-2019&lt;br /&gt;
&lt;br /&gt;
Microsoft Mesh, a technology promising a way to beam people into the same shared virtual space, shows amazing promise.&lt;br /&gt;
https://www.cnet.com/news/hands-on-at-home-with-microsofts-hololens-2/&lt;br /&gt;
&lt;br /&gt;
===Stores===&lt;br /&gt;
&lt;br /&gt;
==Developer==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Virtual Reality Devices]]&lt;/div&gt;</summary>
		<author><name>BrigOverWater2</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Microsoft_HoloLens_2&amp;diff=25417</id>
		<title>Microsoft HoloLens 2</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Microsoft_HoloLens_2&amp;diff=25417"/>
		<updated>2021-07-01T05:00:07Z</updated>

		<summary type="html">&lt;p&gt;BrigOverWater2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Device Infobox&lt;br /&gt;
|image=&lt;br /&gt;
|VR/AR=[[Virtual Reality]]&lt;br /&gt;
|Type=[[Head-mounted display]]&lt;br /&gt;
|Subtype=[[Integrated HMD]]&lt;br /&gt;
|Platform=[[Windows Mixed Reality]]&lt;br /&gt;
|Developer=Microsoft&lt;br /&gt;
|Operating System=Windows Holographic OS&lt;br /&gt;
|Predecessor=[[Microsoft HoloLens]]&lt;br /&gt;
|Successor=&lt;br /&gt;
|Display=&lt;br /&gt;
|Resolution=2k 3:2 light engines&lt;br /&gt;
|Refresh Rate=&lt;br /&gt;
|Field of View=&lt;br /&gt;
|Optics=See-through holographic lenses (waveguides)&lt;br /&gt;
|IPD Adjustment=Software adjustment&lt;br /&gt;
|Tracking=6DOF, World-scale positional tracking&lt;br /&gt;
|Rotational Tracking=Accelerometer, gyroscope, magnetometer&lt;br /&gt;
|Audio=microphone array of 5 channels, built-in spatial sound&lt;br /&gt;
|Camera=4 visible light head tracking, 2 IR eye tracking&lt;br /&gt;
|Sensors=&lt;br /&gt;
|Input=&lt;br /&gt;
|Connectivity=WiFi 5, Bluetooth 5, USB-C&lt;br /&gt;
|Power=USB-PD for fast charging&lt;br /&gt;
|Weight=566g&lt;br /&gt;
|Size=&lt;br /&gt;
|Cable=&lt;br /&gt;
|Release Date=&lt;br /&gt;
|Price=$3,500&lt;br /&gt;
|Website=https://www.microsoft.com/en-us/hololens&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
==Introduction==&lt;br /&gt;
for folks older than 13&lt;br /&gt;
retinal scan for authentication&lt;br /&gt;
not positioned as consumer product, though anyone can purchase one&lt;br /&gt;
for employees using their hands at work, not stuck at computers/desks (factory floors, fixing jet propulsion engine&lt;br /&gt;
you can wear glasses with them&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
compared to predecessor:&lt;br /&gt;
more comfortable, large field of view, easier gestures, better detection of real-life objects, more accurate hand tracking&lt;br /&gt;
new: Azure Kinect sensor, an ARM processor, eye-tracking sensors, and an entirely different display system&lt;br /&gt;
&lt;br /&gt;
==Release and Pricing==&lt;br /&gt;
&lt;br /&gt;
Purchase from Microsoft Store, Insight, or SHI.&lt;br /&gt;
&lt;br /&gt;
==Hardware==&lt;br /&gt;
*     HoloLens 2 device&lt;br /&gt;
*     Carrying case&lt;br /&gt;
*     Overhead strap&lt;br /&gt;
*     Microfiber cloth&lt;br /&gt;
*     Charger&lt;br /&gt;
*     USB-C cable&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specs&#039;&#039;&#039;&lt;br /&gt;
* HPU: Second-generation custom-built holographic processing unit&lt;br /&gt;
* Memory: 4-GB LPDDR4x system DRAM&lt;br /&gt;
* Storage: 64-GB UFS 2.1&lt;br /&gt;
https://www.microsoft.com/en-us/hololens/hardware#&lt;br /&gt;
&lt;br /&gt;
==Setup Tutorial==&lt;br /&gt;
must have microsoft account&lt;br /&gt;
dial at the back&lt;br /&gt;
optional top band&lt;br /&gt;
magnetic brow band&lt;br /&gt;
&lt;br /&gt;
==Input Devices==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Accessories==&lt;br /&gt;
HyperX Cloud II Gaming Headset - Red https://www.microsoft.com/en-us/d/hyperx-cloud-ii-gaming-headset-red/8pc2qjgpp29z&lt;br /&gt;
==Apps==&lt;br /&gt;
&lt;br /&gt;
===Stores===&lt;br /&gt;
&lt;br /&gt;
==Developer==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Virtual Reality Devices]]&lt;/div&gt;</summary>
		<author><name>BrigOverWater2</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Phasmophobia&amp;diff=25416</id>
		<title>Phasmophobia</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Phasmophobia&amp;diff=25416"/>
		<updated>2021-07-01T04:01:56Z</updated>

		<summary type="html">&lt;p&gt;BrigOverWater2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{App Infobox&lt;br /&gt;
|image=&lt;br /&gt;
|VR/AR=[[Virtual Reality]]&lt;br /&gt;
|Developer=Kinetic Games&lt;br /&gt;
|Publisher=Kinetic Games&lt;br /&gt;
|Director=&lt;br /&gt;
|Producer=&lt;br /&gt;
|Platform=[[Steam]]&lt;br /&gt;
|Device=PC (standard mode), [[Oculus Rift]], [[HTC Vive]], Valve Index, Windows Mixed Reality&lt;br /&gt;
|Operating System=[[Windows 10]]&lt;br /&gt;
|Type=[[Full Game]]&lt;br /&gt;
|Genre=[[Horror]], [[Indie]], [[Action/Adventure]]&lt;br /&gt;
|Input Device=Full Controller Support, Tracked Motion Controllers&lt;br /&gt;
|Play Area=[[Standing]]. [[Room-Scale]]&lt;br /&gt;
|Game Mode=PC only or VR, [[Single Player]], [[Multiplayer]], Online Co-op&lt;br /&gt;
|Comfort Level=&lt;br /&gt;
|Languages=[https://store.steampowered.com/app/739630/Phasmophobia/ 25]&lt;br /&gt;
|Version=&lt;br /&gt;
|Rating=Unrated&lt;br /&gt;
|Review=Overwhelmingly Positive (Steam)&lt;br /&gt;
|Purchases=&lt;br /&gt;
|Release Date=Early Access - Sept 18, 2020&lt;br /&gt;
|Price=Early Access - $13.99&lt;br /&gt;
|App Store=[[Steam]]&lt;br /&gt;
|Website=https://kineticgames.co.uk/&lt;br /&gt;
|Infobox Updated=June 30, 2021&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Phasmophobia]] is a [[VR App]].&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
[[Phasmophobia]] is the fear of ghosts and fear you will! You and your team are investigators of paranormal activity, searching for evidence to define different types of ghosts in your area. The more evidence you gather, the more money you get to purchase more equipment for your investigations. &lt;br /&gt;
&lt;br /&gt;
Cross-play with up to 4 other Ghost Hunters on VR or PC to end the paranormal activity. Play as the &amp;quot;man in the chair&amp;quot; watching and guiding others through locations or jump into the action and investigate for yourself.&lt;br /&gt;
&lt;br /&gt;
Interactions with hauntings are different each time you play and upon early access release, can be explored using 7 different maps, including houses, a prison, and an asylum. Purchase and utilize a Ouija Board, Salt, EMF Reader, Motion Sensors, UV Flashlight, Spirit Box, and 16 other pieces of equipment to find answers.&amp;lt;ref name=&amp;quot;alpha&amp;quot;&amp;gt;https://kineticgames.co.uk/index.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Cross-platform&lt;br /&gt;
* Co-op multiplayer&lt;br /&gt;
* 10 different types of ghosts&lt;br /&gt;
* 22 tools for investigating&lt;br /&gt;
* Interact with ghosts using your voice through Ouija Boards and EVP Sessions using a Spirit Box&lt;br /&gt;
&lt;br /&gt;
==Reviews==&lt;br /&gt;
David Jagneaux at UploadVR compared Phasmophobia to the premise of &#039;&#039;Ghost Hunters&#039;&#039;. Game play was &amp;quot;extremely unnerving&amp;quot; and noted the mostly dark rooms that your flashlight could only partially illuminate and being locked in a room by a ghost, just to witness it &amp;quot;causing [his] friend&#039;s body to limply fall down the stairs.&amp;quot;&amp;lt;ref name=&amp;quot;celery&amp;quot;&amp;gt;https://uploadvr.com/phasmophobia-cooperative-ghost-hunting-vr/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==System Requirements==&lt;br /&gt;
Recommended:&lt;br /&gt;
* Requires a 64-bit processor and operating system&lt;br /&gt;
* OS: Windows 10 64Bit&lt;br /&gt;
* Processor: Intel i5-4590/AMD Ryzen 5 1500X or greater&lt;br /&gt;
* Memory: 8 GB RAM&lt;br /&gt;
* Graphics: NVIDIA GTX 970 / AMD Radeon R9 290 or greater&lt;br /&gt;
* Network: Broadband Internet connection&lt;br /&gt;
* Storage: 18 GB available space&lt;br /&gt;
&amp;lt;ref name=&amp;quot;data&amp;quot;&amp;gt;https://store.steampowered.com/app/739630/Phasmophobia/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Images and Videos==&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Action/Adventure]]&lt;/div&gt;</summary>
		<author><name>BrigOverWater2</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Star_Wars_Squadrons&amp;diff=25415</id>
		<title>Star Wars Squadrons</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Star_Wars_Squadrons&amp;diff=25415"/>
		<updated>2021-07-01T03:07:42Z</updated>

		<summary type="html">&lt;p&gt;BrigOverWater2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{App Infobox&lt;br /&gt;
|image=&lt;br /&gt;
|VR/AR=[[Virtual Reality]]&lt;br /&gt;
|Developer=MOTIVE&lt;br /&gt;
|Publisher=Electronic Arts&lt;br /&gt;
|Director=&lt;br /&gt;
|Producer=&lt;br /&gt;
|Platform=PC, PS4, Xbox One, [[Steam]], [[EPIC]]&lt;br /&gt;
|Device=PC (standard mode), PS4, Xbox One, [[Oculus Rift]], [[HTC Vive]], Valve Index, Windows Mixed Reality&lt;br /&gt;
|Operating System=[[Windows 10]]&lt;br /&gt;
|Type=[[Full Game]]&lt;br /&gt;
|Genre=[[Action/Adventure]], [[Simulation]], Flight, Space, Sci-fi&lt;br /&gt;
|Input Device=Gamepad, Keyboard/Mouse&lt;br /&gt;
|Play Area=[[Seated]]&lt;br /&gt;
|Game Mode=PC only or VR modes, [[Single Player]], [[Multiplayer]], Online PvP, Online Co-op&lt;br /&gt;
|Comfort Level=&lt;br /&gt;
|Languages=English, French, German, Spanish - Spain, Italian, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese&lt;br /&gt;
|Version=&lt;br /&gt;
|Rating=T&lt;br /&gt;
|Review=Mostly Positive (Steam)&lt;br /&gt;
|Purchases=&lt;br /&gt;
|Release Date=Steam - Oct 1, 2020&lt;br /&gt;
|Price=$39.99&lt;br /&gt;
|App Store=PC, PS4, Xbox One, [[Steam]], [[EPIC]]&lt;br /&gt;
|Website=https://www.ea.com/games/starwars/squadrons&lt;br /&gt;
|Infobox Updated=June 30, 2021&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Star Wars Squadrons]] is a [[VR App]].&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
In [[Star Wars Squadrons]], you play a pilot on either the Galactic Empire or New Republic forces following the Galactic Civil War. Playing in first person, you take the helm of one of 5 types of starfighters to take down your enemy. Play a campaign alone or engage with other players in Dogfight or Fleet modes. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dogfight&#039;&#039;&#039; is a to-the-death play mode whereas &#039;&#039;&#039;Fleet&#039;&#039;&#039; mode enables you to engage with your friends in a multi-stage, objective-based contest between two squadrons. You can also join and create &#039;&#039;&#039;Custom Matches&#039;&#039;&#039; for public or private play as well as modify your starfighters with a series of &#039;&#039;&#039;Components&#039;&#039;&#039;. Each squadron has 5 players, for a maximum of 10 total.&amp;lt;ref name=&amp;quot;alpha&amp;quot;&amp;gt;https://www.ea.com/games/starwars/squadrons/overview&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* VR option - can play with or without a headset&lt;br /&gt;
* choose from 10 total starfighters&lt;br /&gt;
** Support: TIE reaper vs U-wing&lt;br /&gt;
** Fighter: TIE fighter, TIE defender vs X-wing&lt;br /&gt;
** Interceptor: TIE interceptor vs A-wing&lt;br /&gt;
** Bomber: TIE bomber vs Y-wing, B-wing bomber&lt;br /&gt;
* customize your ship through Components&lt;br /&gt;
**primary weapons&lt;br /&gt;
**auxiliaries&lt;br /&gt;
**counter measures&lt;br /&gt;
**shields&lt;br /&gt;
**hulls&lt;br /&gt;
**engines&lt;br /&gt;
* choose from 7 new and familiar locations&lt;br /&gt;
**Fostar Haven&lt;br /&gt;
**Yavin Prime&lt;br /&gt;
**Esseles&lt;br /&gt;
**Nadiri Dockyards&lt;br /&gt;
**Sissubo&lt;br /&gt;
**Galitan&lt;br /&gt;
**Zavian Abyss&lt;br /&gt;
&amp;lt;ref name=&amp;quot;alpha&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Reviews==&lt;br /&gt;
Upon release, Wes Fenlon at PC Gamer noted the incredible flight simulation but lackluster plot and lack of character development. He labeled Squadrons as &amp;quot;a game with memorable moments rather than memorable missions.&amp;quot; While he had a good experience playing in VR, he mentioned single-player was better suited to VR as multiplayer mode can get more out of hand and nauseating.&lt;br /&gt;
&amp;lt;ref name=&amp;quot;beta&amp;quot;&amp;gt;https://www.pcgamer.com/star-wars-squadrons-review/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==System Requirements==&lt;br /&gt;
Recommended for VR:&lt;br /&gt;
* &#039;&#039;&#039;OS:&#039;&#039;&#039; Windows 10 (64bit)&lt;br /&gt;
* &#039;&#039;&#039;Processor:&#039;&#039;&#039; Ryzen 7 2700X or better/ i7-7700 or better&lt;br /&gt;
* &#039;&#039;&#039;Memory:&#039;&#039;&#039; 16 GB RAM&lt;br /&gt;
* &#039;&#039;&#039;Graphics:&#039;&#039;&#039; Radeon RX 570 or equivalent, GeForce GTX 1070 or equivalent&lt;br /&gt;
* &#039;&#039;&#039;DirectX:&#039;&#039;&#039; Version 11&lt;br /&gt;
* &#039;&#039;&#039;Storage:&#039;&#039;&#039; 40 GB available space&lt;br /&gt;
* &#039;&#039;&#039;Multiplayer Online Connection Requirements:&#039;&#039;&#039; 512 Kbps or faster Internet connection&lt;br /&gt;
&amp;lt;ref name=&amp;quot;cell&amp;quot;&amp;gt;https://www.ea.com/games/starwars/squadrons/overview/pc-system-requirements&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Images and Videos==&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Action/Adventure]]&lt;/div&gt;</summary>
		<author><name>BrigOverWater2</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Star_Wars_Squadrons&amp;diff=25414</id>
		<title>Star Wars Squadrons</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Star_Wars_Squadrons&amp;diff=25414"/>
		<updated>2021-06-30T03:20:59Z</updated>

		<summary type="html">&lt;p&gt;BrigOverWater2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{App Infobox&lt;br /&gt;
|image=&lt;br /&gt;
|VR/AR=[[Virtual Reality]]&lt;br /&gt;
|Developer=MOTIVE&lt;br /&gt;
|Publisher=Electronic Arts&lt;br /&gt;
|Director=&lt;br /&gt;
|Producer=&lt;br /&gt;
|Platform=PC, PS4, Xbox One, [[Steam]], [[EPIC]]&lt;br /&gt;
|Device=PC (standard mode), PS4, Xbox One, [[Oculus Rift]], [[HTC Vive]], Valve Index, Windows Mixed Reality&lt;br /&gt;
|Operating System=[[Windows 10]]&lt;br /&gt;
|Type=[[Full Game]]&lt;br /&gt;
|Genre=[[Action/Adventure]], [[Simulation]], Flight, Space, Sci-fi&lt;br /&gt;
|Input Device=Gamepad, Keyboard/Mouse&lt;br /&gt;
|Play Area=[[Seated]]&lt;br /&gt;
|Game Mode=PC only or VR modes, [[Single Player]], [[Multiplayer]], Online PvP, Online Co-op&lt;br /&gt;
|Comfort Level=&lt;br /&gt;
|Languages=English, French, German, Spanish - Spain, Italian, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese&lt;br /&gt;
|Version=&lt;br /&gt;
|Rating=T&lt;br /&gt;
|Review=Mostly Positive (Steam)&lt;br /&gt;
|Purchases=&lt;br /&gt;
|Release Date=Steam - Oct 1, 2020&lt;br /&gt;
|Price=$39.99&lt;br /&gt;
|App Store=PC, PS4, Xbox One, [[Steam]], [[EPIC]]&lt;br /&gt;
|Website=https://www.ea.com/games/starwars/squadrons&lt;br /&gt;
|Infobox Updated=June 29, 2021&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Beat Saber]] is a [[VR App]].&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Reviews==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==System Requirements==&lt;br /&gt;
Recommended:&lt;br /&gt;
* &#039;&#039;&#039;OS:&#039;&#039;&#039; Windows 10 (64bit)&lt;br /&gt;
* &#039;&#039;&#039;Processor:&#039;&#039;&#039; Ryzen 7 2700X or better/ i7-7700 or better&lt;br /&gt;
* &#039;&#039;&#039;Memory:&#039;&#039;&#039; 16 GB RAM&lt;br /&gt;
* &#039;&#039;&#039;Graphics:&#039;&#039;&#039; Radeon RX 480 (Non-VR/Minimum VR) or Radeon RX 570 (Recommended VR)/GeForce GTX 1060(Non-VR/Minimum VR) or GeForce GTX 1070 (Recommended VR)&lt;br /&gt;
* &#039;&#039;&#039;DirectX:&#039;&#039;&#039; Version 11&lt;br /&gt;
* &#039;&#039;&#039;Storage:&#039;&#039;&#039; 40 GB available space&lt;br /&gt;
&lt;br /&gt;
==Images and Videos==&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Action/Adventure]]&lt;/div&gt;</summary>
		<author><name>BrigOverWater2</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Star_Wars_Squadrons&amp;diff=25413</id>
		<title>Star Wars Squadrons</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Star_Wars_Squadrons&amp;diff=25413"/>
		<updated>2021-06-30T03:20:33Z</updated>

		<summary type="html">&lt;p&gt;BrigOverWater2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{App Infobox&lt;br /&gt;
|image=&lt;br /&gt;
|VR/AR=[[Virtual Reality]]&lt;br /&gt;
|Developer=MOTIVE&lt;br /&gt;
|Publisher=Electronic Arts&lt;br /&gt;
|Director=&lt;br /&gt;
|Producer=&lt;br /&gt;
|Platform=PC, PS4, Xbox One, [[Steam]], [[EPIC]]&lt;br /&gt;
|Device=PC (standard mode), PS4, Xbox One, [[Oculus Rift]], [[HTC Vive]], Valve Index, Windows Mixed Reality&lt;br /&gt;
|Operating System=[[Windows 10]]&lt;br /&gt;
|Type=[[Full Game]]&lt;br /&gt;
|Genre=[[Action/Adventure]], [[Simulation]], Flight, Space, Sci-fi&lt;br /&gt;
|Input Device=Gamepad, Keyboard/Mouse&lt;br /&gt;
|Play Area=[[Seated]]&lt;br /&gt;
|Game Mode=PC only or VR modes, [[Single Player]], [[Multiplayer]], Online PvP, Online Co-op&lt;br /&gt;
|Comfort Level=&lt;br /&gt;
|Languages=English, French, German, Spanish - Spain, Italian, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese&lt;br /&gt;
|Version=&lt;br /&gt;
|Rating=T&lt;br /&gt;
|Review=Mostly Positive (Steam)&lt;br /&gt;
|Purchases=&lt;br /&gt;
|Release Date=Steam - Oct 1, 2020&lt;br /&gt;
|Price=$39.99&lt;br /&gt;
|App Store=PC, PS4, Xbox One, [[Steam]], [[EPIC]]&lt;br /&gt;
|Website=https://www.ea.com/games/starwars/squadrons&lt;br /&gt;
|Infobox Updated=June 29, 2021&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Beat Saber]] is a [[VR App]].&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Reviews==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==System Requirements==&lt;br /&gt;
Recommended:&lt;br /&gt;
* &#039;&#039;&#039;OS:&#039;&#039;&#039; Windows 10 (64bit)&lt;br /&gt;
* &#039;&#039;&#039;Processor:&#039;&#039;&#039; Ryzen 7 2700X or better/ i7-7700 or better&lt;br /&gt;
* &#039;&#039;&#039;Memory:&#039;&#039;&#039; 16 GB RAM&lt;br /&gt;
* &#039;&#039;&#039;Graphics:&#039;&#039;&#039; Radeon RX 480 (Non-VR/Minimum VR) or Radeon RX 570 (Recommended VR)/GeForce GTX 1060(Non-VR/Minimum VR) or GeForce GTX 1070 (Recommended VR)&lt;br /&gt;
* &#039;&#039;&#039;DirectX:&#039;&#039;&#039; Version 11&lt;br /&gt;
* &#039;&#039;&#039;Storage:&#039;&#039;&#039; 40 GB available space&lt;br /&gt;
&lt;br /&gt;
==Images and Videos==&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Simulation, Action/Adventure]]&lt;/div&gt;</summary>
		<author><name>BrigOverWater2</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Star_Wars_Squadrons&amp;diff=25412</id>
		<title>Star Wars Squadrons</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Star_Wars_Squadrons&amp;diff=25412"/>
		<updated>2021-06-30T03:19:03Z</updated>

		<summary type="html">&lt;p&gt;BrigOverWater2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{App Infobox&lt;br /&gt;
|image=&lt;br /&gt;
|VR/AR=[[Virtual Reality]]&lt;br /&gt;
|Developer=MOTIVE&lt;br /&gt;
|Publisher=Electronic Arts&lt;br /&gt;
|Director=&lt;br /&gt;
|Producer=&lt;br /&gt;
|Platform=PC, PS4, Xbox One, [[Steam]], [[EPIC]]&lt;br /&gt;
|Device=PC (standard mode), PS4, Xbox One, [[Oculus Rift]], [[HTC Vive]], Valve Index, Windows Mixed Reality&lt;br /&gt;
|Operating System=[[Windows 10]]&lt;br /&gt;
|Type=[[Full Game]]&lt;br /&gt;
|Genre=[[Action/Adventure]], [[Simulation]], Flight, Space, Sci-fi&lt;br /&gt;
|Input Device=Gamepad, Keyboard/Mouse&lt;br /&gt;
|Play Area=[[Seated]]&lt;br /&gt;
|Game Mode=PC only or VR modes, [[Single Player]], [[Multiplayer]], Online PvP, Online Co-op&lt;br /&gt;
|Comfort Level=&lt;br /&gt;
|Languages=English, French, German, Spanish - Spain, Italian, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese&lt;br /&gt;
|Version=&lt;br /&gt;
|Rating=T&lt;br /&gt;
|Review=Mostly Positive (Steam)&lt;br /&gt;
|Purchases=&lt;br /&gt;
|Release Date=Steam - Oct 1, 2020&lt;br /&gt;
|Price=$39.99&lt;br /&gt;
|App Store=PC, PS4, Xbox One, [[Steam]], [[EPIC]]&lt;br /&gt;
|Website=https://www.ea.com/games/starwars/squadrons&lt;br /&gt;
|Infobox Updated=June 29, 2021&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Beat Saber]] is a [[VR App]].&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Reviews==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==System Requirements==&lt;br /&gt;
Recommended:&lt;br /&gt;
* &#039;&#039;&#039;OS:&#039;&#039;&#039; Windows 10 (64bit)&lt;br /&gt;
* &#039;&#039;&#039;Processor:&#039;&#039;&#039; Ryzen 7 2700X or better/ i7-7700 or better&lt;br /&gt;
* &#039;&#039;&#039;Memory:&#039;&#039;&#039; 16 GB RAM&lt;br /&gt;
* &#039;&#039;&#039;Graphics:&#039;&#039;&#039; Radeon RX 480 (Non-VR/Minimum VR) or Radeon RX 570 (Recommended VR)/GeForce GTX 1060(Non-VR/Minimum VR) or GeForce GTX 1070 (Recommended VR)&lt;br /&gt;
* &#039;&#039;&#039;DirectX:&#039;&#039;&#039; Version 11&lt;br /&gt;
* &#039;&#039;&#039;Storage:&#039;&#039;&#039; 40 GB available space&lt;br /&gt;
&lt;br /&gt;
==Images and Videos==&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Manually Edited Games]]&lt;/div&gt;</summary>
		<author><name>BrigOverWater2</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Star_Wars_Squadrons&amp;diff=25411</id>
		<title>Star Wars Squadrons</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Star_Wars_Squadrons&amp;diff=25411"/>
		<updated>2021-06-30T03:18:20Z</updated>

		<summary type="html">&lt;p&gt;BrigOverWater2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{App Infobox&lt;br /&gt;
|image=[[File:beat saber1.jpg|350px]]&lt;br /&gt;
|VR/AR=[[Virtual Reality]]&lt;br /&gt;
|Developer=MOTIVE&lt;br /&gt;
|Publisher=Electronic Arts&lt;br /&gt;
|Director=&lt;br /&gt;
|Producer=&lt;br /&gt;
|Platform=PC, PS4, Xbox One, [[Steam]], [[EPIC]]&lt;br /&gt;
|Device=PC (standard mode), PS4, Xbox One, [[Oculus Rift]], [[HTC Vive]], Valve Index, Windows Mixed Reality&lt;br /&gt;
|Operating System=[[Windows 10]]&lt;br /&gt;
|Type=[[Full Game]]&lt;br /&gt;
|Genre=[[Action/Adventure]], [[Simulation]], Flight, Space, Sci-fi&lt;br /&gt;
|Input Device=Gamepad, Keyboard/Mouse&lt;br /&gt;
|Play Area=[[Seated]]&lt;br /&gt;
|Game Mode=PC only or VR modes, [[Single Player]], [[Multiplayer]], Online PvP, Online Co-op&lt;br /&gt;
|Comfort Level=&lt;br /&gt;
|Languages=English, French, German, Spanish - Spain, Italian, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese&lt;br /&gt;
|Version=&lt;br /&gt;
|Rating=T&lt;br /&gt;
|Review=Mostly Positive (Steam)&lt;br /&gt;
|Purchases=&lt;br /&gt;
|Release Date=Steam - Oct 1, 2020&lt;br /&gt;
|Price=$39.99&lt;br /&gt;
|App Store=PC, PS4, Xbox One, [[Steam]], [[EPIC]]&lt;br /&gt;
|Website=https://www.ea.com/games/starwars/squadrons&lt;br /&gt;
|Infobox Updated=June 29, 2021&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Beat Saber]] is a [[VR App]].&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Reviews==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==System Requirements==&lt;br /&gt;
Recommended:&lt;br /&gt;
* &#039;&#039;&#039;OS:&#039;&#039;&#039; Windows 10 (64bit)&lt;br /&gt;
* &#039;&#039;&#039;Processor:&#039;&#039;&#039; Ryzen 7 2700X or better/ i7-7700 or better&lt;br /&gt;
* &#039;&#039;&#039;Memory:&#039;&#039;&#039; 16 GB RAM&lt;br /&gt;
* &#039;&#039;&#039;Graphics:&#039;&#039;&#039; Radeon RX 480 (Non-VR/Minimum VR) or Radeon RX 570 (Recommended VR)/GeForce GTX 1060(Non-VR/Minimum VR) or GeForce GTX 1070 (Recommended VR)&lt;br /&gt;
* &#039;&#039;&#039;DirectX:&#039;&#039;&#039; Version 11&lt;br /&gt;
* &#039;&#039;&#039;Storage:&#039;&#039;&#039; 40 GB available space&lt;br /&gt;
&lt;br /&gt;
==Images and Videos==&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Manually Edited Games]]&lt;/div&gt;</summary>
		<author><name>BrigOverWater2</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Star_Wars_Squadrons&amp;diff=25410</id>
		<title>Star Wars Squadrons</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Star_Wars_Squadrons&amp;diff=25410"/>
		<updated>2021-06-30T02:54:21Z</updated>

		<summary type="html">&lt;p&gt;BrigOverWater2: Created blank page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>BrigOverWater2</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Phasmophobia&amp;diff=25409</id>
		<title>Phasmophobia</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Phasmophobia&amp;diff=25409"/>
		<updated>2021-06-30T02:54:02Z</updated>

		<summary type="html">&lt;p&gt;BrigOverWater2: Created blank page&lt;/p&gt;
&lt;hr /&gt;
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		<author><name>BrigOverWater2</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Snap_Spectacles_3&amp;diff=25408</id>
		<title>Snap Spectacles 3</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Snap_Spectacles_3&amp;diff=25408"/>
		<updated>2021-06-30T02:53:34Z</updated>

		<summary type="html">&lt;p&gt;BrigOverWater2: Created blank page&lt;/p&gt;
&lt;hr /&gt;
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		<author><name>BrigOverWater2</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Microsoft_HoloLens_2&amp;diff=25407</id>
		<title>Microsoft HoloLens 2</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Microsoft_HoloLens_2&amp;diff=25407"/>
		<updated>2021-06-30T02:50:31Z</updated>

		<summary type="html">&lt;p&gt;BrigOverWater2: Created blank page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>BrigOverWater2</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=STRIDE&amp;diff=25348</id>
		<title>STRIDE</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=STRIDE&amp;diff=25348"/>
		<updated>2021-06-15T03:52:20Z</updated>

		<summary type="html">&lt;p&gt;BrigOverWater2: Created page with &amp;quot;{{App Infobox |image= |VR/AR=Virtual Reality |Developer= Joy Way |Publisher= Joy Way |Director= |Producer= |Platform=SteamVR |Device=Oculus Rift, Valve I...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{App Infobox&lt;br /&gt;
|image=&lt;br /&gt;
|VR/AR=[[Virtual Reality]]&lt;br /&gt;
|Developer= [[Joy Way]]&lt;br /&gt;
|Publisher= [[Joy Way]]&lt;br /&gt;
|Director=&lt;br /&gt;
|Producer=&lt;br /&gt;
|Platform=[[SteamVR]]&lt;br /&gt;
|Device=[[Oculus Rift]], [[Valve Index]], [[Windows Mixed Reality]], [[HTC Vive]]&lt;br /&gt;
|Operating System=Windows 10&lt;br /&gt;
|Type=[[Full Game]], [[Pre-Release]]&lt;br /&gt;
|Genre=[[Action/Adventure]], [[Sports]], [[Simulation]]&lt;br /&gt;
|Input Device=Tracked Motion Controllers&lt;br /&gt;
|Play Area=[[Room-Scale]], [[Standing]], [[Seated]]&lt;br /&gt;
|Game Mode=[[Singleplayer]]&lt;br /&gt;
|Comfort Level=&lt;br /&gt;
|Language= English&lt;br /&gt;
|Rating= T&lt;br /&gt;
|Review= &lt;br /&gt;
|Release Date= Early Access (as of Sept 4, 2020)&lt;br /&gt;
|Price= $19.99&lt;br /&gt;
|App Store= https://store.steampowered.com/app/1292040/STRIDE/&lt;br /&gt;
|Website= https://stride.joyway.games/&lt;br /&gt;
|Infobox Updated=June 14, 2021&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
[[STRIDE]] is a [[VR App]].&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
[[STRIDE]] is a parkour, VR action game where your agile movements are as important to game play as eliminating snipers as they present themselves across rooftops in a locked down city. The developer, [[Joy Wave]], &amp;quot;set ourselves the task of realizing the real sensations of parkour from the comfort of your virtual reality headset,&amp;quot; including a sense of &amp;quot;height, danger, and dynamic movement.&amp;quot;&amp;lt;ref name=&amp;quot;abba&amp;quot;&amp;gt;https://store.steampowered.com/app/1292040/STRIDE/&amp;lt;/ref&amp;gt; Developed using [[Unreal Engine00 4, STRIDE offers 3 play modes - Endless, Arena, and Time Run - with another on the way - Story Mode. Story Mode is anticipated in Q3 2021, at which point [[Joy Wave]] intends to officially launch the game including improved mechanics.&amp;lt;ref name=&amp;quot;beta&amp;quot;&amp;gt;https://stride.joyway.games/faq&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;celery&amp;quot;&amp;gt;https://stride.joyway.games/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Use two controllers, one in each hand, to mirror your character&#039;s hands and latch on to each building as you vault, swing, and roll your way through the metropolis.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Endless mode - infinite level generation, must move forward and eliminate enemies using your 9mm gun as the city collapses behind you, increase your score as you go&lt;br /&gt;
* Arena mode - task-oriented play including collecting or stealing items, eliminating all enemies, or completing a route in a certain time frame&lt;br /&gt;
* Time Run mode - adapt to the routes generating before you to earn a top spot on the leaderboard&lt;br /&gt;
* Story mode - a narrative with multiple characters, coming soon&lt;br /&gt;
&amp;lt;ref name=&amp;quot;dog&amp;quot;&amp;gt;https://stride.joyway.games/gamemodes&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Reviews==&lt;br /&gt;
As of June 14, 2021, 86% of reviews on [[Steam]] rated [[STRIDE]] positively. The average rating is &amp;quot;Very Positive.&amp;quot;&amp;lt;ref name=&amp;quot;abba&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Jamie Feltham, a contributor at UploadVR, noted the natural feel and rhythm to running and vaulting, but improvements are needed to jumping to make the parkour a seamless experience. He also noted that due to the physicality of the game and that you have to use a PC-tethered VR headset, you&#039;ll be particularly aware of your headset&#039;s wiring during play.  &lt;br /&gt;
&amp;lt;ref name=&amp;quot;eel&amp;quot;&amp;gt;https://uploadvr.com/stride-impressions/&amp;lt;/ref&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
==System Requirements==&lt;br /&gt;
Minimum:&lt;br /&gt;
* Requires a 64-bit processor and operating system&lt;br /&gt;
* OS: Windows 10&lt;br /&gt;
* Processor: Intel i5-4590 equivalent or greater&lt;br /&gt;
* Memory: 8 GB RAM&lt;br /&gt;
* Graphics: NVIDIA GTX 970 / AMD Radeon R9 290 or greater&lt;br /&gt;
* Storage: 2 GB available space&lt;br /&gt;
&amp;lt;ref name=&amp;quot;abba&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Images and Videos==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:VR Apps]]&lt;/div&gt;</summary>
		<author><name>BrigOverWater2</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Facebook_Horizon&amp;diff=25347</id>
		<title>Facebook Horizon</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Facebook_Horizon&amp;diff=25347"/>
		<updated>2021-06-15T03:01:55Z</updated>

		<summary type="html">&lt;p&gt;BrigOverWater2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{App Infobox&lt;br /&gt;
|image=&lt;br /&gt;
|VR/AR=[[Virtual Reality]]&lt;br /&gt;
|Developer= [[Facebook]]&lt;br /&gt;
|Publisher= [[Facebook]]&lt;br /&gt;
|Director=&lt;br /&gt;
|Producer=&lt;br /&gt;
|Platform=[[Oculus]]&lt;br /&gt;
|Device=[[Oculus Rift]], [[Oculus Quest]]&lt;br /&gt;
|Operating System=&lt;br /&gt;
|Type=[[Experience]]&lt;br /&gt;
|Genre=[[Adventure]], [[Casual]], [[Exploration]], [[Puzzle]]&lt;br /&gt;
|Input Device=2 Oculus controllers&lt;br /&gt;
|Play Area=[[Room-Scale]]&lt;br /&gt;
|Game Mode=[[Multiplayer]], [[MMP]]&lt;br /&gt;
|Comfort Level=&lt;br /&gt;
|Language= English&lt;br /&gt;
|Rating= &lt;br /&gt;
|Review= &lt;br /&gt;
|Release Date= in beta&lt;br /&gt;
|Price= sign up for beta testing waitlist for free&lt;br /&gt;
|App Store=&lt;br /&gt;
|Website=https://www.oculus.com/facebook-horizon/&lt;br /&gt;
|Infobox Updated=June 14, 2021&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
[[Facebook Horizon]] is a [[VR App]].&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
[[Facebook Horizon]] is a free-play, choose-your-own-adventure and create-your-own-adventure virtual experience. You can create and customize your own avatar and join groups of up to 8 friends or strangers to solve a puzzle or complete a challenge. You can also build your own world and interact with other avatars as little or as much as you like.&amp;lt;ref name=&amp;quot;abba&amp;quot;&amp;gt;https://www.oculus.com/blog/facebook-horizon-invite-only-beta-is-ready-for-virtual-explorers/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Facebook Horizon]] has not been released to the public yet, but you can sign up for an invite-only, beta testing waitlist through Facebook in the US and Canada.&amp;lt;ref name=&amp;quot;abba&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Facebook shut down [[Oculus Rooms]] and [[Facebook Spaces]] on October 25, 2019 in favor of developing [[Facebook Horizon]] further.&amp;lt;ref name=&amp;quot;beta&amp;quot;&amp;gt;https://www.oculus.com/blog/introducing-facebook-horizon-a-new-social-vr-world-coming-to-oculus-quest-and-the-rift-platform-in-2020/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Community Guides - available in-app at the Plaza to show you the ropes (avatars with &amp;quot;Community Guide&amp;quot; on their name tag) &amp;lt;ref name=&amp;quot;celery&amp;quot;&amp;gt;https://support.oculus.com/233855804598497/&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Safe Zone - you are a controller-click away from taking a moment away from the action&lt;br /&gt;
* Set Boundaries - how close another avatar can be to you&lt;br /&gt;
* Quick Controls - including safety features like muting, blocking, or reporting another player&lt;br /&gt;
&amp;lt;ref name=&amp;quot;dog&amp;quot;&amp;gt;https://www.oculus.com/facebook-horizon/community/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Being a virtual community experience, users may run into situations they may want to leave; this is made possible by clicking the shield button which takes you to your &#039;&#039;&#039;Safety Zone&#039;&#039;&#039;. Your Safety Zone blurs other avatars in your view&amp;lt;ref name=&amp;quot;fairy&amp;quot;&amp;gt;https://uploadvr.com/facebook-horizon-preview/&amp;lt;/ref&amp;gt; and enables to you take a moment to yourself, and if you choose, allows you to report other users to a training specialist. You can include footage recorded on an on-going, rolling basis by your Oculus headset in your report.&amp;lt;ref name=&amp;quot;abba&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that Facebook may use your data to show you personalized ads. Your Horizon profile information such as your username, avatar, and mutual Oculus friends on Horizon are accessible to others within the app, as well.&amp;lt;ref name=&amp;quot;celery&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Reviews==&lt;br /&gt;
Hardawar, a contributor at Engadget, noted the potential of the app given its versatile creation mode and expansion beyond the use cases for [[Facebook Spaces]], [[Oculus Rooms]], and [[Oculus Venues]], during their own beta testing in 2020. However, they also noted the security concerns given it is a massive, multi-player, &#039;&#039;public&#039;&#039; world that will need to be worked out before releasing to the public.&amp;lt;ref name=&amp;quot;eel&amp;quot;&amp;gt;https://www.engadget.com/facebook-horizon-oculus-vr-hands-on-170017517.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Feltham, a contributor at UploadVR, found the different worlds impressive, but questioned the novelty and purpose of the Horizon experience. He noted the rapid progression of codeless game development in the industry, which is not unique to Horizon, but also included that Facebook Reality Labs’ Head of Experiences for Product Marketing, Meaghan Fitzgerald, considers the social element differentiates Horizon from other apps. After Feltham&#039;s interview with Fitzgerald and Ari Grant, a Product Management Director at Horizon, it seemed that only time would tell the true purpose and differentiating features of Facebook Horizon.&amp;lt;ref name=&amp;quot;fairy&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
==System Requirements==&lt;br /&gt;
You must have a Facebook account to use [[Facebook Horizon]].&lt;br /&gt;
&amp;lt;ref name=&amp;quot;celery&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Images and Videos==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:VR Apps]]&lt;/div&gt;</summary>
		<author><name>BrigOverWater2</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Facebook_Horizon&amp;diff=25346</id>
		<title>Facebook Horizon</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Facebook_Horizon&amp;diff=25346"/>
		<updated>2021-06-14T01:45:27Z</updated>

		<summary type="html">&lt;p&gt;BrigOverWater2: Created page with &amp;quot;{{App Infobox |image= |VR/AR=Virtual Reality |Developer= Oculus |Publisher= Oculus |Director= |Producer= |Platform=Oculus |Device=Oculus Rift, Oculus Que...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{App Infobox&lt;br /&gt;
|image=&lt;br /&gt;
|VR/AR=[[Virtual Reality]]&lt;br /&gt;
|Developer= [[Oculus]]&lt;br /&gt;
|Publisher= [[Oculus]]&lt;br /&gt;
|Director=&lt;br /&gt;
|Producer=&lt;br /&gt;
|Platform=[[Oculus]]&lt;br /&gt;
|Device=[[Oculus Rift]], [[Oculus Quest]]&lt;br /&gt;
|Operating System=&lt;br /&gt;
|Type=[[Experience]]&lt;br /&gt;
|Genre=[[Adventure]], [[Casual]], [[Exploration]], [[Puzzle]]&lt;br /&gt;
|Input Device=2 Oculus controllers&lt;br /&gt;
|Play Area=&lt;br /&gt;
|Game Mode=[[Multi-player]]&lt;br /&gt;
|Comfort Level=&lt;br /&gt;
|Language= English&lt;br /&gt;
|Rating= &lt;br /&gt;
|Review= &lt;br /&gt;
|Release Date= in beta&lt;br /&gt;
|Price= sign up for beta testing waitlist&lt;br /&gt;
|App Store=&lt;br /&gt;
|Website=https://www.oculus.com/facebook-horizon/&lt;br /&gt;
|Infobox Updated=June 13, 2021&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Facebook Horizon]] is a [[VR App]].&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
do whatever you want&lt;br /&gt;
&amp;quot;Eventually, we envision large spaces where many people can gather in Horizon, but for now, up to eight people can share a space.&amp;quot;&lt;br /&gt;
join a group of folks you know or dont&lt;br /&gt;
safe zone - mute block, or report people and content around you; a trained safety specialist, who will not appear as an avatar, may remotely observe and record the situation to ensure your safety; Oculus headset will capture the last few minutes of your experience in Horizon on a rolling basis&lt;br /&gt;
available US and Canada to start&lt;br /&gt;
add name to beta waitlist, it&#039;s not fully launched&lt;br /&gt;
https://www.oculus.com/blog/facebook-horizon-invite-only-beta-is-ready-for-virtual-explorers/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Community Guides - available in-app to show your the ropes&lt;br /&gt;
* Safe Zone - you are a controller click away from taking a moment away from the action&lt;br /&gt;
* Set Boundaries - how close another avatar can be to you&lt;br /&gt;
* Quick Controls - including safety features like muting, blocking, or reporting another player&lt;br /&gt;
https://www.oculus.com/facebook-horizon/community/&lt;br /&gt;
&lt;br /&gt;
==Reviews==&lt;br /&gt;
&lt;br /&gt;
==System Requirements==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Images and Videos==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:VR Apps]]&lt;/div&gt;</summary>
		<author><name>BrigOverWater2</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Pico_G2&amp;diff=25345</id>
		<title>Pico G2</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Pico_G2&amp;diff=25345"/>
		<updated>2021-06-14T01:15:54Z</updated>

		<summary type="html">&lt;p&gt;BrigOverWater2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Device Infobox&lt;br /&gt;
|image=&lt;br /&gt;
|VR/AR=[[Virtual Reality]]&lt;br /&gt;
|Type=[[Head-mounted display]]&lt;br /&gt;
|Subtype=[[Integrated HMD]]&lt;br /&gt;
|Platform=[[Pico Digital Platform]], [[Viveport]]&lt;br /&gt;
|Developer=Pico&lt;br /&gt;
|Predecessor=[[Pico Goblin]]&lt;br /&gt;
|Successor=[[Pico G2 4K]]&lt;br /&gt;
|Display=3K LCD, blue ray reduction&lt;br /&gt;
|Resolution=2880 x 1600&lt;br /&gt;
|Refresh Rate=90Hz, 615 ppi&lt;br /&gt;
|Field of View=101 degrees&lt;br /&gt;
|IPD Adjustment=&lt;br /&gt;
|Tracking=3DOF&lt;br /&gt;
|Audio=&lt;br /&gt;
|Camera=monocular RGB on front&lt;br /&gt;
|Sensors=&lt;br /&gt;
|Input=1 3DOF Controller&lt;br /&gt;
|Connectivity=N/A&lt;br /&gt;
|Power=&lt;br /&gt;
|Weight=268g(w/o Band)&lt;br /&gt;
|Size=&lt;br /&gt;
|Cable=&lt;br /&gt;
|Release Date=July 31, 2018&lt;br /&gt;
|Release Price=¥2,000 RMB (about $300)&lt;br /&gt;
|Website=https://www.pico-interactive.com/us/G2.html&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
==Introduction==&lt;br /&gt;
Pico G2 stands for Pico Goblin 2, the successor to the original Pico Goblin. This device improved upon the Goblin in multiple ways:&lt;br /&gt;
&lt;br /&gt;
* 40% lighter &amp;lt;ref name=&amp;quot;abba&amp;quot;&amp;gt;https://www.pico-interactive.com/us/G2.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
* 25% better display &amp;lt;ref name=&amp;quot;abba&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* additional trigger button on single, 3DOF controller &amp;lt;ref name=&amp;quot;beta&amp;quot;&amp;gt;https://www.newswire.com/news/the-new-generation-of-vr-is-here-introducing-the-all-in-one-pico-g2-20583167&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pico Interactive&#039;s focus is on enterprise-grade VR headsets, and the G2 is no different. This headset was first made available to companies in China. &amp;lt;ref name=&amp;quot;celery&amp;quot;&amp;gt;https://uploadvr.com/pico-announces-goblin-2-standalone-vr-headset-amid-24-7m-series-a/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Pico G2 is the first in a line of G2 headsets:&lt;br /&gt;
&lt;br /&gt;
* [[Pico G2 Pro]]&lt;br /&gt;
* [[Pico G2 4k]]&lt;br /&gt;
&lt;br /&gt;
For a spec comparison of these three headsets, visit https://www.pico-interactive.com/us/G2.html.&lt;br /&gt;
&lt;br /&gt;
==Release and Pricing==&lt;br /&gt;
&lt;br /&gt;
On July 31, 2018, Pico announced their G2 line which started shipping in September 2018. &amp;lt;ref name=&amp;quot;beta&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hardware==&lt;br /&gt;
* CPU = Qualcomm Snapdragon 835&lt;br /&gt;
* RAM = 4GB&lt;br /&gt;
* Storage = 32GB&lt;br /&gt;
* Added Storage = Micro-SD up to 256GB&lt;br /&gt;
&amp;lt;ref name=&amp;quot;celery&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;abba&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The headset is counter-weighted by the battery on the back. &amp;lt;ref name=&amp;quot;beta&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Setup Tutorial==&lt;br /&gt;
&lt;br /&gt;
You can set up the Pico G2 without an account, but will need one to download or purchase content from the Pico Store. &amp;lt;ref name=&amp;quot;dog&amp;quot;&amp;gt;https://vr-expert.com/news/pico-g2-4k-vr-headset-review/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The headset comes with Kiosk mode, which enables you to launch a specific application upon start-up. This may make onboarding easier within an enterprise context. &amp;lt;ref name=&amp;quot;abba&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;dog&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Input Devices==&lt;br /&gt;
&lt;br /&gt;
Each headset comes with one, 3 degrees-of-freedom controller similar to [[Oculus Go]] or [[Daydream View]].&amp;lt;ref name=&amp;quot;celery&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With Pico G2, you can also choose to control the headset by looking, instead of the controller. &amp;lt;ref name=&amp;quot;dog&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Accessories==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Apps==&lt;br /&gt;
&lt;br /&gt;
For the G2, Pico partnered with [[HTC Vive]] to offer more content. Through [[Viveport]], users can interact with more apps than available on the Pico Store. &amp;lt;ref name=&amp;quot;abba&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stores===&lt;br /&gt;
&lt;br /&gt;
* Pico Store&lt;br /&gt;
* [[Viveport]]&lt;br /&gt;
&lt;br /&gt;
==Developer==&lt;br /&gt;
Visit Pico’s [https://developer.pico-interactive.com/ developer documentation] which includes information on Unity and Unreal SDKs. &amp;lt;ref name=&amp;quot;dog&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pico partnered with [[HTC Vive]] to expand developer resources. Through the Vive Wave VR Open Platform, Pico G2 users can develop applications.&amp;lt;ref name=&amp;quot;abba&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Pico G2 runs on open Andriod 6.0.&amp;lt;ref name=&amp;quot;dog&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Virtual Reality Devices]]&lt;/div&gt;</summary>
		<author><name>BrigOverWater2</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Pico_G2&amp;diff=25344</id>
		<title>Pico G2</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Pico_G2&amp;diff=25344"/>
		<updated>2021-06-14T01:05:17Z</updated>

		<summary type="html">&lt;p&gt;BrigOverWater2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Device Infobox&lt;br /&gt;
|image=&lt;br /&gt;
|VR/AR=[[Virtual Reality]]&lt;br /&gt;
|Type=[[Head-mounted display]]&lt;br /&gt;
|Subtype=[[Integrated HMD]]&lt;br /&gt;
|Platform=[[Pico Digital Platform]], [[Viveport]]&lt;br /&gt;
|Developer=Pico&lt;br /&gt;
|Predecessor=[[Pico Goblin]]&lt;br /&gt;
|Successor=[[Pico G2 4K]]&lt;br /&gt;
|Display=3K LCD, blue ray reduction&lt;br /&gt;
|Resolution=2880 x 1600&lt;br /&gt;
|Refresh Rate=90Hz, 615 ppi&lt;br /&gt;
|Field of View=101 degrees&lt;br /&gt;
|IPD Adjustment=&lt;br /&gt;
|Tracking=3DOF&lt;br /&gt;
|Audio=&lt;br /&gt;
|Camera=monocular RGB on front&lt;br /&gt;
|Sensors=&lt;br /&gt;
|Input=1 3DOF Controller&lt;br /&gt;
|Connectivity=N/A&lt;br /&gt;
|Power=&lt;br /&gt;
|Weight=268g(w/o Band)&lt;br /&gt;
|Size=&lt;br /&gt;
|Cable=N/A&lt;br /&gt;
|Release Date=July 31, 2018&lt;br /&gt;
|Release Price=¥2,000 RMB (about $300)&lt;br /&gt;
|Website=https://www.pico-interactive.com/us/G2.html&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
==Introduction==&lt;br /&gt;
Pico G2 stands for Pico Goblin 2, the successor to the original Pico Goblin. This device improved upon the Goblin in multiple ways:&lt;br /&gt;
&lt;br /&gt;
* 40% lighter https://www.pico-interactive.com/us/G2.html&lt;br /&gt;
* 25% better display https://www.pico-interactive.com/us/G2.html&lt;br /&gt;
* additional trigger button on single, 3DOF controller https://www.newswire.com/news/the-new-generation-of-vr-is-here-introducing-the-all-in-one-pico-g2-20583167&lt;br /&gt;
&lt;br /&gt;
Pico Interactive&#039;s focus is on enterprise-grade VR headsets, and the G2 is no different. This headset was first made available to companies in China. https://uploadvr.com/pico-announces-goblin-2-standalone-vr-headset-amid-24-7m-series-a/&lt;br /&gt;
&lt;br /&gt;
The Pico G2 is the first in a line of G2 headsets:&lt;br /&gt;
&lt;br /&gt;
* Pico G2 Pro&lt;br /&gt;
* Pico G2 4k&lt;br /&gt;
see product compare chart: https://www.pico-interactive.com/us/G2.html&lt;br /&gt;
&lt;br /&gt;
==Release and Pricing==&lt;br /&gt;
&lt;br /&gt;
On July 31, 2018, Pico announced their G2 line which started shipping in September 2018. https://www.newswire.com/news/the-new-generation-of-vr-is-here-introducing-the-all-in-one-pico-g2-20583167&lt;br /&gt;
&lt;br /&gt;
==Hardware==&lt;br /&gt;
* CPU = Qualcomm Snapdragon 835&lt;br /&gt;
* RAM = 4GB&lt;br /&gt;
* Storage = 32GB&lt;br /&gt;
* Added Storage = Micro-SD up to 256GB&lt;br /&gt;
https://uploadvr.com/pico-announces-goblin-2-standalone-vr-headset-amid-24-7m-series-a/&lt;br /&gt;
https://www.pico-interactive.com/us/G2.html&lt;br /&gt;
&lt;br /&gt;
The headset is counter-weighted by the battery on the back.https://www.newswire.com/news/the-new-generation-of-vr-is-here-introducing-the-all-in-one-pico-g2-20583167&lt;br /&gt;
&lt;br /&gt;
==Setup Tutorial==&lt;br /&gt;
&lt;br /&gt;
You can set up the Pico G2 without an account, but will need one to download or purchase content from the Pico Store. https://vr-expert.com/news/pico-g2-4k-vr-headset-review/&lt;br /&gt;
&lt;br /&gt;
The headset comes with Kiosk mode, which enables you to launch a specific application upon start-up. This may make onboarding easier within an enterprise context. https://www.pico-interactive.com/us/G2.html, https://vr-expert.com/news/pico-g2-4k-vr-headset-review/&lt;br /&gt;
&lt;br /&gt;
==Input Devices==&lt;br /&gt;
&lt;br /&gt;
Each headset comes with one, 3 degrees-of-freedom controller similar to [[Oculus Go]] or [[Daydream View]].https://uploadvr.com/pico-announces-goblin-2-standalone-vr-headset-amid-24-7m-series-a/&lt;br /&gt;
&lt;br /&gt;
With Pico G2, you can also choose to control the headset by looking, instead of the controller. https://vr-expert.com/news/pico-g2-4k-vr-headset-review/&lt;br /&gt;
&lt;br /&gt;
==Accessories==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Apps==&lt;br /&gt;
&lt;br /&gt;
For the G2, Pico partnered with HTC Vive to offer more content. Through Viveport, users can interact with more apps than available on the Pico Store. https://www.pico-interactive.com/us/G2.html&lt;br /&gt;
&lt;br /&gt;
===Stores===&lt;br /&gt;
Pico Store - focus on business applications, not entertainment https://vr-expert.com/news/pico-g2-4k-vr-headset-review/&lt;br /&gt;
Viveport link&lt;br /&gt;
vr-sync.com&lt;br /&gt;
lookandplay.io&lt;br /&gt;
&lt;br /&gt;
==Developer==&lt;br /&gt;
Visit Pico’s [https://developer.pico-interactive.com/ developer documentation] which includes information on Unity and Unreal SDKs. https://vr-expert.com/news/pico-g2-4k-vr-headset-review/&lt;br /&gt;
&lt;br /&gt;
Pico partnered with HTC Vive to expand developer resources. Through the VIVE WAVE Open VR Platform, Pico G2 users can develop applications.https://www.pico-interactive.com/us/G2.html&lt;br /&gt;
&lt;br /&gt;
The Pico G2 runs on open Andriod 6.0. https://vr-expert.com/news/pico-g2-4k-vr-headset-review/&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Virtual Reality Devices]]&lt;/div&gt;</summary>
		<author><name>BrigOverWater2</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Pico_G2&amp;diff=25343</id>
		<title>Pico G2</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Pico_G2&amp;diff=25343"/>
		<updated>2021-06-14T00:20:04Z</updated>

		<summary type="html">&lt;p&gt;BrigOverWater2: Created page with &amp;quot;{{Device Infobox |image= |VR/AR=Virtual Reality |Type=Head-mounted display |Subtype=Integrated HMD |Platform=Pico Digital Platform, Viveport |Developer=Pic...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Device Infobox&lt;br /&gt;
|image=&lt;br /&gt;
|VR/AR=[[Virtual Reality]]&lt;br /&gt;
|Type=[[Head-mounted display]]&lt;br /&gt;
|Subtype=[[Integrated HMD]]&lt;br /&gt;
|Platform=[[Pico Digital Platform]], [[Viveport]]&lt;br /&gt;
|Developer=Pico&lt;br /&gt;
|Predecessor=[[Pico Goblin]]&lt;br /&gt;
|Successor=[[Pico Neo 2]]&lt;br /&gt;
|Display=3K LCD, blue ray reduction&lt;br /&gt;
|Resolution=1440 x 1600&lt;br /&gt;
|Refresh Rate=90Hz, 615 ppi&lt;br /&gt;
|Field of View=?&lt;br /&gt;
|IPD Adjustment=?&lt;br /&gt;
|Tracking=3DOF&lt;br /&gt;
|Audio=?&lt;br /&gt;
|Camera=N/A&lt;br /&gt;
|Sensors=&lt;br /&gt;
|Input=2 Pico Neo Controllers?&lt;br /&gt;
|Connectivity=N/A&lt;br /&gt;
|Power=USB-C charging?&lt;br /&gt;
|Weight=268g(w/o Band)&lt;br /&gt;
|Size=&lt;br /&gt;
|Cable=N/A&lt;br /&gt;
|Release Date=&lt;br /&gt;
|Release Price=&lt;br /&gt;
|Website=https://www.pico-interactive.com/us/G2.html&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
==Introduction==&lt;br /&gt;
* Pico G2 stands for Pico Goblin 2&lt;br /&gt;
* &lt;br /&gt;
* all built for enterprise, not for sale by consumers&lt;br /&gt;
* &lt;br /&gt;
* 40% lighter than original Goblin&lt;br /&gt;
* &lt;br /&gt;
* partnered with HTC Vive for content&lt;br /&gt;
* &lt;br /&gt;
* developers can use VIVE WAVE Open VR Platform for development&lt;br /&gt;
&lt;br /&gt;
3 types:&lt;br /&gt;
- pico g2&lt;br /&gt;
- pico g2 pro&lt;br /&gt;
- pico g2 4k enterprise&lt;br /&gt;
see product compare chart: https://www.pico-interactive.com/us/G2.html&lt;br /&gt;
&lt;br /&gt;
==Release and Pricing==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hardware==&lt;br /&gt;
* CPU = Qualcomm Snapdragon 835&lt;br /&gt;
* Storage = 32GB&lt;br /&gt;
* Added Storage = Micro-SD up to 256GB&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On the headset:&lt;br /&gt;
* You can hard-wire your headphones or use Bluetooth instead of the built-in speakers?&lt;br /&gt;
* The battery is positioned on the back, which may make it more comfortable and balanced than other HMDs.&lt;br /&gt;
&lt;br /&gt;
==Setup Tutorial==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Input Devices==&lt;br /&gt;
&lt;br /&gt;
Each controller contains a series of buttons, a joystick and a back button. There are no touch sensors?&lt;br /&gt;
&lt;br /&gt;
==Accessories==&lt;br /&gt;
&lt;br /&gt;
Within the headset, you can browse online via Firefox Reality and utilize Hubs by Mozilla for virtual collaboration?&amp;lt;ref name=&amp;quot;eight&amp;quot;&amp;gt;https://vrscout.com/news/pico-neo-2-eye-review-tidy-4k-vr/&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;five&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Apps==&lt;br /&gt;
&lt;br /&gt;
Pico partnered with HTC Vive to support Viveport, their content hub. In addition, developers can utilize HTC&#039;s VIVE WAVE Open VR Platform to create apps with the Pico G2. (see link in box)&lt;br /&gt;
&lt;br /&gt;
===Stores===&lt;br /&gt;
&lt;br /&gt;
Viveport link&lt;br /&gt;
&lt;br /&gt;
==Developer==&lt;br /&gt;
Visit Pico’s [https://developer.pico-interactive.com/ developer documentation] which includes information on SDK downloads?&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Virtual Reality Devices]]&lt;/div&gt;</summary>
		<author><name>BrigOverWater2</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=OVR_Toolkit&amp;diff=25305</id>
		<title>OVR Toolkit</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=OVR_Toolkit&amp;diff=25305"/>
		<updated>2021-06-01T02:50:49Z</updated>

		<summary type="html">&lt;p&gt;BrigOverWater2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{App Infobox&lt;br /&gt;
|image=&lt;br /&gt;
|VR/AR=[[Virtual Reality]]&lt;br /&gt;
|Developer=Curtis English&lt;br /&gt;
|Publisher=Curtis English&lt;br /&gt;
|Director=&lt;br /&gt;
|Producer=&lt;br /&gt;
|Platform=[[SteamVR]]&lt;br /&gt;
|Device=[[Valve Index]], [[HTC Vive]], [[Windows Mixed Reality]], [[Oculus Rift]]&lt;br /&gt;
|Operating System=Windows 10&lt;br /&gt;
|Type=[[Software]]&lt;br /&gt;
|Genre=[[Utilities]]&lt;br /&gt;
|Input Device=Tracked motion controllers, keyboard/mouse&lt;br /&gt;
|Play Area=[[Seated]], [[Standing]], [[Room-Scale]]&lt;br /&gt;
|Game Mode=&lt;br /&gt;
|Comfort Level=&lt;br /&gt;
|Language=English, Japanese, Korean, Czech, German, Chinese, Portuguese, Spanish, French, Dutch, Finnish&lt;br /&gt;
|Version=&lt;br /&gt;
|Rating=&lt;br /&gt;
|Review=Very Positive (Steam)&lt;br /&gt;
|Purchases=&lt;br /&gt;
|Release Date=June 28, 2019 (Steam)&lt;br /&gt;
|Price=$11.99&lt;br /&gt;
|App Store=Steam&lt;br /&gt;
|Website=https://ovrtoolkit.co.uk/docs/#/&lt;br /&gt;
|Infobox Updated=May 31, 2021&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
[[OVR Toolkit]] is a [[VR app]].&lt;br /&gt;
==Description==&lt;br /&gt;
&#039;&#039;&#039;OVR Toolkit&#039;&#039;&#039; enables you to bring your desktop windows and some applications like Spotify into virtual reality. You can overlay many [[SteamVR]] applications and use your VR controllers as well as a virtual keyboard to control windows. You can also utilize &amp;quot;Simulator Mode&amp;quot; to eliminate the use of VR controllers, which is particularly useful for desktop-focused VR and games like simulated racing.&amp;lt;ref name=&amp;quot;one&amp;quot;&amp;gt;https://store.steampowered.com/app/1068820/OVR_Toolkit/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Lay over almost all [[SteamVR]] applications, including curved overlays&lt;br /&gt;
* Create and view multiple desktop windows&lt;br /&gt;
* Attach windows to tracked devices&lt;br /&gt;
* Enable window re-centering in Edit Mode&lt;br /&gt;
* Quickly select desktop windows&lt;br /&gt;
* Scroll up and down or select on windows by dragging with your controller&lt;br /&gt;
* Wristwatch - overlay on your hand with the time, date, controller battery power, Spotify/music players, and more&lt;br /&gt;
* Save/Load configurations&lt;br /&gt;
* Advanced settings for window capture - change FPS, transparency, and window visibility&lt;br /&gt;
* Eco Mode - when enabled, performance mode will lower the capture rate of windows you are not using to significantly increase performance and lower CPU usage&lt;br /&gt;
&amp;lt;ref name=&amp;quot;one&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Reviews==&lt;br /&gt;
&lt;br /&gt;
==System Requirements==&lt;br /&gt;
Recommended:&lt;br /&gt;
* &#039;&#039;&#039;OS:&#039;&#039;&#039; Windows 10 (required)&lt;br /&gt;
* &#039;&#039;&#039;Processor:&#039;&#039;&#039; Core i7 / Ryzen 5&lt;br /&gt;
* &#039;&#039;&#039;Memory:&#039;&#039;&#039; 4 GB RAM&lt;br /&gt;
* &#039;&#039;&#039;Graphics:&#039;&#039;&#039; GPU with 8GB VRAM or higher (GTX 1080 8GB, RTX 2070) - This number is for running OVR Toolkit alongside a VR game&lt;br /&gt;
* &#039;&#039;&#039;DirectX:&#039;&#039;&#039; Version 11&lt;br /&gt;
* &#039;&#039;&#039;Storage:&#039;&#039;&#039; 800 MB available space&lt;br /&gt;
&amp;lt;ref name=&amp;quot;one&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
==Images and Videos==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Manually Edited Games]]&lt;/div&gt;</summary>
		<author><name>BrigOverWater2</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Blade_and_Sorcery&amp;diff=25304</id>
		<title>Blade and Sorcery</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Blade_and_Sorcery&amp;diff=25304"/>
		<updated>2021-06-01T02:48:42Z</updated>

		<summary type="html">&lt;p&gt;BrigOverWater2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{App Infobox&lt;br /&gt;
|image=&lt;br /&gt;
|VR/AR=[[Virtual Reality]]&lt;br /&gt;
|Developer=WarpFrog&lt;br /&gt;
|Publisher=WarpFrog&lt;br /&gt;
|Director=&lt;br /&gt;
|Producer=&lt;br /&gt;
|Platform=Oculus, Vive Port, SteamVR, Windows Mixed Reality&lt;br /&gt;
|Device=[[Oculus Rift]], [[Rift S or Quest + Link]]; [[HTC - Vive]], [[Vive Cosmos]], [[Cosmos Elite]], [[Vive Pro]]; [[Valve Index]]; [[Windows Mixed Reality]] &lt;br /&gt;
|Operating System=Windows 7-10, 64-bit&lt;br /&gt;
|Type=[[Game]]&lt;br /&gt;
|Genre=[[Indie]], Fantasy, Swordplay, [[Action/Adventure]], [[RPG]], [[Simulation]], Gore, [[Fighting]]&lt;br /&gt;
|Input Device=Tracking motion controllers&lt;br /&gt;
|Play Area=[[Standing]], [[Room-Scale]]&lt;br /&gt;
|Game Mode=Single player&lt;br /&gt;
|Comfort Level=&lt;br /&gt;
|Language=English (US)&lt;br /&gt;
|Version=&lt;br /&gt;
|Rating=17+&lt;br /&gt;
|Review=Overwhelmingly Positive (Steam)&lt;br /&gt;
|Purchases=&lt;br /&gt;
|Release Date=December, 11, 2018 (Steam, Early Access), official launch slated for Q4 2021&lt;br /&gt;
|Price=$19.99 (Early Access)&lt;br /&gt;
|App Store=Steam, Oculus, Vive Port&lt;br /&gt;
|Website=https://warpfrog.com/&lt;br /&gt;
|Infobox Updated=May 31, 2021&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
[[Blade and Sorcery]] is a [[VR app]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&#039;&#039;&#039;Blade &amp;amp; Sorcery&#039;&#039;&#039; is an open-combat, physics-driven VR game set in a fantastical, medieval world. Fight with magic or swords in a sandbox environment intended to be limited not by mechanics, but by the player&#039;s imagination.&amp;lt;ref name=&amp;quot;one&amp;quot;&amp;gt;https://store.steampowered.com/app/629730/Blade_and_Sorcery/&amp;lt;/ref&amp;gt; As of May 2021, the game had no plot, but a very rich setting with a variety of enemies and high levels of gore and violence.&amp;lt;ref name=&amp;quot;two&amp;quot;&amp;gt;https://uploadvr.com/blade-sorcery-magic-update-8/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The full version was meant to be released 6 months after initial, early access. However, the developer, WarpFrog, decided to push release back by years to accommodate user feedback. &amp;lt;ref name=&amp;quot;one&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In earlier versions, the game focused mainly on melee, but with the Sorcery Update, magic became a larger mechanic in the game.&amp;lt;ref name=&amp;quot;two&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt; There is an anticipated Dungeons update with an undetermined release date.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Combat sandbox&lt;br /&gt;
* Physic-based engine&lt;br /&gt;
* Weight simulation&lt;br /&gt;
* Magic - slow time, telekinesis, lightning and more&lt;br /&gt;
* Climbing&lt;br /&gt;
* Full body tracking / Mixed reality - LIV and trackers support&lt;br /&gt;
* Active development - public roadmap with new features and contents coming regularly&lt;br /&gt;
* Advanced modding&lt;br /&gt;
&amp;lt;ref name=&amp;quot;three&amp;quot;&amp;gt;https://warpfrog.com/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Reviews==&lt;br /&gt;
&lt;br /&gt;
With Update 5 that introduced decapitation among other things in April 2019, a reporter at UploadVR, Jamie Feltham, wrote &amp;quot;If there was any doubt as to if Blade and Sorcery was VR’s bloodiest game yet it’s surely done away with this update.&amp;quot;&amp;lt;ref name=&amp;quot;four&amp;quot;&amp;gt;https://uploadvr.com/blade-and-sorcery-update/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==System Requirements==&lt;br /&gt;
Recommended:&lt;br /&gt;
* &#039;&#039;&#039;OS:&#039;&#039;&#039; Windows 10&lt;br /&gt;
* &#039;&#039;&#039;Processor:&#039;&#039;&#039; Intel Core i7&lt;br /&gt;
* &#039;&#039;&#039;Memory:&#039;&#039;&#039; 16 GB RAM&lt;br /&gt;
* &#039;&#039;&#039;Graphics:&#039;&#039;&#039; NVIDIA GTX 1070&lt;br /&gt;
&amp;lt;ref name=&amp;quot;one&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Images and Videos==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Manually Edited Games]]&lt;/div&gt;</summary>
		<author><name>BrigOverWater2</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=OVR_Toolkit&amp;diff=25303</id>
		<title>OVR Toolkit</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=OVR_Toolkit&amp;diff=25303"/>
		<updated>2021-06-01T02:38:36Z</updated>

		<summary type="html">&lt;p&gt;BrigOverWater2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{App Infobox&lt;br /&gt;
|image=&lt;br /&gt;
|VR/AR=[[Virtual Reality]]&lt;br /&gt;
|Developer=Curtis English&lt;br /&gt;
|Publisher=Curtis English&lt;br /&gt;
|Director=&lt;br /&gt;
|Producer=&lt;br /&gt;
|Platform=[[SteamVR]]&lt;br /&gt;
|Device=[[Valve Index]], [[HTC Vive]], [[Windows Mixed Reality]], [[Oculus Rift]]&lt;br /&gt;
|Operating System=Windows 10&lt;br /&gt;
|Type=[[Software]]&lt;br /&gt;
|Genre=[[Utilities]]&lt;br /&gt;
|Input Device=Tracked motion controllers, keyboard/mouse&lt;br /&gt;
|Play Area=[[Seated]], [[Standing]], [[Room-Scale]]&lt;br /&gt;
|Game Mode=&lt;br /&gt;
|Comfort Level=&lt;br /&gt;
|Language=English, Japanese, Korean, Czech, German, Chinese, Portuguese, Spanish, French, Dutch, Finnish&lt;br /&gt;
|Version=&lt;br /&gt;
|Rating=&lt;br /&gt;
|Review=Very Positive (Steam)&lt;br /&gt;
|Purchases=&lt;br /&gt;
|Release Date=June 28, 2019 (Steam)&lt;br /&gt;
|Price=$11.99&lt;br /&gt;
|App Store=Steam&lt;br /&gt;
|Website=https://ovrtoolkit.co.uk/docs/#/&lt;br /&gt;
|Infobox Updated=May 30, 2021&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
[[OVR Toolkit]] is a [[VR app]].&lt;br /&gt;
==Description==&lt;br /&gt;
&#039;&#039;&#039;OVR Toolkit&#039;&#039;&#039; enables you to bring your desktop windows and some applications like Spotify into virtual reality. You can overlay many [[SteamVR]] applications and use your VR controllers as well as a virtual keyboard to control windows. You can also utilize &amp;quot;Simulator Mode&amp;quot; to eliminate the use of VR controllers, which is particularly useful for desktop-focused VR and games like simulated racing.&amp;lt;ref name=&amp;quot;one&amp;quot;&amp;gt;https://store.steampowered.com/app/1068820/OVR_Toolkit/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Lay over almost all [[SteamVR]] applications, including curved overlays&lt;br /&gt;
* Create and view multiple desktop windows&lt;br /&gt;
* Attach windows to tracked devices&lt;br /&gt;
* Enable window re-centering in Edit Mode&lt;br /&gt;
* Quickly select desktop windows&lt;br /&gt;
* Scroll up and down or select on windows by dragging with your controller&lt;br /&gt;
* Wristwatch - overlay on your hand with the time, date, controller battery power, Spotify/music players, and more&lt;br /&gt;
* Save/Load configurations&lt;br /&gt;
* Advanced settings for window capture - change FPS, transparency, and window visibility&lt;br /&gt;
* Eco Mode - when enabled, performance mode will lower the capture rate of windows you are not using to significantly increase performance and lower CPU usage&lt;br /&gt;
&amp;lt;ref name=&amp;quot;one&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Reviews==&lt;br /&gt;
&lt;br /&gt;
==System Requirements==&lt;br /&gt;
Recommended:&lt;br /&gt;
* &#039;&#039;&#039;OS:&#039;&#039;&#039; Windows 10 (required)&lt;br /&gt;
* &#039;&#039;&#039;Processor:&#039;&#039;&#039; Core i7 / Ryzen 5&lt;br /&gt;
* &#039;&#039;&#039;Memory:&#039;&#039;&#039; 4 GB RAM&lt;br /&gt;
* &#039;&#039;&#039;Graphics:&#039;&#039;&#039; GPU with 8GB VRAM or higher (GTX 1080 8GB, RTX 2070) - This number is for running OVR Toolkit alongside a VR game&lt;br /&gt;
* &#039;&#039;&#039;DirectX:&#039;&#039;&#039; Version 11&lt;br /&gt;
* &#039;&#039;&#039;Storage:&#039;&#039;&#039; 800 MB available space&lt;br /&gt;
&amp;lt;ref name=&amp;quot;one&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
==Images and Videos==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Manually Edited Games]]&lt;/div&gt;</summary>
		<author><name>BrigOverWater2</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=OVR_Toolkit&amp;diff=25302</id>
		<title>OVR Toolkit</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=OVR_Toolkit&amp;diff=25302"/>
		<updated>2021-05-31T22:53:58Z</updated>

		<summary type="html">&lt;p&gt;BrigOverWater2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{App Infobox&lt;br /&gt;
|image=&lt;br /&gt;
|VR/AR=[[Virtual Reality]]&lt;br /&gt;
|Developer=Curtis English&lt;br /&gt;
|Publisher=Curtis English&lt;br /&gt;
|Director=&lt;br /&gt;
|Producer=&lt;br /&gt;
|Platform=&lt;br /&gt;
|Device=Valve Index, HTC Vive, Windows Mixed Reality, Oculus Rift&lt;br /&gt;
|Operating System=Windows 10&lt;br /&gt;
|Type=[[Game]]&lt;br /&gt;
|Genre=[[Utilities]]&lt;br /&gt;
|Input Device=Tracked motion controllers, keyboard/mouse&lt;br /&gt;
|Play Area=Seated, standing, room-scale&lt;br /&gt;
|Game Mode=&lt;br /&gt;
|Comfort Level=&lt;br /&gt;
|Language=English, Japanese, Korean, Czech, German, Chinese, Portuguese, Spanish, French, Dutch, Finnish&lt;br /&gt;
|Version=&lt;br /&gt;
|Rating=&lt;br /&gt;
|Review=Very Positive (Steam)&lt;br /&gt;
|Purchases=&lt;br /&gt;
|Release Date=June 28, 2019 (Steam)&lt;br /&gt;
|Price=&lt;br /&gt;
|App Store=&lt;br /&gt;
|Website=https://ovrtoolkit.co.uk/docs/#/&lt;br /&gt;
|Infobox Updated=May 30, 2021&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
[[OVR Toolkit]] is a [[VR app]].&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Reviews==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==System Requirements==&lt;br /&gt;
Recommended:&lt;br /&gt;
* &#039;&#039;&#039;OS:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Processor:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Memory:&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Graphics:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;DirectX:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Storage:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Images and Videos==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Manually Edited Games]]&lt;/div&gt;</summary>
		<author><name>BrigOverWater2</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Blade_and_Sorcery&amp;diff=25301</id>
		<title>Blade and Sorcery</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Blade_and_Sorcery&amp;diff=25301"/>
		<updated>2021-05-31T22:44:53Z</updated>

		<summary type="html">&lt;p&gt;BrigOverWater2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{App Infobox&lt;br /&gt;
|image=&lt;br /&gt;
|VR/AR=[[Virtual Reality]]&lt;br /&gt;
|Developer=WarpFrog&lt;br /&gt;
|Publisher=WarpFrog&lt;br /&gt;
|Director=&lt;br /&gt;
|Producer=&lt;br /&gt;
|Platform=Oculus, Vive Port, SteamVR, Windows Mixed Reality&lt;br /&gt;
|Device=Oculus Rift, Rift S or Quest + Link; HTC - Vive, Vive Cosmos, Cosmos Elite, Vive Pro; Valve Index; Windows Mixed Reality, &lt;br /&gt;
|Operating System=Windows 7-10, 64-bit&lt;br /&gt;
|Type=[[Game]]&lt;br /&gt;
|Genre=[[Indie]], Fantasy, Swordplay, [[Action/Adventure]], [[RPG]], [[Simulation]], Gore, [[Fighting]]&lt;br /&gt;
|Input Device=Tracking motion controllers&lt;br /&gt;
|Play Area=Standing, Room-scale&lt;br /&gt;
|Game Mode=Single player&lt;br /&gt;
|Comfort Level=&lt;br /&gt;
|Language=English (US)&lt;br /&gt;
|Version=&lt;br /&gt;
|Rating=17+&lt;br /&gt;
|Review=Overwhelmingly Positive (Steam)&lt;br /&gt;
|Purchases=&lt;br /&gt;
|Release Date=December, 11, 2018 (Steam, Early Access), official launch slated for Q4 2021&lt;br /&gt;
|Price=$19.99 (Early Access)&lt;br /&gt;
|App Store=Steam, Oculus, Vive Port&lt;br /&gt;
|Website=https://warpfrog.com/&lt;br /&gt;
|Infobox Updated=May 31, 2021&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
[[Blade and Sorcery]] is a [[VR app]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Blade &amp;amp; Sorcery is an open-combat, physics-driven VR game set in a fantastical, medieval world. Fight with magic or swords in a sandbox environment intended to be limited not by mechanics, but by the player&#039;s imagination.&amp;lt;ref name=&amp;quot;one&amp;quot;&amp;gt;https://store.steampowered.com/app/629730/Blade_and_Sorcery/&amp;lt;/ref&amp;gt; As of May 2021, the game had no plot, but a very rich setting with a variety of enemies and high levels of gore and violence.&amp;lt;ref name=&amp;quot;two&amp;quot;&amp;gt;https://uploadvr.com/blade-sorcery-magic-update-8/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The full version was meant to be released 6 months after initial, early access. However, the developer, WarpFrog, decided to push release back by years to accommodate user feedback. &amp;lt;ref name=&amp;quot;one&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In earlier versions, the game focused mainly on melee, but with the Sorcery Update, magic became a larger mechanic in the game.&amp;lt;ref name=&amp;quot;two&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt; There is an anticipated Dungeons update with an undetermined release date.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Combat sandbox&lt;br /&gt;
* Physic-based engine&lt;br /&gt;
* Weight simulation&lt;br /&gt;
* Magic - slow time, telekinesis, lightning and more&lt;br /&gt;
* Climbing&lt;br /&gt;
* Full body tracking / Mixed reality - LIV and trackers support&lt;br /&gt;
* Active development - public roadmap with new features and contents coming regularly&lt;br /&gt;
* Advanced modding&lt;br /&gt;
&amp;lt;ref name=&amp;quot;three&amp;quot;&amp;gt;https://warpfrog.com/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Reviews==&lt;br /&gt;
&lt;br /&gt;
With Update 5 that introduced decapitation among other things in April 2019, a reporter at UploadVR, Jamie Feltham, wrote &amp;quot;If there was any doubt as to if Blade and Sorcery was VR’s bloodiest game yet it’s surely done away with this update.&amp;quot;&amp;lt;ref name=&amp;quot;four&amp;quot;&amp;gt;https://uploadvr.com/blade-and-sorcery-update/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==System Requirements==&lt;br /&gt;
Recommended:&lt;br /&gt;
* &#039;&#039;&#039;OS:&#039;&#039;&#039; Windows 10&lt;br /&gt;
* &#039;&#039;&#039;Processor:&#039;&#039;&#039; Intel Core i7&lt;br /&gt;
* &#039;&#039;&#039;Memory:&#039;&#039;&#039; 16 GB RAM&lt;br /&gt;
* &#039;&#039;&#039;Graphics:&#039;&#039;&#039; NVIDIA GTX 1070&lt;br /&gt;
&amp;lt;ref name=&amp;quot;one&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Images and Videos==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Manually Edited Games]]&lt;/div&gt;</summary>
		<author><name>BrigOverWater2</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Blade_and_Sorcery&amp;diff=25300</id>
		<title>Blade and Sorcery</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Blade_and_Sorcery&amp;diff=25300"/>
		<updated>2021-05-31T22:21:25Z</updated>

		<summary type="html">&lt;p&gt;BrigOverWater2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{App Infobox&lt;br /&gt;
|image=&lt;br /&gt;
|VR/AR=[[Virtual Reality]]&lt;br /&gt;
|Developer=WarpFrog&lt;br /&gt;
|Publisher=WarpFrog&lt;br /&gt;
|Director=&lt;br /&gt;
|Producer=&lt;br /&gt;
|Platform=Oculus, Vive Port, SteamVR, Windows Mixed Reality&lt;br /&gt;
|Device=Oculus Rift, Rift S or Quest + Link; HTC - Vive, Vive Cosmos, Cosmos Elite, Vive Pro; Valve Index; Windows Mixed Reality, &lt;br /&gt;
|Operating System=Windows 7-10, 64-bit&lt;br /&gt;
|Type=[[Game]]&lt;br /&gt;
|Genre=Fantasy, Swordplay, Action, RPG, Simulation, Gore&lt;br /&gt;
|Input Device=Tracking motion controllers&lt;br /&gt;
|Play Area=Standing, Room-scale&lt;br /&gt;
|Game Mode=Single player&lt;br /&gt;
|Comfort Level=&lt;br /&gt;
|Language=English (US)&lt;br /&gt;
|Version=&lt;br /&gt;
|Rating=17+&lt;br /&gt;
|Review=Overwhelmingly Positive (Steam)&lt;br /&gt;
|Purchases=&lt;br /&gt;
|Release Date=December, 11, 2018 (Steam, Early Access), official launch slated for Q4 2021&lt;br /&gt;
|Price=$19.99 (Early Access)&lt;br /&gt;
|App Store=Steam, Oculus, Vive Port&lt;br /&gt;
|Website=https://warpfrog.com/&lt;br /&gt;
|Infobox Updated=May 31, 2021&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
[[Blade and Sorcery]] is a [[VR app]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Blade &amp;amp; Sorcery is an open-combat, physics-driven VR game set in a fantastical, medieval world. Fight with magic or swords in a sandbox environment intended to be limited not by mechanics, but by the player&#039;s imagination. https://store.steampowered.com/app/629730/Blade_and_Sorcery/ As of May 2021, the game had no plot, but a very rich setting with a variety of enemies.https://uploadvr.com/blade-sorcery-magic-update-8/&lt;br /&gt;
&lt;br /&gt;
The full version was meant to be released 6 months after initial, early access. However, the developer, WarpFrog, decided to push release back by years to accommodate user-feedback. https://store.steampowered.com/app/629730/Blade_and_Sorcery/&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Combat sandbox&lt;br /&gt;
* Physic-based engine&lt;br /&gt;
* Weight simulation&lt;br /&gt;
* Magic - slow time, telekinesis, lightning and more&lt;br /&gt;
* Climbing&lt;br /&gt;
* Full body tracking / Mixed reality - LIV and trackers support&lt;br /&gt;
* Active development - public roadmap with new features and contents coming regularly&lt;br /&gt;
* Advanced modding&lt;br /&gt;
https://warpfrog.com/&lt;br /&gt;
&lt;br /&gt;
==Reviews==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==System Requirements==&lt;br /&gt;
Recommended:&lt;br /&gt;
* &#039;&#039;&#039;OS:&#039;&#039;&#039; Windows 10&lt;br /&gt;
* &#039;&#039;&#039;Processor:&#039;&#039;&#039; Intel Core i7&lt;br /&gt;
* &#039;&#039;&#039;Memory:&#039;&#039; 16 GB RAM&lt;br /&gt;
* &#039;&#039;&#039;Graphics:&#039;&#039;&#039; NVIDIA GTX 1070&lt;br /&gt;
https://store.steampowered.com/app/629730/Blade_and_Sorcery/&lt;br /&gt;
&lt;br /&gt;
==Images and Videos==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Manually Edited Games]]&lt;/div&gt;</summary>
		<author><name>BrigOverWater2</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=OVR_Toolkit&amp;diff=25299</id>
		<title>OVR Toolkit</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=OVR_Toolkit&amp;diff=25299"/>
		<updated>2021-05-30T22:11:17Z</updated>

		<summary type="html">&lt;p&gt;BrigOverWater2: Created page with &amp;quot;{{App Infobox |image= |VR/AR=Virtual Reality |Developer= |Publisher= |Director= |Producer= |Platform= |Device= |Operating System= |Type=Game |Genre= |Input Device= |Pl...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{App Infobox&lt;br /&gt;
|image=&lt;br /&gt;
|VR/AR=[[Virtual Reality]]&lt;br /&gt;
|Developer=&lt;br /&gt;
|Publisher=&lt;br /&gt;
|Director=&lt;br /&gt;
|Producer=&lt;br /&gt;
|Platform=&lt;br /&gt;
|Device=&lt;br /&gt;
|Operating System=&lt;br /&gt;
|Type=[[Game]]&lt;br /&gt;
|Genre=&lt;br /&gt;
|Input Device=&lt;br /&gt;
|Play Area=&lt;br /&gt;
|Game Mode=&lt;br /&gt;
|Comfort Level=&lt;br /&gt;
|Language=&lt;br /&gt;
|Version=&lt;br /&gt;
|Rating=&lt;br /&gt;
|Review=&lt;br /&gt;
|Purchases=&lt;br /&gt;
|Release Date=&lt;br /&gt;
|Price=&lt;br /&gt;
|App Store=&lt;br /&gt;
|Website=https://ovrtoolkit.co.uk/docs/#/&lt;br /&gt;
|Infobox Updated=May 30, 2021&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
[[OVR Toolkit]] is a [[VR app]].&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Reviews==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==System Requirements==&lt;br /&gt;
Recommended:&lt;br /&gt;
* &#039;&#039;&#039;OS:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Processor:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Memory:&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Graphics:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;DirectX:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Storage:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Images and Videos==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Manually Edited Games]]&lt;/div&gt;</summary>
		<author><name>BrigOverWater2</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Blade_and_Sorcery&amp;diff=25298</id>
		<title>Blade and Sorcery</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Blade_and_Sorcery&amp;diff=25298"/>
		<updated>2021-05-30T22:10:00Z</updated>

		<summary type="html">&lt;p&gt;BrigOverWater2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{App Infobox&lt;br /&gt;
|image=&lt;br /&gt;
|VR/AR=[[Virtual Reality]]&lt;br /&gt;
|Developer=&lt;br /&gt;
|Publisher=&lt;br /&gt;
|Director=&lt;br /&gt;
|Producer=&lt;br /&gt;
|Platform=&lt;br /&gt;
|Device=&lt;br /&gt;
|Operating System=&lt;br /&gt;
|Type=[[Game]]&lt;br /&gt;
|Genre=&lt;br /&gt;
|Input Device=&lt;br /&gt;
|Play Area=&lt;br /&gt;
|Game Mode=&lt;br /&gt;
|Comfort Level=&lt;br /&gt;
|Language=&lt;br /&gt;
|Version=&lt;br /&gt;
|Rating=&lt;br /&gt;
|Review=&lt;br /&gt;
|Purchases=&lt;br /&gt;
|Release Date=&lt;br /&gt;
|Price=&lt;br /&gt;
|App Store=&lt;br /&gt;
|Website=https://warpfrog.com/&lt;br /&gt;
|Infobox Updated=May 30, 2021&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
[[Blade and Sorcery]] is a [[VR game]].&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Reviews==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==System Requirements==&lt;br /&gt;
Recommended:&lt;br /&gt;
* &#039;&#039;&#039;OS:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Processor:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Memory:&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Graphics:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;DirectX:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Storage:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Images and Videos==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Manually Edited Games]]&lt;/div&gt;</summary>
		<author><name>BrigOverWater2</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Blade_and_Sorcery&amp;diff=25297</id>
		<title>Blade and Sorcery</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Blade_and_Sorcery&amp;diff=25297"/>
		<updated>2021-05-30T22:07:58Z</updated>

		<summary type="html">&lt;p&gt;BrigOverWater2: Created page with &amp;quot;{{App Infobox |image= |VR/AR=Virtual Reality |Developer= |Publisher= |Director= |Producer= |Platform= |Device= |Operating System= |Type=Game |Genre= |Input Device= |Pl...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{App Infobox&lt;br /&gt;
|image=&lt;br /&gt;
|VR/AR=[[Virtual Reality]]&lt;br /&gt;
|Developer=&lt;br /&gt;
|Publisher=&lt;br /&gt;
|Director=&lt;br /&gt;
|Producer=&lt;br /&gt;
|Platform=&lt;br /&gt;
|Device=&lt;br /&gt;
|Operating System=&lt;br /&gt;
|Type=[[Game]]&lt;br /&gt;
|Genre=&lt;br /&gt;
|Input Device=&lt;br /&gt;
|Play Area=&lt;br /&gt;
|Game Mode=&lt;br /&gt;
|Comfort Level=&lt;br /&gt;
|Language=&lt;br /&gt;
|Version=&lt;br /&gt;
|Rating=&lt;br /&gt;
|Review=&lt;br /&gt;
|Purchases=&lt;br /&gt;
|Release Date=&lt;br /&gt;
|Price=&lt;br /&gt;
|App Store=&lt;br /&gt;
|Website=https://warpfrog.com/&lt;br /&gt;
|Infobox Updated=May 30, 2021&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
[[Blade and Sorcery]] is a [[VR App]].&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Reviews==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==System Requirements==&lt;br /&gt;
Recommended:&lt;br /&gt;
* &#039;&#039;&#039;OS:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Processor:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Memory:&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Graphics:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;DirectX:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Storage:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Images and Videos==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Manually Edited Games]]&lt;/div&gt;</summary>
		<author><name>BrigOverWater2</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Pico_Neo_3_Pro&amp;diff=25296</id>
		<title>Pico Neo 3 Pro</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Pico_Neo_3_Pro&amp;diff=25296"/>
		<updated>2021-05-30T22:00:14Z</updated>

		<summary type="html">&lt;p&gt;BrigOverWater2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Device Infobox&lt;br /&gt;
|image=&lt;br /&gt;
|VR/AR=[[Virtual Reality]]&lt;br /&gt;
|Type=[[Head-mounted display]]&lt;br /&gt;
|Subtype=[[Integrated HMD]], with option to connect to PC&lt;br /&gt;
|Platform=[[Pico Digital Platform]]&lt;br /&gt;
|Developer=Pico&lt;br /&gt;
|Predecessor=[[Pico Neo 3]], only available in China&lt;br /&gt;
|Successor=&lt;br /&gt;
|Display=5.5&amp;quot;, 4k, 3664 x 1920 LCD, PPI 773&lt;br /&gt;
|Processor=Qualcomm XR2 processor&lt;br /&gt;
|RAM=6GB RAM&lt;br /&gt;
|Storage=256 GB&lt;br /&gt;
|Resolution=&lt;br /&gt;
|Refresh Rate=72/90Hz&lt;br /&gt;
|Field of View=98 degrees, Fresnel&lt;br /&gt;
|IPD Adjustment=58mm, 63.5mm and 69mm&lt;br /&gt;
|Tracking=6DOF, Inside-out&lt;br /&gt;
|Audio=&lt;br /&gt;
|Camera=4 mono fisheye cameras&lt;br /&gt;
|Sensors=32 optical tracking sensors&lt;br /&gt;
|Input=2, updated Pico Neo Controllers&lt;br /&gt;
|Connectivity=Displayport&lt;br /&gt;
|Power=5300mAh battery, charging with AC adapter &amp;amp; USB-C cable&lt;br /&gt;
|Weight=395g(w/o Band), 620g(total)&lt;br /&gt;
|Size=&lt;br /&gt;
|Cable=&lt;br /&gt;
|Release Date=Q3 2021&lt;br /&gt;
|Release Price=$699 USD, Pro Eye at $899 USD&lt;br /&gt;
|Website=https://www.pico-interactive.com/us/neo3.html&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
==Introduction==&lt;br /&gt;
On May 10, 2021, Pico Interactive announced an extension to their Neo 3 line - the &#039;&#039;&#039;Pico Neo 3 Pro&#039;&#039;&#039; and &#039;&#039;&#039;Pico Neo 3 Pro Eye&#039;&#039;&#039;. These devices are the next generation for enterprise-grade VR solutions and a notable upgrade from the [[Pico Neo 2]] line. The Neo 3 Pro and 3 Pro Eye are set for release in the latter half of 2021 and will be available in western markets including North America and Europe. &lt;br /&gt;
&lt;br /&gt;
The enterprise options in the Neo 3 line have similar specs to the consumer-level [[Neo 3]]. They have the same Snapdragon XR2 processor, Wifi 6 capabilities, and 4 cameras to name a few. The Neo 3 is only available in China, whereas the 3 Pro and 3 Pro Eye will be available in the west.&amp;lt;ref name=&amp;quot;one&amp;quot;&amp;gt;https://uploadvr.com/pico-neo-3-pro-eye/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Release and Pricing==&lt;br /&gt;
&lt;br /&gt;
Coming Q3 2021!&lt;br /&gt;
&lt;br /&gt;
==Hardware==&lt;br /&gt;
&lt;br /&gt;
The Neo 3 Pro and 3 Pro Eye can stream PC games through Direct Mode by way of a Displayport cable and the Pico VR streaming assistant. Direct Mode is &amp;quot;a high-performance, low-latency way to render PC VR content to Pico HMD display.&amp;quot;&amp;lt;ref name=&amp;quot;two&amp;quot;&amp;gt;https://www.globenewswire.com/news-release/2021/05/10/2226373/0/en/Pico-Interactive-Announces-Next-Gen-Enterprise-6DoF-Headsets-Neo-3-Pro-and-Neo-3-Pro-Eye.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Like its predecessors, the Neo 3 line is counterbalanced by having the battery pack on the rear of the headset. Like the [[Pico Neo 2]] Eye, the Neo 3 Pro Eye also has eye tracking powered by the Swedish company Tobii.&lt;br /&gt;
&lt;br /&gt;
Compare the enterprise options in the Neo 3 line to the Neo 2 line:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Neo 3 Pro &amp;amp; 3 Pro Eye !! Neo 2 &amp;amp; 2 Eye&lt;br /&gt;
|-&lt;br /&gt;
| Tracking || optical || electromagnetic&lt;br /&gt;
|-&lt;br /&gt;
| Cameras || 4 || 2 &lt;br /&gt;
|-&lt;br /&gt;
| FOV || 98 degrees || 101 degrees&lt;br /&gt;
|-&lt;br /&gt;
| IPD || manually adjustable, 3 settings || software adjustable&lt;br /&gt;
|-&lt;br /&gt;
| Play Space || 10x10m || 3x3m&lt;br /&gt;
|-&lt;br /&gt;
| Streaming from PC || wired or wireless || wireless&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;ref name=&amp;quot;one&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Setup Tutorial==&lt;br /&gt;
&lt;br /&gt;
==Input Devices==&lt;br /&gt;
&lt;br /&gt;
The Neo 3 Pro and 3 Pro Eye come with 2 new controllers with 6DoF that use 32 optical tracking sensors and 4 wide-angled cameras for improved latency, positioning, and tracking.&amp;lt;ref name=&amp;quot;three&amp;quot;&amp;gt;https://www.pico-interactive.com/us/neo3.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Accessories==&lt;br /&gt;
&lt;br /&gt;
The headsets come with replaceable PU face cushions that can be sterilized, making it more hygenic to share with others in the office.&amp;lt;ref name=&amp;quot;four&amp;quot;&amp;gt;https://www.vrfocus.com/2021/05/pre-order-enterprise-ready-pico-neo-3-starting-from-699/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Apps==&lt;br /&gt;
&lt;br /&gt;
The 3 Pro and 3 Pro Eye supports [https://www.nvidia.com/en-us/design-visualization/solutions/cloud-xr/ NVIDIA CloudXR™] which enables wireless streaming through 5G and WiFi networks and allows companies to integrate VR into their workflows such as &amp;quot;design reviews, virtual production, location-based entertainment and more.&amp;quot;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;three&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stores===&lt;br /&gt;
&lt;br /&gt;
The new line supports development of apps through all major engines as well as openXR (open development architecture).&amp;lt;ref name=&amp;quot;three&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Developer==&lt;br /&gt;
Visit Pico’s [https://developer.pico-interactive.com/ developer documentation] which includes information on SDK downloads.&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Virtual Reality Devices]]&lt;/div&gt;</summary>
		<author><name>BrigOverWater2</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Pico_Neo_3_Pro&amp;diff=25295</id>
		<title>Pico Neo 3 Pro</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Pico_Neo_3_Pro&amp;diff=25295"/>
		<updated>2021-05-30T19:53:36Z</updated>

		<summary type="html">&lt;p&gt;BrigOverWater2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Device Infobox&lt;br /&gt;
|image=&lt;br /&gt;
|VR/AR=[[Virtual Reality]]&lt;br /&gt;
|Type=[[Head-mounted display]]&lt;br /&gt;
|Subtype=[[Integrated HMD]], with option to connect to PC&lt;br /&gt;
|Platform=[[Pico Digital Platform]]&lt;br /&gt;
|Developer=Pico&lt;br /&gt;
|Predecessor=[[Pico Neo 3]], only available in China&lt;br /&gt;
|Successor=&lt;br /&gt;
|Display=5.5&amp;quot;, 4k, 3664 x 1920 LCD, PPI 773&lt;br /&gt;
|Processor=Qualcomm XR2 processor&lt;br /&gt;
|RAM=6GB RAM&lt;br /&gt;
|Storage=256 GB&lt;br /&gt;
|Resolution=&lt;br /&gt;
|Refresh Rate=72/90Hz&lt;br /&gt;
|Field of View=98 degrees, Fresnel&lt;br /&gt;
|IPD Adjustment=58mm, 63.5mm and 69mm&lt;br /&gt;
|Tracking=6DOF, Inside-out&lt;br /&gt;
|Audio=&lt;br /&gt;
|Camera=4 mono fisheye cameras&lt;br /&gt;
|Sensors=32 optical tracking sensors&lt;br /&gt;
|Input=2, updated Pico Neo Controllers&lt;br /&gt;
|Connectivity=Displayport&lt;br /&gt;
|Power=5300mAh battery, charging with AC adapter &amp;amp; USB-C cable&lt;br /&gt;
|Weight=395g(w/o Band), 620g(total)&lt;br /&gt;
|Size=&lt;br /&gt;
|Cable=&lt;br /&gt;
|Release Date=Q3 2021&lt;br /&gt;
|Release Price=$699 USD, Pro Eye at $899 USD&lt;br /&gt;
|Website=https://www.pico-interactive.com/us/neo3.html&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
==Introduction==&lt;br /&gt;
On May 10, 2021, Pico Interactive announced an extension to their Neo 3 line - the &#039;&#039;&#039;Pico Neo 3 Pro&#039;&#039;&#039; and &#039;&#039;&#039;Pico Neo 3 Pro Eye&#039;&#039;&#039;. These devices are the next generation for enterprise-grade VR solutions and a notable upgrade from the [[Pico Neo 2]] line. The Neo 3 Pro and 3 Pro Eye are set for release in the latter half of 2021 and will be available in western markets including North America and Europe. &lt;br /&gt;
&lt;br /&gt;
The enterprise options in the Neo 3 line have similar specs to the consumer-level [[Neo 3]]. They have the same Snapdragon XR2 processor, Wifi 6 capabilities, and 4 cameras to name a few. The Neo 3 is only available in China, whereas the 3 Pro and 3 Pro Eye will be available in the west. https://uploadvr.com/pico-neo-3-pro-eye/&lt;br /&gt;
&lt;br /&gt;
==Release and Pricing==&lt;br /&gt;
&lt;br /&gt;
Coming Q3 2021!&lt;br /&gt;
&lt;br /&gt;
==Hardware==&lt;br /&gt;
&lt;br /&gt;
The Neo 3 Pro and 3 Pro Eye can stream PC games through Direct Mode by way of a Displayport cable and the Pico VR streaming assistant. Direct Mode is &amp;quot;a high-performance, low-latency way to render PC VR content to Pico HMD display.&amp;quot;&lt;br /&gt;
https://www.globenewswire.com/news-release/2021/05/10/2226373/0/en/Pico-Interactive-Announces-Next-Gen-Enterprise-6DoF-Headsets-Neo-3-Pro-and-Neo-3-Pro-Eye.html&lt;br /&gt;
&lt;br /&gt;
Like its predecessors, the Neo 3 line is counterbalanced by having the battery pack on the rear of the headset. Like the [[Pico Neo 2]] Eye, the Neo 3 Pro Eye also has eye tracking powered by the Swedish company Tobii.&lt;br /&gt;
&lt;br /&gt;
Compare the enterprise options in the Neo 3 line to the Neo 2 line:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Neo 3 Pro &amp;amp; 3 Pro Eye !! Neo 2 &amp;amp; 2 Eye&lt;br /&gt;
|-&lt;br /&gt;
| Tracking || optical || electromagnetic&lt;br /&gt;
|-&lt;br /&gt;
| Cameras || 4 || 2 &lt;br /&gt;
|-&lt;br /&gt;
| FOV || 98 degrees || 101 degrees&lt;br /&gt;
|-&lt;br /&gt;
| IPD || manually adjustable, 3 settings || software adjustable&lt;br /&gt;
|-&lt;br /&gt;
| Play Space || 10x10m || 3x3m&lt;br /&gt;
|-&lt;br /&gt;
| Streaming from PC || wired or wireless || wireless&lt;br /&gt;
|}&lt;br /&gt;
https://uploadvr.com/pico-neo-3-pro-eye/&lt;br /&gt;
&lt;br /&gt;
==Setup Tutorial==&lt;br /&gt;
&lt;br /&gt;
==Input Devices==&lt;br /&gt;
&lt;br /&gt;
The Neo 3 Pro and 3 Pro Eye come with 2 new controllers with 6DoF that use 32 optical tracking sensors and 4 wide-angled cameras for improved latency, positioning, and tracking. https://www.pico-interactive.com/us/neo3.html&lt;br /&gt;
&lt;br /&gt;
==Accessories==&lt;br /&gt;
&lt;br /&gt;
The headsets come with replaceable PU face cushions that can be sterilized, making it more hygenic to share with others in the office.&lt;br /&gt;
https://www.roadtovr.com/pico-neo-3-pro-eye-release-date-price/&lt;br /&gt;
https://www.vrfocus.com/2021/05/pre-order-enterprise-ready-pico-neo-3-starting-from-699/&lt;br /&gt;
&lt;br /&gt;
==Apps==&lt;br /&gt;
&lt;br /&gt;
The 3 Pro and 3 Pro Eye supports [https://www.nvidia.com/en-us/design-visualization/solutions/cloud-xr/ NVIDIA CloudXR™] which enables wireless streaming through 5G and WiFi networks and allows companies to integrate VR into their workflows such as &amp;quot;design reviews, virtual production, location-based entertainment and more.&amp;quot;&lt;br /&gt;
https://www.pico-interactive.com/us/neo3.html&lt;br /&gt;
&lt;br /&gt;
===Stores===&lt;br /&gt;
&lt;br /&gt;
The new line supports development of apps through all major engines as well as openXR (open development architecture). https://www.pico-interactive.com/us/neo3.html&lt;br /&gt;
&lt;br /&gt;
==Developer==&lt;br /&gt;
Visit Pico’s [https://developer.pico-interactive.com/ developer documentation] which includes information on SDK downloads.&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Virtual Reality Devices]]&lt;/div&gt;</summary>
		<author><name>BrigOverWater2</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Pico_Neo_3_Pro&amp;diff=25294</id>
		<title>Pico Neo 3 Pro</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Pico_Neo_3_Pro&amp;diff=25294"/>
		<updated>2021-05-30T19:38:55Z</updated>

		<summary type="html">&lt;p&gt;BrigOverWater2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Device Infobox&lt;br /&gt;
|image=&lt;br /&gt;
|VR/AR=[[Virtual Reality]]&lt;br /&gt;
|Type=[[Head-mounted display]]&lt;br /&gt;
|Subtype=[[Integrated HMD]], with option to connect to PC&lt;br /&gt;
|Platform=[[Pico Digital Platform]]&lt;br /&gt;
|Developer=Pico&lt;br /&gt;
|Predecessor=[[Pico Neo 3]], only available in China&lt;br /&gt;
|Successor=&lt;br /&gt;
|Display=5.5&amp;quot;, 4k, 3664 x 1920 LCD, PPI 773&lt;br /&gt;
|Processor=Qualcomm XR2 processor&lt;br /&gt;
|RAM=6GB RAM&lt;br /&gt;
|Storage=256 GB&lt;br /&gt;
|Resolution=&lt;br /&gt;
|Refresh Rate=72/90Hz&lt;br /&gt;
|Field of View=98 degrees, Fresnel&lt;br /&gt;
|IPD Adjustment=58mm, 63.5mm and 69mm&lt;br /&gt;
|Tracking=6DOF, Inside-out&lt;br /&gt;
|Audio=&lt;br /&gt;
|Camera=4 mono fisheye cameras&lt;br /&gt;
|Sensors=32 optical tracking sensors&lt;br /&gt;
|Input=2, updated Pico Neo Controllers&lt;br /&gt;
|Connectivity=Displayport&lt;br /&gt;
|Power=5300mAh battery, charging with AC adapter &amp;amp; USB-C cable&lt;br /&gt;
|Weight=395g(w/o Band), 620g(total)&lt;br /&gt;
|Size=&lt;br /&gt;
|Cable=&lt;br /&gt;
|Release Date=Q3 2021&lt;br /&gt;
|Release Price=$699 USD, Pro Eye at $899 USD&lt;br /&gt;
|Website=https://www.pico-interactive.com/us/neo3.html&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
==Introduction==&lt;br /&gt;
On May 10, 2021, Pico Interactive announced an extension to their Neo 3 line - the &#039;&#039;&#039;Pico Neo 3 Pro&#039;&#039;&#039; and &#039;&#039;&#039;Pico Neo 3 Pro Eye&#039;&#039;&#039;. These devices are the next generation for enterprise-grade VR solutions and a notable upgrade from the [[Pico Neo 2]] line. The Neo 3 Pro and 3 Pro Eye are set for release in the latter half of 2021 and will be available in western markets including North America and Europe. &lt;br /&gt;
&lt;br /&gt;
The enterprise options in the Neo 3 line have similar specs to the consumer-level [[Neo 3]]. They have the same Snapdragon XR2 processor, Wifi 6 capabilities, and 4 cameras to name a few. The Neo 3 is only available in China, whereas the 3 Pro and 3 Pro Eye will be available in the west. https://uploadvr.com/pico-neo-3-pro-eye/&lt;br /&gt;
&lt;br /&gt;
==Release and Pricing==&lt;br /&gt;
&lt;br /&gt;
Coming Q3 2021!&lt;br /&gt;
&lt;br /&gt;
==Hardware==&lt;br /&gt;
&lt;br /&gt;
The Neo 3 Pro and 3 Pro Eye can stream PC games through Direct Mode by way of a Displayport cable and the Pico VR streaming assistant. Direct Mode is &amp;quot;a high-performance, low-latency way to render PC VR content to Pico HMD display.&amp;quot;&lt;br /&gt;
https://www.globenewswire.com/news-release/2021/05/10/2226373/0/en/Pico-Interactive-Announces-Next-Gen-Enterprise-6DoF-Headsets-Neo-3-Pro-and-Neo-3-Pro-Eye.html&lt;br /&gt;
&lt;br /&gt;
Like its predecessors, the Neo 3 line is counterbalanced by having the battery pack on the rear of the headset. Like the [[Pico Neo 2]] Eye, the Neo 3 Pro Eye also has eye tracking powered by the Swedish company Tobii.&lt;br /&gt;
&lt;br /&gt;
Compare the enterprise options in the Neo 3 line to the Neo 2 line:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Neo 3 Pro &amp;amp; 3 Pro Eye !! Neo 2 &amp;amp; 2 Eye&lt;br /&gt;
|-&lt;br /&gt;
| Tracking || optical || electromagnetic&lt;br /&gt;
|-&lt;br /&gt;
| Cameras || 4 || 2 &lt;br /&gt;
|-&lt;br /&gt;
| FOV || 98 degrees || 101 degrees&lt;br /&gt;
|-&lt;br /&gt;
| IPD || manually adjustable, 3 settings || software adjustable&lt;br /&gt;
|-&lt;br /&gt;
| Play Space || 10x10m || 3x3m&lt;br /&gt;
|-&lt;br /&gt;
| Streaming from PC || wired or wireless || wireless only?&lt;br /&gt;
|}&lt;br /&gt;
https://uploadvr.com/pico-neo-3-pro-eye/&lt;br /&gt;
&lt;br /&gt;
==Accessories==&lt;br /&gt;
&lt;br /&gt;
The headsets come with replaceable PU face cushions that can be sterilized, making it more hygenic to share with others in the office.&lt;br /&gt;
https://www.roadtovr.com/pico-neo-3-pro-eye-release-date-price/&lt;br /&gt;
https://www.vrfocus.com/2021/05/pre-order-enterprise-ready-pico-neo-3-starting-from-699/&lt;br /&gt;
&lt;br /&gt;
==Apps==&lt;br /&gt;
&lt;br /&gt;
The 3 Pro and 3 Pro Eye supports NVIDIA CloudXR™ which enables wireless streaming through 5G and WiFi networks.&lt;br /&gt;
https://www.roadtovr.com/pico-neo-3-pro-eye-release-date-price/&lt;br /&gt;
&lt;br /&gt;
===Stores===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Developer==&lt;br /&gt;
Visit Pico’s [https://developer.pico-interactive.com/ developer documentation] which includes information on SDK downloads.&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Virtual Reality Devices]]&lt;/div&gt;</summary>
		<author><name>BrigOverWater2</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Pico_Neo_2&amp;diff=25293</id>
		<title>Pico Neo 2</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Pico_Neo_2&amp;diff=25293"/>
		<updated>2021-05-30T19:37:35Z</updated>

		<summary type="html">&lt;p&gt;BrigOverWater2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Device Infobox&lt;br /&gt;
|image=[[File:Pico Neo 21.jpeg|400px]]&lt;br /&gt;
|VR/AR=[[Virtual Reality]]&lt;br /&gt;
|Type=[[Head-mounted display]]&lt;br /&gt;
|Subtype=[[Integrated HMD]]&lt;br /&gt;
|Platform=[[Pico Digital Platform]]&lt;br /&gt;
|Developer=Pico, powered by Tobii&lt;br /&gt;
|Predecessor=[[Pico Neo G2]]&lt;br /&gt;
|Successor=[[Pico Neo 3 Pro]]&lt;br /&gt;
|Display=4k, single LCD panel&lt;br /&gt;
|Resolution=1,920 × 2,160 per eye&lt;br /&gt;
|Refresh Rate=75Hz&lt;br /&gt;
|Field of View=101 degrees, Fresnel&lt;br /&gt;
|IPD Adjustment=software-only, 55 to 71 mm&lt;br /&gt;
|Tracking=6DOF, inside/out, electromagnetic&lt;br /&gt;
|Audio=built-in spatial stereo speakers&lt;br /&gt;
|Camera=Two mono fisheye cameras&lt;br /&gt;
|Sensors=&lt;br /&gt;
|Input=2 Pico Neo Controllers&lt;br /&gt;
|Connectivity=N/A&lt;br /&gt;
|Power=USB-C charging&lt;br /&gt;
|Weight=340g(w/o Band), 670g(total)&lt;br /&gt;
|Size=&lt;br /&gt;
|Cable=N/A&lt;br /&gt;
|Release Date= May 27, 2020&lt;br /&gt;
|Release Price=$699, Neo 2 Eye for $899&lt;br /&gt;
|Website=https://www.pico-interactive.com/us/neo2.html&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
==Introduction==&lt;br /&gt;
The [[Pico Neo 2]] is a [[Integrated HMD|Integrated]] [[HMD|headset]] with the power to wirelessly stream [[SteamVR]] from certain PCs. It offers a HMD with a PU leather facial interface and two controllers with 6DoF, which was an upgrade from the G2’s 3DoF.&amp;lt;ref name=&amp;quot;one&amp;quot;&amp;gt;https://www.pico-interactive.com/us/faq_details.html?faq=general&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Its sibling model, the Neo 2 Eye, offers integrated eye tracking and dynamic, foveated rendering, powered by Tobii Spotlight Technology, “for enhanced mechanics and data gathering allowing your business to gain key insights into customer behavior, reduce training time, and to improve safety and productivity.”&amp;lt;ref name=&amp;quot;two&amp;quot;&amp;gt;https://www.pico-interactive.com/us/neo2.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Both models are built for enterprise, but can be purchased for personal use in Asia.&amp;lt;ref name=&amp;quot;three&amp;quot;&amp;gt;https://www.roadtovr.com/pico-neo-2-review-overview-cas-chary-present/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There was also a “Lite” version built for Asian consumers in the latter half of 2020. This was meant for consumers, rather than enterprises, and started around $560 (3799 yuan).&amp;lt;ref name=&amp;quot;four&amp;quot;&amp;gt;https://uploadvr.com/pico-neo-2-lite-superhot/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Release and Pricing==&lt;br /&gt;
&lt;br /&gt;
The Pico Neo 2 and Neo 2 Eye started shipping worldwide on May 27, 2020. The Neo 2 started at $699 and Eye at $899.&amp;lt;ref name=&amp;quot;five&amp;quot;&amp;gt;https://www.globenewswire.com/en/news-release/2020/05/27/2039415/0/en/Pico-Interactive-Announces-Availability-of-its-Neo-2-and-Neo-2-Eye-Virtual-Reality-Headsets.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hardware==&lt;br /&gt;
* CPU = Qualcomm Snapdragon 845&lt;br /&gt;
* Storage ROM = 128GB&lt;br /&gt;
* Storage RAM = 6GB&lt;br /&gt;
&amp;lt;ref name=&amp;quot;six&amp;quot;&amp;gt;https://www.pico-interactive.com/us/compare_products.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On the headset:&lt;br /&gt;
* There is a micro SD card slot that enables you to store up to an additional 256GB. &lt;br /&gt;
* You can hard-wire your headphones or use Bluetooth instead of the built-in speakers.&lt;br /&gt;
* The battery is positioned on the back, which may make it more comfortable and balanced than other HMDs.&lt;br /&gt;
&amp;lt;ref name=&amp;quot;three&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To stream SteamVR, the Neo 2 uses a “wireless 2X2 MIMO 802.11ac 5G link with a common MIMO 5G router.&amp;quot;&amp;lt;ref name=&amp;quot;two&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Setup Tutorial==&lt;br /&gt;
&lt;br /&gt;
Follow this guide for setting up wireless streaming, including PC requirements.&amp;lt;ref name=&amp;quot;seven&amp;quot;&amp;gt;https://www.pico-interactive.com/us/help/neo2_spec_require.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Input Devices==&lt;br /&gt;
&lt;br /&gt;
Each controller contains a series of buttons, a joystick and a back button. There are no touch sensors.&amp;lt;ref name=&amp;quot;three&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Accessories==&lt;br /&gt;
&lt;br /&gt;
Within the headset, you can browse online via Firefox Reality and utilize Hubs by Mozilla for virtual collaboration.&amp;lt;ref name=&amp;quot;eight&amp;quot;&amp;gt;https://vrscout.com/news/pico-neo-2-eye-review-tidy-4k-vr/&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;five&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Apps==&lt;br /&gt;
&lt;br /&gt;
Pico has a series of content creation partners to help customers create apps.&amp;lt;ref name=&amp;quot;nine&amp;quot;&amp;gt;https://www.pico-interactive.com/us/technology_partners.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Pico Neo 2 Lite came with a native version of Superhot.&amp;lt;ref name=&amp;quot;four&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stores===&lt;br /&gt;
&lt;br /&gt;
[https://www.pico-interactive.com/us/store.html Pico’s store]&lt;br /&gt;
&lt;br /&gt;
==Developer==&lt;br /&gt;
Visit Pico’s [https://developer.pico-interactive.com/ developer documentation] which includes information on SDK downloads.&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Pico Neo 22.jpeg&lt;br /&gt;
File:Pico Neo 21.jpeg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Virtual Reality Devices]]&lt;/div&gt;</summary>
		<author><name>BrigOverWater2</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Pico_Neo_3_Pro&amp;diff=25292</id>
		<title>Pico Neo 3 Pro</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Pico_Neo_3_Pro&amp;diff=25292"/>
		<updated>2021-05-30T19:33:23Z</updated>

		<summary type="html">&lt;p&gt;BrigOverWater2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Device Infobox&lt;br /&gt;
|image=&lt;br /&gt;
|VR/AR=[[Virtual Reality]]&lt;br /&gt;
|Type=[[Head-mounted display]]&lt;br /&gt;
|Subtype=[[Integrated HMD]], with option to connect to PC&lt;br /&gt;
|Platform=[[Pico Digital Platform]]&lt;br /&gt;
|Developer=Pico&lt;br /&gt;
|Predecessor=[[Pico Neo 3]], only available in China&lt;br /&gt;
|Successor=&lt;br /&gt;
|Display=5.5&amp;quot;, 4k, 3664 x 1920 LCD, PPI 773&lt;br /&gt;
|Processor=Qualcomm XR2 processor&lt;br /&gt;
|RAM=6GB RAM&lt;br /&gt;
|Storage=256 GB&lt;br /&gt;
|Resolution=&lt;br /&gt;
|Refresh Rate=72/90Hz&lt;br /&gt;
|Field of View=98 degrees, Fresnel&lt;br /&gt;
|IPD Adjustment=58mm, 63.5mm and 69mm&lt;br /&gt;
|Tracking=6DOF, Inside-out&lt;br /&gt;
|Audio=&lt;br /&gt;
|Camera=4 mono fisheye cameras&lt;br /&gt;
|Sensors=32 optical tracking sensors&lt;br /&gt;
|Input=2, updated Pico Neo Controllers&lt;br /&gt;
|Connectivity=Displayport&lt;br /&gt;
|Power=5300mAh battery, charging with AC adapter &amp;amp; USB-C cable&lt;br /&gt;
|Weight=395g(w/o Band), 620g(total)&lt;br /&gt;
|Size=&lt;br /&gt;
|Cable=&lt;br /&gt;
|Release Date=Q3 2021&lt;br /&gt;
|Release Price=$699 USD, Pro Eye at $899 USD&lt;br /&gt;
|Website=https://www.pico-interactive.com/us/neo3.html&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
==Introduction==&lt;br /&gt;
On May 10, 2021, Pico Interactive announced an extension to their Neo 3 line - the Pico Neo 3 Pro and Pico Neo 3 Pro Eye. These devices are the next generation for enterprise-grade VR solutions and a notable upgrade from the [[Pico Neo 2]] line. The Neo 3 Pro and 3 Pro Eye are set for release in the latter half of 2021 and will be available in western markets including North America and Europe. &lt;br /&gt;
&lt;br /&gt;
The enterprise options in the Neo 3 line have similar specs to the consumer-level [[Neo 3]]. They have the same Snapdragon XR2 processor, Wifi 6 capabilities, and 4 cameras to name a few. The Neo 3 is only available in China, whereas the 3 Pro and 3 Pro Eye will be available in the west. https://uploadvr.com/pico-neo-3-pro-eye/&lt;br /&gt;
&lt;br /&gt;
==Release and Pricing==&lt;br /&gt;
&lt;br /&gt;
Coming Q3 2021!&lt;br /&gt;
&lt;br /&gt;
==Hardware==&lt;br /&gt;
&lt;br /&gt;
The Neo 3 Pro and 3 Pro Eye can stream PC games through Direct Mode by way of a Displayport cable and the Pico VR streaming assistant. Direct Mode is &amp;quot;a high-performance, low-latency way to render PC VR content to Pico HMD display.&amp;quot;&lt;br /&gt;
https://www.globenewswire.com/news-release/2021/05/10/2226373/0/en/Pico-Interactive-Announces-Next-Gen-Enterprise-6DoF-Headsets-Neo-3-Pro-and-Neo-3-Pro-Eye.html&lt;br /&gt;
&lt;br /&gt;
Like its predecessors, the Neo 3 line is counterbalanced by having the battery pack on the rear of the headset. Like the [[Pico Neo 2]] Eye, the Neo 3 Pro Eye also has eye tracking powered by the Swedish company Tobii.&lt;br /&gt;
&lt;br /&gt;
Compare the enterprise options in the Neo 3 line to the Neo 2 line:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Neo 3 Pro &amp;amp; 3 Pro Eye !! Neo 2 &amp;amp; 2 Eye&lt;br /&gt;
|-&lt;br /&gt;
| Tracking || optical || electromagnetic&lt;br /&gt;
|-&lt;br /&gt;
| Cameras || 4 || 2 &lt;br /&gt;
|-&lt;br /&gt;
| FOV || 98 degrees || 101 degrees&lt;br /&gt;
|-&lt;br /&gt;
| IPD || manually adjustable, 3 settings || software adjustable&lt;br /&gt;
|-&lt;br /&gt;
| Play Space || 10x10m || 3x3m&lt;br /&gt;
|-&lt;br /&gt;
| Streaming from PC || wired or wireless || wireless only?&lt;br /&gt;
|}&lt;br /&gt;
https://uploadvr.com/pico-neo-3-pro-eye/&lt;br /&gt;
&lt;br /&gt;
==Accessories==&lt;br /&gt;
&lt;br /&gt;
The headsets come with replaceable PU face cushions that can be sterilized, making it more hygenic to share with others in the office.&lt;br /&gt;
https://www.roadtovr.com/pico-neo-3-pro-eye-release-date-price/&lt;br /&gt;
https://www.vrfocus.com/2021/05/pre-order-enterprise-ready-pico-neo-3-starting-from-699/&lt;br /&gt;
&lt;br /&gt;
==Apps==&lt;br /&gt;
&lt;br /&gt;
The 3 Pro and 3 Pro Eye supports NVIDIA CloudXR™ which enables wireless streaming through 5G and WiFi networks.&lt;br /&gt;
https://www.roadtovr.com/pico-neo-3-pro-eye-release-date-price/&lt;br /&gt;
&lt;br /&gt;
===Stores===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Developer==&lt;br /&gt;
Visit Pico’s [https://developer.pico-interactive.com/ developer documentation] which includes information on SDK downloads.&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Virtual Reality Devices]]&lt;/div&gt;</summary>
		<author><name>BrigOverWater2</name></author>
	</entry>
	<entry>
		<id>https://vrarwiki.com/index.php?title=Pico_Neo_3_Pro&amp;diff=25291</id>
		<title>Pico Neo 3 Pro</title>
		<link rel="alternate" type="text/html" href="https://vrarwiki.com/index.php?title=Pico_Neo_3_Pro&amp;diff=25291"/>
		<updated>2021-05-30T17:15:14Z</updated>

		<summary type="html">&lt;p&gt;BrigOverWater2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Device Infobox&lt;br /&gt;
|image=&lt;br /&gt;
|VR/AR=[[Virtual Reality]]&lt;br /&gt;
|Type=[[Head-mounted display]]&lt;br /&gt;
|Subtype=[[Integrated HMD]], with option to connect to PC&lt;br /&gt;
|Platform=[[Pico Digital Platform]]&lt;br /&gt;
|Developer=Pico&lt;br /&gt;
|Predecessor=[[Pico Neo 3]], only available in China&lt;br /&gt;
|Successor=&lt;br /&gt;
|Display=5.5&amp;quot;, 4k, 3664 x 1920 LCD, PPI 773&lt;br /&gt;
|Processor=Qualcomm XR2 processor&lt;br /&gt;
|RAM=6GB RAM&lt;br /&gt;
|Storage=256 GB&lt;br /&gt;
|Resolution=&lt;br /&gt;
|Refresh Rate=72/90Hz&lt;br /&gt;
|Field of View=98 degrees, Fresnel&lt;br /&gt;
|IPD Adjustment=58mm, 63.5mm and 69mm&lt;br /&gt;
|Tracking=6DOF, Inside-out&lt;br /&gt;
|Audio=&lt;br /&gt;
|Camera=4 mono fisheye cameras&lt;br /&gt;
|Sensors=32 optical tracking sensors&lt;br /&gt;
|Input=2, updated Pico Neo Controllers&lt;br /&gt;
|Connectivity=Displayport&lt;br /&gt;
|Power=5300mAh battery, charging with AC adapter &amp;amp; USB-C cable&lt;br /&gt;
|Weight=395g(w/o Band), 620g(total)&lt;br /&gt;
|Size=&lt;br /&gt;
|Cable=&lt;br /&gt;
|Release Date=Q3 2021&lt;br /&gt;
|Release Price=$699 USD, Pro Eye at $899 USD&lt;br /&gt;
|Website=https://www.pico-interactive.com/us/neo3.html&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
==Introduction==&lt;br /&gt;
On May 10, 2021, Pico Interactive announced an extension to their Neo 3 line - the Pico Neo Pro and Pico Neo Pro Eye. These devices are the next generation for enterprise-grade VR solutions and a notable upgrade from the Neo 2 line. The Neo 3 Pro and Pro Eye are set for release in the latter half of 2021 and will be available in western markets including North America and Europe. &lt;br /&gt;
&lt;br /&gt;
Compare the enterprise options in the Neo 3 line to the Neo 2 line:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Neo 3 Pro &amp;amp; Pro Eye !! Neo 2 and 2 Eye&lt;br /&gt;
|-&lt;br /&gt;
| optical tracking || electromagnetic&lt;br /&gt;
|-&lt;br /&gt;
| 4 cameras || 2 cameras&lt;br /&gt;
|-&lt;br /&gt;
| 98 degree FOV || 101 degree FOV&lt;br /&gt;
|-&lt;br /&gt;
| manually adjustable IPD || software adjustable IPD&lt;br /&gt;
|-&lt;br /&gt;
| 10x10m playing space || 3x3m&lt;br /&gt;
|-&lt;br /&gt;
| wired or wireless streaming from PC || wireless only?&lt;br /&gt;
|}&lt;br /&gt;
https://uploadvr.com/pico-neo-3-pro-eye/&lt;br /&gt;
&lt;br /&gt;
Compare the enterprise options in the Neo 3 line to the consumer-level Neo 3:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Enterprise !! Consumer&lt;br /&gt;
|-&lt;br /&gt;
| Snapdragon XR2 || Snapdragon XR2&lt;br /&gt;
|-&lt;br /&gt;
| available globally (North America, Europe) || available in China&lt;br /&gt;
|-&lt;br /&gt;
| Wifi 6 || Wifi 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 cameras || 4 cameras&lt;br /&gt;
|}&lt;br /&gt;
https://uploadvr.com/pico-neo-3-pro-eye/&lt;br /&gt;
&lt;br /&gt;
==Release and Pricing==&lt;br /&gt;
&lt;br /&gt;
The Pico Neo 3 Pro and Pro Eye are set to be released in Q3 of 2021, priced at $699 and $899 respectively.&lt;br /&gt;
&lt;br /&gt;
==Hardware==&lt;br /&gt;
counterbalanced like predecessors - battery pack in rear&lt;br /&gt;
eye tracking powered by Tobii again for Neo 3 Pro&lt;br /&gt;
&amp;quot;When Pico HMD is connected to a PC via a DP cable, the Pico VR streaming assistant can work in Direct Mode, which is a high-performance, low-latency way to render PC VR content to Pico HMD display.&amp;quot;&lt;br /&gt;
https://www.globenewswire.com/news-release/2021/05/10/2226373/0/en/Pico-Interactive-Announces-Next-Gen-Enterprise-6DoF-Headsets-Neo-3-Pro-and-Neo-3-Pro-Eye.html&lt;br /&gt;
&lt;br /&gt;
==Accessories==&lt;br /&gt;
replaceable, sterilizable PU face cushion (sharing in business setting in mind)&lt;br /&gt;
https://www.roadtovr.com/pico-neo-3-pro-eye-release-date-price/&lt;br /&gt;
https://www.vrfocus.com/2021/05/pre-order-enterprise-ready-pico-neo-3-starting-from-699/&lt;br /&gt;
&lt;br /&gt;
==Apps==&lt;br /&gt;
supports NVIDIA CloudXR™ - wireless streaming thru 5G and WiFi networks&lt;br /&gt;
https://www.roadtovr.com/pico-neo-3-pro-eye-release-date-price/&lt;br /&gt;
&lt;br /&gt;
===Stores===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Developer==&lt;br /&gt;
Visit Pico’s [https://developer.pico-interactive.com/ developer documentation] which includes information on SDK downloads.&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Virtual Reality Devices]]&lt;/div&gt;</summary>
		<author><name>BrigOverWater2</name></author>
	</entry>
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